User talk:Diana TES GotH: Difference between revisions

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*[http://www.nexusmods.com/skyrim/mods/64611/? Insignificant Object Remover] - Removes small rocks, some ugly plants/bushes and lots ofobjects underwater.
*[http://www.nexusmods.com/skyrim/mods/64611/? Insignificant Object Remover] - Removes small rocks, some ugly plants/bushes and lots ofobjects underwater.
*[http://www.nexusmods.com/skyrim/mods/6387/? Skyrim Performance PLUS] -Reduces the resolution of falling textures like snow/rain/leaves. Note: I did not install the Snow as it is not compatible with Vivid Weathers.
*[http://www.nexusmods.com/skyrim/mods/6387/? Skyrim Performance PLUS] -Reduces the resolution of falling textures like snow/rain/leaves. Note: I did not install the Snow as it is not compatible with Vivid Weathers.
=DDSopt Settings=
[http://wiki.step-project.com/Guide:DDSopt/Skyrim Guide:DDSopt/Skyrim]<br>[http://wiki.step-project.com/images/7/7f/Batch_Files_for_DDSopt_guide_v2.82.7z Download v2.82 batch files referenced in the Guide] (updated January 28, 2016)<br><br>Working Directory
#Create a "Working Directory" folder.
#Create a "Mod Extracted" subfolder.
#Extract the mod to be optimized into the "Mod Extracted" folder.
#Run 4_Mod_Sorting_Pre-optimization_2.81.bat
#Launch DDSopt.<br />
'''Behave menu''' (check following settings, other selections must be unchecked):
*In '''''Textures''''' sub-menu, check following settings :
**Produce partial derivative tangent-space normal-maps
**Raise Normal-map steepness each mip level
**Gamma-Correct mip-map filtering fir color-maps
**In '''''Normal-map''''' steepness raise sub-menu :
***Set 1.75x
**In '''''Foliage-map''''' opacity raise sub-menu :
***Set 2.0x
**In '''''colour-map''''' gamma sub-menu :
***Set g^2.2
**In '''''Alpha-map''''' contrast sub-menu
***Set c^1.5<br />
'''Apply menu''' (check following settings, other selections must be unchecked):
*Re-compress and re-mip all textures (DDS)
*Compress all known image-formats (PNG,BMP,etc.)<br />
'''Ignore menu''' (check following settings, other selections must be unchecked):
*Don't process any high dynamic range images (DDs, HDR, etc.)
*Copy unprocessed and ignored files (passthrought)<br />
'''Compression menu''':
*Set it to 10 (maximum)<br />
'''Setting menu''' (check following settings, other selections must be unchecked):
*Skip existing files
*Skip older files
*Skip hidden files
*Unselect inappropriate
*Write logfile<br />
In the '''Broswer tab''' set your texture directory source with the top "Browser" and set your output directory with the bottom "Brower".<br /><br>Use the '''Constraints tab''' to cap your texture size and quality:<br />
*For more Performance use DXTx for *.dds, *_msn.dds, *_n.dds textures.<br />
*For Higher Quality always use R8G8B8/A8R8GG8B8/L8/A8L8 for all *_s.dds textures. This constraint can be used for all textures if you prefer the higher quality over performance.<br /><br>
**Mod Body Textures = R8G8B8/A8R8GG8B8/L8/A8L8 with Uncompressed=2048x2048<br />
**Move Mod Normal Maps to Mod Ordinary Textures = DXTx with Uncompressed=2048x2048<br />
**Move Mod Exterior Normal Maps to Mod Ordinary Textures = DXTx with Uncompressed=1024x1024<br />
<br>[Browser] tab (upper window)<br>Select the Texture folder that you wish to optimize (e.g. Mod Body Textures, or Mod Exterior Normal Maps, etc…)<br><br>Check the "Show Recursive" box below the center text-box.<br>Make certain all files are selected.<br>In the center text box, type "*_s.dds" and then click [Apply].<br>Click the red [X] to deselect all files.<br>Clear the center box and click [Apply].<br>Click [Process] to begin optimizing the textures.<br><br>[Browser] tab (lower window)<br>Mod Optimized<br><br>Change the Constraints settings to R8G8B8/A8R8GG8B8/L8/A8L8 with Uncompressed=2048x2048.<br>Clear the center box and click [Apply].<br>Click the red [X] to deselect all files.<br>In the center text box, type "*_s.dds" and then click [Apply].<br>Click the green checkmark to select all filtered files.<br>Clear the center box and click [Apply].<br>Click [Process] to begin optimizing the textures.<br><br>The optimization is complete. The Mod Optimized directory will now have folders with optimized textures for all the mods that were extracted. The Optimized files can now be archived for installation.<br><br>Use DDSopt on each individual mod before running DynDOLOD if you use it.<br />
== MODS Optimized with the DDSopt Settings Above ==
*Falskaar V1 2 1final

Revision as of 04:52, February 23, 2017



Log Report for SRLE Extended: Legacy of The Dragonborn

Benchmark Log for Prerequisites Page:

File:SkyrimPeformanceMonitor.jpg

Status:SRLE_LotD Prerequisites.log

CPU Processor: Intel® Core™ i7-4510U CPU @ 2.00GHz - x4
Total Memory: 16,282 MB
Video Card: NVIDIA GeForce GT 750M
Total VRAM: 2,048 MB
Samples: 671
Elapsed Time: 00:12:03
Current Minimum Average Maximum
Memory (MB): 883 MB 129 MB 916 MB 1,018 ME
VRAM (MB): 593 MB 27 MB 606 MB 700 MB
Disk I/O (MB): 0 MB 1 MB 5 MB 304 MB
CPU %: 8 % 3 % 48 % 84 %
GPU %: 34 % 16 % 93 % 99 %
GPU °F: n/a n/a n/a n/a
Threads: 33 17 38 41
FPS: 60 17 42 60

Prequisites Setup

  1. Prerequisites Set Up
    Implemented a few recommendations from the Stability Performance Optimization ENB Configuration - a Comprehensive Guide by Memnochs to optimize my PC for modding. Used Nvidia Inspector with the profile downloaded from the Stability Performance Nexus link to manage the TESV.exe. Also implemented some recommendations from Skyrim: Performance Guide (Version 2 Release!) by Night_Thastus.
  2. Script Extenders
    Created SKSE.ini:
    [Display]
    iTintTextureResolution=2048
    [General]
    ClearInvalidRegistrations=1
    EnableDiagnostics=1
  3. Tools
    Uninstalled ENB Organizer because it did not inject the enblocal.ini properly.
  4. xEdit Scripts
    Followed the Guide
  5. Configure Skyrim
    Launched Skyrim and followed through with Nvidia GeForce Experience to "Optimize" my Skyrim settings instead of relying upon the SkrimLauncher.exe to switch everything to [High or Ultra] settings.
    Followed BethINI Guide except I did not choose Windowed Mode as I will not be using One Tweak.
  6. Configure the Creation Kit
    Followed the Guide
  7. Configure Mod Organizer
    Followed the Guide
  8. Create The SRLE Extended LOTD Profile
    Followed the Guide
  9. Clean the Bethesda ESM's
    Followed the Guide
  10. Additional Tools
    Followed the Guide
  11. Post BethINI Tweaks
    Followed the Guide and tested the settings.

    Included Performance INI tweaks to boost Average FPS from INSS Improved New Skyrim Shadows for Medium-Range PC by defosh369 to reduce shadows.

    Followed through with [Configuration Settings] from S.T.E.P. to reduce other performance intensive flora mods. Also made a few personal preference changes.

    Skyrim.ini Changes

    [Camera]
    bDisableAutoVanityMode=1 -----------(Disabled Auto Vanity Mode)
    fOverShoulderCombatPosX=0.0 -----------(Improve third-person camera view while on horseback)
    fOverShoulderCombatAddY=0.0 -----------(Improve third-person camera view while on horseback)
    fOverShoulderCombatPosZ=24.0 -----------(Improve third-person camera view while on horseback)
    fOverShoulderHorsePosX=35.0 -----------(Improve third-person camera view while on horseback)
    fOverShoulderHorseAddY=-72.0 -----------(Improve third-person camera view while on horseback)
    fOverShoulderHorsePosZ=50.0 -----------(Improve third-person camera view while on horseback)
    fOverShoulderPosX=0.0 -----------(Improve third-person camera view while on horseback)
    fOverShoulderPosZ=18.0 -----------(Improve third-person camera view while on horseback)

    [Controls]
    bBackgroundMouse=1 -----------(Set the mouse pointer for manipulating ENB in-game configuration)

    [Decals]
    bDecals=2 -----------(Changed to Medium scale)
    uMaxSkinDecalPerActor=20 -----------(Changed to Medium scale)
    uMaxSkinDecals=35 -----------(Changed to Medium scale)

    [Display]
    fLightLODRange=50000 -----------(Recommended by S.T.E.P.)

    [Grass]
    fGrassFadeRange=10000 -----------(Recommended by S.T.E.P.)
    iMinGrassSize=100 -----------(To reduce grass density)

    [Interface]
    fBookOpenTime=200.0 -----------(Open books faster)

    SkyrimPrefs.ini Changes:

    [Decals]
    uMaxDecals=100 -----------(Changed to Medium scale)

    [Display]
    bDrawLandShadows=1-----------(Left as it is required by ENB Presets)
    bShadowMaskZPrepass=1
    fInteriorShadowDistance=3000 -----------(Left according to SRLE: LotD Guide Instructions)
    fMeshLODLevel1FadeTreeDistance=6144 -----------(To avoid trees popping)
    fMeshLODLevel2FadeTreeDistance=4096 -----------(To avoid trees popping)
    fShadowBiasScale=0.3 -----------(Changed to Medium scale)
    fShadowDistance=2800 -----------(Changed to Medium scale)
    fShadowLODStartFade=400.0000 -----------(Left according to SRLE: LotD Guide Instructions)
    fSpecularLODStartFade=500 -----------(Changed to Medium scale)
    fTreesMidLODSwitchDist=8192 -----------(To avoid trees popping)
    iBlurDeferredShadowMask=5
    iMaxAnisotropy=0 -----------(Changed to force Enboost settings)
    iMaxDecalsPerFrame=250 -----------(Recommended by S.T.E.P.)
    iMaxSkinDecalsPerFrame=100 -----------(Recommended by S.T.E.P.)
    iShadowFilter=3

    [LOD]
    fLODFadeOutMultItems=2.5 -----------(Changed to Medium scale)
    fLODFadeOutMultObjects=3.5 -----------(Changed to Medium scale)

    [TerrainManager]
    fTreeLoadDistance=25000 -----------(Changed to Medium scale)

    [Trees]
    bRenderSkinnedTrees=1
    uiMaxSkinnedTreesToRender=200 -----------(To avoid trees popping)
  12. SKSE Arguments (For Non Steam Users Only)
    Did not apply.
  13. ENB File Installation
    Only changed the following enblocal.ini settings from the default settings in v308:

    [PROXY]
    EnableProxyLibrary=true

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=true
    UseDefferedRendering=false

    [MEMORY]
    ReservedMemorySizeMb=128
    VideoMemorySizeMb=4064 -----------Used Boris's VRamSizeTest Tool selecting Run With Nvidia GPU
    EnableCompression=true
    AutodetectVideoMemorySize=false

    [ENGINE]
    LodBias=0.25
  14. Installed the following mods to improvePerformance for my low end system. These mods will be placed at the end of the Landscaping mods installed later in the guide:
  • Insignificant Object Remover - Removes small rocks, some ugly plants/bushes and lots ofobjects underwater.
  • Skyrim Performance PLUS -Reduces the resolution of falling textures like snow/rain/leaves. Note: I did not install the Snow as it is not compatible with Vivid Weathers.

DDSopt Settings

Guide:DDSopt/Skyrim
Download v2.82 batch files referenced in the Guide (updated January 28, 2016)

Working Directory

  1. Create a "Working Directory" folder.
  2. Create a "Mod Extracted" subfolder.
  3. Extract the mod to be optimized into the "Mod Extracted" folder.
  4. Run 4_Mod_Sorting_Pre-optimization_2.81.bat
  5. Launch DDSopt.

Behave menu (check following settings, other selections must be unchecked):

  • In Textures sub-menu, check following settings :
    • Produce partial derivative tangent-space normal-maps
    • Raise Normal-map steepness each mip level
    • Gamma-Correct mip-map filtering fir color-maps
    • In Normal-map steepness raise sub-menu :
      • Set 1.75x
    • In Foliage-map opacity raise sub-menu :
      • Set 2.0x
    • In colour-map gamma sub-menu :
      • Set g^2.2
    • In Alpha-map contrast sub-menu
      • Set c^1.5

Apply menu (check following settings, other selections must be unchecked):

  • Re-compress and re-mip all textures (DDS)
  • Compress all known image-formats (PNG,BMP,etc.)

Ignore menu (check following settings, other selections must be unchecked):

  • Don't process any high dynamic range images (DDs, HDR, etc.)
  • Copy unprocessed and ignored files (passthrought)

Compression menu:

  • Set it to 10 (maximum)

Setting menu (check following settings, other selections must be unchecked):

  • Skip existing files
  • Skip older files
  • Skip hidden files
  • Unselect inappropriate
  • Write logfile

In the Broswer tab set your texture directory source with the top "Browser" and set your output directory with the bottom "Brower".

Use the Constraints tab to cap your texture size and quality:

  • For more Performance use DXTx for *.dds, *_msn.dds, *_n.dds textures.
  • For Higher Quality always use R8G8B8/A8R8GG8B8/L8/A8L8 for all *_s.dds textures. This constraint can be used for all textures if you prefer the higher quality over performance.

    • Mod Body Textures = R8G8B8/A8R8GG8B8/L8/A8L8 with Uncompressed=2048x2048
    • Move Mod Normal Maps to Mod Ordinary Textures = DXTx with Uncompressed=2048x2048
    • Move Mod Exterior Normal Maps to Mod Ordinary Textures = DXTx with Uncompressed=1024x1024


[Browser] tab (upper window)
Select the Texture folder that you wish to optimize (e.g. Mod Body Textures, or Mod Exterior Normal Maps, etc…)

Check the "Show Recursive" box below the center text-box.
Make certain all files are selected.
In the center text box, type "*_s.dds" and then click [Apply].
Click the red [X] to deselect all files.
Clear the center box and click [Apply].
Click [Process] to begin optimizing the textures.

[Browser] tab (lower window)
Mod Optimized

Change the Constraints settings to R8G8B8/A8R8GG8B8/L8/A8L8 with Uncompressed=2048x2048.
Clear the center box and click [Apply].
Click the red [X] to deselect all files.
In the center text box, type "*_s.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center box and click [Apply].
Click [Process] to begin optimizing the textures.

The optimization is complete. The Mod Optimized directory will now have folders with optimized textures for all the mods that were extracted. The Optimized files can now be archived for installation.

Use DDSopt on each individual mod before running DynDOLOD if you use it.

MODS Optimized with the DDSopt Settings Above

  • Falskaar V1 2 1final