User:Rootsrat/TheWitcher3 Return Of The White Wolf PhotoMode2inOneInput

From Step Mods | Change The Game
< User:Rootsrat
Revision as of 21:55, June 25, 2016 by Rootsrat (talk | contribs) (Created page with "[BASE_ALL_ATTACKS] IK_NumPad0=(Action=Photomode2inOne) IK_NumPad8=(Action=SelectFXUp) IK_NumPad7=(Action=SelectFXDown) IK_NumPad9=(Action=ActivateFX) IK_NumPad5=(Action=Select...")
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[BASE_ALL_ATTACKS] IK_NumPad0=(Action=Photomode2inOne) IK_NumPad8=(Action=SelectFXUp) IK_NumPad7=(Action=SelectFXDown) IK_NumPad9=(Action=ActivateFX) IK_NumPad5=(Action=SelectWTUp) IK_NumPad4=(Action=SelectWTDown) IK_NumPad6=(Action=ActivateWT) IK_NumPad2=(Action=TimeScaleUp) IK_NumPad1=(Action=TimeScaleDown) IK_NumPad3=(Action=TimeScaleReset) IK_None=(Action=DespawnFog)

[BASE_ATTACKS_NO_LIGHT] IK_NumPad0=(Action=Photomode2inOne) IK_NumPad8=(Action=SelectFXUp) IK_NumPad7=(Action=SelectFXDown) IK_NumPad9=(Action=ActivateFX) IK_NumPad5=(Action=SelectWTUp) IK_NumPad4=(Action=SelectWTDown) IK_NumPad6=(Action=ActivateWT) IK_NumPad2=(Action=TimeScaleUp) IK_NumPad1=(Action=TimeScaleDown) IK_NumPad3=(Action=TimeScaleReset)

IK_NumPeriod=(Action=DespawnFog)
[BASE_ATTACK_HEAVY]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_ATTACK_LIGHT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_CameraMovement]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_CharacterMovement]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_CharacterMovementWithSprint]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_DEBUG]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_DRAW_SWORDS]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_DRAW_SWORDS_KEYBOARD]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_DRINK_POTIONS]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_FocusMode]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_INTERACTIONS_HORSE]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_INTERACTIONS_KEYBOARD]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_INTERACTIONS_PAD]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_Interactions]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_Items]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_JOURNAL_AND_QUEST_MANAGE]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_PanelsShortcuts]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_SHOW_RADIAL_MENU]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_SPECIAL_ATTACK_HEAVY]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_SPECIAL_ATTACK_LIGHT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BASE_Signs]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Boat]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[BoatPassenger]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Combat]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Combat_Replacer_Ciri]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Diving]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[EMPTY_CONTEXT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Exploration]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Exploration_Replacer_Ciri]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[FakeAxisInput]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[FastMenu]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Horse]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Horse_Replacer_Ciri]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[JumpClimb]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[RadialMenu]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[SCENE_IS_STARTING_HACK]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Scene]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[ScriptedAction]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[Swimming]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)
[ThrowHold]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)