Guide:Fallout4Prefs INI/TerrainManager

From Step Mods | Change The Game

[TerrainManager][edit | edit source]

bShowLODInEditor[edit | edit source]

bShowLODInEditor is believed to be unused by the game. This looks like a setting for the Creation Kit or similar.

Default is 0.

bShowLODInEditor=(0,1)

fBlockLevel0Distance[edit | edit source]

fBlockLevel0Distance sets the maximum distance for the first object LOD level (higher levels are farther away).

Default is 14336.0000. Low is 15000. Medium is 20000. High is 30000. Ultra is 60000.

fBlockLevel0Distance=(...,-0.0001,0,0.0001,...)

fBlockLevel1Distance[edit | edit source]

fBlockLevel1Distance sets the maximum distance for the second object LOD level (higher levels are farther away).

Default is 27876.0000. Low is 25000. Medium is 32000. High is 60000. Ultra is 90000.

fBlockLevel1Distance=(...,-0.0001,0,0.0001,...)

fBlockLevel2Distance[edit | edit source]

fBlockLevel2Distance sets the maximum distance for the third object LOD level (higher levels are farther away).

Default is 83232.0000. Low is 75000. Medium is 80000. High and Ultra are 110000.

fBlockLevel2Distance=(...,-0.0001,0,0.0001,...)

fBlockMaximumDistance[edit | edit source]

fBlockMaximumDistance sets the maximum distance for final object LOD level (higher levels are farther away).

Default is 161232.0000. Low and Medium are 100000. High is 180000. Ultra is 250000.

fBlockMaximumDistance=(...,-0.0001,0,0.0001,...)

fSplitDistanceMult[edit | edit source]

fSplitDistanceMult sets the distance multiplier for landscape LOD levels.

Default is 0.7500. Low is 0.5. Medium and High are 1.1. Ultra is 1.5.

fSplitDistanceMult=(...,-0.0001,0,0.0001,...)

fTreeLoadDistance[edit | edit source]

fTreeLoadDistance is believed to be unused by the game. fTreeLoadDistance used to set the maximum distance that tree LOD was loaded in Skyrim, but it appears to no longer do anything in Fallout 4.

Default is 25000.0000. Low is 25000. Medium, High, and Ultra are 75000.

fTreeLoadDistance=(...,-0.0001,0,0.0001,...)