[Combat]
bDebugCombatAvoidance
Upon testing, no difference was noticed in combat. This was likely a debug flag used during development.
Default is 0.
bDebugCombatAvoidance=(0,1)
bEnableBowZoom
bEnableBowZoom
Default is 1.
bEnableBowZoom=(0,1)
fHiPerfNPCTargetLOSTimer
fHiPerfNPCTargetLOSTimer
Default is 0.5000.
fHiPerfNPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)
fHiPerfPCTargetLOSTimer
fHiPerfPCTargetLOSTimer
Default is 0.2500.
fHiPerfPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)
fHitVectorDelay
fHitVectorDelay
Default is 0.4000.
fHitVectorDelay=(...,-0.0001,0,0.0001,...)
fLowPerfNPCTargetLOSTimer
fLowPerfNPCTargetLOSTimer
Default is 1.0000.
fLowPerfNPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)
fLowPerfPCTargetLOSTimer
fLowPerfPCTargetLOSTimer
Default is 0.5000.
fLowPerfPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)
fMinBloodDamage
fMinBloodDamage
Default is 1.0000.
fMinBloodDamage=(...,-0.0001,0,0.0001,...)
iMaxHiPerfCombatCount
iMaxHiPerfCombatCount
Default is 4.
iMaxHiPerfCombatCount=(...,-1,0,1,...)
iMaxHiPerfNPCTargetCount
iMaxHiPerfNPCTargetCount
Default is 4.
iMaxHiPerfNPCTargetCount=(...,-1,0,1,...)
iMaxHiPerfPCTargetCount
iMaxHiPerfPCTargetCount
Default is 4.
iMaxHiPerfPCTargetCount=(...,-1,0,1,...)
iShowHitVector
Upon testing, no difference was noticed during combat.
Default is 0.
iShowHitVector=(...,-1,0,1,...)