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A list of all pages that have property "Recommendations" with value "Use the main "''v4.x''" file.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 23 results starting with #1.

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  • SkyrimLE:No Spinning Death Animation  + (This mod is now included in all versions oThis mod is now included in all versions of the [https://stepmodifications.org/wiki/STEP_Patches STEP Patches]: STEP Core Patch, STEP Extended Patch, and both versions of the STEP Combined Plugin.</br></br>If not using <span class="">ANY</span> of the [https://stepmodifications.org/wiki/STEP_Patches STEP Patches]:</br>*Users <span class="">with Dragonborn</span> should install the ''No Spinning Death Animation v1_3 MERGED'' main file.</br>*Users <span class="">without Dragonborn</span> should install the '' No Spinning Death Animation v1_3'' main file.;/span> should install the '' No Spinning Death Animation v1_3'' main file.)
  • SkyrimLE:Nvidia Optimus D3D9 DLL Fix  + (This mod is only necessary for laptops utiThis mod is only necessary for laptops utilizing Nvidia Optimus technology to force the graphics card to be used with a custom d3d9.dll. Examples of custom d3d9.dll files come from ENB, SweetFX, and SMAA.</br></br>#Go to your game's root directory and rename any ''d3d9.dll'' there to ''d3d9orig.dll''.</br>#Download and extract this mod's d3d9.dll to the same folder (the game folder).</br>#Open NVidia control panel and explicitly add your game's EXE file to the list of ''high-GPU-requirement'' programs.list of ''high-GPU-requirement'' programs.)
  • SkyrimLE:Audio Overhaul for Skyrim-Patches  + (This mod is out of date for the current AOS v2 release, but the Deadly Spell Impact patch is still good for STEP Extended users '''NOT''' using the STEP Extended Patch.)
  • SkyrimSE:Fores New Idles in Skyrim SE  + (This mod is packaged incorrectly. To instaThis mod is packaged incorrectly. To install,</br># Download and install the Main File.</br># MO will prompt to confirm how to install.</br># Expand the ''FNIS Behavior SE x.x.x'' folder.</br># Right-click on ''Data'' and select '''Set data directory'''.</br># Click '''OK''' to install the mod.</br># Enable the mod.</br></br><div class=mpheading>Add to Mod Organizer Executables</div></br>FNIS is run through Mod Organizer like most other tools. Add FNIS to the list of executables by doing the following:</br># In the right pane, go to the ''Data'' tab.</br># Locate the ''tools'' folder and expand it. Then expand the ''GenerateFNIS_for_Users'' folder.</br># Right-click the '''''GenerateFNISforUsers.exe''''' file and select <span class=hltx>[Add as Executable]</span>.</br># In the window that opens, type <code>FNIS SE</code> for the Title.</br># Click <span class=hltx>[OK]</span></br></br><div class="mpheading">Create Mod for Output</div></br>It is recommended to create a mod to store output files from FNIS by doing the following:</br># Click on the [[File:MOlistoptions.png|30px]] button and select, <span class=hltx>[Create empty mod]</span>.</br># Name it <code>Step SkryimSE - FNIS Output</code>.</br># Open the Executables menu and choose <span class=hltx>[FNIS SE]</span>.</br># Tick the ''Create files in mod instead of overwrite (*)'' checkmark and select ''Step SkryimSE - FNIS Output'' from the dropdown.</br># Click <span class=hltx>[Apply]</span> and then <span class=hltx>[OK]</span>.</br></br><div class="mpheading">Run FNIS</div></br>FNIS needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so:</br># Ensure all plugins are ticked, and sorted with LOOT.</br># Choose '''''FNIS SE''''' from the executables dropdown and click <span class=hltx>[Run]</span> to run it through Mod Organizer.</br># In the ''Available Patches'' at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix".</br># Click the <span class=hltx>[Update FNIS Behavior]</span> button and wait for a message to appear in the window stating "''X animations for Y mods successfully included''".</br># Click <span class=hltx>[Exit]</span>.</br># Sort plugins with LOOT.ior]</span> button and wait for a message to appear in the window stating "''X animations for Y mods successfully included''". # Click <span class=hltx>[Exit]</span>. # Sort plugins with LOOT.)
  • SkyrimSE:Mors Arrows Be Gone  + (This mod is packaged incorrectly. To install, # Download and install the mod. # MO will prompt the user. # Right-click on the ''Data'' folder and select '''Set data directory'''. # Select '''OK''' to install the mod.)
  • SkyrimLE:Blocksteal  + (This mod prevents you from accidentally clicking items so you don't unintentionally have a bounty out on you for "stealing".)
  • SkyrimLE:Save game script cleaner  + (This tool does not need to be run through Mod Organizer and may be installed anywhere.)
  • FalloutNV:Weapon Retexture Project - WRP  + (To use with WMX, download and install <b>''version 1.95''</b> under the ''Old Files'' tab '''only'''.)
  • SkyrimLE:Invincible Hawk Fix  + (Use "''B: Invincible Hawk Fix v.1 Feb 12, 2012''", and not v.1a)
  • SkyrimLE:Radiant and Unique Potions and Poisons HD  + (Use "''Booze v2 Non-Glow''".)
  • SkyrimLE:Real Effect Candle  + (Use "''Real''"/default option.)
  • SkyrimLE:Silly Level of Detail-Potions and Poisons  + (Use ''Ceramic style''. Install for both potions and poisons.)
  • FalloutNV:Delay DLC  + (Use ''Delay DLC Combined'')
  • SkyrimLE:More Village Animals  + (Use all three Main Files.)
  • SkyrimLE:Candle Lanterns of the North  + (Use the "''Dawnguard Edition''" file.)
  • SkyrimLE:Better Rocks & Mountains  + (Use the "''UV Tweaks only''" file.)
  • SkyrimLE:Better Book Names  + (Use the "''Vanilla Version''". Dawnguard users: Use the "''Vanilla - Dawnguard''" file. Dragonborn users: Use the "''Vanilla - Dragonborn''" file. Dawnguard and Dragonborn users: Use the "''Vanilla - All DLCs''" file.)
  • SkyrimLE:Enhanced Projectile Soul Trap  + (Use the "''With Aquistive Soul Gems''" version.)
  • SkyrimLE:Superior Lore-Friendly Hair  + (Use the ''"SLF Hair - Rough Hair - Lite 1K"'' main file.)
  • SkyrimLE:Bellyache's Creature Pack  + (Use the '''Default Animal Replacement Med Res''' file located in the Miscellaneous Files. Hide the following files/folders: * textures/actors/chaurus * textures/effects/fxbird01.dds * textures/effects/fxbird01_b.dds * textures/effects/fxbird01_n.dds)
  • FalloutNV:Brotherhood and House Truce  + (Use the ''Non-FPGE and TLD version''.)
  • SkyrimLE:Non-Essential Children  + (Use the Hearthfire version.)
  • SkyrimLE:Moonlight Tales  + (Use the esp from Werewolf Mastery instead of the one in this mod)
  • Starfield:Faster Airlock and Hatch and Door Animations - Sound Fix  + (Use the matching speed from '''''Faster Airlock and Hatch and Door Animations''''')
  • FalloutNV:Hall Of Equipment  + (Use this mod only if you cannot find ''"WaUse this mod only if you cannot find ''"Wasteland Clothing Hires"''. If you manage to find ''"Wasteland Clothing Hires"'' in the Web, you can skip this mod as it is inferior.</br></br><div class="mpheading">INSTALLATION</div></br># Download and install the ''Main file''</br># Download and install all the ''Optional files'' '''except''' ''Weapons''. </br># When the ''"Mod Exists"'' warning appears, choose [Merge]. the ''"Mod Exists"'' warning appears, choose [Merge].)
  • SkyrimLE:Nitpick  + (Users NOT using Mod Organizer ''should'' install this mod. The fixes are already included in Mod Organizer.)
  • SkyrimSE:Enhanced Lighting for ENB (ELE) - Special Edition  + (Users do not need any of the patches. These are incorporated into the STEP SE Core - L&W Patch.)
  • SkyrimLE:Immersive Citizens-AI Overhaul  + (Users not installing the STEP Patches willUsers not installing the STEP Patches will want to install the options the FOMOD installer automatically selects.</br></br>Additionally, this mod is optional and the STEP Compilation detects if it is not installed, thus providing a version of the Patches without this mod incorporated.</br></br>Download and install the main file.</br></br><div style="clear:both;"></div></br>{| class="mw-collapsible mw-collapsed fomod"</br>|-</br>| '''FOMOD Instructions'''<br />''Immersive Citizens - AI Overhaul''</br>|-</br>| </br>*First Screen</br>**Install Options</br>***◉ Full</br>****Next</br>*First Screen</br>**Main Part</br>***◉ Legendary Version</br>**Enhanced Lighting for ENB</br>***◉ None</br>**Enhanced Lights and FX</br>***◉ None</br>**Open Cities Skyrim</br>***☐ Select Nothing</br>**Moonpath to Elsweyr</br>***☐ Select Nothing</br>**Realistic Room Rental (Enhanced Version Only)</br>***☐ Select Nothing</br>****Install</br>|}l (Enhanced Version Only) ***☐ Select Nothing ****Install |})
  • SkyrimSE:SSEEdit  + (Users who already have xEdit installed canUsers who already have xEdit installed can skip these setups. STEP uses xEdit as a standalone application, therefore, it will be set up in MO as such with the use of arguments.</br></br># Download SSEEdit from Nexus.</br># Create a new folder in the ''Tools'' folder named: '''xEdit'''</br># Extract the archive to the new ''xEdit'' folder (e.g. <code>../Modding/Tools/xEdit/</code>)e.g. <code>../Modding/Tools/xEdit/</code>))
  • SkyrimLE:AMidianBorn Iron and Banded Armor  + (Vanilla Cut)
  • SkyrimLE:Acquisitive Soul Gems  + (Vanilla users: Use the old v2.1 file.)
  • NoMansSky:NMS Modding Station  + (Windows 10 users should ensure that [httpsWindows 10 users should ensure that [https://dotnet.microsoft.com/download/dotnet-framework/net452 .NET v4.5.2] or later is installed as NMS Modding Station requires it.</br># Download the file from Nexus Mods.</br># Extract the archive to new ''NMS Modding Station'' folder (e.g., <code>../Modding/NoMansSky/Tools/NMS Modding Station/</code>).ng/NoMansSky/Tools/NMS Modding Station/</code>).)
  • SkyrimLE:Unknown Enchants  + (Wrye Bash users: Use the ''Unknown Enchants - WryeBash friendly archive'' optional file.)
  • SkyrimLE:ConSkrybe  + (You can toggle the console logging by entering <code>ToggleSkrybing</code> into the console.)
  • SkyrimLE:Lock Overhaul  + (You must activate the options in the MCM fYou must activate the options in the MCM for Lock Overhaul or the mod will basically do nothing. If the mod is not active, activate it. In activating it, you'll have to exit the menus back to the game before you're able to see the available options. STEP recommends changing following settings:</br></br><div class="mpheading">Smash Locks</div></br>*'''Activate Smash Locks'''</br>**Default: unticked</br>**STEP: ticked</br>***This will turn on the ability to smash locks with a weapon.</br></br>*'''Allowed Weapons'''</br>**Default: Only Two Handed</br>**STEP: Two+ One Handed</br>***This will allow locks to be smashed with one and two handed weapons but not with bows and crossbows, as long as you have the skill requirement.</br></br><div class="mpheading">Unlock with Magic</div></br>*'''Enable Unlock Spell '''</br>**Default: unticked</br>**STEP: ticked</br>***This will turn on the ability to unlock locks with destruction magic as long as you have the skill requirement. with destruction magic as long as you have the skill requirement.)
  • SkyrimLE:Bashed Patch  + (You must run [https://stepmodifications.orYou must run [https://stepmodifications.org/wiki/LOOT LOOT] before creating the Bashed Patch. Please ensure that you have added the necessary [https://stepmodifications.org/wiki/LOOT/Meta_Rule_Instructions LOOT meta rules] from the following mod pages:</br>* [[SkyrimLE:Enhanced Lighting for ENB-LITE]]</br>* [[SkyrimLE:Relighting Skyrim]]</br>* [[SkyrimLE:Realistic Water Two]]</br>* [[SkyrimLE:Lepidoptera Of Skyrim]]</br>* [[SkyrimLE:Audio Overhaul for Skyrim]]</br>* [[SkyrimLE:The Choice is Yours]]</br></br></br>To create the Bashed Patch:</br>#Ensure all your plugins are active in Mod Organizer.</br># Launch Wrye Bash via Mod Organizer.</br># Right click on ''"<span class="">bashed patch, 0.esp</span>"'', and select <span class="hltx">[Rebuild Patch]</span>.</br># At the ''Deactivate these mods...'' prompt, click <span class="hltx">[OK]</span>.</br># Leave any boxes that are check as is, but ensure at least the following boxes are checked: ''"<span class="">Merge Patches</span>"'', ''"<span class="">Import Names</span>"'', ''"<span class="">Import Stats</span>"'', ''"<span class="">Tweak Settings</span>" (optional)'', and ''"<span class="">Leveled Lists</span>"''.</br># (optional )Highlight ''"<span class="">Tweak Settings</span>"'', and tick the boxes next to ''"<span class="">Arrow: Speed</span>"'', ''"<span class="">Crime: Alarm Distance</span>"'', and ''"<span class="">Timescale</span>"''.</br>#* (Optional) Set ''"<span class="">Arrow: Speed</span>"'' to <span class="hltx">[1.4x]</span> (higher value = faster arrows)</br>#* <span class="">'''(STEP:Core Users only)'''</span> Right-click on ''"<span class="">Crime: Alarm Distance</span>"'' and select <span class="hltx">[1200]</span></br>#* (Optional) Set ''"<span class="">Timescale</span>"'' to a value between <span class="hltx">[20]</span> and no less than <span class="hltx">[10]</span> (lower value = longer days in-game).</br># Next click <span class="hltx">[Build Patch]</span> at the bottom of the window to construct the patch based on the current plugin list/order</br># Once it's done choose to activate it and close WB.</br># During the patching, WB disabled several mods. Only re-enable ''<span class="">WM Trap Fixes.esp</span>'' and ''<span class="">BetterQuestObjectives.esp</span>''.</br></br>Rebuild the Bashed Patch again <span class="">each time the plugin load list/order changes</span>. However, you will not need to do so after [[SkyrimLE:Dual Sheath Redux]], [[SkyrimLE:Better Shaped Weapons]], [[SkyrimLE:Fores New Idles in Skyrim]], or [[SkyrimLE:Dynamic Distant Objects LOD]]</br></br>After closing Wrye Bash and returning to MO, the ''"<span class="">bashed patch, 0.esp</span>"'' will be located in the ''"Overwrite"'' folder. <span class="">(If there is no patch in Overwrite, it is probably due to past use of Wrye Bash outside Mod Organizer, which would have placed the bashed patch in the real Skyrim data folder instead of in Overwrite [https://stepmodifications.org/forum/topic/4530-]).</span> A different Bashed Patch can be created for every MO profile, so it is advised to move the Bashed Patch and its data to a separate mod folder. Simply right click the ''"Overwrite"'' folder and select <span class="hltx">[Create Mod]</span>, then name it. Example is "''STEP Core Bashed Patch''". You will then need to check it to enable it. Each subsequent time you rebuild the patch, you must open Overwrite and drag the new files back to this mod.</br></br><div class="media blockquote p-0 m-3"><div class="align-self-center pl-3 mr-3"></br>[[File:Video play triangle.png]]</div><div class="media-body align-self-center pt-3">Related Video(s): <span style=font-size:1rem></br>*'"`UNIQ--hsyoutube-00000EA3-QINU`"'</br></span></br></div></div>[[File:Video play triangle.png]]</div><div class="media-body align-self-center pt-3">Related Video(s): <span style=font-size:1rem> *'"`UNIQ--hsyoutube-00000EA3-QINU`"' </span> </div></div>)
  • FalloutNV:NCR Trooper Overhaul - Distributed  + ([[FalloutNV:1.0.0#Standard_Cleaning_Procedures|Needs cleaning]] <div class="mpheading">INSTALLATION</div> # Download and install the main file. # Activate the mod in the left pane of MO in order to proceed with cleaning.)
  • SkyrimLE:Borderless Window  + ([https://stepmodifications.org/wiki/ENBoos[https://stepmodifications.org/wiki/ENBoost ENBoost] should use the borderless window options included in [https://stepmodifications.org/wiki/ENBoost ENBoost] instead of this mod. Requires a [https://stepmodifications.org/wiki/Guide:Mod_Organizer#Manual_Install manual install]: Right-click ''Data'' and select ''Set data directory''.'Data'' and select ''Set data directory''.)
  • FalloutNV:A Few More Map Markers  + ([https://stepmodifications.org/wiki/FalloutNV:1.0.0#Standard_Cleaning_Procedures Needs cleaning] <div class="mpheading">INSTALLATION</div> # Download and install the main file. # Activate the mod in the left pane of MO in order to proceed with cleaning.)
  • FalloutNV:New Vegas Uncut 1 - Rotface to Riches  + ([https://stepmodifications.org/wiki/FalloutNV:1.0.0#Standard_Cleaning_Procedures Needs cleaning] <div class="mpheading">INSTALLATION</div> # Download and install the main file. # Activate the mod in the left pane of MO in order to proceed with cleaning.)
  • FalloutNV:New Vegas Uncut 3 - A Van Graff Scorned  + ([https://stepmodifications.org/wiki/FalloutNV:1.0.0#Standard_Cleaning_Procedures Needs cleaning] <div class="mpheading">INSTALLATION</div> # Download and install the main file. # Activate the mod in the left pane of MO in order to proceed with cleaning.)
  • FalloutNV:New Vegas Uncut 4 - A Thorny Situation  + ([https://stepmodifications.org/wiki/FalloutNV:1.0.0#Standard_Cleaning_Procedures Needs cleaning] <div class="mpheading">INSTALLATION</div> # Download and install the main file. # Activate the mod in the left pane of MO in order to proceed with cleaning.)
  • FalloutNV:New Vegas Uncut 7 - Pacers Gambit  + ([https://stepmodifications.org/wiki/FalloutNV:1.0.0#Standard_Cleaning_Procedures Needs cleaning] <div class="mpheading">INSTALLATION</div> # Download and install the main file. # Activate the mod in the left pane of MO in order to proceed with cleaning.)
  • SkyrimLE:Achieve That  + (adds 109 unique achievements to your game, most of them bestowing a small permanent beneficial effect (can be turned off in the MCM) on the player-character once they have been unlocked.)
  • NoMansSky:No Atmosphere No Dust/2.0.0  + ({{{detailed}}})