User:Rootsrat/TheWitcher3 Return Of The White Wolf: Difference between revisions

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{{Fs|22px|{{Fc|#E41C28|''This world doesn't need a Hero. It needs a Professional.''}}}}<br>
{{Fs|22px|{{Fc|#FF5050|''This world doesn't need a Hero. It needs a Professional.''}}}}<br>
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[http://forum.step-project.com/topic/8242-witcher-3-modding-guide/ '''GUIDE FORUM THREAD''']<br />
[http://forum.step-project.com/topic/8242-witcher-3-modding-guide/ '''FEEDBACK THREAD ON THE STEP FORUMS''']<br />
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<big>'''CURRENTLY SUPPORTED GAME VERSION:'''</big>
{{Fc|#CCFF66|<big>'''CURRENTLY SUPPORTED GAME VERSION:'''</big>}}
<br>{{Fc|#E41C28|<big>1.08.4</big>}}
<br>{{Fc|#FFFFFF|<big>1.08.4</big>}}


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<big>'''LATEST UPDATES''':</big>
{{Fc|#CCFF66|<big>'''LATEST UPDATES''':</big>}}


{{Warning|text=Please be aware of a bug in Nexus Mod Manager version 0.56.1. Please read [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tools_and_Utilities the relevant mod section] for more information!.}}
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[http://wiki.step-project.com/User:Rootsrat/TheWitcher3_Return_Of_The_White_WolfUpdateLog {{Fc|#E41C28|<big>'''FULL UPDATE LOG'''</big>}}]
{{Warning|text=This is a major update of the guide. Please read the below changes carefully.}}
 
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*{{Fc|#E41C28| 05/09/2015}}
*{{Fc|#FF5050|<big>12/09/2015 - MAJOR UPDATE!</big>}}
**General changes:
**{{Fc|#CCFF66|General changes}}
**Guide section changes:  
***Updates in the various sections of the guide to make the text clearer and more readable.
**Mods Updated:
***Some mods moved to different categories. No functional changes required.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] - ALL PATCHES
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#III._Configuration_Files_Edits user.settings] section updated
****The version numbers were removed from filenames to eliminate the need for editing mods.settings file with each patch update.
****Please reconfigure your files, as some settings were made mandatory for the purpose of this new version of the guide
****Redownload ALL patches.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#III._Configuration_Files_Edits mods.settings] section updated
****Follow new installation instructions (rename your mods in mods.settings to match the new filenames)
****Delete all the entries you have in the mods.settings file so far
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] - PlayerWitcher
****Add new entries as per the new instructions
****New 1.1 version installed to provide patch for Sit On Demand mod.
***Small addition to Credits section
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Models_and_Textures Concept Art Cat Armor]
**{{Fc|#CCFF66|Guide section changes}}
****New 1.1 version - Concept Art Cat Armor (Light Version) - installed and the old one uninstalled (it was too dark)
***Added new [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Gameplay Gameplay] section.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Models_and_Textures Lore-friendly Silver Swords]
***Added new [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#GOG_Galaxy GOG Galaxy] section.
****New 0.3 version installed (uninstall the old version).
****Follow new instructions
**Mods Removed:
***Added [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Mod_Hotkeys Mod Hotkeys] section.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Buffs Repositioned]
***Added [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#V._New_Game_Configuration New Game Configuration] section.
****Mod replaced with Buffs in radial menu
****Follow new instructions
**Mods Added:
***Updated [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#DLC DLC] section.
****Follow new instructions
***Updated [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#VII._Mod_Conflicts Mod Conflicts] to be a separate section at the end of the guide.
***Updated [http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Post_Processing Post Processing] section to introduce a ReShade preset of choice
****Follow new instructions for ReShade and the preset
**{{Fc|#CCFF66|Mods Updated}}
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] - combined into just 1 mod
****New patches were created to support the below mod changes.
****Uninstall all the patches
****Install the new, combined patch.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI No Automatic Camera Centering]
****New 1.2 version installed.  
****Uninstall old version and install new one.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tools_and_Utilities PhotoMode 2in1]
****Uninstall and delete the old version
****Manually download the new file
****Unzip the archive somewhere on your drive, open "mods" directory and use WinZip or 7zip to pack the modPhotomode2inOne directory into modPhotomode2inOne.7z (or zip) archive
**** Open Nexus Mod Manager and select Add Mod From File icon on the left menu, navigate to and add modPhotomode2inOne.7z archive as a new mod
**{{Fc|#CCFF66|Mods Removed}}
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Buffs in radial menu]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Buffs in radial menu]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Models_and_Textures Griffin Set Redesign]
****Replaced by Friendly HUD
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes No More Rolling Down Stairs]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tools_and_Utilities Enhced Console Commands]
****This mod was not useful for the normal gameplay. Unnecessary addition.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Fix Exp For Quests]
****This mod is unblanced and while it was OK for a main-quest-only speed run of Witcher 3 it will actually make the player character overpowered when playing normally with side quests, witcher contracts, searches etc.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI HUD Key Toggles]
****Replaced by Friendly HUD
****Navigate to your Documents\The Witcher 3 folder and edit input.settings file
****Delete all IK_F3=(Action=ToggleHUD) entries, save the file and exit
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Immersive HUD - iHUD]
****Replaced by Friendly HUD
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Sit On Demand]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Sit On Demand]
****Replaced by Friendly HUD
****Navigate to your Documents\The Witcher 3 folder and edit input.settings file
****Delete all IK_T=(Action=Sit) entries, save the file and exit
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tools_and_Utilities Spawn Companion console command]
****This mod wasn't really that useful and required compatibility patches. Unnecessary addition.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI World Map Unlimited Zoom]
****Replaced by Friendly HUD
**{{Fc|#CCFF66|Mods Added}}
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Active Witcher Zoom]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Alchemy side effects cat removal]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Combat Disable SoftLock targeting]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Explore everywhere - map bounds disabled]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Face them]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Post_Processing Fantasy Ultimate] ReShade preset
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Friendly HUD]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous FS Restored Icons]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Gear Enhancement Fade Tweak]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Geralt is Smart]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Models_and_Textures Hair - increase LOD distance shift]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Models_and_Textures Horse DLC equipment fix]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Models_and_Textures New Djinni Face]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes New Game Plus Wolven Glove Recipe Fix]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous No Dirty Lens Effect]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes No Infinite Horse Galloping]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous No or Permanent Rune Glow Effect]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Proper Oil and Bomb Icons]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Refill Alcohol Selection]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Equipment Relic Weapons Redone]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Remove Screen Water Droplets Effect]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Unseen Monsters]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Gameplay What's For Dinner]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Witcher 3 Witcher Sense Color Customizer]


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*{{Fc|#E41C28| 30/08/2015}}
[http://wiki.step-project.com/User:Rootsrat/TheWitcher3_Return_Of_The_White_WolfUpdateLog {{Fc|#CCFF66|<big>'''FULL UPDATE LOG'''</big>}}]
**General changes:
**Guide section changes:
**Mods Updated:
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] - Effects-XML
****New 1.1 version installed to resolve conflict between MRFAD and GILL mods
****Uninstall the old version and install the new version
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] - PlayerInput
****New 1.1 version installed to resolve conflict between PM2i1, Close Cam and HUD Key Toggles
****Uninstall the old version and install the new version
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] - PlayerWitcher
****New patch for PlayerWitcher.ws script installed to resolve conflict between Cutscene Lighting Mod and No Auto Sword Sheathe
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Buffs Moved to Bottom]
****Mod name changed to Buffs Repositioned
****File "modBuffsPosition (Bottom)" uninstalled and "modBuffsPosition (Bottom Higher)" optional file installed (to make the bottom row of buffs visible)
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI HUD Key Toggles]
****New 1.02 version installed
****Uninstall old version and install new version
****Documents\The Witcher 3\input.settings file edited - delete all the "IK_F4" related entries
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes More Realistic Food And Drink]
****Uninstall the old 1.0 version and install the new 1.1 version
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI No Talk Icon]
****Uninstalled "No Talk Icon (and no button prompt)" optional file and
****Installed the Main "No Talk Icon" file instead
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tools_and_Utilities PhotoMode 2inOne]
****New version 2.3.0 installed
****Uninstall the mod and follow the new instructions
**Mods Removed:
**Mods Added:
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Models_and_Textures Dearg Ruadhri - The Wild Hunt Redesign]


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{{TOC right|limit=3}}
{{TOC right|limit=3}}


== ''Introduction'' ==
== {{Fc|#FF5050|''Introduction''}} ==
 
This guide's main aim is to make the game a better experience, improving all of the game aspects to make it more challenging and realistic, better scaled and prettier to play, while remaining friendly to The Witcher universe lore, including the previous games and the books. This part is very important to me, so you can rest assured that if you follow this guide, you'll get The Witcher experience as close to the books as possible and the one that will be realistic and serious.


Please be aware of your hardware limitations. If you are struggling to get the game running on Ultra/Uber details, you'll probably want to skip the configuration file modifications.
This guide's main aim is to make the game a better experience, improving all of the game aspects and focusing specifically on the following aspects:


The guide will be updated with new mods and better tools as they are released, so expect a lot of changes until all the basic tools are released and modding scene for Witcher 3 matures. The game itself is also being updated and the developers are working on the bugs, with the updates being released every so often, so please also bear in mind that the guide is written for the specific version of the game and '''may not work with the future versions of The Witcher 3'''. I will make clear indication which game version is the guide for.
*{{Fc|#CCFF66|Graphics}} - improved textures and models
*{{Fc|#CCFF66|Realism}} - introducing mod that enhance the experience
*{{Fc|#CCFF66|Challenge and balance}} - to make the game more difficult and demanding, but still fun and entertaining
*{{Fc|#CCFF66|Lore}} - remain friendly to The Witcher universe lore, including the previous games and the books


Another thing to note is that I am using GOG Galaxy version of The Witcher 3, not the Steam version, so adjust all the file paths accordingly if you use Steam instead of GOG Galaxy.  
This last part is very important to me, so you can rest assured that if you follow this guide, you'll get The Witcher experience as close to the books as possible and the one that will be serious and realistic.


The guide is using step-by-method to instruct users how to install the mods. It's listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no steps are missed.  
The guide is using step-by-method to instruct users how to install the mods. It's listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no steps are missed.  
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== ''System requirements'' ==
== {{Fc|#FF5050|''System requirements''}} ==


'''The below is taken from The Witcher 3 Support website.'''
'''The below is taken from The Witcher 3 Support website.'''
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Please note that the game is both graphics- and processor-intensive and it’s the graphics card and the processor not meeting the minimum requirements that will often be responsible for performance problems with the game.
Please note that the game is both graphics- and processor-intensive and it’s the graphics card and the processor not meeting the minimum requirements that will often be responsible for performance problems with the game.


'''Minimum requirements:'''
{{Fc|#CCFF66|'''Minimum requirements:'''}}
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
  Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
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  Disk space: 40 GB
  Disk space: 40 GB


'''Recommended requirements:'''
{{Fc|#CCFF66|'''Recommended requirements:'''}}
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
  Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
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  Disk space: 40 GB
  Disk space: 40 GB


Note that the below guide will be demanding on your system and it's recommended for user that have suitable rigs to ruin it. The settings will be adjusted to go BEYOND the in game Ultra settings, which are very demanding for most of the systems already. Please be cautious and realise that {{Fc|#E41C28|I don't take the responsibility for any damage that your system may take when using the below guide}}.
The graphic settings can be adjusted to go BEYOND the in-game Ultra settings, which are already quite demanding. Please be aware of your hardware limitations when introducing graphical changes. I play on the following system, so if you have similar or better machine, you don't have to worry.  
 
You have been warned.  
 
I play on the following system and my modded Witcher 3 is squeezing everything from my PC, but it causes no harm, so if you have similar or better machine, you don't have to worry.  


  Windows 10
  Windows 10
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== ''The Witcher 3 modding'' ==
== {{Fc|#FF5050|''The Witcher 3 modding''}} ==
 
=== I. Overview ===


As of game version 1.8.01 Witcher 3 supports mods created with the official [http://thewitcher.com/news/view/1094 ModKit] tool. This is not the full editor RedKit 2 that we're all waiting for, but it allows for easy access to the game files and also for modifying game scripts. This means new, more advanced and complex mods are being released for Witcher 3. The mods are installed into \The Witcher 3 Wild Hunt\Mods directory now, and it need to be manually created.  
=== {{Fc|#CCFF66|I. Overview}} ===


Note that Nexus Mod Manager supports Witcher 3 and it's being used as the Mod Manager of choice for this guide. It allows for automated download, installation and management of the mods, which makes the whole process very easy.
Witcher 3 supports mods created with help of the official [http://thewitcher.com/news/view/1094 ModKit] tool. It allows for easy access to the game files and also for modifying game scripts. The mods are installed into


The old, pre-Modkit and pre-NMM way of modding the game still works (modifying the ''bundle'' files of the game (which contain the archived game files that ModKit allows now to mod easily) and some mods in this guide are still installed with this old method. As the modders will be converting their mods to the new format the old method will eventually be redundant and this guide will no longer support it. The bundle files are located in "The Witcher 3 Wild Hunt\content" and "The Witcher 3 Wild Hunt\DLC*\content" and subsequent directorys in these directories. More details and a mod making tutorial can be found on [http://www.nexusmods.com/witcher3/mods/25/? this Nexus mod page].
\The Witcher 3 Wild Hunt\Mods


Note that Nexus Mod Manager does not support these old mods and they need to be installed manually.
directory which needs to be manually created. The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installation and management of the mods, which makes the whole process very easy.


Another way of modding the game is by editing the setting files. There are 2 types. One is called "user.settings" and it's located in "Documents/The Witcher 3" directory. This file stores all your game settings, including HUD, Audio and Video settings, the ones that you can change via the Options menu in game (and many more similar options). The other ones are INI files located in "The Witcher 3 Wild Hunt\bin\config" sub-directories.
Some of the mods that will be used in this guide were created before Mod Kit was released. Nexus Mod Manager does not support these older mods and they need to be installed manually. Detailed step by step installation instructions are provided for each mod.  


A few points to note:
{{Fc|#FFFFFF|A few points to note}}


:# The Witcher and GOG Galaxy in general should not be installed in the Program Files or Program Files (x86) directory.
:# The Witcher and GOG Galaxy in general should not be installed in the Program Files or Program Files (x86) directory.
:# Make sure The Witcher 3 directory is clean from any other modding previously done.
:# Make sure The Witcher 3 directory is clean from any other modding previously done. You can achieve that by deleting Mods folder and then verifying the game files using built-in GOG or Steam functionality.
:# Delete the user.settings file from The Witcher 3 in the Documents directory and start the game so a new one can regenerate. This will allow the config file to revert back to vanilla before starting.
:# Delete the user.settings, input.settings and mods.settings files from your Documents\The Witcher 3 directory and then launch the game. Exit the game when main menu is displayed. This will allow for all the config files to revert back to default before starting.
:# Remember to make a backup of every file that you modify. This will save you time reinstalling the game should things go south.  
:# Remember to make a backup of every file that you modify. This will save you time reinstalling the game should things go south.  


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=== II. Pre-modding hardware and software configuration ===
=== {{Fc|#CCFF66|II. Pre-modding hardware and software configuration}} ===


=== Monitor Calibration ===
=== Monitor Calibration ===
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  Select Apply and close the application
  Select Apply and close the application


You will be now able to select DSR for your display up to 4K.
[http://www.geforce.co.uk/hardware/technology/dsr/technology DSR] allows for rendering a game at a higher, more detailed resolution and then downscaling the result back down to the resolution of your monitor, giving you up to 4K (3840x2160) quality graphics on any screen. You will be now able to select these high display resolutions in your game options.




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  Force Anisotropic filtering mode by setting Anisotropic filtering to "User-defined / Off".
  Force Anisotropic filtering mode by setting Anisotropic filtering to "User-defined / Off".
  Set Anisotropic filtering setting to 16x.  
  Set Anisotropic filtering setting to 16x.  
Set Texture Filtering - Quality to High Quality.
  Click Apply changes twice and then close, accepting any overwrite when prompted.
  Click Apply changes twice and then close, accepting any overwrite when prompted.




=== DLC ===
=== GOG Galaxy ===
 
'''For GOG Galaxy users only'''
 
Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
In the "Install Updates" section change Automatically to Manually


Navigate to GOG Galaxy and install all the DLC content '''apart''' from Alternative Look for Yennefer (it's not lore friendly in my opinion, but you can install it if you like it).  
This allows to keep the game at a specific version if required and also allows rolling back to a previous version if required.


I also didn't install Alternative Look for Ciri DLC, as I didn't think it fit, but feel free to also install it if you like it.


<br>
=== DLC ===


=== III. Configuration Files Edits ===
Navigate to GOG Galaxy and install all the DLC content. For GOG Galaxy users the process is as follows:
Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
Under "Game" section select all the DLCs (note GOG will install them one by one)


===== user.settings =====
Now launch the game, navigate to Downloadable Content in the main menu and select Options. Turn off the following:


User.settings is the file where The Witcher 3 saves all your settings, including HUD, Audio and Video settings.
Alternative Look For Yennefer
Alternative Look For Ciri


Run the game and set all the graphical options to your liking and according to your PC capabilities. Keep in mind that if you will want to use the ReShade preset (introduced in the guide later on), it will cost you about 8-10 FPS. Many popular ReShade presets require you to set these specific Graphics and Post Processing options as follows:
The alternative look for Yennefer is not lore friendly, as she always, no exceptions, wore black and white clothes (and obsidian star pendant) and alternative look for Ciri doesn't really fit the in game story of her being exhausted and on the run.


AA Disabled {{Fc|#E41C28|Depends if preset of your choice provides it's own method of AA. Double check now and you won't have to worry about it later on. The rest should be as below:}}
<br>
Full Screen Mode
HBAO+
Sharpening Low
Chromatic Aberration Off
Vignette Off
Sun Shafts On
Bloom On


Now exit the game, navigate to "Documents\The Witcher 3" directory and make a back up of the "user.settings" file first ('''IMPORTANT!''' - you'll most likely need it in about 5 minutes), then right click the file and select Open With. Then select a text editor of your choice (I recommend [https://notepad-plus-plus.org/ Notepad++]).  
=== {{Fc|#CCFF66|III. Configuration Files Edits}} ===


Search for the below values and ensure they are set to:
{{Fc|#FF5050|<big>user.settings</big>}}
GammaValue=1
TextureMipBias=-0.7
ShowCompatWarning=false


Now add the following to the end of the file (directly below MaxVisibilityDepth)
{{Fc|#FFFFFF|'''MANDATORY CHANGES'''}}
[Streaming/Textures]
UseMipRefiner=true
CinematicModeMipBias=-0.3


Before modifying the file launch the game and set all the graphical options according to your PC capabilities, however ensure the following settings under Video Settings > Graphcis are set to:
Display Mode = Fullscreen
NVIDIA HairWorks = ON
Hardware Cursor = ON


Before we continue, please note that the following modifications to user.settings file are purely optional and you need to decide whether you want to introduce them. Some of them will have significant impact on your performance and some just minimal. The FPS hit varies per user and seems to depends on the individual PC build, so the best thing is to introduce the change one by one and check in game what performance impact the modifications have on your game. You can go with even higher values than the ones below, but beware of the performance hit!
'''DO NOT''' change the hotkeys for the different menus (i.e. Alchemy, Bestiary, Quests, Map etc.)!


{{Fc|#E41C28|Ignore the red text below and don't input it. It's commentary only for the purpose of this guide.}}
Now exit the game and navigate to your "Documents\The Witcher 3" directory. Right click the user.settings file and select Open With, then select a text editor of your choice (I recommend [https://notepad-plus-plus.org/ Notepad++]).  


{{Fc|#E41C28|Ignore the red text below and don't input it. It's commentary only and should not be entered.}}


Under [Gameplay/EntityPool] section:
The below changes are required for the purpose of this guide, for various reasons, from technical to gameplay.
SpawnedLimit=300 {{Fc|#E41C28|This controls how many actors can be active on the scene at any given time. Ultra setting value: 150}}


Under [Hidden] section:
First Search for the below individual values and ensure they are set as follows:
  {{Fc|#E41C28|These two entries control the location of HUD on the screen. These values will move them HUD more towards the edges of the screen. WARNING - APPLIES TO 1920 x 1080 resolution only! For other resolutions experiment with the values.}}
  GammaValue=1
  uiVerticalFrameScale=1.065
  TextureMipBias=-0.7
  uiHorizontalFrameScale=1.0375
  ShowCompatWarning=false


Under [Hud] section:
Now find {{Fc|#CCFF66|[Hud]}} section, delete all the entries from it and replace them with the below ones:
{{Fc|#E41C28|These entries control various elements of HUD being switched on/off. For the purpose of this guide and it's goals of realism, immersion and increased challenge I suggest to set them as follows:}}
  [Hud]
  Minimap2Module=true
  MinimapRotation=false
  MinimapRotation=false
NPCNames=true
Minimap2Module=false
MessageModule=true
  OnelinersModule=false
  OnelinersModule=false
  BossFocusModule=false
  BossFocusModule=false
  ItemInfoModule=true
  ItemInfoModule=false
TimeLapseModule=true
  HudSize=0
  HudSize=0
  QuestsModule=false
  QuestsModule=false
BuffsModule=false
DamagedItemsModule=true
  HorsePanicBarModule=false
  HorsePanicBarModule=false
  ConsoleModule=true
  ConsoleModule=true
  MiminapPoiQuestionMarks=true
  MiminapPoiQuestionMarks=true
WolfMedalion=false
OxygenBarModule=true
  EnemyFocusModule=false
  EnemyFocusModule=false
  EnemyHitEffects=false
  EnemyHitEffects=false
  HorseStaminaBarModule=false
  HorseStaminaBarModule=false
CompanionModule=true
  MinimapTracksWaypoints=false
  MinimapTracksWaypoints=false
  ControlsFeedbackModule=false
  ControlsFeedbackModule=false
  BoatHealthModule=false
  BoatHealthModule=false


Under [Budget] section
Now find {{Fc|#CCFF66|[PostProcess]}} section, delete all the entries from it and replace them with the below ones:
{{Fc|#E41C28|This section controls how much system resource will be spared to run the game.}}
  [PostProcess]
TerrainTileMipDataBudget=300
TerrainTileMinTimeout=2
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
 
Under [Audio] section:
  Subtitles=false {{Fc|#E41C28|This controls the subtitles in the retrospective slides shows during loading a game.}}
 
Under [PostProcess] section:
{{Fc|#E41C28|These settings should be set to whatever you like, and some ReShade presets requires them to be set to specific values.}}
  AllowChromaticAberration=false
  AllowChromaticAberration=false
  SharpenAmount=1
  SharpenAmount=1
  MotionBlurPositionTreshold=0.05
  MotionBlurPositionTreshold=0.05
  AllowVignette=false
  AllowVignette=false
AllowBloom=true
  MotionBlurRotationTreshold=1
  MotionBlurRotationTreshold=1
  AllowAntialias=false {{Fc|#E41C28|Before switching Anti Aliasing off ensure that the post processing preset you use (if any) supplies its own AA method. If you don't use any presets or if it doesn't supply AA, set this to True.}}
AllowShafts=true
AllowMotionBlur=true
  AllowAntialias=false
AllowDOF=true
  SSAOSolution=2
  SSAOSolution=2
AllowBlur=true


Under [Gameplay] section:
Now find {{Fc|#CCFF66|[Gameplay]}} section, delete all the entries from it and replace them with the below ones:
  Difficulty=4 {{Fc|#E41C28|This can be set between 0-4. I strongly recommend the highest difficulty of 4.}}
[Gameplay]
  EnableUberMovement=1 {{Fc|#E41C28|This is the alternative, more responsive movement type for Geralt.}}
  Difficulty=4
  EnableUberMovement=1


Under [LevelOfDetail] section:
Now find {{Fc|#CCFF66|[LevelOfDetail]}} section, delete all the entries from it and replace them with the below ones. These settings control Level Of Detail (trees in the far distance etc.). Setting them to the below values will greatly increase the distant detail at a very low performance cost:
{{Fc|#E41C28|All the below settings control Level Of Detail (trees in the far distance etc.). Ultra setting values, respectively: 200, 80, 60, 20, 60. Setting them to the above values will greatly increase the distant detail at very low performance cost.}}
[LevelOfDetail]
  SwarmHideDistance=800
  SwarmHideDistance=800
  DecalsHideDistance=400
  DecalsHideDistance=400
Line 304: Line 333:
  StripeHideDistance=400
  StripeHideDistance=400


Under [Rendering] section:
Now find {{Fc|#CCFF66|[Audio]}} section, delete all the entries from it and replace them with the below ones:
MusicVolume=80 {{Fc|#E41C28|Default music volume is too loud and you'll want it lowered down because of a certain mod we'll install later on.}}
Subtitles=false {{Fc|#E41C28|This controls the subtitles in the retrospective slides shows during loading a game.}}
 
Now add the following to the end of the file (directly below {{Fc|#CCFF66|MaxVisibilityDepth}})
[Streaming/Textures]
UseMipRefiner=true
CinematicModeMipBias=-0.3
 
<br>
 
{{Fc|#FFFFFF|'''OPTIONAL SETTINGS'''}}
 
The following modifications are purely optional and you need to decide whether you want to introduce them. Some of them will have significant impact on your performance and some just minimal. The FPS hit varies per user and seems to depends on the individual PC build, so the best thing is to introduce the change one by one and check in game what performance impact the modifications have on your game. You can go with even higher values than the ones below, but beware of the performance hit!
 
Under {{Fc|#CCFF66|[Gameplay/EntityPool]}} section:
SpawnedLimit=300 {{Fc|#E41C28|This controls how many actors can be active on the scene at any given time. Ultra setting value: 150}}
 
Under {{Fc|#CCFF66|[Hidden]}} section:
{{Fc|#E41C28|These two entries control the location of HUD on the screen. These values will move them HUD more towards the edges of the screen. WARNING - APPLIES TO 16:9 aspect ration only! For other aspect ratios experiment with the values.}}
uiVerticalFrameScale=1.065
uiHorizontalFrameScale=1.0375
 
Under {{Fc|#CCFF66|[Budget]}} section
{{Fc|#E41C28|This section controls how much system resource will be spared to run the game.}}
TerrainTileMipDataBudget=300
TerrainTileMinTimeout=2
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
 
Under {{Fc|#CCFF66|[Rendering]}} section:
  {{Fc|#E41C28|Note the values in this section can have significant performance hit. Try the below ones and experiment with different values to get the best performance vs quality.}}
  {{Fc|#E41C28|Note the values in this section can have significant performance hit. Try the below ones and experiment with different values to get the best performance vs quality.}}
  GrassDensity=3600 {{Fc|#E41C28|Self explanatory. Density of grass. Ultra setting value: 2400. Settings above 3600 look messy and not natural.}}
  GrassDensity=3600 {{Fc|#E41C28|Self explanatory. Density of grass. Ultra setting value: 2400. Settings above 3600 look messy and not natural.}}
Line 341: Line 401:
  CascadeShadowDistanceScale1=8 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 8. Change it to 4 or 2 if you want.}}
  CascadeShadowDistanceScale1=8 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 8. Change it to 4 or 2 if you want.}}


Under [Rendering/SpeedTree] section:
Under {{Fc|#CCFF66|[Rendering/SpeedTree]}} section:
  {{Fc|#E41C28|These settings control drawing range of grass and foliage. They hit performance heavily so you need to experiment with what is best for you. I have them set up as follows. They cause my game to stutter if I set them any higher than that, but feel free to experiment.}}
  {{Fc|#E41C28|These settings control drawing range of grass and foliage. They hit performance heavily so you need to experiment with what is best for you. I have them set up as follows. They cause my game to stutter if I set them any higher than that, but feel free to experiment.}}
  GrassDistanceScale=1 {{Fc|#E41C28|High and Ultra setting values, respectively: 1.0, 1.5}}
  GrassDistanceScale=1 {{Fc|#E41C28|High and Ultra setting values, respectively: 1.0, 1.5}}
Line 348: Line 408:
  GrassRingSize=4194304 {{Fc|#E41C28|High and Ultra setting values, respectively: 4194304, 16777216. IMPORTANT! If you want to increase this setting ensure the value is a multiplication of 4194304}}
  GrassRingSize=4194304 {{Fc|#E41C28|High and Ultra setting values, respectively: 4194304, 16777216. IMPORTANT! If you want to increase this setting ensure the value is a multiplication of 4194304}}


Under [Foliage] section:
Under {{Fc|#CCFF66|[Foliage]}} section:
  {{Fc|#E41C28|Again, this depth of grass and foliage. This setting also can have performance it, so - again - experiment with what's best for you. Ultra setting: 24.}}
  {{Fc|#E41C28|Again, this depth of grass and foliage. This setting also can have performance it, so - again - experiment with what's best for you. Ultra setting: 24.}}
  MaxVisibilityDepth=36
  MaxVisibilityDepth=36


When you're finished editing Save the file and exit. Now, set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).
When you're finished editing, Save the file and exit. Now, set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).


{{Warning|text=This file needs to be set to Read Only, to prevent the game reverting the changes as soon as you enter the in game options menu. That means you still will be able to change options in game, but they will only apply to this single game session and won't be saved. It's therefore recommended to set all the options to what you want in game first and then modify the file. If you miss this step you will have to repeat the whole process again.}}
{{Warning|text=This file needs to be set to Read Only, to prevent the game reverting the changes as soon as you enter the in game options menu. That means you still will be able to change options in game, but they will only apply to this single game session and won't be saved. It's therefore recommended to set all the options to what you want in game first, then modify the file. If you miss this step you will have to repeat the whole process again.}}
 
<br>


<br>
<br>


===== gameplay.ini =====
{{Fc|#FF5050|<big>gameplay.ini</big>}}


This change will disable blurred edges when using Witcher Senses (foucs) mode. The screen will still dim and sounds will be muffled. This is not required and only personal preference.  
This change will disable blurred edges when using Witcher Senses (foucs) mode. The screen will still dim and sounds will be muffled. This is not required and is only a personal preference.  


  Navigate to \The Witcher 3 Wild Hunt\bin\config\base directory
  Navigate to \The Witcher 3 Wild Hunt\bin\config\base directory
Line 372: Line 430:
<br>
<br>


<br>
{{Fc|#FF5050|<big>mods.settings</big>}}
 
===== mods.settings =====


This file controls the mod load order and can be used to ensure the mod patches work correctly and also to check for mod conflicts. Follow these instructions:
This file controls the mod load order and it is used to ensure the mod are loaded into the game in the correct order, to achieve all the required effects and changes. It can also be used to check for mod conflicts (more on that later). Follow these instructions:


  Navigate to your \My Documents\The Witcher 3 folder
  Navigate to your \Documents\The Witcher 3 folder
  Create a new text file
  Create a new text file
  Name it "mods.settings" and remove the .txt extension
  Name it "mods.settings" and remove the .txt extension
 
  Edit the file
We will add some patches at the end of the installation process, but in general when you want to add a patch mod (it has to be provided as a separate mod), follow these steps:
  Add the following contents:
 
 
Navigate to your \My Documents\The Witcher 3 folder
   [modAMP]
  Edit "mods.settings" file
   Enabled=1
  Input the following lines:
   Priority=1
   [modName_Of_The_Patch_Mod] {{Fc|#E41C28|This has to be exactly the same as the name of the mod folder in your \The Witcher 3 Wild Hunt\Mods folder}}
 
   Enabled=1 {{Fc|#E41C28|To disable the mod change this to 0}}
  [modSilverSwords]
   Priority=1 {{Fc|#E41C28|The higher the number the lower the priority. The highest priority is 0, but I recommend to keep it for mod conflicts testing. More on that later.}}
  Enabled=1
Save the file
  Priority=2
 
 
The patch is now installed and will be loaded into the game as last (and therefore AFTER the conflicting mods).
  [modBear]
 
  Enabled=1
<br>
  Priority=3
 
 
To check your mods for compatibility follow these instructions:
   [modRelicWeaponsRedone]
 
Navigate to your \My Documents\The Witcher 3 folder
Make a backup of "mods.settings" file
Edit "mods.settings" file
If you have any patches installed, change their priority to something like 99
Input the following lines:
   [modName_Of_Confliting_Mod_1]  
   Enabled=1
   Enabled=1
   Priority=0
   Priority=4
    
    
   [modName_Of_Confliting_Mod_2]  
   [modFSRestoredIcons]
   Enabled=1
   Enabled=1
   Priority=1
   Priority=5
Save the file
 
 
   [modCiriHair]
Now run the game and check if Mod 1 and Mod 2 are working.
 
*Both mods working correctly = No Mod Conflict.
*Mod 1 YES and Mod 2 NO = Mod Conflict. Follow these instructions to double check
 
Navigate to your \My Documents\The Witcher 3 folder
Edit "mods.settings" file
Swap the mod priority:
   [modName_Of_Confliting_Mod_{{Fc|#E41C28|2}}]
   Enabled=1
   Enabled=1
   Priority=0
   Priority=6
    
    
   [modName_Of_Confliting_Mod_{{Fc|#E41C28|1}}]  
   [modHairLodMainNpc]
   Enabled=1
   Enabled=1
   Priority=1
   Priority=7
  Save the file
 
 
  Save the file and exit
Now run the game and check if Mod 1 and Mod 2 are working.
 
*Mod 1 NO and Mod 2 YES = Mod Conflict Confirmed. Most likely outcome. You can either use only one of the mods or nicely ask mod authors for a patch.
*None of the mods work = Mod Conflict Confirmed. Same as above.
*Both are working correctly = Magic? Change the patch priority to 0, and move both mods up 1 priority and pray that the magic lasts forever.
 
After troubleshooting your mods don't forget to restore the mods.settings backup file and introduce any changes if necessary.


<br>
<br>


=== IV. Modding the game ===
=== {{Fc|#CCFF66|IV. Modding the game}} ===


=== Tools and Utilities ===
=== {{Fc|#CCFF66|Tools and Utilities}} ===


===== [http://www.nexusmods.com/witcher3/mods/modmanager/? Nexus Mod Manager] =====
===== [http://www.nexusmods.com/witcher3/mods/modmanager/? Nexus Mod Manager] =====
Line 458: Line 491:
The mods will be downloaded to the directory of your choice and installed into your \The Witcher 3 Wild Hunt\Mods directory, which needs to be manually created.
The mods will be downloaded to the directory of your choice and installed into your \The Witcher 3 Wild Hunt\Mods directory, which needs to be manually created.


{{Warning|text=Please be aware of a bug in Nexus Mod Manager version 0.56.1. In this version the mods are sometimes not uninstalled correctly. Therefore every time you UNINSTALL a mod in NMM you need to go to your \Witcher 3\Mods folder and ensure the uninstalled mod was DELETED from this folder. If the mod is still there you need to delete it manually.}}
{{Warning|text=Please be aware of a bug in Nexus Mod Manager version 0.56.1. If you modify contents of any mod installed with NMM, the application won't be able to automatically uninstall that mod. As a precaution every time you UNINSTALL a mod in NMM you need to go to your Mods folder and ensure the uninstalled mod was actually DELETED from this folder. If the mod is still there you need to delete it manually.}}




Line 469: Line 502:
  Navigate to "\The Witcher 3 Wild Hunt\bin\config\base\", create a new directory and name it "ReShade"
  Navigate to "\The Witcher 3 Wild Hunt\bin\config\base\", create a new directory and name it "ReShade"


This is a standalone tool that is extremely useful. It allows to change many options in the user.config file and various INI files without the need to manually edit the files. The program also allows for very easy post processor presets management and for changing the post processor settings as well.
This is a standalone tool that allows to change many options in the user.config file and various INI files without the need to manually edit the files. The program also allows for very easy Re-Shade preset management and this is it's main role in this guide. We will do this later on in the guide, for now just install the tool.  
 
It has one small issue - the sliders for some settings still have their limitations, so the best way to use it is to run it once, set everything as you want it and then manually edit the relevant settings above the maximum allowed by this program. If you have used my setting and ini files above you don't have to worry, as they're already set up correctly.
 
Remember to always keep the user.settings file as ready only OR never save the changes when closing this program, otherwise couple of settings will be reduced therefore reducing the visual fidelity achieved by editing the files manually.


We will use W3HC purely for easy post processors preset management. This is described in the later part of the guide.
The newly created directory will be used later on in the guide during ReShade installation.




Line 489: Line 518:
Enable free camera ingame with "F1".
Enable free camera ingame with "F1".
Enable debug console ingame with "~" or "F2".
Enable debug console ingame with "~" or "F2".
===== [http://www.nexusmods.com/witcher3/mods/331/? Enhanced Console Commands] =====
* '''Author''': GiecuMan
* '''Version''': 1.00
* '''Installation''': Download the main file using Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
It's a simple mod that adds new commands for debug console and improves existing ones. The new commands are useful for testing crafting, alchemy and Gwint - they add all the schematics, recipes and cards to player's inventory:
learnallschematics
learnallschematics2
learnallrecipes
addgwintcards




===== [http://www.nexusmods.com/witcher3/mods/190/? PhotoMode 2inOne] =====
===== [http://www.nexusmods.com/witcher3/mods/190/? PhotoMode 2inOne] =====
* '''Author''': CAPA
* '''Author''': CAPA
* '''Version''': 2.3.0
* '''Version''': 2.4.1
* '''Installation''': Manually download only the main file. Follow these instructions:
* '''Installation''': Manually download only the main file. Follow these instructions:
  Unzip the archive somewhere on your drive
  Unzip the archive somewhere on your drive
Line 550: Line 565:
*NumPad 8 - Effect Up
*NumPad 8 - Effect Up


<br>
=== {{Fc|#CCFF66|Tweaks and Fixes}} ===


===== [http://www.nexusmods.com/witcher3/mods/348/? Spawn Companion console command] =====
===== [http://www.nexusmods.com/witcher3/mods/372/? Alchemy side effects cat removal] =====
* '''Author''': SkacikPL
* '''Author''': Kurtney
* '''Version''': 1.08
* '''Version''': 1.0
* '''Installation''': Download the main file using Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


It's a simple mod that adds new commands for debug console that allow to summon a companion of your choice. This is useful for mod testing and also for some RP.
This mod removes Cat from the list of random potions applied by Side Effects alchemy perk. It was very annoying for Cat to randomly kick in in the middle of the fight during the day.


Usage:
Usage is similar to "spawn command", general structure of the command is:


SpawnCompanion(Name, show health on hud(optional), set npc to be immortal(optional))
===== [http://www.nexusmods.com/witcher3/mods/324/? Fast Travel from Anywhere] =====
 
* '''Author''': JupiterTheGod
Example:
* '''Version''': 1.00
SpawnCompanion(Cirilla, 1, 1) - Spawn immortal Ciri and show her health on our hud.
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
SpawnCompanion(Cirilla, 0, 0) or SpawnCompanion(Cirilla) - Spawn mortal Ciri and dont' display her health on our hud.
  In Nexus Mod Manager activate the file.
 
You can remove your companion at any time using RemoveCompanion, if you wish to teleport him closer to you, use CallCompanion.
 
Additionally, you can force your companion to equip and light their torch with:
  CompanionEquipTorch
CompanionLightTorch
 
As of 1.008, besides NPCs spawnable using "spawn" command, following NPCs are spawnable as companions (and companions only):
*Lambert
*Eskel
*Ves
*CKid -< young Cirilla
*DemonWitcher <- Mad Kiyan


<br>
This mod allows for fast travel from anywhere on the map. You no longer need to be near a signpost, however you can still only fast travel to signposts.


=== Tweaks and Fixes ===


===== [http://www.nexusmods.com/witcher3/mods/336/? Close Cam - Move Camera Closer-Farther-1st person] =====
===== [http://www.nexusmods.com/witcher3/mods/650/? Gear Enhancement Fade Tweak] =====
* '''Author''': SunBroDave
* '''Author''': ghostneedle
* '''Version''': 1.0
* '''Version''': 1.0
* '''Installation''': Download the Close Cam file by clicking on Download with Manager button. Do not download the optional file. Follow these instructions:
* '''Installation''': Download "GearEnhancementFadeImproved" main file only by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
 
The aim of this great little mod is to bring the camera closer to Geralt during exploration. It's the same position as indoors. This makes the game and the character feel more personal and it allows for better immersion in the game world. You will find yourself walking more often, looking at things up close, admiring the surroundings and experiencing the environments - be it woods, city or swamps - more from Geralt's perspective. The camera still zooms out during combat and when Geralt's riding a horse.
 
Note there is also an optional 1st person camera file available, but it more proof of concept mod and it's quite clumsy at this point.
 
 
===== [http://www.nexusmods.com/witcher3/mods/119/? Fix Exp for quest] =====
* '''Author''': lestat8m
* '''Version''': 4.5
* '''Installation''': Download "Mod XP (modkit)" file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This mod will ensure that the player gets the full experience even for the grey quests instead of only 5 XP. This will allow for free exploration of the world and doing the quests in whichever order you like. The vanilla game forced the player to do the quests in certain order if they wanted to get XP for as many quests as possible (otherwise too many became grey one for 5 XP). It wasn't possible to get the experience for all the quests (there are simply too many quests).
This game fixes the animation and sound when you're improving your gear (both weapons and armours) by smoothing the fade-out and -in transitions.




Line 612: Line 603:


This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improvements now last for a full in game day (roughly 96 minutes) after which they wear off. The vanilla 15 mins was 3h 45 min in game time. Sharpening your sword and improving the armour should last longer than that! A full day makes them more useful and actually worth getting, but also short enough to actively look for the places where we can make improvements when they wear off.
This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improvements now last for a full in game day (roughly 96 minutes) after which they wear off. The vanilla 15 mins was 3h 45 min in game time. Sharpening your sword and improving the armour should last longer than that! A full day makes them more useful and actually worth getting, but also short enough to actively look for the places where we can make improvements when they wear off.
===== [http://www.nexusmods.com/witcher3/mods/547/? Geralt is Smart] =====
* '''Author''': SheepDarklord
* '''Version''': 1.03
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Did you ever wonder why in Witcher 3 Geralt of Rivia, the famous monster slayer also known as The Butcher of Blaviken, doesn't know any potion recipes and why his bestiary is empty, despite his now nearly fully recovered memory, despite learning all this stuff about potions and monsters anew in the 2 previous games and spending loads of recent time (between Witcher 2 and Witcher 3) in Kaer Morhen with the other witchers? It doesn't make sense! Did he forget all this stuff yet again?
This mod changes this aspect of the game by adding all the basic recipes into the Alchemy and all basic monsters entries into the Bestiary. This will only add the first level recipes of the alchemy items to your inventory, and does not include any of the entries for the unique Witcher Contract monsters in the bestiary, so there is still plenty of things to search for and discover.
This also balances the ridiculously high difficulty level at the beginning of the game, allowing you to have more support in the shape of potions, but not making you overpowered.




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Additionally the  inventory menu tooltip for food and drink items was removed so that you won't know how long the regeneration effects exactly last until you eat and drink. This is to increase realism - Geralt doesn't know exactly how soon he will be hungry/thirsty after eating and drinking.
Additionally the  inventory menu tooltip for food and drink items was removed so that you won't know how long the regeneration effects exactly last until you eat and drink. This is to increase realism - Geralt doesn't know exactly how soon he will be hungry/thirsty after eating and drinking.
===== [http://www.nexusmods.com/witcher3/mods/529/? No Infinite Horse Galloping] =====
* '''Author''': Alexander Dikanchukov
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
This mod restores normal stamina draining while following road on the horse.




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  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This mod fixes the rolling down the stairs animation by replacing it with Geralt's stutter animation. It doesn't eliminate the problem entirely, but the new animation looks much more natural and is not as immersion breaking as the ridiculous vanilla one.
This mod fixes the silly rolling down the stairs bug by replacing it with stuttering animation, which looks much more natural.
 
 
===== [http://www.nexusmods.com/witcher3/mods/551/? New Game Plus Wolven Glove Recipe Fix] =====
* '''Author''': z0b0t
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
 
Fixes the requirements for enhanced and superior Wolf Gloves in New Game Plus mode. Enhanced Legendary Wolf gloves now require Legendary Wolf Gloves (they don't by defualt) and Superior Legendary Wolf gloves no longer (incorrectly) require Enhanced Griffin Gloves.




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With this mod the Stamina consumption from sprinting starts after 10 seconds when exploring. If in combat it starts after 3 secs (which is vanilla default).
With this mod the Stamina consumption from sprinting starts after 10 seconds when exploring. If in combat it starts after 3 secs (which is vanilla default).
===== [http://www.nexusmods.com/witcher3/mods/619/? Refill Alcohol Selection] =====
* '''Author''': aquisitor
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Drowning in Dwarven Spirit while Alcohest is drying up? No more! This mod changes the way of selecting alcohol for replenishing potions when meditating. Instead of choosing the cheapest, which happens to be Alcohest, refill now picks the alcohol you have the most of.
===== [http://www.nexusmods.com/witcher3/mods/646/? Unseen Monsters] =====
* '''Author''': DJ_Kovrik
* '''Version''': 0.1
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
This mod make the game more challenging by removing highlighted circles from monsters while using witcher sense. Now you need to really pay attention when using witcher sense!


<br>
<br>


=== HUD and UI ===
=== {{Fc|#CCFF66|HUD and UI}} ===
 
===== [http://www.nexusmods.com/witcher3/mods/598/? Active Witcher Zoom] =====
* '''Author''': SP3333DO
* '''Version''': 4.0
* '''Installation''': Download the main "modActiveWitcherZoom (normal)" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Navigate to your Documents\The Witcher 3 directory
Edit input.settings file
Delete ALL the following entries
    IK_MouseZ=(Action=ToggleSigns)
 
Add the following line...
    IK_MouseZ=(Action=ZoomPlayer)
 
...to all the sections APART FROM:
  [BASE_DEBUG]
  [BASE_JOURNAL_AND_QUEST_MANAGE]
  [BASE_PanelsShortcuts]
  [BASE_SHOW_RADIAL_MENU]
  [EMPTY_CONTEXT]
  [InputSettings]
  [LootPopup]
  [Meditation]
  [RadialMenu]
  [SCENE_IS_STARTING_HACK]
  [Scene]
  [TutorialPopup]
 
Save the file
Right click the file and mark it as Read Only
 
Active Witcher Zoom allows you to dynamically zoom the camera closer to or further from Geralt while you are playing! Instead of modding either nearer or further fixed distances, this mod allows you to change the distance as you play, adapting the camera to best fit the current situation and environment. You can use mouse wheel for that. {{Fc|#FF5050|Warning!}} This makes the Signs no longer selectable by the mouse wheel.


===== [http://www.nexusmods.com/witcher3/mods/505/? Buffs in radial menu] =====
 
* '''Author''': Germ1nal
===== [http://www.nexusmods.com/witcher3/mods/336/? Close Cam - Move Camera Closer-Farther-1st person] =====
* '''Version''': 1.3
* '''Author''': SunBroDave
* '''Installation''': Download the main "Buffs in radial menu" file by clicking on Download with Manager button. Follow these instructions:
* '''Version''': 1.0
* '''Installation''': Download the Close Cam file by clicking on Download with Manager button. Do not download the optional file. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This mod makes the buffs icons (potions, food, gear improvements etc.) visible only when radial menu is turned on. This makes the display clearer while allowing for easy checking for buffs remaining duration.
The aim of this great little mod is to bring the camera closer to Geralt during exploration. It's the same position as indoors. This makes the game and the character feel more personal and it allows for better immersion in the game world. You will find yourself walking more often, looking at things up close, admiring the surroundings and experiencing the environments - be it woods, city or swamps - more from Geralt's perspective. The camera still zooms out during combat and when Geralt's riding a horse.
 
Note there is also an optional 1st person camera file available, but it more proof of concept mod and it's quite clumsy at this point.




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===== [http://www.nexusmods.com/witcher3/mods/333/? HUD key toggles (with custom binds)] =====
===== [http://www.nexusmods.com/witcher3/mods/365/? Friendly HUD] =====
* '''Author''': SkacikPL
* '''Author''': TheLastWitcher
* '''Version''': 1.02
* '''Version''': 7.0
* '''Installation''': Download the file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main "modFriendlyHUD" file (v 7.0) by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.
  Navigate to \Documents\The Witcher 3 directory and edit input.settings file:
  Navigate to your Documents\The Witcher 3 directory
  Add this new line...:
Edit input.settings file
   IK_F3=(Action=HUDOn)
  Add the following line...
  ...to the end of each section APART FROM [InputSettings]
   IK_F3=(Action=HUDToggle)
 
 
This mod will allow to completely turn all HUD on and off with F3 key.
  ...to every section of the guide APART FROM [InputSettings]
Remove the following line:
  IK_Space=(Action=OpenMeditation)
 
...from [RadialMenu] and add the following lines to this section:
  IK_1=(Action=ConsumePotion1)
  IK_2=(Action=ConsumePotion2)
  IK_3=(Action=ConsumePotion3)
  IK_4=(Action=ConsumePotion4)
  IK_5=(Action=ConsumePotion5)
  IK_6=(Action=ConsumePotion6)
  IK_7=(Action=ConsumePotion7)
  IK_8=(Action=ConsumePotion8)
  IK_9=(Action=ConsumePotion9)
  IK_0=(Action=ConsumePotion10)
  IK_Minus=(Action=ConsumePotion11)
  IK_Equals=(Action=ConsumePotion12)
  IK_1=(Action=EquipBomb1)
  IK_2=(Action=EquipBomb2)
  IK_3=(Action=EquipBomb3)
  IK_4=(Action=EquipBomb4)
  IK_5=(Action=EquipBomb5)
  IK_6=(Action=EquipBomb6)
  IK_7=(Action=EquipBomb7)
  IK_8=(Action=EquipBomb8)
  IK_Q=(Action=SwitchBuffsMode)
  IK_Space=(Action=ShowActiveBuffs)
Save the file
Right click the file and mark it as Read Only
Make sure you have copied [HUD] section over from user.settings file from the beginning of this guide
Navigate to \The Witcher 3 Wild Hunt\Mods\modFriendlyHUD\content\scripts\game directory
Edit modFriendlyHUDConfig.ws file
Change the following values to be:
  fullHealthRegenAnyDifficulty = true;
  minimapZoomExterior = 0.75
  minimapZoomInterior = 1.50
  userMarkerTextFont = "<font face=\"$BoldFont\" size=\"15\" color=\"#3CB371\">";
  currentMarkerTextFont = "<font face=\"$BoldFont\" size=\"15\" color=\"#FFD700\">";
  otherMarkerTextFont = "<font face=\"$NormalFont\" size=\"15\" color=\"#EEE8AA\">";
  potionsTabOpensByDefault = false
Save the file and exit


This mod modifies the entire HUD and display and adds new functionalities. {{Fc|#FF5050|Please read the below description carefully!}}


===== [http://www.nexusmods.com/witcher3/mods/312/? Immersive HUD - iHUD] =====
1. New features, introduced by the mod:
* '''Author''': Gopher
- 3D markers for tracked quest: this feature shows tracked quest's map marker(s) (and also user map marker) as floating text while using witcher senses (see screen-shots).
* '''Version''': 0.1a
- Real time meditation: holding a hotkey (N) allows you to enter new "Exploration Meditation" state with no menu and an ability to see world around you while time fast-forwards. It updates buffs and regenerates stats in real time multiplied by acceleration factor. Sun and Stars skill is actually useful now! It also refills your potions while meditating this way.
* '''Installation''': Download the file by clicking on Download with Manager button. Follow these instructions:
- You can now drink potions and equip bombs while in radial menu with hotkeys (see this screen-shot). Use 'Q' to quickly switch between potions and bombs display and '1'-'9', '0', '-' and '=' to drink potion/equip a bomb. Use 'Space' to show active buffs.  
In Nexus Mod Manager activate the mod by double clicking on it.


The basic aim of this mod is to make the heads up display (HUD) less intrusive whilst still remaining useful. Hence the motto: HUD when you need. Hide when you don't.
2. HUD controls and customization options:
- HUD on/off hotkey: toggle all HUD modules on and off with the F3 hotkey.
- Hold-to-see feature: the mod redesigns default keys to work in two different ways - when you hold M (map) key minimap is displayed temporarily; when you hold J (journal) key the same happens to active quest info; holding K (character screen) hotkey temporarily displays character information related modules, namely Wolf Medallion module (health/stamina), Buffs module (active buffs), Items module (equipped items in quick slots) and Damaged Items module; Holding Enter (pause menu) displays character information modules, minimap module and quest info module simultaneously. Pressing these keys still works as usual, bringing up respective menus.  
- You can change zoom levels for minimap when inside, outside and on boat (by default map is zoomed out when inside and outside twice as compared to vanilla, boat zoom is the same as vanilla).


This mod is actually more of a 'proof of concept' right now. It has only one feature implemented and has not been tested much so keep that in mind. Right now the only feature I have implemented is hiding the Minimap and having it appear when you activate your Witcher Senses. The minimap will remain in screen for as long as you keep the Witcher sense activated and will disappear three seconds after you stop.
3. Menu options (map, journal and inventory):
- Journal now shows current tracked quest when you open it instead of always showing a very first storyline quest.
- Inventory now shows potions tab when opened (can be disabled)
- Potions are now sorted in new order by default: oils, bombs, potions, mutagen potions, others.  




===== [http://www.nexusmods.com/witcher3/mods/326/? No Automatic Camera Centering] =====
===== [http://www.nexusmods.com/witcher3/mods/326/? No Automatic Camera Centering] =====
* '''Author''': Keelhauled
* '''Author''': wghost81 aka Wasteland Ghost
* '''Version''': 1.1
* '''Version''': 7.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download only the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This mod disables the automatic camera centering when you ride your horse.  
This mod disables the automatic camera centering when you ride a horse and sail in a boat.




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This mod removes toxicity green swirls from screen corners.
This mod removes toxicity green swirls from screen corners.
===== [http://www.nexusmods.com/witcher3/mods/374/? World Map Unlimited Zoom] =====
* '''Author''': LennardF1989
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
The default minimum zoom level on the main map did not allow much of the map to be viewed at once, increasing the need for scrolling and making it more difficult to judge your location relative to other map markers. This tweak changes the minimum zoom value, allowing the map to be zoomed out much further.


<br>
<br>


=== Lighting and Weather ===
=== {{Fc|#CCFF66|Lighting and Weather}} ===


===== [http://www.nexusmods.com/witcher3/mods/154/? Cutscene Lighting Mod] =====
===== [http://www.nexusmods.com/witcher3/mods/154/? Cutscene Lighting Mod] =====
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  Navigate to \The Witcher 3 Wild Hunt\Mods\modKNGCSLM\content\scripts\local\game directory
  Navigate to \The Witcher 3 Wild Hunt\Mods\modKNGCSLM\content\scripts\local\game directory
  Edit KNGCSLM.ws file
  Edit KNGCSLM.ws file
  Find line 24 "envBlendValue = 0.5" and edit the value to what you want.
  Find line 24 "envBlendValue = 0.5" and change the value to 0.75
    This is the intensity of the lighting effects.
    It can be set from 0.1 to 1.0.
    Experiment what works best for you.


This mod for The Witcher 3 changes the default lighting definitions to the one used for cutscene illumination, which is much better than normal gameplay lighting.  
This mod for The Witcher 3 changes the default lighting definitions to the one used for cutscene illumination, which is much better than normal gameplay lighting. The new value is required for the guide's ReShade preset of choice to look correctly in game.
 
{{Warning|text="Real Cutscene Lightning" mod changes the vanilla lighting and therefore some ReShade presets may not look right with this mod installed. Some will look perfectly fine, depending on the envBlendValue.}}


<br>
<br>


=== Models and Textures ===
=== {{Fc|#CCFF66|Models and Textures}} ===


===== [http://www.nexusmods.com/witcher3/mods/444/? Black and Grey Mare Roach] =====
===== [http://www.nexusmods.com/witcher3/mods/444/? Black and Grey Mare Roach] =====
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  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This mod changes Geralt's horse textures.  
This mod changes Geralt's horse textures. Note this mod stopped working in my game as of latest patch. Even when it's the only mod installed it doesn't work. I have also tried other hose texture mods and they don't work either. Hopefully this will be fixed soon. There is no harm in installing this mod.




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===== [http://www.nexusmods.com/witcher3/mods/360/? Geralt White Eyebrows] =====
===== [http://www.nexusmods.com/witcher3/mods/457/? Griffin Set Redesign] =====
* '''Author''': Rustine & PATROL
* '''Author''': Rustine & Holgar96
* '''Version''': 1.0
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This is a mod that will change the colour of Geralt's brows to better match the lore.  
This is a redesign and retexture of the whole set of Griffin Armor.
 
 
===== [http://www.nexusmods.com/witcher3/mods/504/? Hair - increase LOD distance shift] =====
* '''Author''': Rivianbleidd
* '''Version''': 1.0
* '''Installation''': Download all 3 main files. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it. Select "No" in the dialogue box when it appears.
 
This mod increases the distance at which the main (high poly) hair mesh, shifts to medium and low LODs. It seems originally this change occurred at 3 meters, for the majority, and 5 meters for some other few. So unless you got within 3m, you were looking at very low poly meshes, since it’s so close no wonder it also occurred during some cut scenes. This mod changes this to 20 meters.




===== [http://www.nexusmods.com/witcher3/mods/457/? Griffin Set Redesign] =====
===== [http://www.nexusmods.com/witcher3/mods/589/? Horse DLC equipment fix] =====
* '''Author''': Rustine & Holgar96
* '''Author''': Rivianbleidd
* '''Version''': 1.0
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate each mod by double clicking on it.


This is a redesign and retexture of the whole set of Griffin Armor.
This mod fixes some mesh visibility issues with the dlc horse equipment. There was a problem with some empty meshes meant for the Nilfgaard saddle bags, as for the rest, their LOD and visibility settings
were way more conservative than the non-DLC equipment.




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===== [http://www.nexusmods.com/witcher3/mods/390/? Lore-friendly Witchers] =====
===== [http://www.nexusmods.com/witcher3/mods/390/? Lore-friendly Witchers] =====
* '''Author''': DazzlingDjango
* '''Author''': DazzlingDjango
* '''Version''': 0.3
* '''Version''': 0.5
* '''Installation''': Download the Real Witcher Eyes main file only by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the 3 main files by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate each mod by double clicking on it. Select "No" in the dialog box.
 
This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized:


This modification changes the look of the witchers' human-like eyes from the main game into a more mutant-like one as portrayed on the artworks or described in the books. It changes the eye color from a dull brown to a glowing yellow, makes the pupils narrower and less round and slightly increases the saturation of the veins on the eyeballs
* Real Witcher Eyes - Makes the witchers' ordinary eyes from the main game look more extraordinary and cat-like as it can be seen on earlier artworks or in the first game.  
* True Mutantism - Turns Geralt into the sickly-looking mutant he should be.
* White Wolf - According to the books and games, Geralt has lost all his hair pigmentation giving him the name "White Wolf". However, as many of my supporters correctly remarked, his hair and beard are too grey in the vanilla game. That's why this mod turns them completely white.




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This mod will make Ciri wear no bandages during the bath scene, which makes it more realistic. Note Ciri isn't actually naked, it's just her bandages gone. The model was already in game, but wasn't used.
This mod will make Ciri wear no bandages during the bath scene, which makes it more realistic. Note Ciri isn't actually naked, it's just her bandages gone. The model was already in game, but wasn't used.
===== [http://www.nexusmods.com/witcher3/mods/554/? New Djinni Face] =====
* '''Author''': Rustine
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
This mod give Djinni a face taken from the cover of Polish edition of "The Last Wish".




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<br>
<br>


=== Equipment ===
=== {{Fc|#CCFF66|Equipment}} ===


===== [http://www.nexusmods.com/witcher3/mods/354/? Crow's Saddle Overhaul] =====
===== [http://www.nexusmods.com/witcher3/mods/354/? Crow's Saddle Overhaul] =====
Line 869: Line 999:


Saddle Overhaul allows players to choose between four different saddle and saddlebag types, each of them having distinct style and uses. You'll be able to immediately tell the difference between the racing saddle and a cavalry one. Each saddle type is divided into four tiers, and you should get new tiers as the game progresses. Now each of those types is a viable option and is best for doing certain things.  
Saddle Overhaul allows players to choose between four different saddle and saddlebag types, each of them having distinct style and uses. You'll be able to immediately tell the difference between the racing saddle and a cavalry one. Each saddle type is divided into four tiers, and you should get new tiers as the game progresses. Now each of those types is a viable option and is best for doing certain things.  
===== [http://www.nexusmods.com/witcher3/mods/545/? Relic Weapons Redone] =====
* '''Author''': Mangekyoumadara1987
* '''Version''': Recommended
* '''Installation''': Download only the main "Relic Weapons Redone with Improved Witcher set crossbows and swords" (version: Recommended) file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod.
Vanilla Relic Weapons are not really useful. Let`s face it, in this moment you got access to your first complete Witcher tier set, you`ll never ever use an ancient relic weapon again. They`re just good for selling, even after you risked your life to got it. Relic Weapons Redone tries to fix this, by bringing diverse more useful and interesting abilities to the blades.
<br>
=== {{Fc|#CCFF66|Gameplay}} ===
===== [http://www.nexusmods.com/witcher3/mods/488/? What's For Dinner] =====
* '''Author''': Az0r3
* '''Version''': 0.1
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
This mod adds a lot of recipes for foods to the Alchemy menu. You can cook your own food now! No witcher should ever lower themselves to the role of a mere chef, but when your out on the trail and you have a choice between a raw meat and a cooked venison... As long as nobody's looking!
The recipes can be purchased from the merchant in Crow's Perch.


<br>
<br>


=== Combat ===
=== {{Fc|#CCFF66|Combat}} ===
 
===== [http://www.nexusmods.com/witcher3/mods/409/? Disable SoftLock targeting] =====
* '''Author''': FoxHoundSWE
* '''Version''': 1.0.1
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
A real Witcher has full control over where he strikes his sword! This mod does exactly what it says on the tin. Now you will have to properly aim where you strike and cast signs. This gives you more control over the combat and also makes it more interesting and tactical. No more frantic clicking mouse buttons! You have to aim carefully and time your attacks right.
 


===== [http://www.nexusmods.com/witcher3/mods/319/? No Auto Sword Sheath - Unsheath] =====
===== [http://www.nexusmods.com/witcher3/mods/319/? No Auto Sword Sheath - Unsheath] =====
* '''Author''': skyrayfox
* '''Author''': skyrayfox
* '''Version''': 1.1
* '''Version''': 1.1
* '''Installation''': Download all 5 files by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download all 3 files by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the No Auto Sword Sheath - Unsheath - NoAutoSwordSheath file
  In Nexus Mod Manager activate the No Auto Sword Sheath - Unsheath - NoAutoSwordSheath file
  In Nexus Mod Manager activate the No Auto Sword Unsheathe file and select NO (Install Normally) in the dialog box
  In Nexus Mod Manager activate the No Auto Sword Unsheathe file and select NO (Install Normally) in the dialog box
  In Nexus Mod Manager activate the Combat Distance Fix (with manual combat stance toggle) file and select NO (Install Normally) in the dialog box
  In Nexus Mod Manager activate the Combat Distance Fix (with manual combat stance toggle) file and select NO (Install Normally) in the dialog box
   
   
A real Witcher has full control over his weapons! This mod will prevent auto unsheathing your sword when before the fight and sheathing it when you get out of enemy's aggro zone. It will also allow to exit the combat stance by pressing the sheathe button and deflect arrows from a greater distance than vanilla game.
A real Witcher has also full control over his weapons! This mod will prevent auto unsheathing your sword when before the fight and sheathing it when you get out of enemy's aggro zone. It will also allow to exit the combat stance by pressing the sheathe button and deflect arrows from a greater distance than vanilla game.


<br>
<br>


=== Miscellaneous ===
=== {{Fc|#CCFF66|Miscellaneous}} ===


===== [http://www.nexusmods.com/witcher3/mods/324/? Fast Travel from Anywhere] =====
===== [http://www.nexusmods.com/witcher3/mods/470/? Explore everywhere - map bounds disabled] =====
* '''Author''': JupiterTheGod
* '''Author''': SkacikPL
* '''Version''': 1.0.0
* '''Version''': 1.00
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
This mod allows you to explore everywhere by disabling the teleportation when you go beyond the map. Please note that it can cause glitches if you wander off too far (you will fall off the ground into the void or go under invisible and infinite water). The main reason for installing this mod is to allow access to some treasures and chests that are right on the border of allowed areas and are not accessible in the vanilla game because Geralt is being teleported away when he goes near.
 
 
===== [http://www.nexusmods.com/witcher3/mods/638/? Face them] =====
* '''Author''': SkacikPL
* '''Version''': 1.01
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
This mod makes Geralt and Ciri look at the nearest NPC when they're walking past them.
 
 
===== [http://www.nexusmods.com/witcher3/mods/573/? FS Restored Icons] =====
* '''Author''': FreeSergey
* '''Version''': 1.1
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the file.
  In Nexus Mod Manager activate the file.


This mod allows for fast travel from any point on the map without the need to go to signposts.  
This mod restores some missing equipment icons (boots, gloves etc.). They were in the game, but were never used.




Line 921: Line 1,101:
This mod hides all readable items like books and notes from the Dismantle Item screen.  
This mod hides all readable items like books and notes from the Dismantle Item screen.  


===== [http://www.nexusmods.com/witcher3/mods/492/? Sit on demand] =====
 
* '''Author''': SkacikPL
===== [http://www.nexusmods.com/witcher3/mods/347/? No Dirty Lens Effect] =====
* '''Version''': 1.07
* '''Author''': RumenWest
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the file.
  In Nexus Mod Manager activate the file.
Navigate to \The Witcher 3 Wild Hunt\Mods\modSitDown\content\scripts\game folder
Edit Sitting.ws file
Change the following values:
 
  var usebonfire : bool; default usebonfire = true; //Set this if you want to use bonfire when kneeling!
  var replenishpotions : bool; default replenishpotions = true; //Set this to true if you want to replenish potions while sitting!
  var refillonlywithbonfire : bool; default refillonlywithbonfire = true; //Whether potions should refill only when sitting near bonfire!
  var refillmintime : float; default refillmintime = 20; //How long should the player meditate in order to have his potions refilled? (in real time seconds)
  var requiretimber : bool; default requiretimber = true; //Set this to false to disable need to use timber for creating bonfire!
 
If you're using a non-English version of the mod, you can also change the localizedbonfirestring value, for example:
 
  var localizedbonfirestring : string; default localizedbonfirestring = "Nie masz wystarczającej ilości drewna żeby rozpalić ognisko."; //You can translate this string into your language version if you so desire.
 
Save the file and exit.
Navigate to your Documents\The Witcher 3 folder
Edit input.settings file
Add the following line to the [Exploration] sections:
 
  IK_T=(Action=Sit)
 
Save the file and exit. 
Set the file to Read Only Status


This mod allows for much more immersive meditation. Whenever you press "T" Geralt will kneel, make a campfire (if you have wood) and start meditating. Additionally, after 20 seconds of real time the potions will refill. You can control the timeflow speed with NumPad 1 and NumPad 2 keys thanks to Photomode 2 in 1 mod.
This mod removes the dirty lens effect from the camera.
 
 
===== [http://www.nexusmods.com/witcher3/mods/535/? No or Permanent Rune Glow Effect] =====
* '''Author''': Gismogin
* '''Version''': 1.0
* '''Installation''': Download only the "Permanent Rune Glow" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
In the vanilla game the runes that Geralt enhances his swords with were visible only when in combat. This mod makes the rune glow effect on swords permanent even when out of combat.
 
 
===== [http://www.nexusmods.com/witcher3/mods/395/? No Sword Swing Trails Effect] =====
* '''Author''': FPSRazR
* '''Version''': 1.1
* '''Installation''': Download only the "No Sword Swing Trails" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
This mod removes the cartoonish trails/tracer effect you get when you swing a sword/axe.
 
 
===== [http://www.nexusmods.com/witcher3/mods/647/? Proper Oil and Bomb Icons] =====
* '''Author''': QedrBlaster
* '''Version''': 0.1.0
* '''Installation''': Download only the "Proper Oil and Bomb Icons" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
This mod changes the icons to have less duplicates and be more distinguishable from each other.
 
 
===== [http://www.nexusmods.com/witcher3/mods/408/? Remove Screen Water Droplets Effect] =====
* '''Author''': FPSRazR
* '''Version''': 1.0
* '''Installation''': Download only the "No Water Droplets on Screen" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
This mod removes the water droplets effect that appear on the screen while its raining.
 
 
===== [http://www.nexusmods.com/witcher3/mods/125/? Witcher 3 Witcher Sense Color Customizer] =====
* '''Author''': Tomwa Lee Ivory
* '''Version''': 1.04
* '''Installation''': Manually download only the "Sense Customizer 1.04" main file by clicking on download manually link. Follow these instructions:
Unpack the archive into a location of your choice
Navigate to that location
Run "Witcher 3 Witcher Sense Customizer.exe" file
Select "Browse" button and select your Witcher 3 root installation directory
Input "#ff0002" in the Quest Color field
Input 0.3 in the Opacity field next to Quest Color
Input "#ff6600" in the Interact Color field
Input 0.2 in the Opacity field next to Interact Color
Select "Save" button
Press Enter when the mod finished installation (you will be prompted in the pop up window)
Close the program
 
This mod reduces the opacity of the outline of quest and interaction targets when using witcher sense, so they are more subtle, but still visible. Note you can change the actual colours to your liking by entering the relevant [http://www.w3schools.com/tags/ref_colorpicker.asp HEX code]. The codes used during the installation are the default ones used in vanilla game.


<br>
<br>


=== Patches ===
=== {{Fc|#CCFF66|Patches}} ===


===== [http://www.nexusmods.com/witcher3/mods/450/? Assorted Mod Patches] =====
===== [http://www.nexusmods.com/witcher3/mods/450/? Assorted Mod Patches] =====
* '''Author''': Elenear
* '''Author''': Elenear
* '''Version''': always the latest
* '''Version''': always the latest
* '''Installation''': Download the following files by clicking on Download with Manager button:
* '''Installation''': Download the main file by clicking on Download with Manager button and follow these instructions:
MapMenu
  In Nexus Mod Manager activate the mod by double clicking on it.  
PlayerInput
r4Player
EffectsXML
PlayerWitcher
 
Follow these instructions:
  In Nexus Mod Manager activate all the mods by double clicking on them. Select "No" in the Upgrade dialog box for each mod.
  Navigate to your \My Documents\The Witcher 3 folder
  Navigate to your \My Documents\The Witcher 3 folder
  Edit "mods.settings" file (it should already be there if you followed the guide correctly)
  Ensure the following entry is present in the "mods.settings" file (it should already be there if you followed the guide correctly)
Input the following:
   [modAMP]
 
   [modPatch-MapMenu]
   Enabled=1
   Enabled=1
   Priority=1
   Priority=1
 
  [modPatch-PlayerInput]
  Enabled=1
  Priority=2
 
  [modPatch-r4Player]
  Enabled=1
  Priority=3
 
Continue adding entries for the rest of downloaded patches, increasing Priority by 1 each time.
Save the file


This mod provides patches that I have created and uploaded to Nexus (with mod authors' permissions) to resolve mod conflicts in this guide.  
This mod provides patches that resolve mod conflicts in this guide. Note there should be other entries in the mods.settings file apart from the modAMP if you followed the guide correctly.


<br>
<br>


=== Post Processing ===
=== {{Fc|#CCFF66|Post Processing}} ===
There is no ENB for Witcher 3 (and Boris said he wouldn't make one for that game, I have actually asked...), however there are some alternatives in the shape of post processors such as ReShade, SweetFX, GemFX etc. These post processors are a great alternative to ENB and some really good effects can be achieved with them, including sophisticated AA, bloom, sharpening, DoF and many more similar effects.
 
You can use any ReShade preset of your choice for The Witcher 3 and I'll guide you how to use Hunter's Config Tool to effectively manage and test and manage them. We'll install ReShade first and then the preset.


===== [http://reshade.me/#download ReShade] =====
===== [http://reshade.me/#download ReShade] =====
Line 1,000: Line 1,190:
* '''Version''': Framework  
* '''Version''': Framework  
* '''Installation''': Download "Framework" version and fllow these instructions:
* '''Installation''': Download "Framework" version and fllow these instructions:
  Unzip the archive to \The Witcher 3 Wild Hunt\bin\config\base\ReShade\Name_Of_The_Preset directory. Note: You will need to create the Name_Of_The_Preset directory and name it accordingly to the preset you use. This name will later appear on the list of the available presets to install.
  Navigate to \The Witcher 3 Wild Hunt\bin\config\base\ReShade directory
  Rename Reshade64.dll to dxgi.dll or d3d11.dll, depending on what the preset you use requires. See the instructions for installing a preset for more information!
Create a new directory called "Fantasy Ultimate 3.4"
Unzip the archive to this new directory.  
Delete Reshade32.dll file
  Rename Reshade64.dll to d3d11.dll


Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make your dreams come true.
Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make your dreams come true.


The possibilities are endless! Advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, dynamic filmgrain, automatic saturation and color correction, cross processing, multi-pass blurring ... you name it.


ReShade supports all of Direct3D8 (which is converted to Direct3D9 to allow for more advanced effects using later shadermodels), Direct3D9, Direct3D9Ex, Direct3D10.X, Direct3D11.X and OpenGL and requires Windows Vista or higher.  
===== [http://www.nexusmods.com/witcher3/mods/35/? Fantasy v3.4 Ultimate] =====
* '''Author''': CooliSushi
* '''Version''': 3.4
* '''Installation''': Manually download the main file only. Follow these instructions:
Extract the archive directly into E:\Program Files (x86)\The Witcher 3 Wild Hunt\bin\config\base\ReShade\Fanstasy Ultimate 3.4\ReShade directory overwriting all the files
Run Witcher 3 Hunter's Config tool that we've installed earlier
Select "Install SweetFX" button and choose the Fantasy Ultimate 3.4 preset
The button will change to "Uninstall SweetFX" following successful installation
Close the application and DO NOT save the changes (the changes are for configuration files only and we don't want to change those)
 
You can turn the preset on and off in game using the ScrollLock key. PrintScreen takes a screenshot which is saved in \The Witcher 3 Wild Hunt\bin\x64 directory.
 
<br>
 
=== {{Fc|#CCFF66|V. New Game Configuration}} ===
 
Please read this section fully before starting a new game.
 
There is some final in-game configuration that needs to be done after starting the game before we can start playing.
 
I '''strongly''' recommend playing the game on Death March difficulty level. That's what was set in the settings file initially. It will provide quite challenging experience at the first few levels to then balance out and be accordingly demanding. The lower difficulty levels get really trivial from mid-game and the opponents pose no real challenge. By learning how to survive at the early levels you will get the necessary skills to play the game comfortably later on.
 
Once you start the game, fully play through the initial Kaer Morhen introduction scene until you get the access to the alchemy menu and the inventory (when you'll be back on the road with Vesemir), as that's where we'll need to follow a few extra steps.
 
Follow these instructions
1. Run the game
2. From the main menu select New Game
3. Select Death March (read the notes below regarding the difficulty level)
4. Select Tutorials On or Off (I recommend to turn them on if it's your first playthrough)
5. If you have The Witcher 2 finished game save, select "Import The Witcher 2 Save". Skip to step 6.
5a. Otherwise select On for simulating W2 story choices
6. Select the relevant Witcher 2 finished game save file.
7. Select New Game or New Game+ (only if you've already finished Witcher 3)
8. Watch the starting cinematics
9. Play the game
 
The game will now start. Watch the cinematics and play the game until you're back on the road with Vesemir. Once you gain control over your character follow these instructions:
Press the hotkey for Alchemy menu, default "L"
Press the hotkey for Bestiary menu, default "B"


These two actions will activate Geralt Is Smart mod. You can now continue playing. With progressing the game additional markers will be added to the map. You'll eventually get notification about Points Of Interests. I '''strongly''' recommend turning the following ones OFF (open the map and press F for filters):
Hidden Treasure
Dungeon
Monster Nest
Place of Power
Person In Distress
Spoils of War
Smugglers' Cache
Guarded Treasure
Abandoned Site
Bandit Camp
Monster Den


===== [http://www.nexusmods.com/witcher3/mods/searchresults/?src_cat=4 Preset of Your Choice] =====
By turning all these markers off you will ensure realistic experience. Geralt doesn't know where all the stuff is in the world. I can assure you that this is a massive game changer. Your game experience will be greatly enhanced by allowing you to just explore the world and discover all these places by yourself. Note that once you discover them you'll get on screen notification and they'll be shown on the minimap. It's awesome to just stumble upon POIs  randomly while exploring the world and I really can't recommend this enough. I encourage you to give it a go! You can always turn the filters back on if you don't like it.
* '''Author''': n/a
* '''Version''': n/a
* '''Installation''': Download the required files, as per the preset instructions. Follow these instructions:


{{Fc|#E41C28|Before you start the installation There is a few things to note:}}
<br>
* Some presets already provide all the ReShade files and there is no need to install ReShade at first. Delete all the ReShade files first before installing the preset if that's the case.
* You should rename the Reshade64.dll file that came with ReShade to dxgi.dll or d3d11.dll, depending on what the preset you use requires. Some presets use dxgi.dll and some d3d11.dll files. Pay attention, as you should only have 1 of them in your directory! ReShade32.dll should not be renamed.
* Some presets require certain game settings to be set to specific values, like AA, Gamma, Sharpening etc.
* ScrollLock is the default key to switch the preset on and off in game.


{{Warning|text=ALWAYS READ THE INSTRUCTIONS ON THE MOD PAGE BEFORE INSTALLING A PRESET!}}
== {{Fc|#FF5050|''CONGRATULATIONS!''}} ==


  Extract the archive somewhere on your disk
This is it! Now you can fully enjoy your heavily modded Witcher 3 game. It is a very different experience to the unmodded vanilla game and I hope you will find at as engaging and immersive as I did. Stay vigilant, Witcher. The danger lurks out there and remember that there is a hidden monster in a lot of people. Good luck!
  Copy contents of the preset to \The Witcher 3 Wild Hunt\bin\config\base\ReShade\Name_Of_The_Preset directory overwriting all the files
 
  Run Witcher 3 Hunter's Config tool that we've installed earlier
<br>
  Select "Install SweetFX" button and choose the preset you want to use from the list
 
  The button will change to "Uninstall SweetFX" following successful installation
== {{Fc|#FF5050|''Additional Information''}} ==
  Close the application and DO NOT save the changes (the changes are for configuration files only and we don't want to change those)
 
=== {{Fc|#CCFF66|Mod Hotkeys}} ===
 
If you have followed the guide to the letter, here is a list of all the new hotkeys from the mods we've installed:
F1 - activate/deactivate Free Camera mode
  F2 or ` - open/close Console
F3 - turn the whole HUD on/off
R - activate/deactivate Photo Mode for screenshots (usable at any time, including cutscenes). Enable Free Camera after activate this mode to take some nice screenshots.
NumPad1 - decrease game speed
NumPad2 - increase game speed
NumPad3 - activate Slo-Mo mode
NumPad4/5 - cycle weather
NumPad6 - activate weather
NumPad7/8 - cycle visual FX
NumPad9 - activate visual FX
Mouse Wheel - camera zoom
ScrollLock - turn ReShade processing on/off
  PrintScreen - take a screenshot (saved into the \The Witcher 3 Wild Hunt\bin\x64 directory)
 
Hold keys (defaults)
N - active meditation
K - show health
M - show minimap
Enter - show all HUD
 
While in Radial Menu:
Q - switch between buffs and potions
Space - show active buffs
1 - consume potion / equip bomb 1
2 - consume potion / equip bomb 2
  3 - consume potion / equip bomb 3
4 - consume potion / equip bomb 4
5 - consume potion / equip bomb 5
6 - consume potion / equip bomb 6
7 - consume potion / equip bomb 7
8 - consume potion / equip bomb 8
9 - consume potion  9
  0 - consume potion 10
  - (minus) - consume potion 11
  = (equal) - consume potion 12


<br>
<br>


=== V. New Game Configuration ===
=== {{Fc|#CCFF66|Mod Conflicts}} ===


WORK IN PROGRESS, IGNORE THIS FOR NOW
This part is {{Fc|#FF5050|for information only}} and serves as a learning experience.


I suggest starting the new game on the highest level: Death March. It will provide quite tough experience at the first few levels to then balance out and be accordingly demanding. The lower levels get really trivial from mid-game and the opponents pose no challenge. By leaning how to survive at the early levels you will get the necessary skills to play the game comfortably later on.
To check your mods for compatibility follow these instructions:


{{Fc|#E41C28|When you gain The first moment you gain access to the main map open it and set the filters as follows:
Navigate to your \My Documents\The Witcher 3 folder
Make a backup of "mods.settings" file
Edit "mods.settings" file
If you have any patches installed, change their priority to something like 99
Input the following lines:
  [modName_Of_Confliting_Mod_1]
  Enabled=1
  Priority=0
 
  [modName_Of_Confliting_Mod_2]
  Enabled=1
  Priority=1
Save the file


  Hidden Trasure:}}
Now run the game and check if Mod 1 and Mod 2 are working.
 
*Both mods working correctly = No Mod Conflict.
*Mod 1 YES and Mod 2 NO = Mod Conflict. Follow these instructions to double check
 
  Navigate to your \My Documents\The Witcher 3 folder
Edit "mods.settings" file
Swap the mod priority:
  [modName_Of_Confliting_Mod_{{Fc|#FF5050|2}}]
  Enabled=1
  Priority=0
 
  [modName_Of_Confliting_Mod_{{Fc|#FF5050|1}}]
  Enabled=1
  Priority=1
Save the file
 
Now run the game and check if Mod 1 and Mod 2 are working.
 
*Mod 1 NO and Mod 2 YES = Mod Conflict Confirmed. Most likely outcome. You can either use only one of the mods or nicely ask mod authors for a patch.
*None of the mods work = Mod Conflict Confirmed. Same as above.
*Both are working correctly = Magic? Change the patch priority to 0, and move both mods up 1 priority and pray that the magic lasts forever.
 
After troubleshooting your mods don't forget to restore the mods.settings backup file and introduce any changes if necessary.
 
<br>


=== Support & Feedback ===
=== {{Fc|#CCFF66|Support & Feedback}} ===


Support is provided via a [http://forum.step-project.com/topic/8242-the-witcher-3-modding-guide forum thread on STEP Community forums], so if you have any questions, suggestions or any feedback in general please post there and I'll get back to you as soon as I can.  
Support is provided via a [http://forum.step-project.com/topic/8242-the-witcher-3-modding-guide forum thread on STEP Community forums], so if you have any questions, suggestions or any feedback in general please post there and I'll get back to you as soon as I can.  
Line 1,048: Line 1,359:
<br>
<br>


== ''Credits'' ==
=== {{Fc|#FF5050|''Credits''}} ===
{{Fc|#E41C28|rootsrat aka Elenear}} - Master Witcher<br>
{{Fc|#FF5050|rootsrat aka Elenear}} - Master Witcher<br>
{{Fc|#E41C28|EssArrBee and Neovalen}} - the guide style sheet.<br>
{{Fc|#FF5050|EssArrBee and Neovalen}} - the guide style sheet.<br>
{{Fc|#E41C28|STEP}} for being one the best communities on the internet, gaming or not<br>
{{Fc|#FF5050|STEP}} for being one the best communities on the internet, gaming or not<br>
{{Fc|#E41C28|A.l.e.x.}} for the [http://www.gry-online.pl/S043.asp?ID=13706243&N=1 configuration files guide]<br>
{{Fc|#FF5050|A.l.e.x.}} for the [http://www.gry-online.pl/S043.asp?ID=13706243&N=1 configuration files guide]<br>
{{Fc|#E41C28|The Nexus}} for hosting all the mods<br>
{{Fc|#FF5050|The Nexus}} for hosting all the mods<br>
{{Fc|#E41C28|Countless modders}} for making their excellent contributions, this one goes without saying, we wouldn't be here if not for them!<br>
{{Fc|#FF5050|SkacikPL}} for providing a lot of information about Witcher 3 scripting<br>
{{Fc|#FF5050|Countless modders}} for making their excellent contributions, this one goes without saying, we wouldn't be here if not for them!<br>
{{#css:User:Rootsrat/TheWitcher3_.css}}
{{#css:User:Rootsrat/TheWitcher3_.css}}
{{PageBackground|logo.png}}
{{PageBackground|logo.png}}

Revision as of 00:30, September 12, 2015


ROTWW-logo .jpg

This world doesn't need a Hero. It needs a Professional.



FEEDBACK THREAD ON THE STEP FORUMS

CURRENTLY SUPPORTED GAME VERSION:
1.08.4


LATEST UPDATES:


Template:Warning


FULL UPDATE LOG


Template:TOC right

Introduction

This guide's main aim is to make the game a better experience, improving all of the game aspects and focusing specifically on the following aspects:

  • Graphics - improved textures and models
  • Realism - introducing mod that enhance the experience
  • Challenge and balance - to make the game more difficult and demanding, but still fun and entertaining
  • Lore - remain friendly to The Witcher universe lore, including the previous games and the books

This last part is very important to me, so you can rest assured that if you follow this guide, you'll get The Witcher experience as close to the books as possible and the one that will be serious and realistic.

The guide is using step-by-method to instruct users how to install the mods. It's listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no steps are missed.

Without the support of STEP, this guide would not be possible. If you would like to make a donation, that would be awesome! Do so with Paypal.

btn_donate_LG.gif
ALL donations are applied to hosting expenses.



System requirements

The below is taken from The Witcher 3 Support website.

Please note that the game is both graphics- and processor-intensive and it’s the graphics card and the processor not meeting the minimum requirements that will often be responsible for performance problems with the game.

Minimum requirements:

OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
Finding a Gaming CPUs performance chart and comparing one’s CPU with our minimum is suggested.
Graphics: Nvidia GPU GeForce GTX 660 or AMD GPU Radeon HD 7870
Please mind that we only officially support full-size desktop graphics cards. Finding a graphics card performance hierarchy chart online and comparing one’s video card with our minimum is suggested.
RAM: 6GB
Disk space: 40 GB

Recommended requirements:

OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
Graphics: Nvidia GPU GeForce GTX 770 or AMD GPU Radeon R9 290
RAM: 6GB
Disk space: 40 GB

The graphic settings can be adjusted to go BEYOND the in-game Ultra settings, which are already quite demanding. Please be aware of your hardware limitations when introducing graphical changes. I play on the following system, so if you have similar or better machine, you don't have to worry.

Windows 10
Intel Core i5 4590 @ 3.30 GHz	
Corsair Vengeance 8.00 GB @ 1600 MHz (9-9-9-24)
MSI Z87-G45 GAMING (MS-7821)
NVIDIA GeForce GTX 970 ASUS Strix 


The Witcher 3 modding

I. Overview

Witcher 3 supports mods created with help of the official ModKit tool. It allows for easy access to the game files and also for modifying game scripts. The mods are installed into

\The Witcher 3 Wild Hunt\Mods

directory which needs to be manually created. The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installation and management of the mods, which makes the whole process very easy.

Some of the mods that will be used in this guide were created before Mod Kit was released. Nexus Mod Manager does not support these older mods and they need to be installed manually. Detailed step by step installation instructions are provided for each mod.

A few points to note

  1. The Witcher and GOG Galaxy in general should not be installed in the Program Files or Program Files (x86) directory.
  2. Make sure The Witcher 3 directory is clean from any other modding previously done. You can achieve that by deleting Mods folder and then verifying the game files using built-in GOG or Steam functionality.
  3. Delete the user.settings, input.settings and mods.settings files from your Documents\The Witcher 3 directory and then launch the game. Exit the game when main menu is displayed. This will allow for all the config files to revert back to default before starting.
  4. Remember to make a backup of every file that you modify. This will save you time reinstalling the game should things go south.


II. Pre-modding hardware and software configuration

Monitor Calibration

This is very important step - it will assure your monitor has correctly calibrated colours, white balance etc.

Navigate to Control Panel (Win8/10 users: right click Start menu and select Control Panel)
Select View by: Large Icons
Select Display
Select Calibrate Colour
Follow on screen instructions


nVidia Control Panel settings

For nVidia users only

Open nVidia Control Panel (you can access it from your PC Control Panel or - if you use GeForce Experience - from this application's icon in the tray). Follow these instructions:

Select "Manage 3D Settings" from the left hand side menu
Go to "Global Settings" tab
Expand DSR Factors setting and activate all multipliers
Leave DSR Smoothness at 33%
Select Apply and close the application

DSR allows for rendering a game at a higher, more detailed resolution and then downscaling the result back down to the resolution of your monitor, giving you up to 4K (3840x2160) quality graphics on any screen. You will be now able to select these high display resolutions in your game options.


nVidia Inspector settings

For nVidia users only

Download the file if you don't have this program. It's a portable application, so extract it wherever you want to store it on your disk.

Run the application
Select "The Witcher 3" from the Profiles drop down list
Force Anisotropic filtering mode by setting Anisotropic filtering to "User-defined / Off".
Set Anisotropic filtering setting to 16x. 
Set Texture Filtering - Quality to High Quality.
Click Apply changes twice and then close, accepting any overwrite when prompted.


GOG Galaxy

For GOG Galaxy users only

Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
In the "Install Updates" section change Automatically to Manually

This allows to keep the game at a specific version if required and also allows rolling back to a previous version if required.


DLC

Navigate to GOG Galaxy and install all the DLC content. For GOG Galaxy users the process is as follows:

Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
Under "Game" section select all the DLCs (note GOG will install them one by one)

Now launch the game, navigate to Downloadable Content in the main menu and select Options. Turn off the following:

Alternative Look For Yennefer
Alternative Look For Ciri

The alternative look for Yennefer is not lore friendly, as she always, no exceptions, wore black and white clothes (and obsidian star pendant) and alternative look for Ciri doesn't really fit the in game story of her being exhausted and on the run.


III. Configuration Files Edits

user.settings

MANDATORY CHANGES

Before modifying the file launch the game and set all the graphical options according to your PC capabilities, however ensure the following settings under Video Settings > Graphcis are set to:

Display Mode = Fullscreen
NVIDIA HairWorks = ON
Hardware Cursor = ON

DO NOT change the hotkeys for the different menus (i.e. Alchemy, Bestiary, Quests, Map etc.)!

Now exit the game and navigate to your "Documents\The Witcher 3" directory. Right click the user.settings file and select Open With, then select a text editor of your choice (I recommend Notepad++).

Ignore the red text below and don't input it. It's commentary only and should not be entered.

The below changes are required for the purpose of this guide, for various reasons, from technical to gameplay.

First Search for the below individual values and ensure they are set as follows:

GammaValue=1
TextureMipBias=-0.7
ShowCompatWarning=false

Now find [Hud] section, delete all the entries from it and replace them with the below ones:

[Hud]
MinimapRotation=false
NPCNames=true
Minimap2Module=false
MessageModule=true
OnelinersModule=false
BossFocusModule=false
ItemInfoModule=false
TimeLapseModule=true
HudSize=0
QuestsModule=false
BuffsModule=false
DamagedItemsModule=true
HorsePanicBarModule=false
ConsoleModule=true
MiminapPoiQuestionMarks=true
WolfMedalion=false
OxygenBarModule=true
EnemyFocusModule=false
EnemyHitEffects=false
HorseStaminaBarModule=false
CompanionModule=true
MinimapTracksWaypoints=false
ControlsFeedbackModule=false
BoatHealthModule=false

Now find [PostProcess] section, delete all the entries from it and replace them with the below ones:

[PostProcess]
AllowChromaticAberration=false
SharpenAmount=1
MotionBlurPositionTreshold=0.05
AllowVignette=false
AllowBloom=true
MotionBlurRotationTreshold=1
AllowShafts=true
AllowMotionBlur=true
AllowAntialias=false
AllowDOF=true
SSAOSolution=2
AllowBlur=true

Now find [Gameplay] section, delete all the entries from it and replace them with the below ones:

[Gameplay]
Difficulty=4
EnableUberMovement=1

Now find [LevelOfDetail] section, delete all the entries from it and replace them with the below ones. These settings control Level Of Detail (trees in the far distance etc.). Setting them to the below values will greatly increase the distant detail at a very low performance cost:

[LevelOfDetail]
SwarmHideDistance=800
DecalsHideDistance=400
DimmerHideDistance=400
DynamicDecalsHideDistance=400
StripeHideDistance=400

Now find [Audio] section, delete all the entries from it and replace them with the below ones:

MusicVolume=80 Default music volume is too loud and you'll want it lowered down because of a certain mod we'll install later on.
Subtitles=false This controls the subtitles in the retrospective slides shows during loading a game.

Now add the following to the end of the file (directly below MaxVisibilityDepth)

[Streaming/Textures]
UseMipRefiner=true
CinematicModeMipBias=-0.3


OPTIONAL SETTINGS

The following modifications are purely optional and you need to decide whether you want to introduce them. Some of them will have significant impact on your performance and some just minimal. The FPS hit varies per user and seems to depends on the individual PC build, so the best thing is to introduce the change one by one and check in game what performance impact the modifications have on your game. You can go with even higher values than the ones below, but beware of the performance hit!

Under [Gameplay/EntityPool] section:

SpawnedLimit=300 This controls how many actors can be active on the scene at any given time. Ultra setting value: 150

Under [Hidden] section:

These two entries control the location of HUD on the screen. These values will move them HUD more towards the edges of the screen. WARNING - APPLIES TO 16:9 aspect ration only! For other aspect ratios experiment with the values.
uiVerticalFrameScale=1.065 
uiHorizontalFrameScale=1.0375 

Under [Budget] section

This section controls how much system resource will be spared to run the game.
TerrainTileMipDataBudget=300
TerrainTileMinTimeout=2
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5

Under [Rendering] section:

Note the values in this section can have significant performance hit. Try the below ones and experiment with different values to get the best performance vs quality.
GrassDensity=3600 Self explanatory. Density of grass. Ultra setting value: 2400. Settings above 3600 look messy and not natural.
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=40
GlobalOceanTesselationFactor=128 This controls the water quality. Ultra setting value: 64
WaterGeometryQuality=10 This a new entry, you need to add it. It also controls the water quality.
TextureStreamingCharacterDistanceLimit=200 Ultra setting value: 64
CascadeShadowFadeTreshold=1
HairWorksGlobalWidthLimit=10 Ultra setting value: 5.
CascadeShadowDistanceScale2=4 Best quality vs performance setting for this shadow type: 4. Change it to 2 or 1 if you want.
MaxTextureAnizotropy=16
TextureStreamingDistanceLimit=80000
HairWorksGlobalDensityQuality=1
TextureMemoryBudget=2000 Ultra setting value: 800.
CascadeShadowDistanceScale3=2 Best quality vs performance setting for this shadow type: 2. Change it to 1 if you want.
HairWorkstGlobalDensityLimit=2
MeshLODDistanceScale=8
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=1200 Ultra setting value: 800.
HairWorksLevel=2 
TerrainScreenSpaceErrorThreshold=1.6
TerrainScreenSpaceErrorThresholdFar=3.5
MaxTerrainShadowAtlasCount=4
HairWorksGlobalDetailLODFactor=1
TextureMipBias=-0.7
HardwareCursor=true
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=2 
CascadeShadowmapSize=3072 Shadows resolution. Ultra setting value: 3072. Feel free to try other settings: 2048,3072,4096,8192.
CascadeShadowDistanceScale0=16 Best quality vs performance setting for this shadow type: 16. Change it to 8 or 4 if you want.
MeshRenderingDistanceScale=4 Ultra setting value: 2
CascadeShadowQuality=4
HairWorksAALevel=2 HairWorks AA. Best quality vs performance setting: 2 or 4, depending on your rig. Input 8 if you want, but it's no visible quality improvement vs performance drop.
CascadeShadowDistanceScale1=8 Best quality vs performance setting for this shadow type: 8. Change it to 4 or 2 if you want.

Under [Rendering/SpeedTree] section:

These settings control drawing range of grass and foliage. They hit performance heavily so you need to experiment with what is best for you. I have them set up as follows. They cause my game to stutter if I set them any higher than that, but feel free to experiment.
GrassDistanceScale=1 High and Ultra setting values, respectively: 1.0, 1.5
FoliageDistanceScale=1 High and Ultra setting values, respectively: 1.0, 1.8
FoliageShadowDistanceScale=32 High and Ultra setting values, respectively: 16, 54
GrassRingSize=4194304 High and Ultra setting values, respectively: 4194304, 16777216. IMPORTANT! If you want to increase this setting ensure the value is a multiplication of 4194304

Under [Foliage] section:

Again, this depth of grass and foliage. This setting also can have performance it, so - again - experiment with what's best for you. Ultra setting: 24.
MaxVisibilityDepth=36

When you're finished editing, Save the file and exit. Now, set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).

Template:Warning


gameplay.ini

This change will disable blurred edges when using Witcher Senses (foucs) mode. The screen will still dim and sounds will be muffled. This is not required and is only a personal preference.

Navigate to \The Witcher 3 Wild Hunt\bin\config\base directory
Edit gameplay.ini file
Change MotionSicknessFocusMode=false to MotionSicknessFocusMode=true 
Save the file and exit
Set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).


mods.settings

This file controls the mod load order and it is used to ensure the mod are loaded into the game in the correct order, to achieve all the required effects and changes. It can also be used to check for mod conflicts (more on that later). Follow these instructions:

Navigate to your \Documents\The Witcher 3 folder
Create a new text file
Name it "mods.settings" and remove the .txt extension
Edit the file
Add the following contents:
  
  [modAMP]
  Enabled=1
  Priority=1
  
  [modSilverSwords]
  Enabled=1
  Priority=2
  
  [modBear]
  Enabled=1
  Priority=3
  
  [modRelicWeaponsRedone]
  Enabled=1
  Priority=4
  
  [modFSRestoredIcons]
  Enabled=1
  Priority=5
  
  [modCiriHair]
  Enabled=1
  Priority=6
  
  [modHairLodMainNpc]
  Enabled=1
  Priority=7
  
Save the file and exit


IV. Modding the game

Tools and Utilities

Nexus Mod Manager
  • Author: Nexus
  • Version: Always Latest
  • Installation: Click on the relevant Download button. Follow these instructions:
Run the installation program and follow on-screen instructions
Run the program
Wait until scan for all the compatible games is finished and confirm
Select Witcher 3 from the menu
Select Mod Downloads location and leave the Install Info in the default location
Navigate to your The Witcher 3 Wild Hunt directory and create a new directory in there called Mods

The Nexus Mod Manager (NMM) is a free and open source piece of software that allows you to download, install, update and manage your files through an easy to use interface. It integrates with the Nexus sites allowing you to download the compatible mods using Download With Manager button on the mod pages. When you will use this functionality for the first time you'll be required to log in, using your Nexus credentials.

The mods will be downloaded to the directory of your choice and installed into your \The Witcher 3 Wild Hunt\Mods directory, which needs to be manually created.

Template:Warning


W3HC - Witcher 3 Hunter's Config
  • Author: MelekTaus
  • Version: 0.7.7
  • Installation: Download "W3HC 0.7.7 - Standalone version" file. Follow these instructions:
Navigate to your game main installation directory: X:\GOG Games\The Witcher 3 Wild Hunt\
Unzip and copy everything to that directory 
Navigate to "\The Witcher 3 Wild Hunt\bin\config\base\", create a new directory and name it "ReShade"

This is a standalone tool that allows to change many options in the user.config file and various INI files without the need to manually edit the files. The program also allows for very easy Re-Shade preset management and this is it's main role in this guide. We will do this later on in the guide, for now just install the tool.

The newly created directory will be used later on in the guide during ReShade installation.


Debug Console Enabler Updated
  • Author: Skomski
  • Version: 1.08.1
  • Installation: Download "debug-console-enabler-default" file. Follow these instructions:
Navigate to your game installation directory: \The Witcher 3 Wild Hunt\bin\x64
Unzip and copy everything to that directory 

This mod adds a developers' console (similar to the one in Skyrim) and also enables the free camera.

Enable free camera ingame with "F1". Enable debug console ingame with "~" or "F2".


PhotoMode 2inOne
  • Author: CAPA
  • Version: 2.4.1
  • Installation: Manually download only the main file. Follow these instructions:
Unzip the archive somewhere on your drive
Copy bin directory into your Witcher 3 installation directory and overwrite the file when prompted
Open "mods" directory and use WinZip or 7zip to pack the modPhotomode2inOne directory into modPhotomode2inOne.7z (or zip) archive
Open Nexus Mod Manager and select Add Mod From File icon on the left menu
Navigate to and add modPhotomode2inOne.7z archive as a new mod
Navigate to \My Documents\The Witcher 3 directory
Edit input.settings file
Add the following lines to the end of each section APART FROM [InputSettings] section
  
  IK_R=(Action=Photomode2inOne)
  IK_NumPad1=(Action=TimeScaleDown)
  IK_NumPad2=(Action=TimeScaleUp)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad4=(Action=SelectWTDown)
  IK_NumPad5=(Action=SelectWTUp)
  IK_NumPad6=(Action=ActivateWT)
  IK_NumPad7=(Action=SelectFXDown)
  IK_NumPad8=(Action=SelectFXUp)
  IK_NumPad9=(Action=ActivateFX)
  
Save the file
Right click the file and mark it as Read Only

The main purpose of this mod is to capture action scenes, which becomes very difficult when you have to bring the console down and type the commands. It also come handy when testing mods.

The main function is to "hide hud and pause" with one button and "unhide hud and unpause" using the same button. Then you can use the Freecam solution of the Debug Console Enabler to take some nice action Screenshots. It's also possible to: - Change Weather (possible Weathers are by area) - Select and Toogle Visual Effects like Sepia, Cat, Toxicity, Low Health, Drunk. - Control Time: Slowmo or FastForward to how much you want.

Note that we've set the "R" button as a "pause" command (IK_R=(Action=Photomode2inOne line we've added to Input.settings file). You can change this button to anything you want, just change the IK_R to IK_Your_Key. The other once you pause the game with R, you can control the mod as follows:

  • NumPad 1 - Time Scale Down (If is 1 and you press it it will decrement 0.1 until reaches 0)
  • NumPad 2 - Time Scale Up (If from 0 to 1 increments 0.1, from 1 to 10 increments 1 and from 10 above increments 10)
  • NumPad 3 - Timescale Reset (Resets multiplier to 1 normal time scale)
  • NumPad 4 - Weather Down
  • NumPad 5 - Weather Up
  • NumPad 6 - Activate Weather (this just activates the selected weather is not a toogle) / Activate Effect (this is the key to Toogle the selected effect)
  • NumPad 7 - Effect Down
  • NumPad 8 - Effect Up


Tweaks and Fixes

Alchemy side effects cat removal
  • Author: Kurtney
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod removes Cat from the list of random potions applied by Side Effects alchemy perk. It was very annoying for Cat to randomly kick in in the middle of the fight during the day.


Fast Travel from Anywhere
  • Author: JupiterTheGod
  • Version: 1.00
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod allows for fast travel from anywhere on the map. You no longer need to be near a signpost, however you can still only fast travel to signposts.


Gear Enhancement Fade Tweak
  • Author: ghostneedle
  • Version: 1.0
  • Installation: Download "GearEnhancementFadeImproved" main file only by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This game fixes the animation and sound when you're improving your gear (both weapons and armours) by smoothing the fade-out and -in transitions.


Gear Improvements Last Longer
  • Author: Elenear
  • Version: 1.1
  • Installation: Download "Gear Improvements Last Longer (GILL)" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improvements now last for a full in game day (roughly 96 minutes) after which they wear off. The vanilla 15 mins was 3h 45 min in game time. Sharpening your sword and improving the armour should last longer than that! A full day makes them more useful and actually worth getting, but also short enough to actively look for the places where we can make improvements when they wear off.


Geralt is Smart
  • Author: SheepDarklord
  • Version: 1.03
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

Did you ever wonder why in Witcher 3 Geralt of Rivia, the famous monster slayer also known as The Butcher of Blaviken, doesn't know any potion recipes and why his bestiary is empty, despite his now nearly fully recovered memory, despite learning all this stuff about potions and monsters anew in the 2 previous games and spending loads of recent time (between Witcher 2 and Witcher 3) in Kaer Morhen with the other witchers? It doesn't make sense! Did he forget all this stuff yet again?

This mod changes this aspect of the game by adding all the basic recipes into the Alchemy and all basic monsters entries into the Bestiary. This will only add the first level recipes of the alchemy items to your inventory, and does not include any of the entries for the unique Witcher Contract monsters in the bestiary, so there is still plenty of things to search for and discover.

This also balances the ridiculously high difficulty level at the beginning of the game, allowing you to have more support in the shape of potions, but not making you overpowered.


More Realistic Food And Drink
  • Author: Elenear
  • Version: 1.1
  • Installation: Download the main file only by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod changes how food and drink items work to a semi-realistic way. Now the food and drink will heal you slowly over long period of time, which is supposed to simulate satiation and hydration. Both duration and healing rate are randomised to simulate various quality of food within it's in game tier.

Additionally the inventory menu tooltip for food and drink items was removed so that you won't know how long the regeneration effects exactly last until you eat and drink. This is to increase realism - Geralt doesn't know exactly how soon he will be hungry/thirsty after eating and drinking.


No Infinite Horse Galloping
  • Author: Alexander Dikanchukov
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod restores normal stamina draining while following road on the horse.


No More Rolling Down Stairs
  • Author: KCS
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod fixes the silly rolling down the stairs bug by replacing it with stuttering animation, which looks much more natural.


New Game Plus Wolven Glove Recipe Fix
  • Author: z0b0t
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

Fixes the requirements for enhanced and superior Wolf Gloves in New Game Plus mode. Enhanced Legendary Wolf gloves now require Legendary Wolf Gloves (they don't by defualt) and Superior Legendary Wolf gloves no longer (incorrectly) require Enhanced Griffin Gloves.


Random Gameplay Tweaks
  • Author: pMarK
  • Version: 1.0
  • Installation: Download "(Stamina) 10 Sec No Cost Sprint" optional file only by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

With this mod the Stamina consumption from sprinting starts after 10 seconds when exploring. If in combat it starts after 3 secs (which is vanilla default).


Refill Alcohol Selection
  • Author: aquisitor
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

Drowning in Dwarven Spirit while Alcohest is drying up? No more! This mod changes the way of selecting alcohol for replenishing potions when meditating. Instead of choosing the cheapest, which happens to be Alcohest, refill now picks the alcohol you have the most of.


Unseen Monsters
  • Author: DJ_Kovrik
  • Version: 0.1
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod make the game more challenging by removing highlighted circles from monsters while using witcher sense. Now you need to really pay attention when using witcher sense!


HUD and UI

Active Witcher Zoom
  • Author: SP3333DO
  • Version: 4.0
  • Installation: Download the main "modActiveWitcherZoom (normal)" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Navigate to your Documents\The Witcher 3 directory
Edit input.settings file
Delete ALL the following entries
   IK_MouseZ=(Action=ToggleSigns)
  
Add the following line...
   IK_MouseZ=(Action=ZoomPlayer)
  
...to all the sections APART FROM:
  [BASE_DEBUG]
  [BASE_JOURNAL_AND_QUEST_MANAGE]
  [BASE_PanelsShortcuts]
  [BASE_SHOW_RADIAL_MENU]
  [EMPTY_CONTEXT]
  [InputSettings]
  [LootPopup]
  [Meditation]
  [RadialMenu]
  [SCENE_IS_STARTING_HACK]
  [Scene]
  [TutorialPopup]
  
Save the file
Right click the file and mark it as Read Only

Active Witcher Zoom allows you to dynamically zoom the camera closer to or further from Geralt while you are playing! Instead of modding either nearer or further fixed distances, this mod allows you to change the distance as you play, adapting the camera to best fit the current situation and environment. You can use mouse wheel for that. Warning! This makes the Signs no longer selectable by the mouse wheel.


Close Cam - Move Camera Closer-Farther-1st person
  • Author: SunBroDave
  • Version: 1.0
  • Installation: Download the Close Cam file by clicking on Download with Manager button. Do not download the optional file. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

The aim of this great little mod is to bring the camera closer to Geralt during exploration. It's the same position as indoors. This makes the game and the character feel more personal and it allows for better immersion in the game world. You will find yourself walking more often, looking at things up close, admiring the surroundings and experiencing the environments - be it woods, city or swamps - more from Geralt's perspective. The camera still zooms out during combat and when Geralt's riding a horse.

Note there is also an optional 1st person camera file available, but it more proof of concept mod and it's quite clumsy at this point.


Even Smaller HUD and Lower Opacity
  • Author: TheLastWitcher
  • Version: 1.0
  • Installation: Download the main "modHUD" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

A tweak to the HUD that makes it even smaller and lowers the opacity.


Friendly HUD
  • Author: TheLastWitcher
  • Version: 7.0
  • Installation: Download the main "modFriendlyHUD" file (v 7.0) by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Navigate to your Documents\The Witcher 3 directory
Edit input.settings file
Add the following line...
  IK_F3=(Action=HUDToggle)
  
...to every section of the guide APART FROM [InputSettings]
Remove the following line:
  IK_Space=(Action=OpenMeditation)
  
...from [RadialMenu] and add the following lines to this section:
  IK_1=(Action=ConsumePotion1)
  IK_2=(Action=ConsumePotion2)
  IK_3=(Action=ConsumePotion3)
  IK_4=(Action=ConsumePotion4)
  IK_5=(Action=ConsumePotion5)
  IK_6=(Action=ConsumePotion6)
  IK_7=(Action=ConsumePotion7)
  IK_8=(Action=ConsumePotion8)
  IK_9=(Action=ConsumePotion9)
  IK_0=(Action=ConsumePotion10)
  IK_Minus=(Action=ConsumePotion11)
  IK_Equals=(Action=ConsumePotion12)
  IK_1=(Action=EquipBomb1)
  IK_2=(Action=EquipBomb2)
  IK_3=(Action=EquipBomb3)
  IK_4=(Action=EquipBomb4)
  IK_5=(Action=EquipBomb5)
  IK_6=(Action=EquipBomb6)
  IK_7=(Action=EquipBomb7)
  IK_8=(Action=EquipBomb8)
  IK_Q=(Action=SwitchBuffsMode)
  IK_Space=(Action=ShowActiveBuffs)
Save the file
Right click the file and mark it as Read Only
Make sure you have copied [HUD] section over from user.settings file from the beginning of this guide
Navigate to \The Witcher 3 Wild Hunt\Mods\modFriendlyHUD\content\scripts\game directory
Edit modFriendlyHUDConfig.ws file
Change the following values to be:
  fullHealthRegenAnyDifficulty = true;
  minimapZoomExterior = 0.75
  minimapZoomInterior = 1.50
  userMarkerTextFont = "";
  currentMarkerTextFont = "";
  otherMarkerTextFont = "";
  potionsTabOpensByDefault = false
Save the file and exit

This mod modifies the entire HUD and display and adds new functionalities. Please read the below description carefully!

1. New features, introduced by the mod: - 3D markers for tracked quest: this feature shows tracked quest's map marker(s) (and also user map marker) as floating text while using witcher senses (see screen-shots). - Real time meditation: holding a hotkey (N) allows you to enter new "Exploration Meditation" state with no menu and an ability to see world around you while time fast-forwards. It updates buffs and regenerates stats in real time multiplied by acceleration factor. Sun and Stars skill is actually useful now! It also refills your potions while meditating this way. - You can now drink potions and equip bombs while in radial menu with hotkeys (see this screen-shot). Use 'Q' to quickly switch between potions and bombs display and '1'-'9', '0', '-' and '=' to drink potion/equip a bomb. Use 'Space' to show active buffs.

2. HUD controls and customization options: - HUD on/off hotkey: toggle all HUD modules on and off with the F3 hotkey. - Hold-to-see feature: the mod redesigns default keys to work in two different ways - when you hold M (map) key minimap is displayed temporarily; when you hold J (journal) key the same happens to active quest info; holding K (character screen) hotkey temporarily displays character information related modules, namely Wolf Medallion module (health/stamina), Buffs module (active buffs), Items module (equipped items in quick slots) and Damaged Items module; Holding Enter (pause menu) displays character information modules, minimap module and quest info module simultaneously. Pressing these keys still works as usual, bringing up respective menus. - You can change zoom levels for minimap when inside, outside and on boat (by default map is zoomed out when inside and outside twice as compared to vanilla, boat zoom is the same as vanilla).

3. Menu options (map, journal and inventory): - Journal now shows current tracked quest when you open it instead of always showing a very first storyline quest. - Inventory now shows potions tab when opened (can be disabled) - Potions are now sorted in new order by default: oils, bombs, potions, mutagen potions, others.


No Automatic Camera Centering
  • Author: wghost81 aka Wasteland Ghost
  • Version: 7.0
  • Installation: Download only the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod disables the automatic camera centering when you ride a horse and sail in a boat.


No Talk Icon
  • Author: AnotherSymbiote
  • Version: 1.0.2
  • Installation: Download only the "No Talk Icon" Main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This small edit hides the speech bubble icon that appear over NPCs who are far away.


Toxicity - Clean Face and Screen
  • Author: DJ_Kovrik
  • Version: 0.3
  • Installation: Download only the "Toxicity - Clean Screen" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod removes toxicity green swirls from screen corners.


Lighting and Weather

Cutscene Lighting Mod
  • Author: KNG
  • Version: 1.10
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Navigate to \The Witcher 3 Wild Hunt\Mods\modKNGCSLM\content\scripts\local\game directory
Edit KNGCSLM.ws file
Find line 24 "envBlendValue = 0.5" and change the value to 0.75

This mod for The Witcher 3 changes the default lighting definitions to the one used for cutscene illumination, which is much better than normal gameplay lighting. The new value is required for the guide's ReShade preset of choice to look correctly in game.


Models and Textures

Black and Grey Mare Roach
  • Author: Stairz
  • Version: 0.2
  • Installation: Download the "GreyRoach" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod changes Geralt's horse textures. Note this mod stopped working in my game as of latest patch. Even when it's the only mod installed it doesn't work. I have also tried other hose texture mods and they don't work either. Hopefully this will be fixed soon. There is no harm in installing this mod.


Ciri Ashen Hair
  • Author: Rustine
  • Version: 1.02
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This is a mod that will change the colour of Ciri's hair to better match the lore.


Concept Art Bear Armor
  • Author: Rustine
  • Version: 1.01
  • Installation: Download the Concept Art Bear Armor file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod brings back the design from the 2014 artwork for the Bear Armor. There is also an optional no-bandana version if you prefer that one.


Concept Art Cat Armor
  • Author: Rustine
  • Version: 1.00
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod brings back the design from the 2014 artwork for the Cat Armor.


Dearg Ruadhri - The Wild Hunt Redesign
  • Author: Rustine & PATROL
  • Version: 1.00
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

The Wild Hunt was also called Dearg Ruadhri - The Red Riders. We wanted to make them darker, more unnatural and out of the world. People were terrified by the sight of the Hunt. They were scared of the riders in skeleton armors, scared of red color of blood, black and dark armors and old, white bones. The mod changes the appearance of the king, the generals the troops of the Hunt and their horses. It also erases Eredin's eyeliner and makes his eyes green, as they were in the books.


Griffin Set Redesign
  • Author: Rustine & Holgar96
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This is a redesign and retexture of the whole set of Griffin Armor.


Hair - increase LOD distance shift
  • Author: Rivianbleidd
  • Version: 1.0
  • Installation: Download all 3 main files. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it. Select "No" in the dialogue box when it appears.

This mod increases the distance at which the main (high poly) hair mesh, shifts to medium and low LODs. It seems originally this change occurred at 3 meters, for the majority, and 5 meters for some other few. So unless you got within 3m, you were looking at very low poly meshes, since it’s so close no wonder it also occurred during some cut scenes. This mod changes this to 20 meters.


Horse DLC equipment fix
  • Author: Rivianbleidd
  • Version: 1.0
  • Installation: Download the main file. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it.

This mod fixes some mesh visibility issues with the dlc horse equipment. There was a problem with some empty meshes meant for the Nilfgaard saddle bags, as for the rest, their LOD and visibility settings were way more conservative than the non-DLC equipment.


Lore-friendly Silver Swords
  • Author: ErdnussSpass
  • Version: 0.3
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod enhances the appearance of silver swords in the game. The books of Andrzej Sapkowski describe silver swords as very special and unique weapons. The game degrades the silver sword to being the second sword on your back, so it is my aim to add more remarkable optics to it.

The newest version of this mod includes

  • All silver swords of the game
  • Wolven Silver Sword, Lvl 1-4 (Wolf School Gear) (DLC)

The mod does not interfere with or change the optical effects of runes.


Lore-friendly Witchers
  • Author: DazzlingDjango
  • Version: 0.5
  • Installation: Download the 3 main files by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it. Select "No" in the dialog box.

This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized:

  • Real Witcher Eyes - Makes the witchers' ordinary eyes from the main game look more extraordinary and cat-like as it can be seen on earlier artworks or in the first game.
  • True Mutantism - Turns Geralt into the sickly-looking mutant he should be.
  • White Wolf - According to the books and games, Geralt has lost all his hair pigmentation giving him the name "White Wolf". However, as many of my supporters correctly remarked, his hair and beard are too grey in the vanilla game. That's why this mod turns them completely white.


Naked Ciri is Naked
  • Author: HartXIII
  • Version: 1.0
  • Installation: Download "Naked Ciri is Naked v1.0" file. Follow these instructions:
Navigate to your game installation directory: \The Witcher 3 Wild Hunt\content\content0\bundles
Unzip and copy everything to the above directory
Run the "Install.bat" file
Press Enter to exit the installer 

Note THIS IS NOT A NUDE MOD.

This mod will make Ciri wear no bandages during the bath scene, which makes it more realistic. Note Ciri isn't actually naked, it's just her bandages gone. The model was already in game, but wasn't used.


New Djinni Face
  • Author: Rustine
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod give Djinni a face taken from the cover of Polish edition of "The Last Wish".


Triss DLC appearance for masquerade only
  • Author: Sarcen
  • Version: v1
  • Installation: Download "triss_dlc_dressonly.rar" file. Follow these instructions:
Download and install the "Alternative Look for Triss" DLC from GOG 
Backup "The Witcher 3 Wild Hunt\DLC\DLC6\content\bundles\blob.bundle" in case you want to revert
Extract "blob.bundle" to "The Witcher 3\DLC\DLC6\content\bundles\" and overwrite the existing one.

This mod makes Triss wear the dress from Alternate Look For Triss DLC content only during the masquerade ball, which makes perfect sense, rather than her wearing it all the time. She's supposed to be in hiding and this dress ain't very discreet...


Equipment

Crow's Saddle Overhaul
  • Author: Crow
  • Version: 1.2
  • Installation: Download only the main "Crow's Saddle Overhaul Pack" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod.

Saddle Overhaul allows players to choose between four different saddle and saddlebag types, each of them having distinct style and uses. You'll be able to immediately tell the difference between the racing saddle and a cavalry one. Each saddle type is divided into four tiers, and you should get new tiers as the game progresses. Now each of those types is a viable option and is best for doing certain things.


Relic Weapons Redone
  • Author: Mangekyoumadara1987
  • Version: Recommended
  • Installation: Download only the main "Relic Weapons Redone with Improved Witcher set crossbows and swords" (version: Recommended) file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod.

Vanilla Relic Weapons are not really useful. Let`s face it, in this moment you got access to your first complete Witcher tier set, you`ll never ever use an ancient relic weapon again. They`re just good for selling, even after you risked your life to got it. Relic Weapons Redone tries to fix this, by bringing diverse more useful and interesting abilities to the blades.


Gameplay

What's For Dinner
  • Author: Az0r3
  • Version: 0.1
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod adds a lot of recipes for foods to the Alchemy menu. You can cook your own food now! No witcher should ever lower themselves to the role of a mere chef, but when your out on the trail and you have a choice between a raw meat and a cooked venison... As long as nobody's looking!

The recipes can be purchased from the merchant in Crow's Perch.


Combat

Disable SoftLock targeting
  • Author: FoxHoundSWE
  • Version: 1.0.1
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

A real Witcher has full control over where he strikes his sword! This mod does exactly what it says on the tin. Now you will have to properly aim where you strike and cast signs. This gives you more control over the combat and also makes it more interesting and tactical. No more frantic clicking mouse buttons! You have to aim carefully and time your attacks right.


No Auto Sword Sheath - Unsheath
  • Author: skyrayfox
  • Version: 1.1
  • Installation: Download all 3 files by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the No Auto Sword Sheath - Unsheath - NoAutoSwordSheath file
In Nexus Mod Manager activate the No Auto Sword Unsheathe file and select NO (Install Normally) in the dialog box
In Nexus Mod Manager activate the Combat Distance Fix (with manual combat stance toggle) file and select NO (Install Normally) in the dialog box

A real Witcher has also full control over his weapons! This mod will prevent auto unsheathing your sword when before the fight and sheathing it when you get out of enemy's aggro zone. It will also allow to exit the combat stance by pressing the sheathe button and deflect arrows from a greater distance than vanilla game.


Miscellaneous

Explore everywhere - map bounds disabled
  • Author: SkacikPL
  • Version: 1.00
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod allows you to explore everywhere by disabling the teleportation when you go beyond the map. Please note that it can cause glitches if you wander off too far (you will fall off the ground into the void or go under invisible and infinite water). The main reason for installing this mod is to allow access to some treasures and chests that are right on the border of allowed areas and are not accessible in the vanilla game because Geralt is being teleported away when he goes near.


Face them
  • Author: SkacikPL
  • Version: 1.01
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod makes Geralt and Ciri look at the nearest NPC when they're walking past them.


FS Restored Icons
  • Author: FreeSergey
  • Version: 1.1
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod restores some missing equipment icons (boots, gloves etc.). They were in the game, but were never used.


Gwent Redone and Alternate Art
  • Author: Sleemani
  • Version: 1.1
  • Installation: Download "Gwent Redone and Alternate Art v1.1" file. Follow these instructions:
Unpack the mod to the location of your choice
Navigate to that location and edit Config.ini file
Change InstallVersion = 1 to InstallVersion = 2
Save the file and exit
Run "GwentRedone.exe" installation program
Confirm the 2 pop ups
Navigate to "\The Witcher 3 Wild Hunt\content\patch0\bundles" directory and select "patch.bundle" file
Press Enter to exit the installer

This mod will make use of the additional artwork for some Gwent cards that was already in the game, but was never used.


Hide Readables from Dismantle Screen
  • Author: TheLastWitcher
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod hides all readable items like books and notes from the Dismantle Item screen.


No Dirty Lens Effect
  • Author: RumenWest
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod removes the dirty lens effect from the camera.


No or Permanent Rune Glow Effect
  • Author: Gismogin
  • Version: 1.0
  • Installation: Download only the "Permanent Rune Glow" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

In the vanilla game the runes that Geralt enhances his swords with were visible only when in combat. This mod makes the rune glow effect on swords permanent even when out of combat.


No Sword Swing Trails Effect
  • Author: FPSRazR
  • Version: 1.1
  • Installation: Download only the "No Sword Swing Trails" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod removes the cartoonish trails/tracer effect you get when you swing a sword/axe.


Proper Oil and Bomb Icons
  • Author: QedrBlaster
  • Version: 0.1.0
  • Installation: Download only the "Proper Oil and Bomb Icons" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod changes the icons to have less duplicates and be more distinguishable from each other.


Remove Screen Water Droplets Effect
  • Author: FPSRazR
  • Version: 1.0
  • Installation: Download only the "No Water Droplets on Screen" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod removes the water droplets effect that appear on the screen while its raining.


Witcher 3 Witcher Sense Color Customizer
  • Author: Tomwa Lee Ivory
  • Version: 1.04
  • Installation: Manually download only the "Sense Customizer 1.04" main file by clicking on download manually link. Follow these instructions:
Unpack the archive into a location of your choice
Navigate to that location
Run "Witcher 3 Witcher Sense Customizer.exe" file
Select "Browse" button and select your Witcher 3 root installation directory
Input "#ff0002" in the Quest Color field
Input 0.3 in the Opacity field next to Quest Color 
Input "#ff6600" in the Interact Color field
Input 0.2 in the Opacity field next to Interact Color
Select "Save" button
Press Enter when the mod finished installation (you will be prompted in the pop up window)
Close the program

This mod reduces the opacity of the outline of quest and interaction targets when using witcher sense, so they are more subtle, but still visible. Note you can change the actual colours to your liking by entering the relevant HEX code. The codes used during the installation are the default ones used in vanilla game.


Patches

Assorted Mod Patches
  • Author: Elenear
  • Version: always the latest
  • Installation: Download the main file by clicking on Download with Manager button and follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it. 
Navigate to your \My Documents\The Witcher 3 folder
Ensure the following entry is present in the "mods.settings" file (it should already be there if you followed the guide correctly)
  [modAMP]
  Enabled=1
  Priority=1

This mod provides patches that resolve mod conflicts in this guide. Note there should be other entries in the mods.settings file apart from the modAMP if you followed the guide correctly.


Post Processing

ReShade
  • Author: Crosire
  • Version: Framework
  • Installation: Download "Framework" version and fllow these instructions:
Navigate to \The Witcher 3 Wild Hunt\bin\config\base\ReShade directory
Create a new directory called "Fantasy Ultimate 3.4"
Unzip the archive to this new directory. 
Delete Reshade32.dll file
Rename Reshade64.dll to d3d11.dll

Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make your dreams come true.


Fantasy v3.4 Ultimate
  • Author: CooliSushi
  • Version: 3.4
  • Installation: Manually download the main file only. Follow these instructions:
Extract the archive directly into E:\Program Files (x86)\The Witcher 3 Wild Hunt\bin\config\base\ReShade\Fanstasy Ultimate 3.4\ReShade directory overwriting all the files 
Run Witcher 3 Hunter's Config tool that we've installed earlier
Select "Install SweetFX" button and choose the Fantasy Ultimate 3.4 preset
The button will change to "Uninstall SweetFX" following successful installation
Close the application and DO NOT save the changes (the changes are for configuration files only and we don't want to change those)

You can turn the preset on and off in game using the ScrollLock key. PrintScreen takes a screenshot which is saved in \The Witcher 3 Wild Hunt\bin\x64 directory.


V. New Game Configuration

Please read this section fully before starting a new game.

There is some final in-game configuration that needs to be done after starting the game before we can start playing.

I strongly recommend playing the game on Death March difficulty level. That's what was set in the settings file initially. It will provide quite challenging experience at the first few levels to then balance out and be accordingly demanding. The lower difficulty levels get really trivial from mid-game and the opponents pose no real challenge. By learning how to survive at the early levels you will get the necessary skills to play the game comfortably later on.

Once you start the game, fully play through the initial Kaer Morhen introduction scene until you get the access to the alchemy menu and the inventory (when you'll be back on the road with Vesemir), as that's where we'll need to follow a few extra steps.

Follow these instructions

1. Run the game
2. From the main menu select New Game
3. Select Death March (read the notes below regarding the difficulty level)
4. Select Tutorials On or Off (I recommend to turn them on if it's your first playthrough)
5. If you have The Witcher 2 finished game save, select "Import The Witcher 2 Save". Skip to step 6.
5a. Otherwise select On for simulating W2 story choices
6. Select the relevant Witcher 2 finished game save file.
7. Select New Game or New Game+ (only if you've already finished Witcher 3)
8. Watch the starting cinematics
9. Play the game

The game will now start. Watch the cinematics and play the game until you're back on the road with Vesemir. Once you gain control over your character follow these instructions:

Press the hotkey for Alchemy menu, default "L" 
Press the hotkey for Bestiary menu, default "B"

These two actions will activate Geralt Is Smart mod. You can now continue playing. With progressing the game additional markers will be added to the map. You'll eventually get notification about Points Of Interests. I strongly recommend turning the following ones OFF (open the map and press F for filters):

Hidden Treasure
Dungeon
Monster Nest
Place of Power
Person In Distress
Spoils of War
Smugglers' Cache
Guarded Treasure
Abandoned Site
Bandit Camp
Monster Den

By turning all these markers off you will ensure realistic experience. Geralt doesn't know where all the stuff is in the world. I can assure you that this is a massive game changer. Your game experience will be greatly enhanced by allowing you to just explore the world and discover all these places by yourself. Note that once you discover them you'll get on screen notification and they'll be shown on the minimap. It's awesome to just stumble upon POIs randomly while exploring the world and I really can't recommend this enough. I encourage you to give it a go! You can always turn the filters back on if you don't like it.


CONGRATULATIONS!

This is it! Now you can fully enjoy your heavily modded Witcher 3 game. It is a very different experience to the unmodded vanilla game and I hope you will find at as engaging and immersive as I did. Stay vigilant, Witcher. The danger lurks out there and remember that there is a hidden monster in a lot of people. Good luck!


Additional Information

Mod Hotkeys

If you have followed the guide to the letter, here is a list of all the new hotkeys from the mods we've installed:

F1 - activate/deactivate Free Camera mode
F2 or ` - open/close Console
F3 - turn the whole HUD on/off
R - activate/deactivate Photo Mode for screenshots (usable at any time, including cutscenes). Enable Free Camera after activate this mode to take some nice screenshots.
NumPad1 - decrease game speed 
NumPad2 - increase game speed
NumPad3 - activate Slo-Mo mode
NumPad4/5 - cycle weather
NumPad6 - activate weather
NumPad7/8 - cycle visual FX
NumPad9 - activate visual FX
Mouse Wheel - camera zoom
ScrollLock - turn ReShade processing on/off
PrintScreen - take a screenshot (saved into the \The Witcher 3 Wild Hunt\bin\x64 directory)

Hold keys (defaults)

N - active meditation
K - show health
M - show minimap
Enter - show all HUD 

While in Radial Menu:

Q - switch between buffs and potions
Space - show active buffs
1 - consume potion / equip bomb 1
2 - consume potion / equip bomb 2
3 - consume potion / equip bomb 3
4 - consume potion / equip bomb 4
5 - consume potion / equip bomb 5
6 - consume potion / equip bomb 6
7 - consume potion / equip bomb 7
8 - consume potion / equip bomb 8
9 - consume potion  9
0 - consume potion 10
- (minus) - consume potion 11
= (equal) - consume potion 12


Mod Conflicts

This part is for information only and serves as a learning experience.

To check your mods for compatibility follow these instructions:

Navigate to your \My Documents\The Witcher 3 folder
Make a backup of "mods.settings" file 
Edit "mods.settings" file
If you have any patches installed, change their priority to something like 99
Input the following lines:
  [modName_Of_Confliting_Mod_1] 
  Enabled=1
  Priority=0 
  
  [modName_Of_Confliting_Mod_2] 
  Enabled=1
  Priority=1
Save the file

Now run the game and check if Mod 1 and Mod 2 are working.

  • Both mods working correctly = No Mod Conflict.
  • Mod 1 YES and Mod 2 NO = Mod Conflict. Follow these instructions to double check
Navigate to your \My Documents\The Witcher 3 folder
Edit "mods.settings" file
Swap the mod priority:
  [modName_Of_Confliting_Mod_2]
  Enabled=1
  Priority=0
  
  [modName_Of_Confliting_Mod_1] 
  Enabled=1
  Priority=1
Save the file

Now run the game and check if Mod 1 and Mod 2 are working.

  • Mod 1 NO and Mod 2 YES = Mod Conflict Confirmed. Most likely outcome. You can either use only one of the mods or nicely ask mod authors for a patch.
  • None of the mods work = Mod Conflict Confirmed. Same as above.
  • Both are working correctly = Magic? Change the patch priority to 0, and move both mods up 1 priority and pray that the magic lasts forever.

After troubleshooting your mods don't forget to restore the mods.settings backup file and introduce any changes if necessary.


Support & Feedback

Support is provided via a forum thread on STEP Community forums, so if you have any questions, suggestions or any feedback in general please post there and I'll get back to you as soon as I can.


Credits

rootsrat aka Elenear - Master Witcher
EssArrBee and Neovalen - the guide style sheet.
STEP for being one the best communities on the internet, gaming or not
A.l.e.x. for the configuration files guide
The Nexus for hosting all the mods
SkacikPL for providing a lot of information about Witcher 3 scripting
Countless modders for making their excellent contributions, this one goes without saying, we wouldn't be here if not for them!
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