User:Rootsrat/TheWitcher3 Return Of The White Wolf PhotoMode2inOneInput: Difference between revisions

From Step Mods | Change The Game
(Created page with "[BASE_ALL_ATTACKS] IK_NumPad0=(Action=Photomode2inOne) IK_NumPad8=(Action=SelectFXUp) IK_NumPad7=(Action=SelectFXDown) IK_NumPad9=(Action=ActivateFX) IK_NumPad5=(Action=Select...")
 
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[BASE_ALL_ATTACKS]
[BASE_ALL_ATTACKS]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPad3=(Action=TimeScaleReset)
IK_None=(Action=DespawnFog)
IK_NumPeriod=(Action=DespawnFog)
 
[BASE_ATTACKS_NO_LIGHT]
[BASE_ATTACKS_NO_LIGHT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_ATTACK_HEAVY]
  [BASE_ATTACK_HEAVY]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 37: Line 37:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_ATTACK_LIGHT]
  [BASE_ATTACK_LIGHT]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 50: Line 50:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_CameraMovement]
  [BASE_CameraMovement]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 63: Line 63:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_CharacterMovement]
  [BASE_CharacterMovement]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 76: Line 76:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_CharacterMovementWithSprint]
  [BASE_CharacterMovementWithSprint]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 89: Line 89:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_DEBUG]
  [BASE_DEBUG]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 102: Line 102:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_DRAW_SWORDS]
  [BASE_DRAW_SWORDS]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 115: Line 115:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_DRAW_SWORDS_KEYBOARD]
  [BASE_DRAW_SWORDS_KEYBOARD]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 128: Line 128:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_DRINK_POTIONS]
  [BASE_DRINK_POTIONS]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 141: Line 141:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_FocusMode]
  [BASE_FocusMode]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 154: Line 154:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_INTERACTIONS_HORSE]
  [BASE_INTERACTIONS_HORSE]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 167: Line 167:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_INTERACTIONS_KEYBOARD]
  [BASE_INTERACTIONS_KEYBOARD]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 180: Line 180:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_INTERACTIONS_PAD]
  [BASE_INTERACTIONS_PAD]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 193: Line 193:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_Interactions]
  [BASE_Interactions]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 206: Line 206:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_Items]
  [BASE_Items]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 219: Line 219:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_JOURNAL_AND_QUEST_MANAGE]
  [BASE_JOURNAL_AND_QUEST_MANAGE]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 232: Line 232:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_PanelsShortcuts]
  [BASE_PanelsShortcuts]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 245: Line 245:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_SHOW_RADIAL_MENU]
  [BASE_SHOW_RADIAL_MENU]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 258: Line 258:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_SPECIAL_ATTACK_HEAVY]
  [BASE_SPECIAL_ATTACK_HEAVY]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 271: Line 271:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_SPECIAL_ATTACK_LIGHT]
  [BASE_SPECIAL_ATTACK_LIGHT]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 284: Line 284:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BASE_Signs]
  [BASE_Signs]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 297: Line 297:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Boat]
  [Boat]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 310: Line 310:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [BoatPassenger]
  [BoatPassenger]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 323: Line 323:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Combat]
  [Combat]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 336: Line 336:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Combat_Replacer_Ciri]
  [Combat_Replacer_Ciri]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 349: Line 349:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Diving]
  [Diving]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 362: Line 362:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [EMPTY_CONTEXT]
  [EMPTY_CONTEXT]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 375: Line 375:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Exploration]
  [Exploration]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 388: Line 388:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Exploration_Replacer_Ciri]
  [Exploration_Replacer_Ciri]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 401: Line 401:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [FakeAxisInput]
  [FakeAxisInput]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 414: Line 414:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [FastMenu]
  [FastMenu]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 427: Line 427:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Horse]
  [Horse]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 440: Line 440:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Horse_Replacer_Ciri]
  [Horse_Replacer_Ciri]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 453: Line 453:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [JumpClimb]
  [JumpClimb]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 466: Line 466:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [RadialMenu]
  [RadialMenu]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 479: Line 479:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [SCENE_IS_STARTING_HACK]
  [SCENE_IS_STARTING_HACK]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 492: Line 492:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Scene]
  [Scene]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 505: Line 505:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [ScriptedAction]
  [ScriptedAction]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 518: Line 518:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [Swimming]
  [Swimming]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)
Line 531: Line 531:
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPeriod=(Action=DespawnFog)
  IK_NumPeriod=(Action=DespawnFog)
 
  [ThrowHold]
  [ThrowHold]
  IK_NumPad0=(Action=Photomode2inOne)
  IK_NumPad0=(Action=Photomode2inOne)

Latest revision as of 21:58, June 25, 2016

[BASE_ALL_ATTACKS]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_ATTACKS_NO_LIGHT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_ATTACK_HEAVY]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_ATTACK_LIGHT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_CameraMovement]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_CharacterMovement]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_CharacterMovementWithSprint]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_DEBUG]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_DRAW_SWORDS]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_DRAW_SWORDS_KEYBOARD]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_DRINK_POTIONS]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_FocusMode]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_INTERACTIONS_HORSE]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_INTERACTIONS_KEYBOARD]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_INTERACTIONS_PAD]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_Interactions]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_Items]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_JOURNAL_AND_QUEST_MANAGE]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_PanelsShortcuts]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_SHOW_RADIAL_MENU]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_SPECIAL_ATTACK_HEAVY]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_SPECIAL_ATTACK_LIGHT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BASE_Signs]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Boat]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[BoatPassenger]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Combat]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Combat_Replacer_Ciri]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Diving]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[EMPTY_CONTEXT]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Exploration]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Exploration_Replacer_Ciri]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[FakeAxisInput]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[FastMenu]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Horse]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Horse_Replacer_Ciri]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[JumpClimb]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[RadialMenu]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[SCENE_IS_STARTING_HACK]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Scene]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[ScriptedAction]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[Swimming]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)

[ThrowHold]
IK_NumPad0=(Action=Photomode2inOne)
IK_NumPad8=(Action=SelectFXUp)
IK_NumPad7=(Action=SelectFXDown)
IK_NumPad9=(Action=ActivateFX)
IK_NumPad5=(Action=SelectWTUp)
IK_NumPad4=(Action=SelectWTDown)
IK_NumPad6=(Action=ActivateWT)
IK_NumPad2=(Action=TimeScaleUp)
IK_NumPad1=(Action=TimeScaleDown)
IK_NumPad3=(Action=TimeScaleReset)
IK_NumPeriod=(Action=DespawnFog)