@sheson I am wondering if you have looked at complex grass support in LOD. I don't know if it's even possible, given the ENB requirements vs DynDOLOD atlas-texture requirements, but there is no way I can find to get a good LOD match in all lighting/weather conditions with LOD grass behaving similarly to loaded grass in terms of light sources and observer PoV.
Basically, ENB-CG looks at lower-left pixels of 2:1 (vertical:horizontal) texture atlas with diffuse/normal, opacity/specular in the