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{{Fs|30px|Skyrim Revisited: Legendary Edition Extended (Consolidated)}}<br>
{{Fs|20px|A STEP hosted mod guide created and maintained by Shattered_likeness.}}<br>
''Last Update:'' {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
</center>


== Introduction and Summary ==
''Skyrim Revisited: Legendary Edition Enhanced (Consolidated)'' is a mod guide designed to consolidate the work of SR:LE and SR:LE Extended into one place.  This is an attempt to make one cohesive guide to installing SR:LE Extended from scratch without first having to install SR:LE, and for a cleaner Mod Organizer Interface.
=== Author's Development System ===
The system used for the creation of this guide is as follows:<br><br>
'''Processor:'''  Intel Core i5 4590 @ 3.30 GHz Ghz<br>
'''Motherboard:'''  ASRock H97M Pro4<br>
'''Memory:''' Corsair Vengeance 8GB (2x4GB) DDR3 1600<br>
'''Video Card:''' ASUS GTX 970 STRIX 4GB<br>
'''Hard Drive (Main OS):''' Crucial MX100 512GB (200GB Windows 10 partition)
'''Hard Drive (Gaming OS):''' Verbatim 128GB (Windows 7 installation to avoid the 4Gb VRAM limit)<br>
'''Hard Drive (Games):''' Crucial MX100 512GB (275GB partition for Steam Games)<br>
'''Hard Drive (Data Backup):''' 2x Western Digital Black 1TB 7200RPM
== Prerequisites ==
To use this guide to it's fullest extent, the following software must be installed and configured as specified.
=== Official Bethesda Content ===
* [http://store.steampowered.com/app/72850/ Skyrim] v1.9.32.0
* [http://store.steampowered.com/app/72850/ Creation Kit] v1.9.32.0
* [http://store.steampowered.com/app/202485/ High Resolution Texture Pack DLC]
* [http://store.steampowered.com/app/211720/ Dawnguard DLC]
* [http://store.steampowered.com/app/220760/ Hearthfire DLC]
* [http://store.steampowered.com/app/226880/ Dragonborn DLC]
=== Script Extenders ===
* [http://skse.silverlock.org/ Skyrim Script Extender (SKSE)] v1.7.3 (<hsyoutube title="Video" autoplay>http://www.youtube.com/watch?v=xTGnQIiNVqA</hsyoutube>)
Download the "7z Archive" version. Install only the following files to the main ''Skyrim'' folder:
* skse_1_9_32.dll
* skse_loader.exe
* skse_steam_loader.dll
{{Notice Small|text=Do NOT install the script files at this time. These will be installed later as part of the [[#Create The Skyrim Revisited Profile|''Create The Skyrim Revisited Profile'']] section.}}
=== Tools ===
* [http://www.7-zip.org/download.html 7-Zip] v9.20
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
* [http://www.nexusmods.com/skyrim/mods/35307 Champollion PEX To Papyrus Decompiler] 1.0.1
The function of thid tool is to decompile pex scripts to source code. This is a prerequisite for [[#Merge_Plugins_Standalone|Merge Plugins Standalone]].
* [http://www.nexusmods.com/skyrim/mods/5755 DDSOpt] v0.8.0 Pre-Release Update 4 ([http://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#tab=QUICK-START_GUIDE Configuration and INI])
The function of this tool is to optimize and re-mip textures.
* [http://www.nexusmods.com/skyrim/mods/24402 ENB Manager and Changer] v1.0.2 (<hsyoutube title="Video" autoplay>http://www.youtube.com/watch?v=bhb1m1Pd_0c</hsyoutube>)
The function of this tool is to allow the user to quickly and easily switch between ENB configurations.
* [https://loot.github.io/ LOOT] v0.8.1
The function of this tool is to provide a default ESM/ESP file ordering between various mods, help identify mods that require cleaning with TES5Edit, and provide bash tags.
* [http://www.nexusmods.com/skyrim/mods/69905 Merge Plugins Standalone] 2.1.2
The function of this tool is to merge plugin files.
* [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] v1.3.11 Installer ([http://issue.tannin.eu/tbg/modorganizer Bug Tracker]) ([http://forum.step-project.com/forum/62-mod-organizer-support Official Support Forum]) ([http://wiki.step-project.com/Guide:Mod_Organizer STEP Wiki Guide])
<span style="color: orange">'''In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.'''</span><br>
The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:<br>
# '''Profiles''' allow multiple configurations set up per character and/or playthrough.<br>
# '''Mod Downloads via NXM''' allows downloading of mods directly using the "Download With Manager" button on the Nexus site.<br>
# '''Mod Version Tracking''' uses the power of the Nexus site to track major mod updates. However, this is not a replacement for the track file option on the actual Nexus site for optional downloads!<br>
# '''BAIN Installer Compatibility''' allows the use of BAIN packages.<br>
# '''NMM Installer Compatibility''' allows the use of Nexus Mod Manager installers.<br>
# '''Manual Installation Option''' allows modification and selection of the data folder in an archive manually, allowing fixes of path problems at install time.<br>
# '''Virtual File System''' allows a clean base ''Skyrim'' installation without the mess of moving files. Additionally extends this file system to other tools such as LOOT, TES5Edit, and Wrye Bash.<br>
* [http://www.nexusmods.com/fallout4/mods/2737 TES5Edit] v3.1.3 - 67b61d7 ([http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit Guide]) (<hsyoutube title="Video" autoplay>http://www.youtube.com/watch?v=rqAvJKGdPbU</hsyoutube>)
<span style="color: orange">'''This is a Fallout 4 download site, however, this tool also works for ''Skyrim'' when the executable is named ''TES5Edit.exe'' (Currently Default).'''</span><br>
The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that ''Skyrim'' will be loading.
* [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] v306 Standalone ([http://wiki.step-project.com/Guide:Wrye_Bash STEP Guide]) (<hsyoutube title="MO Bashed Patch Video" autoplay>http://www.youtube.com/watch?v=Qg2S7K1Nhd8</hsyoutube>)
The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used.
== All Journeys Begin With The First Step... ==
:: ''The first step, my son, which one makes in the world, is the one on which depends the rest of our days.'' --Voltaire
The road of the Dovahkiin begins slowly and with purposeful resolve.
=== Configure Skyrim ===
Upon downloading ''Skyrim'' from ''Steam'' there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.
Start ''The Elder Scrolls V: Skyrim'' through the ''Steam'' context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Click [Close].
Click the [OK] push-button to close the dialogue and save.
Next, run the game so that a set of basic in game options can be properly added to the ini files.
Click "Play" on the launcher to start ''Skyrim''.
On the main menu, select "New Game".
Allow the game to run until the ''SKYRIM'' logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the "Gameplay" menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.
These settings have now been saved into the ini files. These settings have accomplished the following:
* Setup the ini files with a high performance baseline.
* Enabled subtitles so text is visible for characters that do not have voice over.
* Disabled autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.
=== Configure The Creation Kit ===
The ''Creation Kit'' is a valuable tool for ''Skyrim'' as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to ''Skyrim'', the ''Creation Kit'' does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.
Start the ''Creation Kit'' through the ''Steam'' context menu.
Once the ''Creation Kit'' is loaded, exit the program.
Navigate to the ''Skyrim'' folder (where ''CreationKit.exe'' is located) and open ''SkyrimEditor.ini''.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after ''Update.bsa'' add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after ''Update.bsa'' add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.
These settings will remain set for each subsequent run. These settings have accomplished the following:
* Setup the ini files for multiple master loads and to properly load DLC content.
==== Extract Dialogue Views and Script Source ====
With the latest ''Creation Kit'' version, ''Skyrim'' dialogue views and script sources are no longer extracted in the games data folder by default. To fix this, perform the following:
Open ''Scripts.rar'' found in the ''Skyrim/Data'' folder and extract all files in place.
==== Papyrus Compiler Fix For 64-bit Systems ====
The following fix is only required for user with a 64-bit operating system. The ''PapyrusCompiler.exe'' used by the ''Creation Kit'' is compiled as an "AnyCPU" executable which means that it can be run in both 64-bit and 32 bit modes depending on the users OS. However, ''Mod Organizer'' is exclusively written in 32-bit and cannot hook into 64-bit applications. Due to this, compiling ''Papyrus'' scripts in the ''Creation Kit'' will fail. Fortunately, there is a workaround to force the compiler to always run in 32-bit mode.
Download this [http://www.nexusmods.com/skyrim/mods/65578 tool] and place it in the ''Skyrim/Papyrus Compiler'' folder.
Run the executable and click [Start].
<br>
{{Notice Small|text=A backup of the original file will be created with a .bak extension for easy restoration of the vanilla file if desired.}}
=== Configure Mod Organizer ===
With ''Skyrim'' and the ''Creation Kit'' properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.
Start ''Mod Organizer''.
If this is the first run, ''Mod Organizer'' will prompt to select which game to manage, select ''Skyrim''.
''Mod Organizer'' will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the ''Mod Organizer'' window.
{{Notice Small|text=''Mod Organizer'' has created a local copy of the current ''Skyrim.ini'' and ''SkyrimPrefs.ini'' to be used when running this profile. Throughout the guide, these copies will be modified with the various changes leaving the default ini files untouched.}}
Now, final preparations must be made to use our mod manager and other tools to their fullest extent.
Click the [Settings] button at the top of the main ''Mod Organizer'' window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Basic Diagnosis Plugin" in the left pane.
In the right pane, double click on the value to the right of "check_modorder" and select "false".
Select "BSA Extractor" in the left pane.
In the right pane, double click the value to the right of "enabled" and select "true".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.52.2, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main ''Mod Organizer'' window. The icon looks like a pair of cogs.
If all [[#Prerequisites|prerequisites]] were installed correctly, some software such as ''SKSE'', ''Skyrim'', and the ''Creation Kit'' should appear already configured in the list. To configure the remaining tools, perform the following:
In the "Title" text box type "LOOT".
In the "Binary" text box type ''<LOOT Path>\LOOT.exe'' or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. LOOT should appear in the list.
Repeat this process for both TES5Edit and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].
{{Notice Small|text=The game and related tool programs must be run through ''Mod Organizer'' which allows them to see the virtual data folder. Desktop shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.}}
By default the install and plugin load order in ''Mod Organizer'' is slightly scrambled. To fix the install order, perform the following steps:
In the left pane of ''Mod Organizer'' drag and drop the "Non-MO" category mods that represent the DLCs to the following order:
* Dawnguard
* HearthFires
* Dragonborn
* HRDLC1
* HRDLC2
* HRDLC3
The plugin order can be fixed by running LOOT to do a quick sort. Perform the following steps:
Select "LOOT" from the drop-down above the right pane of the ''Mod Organizer'' window.
Click the [Run] push button.
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of ''LOOT''. Click the [Apply] button to apply the load order.
Click the [X] on the title bar to close ''LOOT''.
This process loads LOOT through the ''Mod Organizer'' interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. Note in the ''Mod Organizer'' window the load order has been corrected to match the output from LOOT. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:
Check the box next to the DLC ESMs but leave the HRDLC ESPs unchecked in the "Plugins" tab of the ''Mod Organizer'' right pane.
This has enabled the ''Dawnguard'', ''Hearthfires'', and ''Dragonborn'' DLCs for use in the game. The ''High Resolution'' DLC is not currently enabled. A powerful feature of MO is that it can load and manage BSA files without their corresponding ESP files by use of the "Archives" tab in the right pane. To enable the HRDLC without their corresponding ESPs active, perform the following:
Open the "Archives" tab in the right pane of ''Mod Organizer''.
Verify the box adjacent to "Have MO manage archives" is checked.
Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked.
{{Notice Small|text=Note that the ''High Resolution'' DLC ESPs are dummies and are only there to load their associated BSA files. If a dummy ESP is enabled by ''Mod Organizer'' a broom icon is posted next to the ESP file in the "Plugins" tab. Using this method, we have bypassed the need for those dummy ESPs and saved 3 slots. The maximum number of plugins that can be loaded by ''Skyrim'' is 256 including the base ''Skyrim.esm''.}}
=== Create The Skyrim Revisited Profile ===
Now that an established clean "Vanilla Skyrim" profile has been created an unmodified ''Skyrim'' may be run at any time with the click of a button. However, the goal of the guide is to mod ''Skyrim'' and so a new profile must be established to contain "Skyrim Revisited" and its collection of ini tweaks and mods. Perform the following:
Click the [Configure Profiles] icon at the top of the main ''Mod Organizer'' window. The icon looks like an id card.
Select "Vanilla Skyrim" then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].
During the above process, ''Mod Organizer'' created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisited". In the [[#Prerequisites|''Prerequisites'']] section, ''SKSE'' was installed without the required script files. This preserved a pristine vanilla ''Skyrim/Data'' folder but ''SKSE'' will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to ''Mod Organizer''. Perform the following steps:
Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...".
Navigate to the downloaded ''SKSE'' archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation.
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the ''Scripts'' folder should be visible and checked.
Click [OK].
The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that ''Mod Organizer'' does not have a version number or category set for this mod. To resolve this, perform the following:
Right-click the mod and select "Information...". (Alternatively, double click the mod name.)
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1.
This has set the proper version number and category for this mod. The color of the text also indicates that ''SKSE'' is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the ''Skyrim/Data'' folder. Note the ''meta.ini'' file is shown which ''Mod Organizer'' uses to store all the related data for the mod and it will not be visible to the game when executed.
{{Notice Small|text=Any mods downloaded directly into ''Mod Organizer'' from the Nexus will have one or more of the data fields automatically filled based on Nexus server provided information.}}
Click [Close] to save and exit the window.
Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
Check the box adjacent to the mod name.
The files located inside this mod folder will now be visible to any programs executed through ''Mod Organizer'' as if they were placed inside of the ''Skyrim/Data'' folder. Any conflicts are handled by ''Mod Organizer'' in priority order (higher priority overwrites lower priority). Give this a try now:
Select "SKSE" in the drop down above the right pane then click [Run].
This will execute the game through ''Mod Organizer'' using the ''SKSE_Loader.exe''. The ''Mod Organizer'' window will close as ''SKSE'' is automatically configured to do so. At this point, ''SKSE'' is now properly installed with all included script functionality.
Exit the game.
With the current setup, ''Mod Organizer'' may swap between an ''SKSE''-only enabled profile "Skyrim Revisited" and a non-''SKSE'' enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the drop-down above the right pane. Alternatively, the game may be run directly through ''Steam'' as the vanilla data files are not changed.
=== Clean The Bethesda ESMs ===
With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, ''TES5Edit'' will be used to clean ITMs and UDRs from ''Bethesda'' 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in ''Skyrim''. Perform the following:
Start ''Mod Organizer''.
Select "TES5Edit" from the drop down above the right pane and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to ''Update.esm'' and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click ''Update.esm'' and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click ''Update.esm'' and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click ''Update.esm'' and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close ''TES5Edit''.
Verify the box adjacent to ''Update.esm'' is checked and also that "Backup Plugins" is checked then click [OK].
''Update.esm'' has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base ''Skyrim.esm'' file have been fixed.<br>
'''Repeat the process above for all of the DLC ESMs in order selecting only one at a time.''' Do '''NOT''' attempt to clean ''Skyrim.esm'' itself. ''Dawnguard.esm'' must also be cleaned twice to remove all duplicate records.<br><br>
Normally, when a file is cleaned through ''TES5Edit'' using ''Mod Organizer'' it is automatically moved back to it's original mod folder and any generated files are moved to ''<Mod Organizer Path>/overwrite''. In the case of the base ''Bethesda'' ESM files there is no source mod and so post cleaning the cleaned ESMs are left in the ''Skyrim/Data'' folder while the backups are moved to the overwrite folder. The cleaned files should be moved to their own mod folder to preserve a clean ''Skyrim/Data'' folder and the backups restored from the TES5Edit Backup folder in overwrite.
To resolve this problem, perform the following:
Close ''Mod Organizer''.
Navigate to ''Skyrim/Data'' and move the newly cleaned ''Bethesda'' ESM files to ''<Mod Organizer Path>/Mods/Cleaned Vanilla ESMs''.
Navigate to ''<Mod Organizer Path>/overwrite/TES5Edit Backups'' and move all of the backup files to the ''Skyrim/Data'' folder.
Rename the ''.backup*'' files to their original name such as ''Update.esm'', ''Dawnguard.esm'' and so on.
Remove the ''TES5Edit Backups'' folder from ''<Mod Organizer Path>/overwrite''.
This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When ''Mod Organizer'' is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for ''Mod Organizer'' to use them.
Start ''Mod Organizer''.
Verify ''Skyrim Revisited'' is the currently selected profile.
Drag the newly created mod "Cleaned Vanilla ESMs" between the "HighResTexturePack03" and "Skyrim Script Extender" mods in the left pane and activate it by checking the box.
To recap the current set up:
*Running ''Skyrim'' through ''Steam'' results in a completely vanilla experience.
*Running the "Vanilla Skyrim" profile through ''Mod Organizer'' with "Skyrim" selected in the drop-down results in a completely vanilla experience.
*Running the "Skyrim Revisited" profile through ''Mod Organizer'' with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
=== Optimizing The Bethesda Textures ===
{{Notice Small|text=Important! Make sure ''DDSOpt'' is configured per the [[#Prerequisites|''Prerequisites'']] section before following these steps.}}
''DDSopt'' performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in ''Skyrim'', and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.<br><br>
Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.<br><br>
In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).<br><br>
To obtain optimized vanilla textures, either perform the steps and use the batch files located [http://wiki.step-project.com/Guide:DDSopt/Skyrim here] or, alternatively, perform the following steps:
Download ''High Definition Base Game Textures for Everyone (Part 1_2).7z'' and ''High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z'' from [http://www.nexusmods.com/skyrim/mods/57353 here].
Install ''High Definition Base Game Textures for Everyone (Part 1_2).7z'' in ''Mod Organizer''.
Extract the three 7z files from ''High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z'' to a temporary directory.
Install the extracted ''Dawnguard.7z'', ''Hearthfires.7z'', and ''Dragonborn.7z'' in ''Mod Organizer''.
Once either process is completed, perform the following:
Start ''Mod Organizer''.
Check the box adjacent to all of the newly created folders in the left pane mod list to activate them.
Drag and drop the mods into the order specified below based on the method used to install:
For DDSOpt Method:
    * Unmanaged: Dawnguard
    * Unmanaged: Hearthfire
    * Unmanaged: Dragonborn
    * STD
    * Unmanaged: HighResTexturePack01
    * HRDLC1 Optimized
    * Unmanaged: HighResTexturePack02
    * HRDLC2 Optimized
    * Unmanaged: HighResTexturePack03
    * HRDLC3 Optimized
    * Cleaned Vanilla ESMs
    * Skyrim Script Extender
For Optimized Vanilla Textures Mod:
    * Optimized Vanilla Textures - HD
    * Unmanaged: Dawnguard
    * Optimized Dawnguard Textures - HD
    * Unmanaged: Hearthfire
    * Optimized Hearthfire Textures - HD
    * Unmanaged: Dragonborn
    * Optimized Dragonborn Textures - HD
    * Unmanaged: HighResTexturePack01 ('''Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod''')
    * Unmanaged: HighResTexturePack02 ('''Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod''')
    * Unmanaged: HighResTexturePack03 ('''Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod''')
    * Cleaned Vanilla ESMs
    * Skyrim Script Extender
Close ''Mod Organizer''.
This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations!
{{Notice Small|text=If on an SSD and drive space is a concern, deleting ''HighResTexturePack01.bsa/.esp'', ''HighResTexturePack02.bsa/esp'', and ''HighResTexturePack03.bsa/.esp'' will not negatively affect the game unless running fully vanilla. To reacquire them at any time use the [Verify integrity of game cache] function from the ''Steam'' library options. This will remove the Unmanaged: HighResTexturePack entries in ''Mod Organizer''.}}
=== ENB Series Graphics Modification ===
[http://enbdev.com/index_en.html ENB Series] Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim.
Effects added by the tool include:
*Screen Space Ambient Occlusion (SSAO)
*Screen Space Indirect Lighting (SSIL)
*Depth Of Field (DOF)
*Anti-Aliasing
*Lense FX
*Bloom
*High Dynamic Range (HDR)
*Tone Mapping
*Sharpening
*Vignette
*Sun Rays
*Detailed Shadows
*Reflection
*Memory Reduction and more.
These effects are injected into ''Skyrim'' by means of a modified ''d3d9.dll'' or alternatively through an injector program supplied in the archive and are controlled by an ''enbseries.ini'', ''enblocal.ini'', and a series of ''.fx'' files containing shader code.
For the purposes of the guide, the ''d3d9.dll'' method will be used. Download the 0.292 version from [http://enbdev.com/download_mod_tesskyrim.htm here]. To install, perform the following:
Open ''enbseries_skyrim_vXXX.zip'' using 7-zip and extract the ''d3d9.dll'', ''enbhost.exe'', and ''enblocal.ini'' files to a temporary folder. For reference, this will be called ENBTemp.
Open ''ENB Manager and Changer''. *Note: Do NOT run this through Mod Organizer.*
In the "ENB Version" pane, click [Add]. Navigate to ''ENBTemp'' and select the ''d3d9.dll'' and ''enbhost.exe'' files, then click [Add].
In the resulting text box type the version number to indicate downloaded version then click [OK].
Verify that the version installed is selected in the drop down box.
Delete the ''d3d9.dll'' and ''enbhost.exe'' files from ''ENBTemp'' as they are now saved in ''ENB Manager and Changer''.
Installing the ''d3d9.dll'' and ''enbhost.exe'' files is the first step to enabling an ENB. The next step is to tailor an ''enblocal.ini'' for the users system. Recommended starter settings are provided below:
Open ''ENBTemp/enblocal.ini'' and modify the following:
  Under [PERFORMANCE], set EnableOcclusionCulling=false. This can cause flickering on the world map if enabled.
  Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card.
  Under [MEMORY], set ReservedMemorySizeMb=X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the users system. If stuttering is experienced when turning 360 degrees in game, increase this value.
  Under [MEMORY], set VideoMemorySizeMb=X. Where X = the value found doing [http://wiki.step-project.com/Guide:ENBlocal_INI/Memory#VideoMemorySizeMb this] calculation.
  Under [ENGINE], set EnableVSync=true. This will prevent screen tearing.
  Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss.
  Under [ANTIALIASING], set EnableSubPixelAA=true. This will increase picture quality with almost no performance loss.
  Under [Fix], set FixParallaxTerrain=true. This will enable ENB to use alpha channels to enable parallax effects on terrain.
This system tailored ''enblocal.ini'' should be used with any ENB graphical preset to be installed. Keep this file in a safe place. The last step to installing ENB is to select a preset and install it. This is the meat of the graphical experience and will determine what is seen on screen as far as colors, effects, etc. The currently recommended preset is presented below:
==== [http://www.nexusmods.com/skyrim/mods/36067 Vividian ENB] ====
'''Author:''' Mangaclub and Benhat<br>
'''Version:''' 7.35<br>
'''Special Installation:''' Vividian ENB has a built in installer that will generate a directory containing the preset files to be added to ''ENB Manager and Changer''. Due to this, only a partial installation will occur here. The remainder will be done during mod installation. Perform the following:
Open ''ENB Manager and Changer''. *Note: Do NOT run this through Mod Organizer.*
In the "Configs" pane, click [New]. In the resulting text pane type "Vividian ENB 7.35" then click [OK].
On the "Files" pane, click [Add]. Navigate to the system tailored ''enblocal.ini'' created in the [[#ENB_Series_Graphics_Modification|previous section]] and click [Add].
Adjacent to the "Skyrim Directory" label, click the [..] and navigate to the base ''Skyrim'' folder (where TESV.exe is located) then click [Set].
ENB Series with the starting steps of the Vividian ENB preset is now configured in ''ENB Manager and Changer'' but not activated. The last steps of this process will be covered as a part of mod installation.
=== Initial INI Tweaks ===
The following INI tweaks aim to increase gameplay and visuals in ''Skyrim'' by tweaking the game engine to provide a better than vanilla experience.
==== SKSE.ini ====
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click ''Skyrim Script Extender'' in the ''Mod Organizer'' mod list.
Select "Open In Explorer".
Create and enter a folder named ''SKSE''.
Create and open a text file named ''SKSE.ini''.
Once this file is open to be edited, paste in the following:
<blockquote>
  [General]<br>
  ClearInvalidRegistrations=1<br><br>
  [Memory]<br>
  DefaultHeapInitialAllocMB=768<br>
  ScrapHeapSizeMB=256
</blockquote>
This enables self-healing of rogue updating scripts in saves and the new memory patch.
Save and close ''SKSE.ini'' then exit explorer.
==== Skyrim.ini ====
''Skyrim.ini'' controls half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open ''Mod Organizer''.
Click [Tools]>[Edit Ini] at the top of the window.
Verify ''skyrim.ini'' is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
===== Arrow and Bolt Aiming Tweak =====
This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).
<blockquote>
[Combat]<br>
f1PArrowTiltUpAngle=0.7<br>
f3PArrowTiltUpAngle=0.7<br>
f1PBoltTiltUpAngle=0.7<br>
f3PBoltTiltUpAngle=0.7
</blockquote>
===== Disable Bethesda Splash Video Tweak =====
This tweak will allow loading directly into the main menu without the annoying Bethesda splash screen video.
<blockquote>
[General]<br>
sIntroSequence=
</blockquote>
===== Field of View (FOV) Tweak =====
This tweak increases the horizontal area visible on the screen. Adjust the angle as desired, recommended setting is below.
<blockquote>
[Display]<br>
fDefault1stPersonFOV=85.0<br>
fDefaultWorldFOV=85.0
</blockquote>
===== Light Pop-In Tweak =====
This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.
<blockquote>
[General]<br>
fFlickeringLightDistance=8192
</blockquote>
===== Papyrus Load Time Tweak =====
This tweak allows more time for Papyrus scripts to execute when loading a new area. This minimizes errors caused by scripts not finishing before the allotted time has expired.
<blockquote>
[Papyrus]<br>
fPostLoadUpdateTimeMS=2000.0
</blockquote>
===== Shadow Flicker Tweak =====
This tweak fixes the shadow flickering caused by updating sun shadows.
<blockquote>
[Display]<br>
fSunShadowUpdateTime=0<br>
fSunUpdateThreshold=2.0
</blockquote>
==== SkyrimPrefs.ini ====
''SkyrimPrefs.ini'' controls the other half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open ''Mod Organizer''.
Click [Tools]>[Edit Ini] at the top of the window.
Select ''skyrimprefs.ini'' is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
===== Fade Distance Tweak =====
This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.
<blockquote>
[Display]<br>
fShadowLODStartFade=400.0000<br>
<br>
[Grass]<br>
fGrassStartFadeDistance=18000
</blockquote>
===== Floating Point Rendering Tweak =====
This tweak allows ''Skyrim'' to use floating point rendering, enabling better light rendering. This is required for ''ENB Series Graphics Modification'' to function.
<blockquote>
[Display]<br>
bFloatPointRenderTarget=1<br>
</blockquote>
===== Mouse Acceleration Tweak =====
This tweak disables mouse acceleration.
<blockquote>
[Controls]<br>
bMouseAcceleration=0
</blockquote>
===== Shadow Map Resolution Tweak =====
This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large.
<blockquote>
[Display]<br>
iShadowMapResolution=2048<br>
</blockquote>
===== Shadows Tweaks =====
This tweak allows ground self shadowing and shadows on trees.
<blockquote>
[Display]<br>
bDrawLandShadows=1<br>
bTreesReceiveShadows=1<br>
</blockquote>
== The Dovahkiin Comes ==
:: ''Dragonborn, huh? Was it your ma or your pa that was the dragon?'' --Hadvar
With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of their journey. In the [[#The First Steps|previous section]] a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:
* Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation such as the unofficial patches in the next section will be clearly marked.
* The recommended option/texture size will be specified next to the version number.
* If installing optional files for a mod, it should be installed as a separate mod in ''Mod Organizer'' rather than merged into the main mod.
* If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
* Run ''LOOT'' after each mod with an ESM or ESP file to ensure the load order is correct.
* If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
* Backup a copy of the original mod archives in case a mod is ever taken down from the Nexus.
* ''DDSOpt'' recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)
{{Notice Small|text=Critically Important! The first time a mod is installed that contains .bsa file ''Mod Organizer'' will prompt to extract it. Respond [Yes] and check the box labeled "Remember Selection" to prevent future prompts. If the prompt is needed again in the future simply click "Reset Dialogs" in ''Mod Organizer''s settings menu.}}
=== Unofficial Patches ===
The unofficial patch project is a comprehensive bug fixing mod for ''The Elder Scrolls V: Skyrim'', the goal of which is to eventually fix every bug with ''Skyrim'' and its DLCs not officially resolved by the developers to the limits of the ''Creation Kit'' and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:
* Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
* Created by the authors of the Unofficial Oblivion Patch.
* No unsafe changes (such as deletions of stock objects).
* Designed to be compatible with as many other mods as possible.
* Beta-tested with over fifteen thousand downloads.
The unofficial patches are flagged as "False ESMs". This means that the extension of the files is ESP but they are flagged in the header as ESM files to overcome ''Skyrim'' engine limitations. Unfortunately, some mod authors have not adopted using the unofficial patches as a base for their mod changes and thus some mods may overwrite records that contain fixes in them. Resolution of these conflicts using ''TES5Edit'' will be covered after mod installation has completed.
===== [http://www.nexusmods.com/skyrim/mods/71214 Unofficial Skyrim Legendary Edition Patch] =====
'''Author:''' Unofficial Patch Project Team<br>
'''Version:''' 3.0.2b<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Docs'' folder
* ''Unofficial Skyrim Legendary Edition Patch.bsl''
===== [http://www.nexusmods.com/skyrim/mods/31255 Unofficial High Resolution Patch] =====
'''Author:''' Unofficial Patch Project Team<br>
'''Version:''' 1.2.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Docs'' folder
* ''Unofficial High Resolution Patch.esp'' ('''Dummy ESP''')
* ''Unofficial High Resolution Patch.bsl''
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch
=== Resource Mods ===
This section is dedicated to mods that are used only as base resources for other mods.
===== [http://www.nexusmods.com/skyrim/mods/52269 EatingSleepingDrinking] =====
'''Author:''' gekkou1992<br>
'''Version:''' N/A (Animations Package Optional)<br>
'''Mod Notes:''' This mod contains an animation package that can be used by ''Bathing in Skyrim''.<br>
'''Mod Dependencies(As Configured):'''
* [[#Bathing_in_Skyrim|Bathing in Skyrim]]
===== [http://www.nexusmods.com/skyrim/mods/48265 FileAccess Interface for Skyrim Script - FISS] =====
'''Author:''' Lord Conti<br>
'''Version:''' 1.21<br>
'''Mod Notes:''' FISS is an easy to use interface to save and reload in-game variables to/from file. Many mods use this resource as a way to save and reload MCM settings.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
===== [http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil - Modders Scripting Utility Functions] =====
'''Author:''' exiledviper and meh321<br>
'''Version:''' 3.2<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Readme - PapyrusUtil.txt''
'''Mod Notes:''' SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
=== Other Fixes ===
===== [http://www.nexusmods.com/skyrim/mods/10753 Auto Unequip Ammo] =====
'''Author:''' Alek<br>
'''Version:''' 5.0<br>
'''Mod Notes:''' This mod will activate when weapon is equipped or unequipped and deal with the ammo respectively. Goal is not to have ammo equipped unless you're using ranged weapons. If enabled, equip sets are created automatically when ammo is manually equipped to be used with currently equipped ranged weapon. Mod is basically learning which ammo is preferred to be used with each weapon so less manual ammo swapping is needed each time a different bow or crossbow is used. Up to 50 equip sets can exist at one time and if limit is breached the list with cycle itself by replacing the oldest entry with newest one. Equip sets can be manually cleared at any time.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/52717 Enchantment Reload Fix] =====
'''Author:''' egocarib<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' There is a game engine bug that causes weapon enchantments to drain more charges after the player saves and reload the game. The price of enchanted weapons also jumps significantly higher. These problems become worse as enchanting skill increases. Once the player character has reached a high level and begins placing more than one enchantment on a weapon, the charges can drain extremely quickly after game reload. This mod fixes those issues.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
===== [http://www.nexusmods.com/skyrim/mods/54274 Dragon Stalking Fix] =====
'''Author:''' Sevencardz<br>
'''Version:''' 1.2<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Introduction
|{{Fieldset
|Click next to proceed with installation.
|bullet=yes|Install Dragon Stalking Fix}}
|button=yes}} {{FomodPage
|Installation Method
|{{Fieldset
|Choose an installation method.
|bullet=yes|Loose Files Only (Advanced)}}
|button=yes}} {{FomodPage
|Mod Edition
|{{Fieldset
|Choose an edition of the mod to install.
|bullet=yes|Loose files for Dragonborn}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod fixes the vanilla issue of dragon corpses sometimes randomly spawning near the player when changing cells post absorption.
===== [http://www.nexusmods.com/skyrim/mods/11609 Follower Trap Safety] =====
'''Author:''' Alek<br>
'''Version:''' 1.3<br>
'''Mod Notes:''' This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger traps. Unfortunately, the game AI does not allow followers to avoid traps.
===== [http://www.nexusmods.com/skyrim/mods/20861 Horns are Forever] =====
'''Author:''' Chilean Wolf<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''hornsareforever.esp''
'''Mod Notes:''' Horns on Argonians will always show, except on headgear that covers the entire head.
===== [http://www.nexusmods.com/skyrim/mods/33393 Point the Way] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.0.8<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Point The Way.bsl''
* ''Point The Way.txt''
'''Mod Notes:''' This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of possible travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.
===== [http://www.nexusmods.com/skyrim/mods/57859 Skyrim - Enhanced Camera] =====
'''Author:''' LogicDragon<br>
'''Version:''' 1.3a<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''SKSE_EnhancedCamera_readme.txt''
'''Mod Notes:''' This is a skse plugin that enables a visible body when in first person using a hybrid mode (vanilla 1st person arms with 3rd person body). Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
===== [http://www.nexusmods.com/skyrim/mods/32505 Skyrim Project Optimization] =====
'''Author:''' rgabriel15<br>
'''Version:''' 1.6 (Full Version)<br>
'''BAIN Installer:'''<br>
Main File
* Data
'''Mod Notes:''' This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.
===== [http://www.nexusmods.com/skyrim/mods/14559 Smart Souls] =====
'''Author:''' ShadeMe<br>
'''Version:''' 9.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Smart Souls_readme.rtf''
'''Mod Notes:''' This mod knocks some sense into the souls of the various denizens of Skyrim, keeping them from entering soul gems that aren't of the same level/quality as they are. Also displays the quality of the soul being captured. And prevents black soul gems from providing refuge to white souls.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
===== [http://www.nexusmods.com/skyrim/mods/54485 Wiseman303s Critter Fixes] =====
'''Author:''' wiseman303<br>
'''Version:''' 1.06<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Introduction
|{{Fieldset
|Introduction
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Install
|{{Fieldset
|Options
|bullet=yes|Monarch Wing Fix;Pondfish and Salmon Replacer}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' In ''Skyrim'' walking into a butterfly or similar critter will stop you like hitting a solid wall. The Unofficial Patch Project Team fixed that problem in the Unofficial Skyrim patches, but the way they fixed it made the critters immune to projectiles. This mod redoes the collision data in the .nif files so now the player can pass through the critters while still allowing them to be hit by projectiles and melee attacks. The same edits were also made to the fish meshes, so the player no longer get shoved around by pond fish or salmon while swimming or wading but can still do some bow or fireball fishing if the mood strikes. The dead fish even bob to the surface for easy collecting. This mod also fixes the backwards wings on monarch butterflies by flipping the mesh data instead of using a custom transparent texture so it does not have transparency issues with the butterfly in a jar.<br>
'''Mod Dependencies(As Configured):'''
* [[#Pondfish_and_Salmon_Replacer|Pondfish and Salmon Replacer]]
=== User Interface ===
==== General User Interface Improvement ====
===== [http://www.nexusmods.com/skyrim/mods/3863 SkyUI] =====
'''Author:''' The SkyUI Team<br>
'''Version:''' 5.1<br>
'''Mod Notes:''' This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
===== [http://www.nexusmods.com/skyrim/mods/61605 Blocksteal Redux] =====
'''Author:''' towawot<br>
'''Version:''' 1.5<br>
'''Optionals:''' All vannila miscItem basket text by White Shadow<br>
'''Special Installlation:''' For the optional file, create directory ''SKSE/Plugins'' and move ''PreventsAccidentPickUp.basket'' into it during installation.<br>
'''Mod Notes:''' This mod prevents accidental pick up of items marked as stealing. Additionally, other items can be configured to not be picked up on activation such as plates, silverware, etc.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/57873 Extended UI] =====
'''Author:''' MrJack<br>
'''Version:''' 1.2.0d<br>
'''Special Installlation:''' Do not install the following file(s) and/or folder(s):
* ''Readme - Extended UI.txt''
'''Mod Notes:''' This mod attempts to fix parts of the user interface. The intent is for it to be a complementary mod to ''SkyUI'' rather than to replace it.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/62238 Skyrim Skill Interface Retexture] =====
'''Author:''' Arndas<br>
'''Version:''' 2.0<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Introduction
|{{Fieldset
|Introduction
|checkmark=yes|Please Read}}
|button=yes}} {{FomodPage
|Background
|{{Fieldset
|Mesh Fixes
|checkmark=yes|Mesh Fixes}}{{Fieldset
|Background
|bullet=yes|Background - Irradiant Stars - HDR Nebula}}
|button=yes}} {{FomodPage
|Perk Lines
|{{Fieldset
|Perk Lines
|bullet=yes|Perk Lines - Option 3}}
|button=yes}} {{FomodPage
|Perk Line Colours
|{{Fieldset
|Perk Line Colours
|bullet=yes|Perk Line Colour - Yellow}}
|button=yes}} {{FomodPage
|Constellations
|{{Fieldset
|Constellations
|bullet=yes|Constellations - Option 2 + Dawnguard}}
|button=yes}} {{FomodPage
|Perk Stars
|{{Fieldset
|Perk Stars
|bullet=yes|Perk Stars - Option 2}}
|button=yes}} {{FomodPage
|Dawnguard
|{{Fieldset
|Dawnguard HD Moon
|checkmark=yes|HD Werewolf Moon}}{{Fieldset
|More Background Stars
|checkmark=yes|More Stars for DAWNGUARD Perk Trees}}
|button=yes}} {{FomodPage
|Thanks
|{{Fieldset
|Thanks
|checkmark=yes|Thank You}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod retextures the skill interface used when leveling up and selecting perks.
==== Heads Up Display ====
===== [http://www.nexusmods.com/skyrim/mods/44091 A Matter of Time - A HUD clock widget] =====
'''Author:''' SkyAmigo<br>
'''Version:''' 2.0.7<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''fomod'' folder
* ''AMatterOfTime_Readme.txt''
'''Mod Notes:''' The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/28170 Better Messagebox Controls] =====
'''Author:''' ecirbaf<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' This mod lets the player navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A,D and E but it should work if these keys have been remapped). Also fixes the click area of buttons so they are easier to click.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
===== [http://www.nexusmods.com/skyrim/mods/3222 Immersive HUD] =====
'''Author:''' Gopher<br>
'''Version:''' 3.0.03<br>
'''Mod Notes:''' This mod increases immersion by hiding non-essential HUD elements until needed.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/51087 iWASM - Immersive Wait And Sleep Menu] =====
'''Author:''' DarkWolfModding<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod provides a more immersive and cleaner way to wait and sleep.
===== [http://www.nexusmods.com/skyrim/mods/95 Main Font Replacement] =====
'''Author:''' Valistar<br>
'''Version:''' 2.0 (Centaur Font)<br>
'''Mod Notes:''' This mod fixes the ugly modern font that does not befit a fantasy game.
===== [http://www.nexusmods.com/skyrim/mods/51956 moreHUD] =====
'''Author:''' Ahzaab<br>
'''Version:''' 2.1.3<br>
'''Mod Notes:''' This mod displays information about an object that the player is targeting such as alchemy effects, weight, and complete armor/weapon stats without having to pick them up.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/33916 No Poison Dialogues] =====
'''Author:''' Mardoxx<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' Removes the annoying dialog to confirm weapon poisoning.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
===== [http://www.nexusmods.com/skyrim/mods/2317 Smaller Cursor] =====
'''Author:''' Lywald<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod shrinks the cursor so the player can actually see what they are clicking on.
==== Character Creation ====
===== [http://www.nexusmods.com/skyrim/mods/29624 Race Menu] =====
'''Author:''' Expired<br>
'''Version:''' 3.4.5<br>
'''Optionals:''' Overlays Plugin v2-5-0<br>
'''Mod Notes:''' This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
==== Dialogue and Follower Control ====
===== [http://www.nexusmods.com/skyrim/mods/27371 Better Dialogue Controls] =====
'''Author:''' ecirbaf<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically between the keyboard and mouse.
===== [http://www.nexusmods.com/skyrim/mods/12933 Extensible Follower Framework] =====
'''Author:''' Expired<br>
'''Version:''' 4.0.2<br>
'''Special Installation:''' After installation, install [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/Extensible%20Follower%20Framework/EFF%20Inventory%20Autosort%20Disable.7z this] replacement script to disable automatic inventory sorting for followers. This improves compatibility with other mods that place items in follower inventory.<br>
'''Mod Notes:''' This mod expands and improves the follower system and interface.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/30533 Face To Face Conversation] =====
'''Author:''' towawot<br>
'''Version:''' 3.2<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''towConversation.bsl''
'''Mod Notes:''' This mod changes conversations so that it will zoom in on the character to whom the player is speaking with, similar to ''The Elder Scrolls IV: Oblivion''.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
==== World Map ====
===== [http://www.nexusmods.com/skyrim/mods/14976 Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn] =====
'''Author:''' Kronixx<br>
'''Version:''' 1.7<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Page 1
|{{Fieldset
|1.. Core
|bullet=yes|Atlas Legendary}}
|button=yes}} {{FomodPage
|Page 2
|{{Fieldset
|2.. Optional World Maps
|bullet=yes|Modified SkyUI}}{{Fieldset
|3.. Optional Support Files
|bullet=yes|Compass Tweaks}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' SkyUI<br>
'''Mod Notes:''' Exploration is a huge part of ''Skyrim'' and there are many locations that can be hard to find and easy to lose or miss. These mods help by adding map markers to hundreds of locations.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
=== The World Of Skyrim ===
==== Dynamic LOD ====
===== [http://www.nexusmods.com/skyrim/mods/62698 TES5LODGen] =====
'''Author:''' Ehamloptiran, Sheson, and the TES5Edit Team<br>
'''Version:''' 1.0 (Vanilla Skyrim LOD Billboards)<br>
'''Mod Notes:''' This mod is a tool used to create LODs for objects and trees. It is included with TES5Edit, therefore the tool itself does not need to be downloaded here - only the vanilla tree billboards.<br>
'''Mod Dependencies(As Configured):'''
* [[#Dynamic_Distant_Objects_LOD_-_DynDOLOD|Dynamic Distant Objects LOD - DynDOLOD]]
===== [http://www.nexusmods.com/skyrim/mods/59721 Dynamic Distant Objects LOD - DynDOLOD] =====
'''Author:''' Sheson<br>
'''Version:''' 1.47<br>
'''Special Installation:''' Install the contents of the ''Data'' folder as normal in ''Mod Organizer''. The contents of ''TES5Edit'' folder in the archive should be extracted to the ''Edit Scripts'' folder where ''TES5Edit'' is installed.<br>
'''Mod Notes:''' This mod is a set of tools based on ''TES5Edit'' and ''TES5LODGen'' to dynamically create a mod based on a load order which adds distant LOD for objects to ''Skyrim''.<br>
'''Mod Dependencies(As Configured):'''
* [[#PapyrusUtil_-_Modders_Scripting_Utility_Functions|PapyrusUtil]]
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
* [[#TES5LODGen|TES5LODGen]]
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''DynDOLOD.esp'' - Enable Global Priority and set it to 992000
{{Notice Small|text=This mod is not completely installed until the ''TES5Edit'' script is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}}
===== [http://www.nexusmods.com/skyrim/mods/62698 TES5LODGen] =====
'''Author:''' Ehamloptiran, Sheson, and the TES5Edit Team<br>
'''Version:''' 1.0 (Vurt SFO 2.3 LOD Billboards Optional)<br>
'''Mod Notes:''' This mod is installed a second time to provide tree billboards for ''Skyrim Flora Overhaul''.<br>
'''Overrides:''' Dynamic Distant Objects LOD - DynDOLOD, TES5LODGen<br>
'''Mod Dependencies(As Configured):'''
* [[#Dynamic_Distant_Objects_LOD_-_DynDOLOD|Dynamic Distant Objects LOD - DynDOLOD]]
* [[#Skyrim_Flora_Overhaul|Skyrim Flora Overhaul]]
==== World Expansions ====
This category is for unofficial expansions and quests that create new worldspaces and add to the richness and story of ''Skyrim''.
===== [http://www.nexusmods.com/skyrim/mods/37994 Falskaar] =====
'''Author:''' Alexander J Velicky<br>
'''Version:''' 1.2.1final<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File
* ''Falskaar1.2.1ReadMe.txt''
'''Mod Notes:''' Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.<br><br>
<span style="color:orange">'''DDSOpt Processing Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/DDSOpt_Processing Guide])<br>
* All: 8192x8192 (default)
===== [http://www.nexusmods.com/skyrim/mods/25704 Wyrmstooth] =====
'''Author:''' Jonx0r<br>
'''Version:''' 1.16<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''WyrmstoothReadme.txt''
'''Mod Notes:''' The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes the player across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above and after the player has been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track the player down starting from the Bannered Mare in Whiterun and will deliver an important message. The task seems simple enough; slay a dragon that's stirring up trouble. However, things never go that easily...<br><br>
<span style="color:orange">'''DDSOpt Processing Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/DDSOpt_Processing Guide])<br>
* All: 8192x8192 (default)
==== Modified and Expanded Quests ====
===== [http://www.nexusmods.com/skyrim/mods/9557 Alternate Start - Live Another Life] =====
'''Author:''' Arthmoor<br>
'''Version:''' 3.1.2<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Alternate Start - Live Another Life Dungeon Compatibility.txt''
* ''Alternate Start - Live Another Life Extension Documentation.txt''
* ''Alternate Start - Live Another Life.bsl''
* ''Alternate Start - Live Another Life.txt''
'''Mod Notes:''' Misery and despair have haunted the player all their life. Just when they thought it could not get any worse, they've been arrested and thrown in the dungeons. Their trial was supposed to be weeks ago, only nobody has come for them. It's been so long since seeing daylight they no longer know what month it is anymore. The dungeon is cold, damp, and worse still, they are running out of food. At least there is that leak in the wall for water. It seems as though they have been forgotten, soon to rot away and die. The eight have forsaken them... or have they?<br>
<br>
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead. A wide variety of choices will be available. What is choosen will have a lasting impact, so choose carefully or the gods may forsake them again!
===== [http://www.nexusmods.com/skyrim/mods/47327 Cutting Room Floor] =====
'''Author:''' Arthmoor<br>
'''Version:''' 2.0.1<br>
'''Optionals:''' RSC - CRF Patch<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''Cutting Room Floor.bsl''
* ''Cutting Room Floor.txt''
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town.
===== [http://www.nexusmods.com/skyrim/mods/32695 Even Better Quest Objectives] =====
'''Author:''' Whickus and William Imm<br>
'''Version:''' 1.5.6.1 (Main File + Update + Cutting Room Floor Update)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options for this mod
|{{Fieldset
|Main
|checkmark=yes|Main Plugin}} {{Fieldset
|Optional Files
|checkmark=yes|Dark Brotherhood Forever to Miscellaneous Quests}} {{Fieldset
|Compatible Mods
|checkmark=yes|Alternate Start - Live Another Life by Arthmoor;Cutting Room Floor by Arthmoor;Extensible Follower Framework by Expired;The Paarthurnax Dilemma by Arthmoor}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod enhances the quest descriptions in the vanilla game so that the player has a clear sense of where they are supposed to go and what they are supposed to do besides looking at the quest markers.<br>
'''Mod Dependencies(As Configured):'''
* [[#Alternate_Start_-_Live_Another_Life|Alternate Start - Live Another Life]]
* [[#Cutting_Room_Floor|Cutting Room Floor]]
* [[#Extensible_Follower_Framework|Extensible Follower Framework]]
* [[#The_Paarthurnax_Dilemma|The Paarthurnax Dilemma]]
===== [http://www.nexusmods.com/skyrim/mods/12254 Gildergreen Regrown] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.6<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Gildergreen Regrown.txt''
'''Mod Notes:''' Danica asked for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced the Dovahkiin to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree.
===== [http://www.nexusmods.com/skyrim/mods/46693 Provincial Courier Service] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.5<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Provincial Courier Service.bsl''
* ''Provincial Courier Service.txt''
'''Mod Notes:''' Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries. Thus is born the Provincial Courier Service.
===== [http://www.nexusmods.com/skyrim/mods/26359 The Choice Is Yours] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.6<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
* ''readmes'' folder
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumors and gossip are just that... rumors and gossip. Some are worth investigating further, others are not.
===== [http://www.nexusmods.com/skyrim/mods/70142 The Notice Board] =====
'''Author:''' MannyGT<br>
'''Version:''' 2.11<br>
'''Optionals:''' The Notice Board - Dragonborn Patch<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''notice board - readme.txt''
'''Mod Notes:''' This mod is a radiant quest overhaul and framework. It adds notice boards to each city and town in ''Skyrim'' offering both single time quests and repeatable/randomized (radiant) quests.
===== [http://www.nexusmods.com/skyrim/mods/70273 The Notice Board - Falskaar] =====
'''Author:''' AndrealphusVIII<br>
'''Version:''' 2.5a<br>
'''Mod Notes:''' This mod extends [[#The_Notice_Board|The Notice Board]] by adding a notice board to Amber Creek in ''Falskaar''.
===== [http://www.nexusmods.com/skyrim/mods/18465 The Paarthurnax Dilemma] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.9<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''The Paarthurnax Dilemma.bsl''
* ''The Paarthurnax Dilemma.txt''
'''Mod Notes:''' Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can!
===== [http://www.nexusmods.com/skyrim/mods/14157 Thieves Guild Requirements - No Auto Quest Start] =====
'''Author:''' kryptopyr<br>
'''Version:''' 2.1<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''readmes'' folder
'''Overrides:''' The Choice Is Yours, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' The Thieves Guild is now for thieves only. The player will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider the Dovahkiin a potential recruit for the Guild until actually doing a bit of dirty work. If the player has never stolen anything, the Thieves Guild quest line will never be activated. Additional requirements can also be set that must be met before allowing progress in the Thieves Guild quest line.
===== [http://www.nexusmods.com/skyrim/mods/38151 Timing is Everything] =====
'''Author:''' kryptopyr<br>
'''Version:''' 2.02<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Readmes'' folder
'''Mod Notes:''' The primary function of this mod is to adjust the starting requirements for quests that are only triggered once the player reaches a certain level. Earlier or later, whatever the reasons, it's entirely up to the player. Change the requirements for all 17 included quests, or just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the quest requirements will change until the player decides to change them.
===== [http://www.nexusmods.com/skyrim/mods/69501 Wyrmstooth - Tweaks and Enhancements] =====
'''Author:''' AndrealphusVIII<br>
'''Version:''' 1.5i<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Custom
|{{Fieldset
|Typo Fix
|checkmark=yes|None}} {{Fieldset
|Craftable Wyrmstone and Brimstone Sets
|checkmark=yes|None}} {{Fieldset
|Dragon Lore
|bullet=yes|None}} {{Fieldset
|Follower Tweaks
|checkmark=yes|None}} {{Fieldset
|Landmarks - WIP
|checkmark=yes|None}} {{Fieldset
|Quest Tweaks
|bullet=yes|None}} {{Fieldset
|Alberthor - Realistic Ownership
|checkmark=yes|None}} {{Fieldset
|Radiant Encounter Tweaks - Main Files
|bullet=yes|None}} {{Fieldset
|Notice Board
|bullet=yes|Notice Board}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' For the purposes of this guide, this mod extends [[#The_Notice_Board|The Notice Board]] by adding a notice board to the mining settlement in ''Wyrmstooth''.
==== Weather Systems ====
===== [http://www.nexusmods.com/skyrim/mods/17802 Project Reality - Climates Of Tamriel] =====
'''Author:''' JJC74<br>
'''Version:''' 5.0<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Installation Options
|{{Fieldset
|Main Files
|checkmark=yes|ClimatesOfTamriel}}{{Fieldset
|Dungeons and Caves
|bullet=yes|Default Experience}}{{Fieldset
|Interiors
|bullet=yes|Default Experience}}{{Fieldset
|Optional Vanilla Nights
|bullet=yes|Default Experience}}{{Fieldset
|DLC Patches
|checkmark=yes|ClimatesOfTamriel-Dawnguard-Patch,ClimatesOfTamriel-Dragonborn-Patch}}
|button=yes}} }}
'''Mod Notes:''' This mod completely overhauls the weather systems of ''Skyrim''.
===== [http://www.nexusmods.com/skyrim/mods/38361 Falskaar - Climates of Tamriel Patch] =====
'''Author:''' EmadJo<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' This mod adds the weathers from ''Project Reality - Climates of Tamriel'' to ''Falskaar''.<br>
'''Mod Dependencies(As Configured):'''
* [[#Falskaar|Falskaar]]
* [[#Project_Reality_-_Climates_Of_Tamriel|Project Reality - Climates Of Tamriel]]
===== [http://www.nexusmods.com/skyrim/mods/63478 True Storms - Thunder and Rain Redone] =====
'''Author:''' fadingsignal<br>
'''Version:''' 1.5<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Custom
|{{Fieldset
|True Storms Packages - Select One (required)
|bullet=yes|Vanilla}} {{Fieldset
|Supreme Storms Patches (optional)
|checkmark=yes|None}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' The vanilla game has an annoying problem where upon loading a rainy weather, it will select a single thunder sound from the available group, and continue to play that one sound only until the weather changes. This mod allows true random playback of thunder. This mod improves the 8 vanilla sounds, then adds 20 all-new, intense, high quality thunder sounds to the game, all which will trigger at random and sometimes over top of each other. It's completely unpredictable!
===== [http://www.nexusmods.com/skyrim/mods/72615 True Storms - Climates of Tamriel v5 Patch] =====
'''Author:''' colinswrath<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This is an updated version of the Climates of Tamriel patch for True Storms. It adds True Storms Weather and sound effects to the new weathers added in the most recent version of Climates of Tamriel (v5).
'''Mod Dependencies(As Configured):'''
* [[#Project_Reality_-_Climates_Of_Tamriel|Project Reality - Climates Of Tamriel]]
* [[#True_Storms_-_Thunder_and_Rain_Redone|True Storms - Thunder and Rain Redone]]
==== ENB Related Data Files ====
===== [http://www.nexusmods.com/skyrim/mods/36067 Vividian - Weather - Lighting Enhancement] =====
'''Author:''' Mangaclub and Benhat<br>
'''Version:''' 7.35<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Welcome
|{{Fieldset
|Install Options
|bullet=yes|Custom Install}}
|button=yes}} {{FomodPage
|Vividian ENB
|{{Fieldset
|ENB Mainfiles
|bullet=yes|Vividian ENB Vanilla}}{{Fieldset
|ENB Lighting Options
|bullet=yes|Normal Lighting (No Change)}}{{Fieldset
|ENB Performance Options
|bullet=yes|Default Version}}{{Fieldset
|ENB Sharpening Options
|bullet=yes|Default}}
|button=yes}} {{FomodPage
|Interior Lighting Mods
|{{Fieldset
|ELE Lite 0.95b
|bullet=yes|None}}{{Fieldset
|ELE OLD Fallback
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Optional ENB Files
|{{Fieldset
|ENB Optional Files
|checkmark=yes|None}}{{Fieldset
|Depth of Field Options
|bullet=yes|Depth of Field: Normal (No Change)}}
|button=yes}} {{FomodPage
|Textures and Fixes
|{{Fieldset
|Skyrim Fixes
|checkmark=yes|Dim Torches;Remove Sunglare (required/recommended)}}{{Fieldset
|Compatibility Patches for Third Party Mods
|checkmark=yes|Wearable Lanterns Preset}}{{Fieldset
|Mindflux - Particle Patch (recommended)
|checkmark=yes|Mindflux - Particle Patch and Fixes;Mindflux - Subsurface Scattering Patch}}
|button=yes}} {{FomodPage
|Real Skyrim Snowflakes Install
|{{Fieldset
|Install Snow files
|bullet=yes|No thanks - i dont need this}}
|button=yes}} {{FomodPage
|Weather Patches
|{{Fieldset
|What Weather mods do you use?
|bullet=yes|Vanilla Only}}{{Fieldset
|Do you use Climates of Tamriel?
|bullet=yes|Yes and AOS}}{{Fieldset
|Other Mods
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|IMPORTANT
|{{Fieldset
|Read the description to know what to do!
|checkmark=yes|YES! I have read the description and know now what to do!}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, perform the following steps to finish installing ENB and the Vividian ENB preset using ''ENB Manager and Changer'':
Open ''ENB Manager and Changer''. *Note: Do NOT run this through Mod Organizer.*
On the "Files" pane, click [Add].
Navigate to ''<Mod Organizer Path>/mods/Vividian - Weather - Lighting Enhancement/Vividian ENB Install Files'' then select all files and folders contained within and click [Add].
Click [Activate] then exit the program by clicking the [X].
'''Overrides:''' Project Reality - Climates of Tamriel<br>
'''Mod Notes:''' This installs the required data files for Vividian ENB. Additionally, it constructs a directory with the files to be installed with ''ENB Manager and Changer''.<br>
'''Mod Dependencies(As Configured):'''
* [[#Project_Reality_-_Climates_Of_Tamriel|Project Reality - Climates Of Tamriel]]
* [[#Vividian_ENB|Vividian ENB]]
* [[#Wearable_Lanterns|Wearable Lanterns]]
===== [http://www.nexusmods.com/skyrim/mods/63456 ENB Terrain Parallax Fix] =====
'''Author:''' Hein84<br>
'''Version:''' 1.0 (Terrain Parallax Fix - for Vivid Landscapes Users)<br>
'''Mod Notes:''' Fixes some meshes not yet covered by ''Vivid Landscapes'' for ENBs terrain parallax.<br>
'''Mod Dependencies(As Configured):'''
* [[#ENB_Series_Graphics_Modification|ENB Series Graphics Modification]]
===== [http://www.nexusmods.com/skyrim/mods/59733 Enhanced Lighting for ENB] =====
'''Author:''' -JawZ--<br>
'''Version:''' 0.95b (Only IL)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|First Screen
|{{Fieldset
|Install Options
|bullet=yes|Legendary + Falskaar + Wyrmstooth}}
|button=yes}} }}
'''Mod Notes:''' This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.<br>
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''ELE_Legendary_Fs_Wt_Lite.esp'' - Enable Global Priority and set it to 990100
==== General World Improvement ====
===== [http://www.nexusmods.com/skyrim/mods/13268 The Ruffled Feather - Mod Collection] =====
'''Author:''' SparrowPrince<br>
'''Version:''' 4.2.2<br>
'''Optionals:''' The Ruffled Feather - Enhanced Distant Terrain v1.1<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Select Option(s)
|{{Fieldset
|Install Options
|bullet=yes|Custom Install}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Do you want to install WATER?
|bullet=yes|No, do not install WATER.}}{{Fieldset
|Do you or will you have SMIM installed?
|bullet=yes|Yes, I have SMIM installed.}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Vanilla Females: Booty Band-Aid
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|WATER Optional Features
|checkmark=yes|WATER Plants}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|3D-2D Fence
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Farmhouse Chimneys Optional Stacks
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Argonian Access
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Better Dynamic Snow MAIN Files
|bullet=yes|Better Dynamic Snow + SMIM}}{{Fieldset
|Better Dynamic Snow
|bullet=yes|Dawnguard + Dragonborn (Legendary)}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Decrease Those Plants
|bullet=yes|None}}{{Fieldset
|Lush Trees
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Hairy Furry Pelts Main Files
|bullet=yes|None}}{{Fieldset
|Hairy Furry Pelts Options
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|I Hold Silver
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Just Ice
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Moss Rocks
|checkmark=yes|None}}{{Fieldset
|Moss Rocks - Legendary
|checkmark=yes|Moss Rocks - Legendary}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Smoking Hot Load FX
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Sweetnuts
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Terrain Bump
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Vibrant Auroras
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Sparrows Mountains and Rocks
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Grassias Fixas Textures
|bullet=yes|None}}{{Fieldset
|Grassias Fixas Meshes
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Suped-Up Stalhrim
|bullet=yes|Suped-Up Stalhrim 2K}}
|button=yes}} {{FomodPage
|Select Option(s)
|{{Fieldset
|Red Mountain Particle Plume
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
{{FOMOD Instructions
|file=Enhanced Distant Terrain v1.1
|{{FomodPage
|Select Option(s)
|{{Fieldset
|Enhanced Distant Terrain
|bullet=yes|EDT-A Quality World Map Compatibility}}{{Fieldset
|Enhanced Distant Terrain - Dragonborn
|bullet=yes|EDT Dragonborn - A Quality World Map Compatibility}}
|button=yes}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a compilation pack consisting of SparrowPrinces mod projects. As configured, it A) changes the ugly, pure-white dynamic snow effect to actually use the default snow texture, B) adds moss in appropriate locations on certain mountain and stream rocks, C) fixes the ugly stretched meshes for the Stalhrim deposits in ''Dragonborn'' and also provides an excellent texture, and D) Takes 6000+ LOD textures and applies the most amount of noise possible without making the landscape look too dark making the terrain look more detailed than it actually is in the distance.
===== [http://www.nexusmods.com/skyrim/mods/26126 No Stretching] =====
'''Author:''' Langley<br>
'''Version:''' 2.2 (USKP Compatible)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''No_Stretching.esp''  ('''Empty ESP.''')
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.
===== [http://www.nexusmods.com/skyrim/mods/8655 Static Mesh Improvement Mod] =====
'''Author:''' Brumbek<br>
'''Version:''' 1.89<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Options
|bullet=yes|Install Everything With Dragonborn DLC}}
|button=yes}} }}
'''Overrides:''' No Stretching, Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in ''Skyrim''.
===== [http://katproxy.com/skyrim-realistic-overhaul-dg-v1-6-optimal-1k-2k-t7796411.html Skyrim Realistic Overhaul] =====
<span style="color: orange">'''WARNING: This mod link points to a torrent site, which is one of the riskiest places on the internet in terms of computing security. If you choose to download the torrent, please use the link at top of page titled "Download Torrent", and do so at your own risk. That said, thousands of people have safely downloaded this mod using this torrent. You will need a torrent client to download.'''</span><br>
'''Author:''' Starac<br>
'''Version:''' 1.6<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Optimized_readme.txt''
* ''SRO 1.1 Readme.txt''
* ''SRO 1.6 Update.txt''
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod retextures the majority of ''Skyrim'' and is absolutely essential for a great ''Skyrim'' visual experience.
===== [http://www.nexusmods.com/skyrim/mods/27043 Enhanced Lights and FX] =====
'''Author:''' anamorfus<br>
'''Version:''' 2.0<br>
'''Optionals:''' ELFX - Dawnguard, ELFX - Dragonborn, SMIM Meshes<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Main
|{{Fieldset
|Main
|bullet=yes|Core Files}}{{Fieldset
|Main - Optional
|bullet=yes|ELFX - Exteriors}}
|button=yes}} {{FomodPage
|Patches
|{{Fieldset
|Patches
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Optionals
|{{Fieldset
|Optionals
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
{{FOMOD Instructions
|file=SMIM Meshes
|{{FomodPage
|Main
|{{Fieldset
|Main
|bullet=yes|Core Files}}{{Fieldset
|SMIM Optionals
|bullet=yes|SMIM Lanterns}}
|button=yes}} }}
'''Special Installation:''' After installation, remove the following file(s) and/or folder(s):
* ''meshes/architecture/windhelm/whlanddead2.nif'' ('''''The Ruffled Feather - Mod Collection'' already includes these changes and more.''')
'''Overrides:''' No Stretching, Static Mesh Improvement Mod, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' This mod create a more dramatic and realistic mood to the ''Skyrim'' lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.<br>
'''Mod Dependencies(As Configured):'''
* [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]]
===== [http://www.nexusmods.com/skyrim/mods/40512 Project Parallax Remastered] =====
'''Author:''' Osmodius<br>
'''Version:''' 1.3 (Project Parallax SRO Optional + SMIM Bridge Update)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
SRO Optional:
* ''meshes/architecture/solitude/sbluepalaceentrance.nif'' ('''Mesh issue causing see-through walls and odd effects.''')
* ''meshes/architecture/windhelm/whdockdoortrim.nif'' ('''Mesh issue causing see-through walls and odd effects.''')
* ''meshes/architecture/windhelm/whshorttower.nif'' ('''Mesh issue causing see-through walls and odd effects.''')
* ''meshes/architecture/windhelm/whstatuetalos02.nif'' ('''Mesh issue causing black statue in Windhelm's temple of Talos.''')
'''Overrides:''' Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' This is a remastery and expansion of my Project Parallax mod series. This mod covers Whiterun, Solitude, Windhelm, Winterhold, Farms/Villages, Markarth, Roads/Bridges, and Riften.<br>
Parallax Mapping is an effect applied to textures in the game to give the illusion of full 3D depth, the best way to see this effect is to examine it first hand in game.<br>
'''Mod Dependencies(As Configured):'''
* [[#ENB_Series_Graphics_Modification|ENB Series Graphics Modification]]
* [[#Enhanced_Lights_and_FX|Enhanced Lights and FX]]
* [[#Skyrim_Realistic_Overhaul|Skyrim Realistic Overhaul]]
* [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]]
===== [http://www.nexusmods.com/skyrim/mods/17609 Relighting Skyrim] =====
'''Author:''' NovakDalton<br>
'''Version:''' 3.6a (Download [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/Relighting%20Skyrim/Relighting%20Skyrim%20FULL%20-%20Tailored%20for%20ELFX.7z Here])<br>
'''Mod Notes:''' This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work!
==== Clutter and Miscellaneous ====
===== [http://www.nexusmods.com/skyrim/mods/48287 Animated Clutter] =====
'''Author:''' JackMorris<br>
'''Version:''' 1.9<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|First Page
|{{Fieldset
|Introduction
|bullet=yes|Readme}}
|button=yes}} {{FomodPage
|Second Page
|{{Fieldset
|Choose One
|bullet=yes|Custom}}
|button=yes}} {{FomodPage
|Third Page
|{{Fieldset
|Animal Related Containers
|bullet=yes|Beehive;Spider sack;Spider sack Albino Spider}}{{Fieldset
|Coffins
|bullet=yes|Coffin Common;Coffin Dwemer;Coffin Noble and Poor;Coffin Riften;Coffin Whiterun}}{{Fieldset
|Doors
|bullet=yes|Orc longhouse shack door;Solitude palace inner door;Whiterun Underforge inside door;Whiterun Underforge outside door;Windhelm Grey Quarter door}}{{Fieldset
|Falmer Chests
|bullet=yes|Falmer Chests}}{{Fieldset
|Misc Containers
|bullet=yes|Burial Urn;Common barrel;Dwemer convector;Dwemer dresser;Elder scroll chest;Knapsack;Noble chest;Orc end table;Sacks closed;Sacks opened;Satchel;Sovngarde mead barrels;Strongbox;Thieves guild cache;Wall cage;Winterhold bookcase;Wrapped draugr}}{{Fieldset
|Sewers and Wells
|bullet=yes|Imperial sewer entrance;Imperial well entrance;Riften sewer entrance}}{{Fieldset
|Ships
|bullet=yes|Ships trap doors}}{{Fieldset
|Trap Doors
|bullet=yes|Farmhouse trap door;Hearthfire basement home trap door;Imperial trap doors;Winterhold trap door}}
|button=yes}} {{FomodPage
|Fourth Page
|{{Fieldset
|Fixes
|bullet=yes|Fort Dawnguard wall fix;Wall Button}}
|button=yes}} {{FomodPage
|Last Page
|{{Fieldset
|Thanks
|bullet=yes|Readme}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod adds opening/closing animations to several objects that should be animated for the sake of greater realism.
===== [http://www.nexusmods.com/skyrim/mods/63902 Barenziah's Glory] =====
'''Author:''' Saerileth<br>
'''Version:''' 2.1<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Optional Textures
|{{Fieldset
|Crown Texture Options
|bullet=yes|Gamwich Crown Texture - 2k}}{{Fieldset
|Jewelrybox Texture Options
|bullet=yes|Gamwich Jewelrynbox Texture - 2k}}{{Fieldset
|Gem Texture Options
|bullet=yes|Original}}
|button=yes}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod replaces the Stones and Crown of Barenziah with something worthy of an ancient treasure. No longer will the Dovahkiins display room be disfigured by opaque monstrosities posing as gemstones.
===== [http://www.nexusmods.com/skyrim/mods/62655 Better-Shaped Talos Statue with Greatsword] =====
'''Author:''' LeanWolf<br>
'''Version:''' 1.2a<br>
'''Optionals:''' LeanWolfs Better-Shaped Talos with Greatsword - NSUtR Patch<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Talos Statue
|bullet=yes|High-Poly Statue}}{{Fieldset
|Sword
|bullet=yes|Nord Hero Greatsword}}
|button=yes}} }}
'''BAIN Installer:'''<br>
NSUtR Patch
* 33 NSUtR HP + NordHero
'''Mod Notes:''' A simple mesh replacer that gives the statue of Talos a Greatsword rather than that toothpick he was holding - for a more warrior-like Talos statue.
===== [http://www.nexusmods.com/skyrim/mods/63551 Bloodstone Chalice Reborn] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.1 (2k)<br>
'''Mod Notes:''' This mod is a complete overhaul of the original vampire quest item. All new meshes and textures were created to fix the ugly distorted eyesore that was the original.
===== [http://www.nexusmods.com/skyrim/mods/30620 Bloody Dragon Bones] =====
'''Author:''' Were<br>
'''Version:''' 1.1 (2k)<br>
'''Mod Notes:''' This mod makes it so that when a dragon is killed and a soul absorbed there are bloody dragon bones. All hanging skeletons and old bones are unaffected.
===== [http://www.nexusmods.com/skyrim/mods/35399 Book Covers Skyrim] =====
'''Author:''' DanielCoffey and doccdr<br>
'''Version:''' 3.4 (Legendary - Desaturated)<br>
'''Mod Notes:''' This mod is a high quality retexture of all the readable books, journals, and notes in ''Skyrim''. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.<br>
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Book Covers Skyrim.esp'' - Load After ''Complete Crafting Overhaul_Remade.esp'' (Add To Existing List)
===== [http://www.nexusmods.com/skyrim/mods/57120 Book Covers Skyrim - Lost Library] =====
'''Author:''' DanielCoffey<br>
'''Version:''' 1.7 (Desaturated)<br>
'''Mod Notes:''' This mod is a high quality addition of all the readable books from Daggerfall, Morrowind, and Oblivion.
===== [http://www.nexusmods.com/skyrim/mods/53071 Easier Lockpicking - without cheating - Nordic Retexture] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' This mod retextures the locks in ''Skyrim'' to be more scratched and weathered looking as would be expected. This gives more visual reference points to remember lockpick placement. When a pick breaks, it's easier to find the spot to try again.
===== [http://www.nexusmods.com/skyrim/mods/53638 Enchanting Candle Meshes Improved] =====
'''Author:''' LeanWolf<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' This mod fixes the candles on enchanting work surfaces.
===== [http://www.nexusmods.com/skyrim/mods/28741 Enhanced HD Dragon Bones] =====
'''Author:''' Were<br>
'''Version:''' 1.6a (2k)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Main Interface
|{{Fieldset
|Please choose one
|bullet=yes|Option 4 - No Flesh}}
|button=yes}} }}
'''Mod Notes:''' This mod provides a high quality dragon bone retexture.
===== [http://www.nexusmods.com/skyrim/mods/51769 Gemling Queen Dragon Claws] =====
'''Author:''' Saerileth<br>
'''Version:''' 3.0 (Solid)<br>
'''Mod Notes:''' This small mod is a replacer for the hideous gemstone dragon claws (diamond, emerald, glass, ruby, saphire). It adds a proper texture and normal map to the talons and slightly tweaks the meshes to bring out the sparkly nature of gems in a realistic, lore-friendly fashion.
===== [http://www.nexusmods.com/skyrim/mods/43493 Hold Border Banners] =====
'''Author:''' Thicketford<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod adds banners along roadsides at the boundaries of two holds. The banner will show which hold is being entered. If unsure which hold the banner represents, simply target it and the name of the hold will appear.
===== [http://www.nexusmods.com/skyrim/mods/5988 HQ Paper] =====
'''Author:''' Anarin<br>
'''Version:''' 2.3<br>
'''Mod Notes:''' This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects (such as open books, notes on the wall, etc).
===== [http://www.nexusmods.com/skyrim/mods/60412 Peltapalooza - Pelts of Skyrim Expansion] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.1 (Full)<br>
'''Mod Notes:''' This mod increases the number of pelts used by the game from the default 3 to 9 and adds new higher quality textures.
===== [http://www.nexusmods.com/skyrim/mods/52694 Realistic Boat Bobbing] =====
'''Author:''' Gandaganza<br>
'''Version:''' 2.3.2<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Realistic Boat Bobbing
|{{Fieldset
|Select an option:
|bullet=yes|Merged Versions}}
|button=yes}} {{FomodPage
|All Boats
|{{Fieldset
|Select File
|bullet=yes|SR}}
|button=yes}} {{FomodPage
|Other Patches
|{{Fieldset
|Select Files
|bullet=yes|SMIM}}
|button=yes}} {{FomodPage
|SMIM
|{{Fieldset
|Select Barrels:
|bullet=yes|SMIM Barrels - Animated}}{{Fieldset
|Select Crates:
|bullet=yes|Crates}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, replace the ''RBB - SR Merge.esp'' with [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/Realistic%20Boat%20Bobbing/RBB%20-%20SR%20Merge.esp this] version that uses the ''Unofficial Skyrim Legendary Edition Patch'' as a master.<br>
'''Mod Notes:''' Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it.<br>
'''Mod Dependencies(As Configured):'''
* [[#Animated_Clutter|Animated Clutter]]
* [[#Better_Fast_Travel_-_Carriages_and_Ships_-_Overhauled|Better Fast Travel - Carriages and Ships - Overhauled]]
* [[#Falskaar|Falskaar]]
* [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]]
* [[#Unofficial_Skyrim_Legendary_Edition_Patch|Unofficial Skyrim Legendary Edition Patch]]
* [[#Wyrmstooth|Wyrmstooth]]
===== [http://www.nexusmods.com/skyrim/mods/62665 Realistic HD Food] =====
'''Author:''' HalkHogan<br>
'''Version:''' 0.22 (High Quality)<br>
'''Overrides:''' Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a high quality retexture for a variety of food items in ''Skyrim''.
===== [http://www.nexusmods.com/skyrim/mods/50327 Rens HD Shrines] =====
'''Author:''' Rengel<br>
'''Version:''' 2.0<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Choices
|{{Fieldset
|Akatosh
|bullet=yes|Sands of Time}}{{Fieldset
|Arkay
|bullet=yes|Red Heart}}{{Fieldset
|Dibella
|bullet=yes|Spring of Love}}{{Fieldset
|Julianos
|bullet=yes|Magic Circles}}{{Fieldset
|Kynareth
|bullet=yes|Heavenly Air}}{{Fieldset
|Mara
|bullet=yes|Gilded Saint}}{{Fieldset
|Stendarr
|bullet=yes|Tusk of Mercy}}{{Fieldset
|Talos
|bullet=yes|Rusted Copper}}{{Fieldset
|Zenithar
|bullet=yes|Chrome}}
|button=yes}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a high quality lore friendly retexture of the divine shrines.
===== [http://www.nexusmods.com/skyrim/mods/65238 Retexture For Soup] =====
'''Author:''' quilb<br>
'''Version:''' 1.3 (For SMIM Mesh - Poor Version)<br>
'''Mod Notes:''' This mod is a high quality retexture of the various soups in ''Skyrim''.
'''Mod Dependencies(As Configured):'''
* [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]]
===== [http://www.nexusmods.com/skyrim/mods/67741 Revamped Alchemy Lab HD] =====
'''Author:''' jeclxohko<br>
'''Version:''' 1.02<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Install Revamped Alchemy Lab HD
|{{Fieldset
|Core
|checkmark=yes|Revamped Alchemy Lab HD}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod significantly enhances the mesh for the alchemy lab and provides updated HD textures.
===== [http://www.nexusmods.com/skyrim/mods/64830 Rugnarok] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.5 (2K)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''textures/architecture/whiterun/Thumbs.db'' ('''Mistakenly packed file.''')
* ''textures/architecture/windhelm/Thumbs.db'' ('''Mistakenly packed file.''')
* ''textures/clutter/common/Thumbs.db'' ('''Mistakenly packed file.''')
'''Overrides:''' Enhanced Lights and FX, Skyrim Realistic Overhaul, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a high quality mesh and texture for all the rugs found throughout the game.
===== [http://www.nexusmods.com/skyrim/mods/62328 Rustic Alchemy and Enchanting Tables] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.0 (2k)<br>
'''Optionals:''' Retex of Revamped Alchemy Lab HD - 2K<br>
'''Overrides:''' Revamped Alchemy Lab HD, Static Mesh Improvement Mod<br>
'''Mod Notes:''' This mod is a rustic overhaul of the alchemy and enchanting tables of ''Skyrim''. The aim is to bring real antiquity to these arcane crafting tables as is fitting of their ancient origin.
===== [http://www.nexusmods.com/skyrim/mods/62506 Rustic Clutter Collection] =====
'''Author:''' Gamwich<br>
'''Version:''' 2.2.1 (2k)<br>
'''Overrides:''' Skyrim Realistic Overhaul, Static Mesh Improvement Mod<br>
'''Mod Notes:''' This mod is a hi-res and lore-friendly retexture of ''Skyrim'' dinnerware, pottery, silverware/goldware, and wine bottles. The original color scheme was preserved for the most part. The pots, plates, and cups have the greens and golds of the Whiterun interiors, and the larger flowerpots and urns have the blue hues of Solitude and the Blue Palace, where those items are prominently featured.
===== [http://www.nexusmods.com/skyrim/mods/62800 Rustic Cooking Station] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.1 (2k)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''textures/architecture/whiterun/Thumbs.db'' ('''Mistakenly packed file.''')
'''Mod Notes:''' This mod is a retexture of the cooking apparatus in its three versions: fire spit, stand, and pedestal. It includes retextures for the stew, cooked beef, cooked venison, and cooked goat.
===== [http://www.nexusmods.com/skyrim/mods/73287 Rustic Elderscroll] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.0 (2k)<br>
'''Mod Notes:''' This mod is a high quality retexture of the ancient Elderscroll that features prominently as a quest item in both the main story and Dawnguard DLC.
===== [http://www.nexusmods.com/skyrim/mods/68387 Rustic Oven - Hearthfires] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.1 (SparrowDome Edition - 2k)<br>
'''Mod Notes:''' This mod is a retexture of the Hearthfires DLC oven. The revised mesh allows the dome of the oven to have it's own separate texture which helps alleviate some of the blurriness that afflicted the regular version.
===== [http://www.nexusmods.com/skyrim/mods/62701 Rustic Potions and Poisons] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.0 (2k)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''textures/clutter/ingredients/Thumbs.db'' ('''Mistakenly packed file.''')
'''Mod Notes:''' This mod is a lore-friendly retexture of the potions and poisons found throughout ''Skyrim''.
===== [http://www.nexusmods.com/skyrim/mods/63766 Rustic Soulgems] =====
'''Author:''' Gamwich<br>
'''Version:''' 2.0 (2k - Unsorted)<br>
'''Mod Notes:''' This mod features hi-res textures and modified meshes. The soul gems now have transparency and a subtle animated color-shifting effect. Each soul gem has it's own diffuse texture, rather than sharing textures as in the default version. The soul gem holders have also been retextured.
===== [http://www.nexusmods.com/skyrim/mods/3018 Septim HD] =====
'''Author:''' Crypton<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Install only the contents of ''Alternates/Default BBP/Mipmaps''.<br>
'''Mod Notes:''' This mod is a HD replacement for the default Septim without breaking default design.
===== [http://www.nexusmods.com/skyrim/mods/56588 Stunning Statues of Skyrim] =====
'''Author:''' AnTiWoMaAgNoT<br>
'''Version:''' 1.3<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|How to use flags
|{{Fieldset
|Choose your statues
|bullet=yes|Bella Dibella;Neat Nocturnal;Astonich Azura;Terrific Talos;Ysterical Ysgramor;Melancholic Meridia;Madness Malacath;Wakened Winterhold;Clever Clavicus;Bucolic Boethiah;Necrotic Namira;Magnetic Mara;Malefic Mehrunes;Vehement Vaermina;Spicy Skyforge;Fancy Falmer;Sweet Sovngarde}}
|button=yes}} {{FomodPage
|Bella Dibella
|{{Fieldset
|Dibella Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Dibella Textures
|bullet=yes|Dibella 2k}}
|button=yes}} {{FomodPage
|Neat Nocturnal
|{{Fieldset
|Nocturnal Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Nocturnal Textures
|bullet=yes|Nocturnal 2k}}
|button=yes}} {{FomodPage
|Astonich Azura
|{{Fieldset
|Azura Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Azura Textures
|bullet=yes|Azura 2k}}
|button=yes}} {{FomodPage
|Terrific Talos
|{{Fieldset
|Talos Meshe
|bullet=yes|None}}{{Fieldset
|Talos Textures
|bullet=yes|Talos 2k}}
|button=yes}} {{FomodPage
|Ysterical Ysgramor
|{{Fieldset
|Ysgramor Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Ysgramor Textures
|bullet=yes|Ysgramor 2k}}
|button=yes}} {{FomodPage
|Melancholic Meridia
|{{Fieldset
|Meridia Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Meridia Textures
|bullet=yes|Meridia black 2k}}
|button=yes}} {{FomodPage
|Madness Malacath
|{{Fieldset
|Malacath Meshe
|bullet=yes|HD Meshe No Glow (for stone texture)}}{{Fieldset
|Malacath Textures
|bullet=yes|Malacath Stone 2k}}
|button=yes}} {{FomodPage
|Wakened Winterhold
|{{Fieldset
|Winterhold Meshe
|bullet=yes|ENB HD Meshe Default Cape (reduced glow)}}{{Fieldset
|Winterhold Textures
|bullet=yes|Winterhold 4k}}
|button=yes}} {{FomodPage
|Clever Clavicus
|{{Fieldset
|Clavicus Meshe
|bullet=yes|HD Meshe Default Mask}}{{Fieldset
|Clavicus Textures
|bullet=yes|Clavicus 2k}}
|button=yes}} {{FomodPage
|Bucolic Boethiah
|{{Fieldset
|Boethiah Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Boethiah Textures
|bullet=yes|Boethiah 4k}}
|button=yes}} {{FomodPage
|Necrotic Namira
|{{Fieldset
|Namira Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Namira Textures
|bullet=yes|Namira 2k}}
|button=yes}} {{FomodPage
|Magnetic Mara
|{{Fieldset
|Mara Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Mara Textures
|bullet=yes|Mara 2k}}
|button=yes}} {{FomodPage
|Malefic Mehrunes
|{{Fieldset
|Mehrunes Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Mehrunes Textures
|bullet=yes|Mehrunes Green 2k}}
|button=yes}} {{FomodPage
|Vehement Vaermina
|{{Fieldset
|Vaermina Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Vaermina Textures
|bullet=yes|Vaermina 4k}}
|button=yes}} {{FomodPage
|Spicy Skyforge
|{{Fieldset
|Skyforge Textures
|bullet=yes|Skyforge 4k}}
|button=yes}} {{FomodPage
|Fancy Falmer
|{{Fieldset
|Falmer Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Falmer Textures
|bullet=yes|Falmer Rusty Copper 4k}}
|button=yes}} {{FomodPage
|Sweet Sovngarde
|{{Fieldset
|Sovngarde Meshe
|bullet=yes|HD Meshe}}{{Fieldset
|Sovngarde Textures
|bullet=yes|Sovngarde 4k}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, copy and rename the following files as indicated:
* ''meshes/architecture/winterhold/magestatue.nif'' -> ''meshes/prometheus/architecture/statuessnow/magestatuesnow.nif''
* ''meshes/clutter/Mehrunes/shrinemehrunes01.nif'' -> ''meshes/prometheus/architecture/statuessnow/mehrunesdagonsnow.nif''
* ''meshes/clutter/statues/malacathstatue01.nif'' -> ''meshes/prometheus/architecture/statuessnow/malacathstatuesnow.nif''
* ''meshes/clutter/statues/shrineofazura01.nif'' -> ''meshes/prometheus/architecture/statuessnow/azurastatuesnow.nif''
* ''meshes/clutter/statues/statuedibella.nif'' -> ''meshes/prometheus/architecture/statuessnow/statuedibellasnow.nif''
* ''meshes/clutter/statues/statueofmeridia01.nif'' -> ''meshes/prometheus/architecture/statuessnow/statueofmeridiasnow.nif''
This will provide these meshes for use by the ''No Snow Under The Roof'' mod to be installed later in the guide.<br>
'''Overrides:''' Skyrim Realistic Overhaul, Unofficial High Resolution Patch<br>
'''Mod Notes:''' This mod is high quality meshes and texture for the statues of Skyrim.
===== [http://www.nexusmods.com/skyrim/mods/2653 Subliminal Traps 2] =====
'''Author:''' Mr Dave<br>
'''Version:''' 2.1 + Sovngarde Edition<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|First page
|{{Fieldset
|Introduction
|bullet=yes|Readme}}
|button=yes}} {{FomodPage
|Second page
|{{Fieldset
|Pressure Plates
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Third page
|{{Fieldset
|Tripwires
|bullet=yes|RLO Version}}
|button=yes}} {{FomodPage
|Last page
|{{Fieldset
|Thanks
|bullet=yes|Readme}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod makes traps much harder to detect prior to setting them off. Gone are the easily found pressure plates and tripwires... a keen eye is needed to watch for those traps now!
===== [http://www.nexusmods.com/skyrim/mods/70260 The Notice Board Redefined] =====
'''Author:''' fadingsignal<br>
'''Version:''' 1.0 (4K)<br>
'''Overrides:''' The Notice Board<br>
'''Mod Notes:''' Adds real 3D paper and nail meshes, with all new hi-res notes and wood textures to [[#The_Notice_Board|The Notice Board]].<br>
'''Mod Dependencies(As Configured):'''
[[#The_Notice_Board|The Notice Board]]
===== [http://www.nexusmods.com/skyrim/mods/2810 Weathered Road Signs] =====
'''Author:''' Nimbli Bimbli<br>
'''Version:''' 1.5<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''textures/tos_*'' folders
* ''Weathered Road Signs Readme.txt''
* ''Weathered Road Signs.esp'' ('''Prefer ''Point the Way''''')
'''Mod Notes:''' This mod provides new worn and weathered road signs that remain legible for the player.
===== [http://www.nexusmods.com/skyrim/mods/54078 White Phial Replacer] =====
'''Author:''' Saerileth<br>
'''Version:''' 1.2<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Version Selection
|{{Fieldset
|Version Selection
|bullet=yes|Dawnguard Edition (recommended)}}
|button=yes}} {{FomodPage
|Options - Dawnguard Edition
|{{Fieldset
|Texture Resolution
|bullet=yes|1024}}{{Fieldset
|Bottle Size
|bullet=yes|80% (recommended)}}
|button=yes}} }}
'''Mod Notes:''' This replacer features a brand new, unique shape for both the broken and repaired White Phial bottles.
==== Landscape and Environment ====
===== [http://www.nexusmods.com/skyrim/mods/4929 A Quality World Map and Solstheim Map - With Roads] =====
'''Author:''' IcePenguin<br>
'''Version:''' 8.4<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|A Quality World Map - With Roads
|{{Fieldset
|Quality Map (for vanilla meshes)
|bullet=yes|None}}{{Fieldset
|Quality Map (for hi-res meshes)
|bullet=yes|Install All Roads}}{{Fieldset
|Solstheim Map (DLC)
|bullet=yes|Install!}}{{Fieldset
|Clear Map Add-on
|bullet=yes|Do not install!}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' The Ruffled Feather - Mod Collection<br>
'''Mod Notes:''' This mod increases the world map texture quality and adds roads which should be documented on any good map.<br>
'''Mod Dependencies(As Configured):'''
* [[#High_Quality_3D_Map|High Quality 3D Map]]
===== [http://www.nexusmods.com/skyrim/mods/39190 aMidianborn Caves] =====
'''Author:''' CaBaL120<br>
'''Version:''' 3 (2k)<br>
'''Overrides:''' Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a high quality retexture of all the caves and mine interiors.
===== [http://www.nexusmods.com/skyrim/mods/50013 aMidianborn Solsteim Landscape] =====
'''Author:''' CaBaL120<br>
'''Version:''' 1.0 (2k)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds'' ('''''High Resolution DLC'' is superior.''')
* ''textures/dlc02/landscape/dlc2basaltside*.dds'' ('''''High Resolution DLC'' is superior.''')
* ''textures/dlc02/landscape/dlc2road01ash01_n.dds'' ('''''High Resolution DLC'' is superior.''')
* ''textures/dlc02/landscape/volcanic_ash_tundra_01_n.dds'' ('''''High Resolution DLC'' is superior.''')
'''Mod Notes:''' This mod is a high quality retexture of the Solsteim landscape.
===== [http://www.nexusmods.com/skyrim/mods/41335 Ash Rocks] =====
'''Author:''' michaelrw<br>
'''Version:''' 1.2.1 Ash Rocks + 0.3.BETA Sulfur Rocks<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Mesh Detail Selection
|{{Fieldset
|Mesh Detail Selection
|bullet=yes|SMIM - Less Ash}}
|button=yes}} {{FomodPage
|Textures - Colour and Bump Maps
|{{Fieldset
|Textures - Colour and Bump Maps
|bullet=yes|New (Dense) 2k}}
|button=yes}} {{FomodPage
|Final Stage
|{{Fieldset
|Final Stage
|bullet=yes|Finalise}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Sulfer Rocks:
* ''Screenshots'' folder
* ''SulfurRocks v0.3 readme.txt''
'''Mod Notes:''' This mod adds proper ash in appropriate locations on certain mountains and rocks in the ''Dragonborn'' DLC.
===== [http://www.nexusmods.com/skyrim/mods/51339 Better Falskaar and Wyrmstooth Map With Roads] =====
'''Author:''' dastrokes<br>
'''Version:''' 1.2<br>
'''Overrides:''' Falskaar, Wyrmstooth<br>
'''Mod Notes:''' This mod improves the quality and add main roads to the maps of ''Falskaar'' and ''Wyrmstooth''.<br>
'''Mod Dependencies(As Configured):'''
* [[#Falskaar|Falskaar]]
* [[#Wyrmstooth|Wyrmstooth]]
===== [http://www.nexusmods.com/skyrim/mods/70133 Deathbell HD] =====
'''Author:''' fadingsignal<br>
'''Version:''' 1.1 (2k)<br>
'''Mod Notes:''' This mod is a high quality retexture of the ''Deathbell'' plants in ''Skyrim''.
===== [http://www.nexusmods.com/skyrim/mods/63991 Drops] =====
'''Author:''' ramccoid<br>
'''Version:''' 1.0<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|x
|{{Fieldset
|Main File
|bullet=yes|DROPS - x512}}
|button=yes}} {{FomodPage
|x
|{{Fieldset
|DROPS - Alternative Textures
|bullet=yes|DROPS - Alternative Texture for x512}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Vividian ENB<br>
'''Mod Notes:''' This mod retextures the blurry drops which are seen dripping in dungeons and caves.
===== [http://www.nexusmods.com/skyrim/mods/29877 Dynamic Snow For Map] =====
'''Author:''' Hritik Vaishnav -SkyrimENB<br>
'''Version:''' V8 (Type 2)<br>
'''Mod Notes:''' This mod improves the look of the dynamic snow on the world map.
===== [http://www.nexusmods.com/skyrim/mods/62425 Embers HD] =====
'''Author:''' mindflux<br>
'''Version:''' 1.11 (2048)<br>
'''Optionals:''' Forges Add-On<br>
'''Special Installation:''' Do not install the following file(s) and/or folders(s):<br>
Forges Add-On:
* ''meshes/furniture/blacksmithingskyforgemarker.nif'' ('''The ''Skyforge'' is too large for this texture and makes it look repetitive.''')
'''Overrides:''' Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' This is a small mod that makes embers found in various fire sources around the game world more aesthetically pleasing.
===== [http://www.nexusmods.com/skyrim/mods/85 Enhanced Night Skyrim] =====
'''Author:''' CptJoker<br>
'''Version:''' 0.4 (Medium Stars Optional)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Enhanced Night Skyrim README.txt''
* ''ens_v04_comparison_stars.jpg''
'''Mod Notes:''' This mod replaces the night sky textures with high resolution alternatives made from real astrophotography.
===== [http://www.nexusmods.com/skyrim/mods/29782 HD Enhanced Terrain] =====
'''Author:''' Hritik Vaishnav<br>
'''Version:''' PRO (Blended)<br>
'''Overrides:''' The Ruffled Feather - Mod Collection<br>
'''Mod Notes:''' This mod gives a more detailed "grass-like" effect to terrain at long-distance.
===== [http://www.nexusmods.com/skyrim/mods/38479 HD Stone Quarry and Clay Deposit for Hearthfire] =====
'''Author:''' skyrimaguas<br>
'''Version:''' 1.0 (2K)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Readme HD StoneQuarry&ClayDep.txt''
'''Mod Notes:''' High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.
===== [http://www.nexusmods.com/skyrim/mods/4817 High Quality 3D Map] =====
'''Author:''' Ethatron<br>
'''Version:''' 2.0 (Meshes Hi-Res and Normals Original)<br>
'''Optionals(Normals Original):''' 04 - Ultra 2048x2048<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:<br>
* ''Docs'' folder
* ''HQ3DMap.txt''
'''Mod Notes:''' This mod increases the accuracy of the world map terrain.
===== [http://www.nexusmods.com/skyrim/mods/4834 High Quality LODs] =====
'''Author:''' Ethatron<br>
'''Version:''' 2.1 (Meshes Hi-Res + Normals Original)<br>
'''Optionals(In Archive):'''<br>
Normals Original:
* 03 - High 256x256
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Docs'' folder
* ''HQLODs.txt''
'''Mod Notes:''' This mod is a replacer for all of the landscape LOD meshes and normals.
===== [http://www.nexusmods.com/skyrim/mods/15506 Lightning During Thunder Storms] =====
'''Author:''' Minty<br>
'''Version:''' 23.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''readmes'' folder
'''Mod Notes:''' This mod adds lightning effects to snow and thunder storms.
===== [http://www.nexusmods.com/skyrim/mods/25675 Lightning during Thunder Storms - Climates of Tamriel Patch] =====
'''Author:''' Minty<br>
'''Version:''' 3.1<br>
'''Mod Notes:''' This mod makes [[#Lightning_During_Thunder_Storms|Lightning During Thunder Storms]] compatible with [[#Project_Reality_-_Climates_Of_Tamriel|Project Reality - Climates of Tamriel]].<br>
'''Mod Dependencies(As Configured):'''
* [[#Project_Reality_-_Climates_Of_Tamriel|Project Reality - Climates of Tamriel]]
* [[#Lightning_During_Thunder_Storms|Lightning During Thunder Storms]]
===== [http://www.nexusmods.com/skyrim/mods/50696 Moon Glow] =====
'''Author:''' isoku<br>
'''Version:''' 1.01<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''MoonGlow.txt''
'''Mod Notes:''' Masser and Secunda now glow. The fuller the moon, the brighter the glow. Glow is more apparent behind clouds and/or near the horizon.
===== [http://www.nexusmods.com/skyrim/mods/51188 No Snow Under The Roof] =====
'''Author:''' Prometheus<br>
'''Version:''' 2.3<br>
'''Optionals:''' [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/NSUTR/NSutR%20RRRE%20Patch.esp Realistic Room Rental Enhanced Compatibility Patch] by CJ2311/Neovalen<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|No Snow Under The Roof 2.3
|{{Fieldset
|BSA Type
|bullet=yes|BSA - Static Mesh Improvement Mod}} {{Fieldset
|Plugin Type
|bullet=yes|Vanilla + Dawnguard + Dragonborn}} {{Fieldset
|Compatibility Patches
|checkmark=yes|Better Dynamic Snow;Falskaar - Dawnstar Dock}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, remove the following file(s) and/or folder(s):
* ''meshes\prometheus\architecture\statuessnow'' folder ('''''Better-Shaped Talos Statue with Greatsword'' and ''Stunning Statues of Skyrim'' will provide these meshes.''')
'''Mod Notes:''' This mod adds new 3d anow on structures in snowy areas as well as improves the snow in several wilderness areas.
'''Mod Dependencies(As Configured):'''
* [[#Better-Shaped_Talos_Statue_with_Greatsword|Better-Shaped Talos Statue with Greatsword]]
* [[#Falskaar|Falskaar]]
* [[#Stunning_Statues_of_Skyrim|Stunning Statues of Skyrim]]
===== [http://www.nexusmods.com/skyrim/mods/72245 Northfires Skidmarks] =====
'''Author:''' SgtPetterzon<br>
'''Version:''' 1.0<br>
'''Optionals:''' Northfire's Dragons Footprint 2K<br>
'''Mod Notes:''' This mod is not a texture replacer for someones dirty underwear but a texture replacer for the ditch dragons make when they crash and their footprints.
===== [http://www.nexusmods.com/skyrim/mods/10940 Pilgrims Delight - High Hrothgar Shrine Retextures] =====
'''Author:''' Kotep<br>
'''Version:''' 1.1 (Zul Do Dov)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Readme.txt''
'''Mod Notes:''' How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques. Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!
===== [http://www.nexusmods.com/skyrim/mods/5388 Real Ice] =====
'''Author:''' Yuril<br>
'''Version:''' 3 (All-In-One Installer)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Real Ice Main
|{{Fieldset
|Parallax
|bullet=yes|With Parallax}}
|button=yes}} {{FomodPage
|Real Ice Parallax
|{{Fieldset
|Choose Ice Type
|bullet=yes|Half-Icecube, Half-Dull}}
|button=yes}} }}
'''Overrides:''' Skyrim Realistic Overhaul<br>
'''Mod Notes:''' This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice.
===== [http://www.nexusmods.com/skyrim/mods/68496 Real Skyrim Snowflakes - Vivid Snow] =====
'''Author:''' Mangaclub<br>
'''Version:''' 2.12<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Real Skyrim Snowflakes Install
|{{Fieldset
|Install Snow files
|bullet=yes|Non Physical Snow}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, move the contents of the ''Edit Scripts'' folder to the ''Edit Scripts'' folder where ''TES5Edit'' is installed.<br>
'''Mod Notes:''' This mod removes the fake snow particle system from the weathers and adds in-world snow particle systems. Thus, snow gets lit by light sources and effect lighting.
{{Notice Small|text=This mod is not completely installed until the script is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}}
===== [http://www.nexusmods.com/skyrim/mods/51069 Realistic Aspen Trees] =====
'''Author:''' AceeQ<br>
'''Version:''' 3.4<br>
'''Optionals:'''  RAT 3.4 Billboards for TES5LodGen<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Main Files
|{{Fieldset
|Resolution
|bullet=yes|2048x2048}}
|button=yes}} {{FomodPage
|LOD Textures
|{{Fieldset
|Vanilla or SFO Tree LOD
|bullet=yes|Skyrim Flora Overhaul}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' Why have the aspen trees in ''Skyirm'' all the same color? This simple modification recolors the aspen trees in yellow-green, red, and orange colors.<br>
'''Mod Dependencies(As Configured):'''
* [[#Skyrim_Flora_Overhaul|Skyrim Flora Overhaul]]
===== [http://www.nexusmods.com/skyrim/mods/836 Realistic Smoke and Embers] =====
'''Author:''' isoku<br>
'''Version:''' 1.4 (Medium)<br>
'''Mod Notes:''' Higher detailed, new textures related to embers and smoke.
===== [http://www.nexusmods.com/skyrim/mods/41076 Realistic Water Two] =====
'''Author:''' Isoku<br>
'''Version:''' 1.11<br>
'''Optionals:''' Realistic Water Two - ENB Textures<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|0. Core
|bullet=yes|Core Files}}{{Fieldset
|1. Resolution
|bullet=yes|High}}{{Fieldset
|2. Compatibility
|bullet=yes|Default}}
|button=yes}} {{FomodPage
|Options
|{{Fieldset
|3. Combination
|bullet=yes|Legendary}}{{Fieldset
|4. New Lands
|bullet=yes|Wyrmstooth;Falskaar}}{{Fieldset
|5. Waves
|bullet=yes|Wyrmstooth;Falskaar}}{{Fieldset
|6. Other
|bullet=yes|None}}
|button=yes}} }}
{{FOMOD Instructions
|file=ENB Textures
|{{FomodPage
|Options
|{{Fieldset
|Resolution
|bullet=yes|High}}
|button=yes}} }}
'''Overrides:''' Drops, No Stretching, Static Mesh Improvement Mod, Vividian ENB<br>
'''Mod Notes:''' This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.<br>
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''RealisticWaterTwo.esp'' - Load After ''BFT Ships and Carriages.esp'', ''WATER Plants.esp'' (Add To Existing List)
===== [http://www.nexusmods.com/skyrim/mods/68884 Rustic Monuments and Tombstones] =====
'''Author:''' SparrowPrince and Gamwich<br>
'''Version:''' 2.4<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Select Files
|{{Fieldset
|1. Monument Textures
|bullet=yes|2k}} {{Fieldset
|2. Tomb Textures
|bullet=yes|2k}} {{Fieldset
|3. Meshes
|bullet=yes|ELFX}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Enhanced Lights and FX, Project Parallax Remastered, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a retexture of the ''Windhelm'' monument wall, kings stones, and tombstones including an improved collision mesh for the wall.
===== [http://www.nexusmods.com/skyrim/mods/65602 Rustic Nordic Murals] =====
'''Author:''' Gamwich<br>
'''Version:''' 1.0 (2K)<br>
'''Overrides:''' Skyrim Realistic Overhaul<br>
'''Mod Notes:''' This mod is a retexture of the carved stone murals found in Nordic ruins. They are commonly seen in the inner sanctum areas where the puzzle doors are found. The vanilla textures are not very detailed, and the murals are quite large, so the designs tend to be a bit hard to make out.
===== [http://www.nexusmods.com/skyrim/mods/2146 Serious HD Retexture Skyrim] =====
'''Author:''' Z4G4<br>
'''Version:''' 2.0 (2048)<br>
'''Special Installation:''' Install only the following file(s) and/or folder(s):
* ''textures/dlc02/landscape/dlc2road01ash01.dds''
* ''textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds''
* ''textures/dlc02/landscape/volcanic_ash_rocks_01*.dds''
* ''textures/dlc02/landscape/volcanic_ash_tundra_01.dds''
* ''textures/dlc02/landscape/volcanic_ash_tundra_03*.dds''
'''Mod Notes:''' This is a high quality landscape retexture for all of ''Skyrim''. For the purposes of the guide, only select textures are used.
===== [http://www.nexusmods.com/skyrim/mods/141 Skyrim Flora Overhaul] =====
'''Author:''' Vurt<br>
'''Version:''' 2.3b (Main File + Update)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''textures/landscape/fieldgrass02*.dds'' ('''''Skyrim Realistic Overhaul'' is superior.''')
'''Overrides:''' Project Reality - Climates of Tamriel, Realistic Aspen Trees, Skyrim Realistic Overhaul, Static Mesh Improvement Mod<br>
'''Mod Notes:''' This mod overhauls the ''Skyrim'' landscape with better looking flora.
===== [https://sites.google.com/site/telvannireborn Telvanni Reborn] =====
'''Author:''' Mystery Modder<br>
'''Version:''' 1.0 (2048)<br>
'''Mod Notes:''' This mod is a high quality retexture of the Telvanni area of Solsteim.
===== [http://www.nexusmods.com/skyrim/mods/3812 Trees HD - Skyrim Variation] =====
'''Author:''' namotep<br>
'''Version:''' 1.6 (Ultra)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''meshes'' folder
* ''textures/landscape/trees/treepineforestbarkcomp3*.dds''
* ''textures/landscape/trees/Vurt_Pine*.dds''
'''Overrides:''' Skyrim Flora Overhaul, Skyrim Realistic Overhaul<br>
'''Mod Notes:''' This mod is an add-on for "Skyrim Flora Overhaul" by Vurt with different trunks, which are more in the style of the original game.
===== [http://www.nexusmods.com/skyrim/mods/63930 Trees HD - Skyrim Variation - Upgrade and Fix] =====
'''Author:''' Pfuscher aka Zerwas1<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''textures/landscape/trees/treepineforestbarkcomp3*.dds''
'''Overrides:''' Skyrim Flora Overhaul, Skyrim Realistic Overhaul, Trees HD - Skyrim Variation<br>
'''Mod Notes:''' This mod fixes a seam in a bark texture and has twice the performance with the exact same visual quality as the original ''Trees HD - Skyrim Variation''.
===== [http://www.nexusmods.com/skyrim/mods/28642 Ultimate HD Fire Effects] =====
'''Author:''' BuzzDee84<br>
'''Version:''' 1.9 (Medium Resolution)<br>
'''Optionals:''' Ultimate HD Candle Flames<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''meshes/clutter'' folder ('''''Static Mesh Improvement Mod'' is superior.''')
* ''meshes/effects'' folder ('''''Embers HD'' is superior.''')
* ''textures/effects/smokeparticles01.dds'' ('''''Realistic Smoke and Embers'' is superior.''')
'''Overrides:''' Vividian ENB<br>
'''Mod Notes:''' This mod retextures fire throughout the game.
===== [http://www.nexusmods.com/skyrim/mods/59809 Vivid Clouds and Fogs] =====
'''Author:''' Mangaclub<br>
'''Version:''' 2.90<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Vivid Clouds and Fogs
|checkmark=yes|Vivid Clouds;Vivid Clouds Climates of Tamriel;Vivid Groundfogs;Vivid Mountainfogs;Vivid Steams;Vivid fire smoke}}{{Fieldset
|Vivid Clouds and Fogs - Half Res
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Weather Patches
|{{Fieldset
|Do you use Climates of Tamriel?
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Extended Weathers
|{{Fieldset
|1. Vanilla Skyrim
|bullet=yes|Vanilla: Groundfogs + Windyclouds}}{{Fieldset
|2. Climates of Tamriel
|bullet=yes|COT: Groundfogs + Windyclouds}}{{Fieldset
|3. Pure Weather
|bullet=yes|None}}{{Fieldset
|4. RCRN Weathers Only
|bullet=yes|None}}{{Fieldset
|5. NLA Weathers Only
|bullet=yes|None}}{{Fieldset
|6. Purity Weathers Only
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Project Reality - Climates of Tamriel, Realistic Smoke and Embers, Ultimate HD Fire Effects<br>
'''Mod Notes:''' This mod replaces almost all cloud, mountain fog, ground fog, fire smoke, and steams with high resolution textures.
===== [http://www.nexusmods.com/skyrim/mods/49344 Vivid Landscapes - All In One] =====
'''Author:''' Hein84<br>
'''Version:''' 2.8 (2048 Loose Files)<br>
'''Optionals:''' Enhanced Lights and FX Compatibility Patch, Moss Rocks - Compatibility Patch, SMIM Farmhouse Stuff, Vivid Landscapes - Tundra Ground from Skyrim HD in 2k<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''meshes/architecture/farmhouse/interior/basement/farmbtrapdoor02.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/architecture/orclonghouse/orcdoor01.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/clutter/pelts'' folder ('''''Peltapalooza'' is superior.''')
* ''meshes/dungeons/imperial/clutterkits/impwell01.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/dungeons/imperial/door/impbutton01.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/dungeons/imperial/door/impsewerhole01.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/dungeons/imperial/door/impwallcage01.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/dungeons/imperial/door/trapdoorladder*.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/furniture/orcfurniture/orcendtable01.nif'' ('''Preserve ''Animated Clutter'' Animations.''')
* ''meshes/traps/pressureplate'' folder ('''Preserve ''Subliminal Traps 2'' Meshes.''')
* ''textures/architecture/farmhouse/pelt*.dds'' ('''''Peltapalooza'' is superior.''')
* ''textures/terrain/noise.dds'' ('''''HD Enhanced Terrain'' is superior.''')
'''Overrides:''' Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, No Stretching, Realistic Water Two, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' This mod adds high quality meshes and textures which enhance various terrain and objects with parallax depth effects.<br>
'''Mod Dependencies(As Configured):'''
* [[#ENB_Series_Graphics_Modification|ENB Series Graphics Modification]]
* [[#Enhanced_Lights_and_FX|Enhanced Lights and FX]]
* [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]]
* [[#The_Ruffled_Feather_-_Mod_Collection|The Ruffled Feather - Mod Collection]]
===== [http://www.nexusmods.com/skyrim/mods/52677 Vivid Landscapes - Castle Volkihar] =====
'''Author:''' Hein84<br>
'''Version:''' 1.3 (2048 Uncompressed Normals)<br>
'''Optionals:''' ELFX Compatibility Patch<br>
'''Overrides:''' Enhanced Lights and FX, Skyrim Realistic Overhaul, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod adds high quality meshes and textures which enhance Castle Volkinar from the Dawnguard DLC with parallax depth effects.
===== [http://www.nexusmods.com/skyrim/mods/48538 Webs Extended] =====
'''Author:''' ramccoid<br>
'''Version:''' 3.0 (2048)<br>
'''Optionals:''' Animated Clutter 1_9 Compatibility Patch<br>
'''Overrides:''' Animated Clutter, Enhanced Lights and FX, Skyrim Realistic Overhaul, Vividian ENB<br>
'''Mod Notes:''' This mod replaces and adds more unique and diverse textures, than the usual 3 used by the vanilla game, to spider webs, cobwebs and egg sacs placements throughout the entire game world.
===== [http://www.nexusmods.com/skyrim/mods/70656 Wiseman303s Flora Fixes] =====
'''Author:''' wiseman303<br>
'''Version:''' 2.01<br>
'''Optionals:''' SMIM Patch<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Install
|{{Fieldset
|Wiseman303's Flora Fixes
|checkmark=yes|Core}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation of the main file, delete the following file(s) and/or folder(s):
* ''docs'' folder
Do not install the following file(s) and/or folder(s) in the optional file:
* ''docs'' folder
'''Overrides:''' Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' When flora is harvested in ''Skyrim'' it remains harvested in the save forever. Even though harvested flora seems to reset normally while playing, if a save is loaded in the same cell all plants will be harvested again. This mod fixes that issue.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Alchemy_and_Cooking_Overhaul|Complete Alchemy and Cooking Overhaul]]
===== [http://www.nexusmods.com/skyrim/mods/64941 Wonders of Weather] =====
'''Author:''' isoku<br>
'''Version:''' 1.01<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Core
|bullet=yes|Wonders of Weather}}{{Fieldset
|Optionals
|bullet=yes|None}}
|button=yes}} }}
'''Mod Notes:''' Adds rain splashes, rainbows, and shooting stars to the world of ''Skyrim'' for a more immersive weather experience.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
==== Effects ====
===== [http://www.nexusmods.com/skyrim/mods/44782 Alternate Summoning Visuals] =====
'''Author:''' TheGreyLight<br>
'''Version:''' 1.0 (No ESP)<br>
'''Mod Notes:''' This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned, with an effect that looks a lot more subtle and arcane.
===== [http://www.nexusmods.com/skyrim/mods/14692 Burn Freeze Shock Effects] =====
'''Author:''' pauderek<br>
'''Version:''' 3.6 (Loose)<br>
'''Optionals:''' BFS Effects 3_6 - Dragonborn Dawnguard<br>
'''Mod Notes:''' This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/2947 Deadly Spell Impacts] =====
'''Author:''' isoku<br>
'''Version:''' 1.6.1 (Medium)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Options
|bullet=yes|Default}}
|button=yes}} }}
'''Mod Notes:''' This mod adds fire, lightning, and frost spell impacts with their own unique textures.
===== [http://www.nexusmods.com/skyrim/mods/60 Enhanced Blood Textures] =====
'''Author:''' dDefinder1<br>
'''Version:''' 3.6c<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Custom
|{{Fieldset
|Main Plugin
|bullet=yes|Enhanced Blood Textures Main}}{{Fieldset
|Compatiblity Patches
|bullet=yes|Immersive Creatures-DG-DB}}{{Fieldset
|Blood Size (Optional)
|bullet=yes|None}}{{Fieldset
|Wound Size (Optional)
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Textures
|{{Fieldset
|Resolution and Color
|bullet=yes|Hi-Res / Default Color}}{{Fieldset
|Blurry Screen Blood (Optional)
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Alternate Textures
|{{Fieldset
|Alt. Blood Textures (Optional)
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.<br>
'''Mod Dependencies(As Configured):'''
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
* [[#Skyrim_Immersive_Creatures|Skyrim Immersive Creatures]]
===== [http://www.nexusmods.com/skyrim/mods/22745 Footprints] =====
'''Author:''' jonwd7<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''Footprints.bsl''
* ''Footprints.txt''
'''Mod Notes:''' This mod adds footprints to the player, NPCs, and creatures in ash and snow.
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/64840 SOUL] =====
'''Author:''' ramccoid<br>
'''Version:''' 2.0 (2048)<br>
'''Mod Notes:''' This retextures the effect which is displayed when the player absorbs the soul of a dragon. The effect is more colourful and with more soul streaks to make a change from the default.
==== Expanded Cities, Towns, and Villages ====
===== [http://www.nexusmods.com/skyrim/mods/55607 Books of Skyrim] =====
'''Author:''' MannyGT<br>
'''Version:''' 1.1<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Books of Skyrim - Readme.txt''
'''Mod Notes:''' This mod adds a books store in Solitude similar to previous Elder Scrolls games. This allows the player to buy clutter books and grow their home library.
===== [http://www.nexusmods.com/skyrim/mods/51330 Farmhouse Chimneys] =====
'''Author:''' Scarla<br>
'''Version:''' 2.5<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Meshes
|bullet=yes|Thinner Meshes}} {{Fieldset
|Core
|bullet=yes|Vanilla}} {{Fieldset
|New Lands
|bullet=yes|Falskaar + Wyrmstooth}} {{Fieldset
|New Villages
|bullet=yes|None}} {{Fieldset
|Arthmoor's Mods
|bullet=yes|Live Another Life + Cutting Room Floor}} {{Fieldset
|Arthmoor's Individual Villages
|checkmark=yes|None}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys, and snow shaders where applicable.<br>
'''Mod Dependencies(As Configured):'''
* [[#Alternate_Start_-_Live_Another_Life|Alternate Start - Live Another Life]]
* [[#Cutting_Room_Floor|Cutting Room Floor]]
* [[#Falskaar|Falskaar]]
* [[#Wyrmstooth|Wyrmstooth]]
=== The Creatures Of Skyrim ===
==== Vanilla Creature Retextures and Tweaks ====
===== [http://www.nexusmods.com/skyrim/mods/29631 Bellyaches HD Dragon Replacer Pack] =====
'''Author:''' Wrig675<br>
'''Version:''' 1.3<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Bellyache's Vanilla Dragonreplacer README.txt''
'''Overrides:''' Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a high quality retexture of the ''Skyrim'' dragons.
===== [http://www.nexusmods.com/skyrim/mods/62809 High-Res Dartwing Texture] =====
'''Author:''' WankingSkeever<br>
'''Version:''' 1.02<br>
'''Mod Notes:''' This mod is a high resolution retexture for the dragonflies in ''Skyrim''.
===== [http://www.nexusmods.com/skyrim/mods/69543 Lepidoptera of Skyrim] =====
'''Author:''' Impulseman45<br>
'''Version:''' 2.0b (For Complete Alchemy and Cooking Overhaul)<br>
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch, Wiseman303s Critter Fixes<br>
'''Mod Notes:''' Lepidoptera is the family of insects that contains Butterflies and Moths. This mod adds new high resolution textures and alters the meshes to fit the wings the right way.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Alchemy_and_Cooking_Overhaul|Complete Alchemy and Cooking Overhaul]]
===== [http://www.nexusmods.com/skyrim/mods/38440 Pondfish and Salmon Replacer] =====
'''Author:''' Nexus79<br>
'''Version:''' 1.2<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''meshes/critters/fish/pond fish/pondfish*.nif'' ('''''Wiseman303s Critter Fixes'' already includes these changes and more.)
* ''meshes/critters/fish/salmon'' folder ('''''Wiseman303s Critter Fixes'' already includes these changes and more.)
'''Overrides:''' Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod gives pond fish and salmon better, more realistic textures.
==== Animal Companions and Mounts ====
===== [http://www.nexusmods.com/skyrim/mods/14950 Convenient Horses] =====
'''Author:''' Alek<br>
'''Version:''' 5.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Convenient Horses - ReadMe.txt''
'''Mod Notes:''' This mod is a much needed horse overhaul for ''Skyrim'' featuring horse armor, follower horses, and a multitude of horse commands.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/24019 The Elder Scrolls V Rewritten - Arvak] =====
'''Author:''' Oriius<br>
'''Version:''' 1.1.1<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Installation Options
|{{Fieldset
|Plugins
|bullet=yes|Main File}}{{Fieldset
|Texture Sizes
|bullet=yes|Extreme Definition}}{{Fieldset
|Model Options
|bullet=yes|Soul Cairn}}
|button=yes}} }}
'''Mod Notes:''' This mod makes Bethesda's plastic skeletal horse look real.
===== [http://www.nexusmods.com/skyrim/mods/36322 Dawnguard Rewritten Arvak - Convenient Alsvid Patch] =====
'''Author:''' cmdo<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod makes it so that the horse that Serana uses, Alsvid, uses Oriius's much better rendition of Arvak. (Flame Atronach version)<br>
'''Mod Dependencies(As Configured):'''
* [[#Convenient_Horses|Convenient Horses]]
* [[#The_Elder_Scrolls_V_Rewritten_-_Arvak|The Elder Scrolls V Rewritten - Arvak]]
==== New Creatures and Encounters ====
===== [http://www.nexusmods.com/skyrim/mods/3829 Deadly Dragons] =====
'''Author:''' 3JIou<br>
'''Version:''' 6.4.0<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Deadly Dragons Installation
|{{Fieldset
|Deadly Dragons
|bullet=yes|Normal}}{{Fieldset
|Deadly Monsters
|bullet=yes|Do Not Install}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' Deadly Dragons is a mod with a singular purpose; make dragons the feared & powerful creatures they supposedly are. If a single giant or small group of bandits can take down an ancient dragon, why the hell does ''Skyrim'' need the Dovahkiin to save it?
===== [http://www.nexusmods.com/skyrim/mods/24913 Skyrim Immersive Creatures] =====
'''Author:''' lifestorock<br>
'''Version:''' 6.5.2b<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Introduction
|{{Fieldset
|Introduction
|checkmark=yes|Readme}}
|button=yes}} {{FomodPage
|Skyrim Immersive Creatures 6.5.2b
|{{Fieldset
|Mod Files
|checkmark=yes|Main (Skyrim + Dawnguard);DLC2 (Dragonborn)}}{{Fieldset
|Compatibility Patches
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Thanks
|{{Fieldset
|Thanks
|checkmark=yes|Readme}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod adds dozens of new creatures to the world of ''Skyrim'' with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So there will not be any stuff imported from other games.
=== The People of Skyrim ===
==== Dynamic Patches ====
===== [http://www.nexusmods.com/skyrim/mods/18436 ASIS] =====
'''Author:''' The ASIS Team<br>
'''Version:''' 1.42.5H<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Docs'' folder
'''Mod Notes:''' This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
{{Notice Small|text=This mod is not fully installed until ''SkyProc Unified Manager'' is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}}
==== Beards, Brows, and Hair ====
===== [http://www.nexusmods.com/skyrim/mods/28363 Beards] =====
'''Author:''' Hvergelmir<br>
'''Version:''' 2.0 (High)<br>
'''Mod Notes:''' This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.
===== [http://www.nexusmods.com/skyrim/mods/30411 Brows] =====
'''Author:''' Hvergelmir<br>
'''Version:''' 3.1 (High)<br>
'''Mod Notes:''' This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.
===== [http://www.nexusmods.com/skyrim/mods/68311 KS Hairdos - Renewal] =====
'''Author:''' Kalilies Stealthic Khaos and Shocky<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' This mod adds a large number of high quality hair styles to the character creator.
===== [http://www.nexusmods.com/skyrim/mods/3397 More Realistic Hair] =====
'''Author:''' Ichibu<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''readme.txt''
'''Mod Notes:''' This mod retextures hair for a more realistic appearance.
===== [http://www.nexusmods.com/skyrim/mods/36510 Superior Lore-Friendly Hair] =====
'''Author:''' skyrimaguas<br>
'''Version:''' 2.03 (All-In-One)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Version
|bullet=yes|Rough}}{{Fieldset
|Texture Size
|bullet=yes|Quality (2k Size)}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' More Realistic Hair<br>
'''Mod Notes:''' This mod is a texture replacer for vanilla hair - meaning, it doesn't need any esp nor it will not install new hairstyles to the game - it will just change the appearance of vanilla hair.
==== Eyes ====
===== [http://www.nexusmods.com/skyrim/mods/13722 The Eyes of Beauty] =====
'''Author:''' LogRaam<br>
'''Version:''' 10.0.1 (Main File + Update)<br>
'''Optionals:''' Dawnguard Update<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Player Main File:
* ''Textures/Actors/Character/eyes/eyeargonianamber*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianaqua*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianblind*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianblue*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianbrown*.dds''
* ''Textures/Actors/Character/eyes/eyeargoniandefault*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianolive*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianred*.dds''
* ''Textures/Actors/Character/eyes/eyeargoniansilver*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianvampire*.dds''
* ''Textures/Actors/Character/eyes/eyeargonianyellow*.dds''
* ''Textures/Actors/Character/eyes/eyedemon.dds''
* ''Textures/Actors/Character/eyes/eyekhajiit.dds''
* ''Textures/Actors/Character/eyes/eyekhajiitblue*.dds''
* ''Textures/Actors/Character/eyes/eyekhajiitice*.dds''
* ''Textures/Actors/Character/eyes/eyekhajiitnarrow.dds''
* ''Textures/Actors/Character/eyes/eyekhajiitorange*.dds''
* ''Textures/Actors/Character/eyes/eyekhajiitvampire.dds''
* ''Textures/Actors/Character/eyes/eyekhajiityellow*.dds''
* ''Textures/Actors/Character/eyes/eyeoldbrown.dds''
Dawnguard Optional:
* ''babette.esp''
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' The Eyes of Beauty offers many new eyes textures for player and NPCs. All texture are high resolution and are made for the best result in Skyrim. No other eyes will be so real and unique.<br><br>
<span style="color: orange">'''Manual  TES5Edit Cleaning Required</span>:'''<br>
'''Problem:''' Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".<br>
'''Solution:''' Delete the wild worldspace edit.
Open ''TES5Edit'' then select ''TheEyesofBeauty.esp'' and click [OK].
Right-click ''TheEyesofBeauty.esp''>"Worldspace" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
==== Scars, Tints, and Warpaints ====
===== [http://www.nexusmods.com/skyrim/mods/31665 Better Makeup for SKSE] =====
'''Author:''' Diethardt<br>
'''Version:''' 1.0b (High Res Female Face Makeup For SKSE + High Res Male Face Makeup for SKSE + High Res Vanilla Male and Female Blackblood Warpaints for SKSE)<br>
'''Mod Notes:''' This mod is a replacer for the vanilla makeup and lip tints in high res 2048x2048 for increased quality. As a bonus, also includes a high res version of the Blackblood warpaint.
===== [http://www.nexusmods.com/skyrim/mods/49279 Northborn Scars] =====
'''Author:''' Northborn<br>
'''Version:''' 1.1<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''readme.txt''
'''Mod Notes:''' This mod is a high quality retexture of the vanilla scars and adds a few new ones.
===== [http://www.nexusmods.com/skyrim/mods/29977 XCE - Warpaint and Dirt] =====
'''Author:''' Xenius<br>
'''Version:''' 1.0<br>
'''Optional Files:''' Beast Tints<br>
'''Mod Notes:''' This mod is a replacer for the vanilla warpaints in high res 2048x2048 for increased quality.
==== Skin and Body ====
===== [http://www.nexusmods.com/skyrim/mods/2488 Better Males] =====
'''Author:''' Chris57 and FavoredSoul<br>
'''Version:''' 2.3.2 (Faces - GeonoxFaces + Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default)<br>
'''Optionals(In Archive):'''<br>
Faces - GeonoxFaces:
* Smooth Normal Map
Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default:
* Body Hair Level 3
'''Special Installation:''' Do not install the following files(s) and/or folder(s):<br>
Nudes or Underwear file:
* ''textures/actors/character/character assets'' folder ('''''Better Makeup for SKSE'' and ''XCE - Warpaints and Dirt'' are superior.''')
* ''textures/actors/character/male/facedetails/face*.dds'' ('''''Northborn Scars'' is superior.''')
After installation, navigate to ''<Mod Organizer Path>/Mods/Better Males/textures/actors/character/male'' and make a copy of the following files and rename them as specified:
* ''Copy of malehead.dds'' -> ''maleheadvampire.dds''
* ''Copy of malehead_msn.dds'' -> ''maleheadvampire_msn.dds''
This will give male vampires a normal appearance (no bat features) with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.<br>
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a male body mod that changes the shape of the male form in ''Skyrim''. It also changes face textures and normals for an altered and improved appearance without taking away the manliness.
===== [http://www.nexusmods.com/skyrim/mods/5941 CoverKhajiits] =====
'''Author:''' MrLenski<br>
'''Version:''' 1.0 (Female)<br>
'''Mod Notes:''' This mod is a high quality retexture of Khajiit faces. As a note, the male version is already included in ''Better Males''.
===== [http://www.nexusmods.com/skyrim/mods/42043 Forgotten Argonian Roots] =====
'''Author:''' redtox<br>
'''Version:''' Latest (4k)<br>
'''Optionals(In Archive):'''
* Males/Better Males Body
* Females/UNP/MAIN
'''Overrides:''' Better Males<br>
'''Mod Notes:''' This mod is a retexture of Argonian skin which makes it more real-looking and close to real members of reptile family. Males were made closer to crocodiles. Females have snake-based skin texture.<br>
'''Mod Dependencies(As Configured):'''
* [[#Better_Males|Better Males]]
* [[#UNP_Blessed_Body_Redux_Project|UNP Blessed Body Redux Project]]
===== [http://www.nexusmods.com/skyrim/mods/61434 Khajiit body replacer for UNP and CBBE] =====
'''Author:''' Shadowwolf888<br>
'''Version:''' 1.4 (darker nipple remove pawprint tattoo update file)<br>
'''Mod Notes:''' This mod is a Khajiit female body retexture for UNP.<br>
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Dependencies(As Configured):'''
* [[#UNP_Blessed_Body_Redux_Project|UNP Blessed Body Redux Project]]
===== [http://www.nexusmods.com/skyrim/mods/32986 Mature Skin Texture and Body] =====
'''Author:''' Maevan2<br>
'''Version:''' 2.14<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Welcome
|{{Fieldset
|Info
|checkmark=yes|Body and face textures;Complexions}}
|button=yes}} {{FomodPage
|Texture quality
|{{Fieldset
|Texture quality
|bullet=yes|High}}
|button=yes}} {{FomodPage
|Body Type
|{{Fieldset
|Body Type
|bullet=yes|UNPB}}
|button=yes}} {{FomodPage
|FaceAge
|{{Fieldset
|Face age
|bullet=yes|Medium}}
|button=yes}} {{FomodPage
|Face
|{{Fieldset
|Face Options
|checkmark=yes|None}}{{Fieldset
|Tint masks
|checkmark=yes|Lips}}{{Fieldset
|Complexions
|checkmark=yes|Complexions;Additional complexions}}
|button=yes}} {{FomodPage
|BodyAge
|{{Fieldset
|Body Age
|bullet=yes|Young}}
|button=yes}} {{FomodPage
|Body UNP
|{{Fieldset
|Pubic Hair
|bullet=yes|Natural}}{{Fieldset
|Body Options
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Normal Maps UNP
|{{Fieldset
|Normal maps
|bullet=yes|Install}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mods replaces the textures and normal maps of females with less flawless and more "mature" look. But don't worry, it won't turn the player character into a granny. It will just turn teenagers into real women.<br>
'''Mod Dependencies(As Configured):'''
* [[#UNP_Blessed_Body_Redux_Project|UNP Blessed Body Redux Project]]
===== [http://www.nexusmods.com/skyrim/mods/55555 RS Children Overhaul] =====
'''Author:''' Ranaline<br>
'''Version:''' 1.1.0<br>
'''Optionals:''' RSChildren - Books of Skyrim Patch, RSChildren - Merged Complete and USKP .esp<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|1. Required (Core)
|{{Fieldset
|RS Children Overhaul
|bullet=yes|RS Children - Default}}{{Fieldset
|DLC Option
|bullet=yes|Hearthfire + Dragonborn DLC}}
|button=yes}} {{FomodPage
|2. Options (Non-Playable Version)
|{{Fieldset
|Compatible Patches
|bullet=yes|Unofficial Skyrim Patch (USKP)}}
|button=yes}} {{FomodPage
|3. Extra Options
|{{Fieldset
|Extra Options
|bullet=yes|2K Aventus and Wanderer Outfit;Facial Animations}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, remove the following file(s) and/or folder(s):
* ''RSChildren - Complete.esp'' ('''Merged Complete and USKP esp optional removes the need for this esp.''')
* ''RSChildren_PatchUSKP.esp'' ('''Merged Complete and USKP esp optional removes the need for this esp.''')
Replace the ''RSChildren_CompleteUSKP.esp'' with the version found [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/RS%20Children%20Overhaul/RSChildren_CompleteUSKP.esp here] that uses the new ''Unofficial Skyrim Patch Legendary Edition'' as a master.<br>
Replace the child vampire eye texture included with this mod with ''The Eyes of Beauty - Dawnguard'':
* ''The Eyes of Beauty - Dawnguard/textures/actors/character/eyes/eyevampire_02.dds'' -> ''RS Children Overhaul/textures/actors/character/ranaline/eyes/eyevampire_02.dds''
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' This mod fixes children to no longer look like cabbage patch dolls.
===== [http://www.nexusmods.com/skyrim/mods/55668 RS Children Patches] =====
'''Author:''' Ranaline and Thorodir<br>
'''Version:''' 1.2 (Patch for Falskaar + Patch for Wyrmstooth)<br>
'''Mod Notes:''' Compatibility patches between RS children and various mods.
===== [http://www.nexusmods.com/skyrim/mods/37900 UNP Blessed Body Redux Project] =====
'''Author:''' Blessed Redux Project Team<br>
'''Version:''' 2.5.2FIX<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Main Body
|{{Fieldset
|UNPB Body
|checkmark=yes|DESCRIPTION}}
|button=yes}} {{FomodPage
|Main Body
|{{Fieldset
|Bouncy or Static
|bullet=yes|T/BBP or Bouncing}}
|button=yes}} {{FomodPage
|Main Body
|{{Fieldset
|SFW or NeverNude
|bullet=yes|NSFW or Nude}}
|button=yes}} {{FomodPage
|Main Body
|{{Fieldset
|UNPB Body
|bullet=yes|2.5g TBBP Body}}
|button=yes}} {{FomodPage
|BBP
|{{Fieldset
|BBP - Files
|bullet=yes|I have my own skeleton!}}
|button=yes}} {{FomodPage
|Choose Animation Style
|{{Fieldset
|Animations
|bullet=yes|Not Installed}}
|button=yes}} {{FomodPage
|Skin
|{{Fieldset
|Textures
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Bonus
|{{Fieldset
|BBP - Idle
|checkmark=yes|Idle Animations}}
|button=yes}} {{FomodPage
|BBP
|{{Fieldset
|BBP - Patch Files
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Final
|{{Fieldset
|Final Note
|checkmark=yes|Required Core Files}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod is a female body mod that changes the shape of the female form in ''Skyrim''. It is a variant of Dimon99's UNP Body with a wider cup size variation from 0 to 100 weight. At 0 weight, UNP and UNPB are identical.
==== Animation and Skeleton ====
===== [http://www.nexusmods.com/skyrim/mods/34508 360 Walk and Run Plus] =====
'''Author:''' yukl<br>
'''Version:''' 3.1.3<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Select Male Animation
|{{Fieldset
|Male
|bullet=yes|Backsteps + cloak}}{{Fieldset
|Head Direction
|bullet=yes|Face towards the direction of movement (Recommended)}}
|button=yes}} {{FomodPage
|Select Female Animation
|{{Fieldset
|Female
|bullet=yes|Backsteps + cloak}}{{Fieldset
|Head Direction
|bullet=yes|Face towards the direction of movement (Recommended)}}{{Fieldset
|BBP Option
|bullet=yes|BBP Off}}
|button=yes}} {{FomodPage
|360 Run Backward Speed Fix Patch
|{{Fieldset
|Optional Patch
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Select Common Animation
|{{Fieldset
|Common
|bullet=yes|Vanilla}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod replaces the walking and running animations animations to include a pseudo cloak movement effect to prevent clipping with the feet.
===== [http://www.nexusmods.com/skyrim/mods/13850 DSAMG - Dragon Soul Absorb More Glorious] =====
'''Author:''' JonoPhoenix<br>
'''Version:''' 1.0 (ALL-IN-ONE Installer)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Select Version
|{{Fieldset
|Version
|bullet=yes|Dragonborn}}
|button=yes}} {{FomodPage
|Music (both)
|{{Fieldset
|Music
|bullet=yes|E3 Demo Version or E3 Demo Version Female Victory Cry - With Words}}{{Fieldset
|Music Addons
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Music (Dragonborn)
|{{Fieldset
|Music
|bullet=yes|Better Evil Miraak Music}}
|button=yes}} {{FomodPage
|Animations (Dragonborn) (Sound)
|{{Fieldset
|Animations
|bullet=yes|Ritual Spell}}
|button=yes}} {{FomodPage
|Patches
|{{Fieldset
|Patches
|bullet=yes|Greybeards Way of the Voice}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing through simple sound and script edits.
===== [http://www.nexusmods.com/skyrim/mods/17491 Faster Get Up Stand Up Animation] =====
'''Author:''' DarkAngel13<br>
'''Version:''' 2.0<br>
'''Mod Notes:''' This mod is an edit of the stand up get up animation to be twice as fast.
===== [http://www.nexusmods.com/skyrim/mods/11811 Fores New Idles In Skyrim - FNIS] =====
'''Author:''' fore<br>
'''Version:''' 6.2<br>
'''Optionals:''' Add-on 1, Creature Pack<br>
'''Mod Notes:''' This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.
===== [http://www.nexusmods.com/skyrim/mods/53996 HDT Physics Extensions] =====
'''Author:''' HydrogensaysHDT<br>
'''Version:''' 14.28<br>
'''Mod Notes:''' HDT Physics Extension alleviates the problems associated with animation by actually using the physics engine that is part of the retail game. Through some creative use of SKSE, this plugin has provided a set of tools that create game physics objects that interact and respond to the world around them. A ponytail can bounce off a womans back, a cape can flow in any direction and boobs can bounce around and react to touch.
===== [http://www.nexusmods.com/skyrim/mods/34950 Immersive Animations] =====
'''Author:''' Berzgore<br>
'''Version:''' 2.1 (Complete Pack)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Main Files
|bullet=yes|Main Module;Sneaking}}{{Fieldset
|Optional Files
|bullet=yes|Strafe;Greatsword Sprint;Dual Sword Wield -- Swords on Back;Dual Axe Wield;Dual Dagger Wield;Dual Mace Wield;Rogue Stab}}
|button=yes}} }}
'''Mod Notes:''' This mod provides improved animations for combat. This mod also provides animations to provide proper appearance for drawing daggers/swords/shields from the back for use with [[#Dual_Sheath_Redux|Dual Sheath Redux]].
===== [http://www.nexusmods.com/skyrim/mods/64510 Blocking Animation Pack] =====
'''Author:''' Spoiler<br>
'''Version:''' 1.3<br>
'''Special Installation:''' The archive is packed oddly, install twice merging the contents of the ''Dual Wield/data'' and ''Twohanded and Onehanded/data'' folders.<br>
'''Overrides:''' Immersive Animations<br>
'''Mod Notes:''' This mod is a blocking animation replacer for greatsword, battleaxe, warhammer, one-handed, and dual wield. The animations make it looks like attacks are deflected by the equipped weapon, pushing it aside to left or right.
===== [http://www.nexusmods.com/skyrim/mods/62928 Dual Wield Improved Animation] =====
'''Author:''' 5poiler<br>
'''Version:''' 1.7<br>
'''Overrides:''' Improved Animations<br>
'''Mod Notes:''' This mod improves the dual wielding animations to be more fluid and actually use the off hand in a more non passive way even when swinging only one weapon. Also applies proper animations for the ''Dual Wield Parrying'' mod.<br>
'''Mod Dependencies(As Configured):'''
* [[#Dual_Wield_Parrying|Dual Wield Parrying]]
===== [http://www.nexusmods.com/skyrim/mods/7093 NoMaaM Breathing Idles] =====
'''Author:''' fore<br>
'''Version:''' 0.1 (Female without BBB and Male Breathing Idles Optional)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''meshes/actors/character/animations/female'' folder ('''Updated version already supplied with ''UNP Blessed Body Redux Project''.''')
'''Mod Notes:''' This mod adds breathing motion to the male standard idles.
===== [http://www.nexusmods.com/skyrim/mods/17214 No Spinning Death Animation] =====
'''Author:''' dDefinder<br>
'''Version:''' 1.3 (Merged)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''spinmewrong.txt''
'''Mod Notes:''' Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. Includes death pose removal of dragons, falmer, and rieklings.
===== [http://www.nexusmods.com/skyrim/mods/601 Realistic Ragdolls and Force] =====
'''Author:''' dDefinder<br>
'''Version:''' 1.9 (Realistic Force)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''fomod'' folder
* ''readme.txt''
'''Mod Notes:''' Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.
===== [http://www.nexusmods.com/skyrim/mods/38129 WWLMG - Word Wall Learning More Glorious] =====
'''Author:''' Groovtama<br>
'''Version:''' 1.2 (Greybeard Meditation - Dynamic)<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Choose your Word Walls
|{{Fieldset
|Vanilla
|bullet=yes|Default;Dark Brotherhood}}{{Fieldset
|Dawnguard
|bullet=yes|Dawnguard}}{{Fieldset
|Dragonborn
|bullet=yes|Dragonborn}}
|button=yes}} }}
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod contains edited word wall scripts that have small animation sequences added to them. If the player goes to a word wall and learns a new shout word there will be an animation.
===== [http://www.nexusmods.com/skyrim/mods/68000 XP32 Maximum Skeleton Extended] =====
'''Author:''' Groovtama<br>
'''Version:''' 3.77<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Important Information
|{{Fieldset
|Important Information
|bullet=yes|At least read this...}}
|button=yes}} {{FomodPage
|Skeleton
|{{Fieldset
|Description
|checkmark=yes|Description for this choice}}{{Fieldset
|Skeletons
|checkmark=yes|XPMSE3}}{{Fieldset
|Skeleton Rig Map
|bullet=yes|Skeleton Rig Map (HDT)}}
|button=yes}} {{FomodPage
|Character Editor Mods
|{{Fieldset
|Description
|bullet=yes|Description for this choice}}{{Fieldset
|Character Creation Menus
|checkmark=yes|XPMSE3 Plugin}}{{Fieldset
|Style Randomizer
|checkmark=yes|Style Randomizer For RaceMenu - Synchron (STEP)}}
|button=yes}} {{FomodPage
|Base Animations
|{{Fieldset
|Description
|bullet=yes|Description for this choice}}{{Fieldset
|Base Animations
|bullet=yes|Alternate Animations;Default Animation Reset}}{{Fieldset
|Magic Nipple Options
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Animation Choices
|{{Fieldset
|Description
|bullet=yes|Description for this choice}}{{Fieldset
|Belt-Fastened Quivers Animations
|bullet=yes|None}}{{Fieldset
|Dagger on Hip - Dual - Animations
|bullet=yes|None}}{{Fieldset
|Dagger on Back - Single - Animations
|checkmark=yes|None}}{{Fieldset
|Dagger on Back - Dual - Animations
|bullet=yes|None}}{{Fieldset
|Sword on Hip - Dual - Animations
|bullet=yes|None}}{{Fieldset
|Sword on Back - Single - Animations
|bullet=yes|None}}{{Fieldset
|Sword on Back - Dual - Animations
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Creature Skeletons
|{{Fieldset
|Description
|bullet=yes|Description for this choice}}{{Fieldset
|Extended Monster Skeletons
|checkmark=yes|Vampire Lord;Werewolf;Horse;Giant;Draugr;Atronachs;Spriggan;Wisp Mother}}
|button=yes}} {{FomodPage
|First Person and Mounted Combat Options
|{{Fieldset
|Description
|bullet=yes|Description for this choice}}{{Fieldset
|First Person Skeletons
|checkmark=yes|None}}{{Fieldset
|First Person Animations (Bugged)
|checkmark=yes|None}}{{Fieldset
|Mounted Combat Animations (Bugged)
|checkmark=yes|None}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Immersive Animations, Realistic Ragdolls and Force<br>
'''Mod Notes:''' A multipurpose skeleton for animation that provides maximum compatibility between mods.<br>
'''Mod Dependencies(As Configured):'''
* [[#Fores_New_Idles_In_Skyrim_-_FNIS|Fores New Idles In Skyrim - FNIS]]
* [[#HDT_Physics_Extensions|HDT Physics Extensions]]
* [[#Realistic_Ragdolls_and_Force|Realistic Ragdolls and Force]]
==== NPCs and Behavior ====
===== [http://www.nexusmods.com/skyrim/mods/14178 Bring Out Your Dead] =====
'''Author:''' Arthmoor<br>
'''Version:''' 3.0.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Bring Out Your Dead - Legendary Edition.bsl''
* ''Bring Out Your Dead - Legendary Edition.txt''
'''Mod Notes:''' This mod is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar, Winterhold, and the smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.
===== [http://www.nexusmods.com/skyrim/mods/69541 Dynamic Follower Dialogue - DFD] =====
'''Author:''' cloudedtruth<br>
'''Version:''' 1.7c (EFF 4.0.2)<br>
'''Mod Notes:''' This mod adds over 1,500 dialogue lines for NPCs with the main focus on friends, followers, and spouses. These lines are completely voiced and consist of existing lines that have been re-added in a new instance as well as new and completely unique dialogue created from splicing/editing parts of multiple dialogue lines together.<br>
'''Mod Dependencies(As Configured):'''
* [[#Extensible_Follower_Framework|Extensible Follower Framework]]
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Dynamic Dialogue Followers.esp'' - Load After ''EFFDialogue.esp''
===== [http://www.nexusmods.com/skyrim/mods/23390 Guard Dialogue Overhaul] =====
'''Author:''' Eckss<br>
'''Version:''' 1.4<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Guard Dialogue Overhaul ReadMe - 1_4.txt''
'''Mod Notes:''' More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks immersion in the world of ''Skyrim'' to something that actually increases it.<br>
<br><span style="color: orange">'''Manual  TES5Edit Cleaning Required</span>:'''<br>
'''Problem:''' ''Weapons and Armor Fixes'' includes all the keywords required for this mod, therefore the weapon and armor edits are not required and cause a compatibility issue.<br>
'''Solution:''' Delete the weapon and armor edits.
Open ''TES5Edit'' then select ''Guard Dialogue Overhaul.esp'' and click [OK].
Right-click ''Guard Dialogue Overhaul.esp''>"Armor" and select "Remove".
Right-click ''Guard Dialogue Overhaul.esp''>"Weapon" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
<br><span style="color: orange">'''Manual  TES5Edit Cleaning Required</span>:'''<br>
'''Problem:''' A wild edit is overwriting a quest fix from the ''Unofficial Skyrim Legendary Edition Patch''.<br>
'''Solution:''' Delete the offending edit.
Open ''TES5Edit'' then select ''Guard Dialogue Overhaul.esp'' and click [OK].
Right-click ''Guard Dialogue Overhaul.esp''>"Quest">"000167D3 WICastMagic03" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Guard Dialogue Overhaul.esp'' - Load After ''Hothtrooper44_ArmorCompilation.esp''
===== [https://sites.google.com/site/immersivecreatures/hle---sic-edition High Level Enemies - SIC Edition] =====
'''Author:''' Dalquist and lifestorock<br>
'''Version:''' 1.6a<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|High Level Enemies - SIC Edition
|{{Fieldset
|Mod Files
|bullet=yes|HLE Merged Main (Dawnguard + Dragonborn);HLE Falskaar}}
|button=yes}} }}
'''Mod Notes:''' This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels. This edition is affected by ''Skyrim Immersive Creatures'' difficulty settings.<br>
'''Mod Dependencies(As Configured):'''
* [[#Falskaar|Falskaar]]
* [[#Skyrim_Immersive_Creatures|Skyrim Immersive Creatures]]
===== [http://www.nexusmods.com/skyrim/mods/64820 Holidays] =====
'''Author:''' isoku<br>
'''Version:''' 2.0<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Core
|bullet=yes|Holidays}}{{Fieldset
|Optionals
|bullet=yes|Modded Children Hat Meshes}}
|button=yes}} }}
'''Mod Notes:''' Villages/cities will visually change as holidays based on TES lore come and go. NPCs will also react to these changes by attending various events appropriate for the holiday.<br>
'''Mod Dependencies(As Configured):'''
* [[#RS_Children_Overhaul|RS Children Overhaul]]
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/65013 Immersive Citizens - AI Overhaul] =====
'''Author:''' Arnaud dOrchymont<br>
'''Version:''' 0.2.5.1<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|First Page
|{{Fieldset
|Main Plugin
|checkmark=yes|Immersive Citizens - AI Overhaul}} {{Fieldset
|Cutting Room Floor
|checkmark=yes|Patch CRF}} {{Fieldset
|Enhanced Lighting for ENB
|checkmark=yes|None}} {{Fieldset
|Enhanced Lights and FX
|checkmark=yes|None}} {{Fieldset
|Open Cities Skyrim
|checkmark=yes|None}} {{Fieldset
|Realistic Room Rental
|checkmark=yes|Patch RRR}}
|button=yes|buttonText=Install}} }}
{{Notice Small|text=Due to the way this installer is designed, the ''Realistic Room Rental'' esp file must be installed to select the patch. To fix this, either A) skip ahead and install it now and keep its install order intact in the left pane, or 2) come back later to install the patch for this mod.}}
'''Mod Notes:''' This mods main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to an aggressor, thereby increasing in-game immersion. Concretely, this plugin deeply overhauls the AI used by NPCs citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched.<br>
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Immersive Citizens - AI Overhaul.esp'' - Load After ''Alternate Start - Live Another Life.esp''
===== [http://www.nexusmods.com/skyrim/mods/12977 Immersive Patrols] =====
'''Author:''' Scrabbulor<br>
'''Version:''' 2.0.3 (DLC Main Aggressive)<br>
'''Mod Notes:''' Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers and Rieklings without cluttering the world. Also includes Warzones like battles with fort capture behavior.
===== [http://www.nexusmods.com/skyrim/mods/31264 OBIS - Organized Bandits in Skyrim] =====
'''Author:''' Indigoblade aka Zeran Havik or cc229321<br>
'''Version:''' 2.02 (Main File + Update)<br>
'''Optionals:''' Obis - remove message bandits seem more common now V2<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''Docs'' folder
'''Mod Notes:''' Lets admit it, bandits suck at life. They are a little better than aggressive townspeople. Bandits are supposed to be a feared and constant threat throughout the lands of Skyrim. This mod aims to make them an actual threat. Adds approximately 1172 new, individual, hand-made bandits, all with different faces so that the Dovahkiin might never see the same person twice!
===== [http://www.nexusmods.com/skyrim/mods/52326 Respectful Guard Animations] =====
'''Author:''' JeremeW5257<br>
'''Version:''' 1.5 (Respectful Guard Animations Patch for Guard Dialogue Overhaul Optional)<br>
'''Mod Notes:''' This mod adds the salute animation to some of the guards comments when they interact with the player. Anytime they pay a compliment, express gratitude or sympathy, or refer to the Dovahkiin as someone of power, they will salute when they talk.<br>
'''Mod Dependencies(As Configured):'''
* [[#Guard_Dialogue_Overhaul|Guard Dialogue Overhaul]]
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''GuardAnimationsGDO.esp'' - Load After ''Guard Dialogue Overhaul.esp''
===== [http://www.nexusmods.com/skyrim/mods/27563 Wet and Cold] =====
'''Author:''' isoku<br>
'''Version:''' 2.02<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Core
|bullet=yes|Wet and Cold}}{{Fieldset
|Optionals
|bullet=yes|Wet and Cold - Ashes;High Res Fur Cloaks;Modded Children Hat Meshes}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod adds dynamic wet and cold related effects. Water drips, NPCs wearing rain/snow gear, getting out of the rain, etc. Integrates items from [[#Cloaks_of_Skyrim|Cloaks of Skyrim]] and [[#Winter_Is_Coming_-_Cloaks|Winter is Coming - Cloaks]].<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
=== The Armory of Skyrim ===
==== Dynamic Patches ====
===== [http://www.nexusmods.com/skyrim/mods/34155 Dual Sheath Redux] =====
'''Author:''' Neovalen<br>
'''Version:''' 1.7.3<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Base Mod and/or Compatibility Packs
|{{Fieldset
|Base Packs or Both
|bullet=yes|Patcher and Vanilla Meshes;Mod Packs}}
|button=yes}} {{FomodPage
|Back or Hip
|{{Fieldset
|Do you use a swords on back skeleton?
|bullet=yes|YES}}
|button=yes}} {{FomodPage
|Replacer Mods
|{{Fieldset
|Skyrim Weapon De-LARP-ification Project
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Standalone Mods
|{{Fieldset
|Akavari Katana Reborn
|bullet=yes|None}}{{Fieldset
|Alternate Blade of Woe
|bullet=yes|None}}{{Fieldset
|aMidianBorn Book of Silence
|bullet=yes|aMidianBorn Book of Silence}}{{Fieldset
|Arise - Chapter 1 - The Black Sacrament
|bullet=yes|None}}{{Fieldset
|Bosmer Armor
|bullet=yes|None}}{{Fieldset
|Bucklers - Shields and Other Armours
|bullet=yes|None}}{{Fieldset
|Campfire - Complete Camping System
|bullet=yes|Campfire - Complete Camping System}}{{Fieldset
|Dark Nemesis - Enhanced Edition
|bullet=yes|None}}{{Fieldset
|Deadly Dragons Armory
|bullet=yes|None}}{{Fieldset
|Diamond Armor Smithing
|bullet=yes|None}}{{Fieldset
|Dragon Knight Armor
|bullet=yes|None}}{{Fieldset
|Dragonbone Ebonsteel Armor
|bullet=yes|None}}{{Fieldset
|Dread Knight Weapon Set
|bullet=yes|None}}{{Fieldset
|Elemental Staffs
|bullet=yes|None}}{{Fieldset
|Frostfall
|bullet=yes|None}}{{Fieldset
|Frostmourne and Lich Kings Armor - Frostmourne
|bullet=yes|None}}{{Fieldset
|Frostmourne and Lich Kings Armor - Lich King's Armor
|bullet=yes|None}}{{Fieldset
|Ghosus Weapon Pack
|bullet=yes|None}}{{Fieldset
|Gladiator Armor - Spartacus
|bullet=yes|None}}{{Fieldset
|Heavy Armory - New Weapons
|bullet=yes|None}}{{Fieldset
|Hybrids Vicious Weapon Pack
|bullet=yes|None}}{{Fieldset
|Immersive Armors
|bullet=yes|Immersive Armors}}{{Fieldset
|Immersive Weapons
|bullet=yes|None}}{{Fieldset
|Insanitys Dwemer Weapons
|bullet=yes|None}}{{Fieldset
|Insanitys Shields
|bullet=yes|None}}{{Fieldset
|Isilmeriel LOTR Weapons Collection
|bullet=yes|None}}{{Fieldset
|Lore Weapons Expansion
|bullet=yes|None}}{{Fieldset
|Nicoroshi Creations
|bullet=yes|None}}{{Fieldset
|OBIS - Organized Bandits In Skyrim
|bullet=yes|OBIS - Organized Bandits In Skyrim}}{{Fieldset
|Realistic Transparent Glass Armors and Weapons
|bullet=yes|None}}{{Fieldset
|Requiem - The Roleplaying Overhaul
|bullet=yes|None}}{{Fieldset
|Skyforge Shields
|bullet=yes|None}}{{Fieldset
|Skyforge Weapons
|bullet=yes|None}}{{Fieldset
|Skyrim Immersive Creatures
|bullet=yes|Skyrim Immersive Creatures}}{{Fieldset
|Stahlrim Extra Crafting
|bullet=yes|None}}{{Fieldset
|Standalone09 Claw
|bullet=yes|None}}{{Fieldset
|Sword of the Ancient Tongues
|bullet=yes|None}}{{Fieldset
|T3nd0s Skyrim Redone
|bullet=yes|None}}{{Fieldset
|TERA Weapons Collection for Skyrim
|bullet=yes|None}}{{Fieldset
|The Chronicles of Steel
|bullet=yes|None}}{{Fieldset
|The Loners Sword
|bullet=yes|None}}{{Fieldset
|Ultimate Assortment
|bullet=yes|None}}{{Fieldset
|Unique Uniques
|bullet=yes|None}}{{Fieldset
|Vvardenfell Glass Armor and Weapons
|bullet=yes|None}}{{Fieldset
|Warglaives and Silverlight Armor
|bullet=yes|None}}{{Fieldset
|Warrior Within Weapons
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
'''Optionals:''' JaySuS Swords Pack ([http://www.mediafire.com/download/xb2o0s9gqorrra8/Dual+Sheath+Redux+for+JaySuS+Swords-35255-1-0.7z here], [http://www.mediafire.com/download.php?xb2o0s9gqorrra8 here], or [https://dl.dropboxusercontent.com/u/26438059/Dual%20Sheath%20for%20JaySuS.7z here])<br>
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed.
{{Notice Small|text=This mod is not fully installed until ''SkyProc Unified Manager'' is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}}
==== Vanilla Item Retextures and Tweaks ====
This section will also contain minor item changes or additions.
===== [http://www.nexusmods.com/skyrim/mods/51130 aMidianborn Blade of Woe] =====
'''Author:''' CaBaL<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' This mod is a texture replacer for the Blade of Woe. To be included in the next ''aMidianBorn Book of Silence'' update.
===== [http://www.nexusmods.com/skyrim/mods/24909 aMidianBorn Book of Silence] =====
'''Author:''' CaBaL- EmeraldReign-The AMB Team<br>
'''Version:''' 1.9 (All Main Files)<br>
'''Optionals:''' aMidianBorn - Content AddOn<br>
{{FOMOD Instructions
|file=Armors
|{{FomodPage
|Options
|{{Fieldset
|Options
|bullet=yes|Custom}}
|button=yes}} {{FomodPage
|Custom
|{{Fieldset
|Iron and Banded
|bullet=yes|Iron}}{{Fieldset
|Steel
|bullet=yes|Steel}}{{Fieldset
|Steel Plate
|bullet=yes|Steel Plate}}{{Fieldset
|Leather
|bullet=yes|Leather}}{{Fieldset
|Hide and Studded
|bullet=yes|None}}{{Fieldset
|Fur
|bullet=yes|Fur}}{{Fieldset
|Elven
|bullet=yes|Elven - Gold}}{{Fieldset
|Dwarven
|bullet=yes|Dwarven}}{{Fieldset
|Ancient Nord
|bullet=yes|Ancient Nord}}{{Fieldset
|Orcish
|bullet=yes|Orcish}}{{Fieldset
|Scaled
|bullet=yes|None}}{{Fieldset
|Wolf
|bullet=yes|Wolf - Grey Fur}}{{Fieldset
|Glass
|bullet=yes|Glass - Golden}}{{Fieldset
|Ebony
|bullet=yes|Ebony - Black}}{{Fieldset
|Blades
|bullet=yes|Blades}}{{Fieldset
|Falmer
|bullet=yes|Falmer}}
|button=yes}} }}
{{FOMOD Instructions
|file=Creatures
|{{FomodPage
|Options
|{{Fieldset
|Options
|bullet=yes|Custom}}
|button=yes}} {{FomodPage
|Custom
|{{Fieldset
|Skeleton
|bullet=yes|Skeleton}}{{Fieldset
|Dragon Priest
|bullet=yes|Dragon Priest}}{{Fieldset
|Draugr
|bullet=yes|Draugr}}{{Fieldset
|Falmer
|bullet=yes|Falmer}}{{Fieldset
|Chaurus
|bullet=yes|Chaurus}}{{Fieldset
|Spriggan
|bullet=yes|Spriggan}}
|button=yes|buttonText=Install}} }}
{{FOMOD Instructions
|file=Dragonborn DLC
|{{FomodPage
|Options
|{{Fieldset
|Options
|bullet=yes|Custom}}
|button=yes}} {{FomodPage
|Custom
|{{Fieldset
|Nordic Carved Armor
|bullet=yes|Black Fur (default)}}{{Fieldset
|Bonemold Armor
|bullet=yes|Bonemold Armor}}{{Fieldset
|Acolyte Masks
|bullet=yes|Acolyte Masks}}{{Fieldset
|Dragon Priest Acolytes
|bullet=yes|Dragon Priest Acolytes}}{{Fieldset
|Hulking Draugr
|bullet=yes|Hulking Draugr}}{{Fieldset
|Ash Spawn
|bullet=yes|Ash Spawn}}{{Fieldset
|Ash Guardians
|bullet=yes|Ash Guardians}}
|button=yes|buttonText=Install}} }}
{{FOMOD Instructions
|file=Weapons
|{{FomodPage
|Options
|{{Fieldset
|Options
|bullet=yes|Custom}}
|button=yes}} {{FomodPage
|Custom
|{{Fieldset
|Weapons
|bullet=yes|Draugr;Dwarven;Iron;Orcish;Silver;Staves;Steel}}
|button=yes|buttonText=Install}} }}
{{FOMOD Instructions
|file=Unique Items
|{{FomodPage
|Options
|{{Fieldset
|Options
|bullet=yes|Custom}}
|button=yes}} {{FomodPage
|Custom
|{{Fieldset
|Targe of the Blooded
|bullet=yes|Targe of the Blooded}}{{Fieldset
|Wuuthraad
|bullet=yes|None}}{{Fieldset
|Savrior's Hide
|bullet=yes|None}}{{Fieldset
|Helm of Yngol
|bullet=yes|Helm of Yngol}}{{Fieldset
|Mace of Molag Bal
|bullet=yes|Mace of Molag Bal}}{{Fieldset
|Mehrune's Razor
|bullet=yes|Mehrune's Razor}}{{Fieldset
|Volendrung
|bullet=yes|Volendrung}}{{Fieldset
|Tsun's Armor
|bullet=yes|Tsun's Armor}}{{Fieldset
|Ebony Mail
|bullet=yes|Ebony Mail - Black}}{{Fieldset
|Staff of Magnus
|bullet=yes|Staff of Magnus}}{{Fieldset
|Dragon Priest Masks
|bullet=yes|Dragon Priest Masks}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
aMidianborn - Content AddOn:
* ''Improved Closefaced Helmets Version'' folder
* ''aMidianBorn_ContentAddon.esp'' ('''Instead, move the version found in the ''Improved Closefaced Helmets Version'' folder to the main data folder.''')
* ''aMidianBorn_ContentAddOn_Installation directions.txt''
After installation, perform the following:
* Rename the ''textures/actors/dlc02/ash'' folder to ''textures/actors/dlc02/ashman''. (''Dragonborn DLC'' file)
* Move the ''meshes/staffofmagnus'' folder to ''meshes/weapons/staffofmagnus''. (''Unique Items'' file)
'''Overrides:''' Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One<br>
'''Mod Notes:''' This mod project aims to retexture all armor and weapons for ''Skyrim'' and it's DLC. Completely lore friendly with no over the top modifications. It also includes some creature retextures.
===== [http://www.nexusmods.com/skyrim/mods/26770 aMidianBorn Hide and Studded Hide] =====
'''Author:''' CaBaL<br>
'''Version:''' V2 (2048)<br>
'''Mod Notes:''' This mod is a texture replacer for hide and studded hide armor sets. To be included in the next ''aMidianBorn Book of Silence'' update.
===== [http://www.nexusmods.com/skyrim/mods/50887 aMidianBorn Imperial Light and Studded] =====
'''Author:''' CaBaL<br>
'''Version:''' 1.1 (2k)<br>
'''Mod Notes:''' This mod is a texture replacer for the light imperial armor sets (both regular and studded). To be included in the next ''aMidianBorn Book of Silence'' update.
===== [http://www.nexusmods.com/skyrim/mods/19340 aMidianBorn Iron and Banded Iron Armor] =====
'''Author:''' CaBaL<br>
'''Version:''' IV (CaBaL's Cut)<br>
'''Mod Notes:''' This mod is a texture replacer for the iron and banded armor set. To be included in the next ''aMidianBorn Book of Silence'' update.
===== [http://www.nexusmods.com/skyrim/mods/33196 aMidianBorn Scaled Armor] =====
'''Author:''' CaBaL<br>
'''Version:''' V2<br>
'''Mod Notes:''' This mod is a texture replacer for the scaled armor set. To be included in the next ''aMidianBorn Book of Silence'' update.
===== [http://www.nexusmods.com/skyrim/mods/18272 aMidianBorn Steel Armor] =====
'''Author:''' CaBaL<br>
'''Version:''' RC4<br>
'''Overrides:''' aMidianBorn Book of Silence<br>
'''Mod Notes:''' This mod is a texture replacer for the steel armor set. To be included in the next ''aMidianBorn Book of Silence'' update.
===== [http://www.nexusmods.com/skyrim/mods/45692 aMidianBorn Stormcloak Officer Armor] =====
'''Author:''' CaBaL<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod is a texture replacer for the stormcloak officer armor set. To be included in the next ''aMidianBorn Book of Silence'' update.
===== [http://www.nexusmods.com/skyrim/mods/15052 Apophysis Dragon Priest Masks] =====
'''Author:''' pondcypress<br>
'''Version:''' 5.0a<br>
'''Overrides:''' aMidianborn Book of Silence<br>
'''Mod Notes:''' A retexture project of the Dragon Priest masks using my Apophysis Fractal Art.
===== [http://www.nexusmods.com/skyrim/mods/35089 Archmage of Winterhold HD Retexture] =====
'''Author:''' Rafuel<br>
'''Version:''' 0.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Readme.txt''
'''Mod Notes:''' This mod is a high quality lore-friendly retexture of the Archmage robes.
===== [http://www.nexusmods.com/skyrim/mods/6495 Better Circlets HQ] =====
'''Author:''' Yuril<br>
'''Version:''' 1.1 (2k)<br>
'''Mod Notes:''' This mod provides a high quality retexture of the metal on all circlets.
===== [http://www.nexusmods.com/skyrim/mods/39870 Better Shaped Weapons] =====
'''Author:''' LeanWolf and masterofshadows<br>
'''Version:''' 2.0.04<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options 1
|{{Fieldset
|Options 1
|bullet=yes|Dual Sheath Redux patch}}
|button=yes}} {{FomodPage
|Options 2
|{{Fieldset
|Options 2
|bullet=yes|Install everything (default)}}
|button=yes}} {{FomodPage
|Patches
|{{Fieldset
|Patches
|bullet=yes|Dawnguard;Dragonborn;Skyforge Weapons;Dawnbreaker Options}}
|button=yes}} {{FomodPage
|Dawnbreaker
|{{Fieldset
|Dawnbreaker
|bullet=yes|Dawnbreaker Elven Sheath ENB}}
|button=yes}} {{FomodPage
|Dawnguard
|{{Fieldset
|Dragonbone Swords
|bullet=yes|DragonBoring}}{{Fieldset
|Dragonbone Quiver
|bullet=yes|DragonBoring}}{{Fieldset
|More Quivers
|bullet=yes|Auriel Quivers}}
|button=yes}} {{FomodPage
|Dragonborn
|{{Fieldset
|Stahlrim Dagger and Swords
|bullet=yes|Stalhrim}}{{Fieldset
|Stahlrim Quiver
|bullet=yes|Stalhrim}}{{Fieldset
|Nordic Weapons
|bullet=yes|Swords;Quiver}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' aMidianBorn Book of Silence, Dual Sheath Redux, Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br>
'''Mod Notes:''' In previous The Elder Scrolls titles, the swords were more realistically shaped. For some reason Bethesda decided to go with foam paddles for ''Skyrim'' and this mod fixes it.
===== [http://www.nexusmods.com/skyrim/mods/35965 Dragonborn Mages Robes Retexture Pack] =====
'''Author:''' Rafuel<br>
'''Version:''' 0.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Preview.jpg''
* ''Readme.txt''
'''Mod Notes:''' This mod is a high quality lore friendly retexture of the magical clothes that appear in the Dragonborn DLC.
===== [http://www.nexusmods.com/skyrim/mods/69101 EotW The Dawnguard Textures Remastered] =====
'''Author:''' EcthelionOtW<br>
'''Version:''' 1.0<br>
'''Overrides:''' Skyrim Realistic Overhaul, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod offers a lore friendly texture overhaul for items used by the Dawnguard including armors, weapons, dog armor, and fort dawnguard.
===== [http://www.nexusmods.com/skyrim/mods/40592 EotW Mage Equipment Overhaul] =====
'''Author:''' EcthelionOtW<br>
'''Version:''' 1.4 (All In One)<br>
'''Overrides:''' aMidianBorn Book of Silence, Unofficial High Resolution Patch<br>
'''Mod Notes:''' This mod offers a lore friendly quality texture makeover for mage related vanilla gear which includes staves and some Daedric artifacts like Spellbreaker or Azura's Star.
===== [http://www.nexusmods.com/skyrim/mods/52266 Gemling Queen Jewelry] =====
'''Author:''' Saerileth<br>
'''Version:''' 4.1c<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Main Modules
|{{Fieldset
|Main Modules
|bullet=yes|Amulets;Circlets;Rings}}{{Fieldset
|DLC Addons
|bullet=yes|Dawnguard Addon;Dawnguard Addon - Unobtainable Items}}
|button=yes}} {{FomodPage
|Amulet Textures
|{{Fieldset
|Amulet Texture Options
|bullet=yes|Gamwich Amulet Textures - 1024}}
|button=yes}} {{FomodPage
|Ring Textures
|{{Fieldset
|Ring Texture Options
|bullet=yes|Gamwich Ring Textures - Combined 1k}}{{Fieldset
|Optional Mesh Packs
|bullet=yes|None}}{{Fieldset
|Optional Mesh Packs Dawnguard
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Barenziah's Glory, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod aims to replace all jewelry gemstones with actual transparency and depth, as opposed to flat, vertex coloured plastic.
===== [http://www.nexusmods.com/skyrim/mods/15927 Improved Closefaced Helmets] =====
'''Author:''' navida1<br>
'''Version:''' 1.57 (Legendary)<br>
'''Optionals:''' Improved Closedfaced Helmets - PATCHES, ICH (Guard helmets with tight eye holes), WAF Replacer ESP ([https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/Improved%20Closefaced%20Helmets/imp_helm_legend.esp Download])<br>
{{FOMOD Instructions
|file=Patches Optional
|{{FomodPage
|Basic Information
|{{Fieldset
|Please read the information on the left
|bullet=yes|Readme}}
|button=yes}} {{FomodPage
|Individual mod patches
|{{Fieldset
|Please select any mods you have below and a patch will be installed
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Dragon Priest Mask Options
|{{Fieldset
|Select your Dragon Priest Mask texture mod
|bullet=yes|Apophysis Masks}}{{Fieldset
|Additional Patches
|checkmark=yes|None}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''imp_helm_legend.esp'' ('''Use ''Weapons and Armor Fixes - Remade'' replacer ESP download above.''')
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod modifies and refines close faced helmets so that the head is no longer sealed inside and the eye holes are now open.<br>
'''Mod Dependencies(As Configured):'''
* [[#Apophysis_Dragon_Priest_Masks|Apophysis Dragon Priest Masks]]
* [[#Weapons_and_Armor_Fixes_-_Remade|Weapons and Armor Fixes - Remade]]
===== [http://www.nexusmods.com/skyrim/mods/69289 Mage Outfit Texture Overhaul] =====
'''Author:''' Rafuel and Alexandriel<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''meta.ini''
'''Mod Notes:''' This mod is a high quality retexture of the vanilla mage robes. In addition, it also embroiders the icon of the magic school it buffs.
===== [http://www.nexusmods.com/skyrim/mods/3480 New Jewels for Circlets] =====
'''Author:''' VenusM<br>
'''Version:''' Latest (Normal and Greyscale)<br>
'''Overrides:''' Better Circlets HQ<br>
'''Mod Notes:''' This mod replaces the onyx and moonstone gems textures only when combined with [[#Gemling_Queen_Jewelry|''Gemling Queen Jewelry'']].
===== [http://www.nexusmods.com/skyrim/mods/28899 Nightingale Prime HD] =====
'''Author:''' AncientVampire and ZeroFrost<br>
'''Version:''' Final (Non-Leather)<br>
'''Mod Notes:''' This mod is a high resolution retexture of the Nightingale armor set.
===== [http://www.nexusmods.com/skyrim/mods/3087 Nightingale Weapons Retexture - Carbon Fiber] =====
'''Author:''' FrankFamily<br>
'''Version:''' 2<br>
'''Optionals:''' Nightingale Arrows - CCO Compatibility Patch<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''README.txt''
'''Mod Notes:''' This mod is a retexture of both Nightingale weapons to better match ''Nightingale Prime HD'' and adds the missing Nightingale arrows to the game.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Crafting_Overhaul_Remade|Complete Crafting Overhaul Remade]]
===== [http://www.nexusmods.com/skyrim/mods/69784 Rustic Clothing - WIP] =====
'''Author:''' Gamwich<br>
'''Version:''' 23.0 (2k)<br>
'''Overrides:''' Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a work-in-progress high resolution clothing texture overhaul for ''Skyrim''.
===== [http://www.nexusmods.com/skyrim/mods/73515 Rustic Forsworn] =====
'''Author:''' Gamwich<br>
'''Version:''' 2.0 (2k)<br>
'''Mod Notes:''' This mod is a high quality retexture of the male forsworn armor. Female version coming soon.
===== [http://www.nexusmods.com/skyrim/mods/42404 UltraHD - Stormcloak and City Guards] =====
'''Author:''' FrankFamily<br>
'''Version:''' 2 (2K + Fix)<br>
'''Mod Notes:''' This mod provides a high resolution retexture of Stormcloak and city guards armors (helmet, gloves, boots, cuirass and shield) following vanilla design and variations for each city.
==== UNP Blessed Body Vanilla Armor Conversions ====
===== [http://www.nexusmods.com/skyrim/mods/22033 UNP Dawnguard Armors] =====
'''Author:''' Exeter<br>
'''Version:''' 1.5 (UNPB)<br>
'''Optionals:''' Patch for Dawnguard Boots, Patch for Vampire Boots<br>
'''Mod Notes:''' Adapts the Dawnguard DLC armors to UNPB body shape.
===== [http://www.nexusmods.com/skyrim/mods/31392 UNP Dragonborn Armors] =====
'''Author:''' Exeter<br>
'''Version:''' 1.0 (UNPB)<br>
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' Adapts the Dragonborn DLC armors to UNPB body shape.
===== [http://www.nexusmods.com/skyrim/mods/7305 UNP Female Armors] =====
'''Author:''' Exeter<br>
'''Version:''' 2.1 (Both Main Files)<br>
'''Optionals:''' Meshes for UNPB users<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''textures'' folder
'''Overrides:''' aMidianborn Book of Silence, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' Adapts the vanilla Skyrim armors to UNPB body shape.
===== [http://www.nexusmods.com/skyrim/mods/20227 TroubleMakers Clothing] =====
'''Author:''' MrTroublemaker<br>
'''Version:''' 2.01 (TroubleMakers Clothing Replacers UNPB - BBP Optional)<br>
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch, UNP Female Armors<br>
'''Mod Notes:''' This mod adapts the Barkeeper, Alternate Barkeeper, Tavern Wench, Chef's Tunic, and Wedding Sandals to UNPB body shape with BBP.
===== [http://www.nexusmods.com/skyrim/mods/20966 TroubleMakers Forsworn Armor] =====
'''Author:''' MrTroublemaker<br>
'''Version:''' 1.51 (TroubleMakers Forsworn Armor UNPB-BBP Optional)<br>
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch, UNP Female Armors<br>
'''Mod Notes:''' This mod adapts the Forsworn Armor to UNPB body shape with BBP.
===== [http://www.nexusmods.com/skyrim/mods/37806 Lore Friendly and SemiSkimpy Armors - UNPB-BBP] =====
'''Author:''' Statmonster<br>
'''Version:''' 3.4 (Collected Lore Friendly)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* All instances of ''Readme*.txt''
'''Overrides:''' aMidianBorn Book of Silence, Unofficial Skyrim Legendary Edition Patch, UNP Female Armors<br>
'''Mod Notes:''' This mod includes replacers for various armors using the UNPB-BBP body including the variant aMidianBorn armors.
==== New Items ====
===== [http://www.nexusmods.com/skyrim/mods/16438 Bandolier - Bags and Pouches] =====
'''Author:''' Dragten<br>
'''Version:''' 1.2<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''OPTIONAL FILES'' folder
* ''Dr_Bandolier.esp'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESP.''')
'''Mod Notes:''' Left behind tons of useful stuff, simply because the player could not carry anymore? How many dragon bones, dwemer scrap or other valuable things were abandoned? Too much to count. But now, there is a solution! "Bandolier - Bags and Pouches" offers a wide selection of various equipment items that should ease the Dovahkiins burden and it can be used with nearly every armor.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Crafting_Overhaul_Remade|Complete Crafting Overhaul Remade]]
===== [http://www.nexusmods.com/skyrim/mods/22119 Bandolier - Dawnguard] =====
'''Author:''' Dragten<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Dr_BandolierDG.esp'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESP.''')
'''Mod Notes:''' This mods adds items that were part of the Dawnguard armor, which can be worn with any armor or clothing. It is kind of an extension to the original mod.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Crafting_Overhaul_Remade|Complete Crafting Overhaul Remade]]
===== [http://www.nexusmods.com/skyrim/mods/12092 Cloaks of Skyrim] =====
'''Author:''' Noodles<br>
'''Version:''' 1.2<br>
'''Optionals:''' Dawnguard<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''Cloaks Optional'' folder
* ''Cloaks.esp'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESP.''')
Dawnguard Add-on:
* ''Cloaks Optional'' folder
* ''Cloaks - Dawnguard.esp'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESP.''')
'''Mod Notes:''' Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Crafting_Overhaul_Remade|Complete Crafting Overhaul Remade]]
===== [http://www.nexusmods.com/skyrim/mods/19733 Immersive Armors] =====
'''Author:''' Hothtrooper44 and Co<br>
'''Version:''' V8.0<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Options
|checkmark=yes|Install UNP Support}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, remove the following file(s) and/or folder(s):
* ''Hothtrooper44_Armor_Ecksstra.esp'' ('''Not Needed When Extracting BSA.''')
'''Mod Notes:''' If you're seeking to enhance ''Skyrim'' with a greater selection of armor sets without breaking from the natural feel of the game, this mod is for you. It adds many new armor sets that have been seamlessly integrated into the world. The items are balanced and spread across the gaming experience. Prepare to find new, power appropriate armor sets starting from level one up to level fifty and beyond.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/1002 JaySuS Swords] =====
'''Author:''' JaySuS<br>
'''Version:''' 13D (Main File + Update)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''JSwords.esm'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESM.''')
* ''JSwords-ReadMe.txt''
Update File:
* ''JSwords.esm'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESM.''')
* ''JSwords-DistributionBalancePlugin.esp'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESP.''')
* ''JSwords*.txt''
'''Mod Notes:''' This mod adds several high quality swords and weapons into the game.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Crafting_Overhaul_Remade|Complete Crafting Overhaul Remade]]
===== [http://www.nexusmods.com/skyrim/mods/17416 Wearable Lanterns] =====
'''Author:''' Chesko<br>
'''Version:''' 3.0b<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''readmes'' folder
'''Mod Notes:''' Adds a craftable, wearable, Travel Lantern that can be hooked onto a belt, or carried in hand! Perhaps catch a Torchbug for a Torchbug Lantern! Let it light the way in dark dungeons while the Dovahkiin keeps their hands free during combat and adventuring. If the ''Dragonborn'' DLC is installed, a Paper Lantern can be crafted as well.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/13486 Winter Is Coming - Cloaks] =====
'''Author:''' Nivea<br>
'''Version:''' 2.3<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Installation Options
|{{Fieldset
|Main Modules
|bullet=yes|Main Plugin}}
|button=yes}} {{FomodPage
|Main Plugin
|{{Fieldset
|Cloaks of Skyrim Patch
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, remove the following file(s) and/or folder(s):
* ''1nivWICCloaks.esp'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESP.''')
* ''Winter Is Coming - Cloaks 2.3.txt''
'''Mod Notes:''' Winter Is Coming - Cloaks adds lore friendly only items into the world through crafting and vendors, this will add more diversity to the game while keeping the "feel" of Skyrim.
==== Recipe and Stat Changers ====
===== [http://www.nexusmods.com/skyrim/mods/69306 Complete Alchemy and Cooking Overhaul] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.12<br>
'''Optionals:''' CACO Patches<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File / Update File:
* ''CACO - CREDITS and PERMISSIONS.txt''
CACO Patches Optional:
* ''_CACO_Patches_README.txt''
* ''_Hunterborn_CACO Ingredient Effects.pdf''
* ''_RND Patches Description.docx''
* ''CACO_AlternateNames.esp''
* ''CACO_Campfire_Patch.esp'' ('''Not Needed With Current Version.''')
* ''CACO_CCO_Patch.esp'' ('''Not Needed With Current Version.''')
* ''CACO_Disparity_Patch.esp'' ('''Not Using This Mod.''')
* ''CACO_ETaC_Patch.esp'' ('''Not Using This Mod.''')
* ''CACO_GreyCowl_Patch.esp'' ('''Not Using This Mod.''')
* ''CACO_Hunterborn_Patch.esp'' ('''Not Using This Mod.''')
* ''CACO_Hunterborn_YOU MUST START A NEW GAME.txt''
* ''CACO_MightyMagick_Patch.esp'' ('''Not Using This Mod.''')
* ''CACO_RND*.esp'' ('''Not Using This Mod.''')
* ''CACO_UniqueBooze_Patch.esp'' ('''Not Using This Mod.''')
* ''CACO_USKP_Patch.esp'' ('''Not Using This Mod.''')
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' Alchemy is perhaps the most complex skill system in ''Skyrim'' and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#Skyrim_Coin_Replacer_Redux|Skyrim Coin Replacer Redux]]
* [[#Unofficial_Skyrim_Legendary_Edition_Patch|Unofficial Skyrim Legenday Edition Patch]]
* [[#Wiseman303s_Flora_Fixes|Wiseman303s Flora Fixes]]
* [[#Wyrmstooth|Wyrmstooth]]
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Complete Alchemy & Cooking Overhaul.esp'' - Load After ''Complete Crafting Overhaul_Remade.esp''
===== [http://www.nexusmods.com/skyrim/mods/49791 Complete Crafting Overhaul Remade] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.7<br>
'''Optionals:''' CCO Compatibility Patch for WAF True Weapons, CCO Compatibility Patch for Skyrim Immersive Creatures<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
Main File:
* ''meshes/armor/amuletsandrings/EbonyRing*.nif'' ('''''Static Mesh Improved Mod'' is superior.''')
* ''meshes/armor/amuletsandrings/GoldRing*.nif'' ('''''Static Mesh Improved Mod'' is superior.''')
* ''meshes/armor/amuletsandrings/goldring*.nif'' ('''''Static Mesh Improved Mod'' is superior.''')
* ''meshes/armor/amuletsandrings/JadeRing*.nif'' ('''''Static Mesh Improved Mod'' is superior.''')
* ''meshes/armor/amuletsandrings/SilverRing*.nif'' ('''''Static Mesh Improved Mod'' is superior.''')
* ''meshes/armor/amuletsandrings/silverring*.nif'' ('''''Static Mesh Improved Mod'' is superior.''')
* ''textures/armor/circlets/circletstonesgreyscale.dds'' ('''''New Jewels for Circlets'' is superior.''')
* ''PRUFEI License.txt''
'''Overrides:''' aMidianBorn Book of Silence, Bandolier Bags and Pouches, Bandolier - Dawnguard, Cloaks of Skyrim, Unofficial Skyrim Legendary Edition Patch, Winter Is Coming - Cloaks<br>
'''Mod Notes:''' Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance the functionality and balance of crafting in Skyrim. This mod is also intended to help bridge the gaps between other mods and provide a framework for greater inter-mod consistency and cross-compatibility.<br>
'''Mod Dependencies(As Configured):'''
* [[#Bandolier_-_Bags_and_Pouches|Bandolier - Bags and Pouches]]
* [[#Bandolier_-_Dawnguard|Bandolier - Dawnguard]]
* [[#Cloaks_of_Skyrim|Cloaks of Skyrim]]
* [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]]
* [[#Winter_Is_Coming_-_Cloaks|Winter Is Coming - Cloaks]]
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Complete Crafting_TrueWeaponsLvlLists.esp'' - Load After ''ELE_Legendary_Fs_Wt_Lite.esp''
===== [http://www.nexusmods.com/skyrim/mods/43053 Clothing and Clutter Fixes] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.6 (Legendary)<br>
'''Optionals:''' CCF Compatibilify Patch for RS Children<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
* ''Readmes'' folder
* ''textures/clothes/yarlclothes02'' folder ('''''Rustic Clothing - WIP'' is superior.''')
'''Overrides:''' Complete Crafting Overhaul - Remade, Gemling Queen Jewelry<br>
'''Mod Notes:''' In general, the clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that needed to be addressed.<br>
'''Mod Dependencies(As Configured):'''
* [[#RS_Children_Overhaul|RS Children Overhaul]]
* [[#Unofficial_Skyrim_Legendary_Edition_Patch|Unofficial Skyrim Legendary Edition Patch]]
===== [http://www.nexusmods.com/skyrim/mods/34093 Weapons and Armor Fixes - Remade] =====
'''Author:''' kryptopyr<br>
'''Version:''' 5.2<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Main File and DLC Selection
|{{Fieldset
|Main File and DLC Selection
|bullet=yes|Skyrim Legendary}}{{Fieldset
|Options
|bullet=yes|Install All Options (default)}}
|button=yes}} {{FomodPage
|Compatibility Patches
|{{Fieldset
|Amidianborn Skyforge Weapons
|checkmark=yes|None}}{{Fieldset
|Immersive Weapons
|checkmark=yes|None}}{{Fieldset
|Improved Closefaced Helmets
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Final Final
|{{Fieldset
|Final Step
|checkmark=yes|None}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, remove the following file(s) and/or folder(s):
* ''Weapons & Armor_TrueWeaponsLvlLists.esp'' ('''''Complete Crafting Overhaul Remade'' removes the need for this ESP.''')
'''Mod Notes:''' This mod is an attempt to fix bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.<br>
'''Mod Dependencies(As Configured):'''
* [[#Clothing_and_Clutter_Fixes|Clothing and Clutter Fixes]]
* [[#Complete_Crafting_Overhaul_Remade|Complete Crafting Overhaul Remade]]
=== The Symphony of Skyrim ===
==== General Sound Improvement ====
===== [http://www.nexusmods.com/skyrim/mods/43773 Audio Overhaul for Skyrim] =====
'''Author:''' David Jegutidse<br>
'''Version:''' 2.5.1<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Welcome to the AOS Installer
|{{Fieldset
|Choose type of installation
|bullet=yes|Choose options manually}}
|button=yes}} {{FomodPage
|Main Files
|{{Fieldset
|Main AOS Plugin
|bullet=yes|Skyrim + DG + DB}} {{Fieldset
|AOS Sounds
|checkmark=yes|Sound Files}}
|button=yes}} {{FomodPage
|Compatibility Patches - Part 1
|{{Fieldset
|Sounds of Skyrim
|bullet=yes|I don't use Sounds of Skyrim.}} {{Fieldset
|Weather Mod Patches
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Compatibility Patches - Part 2
|{{Fieldset
|Other compatibility patches
|checkmark=yes|True Storms}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, move the ''AOS2_TrueStorms Patch.esp'' file into its own mod entry. This will prevent ''Merge Patches Standalone'' from picking up the AOS sound files when doing the merge later in the guide.<br>
'''Mod Notes:''' This mod is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility, performance and coherency with the main game.<br>
'''Mod Dependencies(As Configured):'''
* [[#True_Storms_-_Thunder_and_Rain_Redone|True Storms - Thunder and Rain Redone]]
===== [http://www.nexusmods.com/skyrim/mods/13779 Heart of the Beast - Werewolf Sound and Texture Overhaul] =====
'''Author:''' NsJones<br>
'''Version:''' 1.7 (Alpha Werewolf)<br>
'''Mod Notes:''' This mod adds extremely vicious sounds and executions with added bone cracking and blood splattering sounds for Werewolves.
=== How The Game Is Played In Skyrim ===
==== Basic Needs and Survival ====
===== [http://www.nexusmods.com/skyrim/mods/60421 Bathing in Skyrim] =====
'''Author:''' mzin<br>
'''Version:''' 1.11<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Welcome
|{{Fieldset
|Begin Installation
|bullet=yes|Continue}}
|button=yes}} {{FomodPage
|Options - Dirt
|{{Fieldset
|Dirt Textures
|bullet=yes|Ekirts Ykcul Replacement}}
|button=yes}} {{FomodPage
|Options - Additional Plugins
|{{Fieldset
|Additional Plugins
|checkmark=yes|Perseids Inns and Taverns - Realistic Room Rental Enhanced}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, download and merge [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/Bathing%20in%20Skyrim/Bathing%20In%20Skyrim%20-%20Followers%20Only.7z this patch] created by Neovalen to restrict the "About Bathing..." dialogues to current followers only.<br>
'''Mod Notes:''' This mod adds bathing and cleanliness to ''Skyrim''. Over time, the player character and optionally followers will become visually more filthy and get a penalty to speechcraft and disease resistance. If they become exceptionally filthy, they will also receive a penalty to Sneak as enemies smell them coming. To avoid these penalties, bathe regularly. Staying clean may also award small bonuses.<br>
'''Mod Dependencies(As Configured):'''
* [[#Fores_New_Idles_In_Skyrim_-_FNIS|Fores New Idles In Skyrim - FNIS]]
* [[#Realistic_Room_Rental_Enhanced|Realistic Room Rental Enhanced]]
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/64798 Campfire - Complete Camping System] =====
'''Author:''' Chesko<br>
'''Version:''' 1.7.1<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''readmes'' folder
* ''SKSE'' folder ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
After installation, remove the following file(s) and/or folder(s):
* ''readmes'' folder
* ''Scripts/Source/JsonUtil.psc'' ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
* ''Scripts/Source/StorageUtil.psc'' ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
* ''Scripts/JsonUtil.pex'' ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
* ''Scripts/StorageUtil.pex'' ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
'''Overrides:''' Enhanced Blood Textures<br>
'''Mod Notes:''' This mod is the most feature-rich stand-alone camping mod for ''Skyrim''.<br>
'''Mod Dependencies(As Configured):'''
* [[#PapyrusUtil_-_Modders_Scripting_Utility_Functions|PapyrusUtil]]
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/11163 Frostfall - Hypothermia Camping Survival] =====
'''Author:''' Chesko<br>
'''Version:'' 3.0.2<br>
'''Optionals:''' SkyUI Add-On<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
Main File:
* ''readmes'' folder
SkyUI Add-On Optional:
* ''readmes'' folder
'''Overrides:''' Campfire - Complete Camping System, PapyrusUtil - Modders Scripting Utility Functions, SkyUI<br>
'''Mod Notes:''' The three main components of this mod are Hypothermia, cold water survival, and camping. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. This mod uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. Combined with ''Campfire'', it also features a large variety of craftable camping equipment including torches.<br>
'''Mod Dependencies(As Configured):'''
* [[#Campfire_-_Complete_Camping_System|Campfire - Complete Camping System]]
* [[#PapyrusUtil_-_Modders_Scripting_Utility_Functions|PapyrusUtil]]
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/51473 iNeed - Food Water and Sleep] =====
'''Author:''' isoku<br>
'''Version:''' 1.602<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Core
|bullet=yes|Food, Water, and Sleep}}{{Fieldset
|Optionals
|bullet=yes|None}}
|button=yes}} }}
'''Mod Notes:''' A streamlined approach to needs. By default the player should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that they are consuming full meals and getting at least 7 hours of sleep. There are no numbers to be concerned with. Just use a little common sense, follow a schedule and they should find that the features here are intuitive and well integrated into the world. Integrates seamlessly with ''Wet and Cold''.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/52612 Real Shelter] =====
'''Author:''' ThreeTen<br>
'''Version:''' 1.4.0.7<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''1.4.0.1 to 1.4.0.7 Upgrade Instructions.txt''
* ''Change Log.txt''
* ''Installation Instructions.txt''
'''Mod Notes:''' This will prevent precipitation from passing through overhead cover. Shelters now provide... shelter.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''RSPatch.esp'' - Enable Global Priority and set it to 992100
{{Notice Small|text=This mod is not completely installed until the script is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}}
==== Combat and Traps ====
===== [http://www.nexusmods.com/skyrim/mods/9247 Dual Wield Parrying] =====
'''Author:''' Borgut<br>
'''Version:''' 3.1b<br>
'''Mod Notes:''' This mod allows the player to block while dual wielding one handed weapons or with a spell in their left hand, spell sword style.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/52681 NPC Knockout Overhaul] =====
'''Author:''' Sevencardz<br>
'''Version:''' 3.4<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Introduction
|{{Fieldset
|Click next to proceed with installation.
|bullet=yes|Install NPC Knockout Overhaul}}
|button=yes}} }}
'''Mod Notes:''' This mod makes it possible to knockout most humanoid NPCs in Skyrim, including all essential and protected NPCs.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/31799 Traps Make Noise - More Dangerous Traps] =====
'''Author:''' kryptopyr<br>
'''Version:''' 2.1 (Traps Make Noise and are Dangerous)<br>
'''Optionals:''' Follower Trap Safety Patch, Mining Makes Noise CCO Version<br>
'''Overrides:''' Complete Crafting Overhaul Remade, Follower Trap Safety, Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' Ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders come crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps. This instantly kills immersion, even more so when playing a stealthy character. To make matters worse, if the player is hit by a trap it does little to no damage and thus are more trouble to avoid and disarm than to simply walk through them. This mod fixes that.<br>
'''Mod Dependencies(As Configured):'''
* [[#Complete_Crafting_Overhaul_Remade|Complete Crafting Overhaul Remade]]
* [[#Follower_Trap_Safety|Follower Trap Safety]]
===== [http://www.nexusmods.com/skyrim/mods/56980 VioLens - A Killmove Mod] =====
'''Author:''' Reko<br>
'''Version:''' 2.11<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Options
|{{Fieldset
|Core Files (Required)
|bullet=yes|Loose}}{{Fieldset
|Plugins (Required)
|bullet=yes|Legendary}}{{Fieldset
|Patches (Optional)
|checkmark=yes|None}}
|button=yes}} {{FomodPage
|Options Page 2
|{{Fieldset
|JContainers 3.2.4 (Required)
|bullet=yes|Install}}{{Fieldset
|Profiles (Optional)
|checkmark=yes|Customize Killmoves}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' This mod provides in-game control over both Ranged and Melee killmoves. VioLens aims to unlock and use as many killmoves as possible while still keeping them matched to their proper weapon types.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
===== [http://www.nexusmods.com/skyrim/mods/55100 Wiseman303s Trap Fixes] =====
'''Author:''' wiseman303<br>
'''Version:''' 2.0b + [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/VL-WM303%20Patch/VL-WM303%20Patch.7z Vivid Landscapes Merged Mesh]<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Compatibility Options
|{{Fieldset
|Core
|checkmark=yes|Core - Required}}{{Fieldset
|Noisy Trap Mods
|checkmark=yes|Traps Make Noise Compatibility}}{{Fieldset
|Dangerous Traps Mods
|checkmark=yes|Higher-level traps}}
|button=yes|buttonText=Install}} }}
'''Overrides:''' Traps Make Noise - More Dangerous Traps, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One<br>
'''Mod Notes:''' This mod fixes numerous issues with traps in Skyrim. Most notable changes are as follows: Pedestal traps now work properly, Telekinesis and thrown objects now disarm magic caster traps, and several fixes to magic caster traps to prevent misfires.<br>
'''Mod Dependencies(As Configured):'''
* [[#Traps_Make_Noise_-_More_Dangerous_Traps|Traps Make Noise - More Dangerous Traps]]
==== Economy ====
===== [http://www.nexusmods.com/skyrim/mods/25029 Realistic Room Rental Enhanced] =====
'''Author:''' perseid9<br>
'''Version:''' 1.8.3 (Enhanced)<br>
'''Optionals(Via Installer):'''
* 01 RRR_ELFX Patch
'''Mod Notes:''' This mod overhauls inns and taverns in ''Skyrim''. Local prices for room rentals, multi-night stays, bathing facilities, safe storage, etc.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
* [[#Enhanced_Lights_and_FX|Enhanced Lights and FX]]
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''RealisticRoomRental.esp'' - Load After ''Skyrim Immersive Creatures.esp'', ''Book Covers Skyrim.esp''
===== [http://www.nexusmods.com/skyrim/mods/48195 Skyrim Coin Replacer Redux] =====
'''Author:''' Neovalen<br>
'''Version:''' 1.2.2<br>
'''Optionals:''' Septim HD Coinpiles<br>
'''Mod Notes:''' Ever wondered why the player finds Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in ''Skyrim'' named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.<br>
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''SkyrimCoinReplacerRedux.esp'' - Load After ''Complete Alchemy & Cooking Overhaul.esp''
===== [http://www.nexusmods.com/skyrim/mods/34612 Trade and Barter] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.2 (Hearthfire)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''READMES'' folder
'''Mod Notes:''' Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are the players speech skill and any barter enchantments. This mod aims to change that.<br>
'''Mod Dependencies(As Configured):'''
* [[#Tools|SKSE]]
* [[#SkyUI|SkyUI]]
==== Perks and Leveling ====
===== [http://www.nexusmods.com/skyrim/mods/1175 Skyrim -Community- Uncapper] =====
'''Author:''' Elys<br>
'''Version:''' 1.15.2.0<br>
'''Mod Notes:''' This mod will unlock the skill level caps of 100 and push them to 10000. This allows the player to be able to level up almost forever without the need of the Legendary system. Benefits are gained from skills above level 100, up to level 199 including enchantment bonuses. The settings of this plugin may be altered to set custom caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, carry weight points, etc gained at a specific level up.
==== Travel ====
===== [http://www.nexusmods.com/skyrim/mods/15508 Better Fast Travel - Carriages and Ships - Overhauled] =====
'''Author:''' Dj20 and Sp0rk<br>
'''Version:''' 3.76 (Hearthfires)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
* ''BFT Ships and Carriages - ReadMe.txt''
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod adds more carriages around ''Skyrim'' at most of the small settlements/towns and has pricing based on the distance to the destination (can be customized in the MCM menu), it also adds several ships/boats around the north coast.
===== [http://www.nexusmods.com/skyrim/mods/73236 Simply Knock] =====
'''Author:''' Chesko<br>
'''Version:''' 1.0.8<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''readmes'' folder
* ''SKSE/Plugins/StorageUtil.dll'' ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
After installation, remove the following file(s) and/or folder(s):
* ''readmes'' folder
* ''Scripts/Source/jsonutil.psc'' ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
* ''Scripts/jsonutil.pex'' ('''''PapyrusUtil - Modders Scripting Utility Functions'' should always provide the latest version available of this file.''')
'''Mod Notes:''' This mod is the first feature-complete mod that allows you to knock on locked doors of houses in Skyrim. If anyone is home, they will answer the door! You can then flex your speechcraft skills in order to get them to allow you inside. If someone inside is a friend, they will always permit you to enter. All house doors in ''Skyrim'' can be knocked on if locked, as well as some businesses where people live (farms, stores, etc). If you need a quiet place to stay the night, or want to visit someone you know at odd hours, just knock on the door like a normal civilized person. Also useful for checking to see if anyone's home before you commit your next burglary.<br>
'''Mod Dependencies(As Configured):'''
* [[#PapyrusUtil_-_Modders_Scripting_Utility_Functions|PapyrusUtil]]
* [[#Script_Extenders|SKSE]]
* [[#SkyUI|SkyUI]]
==== Vampires, Werewolves and Bears, Oh My ====
===== [http://www.nexusmods.com/skyrim/mods/9717 Better Vampires] =====
'''Author:''' Brehanin<br>
'''Version:''' 7.1<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Main Installation Options
|{{Fieldset
|Versions
|bullet=yes|BV - Dawnguard}}
|button=yes}} {{FomodPage
|Royal Bloodlines Compatibility
|{{Fieldset
|Patched Formlist
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Requiem Compatibility
|{{Fieldset
|Patched Requiem
|bullet=yes|None}}
|button=yes}} {{FomodPage
|Vampire Lord Drain Option
|{{Fieldset
|VL Drain Attack
|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
'''Special Installation:''' After installation, remove the following file(s) and/or folder(s):
* ''meshes/actors/vampirelord'' folder ('''''XP32 Maximum Skeleton'' already includes these changes and more.''')
'''Overrides:''' Unofficial Skyrim Legendary Edition Patch<br>
'''Mod Notes:''' This mod is a vampire overhaul for ''Skyrim''. It strives to maintain balance and provide a much better experience for those wishing to play the game as a vampire.
===== [http://www.nexusmods.com/skyrim/mods/59463 Moonlight Tales - Werewolf and Werebear Essentials] =====
'''Author:''' Brevi - Al99 - NsJones<br>
'''Version:''' 2.51<br>
'''Mod Notes:''' This mod is the latest creation in the line of Moonlight Tales werewolf overhaul mods. It is a compact edition of the original Moonlight Tales with the arguably best features. The project aims to be totally bug free, to be compatible with any mod and to have no noticeable impact on performance. Everything was re-written from the ground up with higher focus on quality and optimization.
=== Compatibility Patches ===
This section is reserved for mods that are simply compatibility patches between other mods previously installed.
===== [http://www.nexusmods.com/skyrim/mods/70802 CACO Soaps for Bathing in Skyrim] =====
'''Author:''' mael5trum<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' This patch makes ''Bathing in Skyrim'' soap recipes use animal tallow and salt portions from ''Complete Alchemy and Cooking Overhaul''.<br>
'''Mod Dependencies(As Configured):'''
* [[#Bathing_in_Skyrim|Bathing in Skyrim]]
* [[#Complete_Alchemy_and_Cooking_Overhaul|Complete Alchemy and Cooking Overhaul]]
===== [http://www.nexusmods.com/skyrim/mods/62120 Cutting Room Floor - No Snow Under The Roof] =====
'''Author:''' SkyrimFantom<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' This mod applies ''No Snow Under The Roof'' meshes for ''Cutting Room Floor'' added areas.<br>
'''Mod Dependencies(As Configured):'''
* [[#Cutting_Room_Floor|Cutting Room Floor]]
* [[#No_Snow_Under_The_Roof|No Snow Under The Roof]]
===== [http://www.nexusmods.com/skyrim/mods/62188 Extensible Follower Framework Compatibility Collection] =====
'''Author:''' bluedanieru<br>
'''Version:''' 1.0 (Auto Unequip Ammo + Convenient Horses)<br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):<br>
All Files:
* ''Docs'' folder
'''Overrides:''' Auto Unequip Ammo, Convenient Horses<br>
'''Mod Notes:''' Extensible Follower Framework is a great follower mod, however it does not always play nice with other mods. These are patches designed to work around some of the issues.
'''Mod Dependencies(As Configured):'''
* [[#Auto_Unequip_Ammo|Auto Unequip Ammo]]
* [[#Convenient_Horses|Convenient Horses]]
* [[#Extensible_Follower_Framework|Extensible Follower Framework]]
===== [http://www.nexusmods.com/skyrim/mods/64062 Skyrim Immersive Creatures - Weapons and Armor Fixes Remade Patch] =====
'''Author:''' statmonster<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This patch mod will make equipment looted from enemies added by ''Skyrim Immersive Creatures'' (6.5.2a) have the same stats and properties as equivalent vanilla items as modified by ''Weapons and Armor Fixes - Remade'' (5.1) and ''Complete Crafting Overhaul Remade'' (1.5).<br>
'''Mod Dependencies(As Configured):'''
* [[#Clothing_and_Clutter_Fixes|Clothing and Clutter Fixes]]
* [[#Skyrim_Immersive_Creatures|Skyrim Immersive Creatures]]
* [[#Weapons_and_Armor_Fixes_-_Remade|Weapons and Armor Fixes - Remade]]
=== Mod Merges ===
This section will define merges to be completed using ''Merge Plugins Standalone''. These merges reduce the final plugin count and thus allow room for further expansion. A guide to setup and use this tool for the purposes of this guide can be found [http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging here].
===== Bathing In Skyrim =====
Files to merge:
* ''Bathing in Skyrim - Main.esp'' ([[#Bathing_in_Skyrim|Bathing in Skyrim]])
* ''Bathing in Skyrim - Followers Only.esp'' ([[#Bathing_in_Skyrim|Bathing in Skyrim]])
* ''Bathing in Skyrim - Realistic Room Rental.esp'' ([[#Bathing_in_Skyrim|Bathing in Skyrim]])
* ''CACO_Bathing in Skyrim.esp'' ([[#CACO_Soaps_for_Bathing_in_Skyrim|CACO Soaps for Bathing in Skyrim]])
Merge name:
* ''----- Bathing in Skyrim Merged''
Filename:
* ''Bathing in Skyrim - Merged.esp''
Left pane placement:
* Directly after ''[[#Bathing_in_Skyrim|Bathing in Skyrim]]''.
===== Climates of Tamriel Patches =====
Files to merge:
* ''ClimatesOfTamriel-Dawnguard-Patch.esp'' ([[#Project_Reality_-_Climates_Of_Tamriel|Project Reality - Climates Of Tamriel]])
* ''ClimatesOfTamriel-Dragonborn-Patch.esp'' ([[#Project_Reality_-_Climates_Of_Tamriel|Project Reality - Climates Of Tamriel]])
* ''ClimatesOfTamriel Falskaar.esp'' ([[#Falskaar_-_Climates_of_Tamriel_Patch|Falskaar - Climates of Tamriel Patch]])
* ''MintyLightningMod_COT_Patch.esp'' ([[#Lightning_during_Thunder_Storms_-_Climates_of_Tamriel_Patch|Lightning During Thunder Storms - Climates of Tamriel Patch]])
Merge name:
* ''----- Climates of Tamriel Merged''
Filename:
* ''CoT - Patches.esp''
Left pane placement:
* Bottom of ''[[#Weather_Systems|Weather Systems]]'' section.
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''CoT - Patches.esp'' - Load After ''WetandCold - Ashes.esp''
===== Complete Alchemy And Cooking Overhaul Patches =====
Files to merge:
* ''CACO_CoinReplacer_Patch.esp'' ([[#Complete_Alchemy_and_Cooking_Overhaul|Complete Alchemy and Cooking Overhaul]])
* ''CACO_USLEEP_Patch.esp'' ([[#Complete_Alchemy_and_Cooking_Overhaul|Complete Alchemy and Cooking Overhaul]])
* ''CACO_Wyrmstooth_Patch.esp'' ([[#Complete_Alchemy_and_Cooking_Overhaul|Complete Alchemy and Cooking Overhaul]])
Merge name:
* ''----- Complete Alchemy and Cooking Overhaul Patches''
Filename:
* ''CACO - Patches.esp''
Left Pane Placement:
* Directly After [[#Complete_Alchemy_and_Cooking_Overhaul|Complete Alchemy and Cooking Overhaul]]
===== Even Better Quest Objectives Patches =====
Files to merge:
* ''BetterQuestObjectives-AlternateStartPatch.esp'' ([[#Even_Better_Quest_Objectives|Even Better Quest Objectives]])
* ''BetterQuestObjectives-CRFPatch.esp'' ([[#Even_Better_Quest_Objectives|Even Better Quest Objectives]])
* ''BetterQuestObjectives-DBForevertoMisc.esp'' ([[#Even_Better_Quest_Objectives|Even Better Quest Objectives]])
* ''BetterQuestObjectives-EFFPatch.esp'' ([[#Even_Better_Quest_Objectives|Even Better Quest Objectives]])
* ''BetterQuestObjectives-PaarDilemmaPatch.esp'' ([[#Even_Better_Quest_Objectives|Even Better Quest Objectives]])
Merge name:
* ''----- Even Better Quest Objectives Merged''
Filename:
* ''BetterQuestObjectives - Patches.esp''
Left pane placement:
* Directly after ''[[#Even_Better_Quest_Objectives|Even Better Quest Objectives]]''
===== Farmhouse Chimneys =====
Files to merge:
* ''FarmhouseChimneys.esp'' ([[#Farmhouse_Chimneys|Farmhouse Chimneys]])
* ''FarmhouseChimneysFalskaar+Wyrmstooth.esp'' ([[#Farmhouse_Chimneys|Farmhouse Chimneys]])
* ''FarmhouseChimneysLAL+CRF.esp'' ([[#Farmhouse_Chimneys|Farmhouse Chimneys]])
Merge name:
* ''----- Farmhouse Chimneys Merge''
Filename:
* ''FarmhouseChimneys - Merged.esp''
Left pane placement:
* Directly after ''[[#Farmhouse_Chimneys|Farmhouse Chimneys]]''
===== No Snow Under The Roof =====
Files to merge:
* ''Prometheus_No_snow_Under_the_roof.esp'' ([[#No_Snow_Under_The_Roof|No Snow Under The Roof]])
* ''Prometheus_NSUTR BDS Patch.esp'' ([[#No_Snow_Under_The_Roof|No Snow Under The Roof]])
* ''Prometheus_NSUTR Falskaar Dock.esp'' ([[#No_Snow_Under_The_Roof|No Snow Under The Roof]])
* ''NSutR RRRE Patch.esp'' ([[#No_Snow_Under_The_Roof|No Snow Under The Roof]])
* ''No Snow Under The Roof - CRF Patch.esp'' ([[#Cutting_Room_Floor_-_No_Snow_Under_The_Roof|Cutting Room Floor - No Snow Under The Roof]])
Merge name:
* ''----- No Snow Under The Roof Merge''
Filename:
* ''NSUTR - Merged.esp''
Left pane placement:
* Directly after ''[[#No_Snow_Under_The_Roof|No Snow Under The Roof]]''
===== Realistic Water Two =====
Files to merge:
* ''RealisticWaterTwo.esp'' ([[#Realistic_Water_Two|Realistic Water Two]])
* ''RealisticWaterTwo - Legendary.esp'' ([[#Realistic_Water_Two|Realistic Water Two]])
* ''RealisticWaterTwo - Falskaar.esp'' ([[#Realistic_Water_Two|Realistic Water Two]])
* ''RealisticWaterTwo - Waves - Falskaar.esp'' ([[#Realistic_Water_Two|Realistic Water Two]])
* ''RealisticWaterTwo - Wyrmstooth.esp'' ([[#Realistic_Water_Two|Realistic Water Two]])
* ''RealisticWaterTwo - Waves - Wyrmstooth.esp'' ([[#Realistic_Water_Two|Realistic Water Two]])
Merge name:
* ''----- Realistic Water Two Merged''
Filename:
* ''RealisticWaterTwo - Merged.esp''
Left pane placement:
* Directly after ''[[#Realistic_Water_Two|Realistic Water Two]]''.
Special instructions:
* Post merge rename the output file ''RealisticWaterTwo - Merged.esp'' to ''RealisticWaterTwo.esp'' to retain compatibility with patches.
===== RS Children =====
Files to merge:
* ''RSChildren_CompleteUSKP.esp'' ([[#RS_Children_Overhaul|RS Children Overhaul]])
* ''RSChildren_PatchBooksofSkyrim.esp'' ([[#RS_Children_Overhaul|RS Children Overhaul]])
* ''RSChildren - CRF Patch.esp'' ([[#Cutting_Room_Floor|Cutting Room Floor]])
* ''Patch - Falskaar - RS kids.esp'' ([[#RS_Children_Patches|RS Children Patches]])
* ''Patch - Wyrm - RS kids.esp'' ([[#RS_Children_Patches|RS Children Patches]])
Merge name:
* ''----- RS Children Merged''
Filename:
* ''RSChildren - Merged.esp''
Left pane placement:
* Directly after ''[[#RS_Children_Patches|RS Children Patches]]''.
Special instructions:
* Post merge rename output file to ''RSChildren_CompleteUSKP.esp'' to maintain compatibility with patches.
===== Vividian Merge =====
Files to merge:
* ''Vividian - Weather Patch Vanilla.esp'' ([[#Vividian_-_Weather_-_Lighting_Enhancement|Vividian Weather and Lighting Enhancement]])
* ''Vividian - Weather Patch CoT - AOS.esp'' ([[#Vividian_-_Weather_-_Lighting_Enhancement|Vividian Weather and Lighting Enhancement]])
* ''Vividian - Torches Preset.esp'' ([[#Vividian_-_Weather_-_Lighting_Enhancement|Vividian Weather and Lighting Enhancement]])
* ''Vividian - Wearable Lanterns Preset.esp'' ([[#Vividian_-_Weather_-_Lighting_Enhancement|Vividian Weather and Lighting Enhancement]])
Merge name:
* ''----- Vividian ENB Merged''
Filename:
* ''Vividian ENB.esp''
Left pane placement:
* Directly after ''[[#Vividian_-_Weather_-_Lighting_Enhancement|Vividian Weather and Lighting Enhancement]]''
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Vividian ENB.esp'' - Load After ''CoT - Patches.esp''
===== Vividian Extended Merge =====
Files to merge:
* ''Vividian - Extended Weathers.esp'' ([[#Vivid_Clouds_and_Fogs|Vivid Clouds and Fogs]])
* ''Vividian - Extended Weathers CoT.esp'' ([[#Vivid_Clouds_and_Fogs|Vivid Clouds and Fogs]])
* ''TrueStorms.esp'' ([[#True_Storms_-_Thunder_and_Rain_Redone|True Storms - Thunder and Rain Redone]])
* ''TrueStorms-ClimatesofTamriel.esp'' ([[#True_Storms_-_Climates_of_Tamriel_v5_Patch|True Storms - Climates of Tamriel v5 Patch]])
* ''AOS2_TrueStorms Patch.esp'' ([[#Audio_Overhaul_for_Skyrim|Audio Overhaul for Skyrim]] - Separate Mod Directory)
* ''TS Vivid Patch.esp'' (Download [https://dl.dropboxusercontent.com/u/98286095/Skyrim%20Revisited%20Legendary%20Edition/Patches/True%20Storms%20-%20Vivid%20Clouds/TS%20Vivid%20Patch.esp here]. Patch by Neovalen.)
Merge Name:
* ''----- Vividian ENB Extended Merged''
Filename:
* ''Vividian ENB - Extended Weathers.esp''
Left pane placement:
* Directly after ''[[#Vivid_Clouds_and_Fogs|Vivid Clouds and Fogs]]''
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide])
* ''Vividian ENB - Extended Weathers.esp'' - Load After ''Vividian ENB.esp''
== All Good Things Must Come To An End ==
We come to the last leg of the journey, the road was long and hard but the end worth it.
=== Post Install INI Tweaks ===
Some mods installed during the previous section require ini tweaks to be used for proper operation.
==== SKSE.INI ====
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click ''Skyrim Script Extender'' in the ''Mod Organizer'' mod list.
Select "Open In Explorer".
Navigate to ''<Mod Dir>/SKSE'' and open ''SKSE.ini''.
Once this file is open to be edited, add the following:
<blockquote>
  [Display]<br>
  iTintTextureResolution=2048<br>
</blockquote>
This enables high resolution tint masks.
Save and close ''SKSE.ini'' then exit explorer.
==== Skyrim.ini ====
''Skyrim.ini'' controls half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open ''Mod Organizer''.
Click [Tools]>[Edit Ini] at the top of the window.
Verify ''skyrim.ini'' is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
===== Grass Per Texture Tweak =====
This tweak allows more grasses to load per texture tile. This tweak is required for [[#Skyrim_Flora_Overhaul|Skyrim Flora Overhaul]].
<blockquote>
[Grass]<br>
iMaxGrassTypesPerTexure=7
</blockquote>
==== SkyrimPrefs.ini ====
''SkyrimPrefs.ini'' controls the other half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open ''Mod Organizer''.
Click [Tools]>[Edit Ini] at the top of the window.
Select ''skyrimprefs.ini'' is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
===== Particle Count Tweak =====
This tweak increases the number of particles that can be rendered by the engine. Required for [[#Real_Skyrim_Snowflakes_-_Vivid_Snow|Real Skyrim Snowflakes - Vivid Snow]].
<blockquote>
[Particles]<br>
iMaxDesired=6000.0<br>
</blockquote>
=== Conflict Resolution ===
Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own [http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Conflict_Resolution subguide].
{{Notice Small|text=This step is required. DO NOT SKIP.}}
==== Author Recommended Fixes ====
These are not fixes in the literal sense but rather items the author found annoying while playing ''Skyrim''. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If the downloadable ''SR Conflict Resolution.esp'' is used these edits are already included.
===== Race > 00013747 OrcRace =====
'''Problem:''' By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!<br>
'''Problem Resolution:''' Use record from ''MatureSkinComplexions.esp'' and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
===== Race > 000A82B9 OrcRaceVampire =====
'''Problem:''' By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!<br>
'''Problem Resolution:''' Use record from ''Unofficial Skyrim Legendary Edition Patch.esp'' and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
=== LOOT ===
Load Order Optimisation Tool, or LOOT, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and again every time mods change with an esp):
Start ''Mod Organizer''.
Select ''LOOT'' in the executable selection box and click [Run].
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of ''LOOT''. Click the [Apply] button.
Click the [X] on the title bar to close ''LOOT''.
All mods currently installed will now be ordered based upon the master list downloaded by the tool and the user metadata that was created while installing mods in this guide. However, they may not be in the order the plugins themselves are expecting. To fix this perform the following:
Open ''TES5Edit'' in ''Mod Organizer'' and click [OK].
Select all ESMs/ESPs and select "Sort Masters".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
=== Fores New Idles in Skyrim - FNIS ===
Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher ''GenerateFNIS_for_Users.exe'' which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):
Start ''Mod Organizer''.
Select ''FNIS'' in the executable selection box and click [Run]. The ''FNIS'' main interface should appear, if it does not, review the installation section for ''FNIS''.
In the ''Available Patches'' at the bottom of the window, check the box adjacent to "SKELETON Arm Fix".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.".
Click [Exit]
{{Notice Small|text=For a refresher on installing FNIS in MO see the [http://wiki.step-project.com/Guide:Mod_Organizer#Fore.27s_New_Idles_for_Skyrim_.28FNIS.29 wiki for that tool.]}}
''Mod Organizer'' has automatically placed the generated files into the ''<Mod Organizer Path>/overwrite'' folder for inclusion in the game. No further action is required. For reference, the files generated are:
* ''meshes'' folder containing new hkx behavior files.
* ''scripts'' folder containing 2 compiled scripts for version tracking.
* ''tools'' folder containing logs.
=== Wrye Bash ===
Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and again every time mods change with an esp):
Start ''Mod Organizer''.
Select ''Wrye Bash'' in the executable selection box and click [Run]. The ''Wrye Bash'' main interface should appear.
Scroll down the mod list and right-click ''Bashed Patch, 0.esp'' and select "Rebuild Patch".
A popup asking to deactivate mods prior to patching may appear. If a mod is marked "NoMerge", simply uncheck the box next to it then click [Ok]. This will deactivate the mod files not marked "NoMerge" and they will be merged into the bashed patch.
Check only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Import Names" in the left pane.
Uncheck ''Skyrim.esm''.
Click on "Tweak Settings" in the left pane.
Right-click "Crime: Alarm Distance" and select "1000".
Right-click "Timescale" and select "10".
Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes].
Exit ''Wrye Bash'' by clicking the [X] in the top right corner.
The ''Bashed Patch, 0.esp'' is automatically moved to the ''Mod Organizer/Overwrite'' directory for inclusion in the game.
=== TES5Edit Scripts ===
Before executing any scripts, it is required to set a default output directory for TES5Edit. Modify the ''TES5Edit'' executable entry in ''Mod Organizer'' to add a ''-o:"<Path>"'' to the argument field replacing <Path> with a folder such as "C:/TES5Edit Output" that is outside of the ''Mod Organizer'' folder structure and click [Modify].
==== DynDOLOD ====
Running the scripts for DynDOLOD is a two step process. The first script, ''DynDOLOD TexGen'' will generate object LOD textures from the currently installed object textures. This script will only need to be executed again if object textures are changed. Perform the following to execute the script:
Open ''TES5Edit'' and click [OK] to load all plugins prior to ''DynDOLOD.esp''.
Right-click ''DynDOLOD.esp'' and select "Apply Script".
In the drop down, select "DynDOLOD TexGen" and click [Ok].
Once the script completes, exit ''TES5Edit'' and then delete the ''DynDOLOD-temp'' folder inside of ''<Mod Organizer Path>/overwrite''.
The second script, ''DynDOLOD Worlds'', will generate data files and update the DynDOLOD esp to dynamically handle all the world objects found in the current load order. Perform the following to execute the script:
Open ''TES5Edit'' and click [OK] to load all plugins prior to ''DynDOLOD.esp''.
Right-click ''DynDOLOD.esp'' and select "Apply Script".
In the drop down, select "DynDOLOD Worlds" and click [Ok].
When the pop up window appears, check all of the boxes in the "Select Worlds" selection box.
In the "Output Directory" text box, select a folder such as "C:/DynDOLOD Output". Make sure this folder is outside the MO directory structure.
Click the [High] preset button. If performance is an issue, consider selecting [Medium] or [Low]. This will begin the LOD generation process (can take up to 30 minutes).
Once the script completes and any command prompts have closed, exit ''TES5Edit'' and save ''DynDOLOD.esp''.
Once both scripts have been executed, the outputs of each script must be made into a mod for use by the game.
Navigate to the TES5Edit output directory and copy the contents as a new folder named ''DynDOLOD - TexGen Output'' in the ''<Mod Organizer>/mods'' folder and activate it. It should be placed at the bottom of the left pane.
Navigate to the DynDOLOD Worlds output directory and copy the contents as a new folder named ''DynDOLOD - Worlds Output'' in the ''<Mod Organizer>/mods'' folder and activate it. It should be placed at the bottom of the left pane below the TextGen Output folder.
==== Real Shelter ====
The ''Real Shelter'' ''TES5Edit'' script adds records to the blank ''RSPatch.esp'' installed with the main mod and adapts it to fit the installed load order. In addition, it also adapts the currently installed ''weatherlist.ini'' file installed with any weather enabled ''ENB Series'' preset that is installed to preserve compatibility. Perform the following to execute the script:
Add ''RSPatcher.bat'' found in the Real Shelter mod folder as an executable in ''Mod Organizer''.
Select "RSPatcher" from the drop-down above the right pane of the Mod Organizer window and click [Run].
When ''TES5Edit'' appears, click [Ok] to load all plugins.
When the RS Patcher window appears, select [Create Patch].
Click [Yes] when prompted about adding masters to the patch. This will happen several times.
Once the script has reported completion, exit the ''TES5Edit'' window and save ''RSPatch.esp'' by clicking [Ok].
==== Real Skyrim Snowflakes - Vivid Snow ====
The ''Real Skyrim Snowflakes - Vivid Snow'' ''TES5Edit'' script adds records to the ''Vivid Snow.esp'' installed with the main mod and adapts it to fit the installed load order. Perform the following to execute the script:
Move ''Vivid Snow.esp'' just below ''RSPatch.esp''.
Open ''TES5Edit'' and click [OK] to load all plugins prior to ''Vivid Snow.esp''.
Right-click ''Vivid Snow.esp'' and select "Apply Script".
In the drop down, select "Real Snowflakes Patcher" and click [Ok].
Click [Yes] when prompted about adding masters to the patch. This will happen several times.
Once the script has reported completion, exit the ''TES5Edit'' window and save ''Vivid Snow.esp'' by clicking [Ok].
=== SkyProc Patchers ===
''SkyProc'' patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of ''Skyrim'' into one that is varying and alive.
==== Skyproc Unified Manager (SUM) ====
The ''SkyProc Unified Manager'' can be used to execute all installed ''SkyProc'' patchers in the correct order. Perform the following:
Download and install the latest Java Runtime Environment(JRE) from [http://java.com/en/download/index.jsp here]. It is required for ''SUM'' to execute.
Download and install the ''SkyProc Unified Manager'' from [http://www.nexusmods.com/skyrim/mods/29865 here], currently version 1.3.2.
In Mod Organizer, select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on ''SUM.jar'' and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. ''Mod Organizer'' has properly configured it already.
Start ''SUM''. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
Click [SUM Options] and uncheck "Run LOOT".
Click [Patch] in the top right corner to generate all the patches. After this is done, ''SkyProc Unified Manager'' will close.
''Mod Organizer'' has automatically placed the generated files into the ''<Mod Organizer Path>/overwrite'' folder for inclusion in game.
{{Notice Small|text=Each time load order is changed, SUM should be run again to remake all existing patches. Failure to do so may lead to a CTD on startup.}}
{{Notice Small|text=Most new ''SkyProc'' mods are not compatible with the SUM merge function. Heed this warning.}}
===== ASIS =====
''ASIS'' is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
In the configuration menu, only check the box for NPC Enchant Fix.
For reference, the files generated by this mod are:
* ''ASIS.esp''
* Entire ''SkyProc Patchers/ASIS'' folder containing logs/configuration files.
===== Dual Sheath Redux =====
''Dual Sheath Redux'' is a mod designed to allow left handed weapons to be displayed when sheathed and shields/staves to be stored on back.
In Settings > Other Settings, select the following:
  Left Biped Slot: 54
  Right Biped Slot: 45
For reference, the files generated by this mod are:
* ''Dual Sheath Redux Patch.esp''
* Entire ''SkyProc Patchers/Dual Sheath Redux'' folder containing logs/configuration files.
=== Clean Up The Mod Organizer Overwrite Directory ===
While performing the steps in this section the output files have all been accumulating in the ''<Mod Organizer>/Overwrite'' directory. Perform the following to maintain a clean overwrite directory:
Right-click the "Overwrite" mod at the bottom of the ''Mod Organizer'' left pane select "Create Mod".
Give it the name "SRLE Profile" and click [OK].
Place this new mod folder at the bottom of the left pane and activate it.
All of the output files are now centrally located in one folder and do not apply to all profiles any longer.
=== In-Game Configuration ===
This section details settings for the various mods recommended by the author.
==== MCM Menu Settings ====
This section specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be at the mod install default (as seen with a new game).
===== A Matter of Time =====
* '''General''' Panel
** '''Symbol 1''' Section
*** '''Show Moon Phases:''' <span style="color:Gold">Enabled</span>
*** '''Show Seasons:''' <span style="color:Gold">Enabled</span>
* '''Display''' Panel
** '''Symbol 1''' Section
*** '''Scale:''' <span style="color:Gold">60%</span>
*** '''Horizontal Anchor:''' <span style="color:Gold">RIGHT</span>
*** '''Horizontal Offset:''' <span style="color:Gold">-50</span>
*** '''Vertical Offset:''' <span style="color:Gold">0</span>
** '''In-Game Clock''' Section
*** '''Scale:''' <span style="color:Gold">70%</span>
*** '''Horizontal Anchor:''' <span style="color:Gold">RIGHT</span>
*** '''Horizontal Offset:''' <span style="color:Gold">-45</span>
*** '''Vertical Offset:''' <span style="color:Gold">38</span>
** '''In-Game Date''' Section
*** '''Scale:''' <span style="color:Gold">70%</span>
*** '''Horizontal Anchor:''' <span style="color:Gold">RIGHT</span>
*** '''Horizontal Offset:''' <span style="color:Gold">-45</span>
*** '''Vertical Offset:''' <span style="color:Gold">47</span>
===== Auto Unequip Ammo =====
* '''Configuration''' Panel
** '''Features''' Section
*** '''Use Equip Sets''' <span style="color:Gold">Enabled</span>
*** '''Follower Addon''' <span style="color:Gold">Enabled</span>
===== Bathing in Skyrim =====
* '''Settings''' Panel
** '''Hotkeys''' Section
*** '''Check Status''' <span style="color:Gold">B</span>
* '''Player Animations''' Panel
** '''Animation Styles for Player''' Section
*** '''Bathing''' <span style="color:Gold">3 - MIXED* (FNIS)</span>
*** '''Showering''' <span style="color:Gold">1 - STAND* (FNIS)</span>
** '''Undress Before Bathing - Extended''' Section
*** '''44 - Face A''' <span style="color:Gold">Enabled</span>
*** '''46 - Chest A''' <span style="color:Gold">Enabled</span>
*** '''47 - Back''' <span style="color:Gold">Enabled</span>
*** '''48 - Tail''' <span style="color:Gold">Enabled</span>
*** '''49 - Pelvis A''' <span style="color:Gold">Enabled</span>
*** '''50 - Decapitated Head''' <span style="color:Gold">Enabled</span>
*** '''51 - Decapitate''' <span style="color:Gold">Enabled</span>
*** '''52 - Pelvis B''' <span style="color:Gold">Enabled</span>
*** '''53 - Right Leg''' <span style="color:Gold">Enabled</span>
*** '''55 - Face B''' <span style="color:Gold">Enabled</span>
*** '''56 - Chest B''' <span style="color:Gold">Enabled</span>
*** '''57 - Shoulder''' <span style="color:Gold">Enabled</span>
*** '''58 - Left Arm''' <span style="color:Gold">Enabled</span>
*** '''59 - Right Arm''' <span style="color:Gold">Enabled</span>
*** '''60 - Misc FX''' <span style="color:Gold">Enabled</span>
*** '''61 - FX01''' <span style="color:Gold">Enabled</span>
{{Notice Small|text=Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with ''Dual Sheath Redux''.}}
* '''NPC Animations''' Panel
** '''Animation Styles for NPCs''' Section
*** '''Bathing''' <span style="color:Gold">3 - MIXED* (FNIS)</span>
*** '''Showering''' <span style="color:Gold">1 - STAND* (FNIS)</span>
** '''Undress Before Bathing - Extended''' Section
*** '''44 - Face A''' <span style="color:Gold">Enabled</span>
*** '''46 - Chest A''' <span style="color:Gold">Enabled</span>
*** '''47 - Back''' <span style="color:Gold">Enabled</span>
*** '''48 - Tail''' <span style="color:Gold">Enabled</span>
*** '''49 - Pelvis A''' <span style="color:Gold">Enabled</span>
*** '''50 - Decapitated Head''' <span style="color:Gold">Enabled</span>
*** '''51 - Decapitate''' <span style="color:Gold">Enabled</span>
*** '''52 - Pelvis B''' <span style="color:Gold">Enabled</span>
*** '''53 - Right Leg''' <span style="color:Gold">Enabled</span>
*** '''55 - Face B''' <span style="color:Gold">Enabled</span>
*** '''56 - Chest B''' <span style="color:Gold">Enabled</span>
*** '''57 - Shoulder''' <span style="color:Gold">Enabled</span>
*** '''58 - Left Arm''' <span style="color:Gold">Enabled</span>
*** '''59 - Right Arm''' <span style="color:Gold">Enabled</span>
*** '''60 - Misc FX''' <span style="color:Gold">Enabled</span>
*** '''61 - FX01''' <span style="color:Gold">Enabled</span>
{{Notice Small|text=Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with ''Dual Sheath Redux''.}}
===== Better Fast Travel =====
* '''Settings''' Panel
** '''Additional Options''' Section
*** '''No Weight Limit''' <span style="color:Gold">Enabled</span>
===== Better Vampires =====
* '''General Options''' Panel
** '''Stage Progression''' Section
*** <span style="color:Gold">REVERSE PROGRESSION</span>
** '''Stage Hated''' Section
*** <span style="color:Gold">STAGE 4 HATED</span>
** '''Feeding Animation''' Section
*** <span style="color:Gold">BEDROLL FEEDING ANIMATION</span>
** '''Extract Blood Potions''' Section
*** <span style="color:Gold">EXTRACT BLOOD</span>
** '''Night/Vampire Vision Strength''' Section
*** <span style="color:Gold">0.7</span>
** '''Sun Damage''' Section
*** <span style="color:Gold">SLIGHT DAMAGE</span>
** '''Specialized Sun Damage''' Section
*** <span style="color:Gold">EXEMPT AT STAGE 1</span>
** '''Turned Victim Skills''' Section
*** <span style="color:Gold">VICTIM KEEPS OWN SKILLS</span>
* '''Miscellaneous Options''' Panel
** '''Gameplay''' Section
*** '''Mortal's Mask Makes Visual Changes''' <span style="color:Gold">Enabled</span>
===== BFS Effects =====
* '''Options''' Panel
** '''Player Percentages''' Section
*** '''Normal:''' <span style="color:Gold">20%</span>
** '''NPC Percentages''' Section
*** '''Normal:''' <span style="color:Gold">20%</span>
** '''Misc. Options''' Section
*** '''Cook Meat''' <span style="color:Gold">Disable</span>
===== Blocksteal Redux =====
* '''Activate''' <span style="color:Gold">Enable</span>
* '''Load Basket''' <span style="color:Gold">Enable</span> (Respond yes when prompted)
===== Complete Alchemy =====
* '''Harvest''' Panel
** '''Water''' Section
*** '''Craft Water''' <span style="color:Gold">Disabled</span>
*** '''Get Water from Wells''' <span style="color:Gold">Disabled</span>
* '''Misc''' Panel
** '''Sleep Options'''
*** '''Rested Bonus for Werewolves''' <span style="color:Gold">Enabled</span>
===== Complete Crafting =====
* '''Crafting Options''' Panel
** '''Additional Items''' Section
*** '''Artifact Replicas''' <span style="color:Gold">Enabled</span>
*** '''Matching Set Circlets''' <span style="color:Gold">Enabled</span>
** '''Leveled Items''' Section
*** '''Auto Upgrade''' <span style="color:Gold">Enabled</span>
* '''Learning & XP''' Panel
** '''Smithing Experience''' Section
*** '''Tanning Rack''' <span style="color:Gold">0.5</span>
*** '''Smelter''' <span style="color:Gold">0.5</span>
** '''Learn to Craft''' Section
*** '''Learning Points required to Craft''' <span style="color:Gold">200</span>
* '''Mining & Materials''' Panel
** '''Mining''' Section
*** '''Mining Presets''' <span style="color:Gold">FASTER MINING</span>
* '''Enable Mods''' Panel
** '''Display Crafting Recipes''' Section
*** '''JewelCraft''' <span style="color:Gold">Enabled</span>
*** '''Bandoliers, Bags, and Pouches''' <span style="color:Gold">Enabled</span>
*** '''Cloaks of Skyrim''' <span style="color:Gold">Enabled</span>
*** '''Jaysus Swords''' <span style="color:Gold">Enabled</span>
*** '''Winter Is Coming''' <span style="color:Gold">Enabled</span>
{{Notice Small|text=Distribution will be enabled automatically for Bandoliers, Cloaks of Skyrim, Jaysus Swords, and Winter Is Coming. This is expected.}}
** '''Distribute in Lists'''
*** '''JewelCraft''' <span style="color:Gold">Enabled</span>
===== Convenient Horses =====
* '''Main''' Panel
** '''Bound Key Settings''' Section
*** '''Consolidate Talk/Loot/Harvest:''' <span style="color:Gold">Enabled</span>
*** '''Talk/Loot Key:''' <span style="color:Gold">Z</span>
*** '''Horse Inventory Key:''' <span style="color:Gold">O</span>
*** '''Follow Toggle Key:''' <span style="color:Gold">C</span> (Change "Auto Run" key to something else in game options)
* '''Horses''' Panel
** '''Horse Inventory''' Section
*** '''Inventory Access Mode:''' <span style="color:Gold">Local</span>
* '''Followers''' Panel
** '''General''' Section
*** '''Followers Horses:''' <span style="color:Gold">Enabled</span>
* '''Auto Loot''' Panel
** '''General''' Section
*** '''Auto Loot Mode:''' <span style="color:Gold">Disabled</span>
===== Deadly Dragons =====
* '''Dragons''' Panel
** '''Presets''' Section
*** '''Difficulty''' <span style="color:Gold">EXPERT</span>
===== Dual Wield Parrying =====
* '''Block Key:''' M3 (Mouse 3 i.e. Scroll Wheel Push Button)
===== EFF =====
* '''Features''' Panel
** '''Stealth Invisiblity''' <span style="color:Gold">Disabled</span>
* '''Settings''' Panel
** '''Max Followers''' <span style="color:Gold">3</span>
** '''Spacing''' Section
*** '''Space between followers''' <span style="color:Gold">120</span>
* '''Panel''' Panel
** '''Dimensions''' Section
*** '''Y Coordinate:''' <span style="color:Gold">70</span>
===== Extended UI =====
* '''Console''' Section
** '''Fullscreen''' <span style="color:Gold">Enabled</span>
* '''Stats Menu''' Section
** '''Aspect Ratio''' <span style="color:Gold">Set your game video resolution aspect ratio</span>
** '''Hide Legendary UI elements''' <span style="color:Gold">Enabled</span>
** '''Show attribute modifiers''' <span style="color:Gold">Enabled</span>
** '''Show skill modifiers''' <span style="color:Gold">Enabled</span>
===== Face To Face =====
* '''Options''' Section
** '''Tracking''' <span style="color:Gold">TRACKING</span>
===== Frostfall =====
* '''Overview''' Panel
** '''Frostfall Status''' Section
*** '''Frostfall is:''' <span style="color:Gold">Enabled</span> (Exit menu and wait for quest to complete before opening the menu again.)
* '''Gameplay''' Panel
** '''Fast Travel & Waiting''' Section
*** '''Disable Fast Travel''' <span style="color:Gold">Enabled</span>
*** '''Disable Waiting While Outdoors''' <span style="color:Gold">Enabled</span>
* '''Interface & Notifications'''
** '''User Interface''' Section
*** '''Screen Aspect Ratio''' <span style="color:Gold">Set your game video resolution aspect ratio</span>
===== Immersive Creatures =====
* '''General''' Panel
** '''General''' Section
*** '''Select Version Preset:''' <span style="color:Gold">Purist</span>
===== Immersive HUD =====
* '''Activation''' Panel
** '''Compass Activation''' Section
*** '''Key press toggles''' <span style="color:Gold">Enabled</span>
* '''Options''' Panel
** '''Enable Fast Fade of Magicka:''' <span style="color:Gold">Enabled</span>
** '''Enable Fast Fade of Stamina:''' <span style="color:Gold">Enabled</span>
===== iNeed =====
* '''Basics''' Panel
** '''Player''' Section
*** '''Eat/Drink Animations''' <span style="color:Gold">Enabled</span>
* ''''Advanced''' Panel
** '''NPCs''' Section
*** '''Follower Needs''' <span style="color:Gold">Default</span>
*** '''Followers Purchase Food''' <span style="color:Gold">Enabled</span>
*** '''Horse Needs''' <span style="color:Gold">Enabled</span>
** '''Gameplay''' Section
*** '''Cannibalism''' <span style="color:Gold">Enabled</span>
* '''Difficulty''' Panel
** '''World''' Section
*** '''Food Removal''' <span style="color:Gold">BOTH</span>
*** '''Food Spoilage''' <span style="color:Gold">WORDS</span>
** '''Gameplay''' Section
*** '''Death''' <span style="color:Gold">Enabled</span>
** '''Food/Drink''' Section
*** '''Increased Food Weight/Value''' <span style="color:Gold">Disabled</span>
* '''Notifications''' Panel
** '''Widget''' Section
*** '''Style''' <span style="color:Gold">ALPHA/COLOR-BASED</span>
*** '''Track Disease''' <span style="color:Gold">Enabled</span>
===== Inns and Taverns =====
* '''Configuration''' Panel
** '''Options''' Section
*** '''Enhanced Mode''' <span style="color:Gold">Enabled</span>
===== Minty Lightning =====
* '''Miscellaneous''' Panel
** '''Miscellaneous''' Section
*** '''Legacy Config Menu''' <span style="color:Gold">Enabled</span> (Actually Disabled)
===== Sky UI =====
* '''General''' Panel
** '''Item List''' Section
*** '''Font Size''' <span style="color:Gold">Small</span>
*** '''Category Icon Theme''' <span style="color:Gold">CELTIC</span>
* '''Advanced''' Panel
** '''SWF Version Checking''' Section
*** '''Map Menu''' <span style="color:Gold">Disabled</span>
===== Trade & Barter =====
* '''Barter Rates''' Panel
** '''Start Mod''' <span style="color:Gold">Click</span> (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
===== VioLens =====
* '''Melee & Ranged''' Panel
** '''Melee''' Section
*** '''Camera View''' <span style="color:Gold">3RD PERSON LAST</span>
*** '''Last Enemy Restriction''' <span style="color:Gold">Disabled</span>
*** '''Player Killmove Immunity''' <span style="color:Gold">Enabled</span>
** '''Ranged''' Section
*** '''Camera View''' <span style="color:Gold">PROJECTILES</span>
*** '''Last Enemy Restriction''' <span style="color:Gold">Disabled</span>
* '''Stealth & Triggers''' Panel
** '''Triggers''' Section
*** '''Left Attacks''' <span style="color:Gold">Enabled</span>
*** '''Alt Werewolf Attacks''' <span style="color:Gold">Enabled</span>
===== Wearable Lanterns =====
* '''General''' Panel
** '''General Settings''' Section
*** '''Lantern Position''' <span style="color:Gold">WORN - FRONT RIGHT</span>
** '''Fuel Settings''' Section
*** '''Travel/Paper Lanterns Use Oil''' <span style="color:Gold">Enabled</span>
*** '''Bug Lanterns Use Pollen''' <span style="color:Gold">Enabled</span>
** '''Hotkeys''' Section
*** '''Toggle Lantern''' <span style="color:Gold">G</span>
* '''Interface''' Panel
** '''Fuel Meter Settings, General''' Section
*** '''Meter Layout''' <span style="color:Gold">BOTTOM RIGHT, EDGE</span>
*** '''Meter Height''' <span style="color:Gold">Normal</span>
===== Wet and Cold =====
* '''Ashes/Survival''' Panel
** '''Player''' Section
*** '''Watery Eyes''' <span style="color:Gold">Enabled</span>
===== XPMSE =====
* '''Styles''' Panel
** '''Style Randomizer (All)''' <span style="color:Gold">Enabled</span>
** '''Sword Style / Sword Style (Left)''' Sections
*** '''Player''' <span style="color:Gold">SWORD ON BACK</span>
** '''Dagger Style / Dagger Style (Left)''' Sections
*** '''Player''' <span style="color:Gold">DAGGER ON BACK HIP</span>
** '''Bow Style''' Section
*** '''Player''' <span style="color:Gold">FROSTFALL BOW</span>
** '''Quiver Style''' Section
*** '''Player''' <span style="color:Gold">FROSTFALL QUIVER (XP32)</span>
** '''Bolt Style''' Section
*** '''Player''' <span style="color:Gold">LEFT HIP BOLT QUIVER</span>
== Tips, Known Issues, and Troubleshooting ==
''Skyrim'' was created by Sheogorath himself. Issues ARE going to occur in any adventure through ''Skyrim'' even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.
=== Tips ===
* If the character dies, completely exit the game and reload the last save. The automatic load erroneously retains data it should not from after the save.
* When adding new mods on top of this guide, keep in mind the following non-standard biped slot usage:
** 44 (Face Masks - Immersive Armors, OBIS)
** 45 (Right Hand Staves - Dual Sheath Redux)
** 46 (Cloaks - Cloaks of Skyrim, Frostfall, Immersive Armors, Winter is Coming)
** 47 (Backpack - Frostfall)
** 48 (Back Left Bandolier - Bandoliers Bags and Pouches)
** 49 FREE
** 52 (Side Left Bandolier - Bandoliers Bags and Pouches)
** 53 (Chest/Shoulder Bandolier - Bandoliers Bags and Pouches)
** 54 (Left Hand Weapon/Shield On Back - Dual Sheath Redux)
** 55 (Back Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
** 56 (Goggles - Wet & Cold)
** 57 (Front Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
** 58 (Front Left Bandolier - Bandoliers Bags and Pouches)
** 59 (Side Right Bandolier - Bandoliers Bags and Pouches)
** 60 (Eyepatch - Immersive Armors)
=== Known Issues ===
==== Visuals ====
* None
==== Gameplay ====
* None
=== Troubleshooting ===
==== Crashes and/or Freezes ====
* Verify VRAM is not overloaded using a tool such as [http://www.evga.com/precision/ PrecisionX] to check VRAM load and adjust mods accordingly.
==== Low FPS ====
Depending on the system configuration some effects may be too much to handle. To help tailor the experience, some of the higher FPS hitting effects are listed with possible tweaks.
* [[#Skyrim_Flora_Overhaul|Skyrim Flora Overhaul]] along with the grass tweaks provided in the guide can hit performance on certain systems. Try setting iMinGrassSize to 30 or 40 under [GRASS] in ''skyrim.ini''. This thins out grass but improves performance.
* [[#Dynamic_Distant_Objects_LOD_-_DynDOLOD|DynDOLOD]] adds a lot of extra rendering for distant objects. If the hit is too much, try lowering the object generation level. This will make pop-in more apparent but give better performance.
* If playing at high resolutions such as 1440p and above, consider dropping resolution to 1080p/1200p to ease rendering.
== Important Dates ==
* 08/30/2013 - Development started.
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Revision as of 07:07, February 29, 2016