User:Themagicteeth/TTWOverEncumbered: Difference between revisions

From Step Mods | Change The Game
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<b>Author:</b> Nivea  <br>
<b>Author:</b> Nivea  <br>
<b>Version:</b> 1.0 (DogsWorldTextureOverhaul_Optimized_V1_0) <br>
<b>Version:</b> 1.0 (DogsWorldTextureOverhaul_Optimized_V1_0) <br>
<b>Mod Notes:</b> Higher res, and much higher detailed textures for the Normal dog, Rex and the Cyber dog's from Old World Blues. The textures where made by hand using photos and hand drawing. <br>


=====[http://falcon-lair.com/files/file/497-hd-retekstur-robotov-robots-hd-retexture/ Robots HD Retexture]=====
=====[http://falcon-lair.com/files/file/497-hd-retekstur-robotov-robots-hd-retexture/ Robots HD Retexture]=====

Revision as of 20:35, July 29, 2015

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Tale of Two Wastelands - Over Encumbered Edition

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Credits and About the Guide

This guide is unfinished. If you want a perfect, bug free game stop. You will probably have too many plugins if you follow this guide as it is now. I have yet to add the merge section. If you are over it is recommended to disable the four Pre-Order Pack ESM's as a starting point. Refer to EssArrBee's guide below for merging instructions for a few mods.
To be added: (In relative order of importance)

  • Mod merging instructions
  • DDSOpt instructions for specific mods
  • More mod installation instructions
  • More Mod Notes to be added
  • Mod tweaks, adding/removing mods.
  • ENB instructions
  • Possible Wrye Flash NV instructions


Resources used while creating this guide are linked below:

TTW by Adonis_VII
The install order and the main source of mods, as well as the guide I originally followed while installing Tale of Two Wastelands was gained from Adonis_VII's: TTW (linked above). This is essentially his guide, rewritten to be a little more detailed. His guide is more up to date and he is more knowledgeable than I in regards to patching for TTW and modding in general.

Clear and Present Danger by Kelmych
Excellently written and curated Fallout 3 modding guide that I have not personally followed. But I have used some of his additions to Fallout 3 in my guide. Mainly in the quest section and in some of the Fallout 3 Mod Notes.

Fear and Loathing in New Vegas by EssArrBee
Fear and Loathing in Las Vegas by EssArrbee (linked above) is a great modding guide for Fallout New Vegas and I have gotten a few mods and mod descriptions from there. Excellent guide for modding New Vegas.

TTW Core as well as the follow up TTW+ by Hushpiper, are where I found a lot of the TTW customization mods and Quest mods.

Skyrim Revisited by Neovalen
I made this guide because I wanted something for myself to follow along to that was more like Neovalens: Skyrim Revisited (linked above). I have taken many things from Neovalen's guide and edited them so they are for Fallout: Tale of Two Wastelands.

Prerequisites

First, consider if Tale of Two Wastelands is the best option for you:

Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.

However it does have its short comings. Fallout 3 voice modulation does not work without the user reincoding the audio The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.

If the downsides outweigh the benefits, it is suggested that a different guide is followed, otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!

To use this guide, the following must be installed and configured as specified.

Official Bethesda Content


Tale of Two Wastelands requires legal copies of both Fallout 3, New Vegas, and all of their respective DLCs. The only optional DLCs are the Pre-Order Packs from New Vegas. Including the Classic Pack, Tribal Pack, Mercenary Pack, and Couriers Stash. Opting to exclude these will save four plugin slots or more. The easiest way to get all of these is the Game of the Year and Ultimate Editions of each game, they will include all the official content needed.

Script Extender


Without NVSE, many mods that add incredible features to Fallout New Vegas cannot be used. This is an essential mod for any gamer.

Special Installation: Install only the following files to the main FalloutNV folder:

  • nvse_1_4.dll
  • nvse_loader.exe
  • nvse_steam_loader.dll

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4GB Loader


Fallout New Vegas only allows for 2 GB of RAM to be accessed by the FalloutNV.exe, so this will allow 4 GB of RAM to be accessed by setting the LAA flag.

Special Installation: Install only the following files to the main FalloutNV folder:

  • Source folder.
  • fnv4gb_helper.dll
  • fnv4gb.exe

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Tools


The function of this tool is to optimize and re-mip textures.

The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Fallout will be loading.

Special Installation:

Make two copies of FNVEdit.exe. Rename one "FNVMasterUpdate" and the other "FNVMasterRestore". 
This will tag ESP's as master files, and enables the ability to revert them at a click of a button. 

The function of this tool is to provide a default ESM/ESP file ordering between various mods, help identify mods that require cleaning with TES5Edit, and provide bash tags.

The function of this tool is to merge mods or parts of mods to increase compatibility while using many mods.
Special Installation:

Launch Wrye Flash NV.
From the Mods tab, right click the File on the top bar and make sure Lock Times is UNTICKED.

The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:

  1. Profiles allow multiple configurations set up per character and/or playthrough.
  2. Mod Downloads via NXM allows downloading of mods directly using the "Download With Manager" button on the Nexus site.
  3. Mod Version Tracking uses the power of the Nexus site to track major mod updates. However, this is not a replacement for the track file option on the actual Nexus site for optional downloads!
  4. NMM Installer Compatibility allows the use of Nexus Mod Manager installers.
  5. Manual Installation Option allows modification and selection of the data folder in an archive manually, allowing fixes of path problems at install time.
  6. Virtual File System allows a clean base Fallout installation without the mess of moving files. Additionally extends this file system to other tools such as LOOT, FNVEdit, and Wrye Flash NV.

Special Installation: In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.

Tool Add-Ons


The function of this add on is to give TES5Edit the capability to automatically merge plugin files.
Special Installation: Extract and merge into FNVEdit folder.

Setting Up for Success

Configure Fallout NV


Steam overlay can cause some visual problems with some mods and ENB. If it is not needed, it is reccomended to turn it off.

Launch Steam, and proceed to Library.
Right-click "Fallout: New Vegas", and click [Properties].
In the [General] tab, uncheck the [Enable Steam Overlay...] box.
Click close.

Upon first installing Fallout NV there are no ini files pre-generated. It is important that the games is configured through the launcher and any in game settings are applied. This is done by launching the game.

Start Fallout New Vegas through Steam.
Click "Options"
Click the [Ultra] push button.
Set resolution to your moniters resolution.
Click "Ok"

These settings have been saved into the ini files.

Configure Mod Organizer


Now that the base game is properly configured, the next step is to set up our mod management utility.

Start Mod Organizer.
If this is the first run, Mod Organizer will prompt to select which game to manage, select Fallout New Vegas.
Click the [Configure Profiles] button at the top of the window. The icon looks like an ID card.
Verify "Automatic Archive Invalidation" is checked.
Click [Create] and type "Fallout New Vegas" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. 
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Fallout New Vegas" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.

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Next the ModOrganizer settings and other tools will need to be configured.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Basic Diagnosis Plugin" in the left pane.
In the right pane, double click on the value to the right of "check_modorder" and select "false".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.52.2, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as NVSE should appear already configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "LOOT".
In the "Binary" text box type <LOOT Path>\LOOT.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. LOOT should appear in the list.
Repeat this process for FNVEdit, FNVMasterUpdate, FNVMasterRestore, and Wrye Flash NV replacing the appropriate fields then close the dialogue by clicking [OK].

Next it is time to finish the setup for the 4GB Launcher:

In the "Title" text box type FNV 4GB Loader.
Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].
In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.
Click the [Add] button. FNV 4GB Loader should appear in the list.

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By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:

In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order:
*FalloutNV
*DeadMoney
*HonestHearts
*OldWorldBlues
*LonesomeRoad
*CaravanPak
*ClassicPack
*MercenaryPack
*TribalPack

The plugin order can be fixed by running LOOT to do a quick sort. Perform the following steps:

Select "LOOT" from the drop-down above the right pane of the Mod Organizer window.
Click the [Run] push button.
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button to apply the load order.
Click the [X] on the title bar to close LOOT.

This process loads LOOT through the ModOrganizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. Note in the Mod Organizer window the load order has been corrected to match the output from LOOT.

Create the Tale of Two Wastelands: Over-Encumbered Profile


Now that an established clean "Fallout New Vegas" profile has been created an unmodified New Vegas may be run at any time. However, the goal of the guide is to mod Fallout and so a new profile must be established, perform the following.

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Fallout New Vegas" then click [Copy].
Type "TTWOverEncumbered" in the text box and hit [OK].

ModOrganizer just copied the "Fallout New Vegas" profile into a new profile named "TTWOverEencumered". In the Prerequisites section, NVSE was installed without the required script files. This kept the FalloutNV/Data folder clean. But NVSE will not function properly without the supplied scripts. Perform the following to install the scripts.

Launch ModOrganizer
Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...".
Navigate to the downloaded NVSE archive and click [Open].
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].

The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Checking the box will enable it for use within the game.

Next, Tale of Two Wastelands will be installed into this profile. Navigate to the mods download page below, and download the latest version (2.9.4b currently), as well as any hot fixes. Instructions are included as part of this guide so no need to use the ones found on the download page for now, just know that they are there.

Tale of Two Wastelands

Author: TTW Team
Version: 2.9.4b (plus Hotfix file)
Special Installation: The following steps will take the files from both games and create a Tale of Two Wastelands FOMOD, which then will be installed via ModOrganizer.

Launch the installer .exe file by right-clicking on it and choosing "Run as Administrator"
When the installer loads, make sure it has found the correct location of both your Fallout 3 and, Fallout New Vegas Installs. If not use the browse button to navigate to the correct game directories.
In the install location field, use the browse button to navigate to your preferred TTW installation directory DO NOT INSTALL DIRECTLY TO YOUR FNV DIRECTORY.
Click "Install". The installer can take between 10 to 30 minutes.
Click yes when asked to make a FOMOD.
Launch ModOrganizer and prepare to install the "TaleOfTwoWastelands_Main" FOMOD. It may take a while. 

The following optionals have been chosen because they add functionality and have been tested more extensively than many other optionals.

7. Next, install the "TaleOfTwoWastelands_Options" FOMOD. Check the following optionals.

MCM Optionals 
Outcast Trading
Skill Based Speech Challenges
Wild Wasteland

The following ini tweaks are required in order to start in the Capital Wasteland, and thus beginning the Tale of Two Wastelands. Also, fixes an error with NPC heads.

Launch ModOrganizer
Click [Tools]>[Edit Ini] at the top of the window.
Make following changes to both ini files.

[General]
SCharGenQuest = 001FFFF8
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1

Click [Save] and close the window.

Tale of Two Wastelands must be loaded in a specific order. Follow the steps below to sort the plugins in the correct order, and ensure they won't be moved.

Enable all newly installed Tale of Two Wastelands files.
In the left pane of ModOrganizer drag and drop the the following files so they are in this order, following "TribalPack.esm" (if using), otherwise after "LonesomeRoad.esm"

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm

Select plugins 0-16, right click and select "Lock load order"

Cleaning the Bethesda ESMs


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Optimizing Bethesda Textures


Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. The effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.

In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).

Downloading the following files and installing them via ModOrganizer is quicker than manually optimizing the textures. If manual optimization is preferred, follow the Fallout Quick-Start Guide found on STEP.

Fallout 3 Textures Optimized

Author: Worriedwalrus
Version: 1 (All main files)
Special Installation:

Create a new folder called "Fallout 3 Optimized Textures"
Extract files in the following order, overwrite when asked.

Fallout 3
Operation Anchorage
The Pitt
Broken Steel
Point Lookout
Mothership Zeta
Fallout New Vegas Textures Optimized

Author: Worriedwalrus
Version: 1 (All main files)
Special Installation:

Create a new folder called "Fallout NV Optimized Textures"
Extract files in the following order, overwrite when asked.

Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Courier's Stash (if using)
Gun Runner's Arsenal (if using)

Close ModOrganizer (if open) and move both folders into the ModOrganizer/mods folder

Placing the folder in the ModOrganizer/mods directory will make ModOrganizer recognize them as mods upon launch.

Launch ModOrganizer
In the left pane, drag and drop "Fallout 3 Optimized Textures" and "Fallout NV Optimized Textures" so that they are after "Tale of Two Wastelands - Optional Files".
Enable both mods in the left pane.

Order should be:
Tale of Two Wastelands - Optional Files
Fallout 3 Optimized Textures
Fallout NV Optimized Textures

ENB Series Graphics Modification (Optional)

Currently this guide does not require ENB, DYNAVISION is installed later which gives many of the same effects of ENB with less performance hit. Also, an ENB that is compatible with both wastelands would be required or two seperate ENBs.

That being said, an ENB does make a very noticeable difference. It makes the game look very good, if the right one is found. Below are instructions to install ENB for Fallout New Vegas while maintaing a clean Data folder.

ENBoost

Author: Boris Voronstov
Version: 0.278

Download the lastest version of ENB

UNFINISHED MORE TO COME.

Initial INI Tweaks

The following INI tweaks tweak the games engine to enhance visuals, stability, and performance.

NVSE.ini


First the NVSE.ini must be created. 
Right-click NVSE in the Mod Organizer left pane.
Select "Open In Explorer".
Create and enter a folder named NVSE.
Create and open a text file.

Once this file is open and able to be edited, paste in the following:

[Memory]
DefaultHeapInitialAllocMB=400

The value for DefaultHeapInitialAllocMB must be between 200 and <500. 400 seems to be the best value for Fallout New Vegas, but it is recommended to play around with it a bit.

click "File/Save As..."
Type "nvse_config.ini" into the "File Name" field.
Change the "Save as Type" field below so it reads "All Files"
Click "Save"

Fallout.ini


Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify fallout.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.

Allow AI Threading

[General]
bUseThreadedAI=1 
iNumHWThreads=2 (Add this line)

Remove Mouse Acceleration

[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

Light Distance Fade

[Display]
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0

Extending LOD

[LOD]
bDisplayLODBuildings=1
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultActors=15


FalloutPrefs.ini


Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify falloutprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.

Allow AI Threading

[General]
bUseThreadedAI=1 (Change from 0->1)
iNumHWThreads=2 (Add this line)

Allow additional Plugins

[Launcher]
bEnableFileSelection = 1

Increase Grass Render Distance

[Grass]
fGrassStartFadeDistance = 17000

Double LOD Distance

[TerrainManager]
fBlockLoadDistanceLow=100000.0000

Screen Resolution

The following tweak adjusts screen resolution and should already be configured from the launching the game earlier, if it is not adjust the values. Keep in mind where this is located as lowering resolution can greatly improve performance, if needed later on.

[Display]
iSize W=1920  <-- Monitor horizontal resolution
iSize H=1080  <-- Monitor vertical resolution

Modding Guidelines

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NVSE Extenders

JIP NVSE Plugin

Author: jazzisparis
Version: 18.00
Mod Notes: NVSE plugin that adds 250+ new functions which can be used in scripts.
Mod Dependencies: NVSE

Lutana NVSE Plugin

Author: Luthien Anarion
Version: 13.2
Mod Notes: NVSE plugin that adds some useful script functions.
Mod Dependencies: NVSE

Fixes

NVAC - New Vegas Anti Crash

Author: Queue
Version: 7.2.1.0
Mod Notes: Note: This mod helps with some of the offsets and structures the exception handling of New Vegas to reduce crashes for the supported addresses. The Grass Rendering Distance INI tweak will not work without this mod.
Mod Dependencies: NVSE

New Vegas Stutter Remover

Author: SkyRanger-1
Version: 4.1.36
Special Installation: This mod is packaged incorrectly, follow these instructions:

During install right click Data and select [Set data directory].

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO and select the INI-Files. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master = {
       _comment = You can turn on or off each distinct feature from here.
       bManageFPS = 1
       bHookCriticalSections = 1
       bHookLightCriticalSections = 0
       bHookHashtables = 1
       bReplaceHeap = 0
       bReplaceGetTickCount = 1
       bLogToConsole = 0
       bFastExit = 1
       bFlushLog = 1
       iSchedulingResolution = 1
       bReplaceRandom = 0
       bExperimentalStuff = 0     
       iMainHookPoint = 1
}/pre>

<pre>FPS_Management = {
	bInject_iFPSClamp = 1
	fMaximumFPS = 60     
	fMinimumFPS = 20
	iFPS_Report_Period = 15000
	fExtraSleepPercent =0.05
 }

Mod Notes: Fixes the stuttuer bug, as well as many more advanced things. Check the readme for more info.
Mod Dependencies: NVSE

TTW Fixes

Author: RoyBatty
Version: 2.2.2
Special Installation:

Post installation, in the right pane of ModOrganizer move "TTWFixes.esm" so that it is after "TaleOfTwoWastelands.esm".
Right-click "TTWFixes.esm" and select [Lock load order]. 

Mod Notes: This is a merge of a few different bugfix mods, specifically for TTW.
Mod Dependencies: Tale of Two Wastelands

OWB Sonic Emitter Projectile Fix

Author: EssArrBee
Version: 1
Mod Notes: Small fixes to OWB Sonic Emitter projectiles.

Reload Speed Game Start Fix

Author: serglac
Version: 1
Mod Notes: Fixes a problem with reload speed when game starts.
Mod Dependencies: NVSE

REPCONN Test Site Fixes

Author: Yukichigai
Version: 0.2
Mod Notes: Left out of YUP, which is part of TTW Fixes.

Project Nevada

Project Nevada

Author: PN Team
Version: 2.5
Special Installation: Install all modules.
Mod Notes: Major overhaul of Fallout New Vegas gameplay and equipment. Adds many new features from sprinting to nightvision.
Mod Dependencies: NVSE

Project Nevada - Extra Options

Author: Gribbleshnibit8
Version: 1.3
Special Installation: During the installer, DO NOT tick the Equipment module.
Mod Notes: Further extension of Project Nevada features. Also, includes a merged DLC patch.
Mod Dependencies: NVSE, Project Nevada

Project Nevada - Med-X Fix

Author: Zenball
Version: 1
Mod Notes: Small fix for Med-X, so addiction is not automatic after the first dose.
Mod Dependencies: NVSE, Project Nevada

Project Nevada w/ Extra Options TTW Patch

Author: RoyBatty
Mod Notes: Extends Project Nevada features to the Capital Wasteland.
Mod Dependencies: NVSE, Project Nevada

User Interface (UI)

DarNifiedUI Ultimate Edition

Author: RoyBatty
Version: 0.05a9
Special Installation:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Input the following into "fallout.ini" as well as "falloutprefs.ini"
Click [Save] and close the window.
[Fonts]
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
sFontFile_9=Textures\Fonts\NVFont_Test.fnt 

Mod Notes: Great UI Replacement mod converted for TTW. Includes Traits Menu DarNified.

The Mod Configuration Menu

Author: Pelinor
Version: 1.5
Optionals: MCM Bugfix 2 Update file
Mod Notes: This mod will allow other mods to have advanced functionality by accessing the in game menu for customizable settings. Project Nevada has its own version of this mod so it should be installed before this mod.

One HUD - oHUD

Author: Gopher
Version: 1.1
Mod Notes: This mod combines ImmersiveHUD, AdjustableHUD, and Primary Needs HUD into one version for easy installation.

The Weapon Mod Menu

Author: Pelinor
Version: 1.2
Mod Notes: Opens up new features to the weapon modding interface used in game, so it is more intuitive.
Mod Dependencies:NVSE, MCM

DYNAVISION 3

Author: MyGoodEye Marcurios and Gopher
Version: 1.1
Mod Notes: Used instead of ENB. Provides similar effects and is more easily tweaked, also improves framerates compared to ENB.
Mod Dependencies: MCM

Flashlight NVSE

Author: vivanto
Version: 1.22
Special Installation: Post installation, download patch by RoyBatty from here.
Mod Notes: There are merge instructions coming.

UIO - User Interface Organizer

Author: jazzisparis
Version: 1.31
Mod Notes: HUD management mod. There may some files or folders in the Overwrite folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue.

Centered 3rd Person Camera

Author: Jahandar
Version: v5
Special Installation: Move one ESP to optionals.

Quote from Nexus site on v5: "By request, I've included a version that does not raise the camera/crosshair. The "unraised" version includes only the centered camera and the increased max camera distance (the crosshair will float roughly at your character's neck). Both ESM files are included in the download, just choose which one you want." 
CASM with MCM

Author: Cipscis and Gribbleshnibit8
Version: 1.51
Mod Notes: Autosave ability to prevent losing progress if game crashes. Use MCM menu to customize.

Misc Item Icons - New Vegas

Author: The 3rd Type and DekoMan91
Version: 0.9
Mod Notes: Replace many of the icons in the Pip-Boy menu for more diversity.

Physics

Collision Meshes

Author: KiCHo666
Version: 1.2.3
Mod Notes: No more bullets being stopped when they shouldn't be.

Ragdolls

Author: KiCHo666
Version: 1.1
Mod Notes: This mod overhauls all important ragdolls (skeleton.nif) in game.
Mod Dependencies: NVSE, MCM

Added Content

Sandbox6 Mods


Cut Sewers Restored

Author: sandbox6
Version: 0.2
Mod Notes: Adds two sewers cut from the game.

No more giant manhole covers

Author: sandbox6
Version: 1.0
Mod Notes: Makes the big sewer openings into grates since water does not flow through a big manhole. The collision is off on the grates, so do not run into them.

Strip Wall Billboards

Author: sandbox6
Version: 1.0
Mod Notes: Restoration of The Strip wall billboards.

Uncut Wasteland

Author: sandbox6
Version: 0.9
Mod Notes: Adds back in tons of little things left out of the game that were not very performance friendly years ago.

Merging Sandbox6's Mods
Open FNVEdit through the executables in the right pane of ModOrganizer
Right click the list of mods and "Select None".
Now tick the following mods and click [OK]:

Cut Sewers Restored.esp
No more giant manhole covers.esp
Strip Wall Billboards.esp
Uncut Wasteland.esp

After FNVEdit loads, right click on Cut Sewers Restored.esp and select "Apply Script".
From the top dropdown select "Merge Plugins v1.9" and click [OK].
In the Merge Plugins pop up, tick all the plugins listed above and click [OK].
In the next pop up click [OK], name the merged plugin "Sandbox6 Mods Merged" and click [OK].
Close FNVEdit and save ONLY the new plugin.
The plugin now resides in the Overwrite folder, so right click Overwrite in the bottom left pane and select "Create Mod".
Name the folder "Sandbox6 Mods Merged" and activate it.

TTW Burger Bunker


Template:Notice Small

TTW Burger Bunker FO3 Resources

Author: Prodimen
Version: 1
Special Installation: This mod is packaged incorrectly.

 Right click TTW Burger Bunker FO3 Resources/data folder and set as data directory
TTW Burger Bunker Fallout NV Resources

Author: Prodimen
Version: 1.1 (TTW Burger Bunker FNV Resources, and TTW Burger Bunker Plugins ESM Versions)
Special Installation: These mods are packaged incorrectly.

Right click /TTW Burger Bunker FNV Resources/data folder and set as data directory
Right click TTW Burger Bunker Plugins ESM Versions and set as data directory
Uncheck screenshots folder

Mod Notes: Introduces two new buildings outside Paradise Falls: The Burger Boy giant statue and Burger Bunker Diner.

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Locations


Sortomatic - Modders Resource

Author: tunaisafish and Gribbleshnibit8
Version: 1.3
Mod Notes: This mod sorts inventory into separate containers for houses that support it.
Mod Dependencies: NVSE

A World of Pain FO3

Author: DJ Mystro, RoyBatty
Mod Notes: This mod adds loads of new and detailed interior locations with new enemies to battle, several main quests, new companions, new items to collect, loads of notes and loads more tricks and traps.

A World of Pain NV

Author: DJ Mystro
Version: 5.4 (A World of Pain and AWOP Dead Money)
Optionals: AWOP Compatibility Patches
Special Installation:

During Installation of Compatibility Patches select only the following files:

Sortomatic

Click "Install"

Mod Notes: Adds 114 locations to the wasteland filled with enemies and loot. From small Gas Stations to huge maze-like sewers and derelict factories.

Busworld

Author: summel, Gribbleshnibit8
Mod Notes: Gives many buses interiors to explore.

Kentbury Way

Author: WastelandLoner, Roy Batty
Mod Notes: Adds interiors to a few houses in the Wasteland.

Metro Carriage Interiors - TTW

Author: WastelandLonder, Adonis_VII
Version: 1
Mod Notes: Gives many train cars interiors to explore.

Point Lookout Reborn

Author: Jcro25
Version: 2.4
Special Installation: Replace the ESM with the one found here by RoyBatty.
Mod Notes: Overhaul of Point Lookout to make it more enjoyable, level friendly and to make exploration more rewarding. Contains many lore friendly changes and improvements that fit in with Point Lookout’s environment. Those who take the time to explore will be rewarded with over 50% more additional content and around 2-3 hours of extended game play on top of the original 8 hours expected to complete everything.

Rivet City Realignment

Author: Alystin, RoyBatty, Adonis_VII
Mod Notes: Realigns the interior cells of Rivet City into a more logical layout, matching the exterior.

TTW Interiors Project

Author: chucksteel
Version: "TTW Interiors 2.7 core files & assets" and "TTW_InteriorsProject Combo AWOP..."
Mod Notes: Merge of DC Interiors, NV Interiors, and a couple others into one esp made for TTW.

New Vegas Railroads

Author: Trainwiz
Version: 1.2
Optionals: Download all three optionals.
Mod Notes: Testing.

NMC NVInteriors Compatibility Patch

Author: chucksteel, Bigcrazewolf
Version: 1.2 (NMC_NVInteriors Compatibility patch Medium)
Mod Notes: Fixes a couple textures that have issues with NVInteriors.

Quests


Fallout 3


A Trail of Crumbs

Author: Mike Hancho, RoyBatty
Mod Notes: Conversion of the original mod for TTW. The quest encompasses 10 separate locations to explore where you will find a hidden key and a modest amount of loot. Once you find the key, you will receive the coordinates to the next location to explore to find the next key and so on.

A Reasoned Argunment

Author: Various Authors, senterpat
Version: 2 (A Reasoned Argument)
Mod Notes: This story is about the staff of Nuclear Silo #1937 and their actions. There is no forced combat but entering the silo with very low health would, pose a challenge.

Alton IL

Author: Elijah Houck
Version: 2.0.3 (Main file + Update file)
Special Installation: Download "Alton, IL Reloaded" by mineswhiskey here, grab both "File attachments". Then follow these instructions:

Install "ttw_alton_il_reloaded_1.1.rar
In the left pane of ModOrganizer, right click on "Alton IL".
Delete the "meshes/Alton" folder.
Close explorer and return to ModOrganizer.
Install "meshes_1.rar".

Mod Notes: Expansive and highly immersive quest in which you try to find your way home after ending up in post-apocalyptic Alton, Illinois. The main quest will have you choose which faction you will side with for the rest of your stay, affecting the story prgression.

More 2 Megaton

Author: NDCowdy
Version: 1.5 (More2Megaton1p6 and More2Megaton1p6p1)
Special Installation: Use this replacement ESP
Mod Notes: Adds extra life and opportunities to Megaton. Trade, hunt debtors, gain support for sheriff & protect Megaton from the dangers of the Wastes.

Museum Halls of Today

Author: Wastelandloner, RoyBatty
Version: V2
Special installation: Download this replacement ESM by RoyBatty, and move the "Museum.esp" to optional esps.
Mod Notes: Adds four new cells in the Museum of Technology's Halls of Today wing.

New Mall - Franklin Mall

Author: General Walrus II, senterpat
Version: 2 (Franklin Mall)
Mod Notes: A shopping mall in the Pennsylvania Avenue area with enemies, and five different areas to explore

Shadows and Dust - Volume 1

Author: DonLemonade, senterpat
Version: V1
Special Installation: Use this replacement ESP
Mod Notes: Adds eight new interconnected interiors to explore, filling out some of the boarded-up buildings near the Nuka-Cola Plant and Bailey's Crossroads

Shadows and Dust - Volume 2

Author: DonLemonade, senterpat
Version: V1.1
Special Installation: Use this replacement ESP
Mod Notes: Adds seventeen new interconnected interiors to explore, filling out some of the boarded-up buildings in Dupont Circle, Georgetown, near Farragut West Station, and Arlington South.

Vault 101 Revisited

Author: KineticKat
Version: 1.04
Special Installation: Use this replacement ESM
Mod Notes: A vision of how Vault 101 might have developed in the aftermath of Trouble on the Homefront, when it reached the point at which it felt confident to open its door and establish contact with the Outside.

Fallout 3 - Puce Moose Quests


This series of five Fallout 3 mods was made by Puce Moose, they require lots of reading and actually paying attention because there are no quest markers. Lots of detail is added to these mods and it is quite easy to overlook a lot of it, so keep an eye out. They add a number of useful recipes and associated items, and some new weapon types that are fairly unconventional. It is recommended that all the Puce Moose quests be done in order as discussed below.

When you are in a Puce Moose interior location turn off all radio stations except when following the Mantis mod, and then use only the radio station from the Mantis mod. A significant part of these mods are the audio clues and environmental sounds, which add a great deal of immersion to the quests and are important in solving the quests.

A Note Easily Missed

Author: Puce Moose
Version: 1.07
Special Installation:
Delete the folder:

  • data/sounds/voice/notsofast.esp

Then install these replacement files

Mod Notes: This is the first of the Puce Moose quest mods, and it is best to complete this quest before starting the next Puce Moose quest mod. It is also recommended that this quest be completed fairly early in the game so some of the items will be available for use during the rest of the game.

An Evening with Mister Manchester

Author: Puce Moose
Version: 1.81
Special Installation:
Delete the folder:

  • data/sounds/voice/HeirApparant.esp

Then install these replacement files

Post installation, move "FasterMorePowerfulMines.esp" to optional ESPs.

Mod Notes: This is the second of the Puce Moose quest mods, and it is best to complete this quest before engaging in the other Puce Moose quest mods. It is also recommended that this quest be completed fairly early in the game.

To Sleep - Perchance to Dream

Author: Puce Moose
Version: 1.061 (Main file + Update)
Special Installation: Use this replacement ESP
Mod Notes: It is recommended to do this mod fairly early as it doesn't involve challenging combat and one of the objects from the quest needs to be used for a while to gain full capabilities. This quest can take a while to complete and typically requires coming back to the quest location several times.

To sleep - Flora Overhaul Patch

Author: Hishutup
Version: 1.0
Mod Notes: Two places have important quest objects on trees, and the mod expects the tree diameters comparable to those of the vanilla trees. If the Forested option was chosen for the Flora Overhaul mod, a fix is needed.

In the Shadow of the Swamp

Author: Puce Moose
Version: 1.08
Special Installation: Use this replacement ESP

The Mantis Imperative

Author: Puce Moose
Version: 1.08 (The Mantis Imperative v1071 + The Mantis Imperative v108 UPDATE ONLY Update file)
Optionals: Nasty Zeta v101
Special Installation:
Delete the folder:

  • data/sounds/voice/TheMantisImperative.esp

Then install these replacement files

Post installation move "The Mantis Imperative - Combat.esp", "The Mantis Imperative - Medical.esp", "The Mantis Imperative - SkillBooks.esp", and "The Mantis Imperative - XP.esp" to Optional ESPs.

Mod Notes: This includes two separate quests, the Mantis Lab quest and the relatively short Jello quest. The next to last Mantis Lab subquest is frustrating because of some limitations of the Fallout engine as it was designed for creatures with vanilla combat capabilities vs. the modified combat capabilities added by mods like MMM; it can take many tries before succeeding.

Template:Notice Small

Select and right-click all plugins in the right pane, select "Disable all plugins".
Activate the following plugins:

More2Megaton.esp
NotSoFast.esp
HeirApparent.esp
Shadows and Dust - Volume 2.esp
Shadows and Dust - Southwest DC - Public.esp
The Mantis Imperative - Jello.esp
The Mantis Imperative - Mantis.esp
PLweightadjust.esp
AReasonedArgument.esp
NewMall.esp
IntoTheDeepWoods.esp

Launch "FNVMasterUpdate" from the ModOrganizer executable menu.
Wait for the script to complete and close the window.
Enable all plugins in the right pane.

Now these ESPs are flagged as master files, this will help fix any NavMesh issues present in the ESP.
To return the ESPs to their original state launch the "FNVMasterRestore" executable through ModOrganizer with only the ESPs enabled that need restoring.

Fallout New Vegas


Afterschool Special

Author: Mike Hancho
Version: 2.01 (Afterschool Special V 2O1 - Sortomatic V4 Full)
Special Installation: This mod is packaged incorrectly.

During the install, expand "Afterschool_Special_V201_Sortomatic_V4" and right click "DATA", then select "Set data directory" and click [OK].

Mod Notes: A quest to complete a makeover of the Schoolhouse in Goodsprings.
Mod Dependencies: NVSE, Sortomatic

Beyond Boulder Dome

Author: The Beyond Boulder Dome Team
Version: 1.2 (All Main Files + Update file)
Mod Notes: A separate worldspace in Colorado with tough enemies and lots of radiated areas.

D.E.I.M.O.S.

Author: Alexander J Velicky
Version: 1.05
Mod Notes: Nice, short quest with good voice acting and story. Do not take companions and take a shotgun and energy weapon.

The New Bison Steve Hotel and Lucky Casino

Author: Mike Hancho
Version: 107 (New Bison Steve Version 107 MASTER FILE VERSION)
Optionals: New Bison Steve Version 107 - SORTOMATIC VERSION
Special Installation: This mod is packaged incorrectly.

During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].

Mod Dependencies: NVSE, Sortomatic

The Someguy Series

Author: someguy2000
Version: 2.0
Special Installation: This mod is packaged incorrectly.

During the install, expand "Someguy Series 2.0" and right click "DATA", then select "Set data directory" and click [OK].

Mod Notes: This is a master file that lets all the someguy2000 mods work together. NV Bounties I & II are the only ones in this guide so far.

New Vegas Bounties I

Author: someguy2000
Version: 1.55
Mod Notes: Set of voice acted bounties.
Mod Dependencies: The Someguy Series

New Vegas Bounties II

Author: someguy2000
Version: 1.47
Special Installation: This mod is packaged incorrectly.

During the install, expand "NVBII Version 1.46" and right click "DATA", then select "Set data directory" and click [OK].

Mod Notes: Picks up immediately after the uncertain ending of the first episode. Has a lot more choice than the first.
Mod Dependencies: The Someguy Series, New Vegas Bounties I

Tales from the Burning Sands

Author: Puce Moose
Version: 1.31b ("Tales from the Burning Sands 1.31b FULL version - all three chapters" main file ONLY)
Mod Notes: Lore-friendly, serialized adventure which evolves through chapters. Each chapter will introduce a new character, story line, and/or location. This is Puce Moose mod, and like the ones for Fallout 3 have a lot of notes and hidden things around.

World Enhancement

Texture Overhauls


Essentials Redux

Author: weijiesen
Version: 0.2 (All three main files)
Mod Notes: Retextures ammo boxes, medkits, motorcycles, and footlockers.

Better Clutter and furniture pack

Author: macintroll
Version: 0.1.2 (Both main files)
Special Installation: This mod is packaged incorrectly.

Install New Clutter Pack, rename to Better Clutter and Furniture Pack.
Right click  and select "Create directory..." and name it textures.
Move clutter folder into the new textures folder. Click OK.
Install New Furniture Pack, rename to Better Clutter and Furniture Pack.
Right click <data> and select "Create directory..." and name it textures.
Move clutter folder into the new textures folder. Click OK.
Select Merge.

Mod Notes: Replaces most of the default clutter and furniture textures with new or modified ones.

Retextured Clutter Collection

Author: ObsidianStag
Version: FINAL
Mod Notes: Replaces several Clutter textures with much larger, more detailed versions.

Hall of Equipment - Fallout 3

Author: Deblazkez
Version: V.2
Mod Notes: Improved armor and clothing textures for Fallout 3.

Hall of Equipment - Fallout New Vegas

Author: Deblazkez
Version: X2
Optionals: All optional files.
Special Installation: While installing all parts, renames to "Hall of Equipment - Fallout New Vegas"

Install main file.
Install Dead Money file, Honest Hearts, Old World Blues, and Lonesome Road file.
MG's Neat Clutter Retexture

Author: Mental Gear
Version: 7.0 ("MGs NCR Pack Ojo friendly 7" main file only)
Mod Notes: Retextures glasspitcher, flour pack, pillow, reloading bench, crates, the list goes on and on...

UHQ Terrain Overhaul

Author: printerkop
Version: 2.0 ("HQ Terrain Overhaul v2" main file only)
Mod Notes: Complete Terrain overhaul, most textures are made from photographs.

NMC Textures Combined - TTW

Author: NeilMc_NMC, RoyBatty
Special Installation: Download the following files, then proceed with instructions.

  • NMC Texture Pack – Fallout 3
    • Version: 1.0 (NMCs Texture Pack LARGE Pack SINGLE FILE FOR NMM and NMC_FO3_Texture_Pack_Large_Patch Update file )
  • NMC Texture Pack – New Vegas
    • Version: 1.0 (NMCs Textures NV MEDIUM Pack for NMM, Parts 1 – 3 and NMC_Large_Texture_Pack_NV_Patches Update file)
    • Optionals: NMCs Texture pack WASHEDOUTWASTELAND Large and Medium
Create a work folder.
Create a folder in your work folder and name it "NMC Textures - TTW".
Extract the Fallout 3 pack, the New Vegas Pack (Extract all three main into the same folder), and Washed out Wasteland pack into separate, easily identifiable folders.
Extract the script package.
Select the script that corresponds to the Fallout 3 pack you downloaded and copy it into the “textures” sub folder of the extracted pack.
Double click on the script to execute it. It will remove textures that do not exist in the Fallout 3 BSA's and remove textures that are
duplicates of the files contained in the BSA's. When the script has finished, delete it.
In the extracted Fallout 3, select and copy the textures folder and paste it in the "NMC Textures - TTW" folder that was created.
Select the script that corresponds to the New Vegas pack and copy it into the “Textures” sub folder of the extracted pack.
Double click on the script to execute it. When the script is finished, delete it.
In the extracted Fallout New Vegas folder, select and copy textures folders and paste it in the "NMC Textures - TTW" folder that was created and select merge and overwrite when prompted.
Extract the Large Texture Pack Patches download and copy the “Textures” sub folder to the New Vegas pack directory where the other extracted textures are.
Copy the "meshes" and "textures" folders of the combined cleaned New Vegas pack to the "NMC Textures - TTW" folder that was created and select merge and overwrite when prompted.
Select the script that corresponds to the Washed out Wasteland and copy it into the “Textures” sub folder of the extracted pack.
Double click on the script to execute it. When the script is finished, delete it.
Rename the folder “NMC Washed Out Wasteland”.
Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy the "NMC Textures - TTW" and the “NMC Washed Out Wasteland” folders and paste them it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable NMC Textures - TTW and  NMC Washed Out Wasteland in the left pane. 

Template:Notice Small

Mod Notes: These are the main texture packs for the Fallout series. Combined they will provide a very solid base of textures for both Wastelands, greatly enhancing visual quality.

POCO BUENO Texture Pack

Author: Ojo Bueno
Version: 5
Optionals: PocoBueno Skeleton Transparency Fix
Mod Notes: This is a compilation of all currently released Ojo Bueno textures.

Mothership Zeta DLC Retexture

Author: weijiesen
Version: 1.0
Special Installation: This mod is packaged incorrectly.

Right-click "Open This".
Select "Set as Data directory.."
The Pitt Retexture

Author: QuazarX aka MagnesiumFire
Version: 1.5
Special Installation: Install the normal version.

Operation Anchorage Retexture

Author: QuazarX aka MagnesiumFire
Version: 1.5
Special Installation: Install the normal version.

Broken Steel Retexture

Author: QuazarX aka MagnesiumFire
Version: 1.5
Special Installation: Install the normal version.

Point Lookout Retexture

Author: QuazarX aka MagnesiumFire
Version: 1.5
Special Installation: Install the normal version.

Mothership Zeta Retexture

Author: QuazarX aka MagnesiumFire
Version: 1.5
Special Installation: Install the normal version.

Envrionment


Citadel Retextured

Author: xclear
Version: 1.0 (Medium Res Pack)
Mod Notes: Retextures the Citadel.

HD Mist

Author: Ramccoid, Adonis VII
Version: 1.0 (HD Mist 2k)
Mod Notes: High quality mist retexture.

Hectrol FX Dustorm Deluxe

Author: Hectrol
Version: 1.0
Special Installation: This mod is packaged incorrectly.

Expand "Hectrol_FX_Duststorm_Deluxe_HighRes_Retex" and then right click "2048" and select "Set data directory".
Click [OK].

Mod Notes: Replaces the default sand storm texture with a more real and dramatic one.

Hectrol Tumbleweed

Author: Hectrol
Version: 1.0 (Hectrol Tumbleweed Deluxe 1024 Retex Optional only)
Mod Notes: Modifies the default boring tumbleweeds to resemble more realistic tumbleweeds.

Improved LOD Noise

Author: Cyberlazy
Version: 1.00
Mod Notes: This increases the resolution of the noise map overlayed on terrain LOD, giving illusion of higher detail.

Lauren's Bathroom Poetry - TTW

Author: lauren_dr, Adonis VII
Version: v1
Special Installation: Download the following files, then proceed with instructions.

Create a work folder
Create a folder in your work folder and name it "Laurens Bathroom Poetry - TTW"
Extract the Fallout 3 textures and meshes to the "Laurens Bathroom Poetry - TTW" folder that was created.
Extract Fallout New Vegas textures and meshes to the "Laurens Bathroom Poetry - TTW" folder that was created.
Extract the TTW replacement ESP to the "Laurens Bathroom Poetry - TTW" folder that was created.
Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "Laurens Bathroom Poetry - TTW", and paste it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable Laurens Bathroom Poetry - TTW in the left pane. 
Ensure it is loaded before Interior Lighting Overhaul in the right pane.

Mod Notes: Adds beautiful poems to bathrooms across both Wastelands.

Raider Grafitti Re-done

Author: Macintroll
Version: 0.1 (Raider grafitti)
Mod Notes: Retextures the Raider grafitti to be of higher quality.

Textures Over Time

Author: DonKnotts
Version: 1.0 (FlagStoneWalls, HH_Sandstone, and Sandbags)
Mod Notes: Great retextures of Flagstone Walls, Sandbags, and the Sandstone throughout the Mojave.

Vurt's Flora Overhaul

Author: Vurt, enneract
Special Installation: Make the following ini tweaks:

[Grass]
iMinGrassSize=40
iMaxGrassTypesPerTexure=6 (Yes, it's spelled "texure")

Mod Notes: This is a merge of Vurts Flora Overhaul for Fallout 3 and for New Vegas. This mod adds foliage including trees, shrubs, and grass to both Wastelands.

Vault 22 Flora Overhaul

Author: Macintroll
Version: 1.1
Special Installation: This mod is packaged incorrectly.

When the installation window pops up, expand "Vault22FloraOverhaul-mod".
Right click "data" and select Set data directory and click [OK]

Mod Notes: Adds more plants to Vault 22 making it fit in with the quest. Also adds some new encounters and loot, may need a patch for TTW.

Clutter and Miscellaneous


Audley's Misc Textures

Author: Audley
Version: 1.0 ("Audleys Misc Textures - Fear and Loathing" Optional file only)
Mod Notes: We only use a few textures from this pack namely a few different kinds of eggs, cigarretes and the shovel.

Acoraito HD Textures Pack

Author: Acoraito
Version: Acoraito HD Textures Pack 2k
Optionals: Acoraito HD Textures Pack 1k
Mod Notes: A few re-textures, a couple flags and miscellaneous clutter.

Better Booze

Author: CptJoker and odin_ml
Version: CLASSIC PACK, BOTTLE MESH ADDON, WINE PACK
Mod Notes: Replaces the default booze bottles with classy real-world replicas.

Bear Trap Retextured

Author: konji
Version: 1.00
Mod Notes: New texture for the Bear Trap, using a rust texture as a base.

Hectrol Lockinterface Deluxe

Author: hectrol
Version: 1.0
Mod Notes: Re-texture of the lock picking interface, sharper and with more detail.

Hectrol Mailbox Deluxe

Author: hectrol
Version: 1.0
Mod Notes: Retextures the default mailbox to be more realistic.

HI-RES Chems and Health Re-Texture

Author: clintmich
Version: 1.2
Mod Notes: Re-textures all health items and chems for Fallout New Vegas in 1024x1024 texture maps. Blood pack says New Vegas on it, will find alternative to fit better with DC.

Holodisk (Holotape) Retex

Author: Aogara
Version: 1.3 (AoT - Holodisk Retex - Dirty)
Optionals: AoT - Holodisk Glow
Mod Notes: Makes the Holodisk glow in the dark, also re-textures it.

Magazine Redux

Author: razzy1319
Version: 1.0 (MagRedux 1024x1024 and MagRedux QuickFix Update file)
Mod Notes: High Quality, although grunged up to fit the lore, Magazines.

Minimod - High Resolution Newspapers

Author: Tagaziel and LadySinestro
Version: 1.5
Special Installation: This mod is packaged incorrectly.

During install, right click "data" and select "Set data directory", then click [OK].

Mod Notes: Higher resolution textures of the newspapers found hanging in casinos.

Money Higher Quality Retex

Author: Lord Inquisitor
Version: 1.2
Mod Notes: Re-textures various currencies - Bottle Caps, NCR Notes, Legion Coins, and Sunset Sarsaparilla Caps.

New Toys - Cars

Author: Ranx31
Version: 1.0
Special Installation:

Right click on New Toys - Cars in ModOrganizer left pane.
Select "Open in Explorer", and delete the following files:

New Toys - Cars.esp

meshes/RNX folder
textures/interface folder

Navigate to textures/RNX/toys and delete the following files:

ToyCar01.dds
ToyCarA.dds
ToyCarA_n.dds
ToyCarB.dds
ToyCarB_n.dds
ToyCarC.dds
ToyCarC_n.dds
ToyCarD.dds

Navigate to textures/RNX/toys and rename

ToyCar01-Dirty.dds --> ToyCar01.dds

Mod Notes: Toy Cars get a high quality re-texture, complete with scuffs and scratches to fit the lore.

OJO BUENO NUKA-COLA MACHINE

Author: tapioks and weijiesen
Version: 2KL5 (Ojo Bueno Nuka-Cola Machine 2K Lite)
Special Installation: Download the patch by Adonis VII from here, place in "OJO BUENO NUKA-COLA MACHINE" mod folder.
Mod Notes: Retextures the Nuka Cola Machines across both wastelands, and even adds some animations to it.

Pre-War Money Retexture

Author: RedRoomService
Version: 1.2
Special Installation: Choose "$5 Light Distress" during the installer.
Mod Notes: Time-frame accurate textures, so the bills should fit in well with the atmosphere of the game.

Skykappas Water Bottles

Author: Skykappa, Johssy
Version: Water Bottles No Esp
Mod Notes: Dirty and Purified Water re-textures.

Skill Books Hi-Res Retexture

Author: 6IX
Version: 1.0 (Main file + Paradise Lost - Unique Texture and Icon and Wasteland Survival Guide Hi-Res Retexture Update files.)
Special Installation: Download TTW Unique Paradise Lost v1 by Adonis VII from here, [Merge] all files. Move "Paradise Lost - Unique Texture and Icon.esp" to optional ESPs.
Mod Notes: High resolution textures (including normal maps) made from scratch for all 13 skill books, Wasteland Survival Guide, and Paradise Lost unique.

Smaller Holotapes

Author: Pepsi7
Version: 0.1
Mod Notes: Reduces the mesh size of Holotapes so they would more appropriately fit inside the PipBoy. It is intended to be installed with Holodisk Retex, and can be difficult to see without it.

Tweaked Automat

Author: Lord Inquisitor
Version: 1.2
Special Installation: Hide "AutomatScriptRemoved.esp".
Mod Notes: Made more 3D with grills and Lourves added. Closing animation added.

Tweaked Cashregister

Author: Lord Inquisitor and Tapiokas
Version: 1.0
Mod Notes: Cash register made more 3D, added buttons, two grills, and other details.

Tweaked Chems Replacer

Author: Lord Inquisitor
Version: 1.0
Mod Notes: Tweaked meshes and also new textures for Mentats, Rebound Turbo & Jet.

Tweaked Coffee Maker

Author: Lord Inquisitor
Version: 1.0
Mod Notes: Makes it so its less flat. Adds "wings", switches and grilles. Still the same vanilla texture.

Tweaked Generator

Author: Lord Inquisitor
Version: 1.0
Mod Notes: Replaces the vanilla generator mesh (generator01.nif) with a slightly up meshed version.

Tweaked Intercom

Author: Lord Inquisitor
Version: 1.0
Mod notes: Makes the intercoms more 3D.

Tweaked Wrench

Author: Lord Inquisitor
Version: 1.0
Mod Notes: Tweaked to be more 3D with hollow handle, hanging hole and adjuster.

Urban Food Re-Tex

Author: clintmich
Version: 1.0
Mod Notes: This mod re-textures all Urban Food Items to be more visually appealing, detailed, and realistic.

Effects


Better Gas Leak Effect

Author: KiCHo666
Version: 1.0
Mod Notes: Adds a more pronounced effect to gas leaks.

Better Gas Leak Effect Fixes

Author: Jax765
Version: 1.0
Mod Notes: Fixes a few things that had errors with the effect.

Better Posture

Author: JW1
Version: 1.0
Special Installation: This mod is packaged incorrectly.

During install, right click "Data" and select "Set data directory", then click [OK].

Mod Notes: Replaces the standing idle animation for the player and NPCs.

Enhanced Blood

Author: dDefinder
Version: 2.22c
Optionals: Alternate Textures, and Low Res Textures
Special Installation:

Install the main file first.
Extract "Low Res textures" file into ModOrganizer/mods/Enhanced Blood, merge and overwrite.
Open downloads folder in windows explorer to find Alternate Textures-34917.rar and extract Alt Blur Screen Blood.zip and Alt v2.0 Blood splatter.rar to download folder.
Extract Alt Screen Blood Blur to ModOrganizer/mods/Enhanced Blood, merge and overwrite.
Extract Alt v2.0 Blood splatterextract to ModOrganizer/mods/Enhanced Blood, merge and overwrite.

Mod Notes: Very nice retexture of blood effects.

HD Smokey Fire and Explosions

Author: Deanoman with assets by Rheadude
Version: 1.0
Mod Notes: Retextures smoke, fire and explosion textures.

New Vegas Enhanced Camera

Author: LogicDragon
Version: 1.4b
Mod Notes: This is a NVSE plugin that enables a visible body and player shadows when in first person. Also, any points where the game force switches to 3rd person (sitting down, getting up, knockout/death, etc.) are now in 1st person.
Mod Dependencies: NVSE

Underwater FX

Author: woodbyte
Version: 1.2
Mod Notes: Makes the underwater experience a bit more interesting and realistic by changing the players vision based on whether or not the player is wearing diving goggles/mask.
Mod Dependencies: NVSE

Creatures

Improved Robots Textures

Author: Tau34RUS
Version: 1.0 (Improved Main Robots Textures, Improved OWB Robot Textures, and Improved LR Robot Textures main files)
Special Installation: All three files are packaged incorrectly.

During install of all files, right click "Data" and select "Set data directory", then click [OK].

Mod Notes: Improves textures of robots across the game including DLC.

It's a Dogs World - Dog Texture Overhaul

Author: Nivea
Version: 1.0 (DogsWorldTextureOverhaul_Optimized_V1_0)
Mod Notes: Higher res, and much higher detailed textures for the Normal dog, Rex and the Cyber dog's from Old World Blues. The textures where made by hand using photos and hand drawing.

Robots HD Retexture

Author: Magnesium Fire aka QuasarX
Mod Notes: You need to create an account on the site, it is in Russian. The textures are worth it.

Fawkes Retexture Hi-Res

Author: Macintroll
Version: 0.1

Fallout 3 Hirezd

Author: EmeraldReign
Version: 1.22 (Supermutants main file only)
Optionals: Supermutants - 4 Fawkes

Ghouls Hires retexture

Author: Macintroll
Version: 1.2 ("Ghoul retexture for Breeze Male Body replacer" optional file only)

Swampfolk Backwater Retexture

Author: Deathclaw Alpha
Version: 1

KDS Feral Ghoul Retextures

Author: KDStudios
Version: 1 (KDSFeralGhoulRetexture2048)

Robot Revolution HD - Protectron

Author: OpenSaucer
Version: 1.1
Mod Notes: A 2048x re-texture of the Protectron

Vandr HD Creatures

Author: Vandrerer
Version: 1.0

aMidianBorn NV Book Of Water

Author: CaBaL
Version: "BOA NV The Book Of Flesh" main file only.

Feral Ghoul Retexture

Author: Koldorn
Version: 1.0
Mod Notes: The Ghouls will now look much more like rotting, radiation ridden zombies.

Hectrol ED-E Deluxe HR Retex

Author: Hectrol
Version: 1.0
Special Installation: During the FOMOD installer choose High Res [2048x2048] and Spooky ED-E by archerarcher.
Mod Notes: This skin modifies the aspect of our dear ED-E and his two upgrades, significant deviation from original appearance.

Super Mutant Mesh Replacer

Author:TheNeglected
Version:1.3
Mod Notes: Much better meshes for the Super Mutants. Old link for reference is here.

Mart's Mutant Mod - TTW

Author: Martigen
Version: 1.0RC6.1 (Only grab the "Marts Mutant Mod 1-RC61" file)
Special Installation: Download the converted version by deadboy here and follow the instructions below.

Create a work folder called "MMM - TTW".
Extract MMM 1-RC61 and move the meshes, sounds and textures folders into "MMM - TTW".
Extract converted files into "MMM - TTW", overwriting when necessary.
In "MMM - TTW" navigate to "meshes\creatures\smspinebreaker" and delete the following files:

smcaptain.nif
smspinebreakerbare.nif
smspinebreakerbare2.nif
smspinebreakerheavy.nif
smspinebreakerheavy2.nif
smspinebreakerheavy3.nif
smspinebreakerlight.nif
smspinebreakerlight2.nif
smspinebreakerlight3.nif
smspinebreakermedium.nif
smspinebreakermedium2.nif
smspinebreakermedium3.nif  

Close ModOrganizer, copy "MMM - TTW", and paste it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable MMM - TTW in the left pane. 

Mod Notes: There's an ESP included labeled Merge Patch Helper. If you're running mods that overwrite those entries this should help you modify your merge to keep the difficulty settings of the MMM for the MMM creatures. You won't need it for actually playing the game.

NPCs

Authentic Burned Man

Author: Rocket
Version: 1.0
Mod Notes: This replaces the textures of Joshua Graham, a.k.a. The Burned Man, with ones that better reflect the character art.

TTW Redesigned

Author: Dracomies, RoyBatty
Version: TTW Redesigned (NOT Project Beauty)
Mod Notes: This is a merge of "Project Beauty" for Fallout 3 and Redesigned 2 for Fallout New Vegas.

Beards

Author: Drumber
Version: 1 ( HQ Beards 512x512)
Mod Notes: Nice beards.

TTW - Distributed Necklaces and Chains

Author: Various authors, Arkngt
Version: 1.1 (TTW - Distributed Necklaces and Chains - Males and Females)

Armors

The Book of Steel - TTW

Version: 1 (Book of Steel - TTW, v1.0)
Author: Cabal, Emerald Reign, DarthDaman
Special Instructions: Download and install mods below.

Template:Notice Small

  • Bornagain Combat Armor
    • Version: 1.03 ( Lite Version - BornagainCombatArmor2048 + BornagainCombatArmor4096EnvironmentMaps Update)
    • Optionals: BornagainAnchorageCombatArmor2048, BornagainGhoulCombatArmor4096B, BornagainZetaCombatArmor4096

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ADAM - A Definitive Armor Mod

Author: EmeraldReign Weijiesen and VT08
Version: 4.0
Special Installation:The original versions have ridiculous package structure that makes installation difficult. The linked version is exactly the same as AI99's updated version with a FOMOD installer.

Select the "Complete Version", "No" to the NCR Trooper module, and "Yes" to the Project Nevada Patch.
ALR - Aptoms Legion Retextured

Author: sukayoupt aka Aptom
Version: 1.1
Mod Notes: Better gear for Legion.

Enclave Power Armors Retextured

Author: d_seven aka id2301
Version: 1 (EPA and Hellfire)

NCR Civilian Clothing

Author: Darziak
Version: 1.0

NCR Trooper Overhaul_beta

Author: Emerald Reign, nekronom, cabal, wjs, dragbod
Version: version beta (Main File Beta 7_2 and Sapper Leg Fix)
Special Installation: Post installation move the "NCRTrooperOverhaul.esp" to the Optional ESPs box.

Omnis Hi-Res Pip-Boy 3000

Author: OmniDeath
Version: 1.0
Special Installation: This mod is packaged incorrectly.

During install, expand "omni's hi-res pip-boy 3000 v1.0", then right click "Data" and select "Set data directory" and click [OK].
SuperMutant Armor Retextured HiRes

Author: Macintrol
Version: 0.02

Tesla Power Armor DX

Author: Weijiesen
Version:

The Legacy of X13 - An Armor Overhaul

Author: Emerald Reign
Version: 3.2 (Dead Money Assassin Suit, FULL - Old World Blue, 3-2 Patch)
Optional: Type 3 Mesh

Tribal DX

Author:weijiesen
Version: 1.0 (Tribal DX - 2048 res -)
Special Installation: Post install move Tribal_DX.esp to optional esps.

Wasteland clothing Hires retexture

Author: Macintroll
Version: 1.3A (Wasteland Clothing HD V1-3 FULL PACK AND asteland Clothing HD V1-3 POWDERGANG FIX -IMPORTANT-)
Special Installation: This mod is packaged incorrectly.

During main file install, expand "wastelandclothing-HD-v1.3", then right click "data" and select "Set data directory", click [OK].
During update file install, expand "wastelandclothing-HD-Powdergang-FIX", then right click "data" and select "Set data directory", click [OK]

Weapons

Energy Visuals Enhanced - EVE TTW

Author: weijiesen, Cipscis, jonnyeah, RoyBatty
Version: 1.16.2 {EVE TTW and EVE 1.16.2 Update)
Special Installation: Download the following files, then proceed with instructions.

Create a work folder
Create a folder in your work folder and name it "Energy Visuals Enhanced - EVE TTW".
Extract the contents of the four downloads into separate folders, naming them so they are easily identifiable.
In the extracted Fallout 3 EVE folder, select and copy the meshes, sound and textures folders and paste them in the "EVE - TTW Edition" folder that was created and select merge and overwrite when prompted.
In the extracted Fallout New Vegas EVE folder, navigate to \EVE v1_16_2\, and Select and copy the meshes, sound and textures folders and paste them in the "Energy Visuals Enhanced - EVE TTW" folder that was create and select merge and overwrite when prompted.
Navigate to Data\meshes\weapons\2handhandle and delete flamer.nif and flamergo.nif
In the extracted TTW EVE folder select and copy the textures and the meshes folder and paste them in the "Energy Visuals Enhanced - EVE TTW" folder that was created and select merge and overwrite when prompted.
In the extracted TTW EVE ESP Update folder (the TTW EVE Update mod that was downloaded), select and copy the EVE FNV - ALL DLC.esp, paste to the "Energy Visuals Enhanced - EVE TTW" folder you created.
Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "Energy Visuals Enhanced - EVE TTW", and paste it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable Energy Visuals Enhanced - EVE TTW in the left pane. 
TTW MMM + EVE + Redesigned Patch

Author: RoyBatty
Version: TTW MMM + EVE + Redesigned

Fallout 3 Hirezd

Author: Emerald Reign
Version: BB Gun, Grenades, Knuckles, Lincolns Repeater, Mines, Supermutants - Fawkes 4k

Fire Axe - Retextured

Author: id2301
Version: 1 (both main files)

Half Hansified Holorifle

Author: MadCat221
Version: 1.0 (Half Hansified Holorifle Standard only)
Special Installation:

In the left pane of ModOrganizer, right click on "Half Hansfied Holorifle" and navigate to meshes folder.
Rename: holorifle.nif -> Nvdlc01weapholorifle.nif
HD One Hand Melee

Author: InsanitySorrow, 2cooldays
Version: 1.0 (One Hand Melee HD)
Optionals: Gun Runner Box HD

LAER Retexture

Author: The Riff
Version: 1.1
Special Installation: This mod is not packaged correctly, follow these instructions:

During install, right click "data" and select "Set data directory", untick "before.png" and "after.png", then click [OK].
MFC Grenade Texture Fix

Author: Adonis VII
Version: 1.0

Retextured Fallout Ordnance - RFO

Author: Emerald Reign
Version: 0.2

Shishkebab the Retexture

Author: Macintroll
Version: 0.1

Weapon Enhancement Project

Author: Christopher Wallace and MadCat221
Version: 1.0

Weapon Retexture Project

Author: Millenia and Micalov
Version: 1.95 + "New 12_7mm SMG" Update file.
Special Installation: Download and install the mods below.

For each mod installed, name it "Weapon Retexture Project" and select [Merge] when prompted. 
Post installation move "singleshot_retex.esp" and "357retex.esp" to the "Optional ESPs" box.
Weapon Mods Expanded - TTW

Author: Antistar, RoyBatty
Version: WMX TTW + WMX TTW Update 1
Special Installation: Download the following files, then proceed with instructions.

  • Weapon Mods Expanded
    • Version: 1.1.3
    • Optionals: WMX Modern Weapons 1.0.7, WMX DLC v1.0.1, WMX - Weapon Retexture Project compatibility v1.2.3, WMX - EVE Compatibility v1.0.8

Template:Notice Small

Create a work folder, and create a folder inside of it called "Weapon Mods Expanded - TTW". 
Place all downloaded archives inside of your work folder, and extract the contents into seperate folders, naming them so they are easily identifiable.
Navigate to the Weapon Mods Expanded folder you extracted and copy the meshes and textures folders, paste them inside the "Weapon Mods Expanded - TTW" folder that was created.
Navigate to the WMX Modern Weapons folder you extracted and copy the meshes and textures folders, paste them inside the "Weapon Mods Expanded - TTW" folder that was created and select merge and overwrite when prompted.
Navigate to the WMX DLC folder you extracted and copy the meshes and textures folders, paste them inside the "Weapon Mods Expanded - TTW" folder that was created and select merge and overwrite when prompted.
Navigate to the TTW WMX folder you extracted and copy the meshes folder, paste them inside the "Weapon Mods Expanded - TTW" folder that was created and select merge and overwrite when prompted.
In the TTW WMX - Update 1 folder there are two folders, withPOP and withoutPOP, if you have the Pre Order Packs then select withPOP , if you don't then select withoutPOP
Select and copy the WeaponModsExpanded.esp in the folder you selected in the previous step, and paste inside the "Weapon Mods Expanded - TTW" folder that was created and select merge and overwrite when prompted. 
Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "Weapon Mods Expanded - TTW", and paste it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable Weapon Mods Expanded - TTW in the left pane. 
Install "WMX - Weapon Retexture Project compatibility v1.2.3", while installing rename to "WMX - WRP Patch". Post installation ensure it is loaded after Weapon Mods Expanded - TTW.  
AWOP FO3 - AWOP NV - WMX - EVE Compatibility Patch

Author: RoyBatty
Version: AWOP FO3 - AWOP NV - WMX - EVE
Special Installation:

Create a work folder, and create a folder inside of it called "AWOP FO3 - AWOP NV - WMX - EVE Patch"
Extract "WMX - EVE Compatibility v1.0.8" (downloaded previously), copy the "meshes" folder, and paste them inside the "AWOP FO3 - AWOP NV - WMX - EVE Patch" folder that was created.
Extract "AWOP FO3 - AWOP NV - WMX - EVE", copy the ESP, and paste it inside the "AWOP FO3 - AWOP NV - WMX - EVE Patch" folder that was created.
Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "AWOP FO3 - AWOP NV - WMX - EVE Patch" folder, and paste it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable AWOP FO3 - AWOP NV - WMX - EVE Patch in the left pane. Ensure that it is loaded after WMX - WRP Patch.

Mod Notes: Allows both AWOP versions access to WMX and EVE features, so the loot is more awesome.

Half Hansified Holorifle - WMX Patch

Author: MadCat221
Version: 1 (Half Hansified Holorifle WMX DLC only)
Mod Notes: Ensures that Half Hansified Holorifle is compatible with WMX.

Lighting

Old World Blues Path Lighting

Author: Sarge198
Version: 1.1
Mod Notes: Turns on all the blue Garden Lights in Old World Blues, along with the spotlights around the Think Tank.

Realistic Wasteland Lighting Enhancement

Author: xCamoLegend and Sal203 and RoyBatty
Version: 0.9 (TTW Realistic Wasteland Lighting - Enhancement only)
Mod Notes: Adds weather and lighting effects to both wastelands.

Street Lights

Author: Speedyb, Dekoman91, TJ, RoyBatty
Version: Download the "File Attachment"
Mod Notes: Street Lights v2, and Simple Streetlights merged for TTW.

Sound

Ambient Wasteland 2 - Fallout 3

Author: Leviathan1753
Version: 1.0 (MP3 Edition)
Mod Notes: Testing. Adds many new ambient sounds to the Capital Wasteland.

Ambient Wasteland 2 - Fallout New Vegas

Author: Leviathan1753
Version: 1.1 (OGG Edition)
Mod Notes: Adds many new ambient sounds to the Mojave.

Digital Nightmare

Author: NeptuneUK
Version: 1.5 (Digital_Nightmare_1-5 main file and ESP_FIX Update)
Optionals: TTW_Compatibility_Patch
Mod Notes: Adds a new score tailored for Tale of Two Wastelands.

Gameplay

More Perks for TTW

Author: Dree, deadboy
Version: 1.3 (More Perks Merged for TTW v 1.3 and More Perks Merged - EVE patch...)
Special Installation:

Post installation select all locked mods in the right pane and select "Unlock load order".
Change load order so the Pre-Order Packs are below Zeta.esm.
Should look like this:

Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm

Select mods 0-17 in the right pane, right-click, and select "Lock load order".

Mod Notes: This is a complete merge of all the Dree "More Perks" mods for FO3 and FNV.

Legendary Bloatfly Reward Perk

Author: Adonis VII
Version: 1.0
Mod Notes: Killing the Legendary Bloatfly leaves something to be desired. This mod adds a perk as a reward for killing it.

More Perks TTW + Bloatfly Merge
Delay DLC

Author: Gribbleshnibit8
Version: 2.1 9 (Delay DLC 2-1 only)
Mod Notes: Delays DLC so it doesn't start immediately.

Extended Dialogue - Vulpes

Author: Scorpial
Version: 1.2
Mod Notes: Re-incorporates dialgoue that was meant to be in-game when speaking for the first time with Vulpes.

Nipton Fores Extinguished

Author: Qwerty
Version: 1.0
Mod Notes: Makes fire and smoke effects in Nipton disappear one day after the first player visit.

Static Battery Replacer

Author: Pintocat
Version: 1.0
Mod Notes: Replaces 50 of the 59 static Fission Battery models with the Misc Item version that can be taken. The remaining 9 are there as visual "power sources" for lights.

Tutorial Killer

Author: pintocat and RoyBatty
Version: 1.2 (Tutorial Killer TTW only)
Mod Notes: Removes message boxes that pop up during the tutorial, those that occur once during a new game, and repeating corner-messages.

Yukichigai Gameplay Tweaks

Follow the guide here. This adds many tweaks to the game. Some carry over to the Capital Wasteland.

TTW Customization

The following mods make the Tale of Two Wastelands feel like its own game, rather than just being a mash up inside of New Vegas.

Concept Art Loading Screens

Author: Mutent
Version: 3
Special Installation: This mod is packaged incorrectly.

Expand Concept Art loading screens 3.0 by clicking the [+] on the left.
Expand Data/textures/interface/main and uncheck main_title.dds
Expand [Alternate main titles] folder, and select TTW Green.dds.
Drag TTW Green.dds to Data/textures/interface/main.
Right-click Data and select "Set data directory".
Click Ok.
Post installation, right click "Concept Art Loading Screens" in the left pane of ModOrganizer and select "Open in explorer".
Navigate to textures/interface/main and rename the following files:

TTW Green.dds -> main_title.dds

Mod Notes: This changes all the loading screens, and the main title screen to concept art for the Fallout series.

No Loading Screen Text

Author: Archanix
Version: 1.0
Mod Notes: Takes text off of the loading screen.

the main and pause menu color mod

Author: LVB2
Version: v2 (the main and pause menu color mod update V2)

AMS - Start menu text color changer

Author: Allmightysausage
Version: 1.3

Radiation Loading Roulette Wheel

Author: w31
Version: radiation wheel mk1 main file
Mod Notes: Changes the roulette wheel into a radiation wheel.

FNVLODGen

FO3LODGen Resources

Author: Ehamloptiran Sheson and FNVEdit Team
Version: 3.1.1 (FO3LODGen Resources file only)
Optionals: Vurt's Flora Overhaul Forested LOD
Special Installation:

Install F03LODGen Resources, renames "FO3LOD Resources"
Install Vurt's Flora Overhaul Forested LOD, rename "Vurts LOD FO3LODGen"
FNVLODGen Resources

Author: Ehamloptiran Sheson and FNVEdit Team
Version: 3.1.1 (FNVLODGen Resources file only)
Optionals: NMC LOD texture fix
Special Installation:

Install FNVLODGen Resources, renames "FNVLODGen Resources"
Install NMC LOD texture fix, rename "NMC LOD Fix"
TTWLODGen ESP

Special Installation:

Close ModOrganizer, navigate to ModOrganizer/mods.
Create a new folder and rename to "TTWLODGen"
Place ESP inside the folder and close explorer.
Launch ModOrganizer and enable TTWLODGen in the left pane.
Close ModOrganizer, navigate to ModOrganizer/mods.
Create a new folder and rename to "TTWLODGen"
Place ESP inside the folder and close explorer.
Launch ModOrganizer and enable TTWLODGen in the left pane.
Order should be:

FO3LODGen Resources (set esp to optional)
FNVLODGen Resources (set esp to optional)
TTWLODGen esp
NMC LOD Texture Fix
Vurt's Flora Overhaul
In ModOrganizer, go to the archives tab and make sure "Have MO manage archives" is Unchecked.
Launch FNVLODGen through MO. After a moment of processing a window will popup.
On the left pane, select the worldspace(s) for which you wish to generate LOD.  You can select all of them at once.
On the right side make sure Objects LOD is checked and that Tree LOD is unchecked.
Click Generate.
Once the FNVLODGen has finished it will give you the message "LOD Generator: finished (you can close this application now)." Close the program
Go to the location which you selected when setting it up . Archive the meshes + textures folder and install with MO. Name this mod Generated LOD.

Merge Patch

Launch FNVEdit through ModOrganizer executable menu.
Click [OK] to load all plugins.
Wait until it says "Background Loader: finished" in the bottom left corner.
Right-click on any mod in the left pane, and select [Other->Create Merged Patch]
A window will pop up asking for a file name, input "TTW Merge Patch", click [OK]
Wait for it to finish and then close the window.
Ensure only "TTW Merge Patch.esp" is checked, and that "Backup plugins" is unchecked, click [OK]
Right-click "Overwrite" on the bottom of the left pane of ModOrganizer.
Click "Create Mod...", name the mod "TTW Merge Patch"
Enable the mod in the left pane. Ensure the ESP is always loaded last in the load order in the right pane.
Every time a new plugin is added or removed this patch must be remade in FNVEdit.