User:Paul666root/SRLE LOTD Reqtified/Beautification AddOn: Difference between revisions

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* ++++ SLO - Stonewalls Merged


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Revision as of 22:55, November 23, 2016


Skyrim All YASH'd Up and SRLE: Legacy of The Dragonborn Reqtified
A STEP Hosted Pack created and maintained for the Skyrim Community
Last Update: 0:30:04 4 May 2024 (GMT)


FORUMS: Visit SRLE LOTD Reqtified forums click Here
YASH GUIDE: This page can be found here -> Here
REQUIEM GUIDE: This page can be found here -> Here
Beautification Page

Template:TOC right

Prerequisites[edit | edit source]

Create a new Mod Organizer profile first. On how to do this revisit this page -> Prerequisites Page in the section "Create The SRLE LOTD Reqtified Profile". Name the new profile as you want, for example "SRLE Reqtified & Beautified".

Make sure you load this new profile to work on.

Reorganizing the mod list[edit | edit source]

Next we need to disable the mods in the list below and send them to the bottom of your load order.

It is important to only disable for now and not remove. It is also important that you actually send the mods to the bottom of your load order so that you can later easily tell which mods to actually remove without having to go through the list below again.

To send the mods to the bottom of my load order I enter 700 as the priority number for each mod as I disable it. The number 700 is a totally arbitrary number larger than the total number of mods currently installed.

Disable the following mods:[edit | edit source]

aMidianBorn - Content Addon
aMidianBorn Book of Silence (All 5 mods)
aMidianBorn Imperial Forts
Animated Clutter
Coverkhajiits
CL's Ebony Weapon Replacer
LECM - Embers HD
LECM - Pilgrims Delight
LECM - Real Roads for Skyrim
LECM - Static Mesh Improvement Mod
Noble Skyrim
Noble Skyrim - SMIM Patch
Skyrim Skill Interface Re-Texture
The Ruffled Feather
The Ruffled Feather - Enhanced Distant Terrain

Install SMC[edit | edit source]

Template:Warning Small

[Skyrim Mod Combiner][edit | edit source]

TOOL
Skyrim Mod Combiner - 1.4.0.1 - by Drigger
Files to download :
  • MAIN FILES - SMC

Mod Notes: The description of this entire page should be read as it explains in great detail how to properly use the application, what the various colors mean, etc.

Configure SMC ini file:

settings.ini[edit | edit source]
BSAoptUnpack           = 1
ForceEnableDLC         = 1
EditorMode             = 1

Also I suggest changing the temp folder to use another drive than C:

TempDir                = [New Path]  Example: D:\SMC Texture Pack\temp

TIPS for choosing texture size[edit | edit source]

Determine whether you want to use SMC Lite or the full SMC installation SMC Lite should be useable on a 2GB video card if you limit yourself appropriately on texture sizing.

SMC Lite is activated by double clicking the SMC Launcher and then holding down CTRL on your keyboard while it's loading. You should receive a dialog box asking you which version of SMC you wish to use.

With the setup below (not using SMC Lite) I'm currently hitting around 5.7GB vram consumed at the most vram hungry places in the game. Having said that I've also chosen many HQ options and several UQ options in SMC.

You should be able to be comfortable on a 4GB card with the full SMC as long as you stick primarily to MQ and splash HQ when it matters to you. Rule of thumb... things that are massive such as Mountains, Giants, Mammoths you should go 4K if possible. Interiors (especially caves) and monsters that generally only appear inside of interior's you can typically go 4K as well.

When choosing 4K always take the 4K/2K option if possible.. You save a lot of VRAM on the Normal but still get the most visible quality out of the Diffuse.

Landscape, armors and npcs are good candidates for 2K textures.

Small clutter and brickabrack can generally be kept around 512 to 1k

Try to avoid 8k Immersive Tomatos ;)

Downloading the mods on the list[edit | edit source]

Template:Warning

Begin gathering all required mods. A list of mods NOT to download has been given below.

Some mods are no longer available on the Nexus but are EASILY found via an appropriately named google search... Some of these mods are crucial to the look and feel we're going for. Try to find them. There's a whole subreddit devoted to preserving... lost/removed/disabled mods for instance.

How to download the MODs:[edit | edit source]

Run SMC_Launcher.exe. After the program opens you will see a list of mods on the window that appears.
Right-click on the first mod in the list and then click "Edit mod settings". On the window that appears you will see, under "Properties", what options are available for the respective mod as quality: UQ (Ultra Quality), HQ (High Quality), MQ (Medium Quality) and LQ (Low Quality). If there are multiple choices there will be colored in black. All colored in red are not available for this mod. Choose the quality you would like to have ingame based upon the suggestions above and your PC specs. The part you are interested in is the "Archives". 
Click on the XQ: Archives (X being the quality of choice) and you will see there what file or more than one files you need from the mod page. Make note of that. 
Some mods will need compatibility patches. At the bottom you will find "Compatibility Patches" section. If that is colored red then you wont need any for that mod. If it is colored black click on it and make note of the file you need from the mod page.
Now go to the main SMC page.
Right click on the mod again and this time click on "Proceed to mod download page". This will get you on the nexus page of the respective mod.
Download ALL mods manually. Do NOT download with manager.
Search on the mod page for the file requested on the "Archive" and if needed also from "Compatibility Patches".
Place every file you download in the same folder. For example create a folder named SMC Texture Pack and download all files there from ALL mods.
Do NOT extract the archives, rename or modify in any way. Leave them exactly how are named from the mod page. SMC will need the exact name for the files so that they can be found.

The next list is to be excluded from download. Skip them.

MODs excluded from download:[edit | edit source]

AOF HD Tree LODs
Ash Rocks - Solstheim ash improvements
Ashes Of The Red Mountain (Solstheim)
Beards
Better males - Beautiful nudes and faces - New hairstyles
Blacksmithforge water fix
Bloody Facials REBLOODED
Book Covers Skyrim
Brows
Burn Freeze Shock Effects
Dead Body Collision Fix
Deadly Spell Impacts
ENB Water on Horse Trough with optional Blacksmith Forge
Enhanced Blood Textures
Female Facial Animation
Footprints
Grimoa's Plantigrade Feet For Beast Races
Improved Firey Fire Salts
Improved Frosty Frost Salts
Northfire's Photoreal Mountains
Realistic Boat Bobbing
Realistic Primitive Horse Breeds - 2k
Realistic Water Two
Realistic Water Two - stream fix
RS Children Overhaul
Rune Magic HD
Skyfalls and SkyMills - Animated Distant Waterfalls and WindMills
Skyrim Flora Overhaul
Skysight - Smelter Ultra HD 4K and 2K Textures
Smooth Male Body - textures for Better Males - SOS Schlongs of Skyrim
Spice of Life - Orc Strongholds
The 418th Step
The Elder Scrolls V Rewritten - Arvak
Treasure Maps of Skyrim
TreesHD Skyrim Variation
Unique Flowers And Plants
Verdant - A Skyrim Grass Plugin
WATER - Water and Terrain Enhancement Redux
Watercolor for ENB and Realistic Water Two
White Phial Replacer
Wiseman303's Flora Fixes
Wonders of Weather

Combining the mods[edit | edit source]

After you got the entire mod list, except the ones we said to exclude, into your "SMC Texture Pack" folder we need now to run the combiner.

Go to the first mod in your list.
Right click on it and then click "Specify archived or extracted mod path" and go to the place where you placed the folder "SMC Textures Pack" that contains all the mod files downloaded archives.
Now this mod should get a background color:
What do the different colors indicate with the mods?
Background color notifications for specified paths: [Red] - no extracted or archived mods found [Green] - only extracted mod found [Blue] - only archived mod found [Yellow] - extracted and archived mod found [Dark Gray] - only unsupported archived mod found [Light Gray] - this mod was already combined during current session
Text color notifications for mods: [Brown] - mod contains scripts [Orange] - mod contains ESP [Purple] - mod contains both scripts & ESP
Next right click on the first mod again and this time click "Specify path "D:\SMC Textures Pack\" for the rest" (This "D:\SMC Textures Pack\" needs to be replaced with what path you chose for the folder where you placed all the mod archives you downloaded)
Now all mods in that SMC list will get colors depending on what they contain as specified above.
Next right click on any colored mod and click "Check all specified paths". All mods now should get a checkmark in front of them.
You will notice now at bottom of the SMC window that Status is now set to "Presetting".
The button "Begin Combining" in bottom right will now be active. Click it and specify an output folder (for example "SMC Output"). This will be the folder where the program will combine all the textures into. Inside this folder SMC program will create a folder named "SMC".
Let SMC run (this will take some time depending on your machine). Do NOT interrupt.
After it is finished CUT and PASTE the "SMC" folder into [Mod Organizer]\mods folder.

Cleaning the MODs in our left pane[edit | edit source]

After you moved the SMC Output folder into the mods folder in MO now we need to clean a bit few mods.

First delete from "SMC Output" folder the following esps:

83Willows_101Bugs_V4_HighRes.esp
CL BladeofSacrifice.esp
CL Nettlebane.esp
Moss Rocks - Legendary.esp
No_stretching.esp
No_stretching_Markarth.esp
Prometheus_No_snow_Under_the_roof.esp
Prometheus_NSUTR BDS Patch.esp
RAIN.esp
RUSTIC SOULGEMS - Unsorted.esp (Don't delete if you use the YASH Guide)

Now we need to fix a wild edit into one esp in SMC Output:

Load TES5Edit with just RedMountainErupts.esp
RedMountainErupts.esp \ Worldspace \ 0000003C <Tamriel> click on this record
In the right pane Move the Nam9 - Max - X (62) and drag it into RedMountainErupts.esp overwriting the "96" entry
Click "Yes am I sure..."
Click the [X] in top right corner of TES5Edit and make sure the RedMountainErupts.esp is checked and hit [OK]. Now the esp is saved.

Move the following esps to the mod folder LECM - ESPs and Scripts Only and overwrite when asked:

Move "EmbersHD.esp" from "SMC Output" to "LECM - ESPs and Scripts Only"
Move "PilgrimsDelight.esp" from "SMC Output" to "LECM - ESPs and Scripts only"
Move "Real Roads.esp" from "SMC Output" to "LECM - ESPs and Scripts only"
Move "SMIM-Merged-All.esp" from "SMC Output" to "LECM - ESPs and Scripts Only"
Move "YALO_Actual_Volanic_Cliffs.esp" from "SMC Output" to "LECM - ESPs and Scripts Only"
Move "YALO_Rock_Transition_Fix_Legendary.esp" from "SMC Output" to "LECM - ESPs and Scripts Only"
Move "YALO_Rock_Transitions_Fix_BSA_Patch_Legendary.esp" from "SMC Output" to "LECM - ESPs and Scripts Only"
Move "YALO_SMIM_Bridges_Landscape_Trim.esp" from "SMC Output" to "LECM - ESPs and Scripts Only"
Landscape Environment Clutter Merged[edit | edit source]

Files to merge:

  • AshRocks.esp
  • Blowing in the Wind.esp
  • Blowing in the Wind - Falskaar Patch.esp
  • EmbersHD.esp
  • Gildergreen Regrown.esp
  • HoldBorderBanners.esp
  • MoreShipwrecksV1_3.esp
  • Northfires Photoreal Mountains.esp
  • Moss - Legendary.esp
  • PilgrimsDelight.esp
  • Real Roads.esp
  • Realistic Boat Bobbing.esp
  • SMIM-Merged-All.esp
  • Blowing in the Wind - SMIM Merged All Patch.esp
  • smim__usleep.esp
  • SpiceOfLife - Barrels.esp
  • SpiceOfLife - Fences-Arthmoor.esp
  • SulfurRocks.esp
  • WondersofWeather.esp
  • YALO_Actual_Volanic_Cliffs.esp from (LECM - ESPs and Scripts Only)
  • YALO_Rock_Transition_Fix_Legendary.esp (LECM - ESPs and Scripts Only)
  • YALO_Rock_Transitions_Fix_BSA_Patch_Legendary.esp (LECM - ESPs and Scripts Only)
  • YALO_SMIM_Bridges_Landscape_Trim.esp (LECM - ESPs and Scripts Only)
  • yalo__bds.esp (from Here)
  • zzz LECM Merge Consistency Patch.esp

Merge name:

  • ++++ LECM

Filename:

  • LECM Merged.esp

Left pane placement:

  • Directly after LECM - Patches.
SLO - Stonewalls[edit | edit source]

Before you do this merge CUT and PASTE the following esps from "SMC Output" into a new mod folder called SMC - SLO - Stonewalls Merged:

SLO_StoneWalls.esp

Download these patches and place them in the same folder as above:

Download Here

Files to merge:

  • SLO_StoneWalls.esp (SLO - Stonewalls Merged)
  • slo-stonewalls__ectv-merged_fixes.esp (SLO - Stonewalls Merged) Use this only if installing ECTV additions
  • slo-stonewalls__usleep.esp (SLO - Stonewalls Merged)
  • slo-stonewalls__water.esp (SLO - Stonewalls Merged)

Merge name:

  • ++++ SLO - Stonewalls Merged

Filename:

  • SLO - Stonewalls Merged.esp

Left pane placement:

  • Directly after SLO - Stonewalls Merged.

Installation additions[edit | edit source]

We need to install some additional patches for the mods in the SMC to be fully integrated into our load order:

SMC - Patches (Download them Here)

SMC - Patches[edit | edit source]

Files to merge:

  • ewp__cowi.esp (SMC - Patches)
  • ewp__dbm.esp (SMC - Patches)
  • ewp__usleep.esp (SMC - Patches)
  • skyrim-improved-puddles__dbm.esp (SMC - Patches)
  • skyrim-improved-puddles__usleep.esp (SMC - Patches)
  • zz ewp__dbm__cowi.esp (SMC - Patches)

Merge name:

  • ++++ SMC Patches Merged

Filename:

  • SMC Patches Merged.esp

Left pane placement:

  • Directly after SMC - Patches.

Post Merge: Rename Cloaks Merged.esp to Cloaks.esp

SMC - Real Roads mesh fix (Download them Here)

SMC - Blowing in the Wind - Stable Signs fix (Download them Here)

SMC - CL's Daedric DSR Meshes (This one can be found in the "CL's Daedric Weapon's-73433-1-6-3.7z" we already download for SMC in the "SMC Textures Pack")

- manual install "CL's Daedric Weapon's"
- set 00 Base as data directory
- navigate all the way to daedric folder
- uncheck daedric folder
- check the following files: 
  - daedricdaggerleft.nif
  - daedricdaggersheath.nif
  - daedricmaceLeft.nif
  - daedricmacesheath.nif
  - daedricswordleft.nif
  - daedricswordsheath.nif
  - daedricwaraxeLeft.nif
  - daedricwaraxesheath.nif
 - press ok

SMC - Dawnbreaker Redone - DSR Meshes (http://www.nexusmods.com/skyrim/mods/68712/)

SMC - Harkon's Sword - DSR Meshes (http://www.nexusmods.com/skyrim/mods/52004)

SMC - Imperial Sword - DSR Meshes (http://www.nexusmods.com/skyrim/mods/78048)

SMC - Refracting Glass - DSR + HA + UNP Meshes (http://www.nexusmods.com/skyrim/mods/29123)

- manual install "All glass optional files in one"
- drag DSR/meshes to data
- drag HeavyArmor/meshes to data
- drag UNP vanilla 7305/sleeve/meshes to data
- disable everything except data/meshes
- press ok

SMC - Refracting Stalhrim - DSR + HA Meshes (http://www.nexusmods.com/skyrim/mods/53067)

- manual install "Refracting Stalhrim Options"
- drag DSR/meshes to data
- drag HeavyArmory/meshes to data
- disable everything except data/meshes
- press ok

SMC - Frankly HD Miraak - ICH Patch (http://www.nexusmods.com/skyrim/mods/75063)

Removing conflicting files[edit | edit source]

We need to remove some files from the mods we already have installed from the main guide so that they will not overwrite SMC Output from the following mods. I would recommend to hide these files in MO first just in case that you don't like the SMC addition, for some reason, or that you want to switch back to the main guide state:

 Aurlyn Dawnstone
 -------------------------------------
 textures/cubemaps/chitin_e_ebony.dds
 Dragonborn Mages Robes Retexture Pack
 -------------------------------------
 textures/dlc02/clothes/miraakrobes
 textures/dlc02/clothes/cultist
 Dual Sheath Redux
 -------------------------------------
 meshes/dlc02/armor/stalhrimshield
 meshes/dlc02/weapons/stahlrim
 meshes/weapons/dawnbreaker/dawnbreaker.nif
 meshes/weapons/dawnbreaker/1stpersondawnbreaker.nif
 meshes/weapons/imperial/imperialsword.nif
 meshes/weapons/imperial/1stpersonimperialsword.nif  
 Enhanced Blood Textures
 -------------------------------------
 textures/actors/character/gore/neckgorecap.dds
 EotW The Dawnguard Textures
 -------------------------------------
 textures/dlc01/architecture
 textures/dlc01/armor/dawnguard/dgshield_d.dds
 textures/dlc01/armor/dawnguard/dgshield_m.dds
 textures/dlc01/armor/dawnguard/dgshield_n.dds
 textures/dlc01/armor/dawnguard/dgshieldalt_d.dds
 textures/dlc01/armor/dawnguard/dgshieldalt_m.dds
 textures/dlc01/armor/dawnguard/dgshieldalt_n.dds
 Eyes of Beauty
 -------------------------------------
 textures\actors\characters\eyes\eyewerewolfbeastbrown.dds
 HD-LOD Buildings
 -------------------------------------
 textures/dlc02/lod/dlc02_bookwalllod01.dds
 textures/lod/wrbuildingslod01.dds
 textures/lod/wrbuildingslod01_n.dds
 Requiem (Only if you use the Requiem Guide)
 -------------------------------------
 meshes/magic
 textures/actors/horse/horse01.dds
 textures/actors/horse/horse01_n.dds
 textures/actors/horse/horse02.dds
 textures/actors/horse/horse03.dds
 textures/actors/horse/horse05.dds
 textures/actors/horse/horsemanetail.dds
 textures/actors/horse/horsemanetail02.dds
 textures/clutter/books/bookburned01.dds
 textures/clutter/books/bookruined01.dds
 textures/interface
 Requiem Minor Arcana (Only if you use the Requiem Guide)
 -------------------------------------
 textures/armor
 textures/weapons
 SMC Output
 -------------------------------------
 meshes/loadscreenart/loadscreenmaledarkelf.nif
 meshes/loadscreenart/loadscreenmalenord.nif
 meshes/loadscreenart/loadscreenmaleredguard_1.nif
 meshes/terrain/tamriel/tamriel.8.-8.-16.btr
 meshes/terrain/tamriel/tamriel.4.-8.-16.btr
 meshes/terrain/tamriel/tamriel.16.-16.-16.btr
 TAFM - Skyrim Flora Overhaul
 -------------------------------------
 meshes/plants
 textures/architecture/whiterun/wrtreealivebark01.dds
 textures/architecture/whiterun/wrtreealivebark01_n.dds
 textures/architecture/whiterun/wrtreedeadbark01.dds
 textures/architecture/whiterun/wrtreedeadbark01_n.dds
 textures/architecture/whiterun/wrtreefloweringbranch01.dds
 textures/landscape/dirtcliffs  
 textures/landscape/grass/fallforestgrassobj02.dds
 textures/landscape/grass/fallforestgrassobj02_n.dds
 textures/landscape/grass/forestgrass01.dds
 textures/landscape/grass/forestgrass01_n.dds
 textures/landscape/grass/swordfern.dds
 textures/landscape/grass/swordfern_n.dds
 textures/landscape/fieldgrass02.dds
 textures/landscape/fieldgrass02_n.dds
 textures/landscape/frozenmarshgrass01.dds
 textures/landscape/frozenmarshgrass01_n.dds
 textures/landscape/trees/treepineforestbarkcomp3.dds
 textures/landscape/trees/treepineforestbarkcomp3_n.dds
 textures/landscape/tundramosstest01.dds
 textures/plants/cabbage01.dds
 textures/plants/cabbage01_n.dds
 textures/plants/mountainflower01blue.dds
 textures/plants/mountainflower01purple.dds
 textures/plants/mountainflower01red.dds
 textures/plants/mountainflower01red_n.dds
 TAFM - Unique Grasses and Groundcovers
 -------------------------------------  
 textures/landscape/grass/forestgrass01.dds
 textures/landscape/grass/forestgrass01_n.dds
 textures/landscape/grass/rocksgrass01.dds
 textures/landscape/fallforestleaves01.dds
 textures/landscape/fallforestleaves01_n.dds
 TAFM - Verdant - A Skyrim Grass Plugin
 -------------------------------------  
 textures/landscape/grass/forestgrass01.dds
 textures/landscape/grass/forestgrass01_n.dds
 textures/landscape/grass/rocksgrass01.dds
 textures/landscape/grass/rocksgrass01_n.dds
 textures/landscape/grass/swordfern.dds
 textures/landscape/grass/swordfern_n.dds
 Trees HD
 -------------------------------------
 textures/landscape/trees/treepineforestbarkcomp.dds
 textures/landscape/trees/treepineforestbarkcomp_n.dds
 textures/landscape/trees/treepineforestbarkcomp1.dds
 textures/landscape/trees/treepineforestbarkcomp1_n.dds
 textures/landscape/trees/treepineforestbarkcomp2.dds
 textures/landscape/trees/treepineforestbarkcomp2_n.dds
 textures/landscape/trees/treepineforestbarkcomp3.dds
 textures/landscape/trees/treepineforestbarkcomp3_n.dds
 Trees HD - Upgrade and Fix
 -------------------------------------
 textures/landscape/trees/treepineforestbarkcomp.dds
 textures/landscape/trees/treepineforestbarkcomp_n.dds
 textures/landscape/trees/treepineforestbarkcomp1.dds
 textures/landscape/trees/treepineforestbarkcomp1_n.dds
 textures/landscape/trees/treepineforestbarkcomp2.dds
 textures/landscape/trees/treepineforestbarkcomp2_n.dds
 textures/landscape/trees/treepineforestbarkcomp3.dds
 textures/landscape/trees/treepineforestbarkcomp3_n.dds
 Weapons and Armor Fixes Remade
 -------------------------------------  
 meshes/armor/glass

DynDOLOD[edit | edit source]

Run TexGen like normal and choose optionally 512 for texture size. Run DynDoLod

- use standard settings from guide
- scroll to bottom of lodgen rules section..
- right click the last record...
- choose insert
- add clutter\statues\shrineofazura01.nif and update the form to look like: 
g3mqJAj.png
- press ok
- if done correctly should now have entry for shrineofazura: 
fmwWA6S.png
- press ok and complete process as normal

Final Steps[edit | edit source]

Sort your load order as you did in the main guide. YASH Finish Line Page and Requiem Finish Line Page

Test the game. If your tests show everything to be ok and you want to stick with the beautified version of the guide then now it is safe to delete the previously disabled mods to save on disk space and unclutter mod organizer.