User:Gernash/Cleaning And Repair

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WIP



Information[edit | edit source]

Locating and fixing issues is a big part in game stability. FO4Edit is still in it's early stages fo it can't decode some of the forms in the esp's.

As a tool to resolve basic issues it is working as intended.

The following information is here as an Advanced guide to find and fix issues in ESP's.

OCDecorator[edit | edit source]

Open FO4Edit Right click on the Master/Plugin Selection Window and choose select none. Scroll through the list and select OCDecorator.esp Click OK. And wait till it's finished loading the plugins and references.

Right click OCDecorator.esp in the left window and choose Check for Errors. You will see 7 errors appear in the Right window in the Messages TAB. Lets go through them 1 at a time.


Fault 1

Multi_VaultLunchBox_01 [COBJ:020008F4]  (The 1st 2 digits are the mods load order and may be different to yours)

Click the + next to OCDecorator.esp
(COBJ=Constructable Object (All Items have a 4 Letter identifier.))
Click the + next to Constructable Object
Looking at the form ID scroll down to the COBJ ID for Multi_VaultLunchBox_01
When you have selected it in the right pane you will see the information on the object. Under FNAM - Category you will see one of the keywords [01000936] < Error: Could not be resolved > this keyword was "most likely" removed but the association on the Constructable Object was not.
To resolve this Right click the Faulty Keyword link and choose remove.
DONE!!!

Fault 2

Chemistry_ChemistrySetBottle01 [COBJ:02000A0F]

Looking at the form ID scroll down to the COBJ ID for Chemistry_ChemistrySetBottle01

This one is similar it just has blank information in the FNAM - Category\Keyword

Right Click the Null reference and choose remove.
DONE!!!

Fault 3

Scrap_Smokes_Cigar_Off01_Scrap [COBJ:02000F7C]
 
Looking at the form ID scroll down to the COBJ ID for Scrap_Smokes_Cigar_Off01_Scrap

This ones a little different. The FormID says Scrap_Smokes_Cigar_Off01_Scrap indicating a SCRAP recipe So if you created a Lit cigar then tried to scrap it this would cause a CTD.

A CNAM - Created Object points to a STAT or Static object.
In this case we can see Scrap_Smokes_Cigar_Off01_Scrap [COBJ:02000F79] is identical so we can delete the COBJ entirely.

Right click [COBJ:02000F7C] (or whatever your ID is), and choose remove.

DONE!!!

Fault 4

Scrap_Smokes_Cigarette_Off01_Scrap [COBJ:02000F7E]

Looking at the form ID scroll down to the COBJ ID for Scrap_Smokes_Cigarette_Off01_Scrap

This is the same as Fault 3, Scrap_Smokes_Cigarette_Off01_Scrap [COBJ:02000F77] is the same so Remove Scrap_Smokes_Cigarette_Off01_Scrap [COBJ:02000F7E]

DONE!!

Fault 5

Scrap_Smokes_CigaretteCarton_Scrap [COBJ:02000F83]

Looking at the form ID scroll down to the COBJ ID for Scrap_Smokes_CigaretteCarton_Scrap

This is the same as Fault 3, Scrap_Smokes_CigaretteCarton_Scrap [COBJ:02000F76] is the same so Remove Scrap_Smokes_CigaretteCarton_Scrap [COBJ:02000F83]

DONE!!

Fault 6

Scrap_Smokes_CigarBox_Scrap [COBJ:02000F85]

Looking at the form ID scroll down to the COBJ ID for Scrap_Smokes_CigarBox_Scrap

This is the same as Fault 3, Scrap_Smokes_CigarBox_Scrap [COBJ:02000F78] is the same so Remove Scrap_Smokes_CigarBox_Scrap [COBJ:02000F85]

DONE!!

Fault 7

Replica_PerkMagUSCovertOperationsManual10 [COBJ:020014AB]

Looking at the form ID scroll down to the COBJ ID for Replica_PerkMagUSCovertOperationsManual10

This is similar to Fault 3, but there are no duplicates so we will have to fix the issue.
Once you have Selected the COBJ press CTRL+1 this saves it to a bookmark (Accessed vis ALT+1)
You can see there are 10 Replica Mags select one of the others, Find the BNAM - Workbench Keyword.

Double click the BNAM - Workbench Keyword highlight and copy (CTRL+C) the Keyword i.e. 0005B5E3
Close the POP-UP window then press ALT+1 to return you to the faulty COBJ

Right click the faulty BNAM - Workbench Keyword and choose Edit highlight and paste (CTRL+V) the Keyword i.e. 0005B5E3
Now you can construct this object

DONE!!

To Verify you have fixed all the issues Right click OCDecorator.esp in the left window and choose Check for Errors. You should see

[00:00] Checking for Errors in [02] OCDecorator.esp
[00:00] All Done!

Press the X in the top right corner and a saved change box will appear with OCDecorator.esp leave it ticked and press OK (I usually leave Backup plugins unchecked as I just reload the mod)

Once you are back to the MO2 interface Close it the reopen (If any errors popup just close then this is an issue with the VFS filesystem)

Scroll down to the overwrite folder and double click it. Drag and drop the NEW OCDecorator.esp to the OCD mod folder (The main window will auto scroll)

COMPLETE!!!!

Hopefully this will help you in finding and resolving similar errors in mods.