User:Rootsrat/TheWitcher3 Return Of The White Wolf FriendlyHUD1: Difference between revisions
From Step Mods | Change The Game
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[Boat] | [Boat] | ||
IK_NONE=(Action=QuestMarkersToggle) {{Fc|#FF5050|Change this in all the sections of this file if you want to have a key that toggles quest markers permanent/hold focus}} | IK_NONE=(Action=QuestMarkersToggle) {{Fc|#FF5050|Change this in all the sections of this file if you want to have a key that toggles quest markers permanent/hold focus}} | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) {{Fc|#FF5050|No need for that, since Photomode 2 In One already does that}} | IK_NONE=(Action=PauseGameToggle) {{Fc|#FF5050|No need for that, since Photomode 2 In One already does that}} | ||
IK_Tilde=(Action=SwitchCrossbow) | IK_Tilde=(Action=SwitchCrossbow) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | ||
[BoatPassenger] | [BoatPassenger] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_Tilde=(Action=SwitchCrossbow) | IK_Tilde=(Action=SwitchCrossbow) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | ||
[Combat] | [Combat] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_Tilde=(Action=SwitchCrossbow) | IK_Tilde=(Action=SwitchCrossbow) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | ||
[Combat_Replacer_Ciri] | [Combat_Replacer_Ciri] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
[Diving] | [Diving] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | ||
[Exploration] | [Exploration] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_F4=(Action=RefillPotionsToggle) | IK_F4=(Action=RefillPotionsToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_Tilde=(Action=SwitchCrossbow) | IK_Tilde=(Action=SwitchCrossbow) | ||
IK_Pad_RightThumb=(Action=PanelMeditation,State=Duration,IdleTime=0.5) | IK_Pad_RightThumb=(Action=PanelMeditation,State=Duration,IdleTime=0.5) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | ||
[Exploration_Replacer_Ciri] | [Exploration_Replacer_Ciri] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
[Horse] | [Horse] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_Tilde=(Action=SwitchCrossbow) | IK_Tilde=(Action=SwitchCrossbow) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | ||
[Horse_Replacer_Ciri] | [Horse_Replacer_Ciri] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
[JumpClimb] | [JumpClimb] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
[RadialMenu] | [RadialMenu] | ||
IK_1=(Action=UseItem1) | IK_1=(Action=UseItem1) | ||
IK_2=(Action=UseItem2) | IK_2=(Action=UseItem2) | ||
IK_3=(Action=UseItem3) | IK_3=(Action=UseItem3) | ||
IK_4=(Action=UseItem4) | IK_4=(Action=UseItem4) | ||
IK_5=(Action=UseItem5) | IK_5=(Action=UseItem5) | ||
IK_6=(Action=UseItem6) | IK_6=(Action=UseItem6) | ||
IK_7=(Action=UseItem7) | IK_7=(Action=UseItem7) | ||
IK_8=(Action=UseItem8) | IK_8=(Action=UseItem8) | ||
IK_9=(Action=UseItem9) | IK_9=(Action=UseItem9) | ||
IK_0=(Action=UseItem10) | IK_0=(Action=UseItem10) | ||
IK_Minus=(Action=UseItem11) | IK_Minus=(Action=UseItem11) | ||
IK_Equals=(Action=UseItem12) | IK_Equals=(Action=UseItem12) | ||
IK_Q=(Action=SwitchBuffsMode) | IK_Q=(Action=SwitchBuffsMode) | ||
IK_Pad_Y_TRIANGLE=(Action=SwitchBuffsMode) | IK_Pad_Y_TRIANGLE=(Action=SwitchBuffsMode) | ||
IK_F1=(Action=ShowPotionsHelper) | IK_F1=(Action=ShowPotionsHelper) | ||
IK_NONE=(Action=ShowBombsHelper) | IK_NONE=(Action=ShowBombsHelper) | ||
IK_F3=(Action=ShowOilsHelper) | IK_F3=(Action=ShowOilsHelper) | ||
IK_F4=(Action=ShowActiveBuffs) | IK_F4=(Action=ShowActiveBuffs) | ||
IK_Pad_DigitUp=(Action=ItemsPadUp) | IK_Pad_DigitUp=(Action=ItemsPadUp) | ||
IK_W=(Action=ItemsPadUp) | IK_W=(Action=ItemsPadUp) | ||
IK_Pad_DigitRight=(Action=ItemsPadRight) | IK_Pad_DigitRight=(Action=ItemsPadRight) | ||
IK_D=(Action=ItemsPadRight) | IK_D=(Action=ItemsPadRight) | ||
IK_Pad_DigitLeft=(Action=ItemsPadLeft) | IK_Pad_DigitLeft=(Action=ItemsPadLeft) | ||
IK_A=(Action=ItemsPadLeft) | IK_A=(Action=ItemsPadLeft) | ||
IK_Pad_DigitDown=(Action=ItemsPadDown) | IK_Pad_DigitDown=(Action=ItemsPadDown) | ||
IK_S=(Action=ItemsPadDown) | IK_S=(Action=ItemsPadDown) | ||
IK_Pad_RightThumb=(Action=ItemsPadUse) | IK_Pad_RightThumb=(Action=ItemsPadUse) | ||
IK_C=(Action=ItemsPadUse) | IK_C=(Action=ItemsPadUse) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
[Scene] | [Scene] | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_Escape=(Action=IngameMenu) | IK_Escape=(Action=IngameMenu) | ||
IK_Pad_Back_Select=(Action=IngameMenu) | IK_Pad_Back_Select=(Action=IngameMenu) | ||
[Swimming] | [Swimming] | ||
IK_NONE=(Action=QuestMarkersToggle) | IK_NONE=(Action=QuestMarkersToggle) | ||
IK_F3=(Action=UserMarkersToggle) | IK_F3=(Action=UserMarkersToggle) | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_RShift=(Action=PinModuleModfier) | IK_RShift=(Action=PinModuleModfier) | ||
IK_Pad_LeftThumb=(Action=ToggleEssentials) | IK_Pad_LeftThumb=(Action=ToggleEssentials) | ||
IK_F10=(Action=ToggleEssentials) | IK_F10=(Action=ToggleEssentials) | ||
IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) | ||
[ThrowHold] | [ThrowHold] | ||
IK_NONE=(Action=PauseGameToggle) | IK_NONE=(Action=PauseGameToggle) | ||
IK_Tilde=(Action=SwitchCrossbow) | IK_Tilde=(Action=SwitchCrossbow) |
Latest revision as of 21:49, June 26, 2016
[Boat] IK_NONE=(Action=QuestMarkersToggle) Change this in all the sections of this file if you want to have a key that toggles quest markers permanent/hold focus IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) No need for that, since Photomode 2 In One already does that IK_Tilde=(Action=SwitchCrossbow) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) [BoatPassenger] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_Tilde=(Action=SwitchCrossbow) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) [Combat] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_Tilde=(Action=SwitchCrossbow) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) [Combat_Replacer_Ciri] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) [Diving] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) [Exploration] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_F4=(Action=RefillPotionsToggle) IK_NONE=(Action=PauseGameToggle) IK_Tilde=(Action=SwitchCrossbow) IK_Pad_RightThumb=(Action=PanelMeditation,State=Duration,IdleTime=0.5) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) [Exploration_Replacer_Ciri] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) [Horse] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_Tilde=(Action=SwitchCrossbow) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) [Horse_Replacer_Ciri] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) [JumpClimb] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) [RadialMenu] IK_1=(Action=UseItem1) IK_2=(Action=UseItem2) IK_3=(Action=UseItem3) IK_4=(Action=UseItem4) IK_5=(Action=UseItem5) IK_6=(Action=UseItem6) IK_7=(Action=UseItem7) IK_8=(Action=UseItem8) IK_9=(Action=UseItem9) IK_0=(Action=UseItem10) IK_Minus=(Action=UseItem11) IK_Equals=(Action=UseItem12) IK_Q=(Action=SwitchBuffsMode) IK_Pad_Y_TRIANGLE=(Action=SwitchBuffsMode) IK_F1=(Action=ShowPotionsHelper) IK_NONE=(Action=ShowBombsHelper) IK_F3=(Action=ShowOilsHelper) IK_F4=(Action=ShowActiveBuffs) IK_Pad_DigitUp=(Action=ItemsPadUp) IK_W=(Action=ItemsPadUp) IK_Pad_DigitRight=(Action=ItemsPadRight) IK_D=(Action=ItemsPadRight) IK_Pad_DigitLeft=(Action=ItemsPadLeft) IK_A=(Action=ItemsPadLeft) IK_Pad_DigitDown=(Action=ItemsPadDown) IK_S=(Action=ItemsPadDown) IK_Pad_RightThumb=(Action=ItemsPadUse) IK_C=(Action=ItemsPadUse) IK_NONE=(Action=PauseGameToggle) [Scene] IK_NONE=(Action=PauseGameToggle) IK_Escape=(Action=IngameMenu) IK_Pad_Back_Select=(Action=IngameMenu) [Swimming] IK_NONE=(Action=QuestMarkersToggle) IK_F3=(Action=UserMarkersToggle) IK_NONE=(Action=PauseGameToggle) IK_RShift=(Action=PinModuleModfier) IK_Pad_LeftThumb=(Action=ToggleEssentials) IK_F10=(Action=ToggleEssentials) IK_Pad_Back_Select=(Action=PanelInv,State=Duration,IdleTime=0.5) [ThrowHold] IK_NONE=(Action=PauseGameToggle) IK_Tilde=(Action=SwitchCrossbow)