User:Themagicteeth/TTWOverEncumbered

From Step Mods | Change The Game

Prerequisites

To use this guide, the following must be installed.

Official Bethesda Content


Script Extender


Install only the following files to the main FalloutNV folder:

  • nvse_1_4.dll
  • nvse_loader.exe
  • nvse_steam_loader.dll

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4GB Loader


Install only the following files to the main FalloutNV folder:

  • Source folder.
  • fnv4gb_helper.dll
  • fnv4gb.exe

Tools


Tool Add-Ons


Extract and merge into FNVEdit folder.


Setting Up for Success

Configure Fallout NV


Upon first installing Fallout NV there are no ini files pre-generated. It is important that the games is configured through the launcher and any in game settings are applied. This is done by launching the game.

Start Fallout New Vegas through Steam.
Click "Options"
Click the [Ultra] push button.
Set resolution to your moniters resolution.
Click "Ok"

These settings have been saved into the ini files.

Configure Mod Organizer


Start Mod Organizer.
If this is the first run, Mod Organizer will prompt to select which game to manage, select Fallout New Vegas.
Click the [Configure Profiles] button at the top of the window. The icon looks like an ID card.
Verify "Automatic Archive Invalidation" is checked.
Click [Create] and type "Fallout New Vegas" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. 
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Fallout New Vegas" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.

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Next the ModOrganizer settings and other tools will need to be configured.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Basic Diagnosis Plugin" in the left pane.
In the right pane, double click on the value to the right of "check_modorder" and select "false".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.52.2, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as NVSE, New Vegas, and the FNV4G Launcher should appear already configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "LOOT".
In the "Binary" text box type <LOOT Path>\LOOT.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. LOOT should appear in the list.
Repeat this process for FNVEdit, Wrye Flash NV, and FNVLODGen replacing the appropriate fields then close the dialogue by clicking [OK].

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By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:

In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order:
*FalloutNV
*DeadMoney
*HonestHearts
*OldWorldBlues
*LonesomeRoad
*CaravanPak
*ClassicPack
*MercenaryPack
*TribalPack

The plugin order can be fixed by running LOOT to do a quick sort. Perform the following steps:

Select "LOOT" from the drop-down above the right pane of the Mod Organizer window.
Click the [Run] push button.
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button to apply the load order.
Click the [X] on the title bar to close LOOT.

This process loads LOOT through the ModOrganizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. Note in the Mod Organizer window the load order has been corrected to match the output from LOOT.

Create the Tale of Two Wastelands: Over-Encumbered Profile


Tale of Two Wastelands
Author: TTW Team
Version: 2.9.4b (plus Hotfix file)

(Instructions found on Tale of Two Wastelands download page.) The following steps will take the files from both games and create the Tale of Two Wastelands mod, which then will be installed via ModOrganizer.

1.Launch the installer .exe file by right-clicking on it and choosing "Run as Administrator".

2. When the installer loads, make sure it has found the correct location of both your Fallout 3 and, Fallout New Vegas Installs. If not use the browse button to navigate to the correct game directories.

3. In the install location field, use the browse button to navigate to your preferred TTW installation directory DO NOT INSTALL DIRECTLY TO YOUR FNV DIRECTORY.

4. Click "Install". The installer can take between 10 to 30 minutes.

5. Click yes when asked to make a FOMOD.

6. Launch ModOrganizer and prepare to install the "TaleOfTwoWastelands_Main" FOMOD. It may take a while. 

The following optionals have been chosen because they add functionality and have been tested more extensively than many other optionals.

7. Next, install the "TaleOfTwoWastelands_Options" FOMOD. Check the following optionals.

-Skill Based Speech Challenges
-Stash Pack Options (if using)
-MCM Optionals 
-Wild Wasteland


Click [Tools]>[Edit Ini] at the top of the window.
Make following changes to both ini files.

[General]
SCharGenQuest = 001FFFF8
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1

Click [Save] and close the window.


Enable all newly installed Tale of Two Wastelands files
In the left pane of ModOrganizer drag and drop the the following files so they are in this order, following "TribalPack.esm" (if using), otherwise after "LonesomeRoad.esm"

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm

Select plugins 0-16, right click and select "Lock load order"

Cleaning the Bethesda ESMs


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Optimizing Bethesda Textures


Downloading the following files and installing them via ModOrganizer is quicker than manually optimizing the textures. If manual optimization is preferred, follow the Fallout Quick-Start Guide found on STEP.

Fallout 3 Textures Optimized
Author: Worriedwalrus
Version: 1 (All main files)

Create a new folder called "Fallout 3 Optimized Textures"
Extract files in the following order, overwrite when asked.
*Fallout 3
*Operation Anchorage
*The Pitt
*Broken Steel
*Point Lookout
*Mothership Zeta

Fallout New Vegas Textures Optimized
Author: Worriedwalrus
Version: 1 (All main files)

Create a new folder called "Fallout NV Optimized Textures"
Extract files in the following order, overwrite when asked.
*Dead Money
*Honest Hearts
*Old World Blues
*Lonesome Road
*Courier's Stash (if using)
*Gun Runner's Arsenal (if using)

Close ModOrganizer and move both folders into the ModOrganizer/mods folder

Placing the folder in the ModOrganizer/mods directory will make ModOrganizer recognize them as mods upon launch.

Launch ModOrganizer
In the left pane, drag and drop "Fallout 3 Optimized Textures" and "Fallout NV Optimized Textures" so that they are after "Tale of Two Wastelands - Optional Files".
Enable both mods in the left pane.

Order should be:
Tale of Two Wastelands - Optional Files
Fallout 3 Optimized Textures
Fallout NV Optimized Textures