OblivionRE:1.0/changelog
< All OblivionRE changelogs | OblivionRE:1.0 Guide
WARNING
This changelog pertains to the WIP Guide and does not apply to the 0.0 Guide!View the current changelog instead
NOTE
Upgrading from 0.0? Review the 0.0 Post-Release Changes to ensure things are ready for the upgrade to 1.0. Then use this changelog to update the remainder of the build.Post-Release Changes
Guide
Mods
End of Post-Release Changes
Highlights
A new game is recommended but if continuing a 0.0 playthrough, it's important to use the clean save procedure to ensure things will work as well as can be expected in 1.0. Always create a new MO instance from the previous build, and upgrade the new instance. This preserves the 0.0 build if things don't work out.
Step ENB
Guide-Level Changes
Mod-Level Changes
Legend
Added - new mod added (add these mods)
Moved - mod priority was changed (change the priority of these mods in the MO left pane)
Updated - mod instructions updated (reinstall these mods)
Incorporated - mod is included in the Step Patches (remove these mods)
Dropped - mod was removed (remove these mods)
01-Tools
- No changes
02-Extenders
- No changes
03-Resources
- No changes
04-Foundation
- No changes
05-Animation and Physics
- No changes
06-Models and Textures
- No changes
07-Sounds and Music
- No changes
08-Character Appearance
- No changes
09-Fixes
- No changes
10-Gameplay-General
- No changes
11-Gameplay-AI and Combat
- No changes
12-Gameplay-Economy
- No changes
13-Gameplay-Immersion
- No changes
14-Gameplay-Quests
- No changes
15-Gameplay-Skills and Perks
- No changes
16-Interface
- No changes
17-Locations
- No changes
18-Lighting and Weather
- No changes
19-Utilities
- No changes
20-Patches
Added
21-Post-Processing
- No changes

