Fallout4:Cryo and Fire Damage and Resistances Restored
From Step Mods | Change The Game
Cryo and Fire Damage and Resistances Restored
by Crimson KnightCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
No guides are using this mod
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.
Recommendations
Install the main file and the following optional files:
- Heavy Incinerator patch
- Hellfire Power Armor patch
- X-02 Power Armor patch
Clean CK-RestoredDamageTypes.esp with xEditQuickAutoClean.
The Method
These instructions are for users desiring to follow The Method with this guide.
- Sort with LOOT.
- Launch xEdit VQSC.
- Make a conflict resolution patch for CK-RestoredDamageTypes HeavyIncinerator.esp and community fixes merged.esp.
community fixes merged.esp \ Weapon \ FE002809 <ccBGSFO4116_HeavyFlamer>- Right-click the record and select [Copy As Override Into...].
- Scroll down and tick
<new file>.esp [Template] Light. - Click [OK].
- Name the patch
CK-RestoredDamageTypes HeavyIncinerator - CMF Patch. - Drag the DAMA - Damage Types field in CK-RestoredDamageTypes HeavyIncinerator Patch.esp into the new CK-RestoredDamageTypes HeavyIncinerator - CMF Patch.esp.
- Right-click CK-RestoredDamageTypes HeavyIncinerator - CMF Patch.esp and select [Add Masters].
- Tick community fixes merged.esp and CK-RestoredDamageTypes HeavyIncinerator Patch.esp and click [OK].
- Adding these masters ensures proper load order of the patch is maintained.
- Right-click CK-RestoredDamageTypes HeavyIncinerator - CMF Patch.esp and select [Sort Masters (to match current load order)].
- Make a conflict resolution patch for CK-RestoredDamageTypes.esp and Grenade Sound Options.esl.
Grenade Sound Options.esl \ Weapon \ 0010C3C6 <MolotovCocktail>- Right-click the record and select [Copy As Override Into...].
- Scroll down and tick
<new file>.esp [Template] Light. - Click [OK].
- Name the patch
CK-RestoredDamageTypes - GSO Patch. - Click [OK].
- Right-click CK-RestoredDamageTypes - GSO Patch.esp and select [Add Masters].
- Tick Grenade Sound Options.esl and CK-RestoredDamageTypes.esp and click [OK].
- Adding these masters ensures proper load order of the patch is maintained.
- Right-click CK-RestoredDamageTypes - GSO Patch.esp and select [Sort Masters (to match current load order)].
- Make a conflict resolution patch for CK-RestoredDamageTypes.esp and community fixes merged.esp.
CK-RestoredDamageTypes.esp \ Object Modification \ 0019D3E6 <mod_armor_Synth_Helmet_Material_4>- Right-click the record and select [Copy As Override Into...].
- Scroll down and tick
<new file>.esp [Template] Light. - Click [OK].
- Name the patch
CK-RestoredDamageTypes - CMF Patch. - Click [OK].
- Drag the FULL - Name field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Object Modification \ 00046DA5 <mod_armor_Synth_Torso_Material_4>- Right-click the record and select [Copy As Override Into...].
- Scroll down and tick CK-RestoredDamageTypes - CMF Patch.esp.
- Click [OK].
- Drag the FULL - Name field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Object Modification \ 00046D9B <mod_armor_Synth_Arm_Material_4>- Drag the FULL - Name field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 03040C30 <DLC03_EncHermitCrab04>- Click [Yes] at the prompt to add DLCCoast.esm as a master.
- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 03040C2F <DLC03_EncHermitCrab03>- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 03040C2E <DLC03_EncHermitCrab02>- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 03040C2D <DLC03_EncHermitCrab05>- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 030247C4 <DLC03_EncGulper01Template>- Drag the FULL - Name field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 0302175C <DLC03_EncYaoGuai02a>- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the Keywords field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 030180AA <DLC03_EncHermitCrab01Template>- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 02000EB5 <DLC02EncYaoGuai03>- Click [Yes] at the prompt to add DLCWorkshop01.esm as a master.
- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the TPTA - Template Actors field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the AIDT - AI Data field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the Keywords field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 02000EA0 <DLC02EncDeathclaw03>- Drag the Keywords field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 02000E9F <DLC02EncDeathclaw08>- Drag the Perks field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the Keywords field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 001E61E3 <EncProtectronMedic01>- Drag the FULL - Name field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 001E61E0 <EncProtectronFireman01>- Drag the FULL - Name field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 001437F3 <EncYaoGuai03>- Drag the ACBS - Configuration field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the TPTA - Template Actors field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the AIDT - AI Data field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Drag the Keywords field in community fixes merged.esp into CK-RestoredDamageTypes - CMF Patch.esp.
- Make a conflict resolution patch for CK-RestoredDamageTypes.esp and unofficial fallout 4 patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 02000EAB <DLC02EncMutantHound02>- Right-click the record and select [Copy As Override Into...].
- Scroll down and tick
<new file>.esp [Template] Light. - Click [OK].
- Name the patch
CK-RestoredDamageTypes - UFO4P Patch. - Click [OK].
- Drag the ACBS - Configuration field in unofficial fallout 4 patch.esp into CK-RestoredDamageTypes - UFO4P Patch.esp.
- Click [Yes] at the prompt to add unofficial fallout 4 patch.esp as a master.
- Drag the WNAM - Skin field in unofficial fallout 4 patch.esp into CK-RestoredDamageTypes - UFO4P Patch.esp.
- Drag the Object Template field in unofficial fallout 4 patch.esp into CK-RestoredDamageTypes - UFO4P Patch.esp.
CK-RestoredDamageTypes.esp \ Non-Player Character \ 02000EAA <DLC02EncMolerat03>- Right-click the record and select [Copy As Override Into...].
- Scroll down and tick CK-RestoredDamageTypes - UFO4P Patch.esp.
- Click [OK].
- Drag the ACBS - Configuration field in unofficial fallout 4 patch.esp into CK-RestoredDamageTypes - UFO4P Patch.esp.
- Drag the DOFT - Default Outfit field in unofficial fallout 4 patch.esp into CK-RestoredDamageTypes - UFO4P Patch.esp.
- Right-click .esp and select [Add Masters].
- Tick unofficial fallout 4 patch.esp and community fixes merged.esp and click [OK].
- Adding these masters ensures proper load order of the patch is maintained.
- Right-click .esp and select [Sort Masters (to match current load order)].
- Right-click anywhere in the left pane and select [Apply Filter to show Conflicts].
- As evidenced by the filter, not all conflicts are filtering out, despite being resolved. A new ModGroup will be created to resolve.
- Select all modules and right click → Create ModGroup...
- Click [Yes] at the prompt to include CRC32s.
- Name it
- Select .esp and click [OK]
- Ensure all ModGroups are ticked, then click [OK].
- Close xEdit, ensuring you save your new .esp.
- Enable the .esp in Mod Organizer's Plugins tab.

