Guide:Oblivion INI/Combat

From Step Mods | Change The Game

[Combat]

bDebugCombatAvoidance

Upon testing, no difference was noticed in combat. This was likely a debug flag used during development.

Default is 0.

bDebugCombatAvoidance=(0,1)

bEnableBowZoom

bEnableBowZoom

Default is 1.

bEnableBowZoom=(0,1)

fHiPerfNPCTargetLOSTimer

fHiPerfNPCTargetLOSTimer

Default is 0.5000.

fHiPerfNPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)

fHiPerfPCTargetLOSTimer

fHiPerfPCTargetLOSTimer

Default is 0.2500.

fHiPerfPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)

fHitVectorDelay

fHitVectorDelay

Default is 0.4000.

fHitVectorDelay=(...,-0.0001,0,0.0001,...)

fLowPerfNPCTargetLOSTimer

fLowPerfNPCTargetLOSTimer

Default is 1.0000.

fLowPerfNPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)

fLowPerfPCTargetLOSTimer

fLowPerfPCTargetLOSTimer

Default is 0.5000.

fLowPerfPCTargetLOSTimer=(...,-0.0001,0,0.0001,...)

fMinBloodDamage

fMinBloodDamage

Default is 1.0000.

fMinBloodDamage=(...,-0.0001,0,0.0001,...)

iMaxHiPerfCombatCount

iMaxHiPerfCombatCount

Default is 4.

iMaxHiPerfCombatCount=(...,-1,0,1,...)

iMaxHiPerfNPCTargetCount

iMaxHiPerfNPCTargetCount

Default is 4.

iMaxHiPerfNPCTargetCount=(...,-1,0,1,...)

iMaxHiPerfPCTargetCount

iMaxHiPerfPCTargetCount

Default is 4.

iMaxHiPerfPCTargetCount=(...,-1,0,1,...)

iShowHitVector

Upon testing, no difference was noticed during combat.

Default is 0.

iShowHitVector=(...,-1,0,1,...)