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__NOTITLE__
[User:Themagicteeth/Templates/TTWOEE_Card]
This is a WIP guide for running TTW with focus on bugfixes, improved graphics, restored content, additional questions and locations, and alterations that seek to enhance the game without deviating to far from the core gamplay.
[User:Themagicteeth/Templates/TTWOEE_Mod]
 
{{Notice|text='''1) DO NOT FOLLOW THIS AND EXPECT A FULL WORKING GAME. IT IS A WIP. YOU WILL HAVE A BAD TIME}}
{{Notice|text='''3) [http://wiki.step-project.com/User:Adonis_VII/TTW/futuremods To be added in the future]}}
 
Gallery of what the game will look like with this guide: [http://imgur.com/a/OKUF9 Gallery] (No ENB used)
 
 
Changelog
*July 06
*# Updated RWL to [[#Realistic_Wasteland_Lighting_Enhancement_.28TTW.29| Realistic Wasteland Lighting Enhancment]]
*June 18
*# Added [[User:Adonis_VII/TTW#Rivet_City_Realighnment_.28TTW.29| Rivet City Realignment]]
*# Removed Rivet City Merchants for the time being.
*June 16
*# Added [[User:Adonis_VII/TTW#Project_Nevada|Project Nevada Section]]
*June 9
*# Added [[User:Adonis_VII/TTW#Acoraito_HD_Textures_Pack_.28FNV.29|Acoraito HD Textures Pack]]
*June 4
*# Added [[User:Adonis_VII/TTW#Lutana_NVSE_Plugin_.28FNV.29|Lutana NVSE Plugin]]
*# Added [[User:Adonis_VII/TTW#More_Perks_for_TTW_.28TTW.29|More Perks for TTW]]
*June 2
*# Added TTW Burger Bunker
*May 30
*# Added FNVLODGen instructions.
*May 23
*# Added Its a Dogs World - Dog Texture Overhaul
*May 22
*# Made and added TTW-FO3 Hirezd patch
*May 20
*# Added Weapon Enhancement Project
*# Removed undividual retextures by Christopher Wallace
*# Made and added WEP-TTW-EVE-IMPACT patch
*# Removed Locomotive Rilfe (was only there for 5 days! haha) to use Chris's texture
*May 15
*# Added HD Mist
*May before 15th
*# Added Fallout Redesigned 1-3
*# Added Locomotive optional Railway Rifle retexture
*# Added MCM and WMM
 
==To TTW or not to TTW, that is the question==
Tale of Two Wastelands brings FO3 into New Vegas, bringing all the feature and engine upgrades(reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland.  It provides a bridge to connect the stories in a logical fashion.  It has some of the biggest names in Fallout modding working on it, bringing features exclusive to TTW.  It is in many ways the future of FO3 modding with all the extra inbuilt tools.
 
However it does have its short comings. FO3 voice modulation does not work without the user reincoding the audio (will have a section on that in the future).  The Rock-it-launcher does not work as seamlessly as in FO3.  Grass distance is reduced due to a FNV engine bug (may be overcome with NVAC).  Many FO3 mods need alot of work to be converted (e.g. Mothership Zeta Crew).  Additionally patches need to be made for FNV mods to extend functionality to the Capital Wasteland.  Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. For these reasons,  it is also suggested to look at the following two guides that offer different play options and content that is not avaialable for TTW.
 
<br />Kelmych's [[User:Kelmych/Fallout3|Clear & Present Danger]] for FO3
<br />EssArrBee's [[User:EssArrBee/FalloutNewVegas|Fear & Loathing]] for FNV
 
==Getting Started==
Install Fallout New Vegas somewhere NOT in your program files directory. 
Launch the game once, set everything to highest.
Install Fallout 3 somewhere NOT in your program files directory. 
Launch the game once.
Follow TTW install instructions: https://taleoftwowastelands.com/content/alpha-download-v281a
 
== Utilities ([[User:EssArrBee/FalloutNewVegas#Utilities|See F&L]]) ==
 
== INI Tweaks ==
 
<big>Fallout.ini</big>
* TTW Changes
[General]
SCharGenQuest = 001FFFF8
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1
* Light distance fade (small performance cost)
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
* Extending LOD (minimal performance cost)
bDisplayLODBuildings=1
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultActors=15
 
<big>FalloutPrefs.ini</big>
* Allow additional plugins to be loaded.
[Launcher]
bEnableFileSelection = 1
* TTW changes
[General]
bLoadFaceGenHeadEGTFiles = 1
* Increase Grass Render distance from 3 to 5 cells (Requires NVAC).
[Grass]
fGrassStartFadeDistance = 17000
* Select Resolution
[Display]
iSize W=1920
iSize H=1080
* Double LOD Distance
[TerrainManager]
fBlockLoadDistanceLow=100000.0000
 
== Extenders ==
===== 4GB Fallout New Vegas Updated ([http://www.nexusmods.com/newvegas/mods/55061/? FNV]) =====
by MonochromeWench - Hendricks266 - Roy Batty
<br />Installation: Download and extract the archive into the Fallout New Vegas folder, NOT into any other folder.
In the Executables menu type FNV 4GB Loader into the Title text box.
Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].
In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.
Click [Add] or [Modify], then [Close].
Note: Fallout New Vegas will be run through Mod Organizer using the "FNV 4GB Loader". This will auto load NVSE as well.
 
===== NVSE ([http://nvse.silverlock.org/ Silverlock]) =====
by Ian Patterson, Stephen Abel, Paul Connelly and Hugues LE PORS
<br /> Downloab v4.6b1
Extract the files from the archive into the Fallout New Vegas folder, NOT into the Data folder. The src folder and text files are not needed.
In the Data folder "right click->New->Folder", then name it "NVSE". Only do this if the folder DOES NOT exist.
Open up the Data/NVSE folder and "right click->New->Text Document", then name the file "nvse_config.ini".
Open nvse_config.ini and add the following:
[Memory]
DefaultHeapInitialAllocMB=400
Save and close.
 
===== Lutana NVSE Plugin ([http://www.nexusmods.com/newvegas/mods/55399/? FNV]) =====
by Luthien Anarion
 
== Cleaning the Bethesda ESM ==
'''DON'T! IT WILL BREAK YOUR TTW GAME!'''
 
==Fixes==
===== TTW Fixes ([https://taleoftwowastelands.com/content/ttw-fixes-219-official-bugfix-pack-ttw TTW]) =====
 
=====OWB Sonic Emitter Projectile Fix ([http://www.nexusmods.com/newvegas/mods/57782/? FNV])=====
by EssArrBee
=====Reload Speed game Start Fix ([http://www.nexusmods.com/newvegas/mods/42836/? FNV])=====
by sergelac
 
===== REPCONN Test Site Fixes ([http://www.nexusmods.com/newvegas/mods/41114/? FNV])=====
by Yukichigai
<br />Not included in YUP or TTWfixes.
 
== Project Nevada ==
===== Project Nevada ([http://www.nexusmods.com/newvegas/mods/40040/? FNV]) =====
by PN Team
<br /> Install all modules.
 
===== Project Nevada - Extra Options ([http://www.nexusmods.com/newvegas/mods/47285/? FNV]) =====
by Gribbleshnibit8 - Roy Batty
<br />Install all modules.
 
===== Project Nevada w/ Extra Options TTW Patch ([https://taleoftwowastelands.com/content/project-nevada-w-extra-options-ttw-patch TTW]) =====
by Roy Batty
 
== UI ==
===== The Mod Configuration Menu ([http://www.nexusmods.com/newvegas/mods/42507/? FNV]) =====
by Pelinor
<br /> Downlaod main file and Bugfix 2
 
===== The Weapon Mod Menu ([http://www.nexusmods.com/newvegas/mods/44515/? FNV]) =====
by Pelinor
 
==Cut Content==
===== Strip Wall Billboards ([http://www.nexusmods.com/newvegas/mods/56257/? FNV]) =====
by sandbox6
<br />Adds previously unused billboards which were only seen during the intro to The Strip's perimeter wall making it slightly less dull.
 
===== TTW Burger Bunker ([http://www.nexusmods.com/fallout3/mods/21284/? FO3]/[http://www.nexusmods.com/newvegas/mods/59107/? FNV]) =====
by Prodlimen
Install TTW Burger Bunker FO3 Resource
Install TTW Burger Bunker FNV Resources
Install TTW Burger Bunker Plugins ESM Versions
Move all but TTW burgerBunker2BoysSniperPDinner.esm to Optional ESPs
 
===== Uncut Wasteland ([http://www.nexusmods.com/newvegas/mods/56625/? FNV]) =====
by sandbox6
<br /> Install Uncut Wasteland plus Skeletons
<br /> Restores content patched out for console performance.
==== New Vegas Uncut: the Moburma mods ====
A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ.  Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods
 
== Location ==
 
===== Auto Gates ([http://Found%20here:%20https://taleoftwowastelands.com/content/auto-gates#comment-32994 TTW]) =====
Fixes:
[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
 
===== TTW Interiors ([https://taleoftwowastelands.com/content/ttw-interiors TTW]) =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}{{Indicator|8|16|#6600CC|#6666FF|#E0CCF5|Optimize&nbsp;}}
by ChuckSteel
<br />Download TTW_Interiors Core v2.7, TTW_InteriorsProject Combo v4.8
 
===== NV Interiors - NMC ([http://www.nexusmods.com/newvegas/mods/43534/? FNV]) =====
Download NMC_NVInteriors Compatibility Patch of your choice
 
===== Kentbury Way ([https://taleoftwowastelands.com/content/kentbury-way TTW]) =====
Install the converted version above.
 
===== Metro Carriage Interiors ([http://www.nexusmods.com/newvegas/mods/58110/?  TTW]) =====
Install the converted version above.
 
===== Point Lookout Reborn ([https://taleoftwowastelands.com/content/ttw-point-lookout-reborn TTW]) =====
Point Lookout Reborn is an overhaul mod designed to make Point Lookout more enjoyable, level friendly and mainly to make exploration more rewarding. This mod contains many lore friendly changes and improvements that fit in with Point Lookout’s environment. Point Lookout Reborn is all about exploration. Those who take the time to explore the vast swampland will be rewarded with over 50% more additional content and around 2-3 hours of extended game play on top of the original 8 hours expected to complete everything. A series of over 400 corrections and improvements to navmesh, dialogue, coding, quests, landscape and packages on top of the additional content aims to ensure a richer and more rewarding experience for everyone.
 
===== Rivet City Realighnment ([https://taleoftwowastelands.com/content/rivet-city-realignment TTW]) =====
by Angleae, conversion by Adonis VII & Roy Batty
<br />Install the converted version above.
 
== Texture Overhauls ==
 
===== Essentails Redux ([http://www.nexusmods.com/fallout3/mods/6402/? FO3]) =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
by weijiesen
 
===== Better clutter and furniture pack ([http://www.nexusmods.com/fallout3/mods/8498/? FO3]) =====
by Macintroll
 
===== Retextured Clutter Collection ([http://www.nexusmods.com/fallout3/mods/6894/? FO3]) =====
by ObsidianStag
<br />DDSopt: 28 textures missing mipmaps
 
===== Hall of Equipement ([http://www.nexusmods.com/fallout3/mods/17145/? FO3]/[http://www.nexusmods.com/newvegas/mods/44879/? FNV]) =====
by Deblazkez
 
===== MG's Neat Clutter Retextures ([http://www.nexusmods.com/newvegas/mods/42551/? FNV]) (FO3 is completely overwritten) =====
===== HQ Terrain Overhaul (FO3) =====
DDSopt: 1366 textures missing mipmaps
 
===== NMC's Texture Pack ([https://taleoftwowastelands.com/content/nmcs-texture-packs-cleanup-and-combine TTW]) =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}  {{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
Follow instructions.
<br />DDSopt: 2122 textures missing mipmaps
 
===== PcoBueno Texture Pack (FNV) =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Tapiokas
DDSopt: 13 textures missing mipmaps
 
===== Mothership Zeta DLC Retextured ([http://www.nexusmods.com/fallout3/mods/8260/? FO3]) =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
by Weijiesen
 
===== DLC Retextured =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by QuazarX aka MagnesiumFire
<br />v 1.5
* [http://www.mediafire.com/download/d1c1vp8g1jbgb8y/Operation+Anchorage.7z Operation Anchoracge]
* [http://www.mediafire.com/download/boi3u7tgqan5htt/ThePitt.7z The Pitt]
* [http://www.mediafire.com/download/fwksyu0v6auw32u/BrokenSteel.7z Broken Steel]
* [http://www.mediafire.com/download/ql238cvbl494re3/PointLookout.7z Point Lookout]
* [https://yadi.sk/d/hdprwCDcWxKzD Mothership Zeta]
 
== Environment ==
 
===== Citadel Retextured 4096x4096 ([http://www.nexusmods.com/fallout3/mods/13000/? FO3]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by xclear
<br />2k, 4k options.  2k suggested.
 
===== HD Mist ([http://www.nexusmods.com/newvegas/mods/58955/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Ramccoid
1k and 2k versions.  2k is suggested.
 
===== Hectrol FX Dustorm Deluxe ([http://www.nexusmods.com/newvegas/mods/44025/? FNV]) =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
1k,2k,4k options.  2k suggested.
 
===== Hectrol Tumbleweed ([http://www.nexusmods.com/newvegas/mods/40333/? FNV]) =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}  {{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Hectrol
<br /> 512,1k,2k options. 1k suggested.
 
===== Hires Raider Graffiti ([http://www.nexusmods.com/newvegas/mods/41776/? FNV]) =====
by tvs_frank
 
===== Improved LOD Noise ([http://www.nexusmods.com/newvegas/mods/46451/? FNV]) =====
by Cyberlazy
 
===== Lauren's Bathroom Poetry ([https://taleoftwowastelands.com/content/laurens-bathroom-poetry TTW]) =====
by Lauren_DR; conversion by Adonis VII
 
===== Raider Grafitti Re-done ([http://www.nexusmods.com/fallout3/mods/9208/? FO3]) =====
by Macintroll
 
===== Textures Over Time ([http://www.nexusmods.com/newvegas/mods/41101/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by DonKnotts
<br />Download FlagStoneWalls, HH_Sandstone, and Sandbags
<br /> will look at others more closely
 
===== Vurt's Flora Overhaul ([https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-edition TTW]) =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
Enneract has done a conversion for both wastelands
 
===== Vault 22 Flora Overhaul ([http://www.nexusmods.com/newvegas/mods/54472/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Macintroll
 
== Creatures ==
===== Improved Robots Textures ([http://www.nexusmods.com/newvegas/mods/56759/? FNV])=====
by Tau34RUS
 
===== It's a Dogs World - Dog Texture Overhaul ([http://www.nexusmods.com/newvegas/mods/59020/? FNV]) =====
by Nivea
 
===== Robots HD Retexture (FO3)=====
by Magnesium Fire aka QuasarX
 
===== Fawkes Retexture Hi-Res ([http://www.nexusmods.com/fallout3/mods/8721/? FO3]) =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
by Macintroll
 
===== FO3 Hirezd - Supermutants (FO3) =====
===== FO3 Hirezd - Supermutants - 4 Fawkes (FO3) =====
===== Ghoul Hires Retexture for Breeze (FO3) =====
===== Swampfolk Backwater Retexture ([http://www.nexusmods.com/fallout3/mods/18894/? FO3])=====
by Deathclaw Alpha
<br /> still debating if this is worth the vram
 
===== KDS Feral Ghoul Retexture (FO3)=====
===== Robot Revolution HD - Protectron ([http://www.nexusmods.com/fallout3/mods/18902/? FO3]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by OpenSaucer
 
===== Vandr HD Creatures ([http://www.nexusmods.com/fallout3/mods/18500/? FO3]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Vandrerer
 
===== AmidianBorn Book of Water - Book of Flesh ([http://www.nexusmods.com/newvegas/mods/39873/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by CaBaL
<br />Download Book of Flesh
 
===== Feral Ghoul Retexture (FNV) =====
===== Hectrol ED-E Deluxe (FNV) =====
by Hectrol
<br />Note, significant deviation from original appearance.
 
===== Super Mutant Mesh Replacer (FNV) =====
See F&L guide for instructions: [[User:EssArrBee/FalloutNewVegas#Uhh..._That.27s_Not_a_Bug|Link]]
 
==NPCs==
===== Authentic Burned Man ([http://www.nexusmods.com/newvegas/mods/41974/? FNV]) =====
by Rocket
==NPCs Option A: Fallout Redesigned 2==
Choose this if you wish to use Redesigned 2 for FNV side of things.
===== TTW Redesigned ([https://taleoftwowastelands.com/content/ttw-fallout-3-new-vegas-redesigned TTW]) =====
Download TTW Redesigned file
 
===== Beards ([http://www.nexusmods.com/newvegas/mods/49624/? FNV]) =====
by Drumber
512, 1k, 2k options. 512 suggested.
 
==NPCs Option B: Fallout Redesigned 3==
Choose this if you wish to use New Vegas Redesidned 3. (Note, this version while more graphically advanced, is a bit more hardcore and why I give two options.)
===== Project Beauty ([https://taleoftwowastelands.com/content/ttw-fallout-3-new-vegas-redesigned TTW]) =====
Download Project Beauty
 
===== New Vegas Redesigned 3 ([http://www.nexusmods.com/newvegas/mods/56312/? FNV]) =====
by Dracomies and Weijiesen
 
==Clutter & Misc==
===== Audley's Misc Textures ([http://www.nexusmods.com/newvegas/mods/58318/? FNV]) =====
Grab the F&L optional.
 
===== Acoraito HD Textures Pack ([http://www.nexusmods.com/newvegas/mods/59194/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Acoraito
<br />Download 2k Main File and 1k Optional.
 
===== Better Booze ([http://www.nexusmods.com/fallout3/mods/626/? FO3]) =====
by CptJoker and odin_ml
<br />DDSopt: 11 textures missing mipmaps
 
===== Bear Trap Retextured (FO3) =====
===== Hectrol Lockinterface Deluxe ([http://www.nexusmods.com/newvegas/mods/39945/? FNV]) =====
by Hectrol
 
===== Hectrol Mailbox Deluxe ([http://www.nexusmods.com/newvegas/mods/40513/? FNV]) =====
by Hectrol
 
===== Hi-Res Chems and Health Re-Texture (FNV) =====
===== Magazine Redux ([http://www.nexusmods.com/newvegas/mods/42681/? FNV]) =====
by razzy1319
 
===== Minimod - High Resolution Newspapers ([http://www.nexusmods.com/newvegas/mods/50812/? FNV]) =====
by Tagaziel and LadySinestro
 
===== Money Higher Quality Retex ([http://www.nexusmods.com/newvegas/mods/40792/? FNV]) =====
by Lord Inquisitor
 
===== New Toys - Cars ([http://www.nexusmods.com/fallout3/mods/18734/? FO3]) =====
by Ranx31
Hide .esp.  If new texture is desired do nothing else.  If dirty texture is used (recommended) then follow instructions
Hide:
<br />Meshes/RNX/
* New Toys - Cars.esp
* Textures/interface
* Textures/RNX/Toys/ToyCar01.dds
* Textures/RNX/Toys/ToyCarA.dds
* Textures/RNX/Toys/ToyCarA_n.dds
* Textures/RNX/Toys/ToyCarB.dds
* Textures/RNX/Toys/ToyCarB_n.dds
* Textures/RNX/Toys/ToyCarC.dds
* Textures/RNX/Toys/ToyCarC_n.dds
* Textures/RNX/Toys/ToyCarD.dds
<br />Rename
* Textures/RNX/Toys/ToyCar01-Dirty.dds  --> ToyCar01.dds
<br />The resulting files should be:
* Meshes/clutter/junk/ToyCar01.nif
* Textures/RNX/Toys/ToyCar01.dds (renamed Dirty)
* Textures/RNX/Toys/ToyCar01_n.dds
 
===== Ojo Bueno Nuka-Cola ([http://www.nexusmods.com/newvegas/mods/56328/? FNV]/[https://taleoftwowastelands.com/node/4288 TTW]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Tapioks and Weijiesen
<br />I've created a patch to extend functinality to the DC Wasteland
<br />DDSopt: 10 textures with extra mipmaps
 
===== Pre-War Money Retexture =====
===== Skykappas Water Bottles (FO3) =====
===== Skill Books Hi-Res Retexture (FO3) =====
Paradise Lost needs conversion
===== Tweaked Automat ([http://www.nexusmods.com/fallout3/mods/12867/? FO3])=====
.esp for open/close animation neeeds to be converted
 
===== Tweaked Cashregister ([http://www.nexusmods.com/newvegas/mods/40329/? FNV]) =====
by Lord Inquisitor
 
===== Tweaked Chems Replacer ([http://www.nexusmods.com/newvegas/mods/37255/? FNV]) =====
by Lord Inquisitor
 
===== Tweaked Coffee Maker ([http://www.nexusmods.com/fallout3/mods/10246/? FO3]) =====
by Lord Inquistior
 
===== Tweaked Generator ([http://www.nexusmods.com/fallout3/mods/12353/? FO3]) =====
by Lord Inquisitor
<br />I need to find a better matching texture to make the buttons more apparent than is current in the above textures.
 
===== Tweaked Intercom ([http://www.nexusmods.com/fallout3/mods/10003/? FO3]) =====
by Lord Inquisitor
 
===== Tweaked Wrench ([http://www.nexusmods.com/fallout3/mods/10212/? FO3]) =====
by Lord Inquisitor
 
===== Urban Food Re-Tex (FNV) =====
===== Vertibird Re-textured ([http://www.nexusmods.com/fallout3/mods/8602/? FO3]) =====
by Macintroll
<br /> download  Vertibird re-textured olive green
 
== Effects ==
 
===== Better Gas Leak Effect ([http://www.nexusmods.com/newvegas/mods/55606/? FNV]) =====
by KiCHo666
<br /> causes some issues.  will need to reevaluate
 
===== Better Gas Leak Effect Fixes ([http://www.nexusmods.com/newvegas/mods/58557/? FNV]) =====
by Jax765
 
===== Better Posture ([http://www.nexusmods.com/newvegas/mods/50804/? FNV]) =====
by JW1
===== Enhanced Blood ([http://www.nexusmods.com/newvegas/mods/34917/? FNV]) =====
by dDefinder
 
===== HD Smokey Fire and Explosions ([http://www.nexusmods.com/newvegas/mods/54619/? FNV])=====
by  Deanoman with assets by Rheadude
 
===== New Vegas - Enhanced Camera ([http://www.nexusmods.com/newvegas/mods/55334/? FNV]) =====
by LogicDragon
 
===== Underwater FX ([http://www.nexusmods.com/newvegas/mods/38185/? FNV]) =====
by woodbyte
 
==Armor==
===== ADAM - A Definitive Armor Mod ([http://www.nexusmods.com/newvegas/mods/43192/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by EmeraldReign Weijiesen and VT08
* Main
* Honest Hearts
* Lonesome Road
* Exeter Improved Coats
* NCR Troopers
 
Rediculous amounts of dirty edits. Also broken AI package. Will try FNVEdit script at some point to easy cleaning/fiximg process.
 
===== ALR - Aptoms Legion Retextured ([http://www.nexusmods.com/newvegas/mods/44248/? FNV]) =====
by sukayoupt aka Aptom
 
===== aMidianBorn NV Book of Steel ([http://www.nexusmods.com/newvegas/mods/39873/? FNV]) =====
by CaBal
 
===== Bornagain Combat Armor ([http://www.nexusmods.com/fallout3/mods/18220/? FO3]/[http://www.nexusmods.com/newvegas/mods/48068/? FNV])  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Emerald Reign and CaBal
<br>FO3:
* Main File
* Environment Maps
* Optional Anchorage Combat Armor
* Optional Ghoul Combat Armor
* Optional Zeta Combat Armor
 
FNV:
* Optional Lonesome Road Combat Armor
 
===== Bornagain Fo3 Outcast (FO3) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
Hise .esp.  It would need to be converted and patched to work with PN.
===== Bornagain Outcast T-45d Power Armor ([http://www.nexusmods.com/fallout3/mods/18221/? FO3]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Cabal120
<br />A newer and more polished version of Cabal's Outcast armor.
<br />Use DDSopt to reduce texture from 4k to 2k.  Convert .esp using script.
 
===== Enclave Power Armors Retextured ([http://www.nexusmods.com/fallout3/mods/18370/? FO3]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by d_seven aka id2301
 
===== NCR Civilian Clothing (FNV) =====
===== NCR Trooper Overhaul_beta ([http://www.nexusmods.com/newvegas/mods/52721/? FNV]) =====
by Emerald Reign, nekronom, cabal, wjs, dragbody
===== Omnis Hi-Res Pip-Boy 3000 ([http://www.nexusmods.com/newvegas/mods/39859/? FNV]) =====
by OmniDeath
 
===== SuperMutant Armor Retextured HiRes ([http://www.nexusmods.com/fallout3/mods/3192/? FO3]) =====
by Macintrol
 
===== Tesla Power Armor DX ([http://www.nexusmods.com/fallout3/mods/7626/? FO3]) =====
by Weijiesen
 
===== The Legacy of X13 - An Armor Overhaul ([http://www.nexusmods.com/newvegas/mods/42911/? FNV]) =====
by Emerald Reign
 
===== Tribal DX ([http://www.nexusmods.com/fallout3/mods/6520/? FO3]) =====
by Weijiesen
Hide .esp.  It would need to be converted and patched to work with PN.
 
===== Wasteland clothing Hires retexture ([http://www.nexusmods.com/newvegas/mods/54478/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Macintroll
 
===== Winterized DX ([http://www.nexusmods.com/fallout3/mods/6167/? FO3]) =====
by Weijiesen
 
==Weapons - Core==
===== EVE - TTW ([https://taleoftwowastelands.com/content/ttw-eve TTW]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
TTW edition is maintained by RoyBatty.  Follow the instructions.
 
===== Fallout 3 Hirezd ([http://www.nexusmods.com/fallout3/mods/19931/? FO3]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Emerald Reign
<br />Download:
* BB Gun
* Grenades
* Knuckles
* Lincolns Repeater
* Mines
* Supermutants - Fawkes 4k
 
===== Fire Axe - Retextured ([http://www.nexusmods.com/newvegas/mods/39495/? FNV])=====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by id2301
<br />download both files
 
===== Half Hansified Holorifle ([http://www.nexusmods.com/newvegas/mods/50547/? FNV]) =====
by MadCat221
<br />Download STANDARD. The file is named incorrectly.
Rename: holorifle.nif -> Nvdlc01weapholorifle.nif
 
===== HD One Hand Melee ([http://www.nexusmods.com/newvegas/mods/42509/? FNV]) =====
by InsanitySorrow
 
=====IMPACT ([http://www.nexusmods.com/newvegas/mods/57113/? FNV]/[https://taleoftwowastelands.com/content/compatibility-patch-thread TTW Patch])=====
by Weijiesen
<br />Download:
* Main file. Suggest Gaming Rig.
* Optional - No Refract hits
* Impact - All DLC
Download TTW Patch:
* TTW-IMPACT
 
===== Laer Retexture ([http://www.nexusmods.com/newvegas/mods/45042/? FNV]) =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
by The Riff
 
===== MFC Grenade Texture Fix ([http://www.nexusmods.com/newvegas/mods/58734/? FNV]) =====
by Adonis VII
 
===== Retextured Fallout Ordnance - RFO ([http://www.nexusmods.com/newvegas/mods/44429/?  FNV]) =====
by Emerald Reign
 
===== Shishkebab the Retexture ([http://www.nexusmods.com/fallout3/mods/3879/? FO3])=====
by Macintroll
 
===== Weapon Enhancement Project ([http://www.nexusmods.com/fallout3/mods/21245/? FO3]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
By Christopher Wallace and MadCat221
<br /> Main File
 
=== Weapon Retexture Project Mods ===
===== Weapon Retexture Project ([http://www.nexusmods.com/newvegas/mods/38285/? FNV]) =====
===== 357 Revolver Reretextured ([http://www.nexusmods.com/newvegas/mods/47714/? FNV]) =====
===== Single Shotgun reretexture ([http://www.nexusmods.com/newvegas/mods/48049/? FNV]) =====
===== Bozar Retexture  =====
===== WRP - New 12_7 mm SMG =====
===== GRA WRP Patch ([http://www.nexusmods.com/newvegas/mods/50279/? FNV]) =====
by Millenia and Micalov
 
==Weapons - Option A: Weapon Mesh Improvement==
===== Enclave Colt 10mm Pistol ([http://www.nexusmods.com/newvegas/mods/49100/? TTW]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
Replaces Col. Autumns 10mm with a custom asset.  Download main file and optional.
 
===== Forge Beyond ([http://www.nexusmods.com/newvegas/mods/54959/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by EmeraldReign
<br />Brand new textures, baked from a brand new high poly model. Fixes 1st & 3rd person textures, adds an animated barrel & correctly applies envmasks using an .esp to implement everything correctly
 
===== TTW-FO3 Hirezd ([https://taleoftwowastelands.com/content/ttw-fo3-hirezd TTW]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Emerald Reign and Adonis VII
<br />Unique mesh and textures for Lincoln's Repeater, The Burnmaster, & Eugene by Emerald Reign.
 
===== TTW-WEP-EVE ([https://taleoftwowastelands.com/content/ttw-wep-eve TTW]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
By Adonis VII, ChristopherWallace, & MadCat221
<br /> Gives 7 FO3 Unqiues weapons their own unique look!
 
===== Weapon Retexture Project - WRP (Christine's COS Rifle) ([http://www.nexusmods.com/newvegas/mods/38285/? FNV]) =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
by Millenia
<br />Makes Christine's COS Rifle use a unique texture (by default it has no separate texture)
<br />Download ChristineCOSRifle Optional
 
===== [https://taleoftwowastelands.com/content/weapon-mesh-improvement Weapon Mesh Improvement] =====
 
===== Xchainsaw ([http://www.nexusmods.com/newvegas/mods/58288/? FNV]) =====
by jobra888 and weijiesen
 
==Weapons - Option B: WMX==
 
===== WMX ([https://taleoftwowastelands.com/content/ttw-wmx TTW])=====
by Antistar and Roybatty
 
===== WMX - WRP Patch ([http://www.nexusmods.com/newvegas/mods/39651/? FNV]) =====
by Antistar
<br />Download WMX - Weapon Retexture Project compatibility v1.2.3
 
===== EVE-WMX ([https://taleoftwowastelands.com/content/compatibility-patch-thread TTW]) =====
Grab the TTW EVE-WMX Patch
 
===== WMX-IMPACT (TTW) =====
 
===== Half Hansified Holorifle ([http://www.nexusmods.com/newvegas/mods/50547/? FNV]) =====
by MadCat221
Download WMX version
 
==Lighting==
====Interior Lighting Overhaul ([http://www.nexusmods.com/newvegas/mods/35794/? FNV]/TTW)====
by Sarge198 and Killergrimm
<br />LOOT: Load AFTER TTW - Realistic Interior Lighting.esp
 
Download NVInteriors Patch. Load FNVEdit and change masters from FNVInteriors to TTWInteriors.
 
 
TTWPatch (covers new TTW only cells) is out of date, though there is a fix.  I'll have to look at it.
FO3 version is apparently in the works.
 
 
====Old World Blues Path Lighting ([http://www.nexusmods.com/newvegas/mods/43485/ FNV])====
by Sarge198
 
==== Realistic Interior Lighting ([https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting TTW])====
 
Available Patches:
* TTW Interiors
 
==== Realistic Wasteland Lighting Enhancement ([http://www.nexusmods.com/newvegas/mods/59591/? TTW]) ====
by xCamoLegend and Sal203 and RoyBatty
<br />Download ''TTW Realistic Wasteland Lighting - Enhancement'' Main File.
 
====Street Lights ([https://taleoftwowastelands.com/content/ttw-street-lights TTW])====
Conversion & edits by TJ & Roy
 
== Gameplay - Major ==
===== More Perks for TTW ([https://taleoftwowastelands.com/content/more-perks-ttw#new TTW]) =====
by Deadboy
<br />This custom updated, optimized version built for TTW adds 14 new traits and 213 perks.
 
== Gameplay - Minor ==
===== Delay DLC - TTW ([http://www.nexusmods.com/newvegas/mods/42033/? FNV]) =====
by Gribbleshnibit8
<br />Choose TTW edition.
===== Extended Dialogue - Vulpes ([http://www.nexusmods.com/newvegas/mods/46326/? FNV]) =====
by Scorpial
<br /> This mod re-incorporates dialgoue that was once meant to be in-game when speaking for the first time with Vulpes Inculta in Nipton.
 
===== Legendary Bloatfly Reward Perk ([http://www.nexusmods.com/newvegas/mods/43358/? FNV]) =====
by Neofalcon
<br />Killing the Legendary Bloatfly in the Old World Blues DLC is quite the accomplishment, as it's the most powerful creature in the game. The reward, however, leaves something to be desired. As such, I've created this mod to add a perk as a reward for killing it.
 
===== Nipton Fires Extinguished ([http://www.nexusmods.com/newvegas/mods/53846/? FNV]) =====
by Qwerty
<br />Makes fire and smoke effects in Nipton disappear 1 day after the first player visit.
 
===== Repair Bladed Weapons with Whet Stone ([http://www.nexusmods.com/newvegas/mods/38094/? FNV]) =====
by Yukichigai
<br />This mod adds the Whet Stone miscellaneous item to the repair list for all bladed weapons. Surprisingly, this simple implementation actually works: when you go to repair any bladed weapon (e.g. a Combat Knife) Whet Stones will appear in the repair list as though they were any other weapon.
===== Static Battery Replacer ([http://www.nexusmods.com/newvegas/mods/36052/? FNV]) =====
Replaces 50 of the 59 static Fission Battery models with the Misc Item version that can be taken. The remaining 9 are there as visual "power sources" for lights and such.
 
===== Thermic Lance - Fire effects ([http://www.nexusmods.com/newvegas/mods/40794/? FNV]) =====
by Yukichigai
<br />The Thermic Lance now has a special effect associated with its critical hits. Should a hit result in a critical hit, it will briefly cause the target to smolder (smoke, but no fire). This will do damage over time. Additionally, the Thermic Lance's special melee attack has been altered. Instead of ''Scrap Heap'', the attack is called ''Spot Weld'', and will set the target on fire. This too will cause damage over time. Finally, since the weapon now does fire-based damage, it is affected by the Pyromaniac perk.
 
===== Two bears high fiving ([http://www.nexusmods.com/newvegas/mods/36850/? FNV]) =====
by tehDman
 
===== Working Grinding Wheel ([http://www.nexusmods.com/newvegas/mods/50053/? FNV]) =====
by Yukichigai
 
== Texture Optimization ([[User:EssArrBee/FalloutNewVegas#Texture_Optimization|See F&L]]) ==
 
== Running FNVLODGen ==
===== FNVLODGen ([http://www.nexusmods.com/fallout3/mods/21174/? FO3]/[http://www.nexusmods.com/newvegas/mods/58562/? FNV]) =====
by Ehamloptiran Sheson and FNVEdit Team
<br /> Download FO3LODGen Resources, Vurts Flora Overhaul (choose one) from FO3 version.  Download FNVLODGen Resources, NMC LOD Texture Fix from FNV version.
<br /> Download [https://www.dropbox.com/s/c88i3j7g0eepgec/TTWLODGen.7z?dl=0 TTWLODGen esp]
<br /> Load order is as follows:
FO3LODGen Resources (set esp to optional)
FNVLODGen Resources (set esp to optional)
TTWLODGen esp
NMC LOD Texture Fix
Vurt's Flora Overhaul
 
 
In MO, go to the archives tab and make sure "Have MO manage archives" is Unchecked.
Launch FNVLODGen through MO. After a moment of processing a window will popup.
On the left pane, select the worldspace(s) for which you wish to generate LOD.  You can select all of them at once.
On the right side make sure Objects LOD is checked and that Tree LOD is unchecked.
Click Generate.
Once the FNVLODGen has finished it will give you the message "LOD Generator: finished (you can close this application now)." Close the program
Go to the location which you selected when setting it up (C:\FNVLODGenOutput was suggested). Archive the meshes + textures folder and install with MO. Name this mod Generated LOD.
 
== Patches ==
=====TTW EVE + Project Beauty =====
https://taleoftwowastelands.com/content/compatibility-patch-thread
 
=====TTW EVE + Redesigned =====
=====TTW Reputations - EVE=====
{{PageBackground|fallout-3.png}}

Latest revision as of 20:40, July 11, 2018

[User:Themagicteeth/Templates/TTWOEE_Card] [User:Themagicteeth/Templates/TTWOEE_Mod]