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{{User:Neovalen/Skyrim_Revisited_-_Legendary_Edition}}
<center>
{{Fs|30px|Skyrim Revisited}}<br>
{{Fs|20px|A STEP-based mod guide created and maintained by Neovalen.}}<br>
''Last Update:'' {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
</center>
 
{{TOC right}}
 
== Introduction ==
Skyrim Revisited is a STEP-based guide designed to keep up with the ever changing Skyrim DLC/Mod landscape. It will be updated with more frequency than STEP proper and decisions are based completely upon the creators personal choices. With that in mind, it may require tailoring it to the users specific CPU/GPU setup. In general, the author uses 2048px sized textures where available (unless otherwise indicated). The complexity level of this guide is greater than STEP proper but is designed to be as error-free an experience as possible while using complex tools.<br>
<br>
The system used for the creation of this guide is as follows:<br><br>
'''CPU:''' Intel Core i5-3570K @ 4.5Ghz<br>
'''MOBO:''' Gigabyte G1.SNIPER 3<br>
'''RAM:''' 16GB Corsair Vengeance DDR3 1600Mhz<br>
'''GPU:''' EVGA 670GTX Superclocked 4GB (SLI)<br>
<br>
Should there be any questions or concerns, please feel free to message Neovalen on the Nexus/STEP forums or post [http://forum.step-project.com/forumdisplay.php?fid=78 here].
 
== Prerequisites ==
=== Software ===
* [http://store.steampowered.com/app/72850/ Skyrim] v1.9.32.0
* [http://store.steampowered.com/app/72850/ Creation Kit] v1.9.32.0
* [http://store.steampowered.com/app/202485/ High Resolution Texture Pack DLC]
* [http://store.steampowered.com/app/211720/ Dawnguard DLC]
* [http://store.steampowered.com/app/220760/ Hearthfire DLC]
* [http://store.steampowered.com/app/226880/ Dragonborn DLC]
 
=== Script Extenders ===
* [http://skse.silverlock.org/ Skyrim Script Extender (SKSE)] v1.06.13
{{Notice Small|Install only the dll and exe files to your main ''Skyrim'' directory(where ''TESV.exe'' is). Do NOT install the script files at this time. Follow the instructions in the [[#Create The Skyrim Revisited Profile|''Create The Skyrim Revisited Profile'']] section.|1}}
 
=== Tools ===
* [http://skyrim.nexusmods.com/mods/6 BOSS ] v2.1.1 ([http://www.youtube.com/watch?v=t6MxLBcSgkc&feature=player_embedded Video Guide])
The primary function of this tool is to provide a default ordering between various mods and to help identify mods that require cleaning with TES5Edit.
* [http://skyrim.nexusmods.com/mods/311 BOSS Userlist Manager(BUM)] v6.4.13
The primary function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering.
* [http://skyrim.nexusmods.com/mods/5755 DDSOpt] v0.8.0 Pre-Release Update 4 ([http://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#Using_DDSopt Settings]) ([http://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls/DDSoptINI INI File])
The primary function of this tool is to optimize and re-mip the vanilla and high res DLC textures. Selected mods may also fall into this category.
* [http://skyrim.nexusmods.com/mods/24402 ENB Manager and Changer] v1.0.2
The primary function of this tool is to allow the user to quickly and easily switch between various ENB configurations.
* [http://skyrim.nexusmods.com/mods/1334 Mod Organizer] v0.12.9 with optional NCC package ([http://wiki.step-project.com/Guide:Mod_Organizer STEP Guide]) ([http://www.youtube.com/watch?feature=player_embedded&v=uxnU8DIsfjY Video])
Mod Organizer is the mod manager of choice for this guide. The reasons for doing so are listed below:<br>
1. '''Profiles''' allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.<br>
2. '''Mod Downloading via NXM''' allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.<br>
3. '''Mod Version Tracking''' allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!<br>
4. '''NMM Installer Compatibility''' allows us to use Nexus Mod Manager installers.<br>
5. '''BAIN Installer Compatibility''' allows us to use BAIN packages.<br>
6. '''Manual Installation Option''' allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.<br>
7. '''Sort By Category''' allows us to easily sort through a mass number of mods easily.<br>
8. '''Run Executables''' allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.
* [http://skyrim.nexusmods.com/mods/25859 TES5Edit] v3.0.29 EXPERIMENTAL ([http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit Guide])
The primary function of this tool is to clean dirty edits and UDRs from the .ESMs and .ESPs that Skyrim will be loading, including the game ESMs.
* [http://skyrim.nexusmods.com/mods/1840 Wrye Bash] v303 Standalone ([http://wiki.step-project.com/Guide:Wrye_Bash STEP Guide])
The primary function of this tool for the purposes of this guide is to create Bashed Patches which will merge the leveled lists of the various installed mods.
 
== The First Steps ==
In this section, this guide will cover initial setup of the Skyrim modding environment.
=== Configure Skyrim ===
The first step is to run the launcher to generate a fresh set of ini files for the current patch and set the initial options.
Start ''The Elder Scrolls V: Skyrim'' through the ''Steam'' context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. For most users this will be 16:9 Widescreen and 1920x1080.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Check the "Windowed Mode" check box.
Click the [OK] push-button to close the dialog and save.
The second step is to run the game so that the in game options are properly added to the ini files.
Click "Play" on the launcher to start ''Skyrim''.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the gameplay menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.
These settings will be saved into the ini files created by step one upon exiting the settings menu. The reason for these settings are:
'''Many characters added by mods do not have voiced dialog.''' - Subtitles must be enabled to view this content.
'''Autosaves and Quicksaves in Skryim are not generally safe.''' - They may cause CTDs when loading a new area and problems can arise with scripted mods.
 
=== Configure The Creation Kit ===
The third step is to set up the editing environment for the ''Creation Kit''. By default the ''Creation Kit'' cannot load multiple master files or properly load DLC content. The initial run of the ''Creation Kit'' will generate ini files we can modify to enable these options.
Start the ''Creation Kit'' through the ''Steam'' context menu.
Once the ''Creation Kit'' is loaded, exit the program.
Navigate to ''<Skyrim Path>''(where ''CreationKit.exe'' is located) and open ''SkyrimEditor.ini''.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after ''Update.bsa'' add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after ''Update.bsa'' add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.
 
=== Configure Mod Organizer (Part 1) ===
The fourth step is to initially set up our mod manager and create a vanilla ''Skyrim'' profile.
Start ''Mod Organizer''.
If this is your first run, ''Mod Organizer'' will prompt you to select which game you wish to mangage, select ''Skyrim''.
''Mod Organizer'' will then prompt you to show a tutorial. I highly recommend you click [Yes] if you are not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile should appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialog by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the ''Mod Organizer'' window.
{{Notice Small|''Mod Organizer'' has made a local copy of the current ''Skyrim.ini'' and ''SkyrimPrefs.ini'' to be used when running this profile. The next steps will be modifying these local copies.|1}}
 
=== Configure Graphics Driver ===
The fifth step is to properly configure your graphics driver for a stable and beautiful ''Skyrim'' experience.
==== Nvidia Users ====
For Nvidia video cards, Anisotropic filtering enabled through the driver is superior to the built-in game engine. To enable this for maximum effect, do the following:
Follow the guide located [http://wiki.step-project.com/Guide:NVIDIA_Inspector#tab=Creating_a_Skyrim_Profile here] to set up Nvidia Inspector and your settings.
 
==== ATI Users ====
For ATI video cards, Anistropic filtering must be enabled through the built-in game engine.
Open the ''AMD Vision Engine Control Center'' and configure as specified [http://wiki.step-project.com/Guide:AMD_VISION_Engine_Control_Center#tab=Introduction here].
In the ''Mod Organizer'' window, click the [Tools]>[Edit Ini] button at the top of the ''Mod Organizer'' window. The "Log Viewer" dialog box will appear.
Click the [SkyrimPrefs.ini] tab in ''Mod Organizer''.
Change "iMaxAnisotropy=1" to "iMaxAnisotropy=16"
Click [Save] to save changes and exit the log viewer dialog.
 
=== Configure Mod Organizer (Part 2) ===
The sixth step after configuring the video driver is to finish setting up our mod managing options.
Click the [Settings] button at the top of the main ''Mod Organizer'' window. The icon looks like a screwdriver and wrench.
(Optional)In the "Settings" dialog, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialog, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
Check "Handle NXM Links" and "Prefer external browser" then click [OK].
Click the [Executables] button at the top of the main ''Mod Organizer'' window. The icon looks like a pair of cogs.
If all prerequisites were installed correctly, some tools such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure all of the remaining tools, perform the following(using BOSS as an example):
In the "Title" text box type "BOSS".
In the "Binary" text box type ''<BOSS Install Path>\BOSS.exe'' or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. BOSS should appear in the list.
Do this for BUM, TES5Edit, and Wrye Bash then close the dialog by clicking [OK].
{{Notice Small|The game and related tool programs must be run through ''Mod Organizer'' which allows them to see the virtualized data directory. Shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.|1}}
By default the load order in ''Mod Organizer'' is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Do the following steps:
Select "BOSS" from the drop-down labelled "Start" near the top of the ''Mod Organizer'' window.
Click the [Run] push button.
This process loads BOSS through the ''Mod Organizer'' interface to sort the current ESMs/ESPs. For now this only consists of the base game and DLC ESPs and BOSS will display its results in your default browser. In the ''Mod Organizer'' window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:
Check the box next to the DLC ESMs in the ESPs tab on the ''Mod Organizer'' main window.
 
=== Create The Skyrim Revisited Profile ===
Now that an established a clean "Vanilla Skyrim" profile has been created vanilla ''Skyrim'' may be run at any time with the click of a button. However, the goal is this guide is to mod Skyrim and so a new profile must be established that will contain "Skyrim Revisisted" and its collection of ini tweaks and mods. Perform the following:
Click the [Configure Profiles] icon at the top of the main ''Mod Organizer'' window. The icon looks like an id card.
Select "Vanilla Skyrim" by clicking on it then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].
{{Notice Small|''Mod Organizer'' has just created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisisted". However, the activation state of the esm/esps are not included in this copy.|1}}
Click [Close] to exit the window.
Select "Skyrim Revisisted" in the "Profile" drop-down above the left pane.
Check the box next to the DLC ESMs in the ESPs tab on the ''Mod Organizer'' main window.
In the [[#Prerequisites|''Prerequisites'']] section, SKSE was installed without the required script files. This preserved a pristine vanilla ''Skyrim'' data directory. However, they are required and they will be used to showcase how to add a mod to ''Mod Organizer''. Perform the following steps:
Right-click anywhere in the left pane below the profile drop-down and select "Install Mod...".
Navigate to the SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the mod window post-installation.
In the file tree, navigate to the "Data" directory inside the archive, right-click and select "Set Data Directory". Only the ''Scripts'' folder should be visible.
Click [OK].
The mod will now be displayed with an empty checkbox in the mod window. This mod is now installed but not yet enabled/visible to the game. Additionally, ''Mod Organizer'' does not yet know the version number of this mod s version is displayed with a "?". Perform the following:
Right-click the mod and select "Information...".
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as 0.
This will set the proper version number and indicate that SKSE is not available on the Nexus. However, any mods downloaded into ''Mod Organizer'' directly from the Nexus will have one or more of these fields automatically filled. Look at the [File Tree] tab to see the contents of the directory that will be virtually placed inside the Skyrim/Data directory. Note the ''meta.ini'' file is shown which ''Mod Organizer'' uses to store all the related data for the mod and it will not be visible to the game when executed.
Click [Close] to save and exit the window.
Note the version number adjacent to the mod is now properly displayed. Mods that can be verified via the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
Check the box adjacent to the mod name.
The files located inside this mod will now be visible to any programs executed through ''Mod Organizer'' as if they were placed inside of the ''<Skyrim Patch>/Data'' directory. Any conflicts are handled by ''Mod Organizer'' in priority order (higher priority overwrites lower priority). Give this a try now:
Select "SKSE" from the "Start" drop-down and click [Run].
This will execute the game through ''Mod Organizer'' using the ''SKSE_Loader.exe''. The ''Mod Organizer'' window will close as SKSE is pre-configured to do so. Note that SKSE is now properly installed with all included script functionality.
Exit the game.
At this point in the setup, ''Mod Organizer'' may swap between an SKSE enabled profile "Skyrim Revisited" and a non-SKSE enabled vanilla profile "Vanilla Skyrim". If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the "Start" drop-down. Alternatively, you may run the game directly through ''Steam'' as the vanilla files are not changed.
 
=== Clean The Bethesda ESMs ===
The seventh step is to use TES5Edit to clean ITMs and UDRs from Bethesda's ESMs. This improves compatibility between mods and lessens the chance of instability in Skyrim. Perform the following:
Start ''Mod Organizer''.
Select "TES5Edit" from the "Start" drop-down box and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to ''Update.esm'' and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click ''Update.esm'' and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click ''Update.esm'' and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click ''Update.esm'' and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close ''TES5Edit''.
Verify the box adjacent to ''Update.esm'' is checked and also that "Backup Plugins" is checked then click [OK].
What this process has done is removed any improperly removed records or edited records that were identical to the base ''Skyrim.esm'' file. Do the same process for all of the DLC ESMs '''in order'''. Do '''NOT''' attempt to clean ''Skyrim.esm'' itself.
{{Notice Small|When a file is cleaned through ''TES5Edit'' using ''Mod Organizer'' it is automatically moved back to it's original mod directory. Any additional files created are moved to ''<Mod Organizer Path>/overwrite'' to preserve a clean ''Skyrim/Data'' folder. However, in the case of the base Bethesda ESM files the source mod directory is unfortunately the ''Skyrim'' data directory. For cleaning normal mod files, the next steps are not required.|1}}
To resolve this problem, perform the following:
Navigate to ''<Mod Organizer Path>/overwrite/TES5Edit Backups'' and move all of the backup files to ''<Skyrim Path>/Data''.
Select all the ESM files in the ''<Skyrim Path>/Data'' folder except ''Skyrim.esm'' and move them to the ''<Mod Organizer Path>/overwrite'' directory.
Rename the ''.backup*'' files to their original name such as ''Update.esm'', ''Dawnguard.esm'' and so on.
This process has restored the original files to allow the game to run in a pristine vanilla state via Steam. However, when running modded ''Skyrim'' through MO the cleaned files will always be used. Cleaning files should not negatively alter the functionality of the game even in a vanilla environment. Keep in mind that '''ALL''' profiles use the contents of the ''<Mod Organizer Path>/Overwrite'' folder.<br>
Therefore in the current set up:
*Running ''Skyrim'' through ''Steam'' results in a completely vanilla experience.
*Running the "Vanilla Skyrim" profile through ''Mod Organizer'' with "Skyrim" selected in the drop-down results in a vanilla experience using cleaned base ESM files.
*Running the "Skyrim Revisited" profile through ''Mod Organizer'' with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
 
=== Optimizing The Bethesda Textures ===
{{Notice Small|Make sure ''DDSOpt'' is configured per the [[#Prerequisites|''Prerequisites'']] section before following these steps including the INI file.|1}}
Step one to optimizing the Vanilla and High Resolution Texture Pack DLC textures is to extract them. Do to so, perform the following steps:
Execute the ''DDSOpt'' tool. *Note: Do NOT run this through ''Mod Organizer''. DO run this as an Administrator.*
In the "Ignore" drop-down select "Don't process any of the known file-types at all".
Click the [Browse] button near the top text-box and select the ''Skyrim - Textures.bsa'' in the ''<Skyrim Path>/Data'' folder.
Click the [Browse] button near the bottom text-box and select a temporary directory where the textures will be extracted. For example, ''C:/Working/Vanilla''.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.
This instructs DDSOpt to extract all the files of type ''.dds'' to the temporary directory ''C:/Working/Vanilla''. Repeat this process for all HighResTexturePack BSAs and all DLC BSAs extracting them into their own temporary directories such as ''C:/Working/HRDLC1'', ''C:/Working/HRDLC2'', etc. This is so you have the extracted files should you need to re-optimize for any reason.<br>
<br>
Once extraction of all files is completed, optimization can be completed by performing the following:
Execute the ''DDSOpt'' tool. *Note: Do NOT run this through ''Mod Organizer''. DO run this as an Administrator.*
In the "Ignore" drop down deselect "Don't process any of the known file-types at all".
Click the [Browse] button near the top text box and select the temporary vanilla directory(i.e. ''C:/Working/Vanilla'').
Click the [Browse] button near the bottom text box and select a temporary directory where the optimized files will be placed.(i.e. ''C:/Working/Vanilla Opt'')
Click the "Show Recursive" check box below the center text box in the middle of the window if not already checked. A list of files will appear.
Click [Process] at the bottom right corner.
This will process all the vanilla textures into the output directory (i.e. ''C:/Working/Vanilla Opt''). Do the same for all DLC textures into their own separate folders.<br>
Once this is completed, manually install these mods into ''Mod Organizer'' by performing the following:
Ensure ''Mod Organizer'' is closed.
Navigate to ''<Mod Organizer Path>/mods'' and create a directory for each optimized texture set. (i.e. ''<Mod Organizer Path>/mods/Vanilla Optimized'')
Copy the ''/textures'' directory from the optimized folders to the corresponding mod folder.
(i.e. ''C:/Working/Vanilla Opt/textures'' to ''<Mod Organizer Path>/mods/Vanilla Optimized/textures'')
Open ''Mod Organizer''.
Check the box adjacent to all of the newly created folders in the mod list.
This activates the newly optimized textures to replace the default textures as a base for your mod installation. The following mods should be currently installed and activated in this order:
*Skyrim Script Extender
*Vanilla Optimized
*Dawnguard Optimized
*Hearthfire Optimized
*Dragonborn Optimized
*HRDLC1 Optimized
*HRDLC2 Optimized
*HRDLC3 Optimized
That completes the initial setup portion of the guide, and now it is time to install mods.
{{Notice Small|You may deactivate HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp in the load order to save some loading time as they are no longer required.|1}}
 
== Let The Modding Begin! ==
In the [[#The First Steps|previous section]] a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. Mods to be installed done so in categories and should be prioritized in the order presented. I cannot say this enough - '''KEEP A COPY OF THE ORIGINAL ARCHIVE IN CASE A MOD IS TAKEN DOWN'''. Also, it is always advised to run ''BOSS'' prior to creating any patches to make sure mods are loaded in the correct order.
{{Notice Small|The first time a mod is installed that contains .bsa file ''Mod Organizer'' will ask if you wish to extract it. Respond yes and select to always do this.|1}}
 
=== General Patch ===
After updating this guide for a long time, I find that many times the same records are edited by a plethora of mods and should be included into a general patch to make sure they make it into the final result and avoid having to add them to dozens of patches. These include things such as top level worldspace edits and conflicts between Bethesda's DLC. This section will detail how to make a general patch and sort it into your load order. As a side effect, this will also remove the need to update mods that are not in patch 1.8 format due to missing Worldspace camera data.
Open ''TES5Edit''.
Select all the Bethesda ESMs then click [OK].
Expand "Worldspace" under ''Dragonborn.esm'' and select the "0000003C" node.
Right-click the column for ''Dragonborn.esm'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "General Patch".
Expand "Worldspace">"0000003C" and select the "00000D74" node.
Right-click the column for ''Dawnguard.esm'' and select "Copy as override into...".
Select ''General Patch.esp'' and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''General Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Extra Late" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
=== Unofficial Patches ===
The first category of mods is the unofficial patches. These mods provide massive amounts of bug fixes and other miscellaneous enhancements that are completely lore friendly and true to the original design of the game. They are absolutely essential to a more stable and fun Skyrim experience. Unfortunately, mod authors for the most part have not adopted using the unofficial patches as a base for their mod changes. Thus, many mods overwrite records that contain fixes in them. Where appropriate, instructions will be provided to merge the unofficial patch fixes into conflicting mods using TES5Edit.
===== [http://skyrim.nexusmods.com/mods/19 Unofficial Skyrim Patch] =====
'''Author:''' Unofficial Patch Project Team<br>
'''Version:''' 1.3.2c
===== [http://skyrim.nexusmods.com/mods/23491 Unofficial Dawnguard Patch] =====
'''Author:''' Unofficial Patch Project Team<br>
'''Version:''' 1.2.2
===== [http://skyrim.nexusmods.com/mods/25127 Unofficial Hearthfire Patch] =====
'''Author:''' Unofficial Patch Project Team<br>
'''Version:''' 1.1.0
===== [http://skyrim.nexusmods.com/mods/31083 Unofficial Dragonborn Patch] =====
'''Author:''' Unofficial Patch Project Team<br>
'''Version:''' 1.0.3b
===== [http://skyrim.nexusmods.com/mods/31255 Unofficial High Resolution Patch] =====
'''Author:''' Unofficial Patch Project Team<br>
'''Version:''' 1.1.1
{{Notice Small|You can remove the ''Unofficial High Resolution Patch.esp'' as the sole purpose of the ESP was to extract the BSA file.|1}}
 
=== Other Fixes ===
Fixes to the game that are not yet included in the unofficial patches.
===== [http://skyrim.nexusmods.com/mods/2808 Ancient Nord Armor 1st Person Fix] =====
'''Author:''' Solidus2845<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/23793 Appropriately Attired Yarls] =====
'''Author:''' PrinceShroob<br>
'''Version:''' 1.1.1
===== [http://skyrim.nexusmods.com/mods/22624 Argonian Decapitation Fix] =====
'''Author:''' Chilean Wolf<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/24020 Brawl Bugs Patch] =====
'''Author:''' jonwd7<br>
'''Version:''' 1.0 (Compatibility Edition)
{{Notice Small|You can remove the ''Brawl Bugs CE.esp'' as the sole purpose of the ESP was to extract the BSA file.|1}}
===== [http://skyrim.nexusmods.com/mods/30947 Dead Body Collision Fix] =====
'''Author:''' LargeStyle<br>
'''Version:''' 2.4
===== [http://skyrim.nexusmods.com/mods/18180 Diverse Priests] =====
'''Author:''' Captain Lhurgoyf<br>
'''Version:''' 2.0
 
===== [http://skyrim.nexusmods.com/mods/30087 Enhanced Projectile Soul Trap] =====
'''Author:''' William Imm<br>
'''Version:''' 1.1 (with Acquisitive Soul Gems)
{{Notice Small|If testing your game prior to installing ''Acquisitive Soul Gems'', simply disable this mod or use nonASG version otherwise it will cause a CTD.|1}}
===== [http://skyrim.nexusmods.com/mods/19389 Fast Travel Timescale Fix] =====
'''Author:''' Hexaae<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/22522 Female Vampires Have Fangs] =====
'''Author:''' Acdale<br>
'''Version:''' 0.1
===== [http://skyrim.nexusmods.com/mods/14884 Fuz Ro Doh - Silent Voice] =====
'''Author:''' Shademe<br>
'''Version:''' 6.0
===== [http://skyrim.nexusmods.com/mods/23421 Multiple Lycanthropy Regift] =====
'''Author:''' Arron Dominion<br>
'''Version:''' 1.0
{{Notice Small|You can remove the ''ajd_allowmultipleregift.esp'' as the sole purpose of the ESP was to extract the BSA file.|1}}
===== [http://skyrim.nexusmods.com/mods/19556 Nitpick] =====
'''Author:''' Shademe<br>
'''Version:''' 6.0
===== [http://skyrim.nexusmods.com/mods/17202 SKSE -Elys- AltF4] =====
'''Author:''' Elys<br>
'''Version:''' 1.0
{{Notice Small|The beauty of this mod is it allows you to use media keys such as volume up/down on keyboard without having to open the steam UI in game!|1}}
===== [http://skyrim.nexusmods.com/mods/9962 Waterbreathing Breathless Emerge] =====
'''Author:''' Alek<br>
'''Version:''' 1.1<br>
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Waterbreathing Breathless Emerge.esp'' then click [OK].
Expand "Dialog Topic" under ''Waterbreathing Breathless Emerge.esp'' and select the "0010EEA4" node.
Drag the "Subtype" record from ''Unofficial Skyrim Patch.esp'' to ''Waterbreathing Breathless Emerge.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
=== User Interface ===
The user interface, the one constant in all video games. The UI is one of the most important components of a modded Skyrim and as such it comes right after the Unofficial Patches. UI mods can include retextures/redesigns of existing elements or additional elements to make your Skyrim experience even better.
===== [http://skyrim.nexusmods.com/mods/23418/ 3D Load Screens] =====
'''Author:''' Ketaroz<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/4929 A Quality World Map - With Roads] =====
'''Author:''' IcePenguin<br>
'''Version:''' 8.0<br>
'''Optionals(Via Installer):''' Quality Map HiRes - All Roads
===== [http://skyrim.nexusmods.com/mods/22638 Ancient Knowledge Loadscreens] =====
'''Author:''' Ketaroz<br>
'''Version:''' 1.5
===== [http://skyrim.nexusmods.com/mods/14976 Atlas Map Markers] =====
'''Author:''' Kronixx<br>
'''Version:''' 1.64 (Complete Installer)<br>
'''Optionals(Via Installer):''' Map Markers v1.64, Dragonborn v1.0, Blackreach v1.0, Dawnguard v1.23, Hearthfire v1.0<br>
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Atlas Dawnguard.esp'' then click [OK].
Right-click ''Atlas Dawnguard.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Atlas Dawnguard.esp'' and select "Remove Identical To Master Records".
Right-click ''Atlas Dawnguard.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Run ''TES5Edit''.
Select ''Atlas Dragonborn.esp'' then click [OK].
Right-click ''Atlas Dragonborn.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Atlas Dragonborn.esp'' and select "Remove Identical To Master Records".
Right-click ''Atlas Dragonborn.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and all Atlas ESPs then click [OK].
Expand "Worldspace" under ''Atlas Map Markers.esp'' and select the "0001691D" node.
Right-click the column for ''Dragonborn.esm'' and select "Copy as override into...".
Select ''Atlas Dragonborn.esp'' and click [OK].
Expand "Worldspace">"0001EE62" under ''Atlas Blackreach.esp'' and select the "0002D4E0" node.
Right-click the column for ''Dawnguard.esm'' and select "Copy as override into...".
Select ''Atlas Dawnguard.esp'' and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Atlas Map Markers.esp'' then click [OK].
Expand "Location" under ''Atlas Map Markers.esp'' and select the "000FDBDF" node.
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" records from ''Unofficial Skyrim Patch.esp'' to ''Atlas Map Markers.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/28728 AutoPV - Auto Changes View] =====
'''Author:''' towawot<br>
'''Version:''' 0.9.5
===== [http://skyrim.nexusmods.com/mods/27371 Better Dialogue Controls] =====
'''Author:''' ecirbaf<br>
'''Version:''' 1.2
===== [http://skyrim.nexusmods.com/mods/28170 Better MessageBox Controls] =====
'''Author:''' ecirbaf<br>
'''Version:''' 1.2
===== [http://skyrim.nexusmods.com/mods/16887 BLESSINGS - Altar Descriptions] =====
'''Author:''' MyGoodEye<br>
'''Version:''' 1.0<br>
{{Warning Small|This mod contains a wild edit - [http://forums.nexusmods.com/index.php?/topic/671859-blessings-altar-descriptions/page__view__findpost__p__5626007 link].|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''BLESSINGS - Altar Descriptions.esp'' and click [OK].
Right-click "Worldspace" under ''Blessings - Altar Descriptions.esp'' select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/24713 Block Steal] =====
'''Author:''' towawot<br>
'''Version:''' 1.2
===== [http://skyrim.nexusmods.com/mods/36177 Borderless Window] =====
'''Author:''' virusek<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/4862 Categorized Favorites Menu] =====
'''Author:''' favmenumodder<br>
'''Version:''' 0.1.18
===== [http://skyrim.nexusmods.com/mods/31202 Disease Descriptions for the Immersive Adventurer] =====
'''Author:''' William Imm<br>
'''Version:''' 1.2<br>
'''Optionals(via installer):''' Realistic Needs and Diseases Compatible, Dawnguard, Dragonborn
===== [http://skyrim.nexusmods.com/mods/36125 Double Cursor Fix] =====
'''Author:''' virusek<br>
'''Version:''' 1.2
===== [http://skyrim.nexusmods.com/mods/9720 Dungeon Quest Awareness] =====
'''Author:''' Darkwolfn1<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/32695 Even Better Quest Objectives] =====
'''Author:''' whickus+William Imm<br>
'''Version:''' 1.3.2<br>
'''Optionals(Via Installer):''' Alternate Start - Live Another Life, Book Covers Skyrim, Extensible Follower Framework, Non-Essential Children with Inventory Tweaks, Realistic Room Rental, The Choice Is Yours, The Paarthurnax Dilemma, Werewolf Mastery, Dawnguard, Better Home Location, Dark Brotherhood Forever to Miscellaneous Quests<br>
'''Overrides:''' Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/30533 Face to Face Conversation] =====
'''Author:''' towawot<br>
'''Version:''' 2.4<br>
'''Overrides:''' AutoPV - Auto Changes View
===== [http://skyrim.nexusmods.com/mods/4817 High Quality 3D Map] =====
'''Author:''' Ethatron<br>
'''Version:''' 2.0 (Meshes and Normals)
===== [http://skyrim.nexusmods.com/mods/3222 Immersive HUD] =====
'''Author:''' Gopher<br>
'''Version:''' 2.3
===== [http://skyrim.nexusmods.com/mods/2845 Lockpicking Interface Retex] =====
'''Author:''' Quazaque<br>
'''Version:''' 1.2 (Without Wings Around Keyhole)
===== [http://skyrim.nexusmods.com/mods/21265 Lore-Based Loading Screens] =====
'''Author:''' Chesko<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/95 Main Font Replacement] =====
'''Author:''' Valistar<br>
'''Version:''' 2.0 (Centaur Font)
===== [http://skyrim.nexusmods.com/mods/7801 Main Menu Spinning Skyrim Emblem] =====
'''Author:''' Brumbek<br>
'''Version:''' 1.01 (Average Speed)
===== [http://skyrim.nexusmods.com/mods/7901 No Menu and Loading Smoke] =====
'''Author:''' IceKK<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/29624 Race Menu] =====
'''Author:''' Expired<br>
'''Version:''' 1.5.4<br>
'''Optionals:''' DisableFaceGenCache v1.1
===== [http://skyrim.nexusmods.com/mods/7308 Skill Interface Retexture] =====
'''Author:''' Tko007<br>
'''Version:''' 6.0.0<br>
'''Optionals:''' Dawnguard Retexture, Dawnguard - Werewolf Interface Patch (If Werewolf)<br>
'''Optionals(Via Installer):''' Perk Line Color - Default, Perk Lines - Option 4, Star Background - Immersive Real Stars - with HDR Nebula, Constellations - Option 2, Perk Stars - Option 1, Vampire Version - Red OR Werewolf Version
===== [http://skyrim.nexusmods.com/mods/3863 SkyUI] =====
'''Author:''' The SkyUI Team<br>
'''Version:''' 3.4
===== [http://skyrim.nexusmods.com/mods/2317 Smaller Cursor] =====
'''Author:''' Lywald<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/15125 Unique Region Names] =====
'''Author:''' Thingy Person<br>
'''Version:''' 5.0 (Dawnguard)<br>
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''Unique Region Names.esp'' then click [OK].
Expand "Worldspace">"0000003C">"Block -2,-1">"Sub-Block -5,-2" under ''Unique Region Names.esp'' and select the "000076BB" node.
Drag the "Reach05Megan" Region from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Repeat this for the "000076BC" node.
Expand "Worldspace">"0000003C">"Block -2,-1">"Sub-Block -5,-1" and select the "0000767D" node.
Right-click the entry for "Reach02Megan" in ''Unique Region Names.esp'' and click "Remove".
Drag the "Reach05Megan" Region from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Select the "0000767E" node.
Drag the "Reach05Megan" Region from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Repeat this for the "0000769B","0000769C","0000769D" node.
Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -5,0" and select the "00007173" node.
Drag the "MHDT - Unknown" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from ''Hearthfires.esm'' to ''Unique Region Names.esp''.
Repeat this for the "00009BF7" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,1" and select the "0000944C" node.
Drag the "MHDT - Unknown" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,2" and select the "00009301" node.
Drag the "avnavmeshbatch9" region from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092BC" node.
Drag the "avnavmeshbatch9" region from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Repeat this for the "000092DD" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,2" and select the "000092B2" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from ''Hearthfires.esm'' to ''Unique Region Names.esp''.
Repeat this for the "000092B3" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,3" and select the "00009270" node.
Drag the "Region206DUPLICATE000" region from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Select the "00009291" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from ''Hearthfires.esm'' to ''Unique Region Names.esp''.
Repeat this for the "00009292" node.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 1,-2" and select the "000096EA" node.
Drag the "XCLW - Water Height" and "XLCN - Location" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Repeat this for the "00009708","0000972A","00009746","00009749","00009766","00009767" node.
Select the "00009709" node.
Drag the "XLCN - Location" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Repeat this for the "0000970A","00009765","00009785","00009786" node.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 2,-2" and select the "00009726" node.
Drag the "XCLW - Water Height" and "XLCN - Location" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 3,-3" and select the "00009812" node.
Drag the "MHDT - Unknown" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,1" and select the "000090A5" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from ''Hearthfires.esm'' to ''Unique Region Names.esp''.
Repeat this for the "000090C4" node.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 1,1" and select the "000090A3" node.
Drag the "Region191" record from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Select the "000090A4" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from ''Hearthfires.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "000090B0" node.
Drag the "XLCN - Location" record from ''HearthFires.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,3" and select the "00008E61" node.
Drag the "XLCN - Location" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3" and select the "0000BC55" node.
Drag the "FallForestNavmesh06" region from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BC26" node.
Drag the "XLCN - Location" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 6,-4" and select the "0000BD2D" node.
Drag the "EDID - Editor ID" record from ''Dawnguard.esm'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" and select the "0000B4B9" node.
Drag the "MHDT - Unknown" record from ''Dragonborn.esm'' to ''Unique Region Names.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Unique Region Names.esp'' then click [OK].
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,1" under ''Unique Region Names.esp'' and select the "0000948A" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,2" and select the "00008F92" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''Unique Region Names.esp''.
Repeat this for the "00008F94","00008FB1","00008FB3" node.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "0000908D" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''Unique Region Names.esp''.
Repeat this for the "000090AC" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4" and select the "0000BCF0" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''Unique Region Names.esp''.
Repeat this for the "0000BCF1","0000BCF2" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCCF" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''Unique Region Names.esp''.
Repeat this for the "0000BCD0","0000BCD1" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-1" and select the "0000B9FB" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''Unique Region Names.esp''.
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" and select the "0000B499" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''Unique Region Names.esp''.
Repeat this for the "0000B49A" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/31371 Unique Region Names - Dragonborn] =====
'''Author:''' Thingy Person<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/22307 Categorized Favorites Menu - Oni Edition] =====
'''Author:''' Onigamibr<br>
'''Version:''' 1.8b (Widescreen)<br>
'''Overrides:''' Categorized Favorites Menu
===== [http://skyrim.nexusmods.com/mods/26822/ Not Another Colored Map Icon Mod] =====
'''Author:''' Shiva64<br>
'''Version:''' 1.6 (No Main File)<br>
'''Optionals:''' NACMIM - Full, SkyUI 3.4 Patch - Default<br>
'''Overrides:''' SkyUI
 
=== The World Of Skyrim ===
Now that the user interface has been made easier to use and more efficient, the next step is to craft the world of skyrim the way it was meant to be. This includes high-res textures of the landscape, trees, sky, plants, insects, elemental effects, and harvestables. This category also includes minor tweaks to existing quests that help bring the world to life. The exceptions to this category include Actors, Creatures, Equipment, and Sound as they will have their own sections.
==== The Foundation ====
These mods are the foundation upon which the World of Skyrim is built.
===== [http://skyrim.nexusmods.com/mods/26126 No Stretching] =====
'''Author:''' Langley<br>
'''Version:''' 2.1 (Full)<br>
'''Overrides:''' Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/10383 Better Dynamic Snow] =====
'''Author:''' OpticShooter (a.k.a SparrowPrince)<br>
'''Version:''' 2.20
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''Better Dynamic Snow.esp'' then click [OK].
Expand "Static" under ''Better Dynamic Snow.esp'' and select the "00075046" node.
Drag the "MODL - Model Filename" from ''Dawnguard.esm'' to ''Better Dynamic Snow.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/8655 Static Mesh Improvement Mod] =====
'''Author:''' Brumbek<br>
'''Version:''' 1.43<br>
'''Optionals(Via Installer):''' Install Everything Dragonborn DLC<br>
'''Special Installation:''' Do not install StaticMeshImprovementMod.esp as it is obsolete with the USKP.<br>
'''Overrides:''' Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/607 Skyrim HD - 2K Textures] =====
'''Author:''' Nebula<br>
'''Version:''' 1.5<br>
'''Special Installation:''' Do not install the Riften package. If using Skyrim Realistic Overhaul, only install the "Misc" and "Towns" packages then remove the following file:
* ''textures/architecture/farmhouse/farmhouselod01.dds''
'''Overrides:''' Static Mesh Improvement Mod, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/5400 Skyrim Realistic Overhaul] =====
'''No longer available on the Nexus. Do NOT ask for the files. Use the files if previously downloaded or find an alternate download location via Google.'''<br>
'''Author:''' Starac<br>
'''Version:''' 1.6<br>
'''Optionals:''' Dawnguard Texture Pack<br>
'''Overrides:''' Skyrim HD - 2K Textures, Static Mesh Improvement Mod, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/2146 Serious HD Retexture Skyrim] =====
'''Author:''' Z4G4<br>
'''Version:''' 1.2.3<br>
'''Special Installation:''' If using Skyrim Realistic Overhaul, only install the following files:
* ''Textures/landscape/dirtsnowpath01.dds''
* ''Textures/landscape/dirtsnowpath01_n.dds''
* ''Textures/landscape/frozenmarshgrass01.dds''
* ''Textures/landscape/frozenmarshgrass01_n.dds''
* ''Textures/landscape/frozenmarshice01.dds''
* ''Textures/landscape/frozenmarshice01_n.dds''
* ''Textures/landscape/grasssnow01.dds''
* ''Textures/landscape/grasssnow01_n.dds''
* ''Textures/landscape/mineralpoolterrace.dds''
* ''Textures/landscape/mineralpoolterrace_n.dds''
* ''Textures/landscape/pineforest01.dds''
* ''Textures/landscape/pineforest01_n.dds''
* ''Textures/landscape/reachmossyrocks01.dds''
* ''Textures/landscape/reachmossyrocks01_n.dds''
* ''Textures/landscape/riverbededge.dds''
* ''Textures/landscape/riverbededge_n.dds''
* ''Textures/landscape/rivermud.dds''
* ''Textures/landscape/rivermud_n.dds''
* ''Textures/landscape/volcanictundradirt02.dds''
* ''Textures/landscape/volcanictundradirt02_n.dds''
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/141 Skyrim Flora Overhaul] =====
'''Author:''' Vurt<br>
'''Version:''' 1.79e<br>
'''Special Installation:''' If using ''Skyrim Realistic Overhaul'', do not install the following files:
* ''textures/landscape/fieldgrass02*.dds''
'''Overrides:''' Serious HD, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Skyrim Flora Overhaul.esp'' then click [OK].
Right-click ''Skyrim Flora Overhaul.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Skyrim Flora Overhaul.esp'' and select "Remove Identical To Master Records".
Right-click ''Skyrim Flora Overhaul.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Run ''TES5Edit''.
Select ''SFO Expanded Diversity.esp'' then click [OK].
Right-click ''SFO Expanded Diversity.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''SFO Expanded Diversity.esp'' and select "Remove Identical To Master Records".
Right-click ''SFO Expanded Diversity.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/32246 Ultimate Lush Overhaul] =====
'''Author:''' SkyrimENB-Hritik vaishnav<br>
'''Version:''' 179E.180 (Flora Overhaul 179e)<br>
'''Overrides:''' Skyrim Flora Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/13268 Water And Terrain Enhancement Redux] =====
'''Author:''' OpticShooter (a.k.a SparrowPrince)<br>
'''Version:''' 1.6c<br>
'''Optionals:''' Dragonborn Add On 1.6c<br>
'''Optionals(Via Installer):''' All, Dragonborn Waves<br>
'''Overrides:''' No Stretching, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch<br>
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''WATER DB Waves.esp'' then click [OK].
Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -6, 3" under ''WATER DB Waves.esp'' and select the "00006E73" node.
Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
Select the "00006E74" node.
Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -5, 3" under ''WATER DB Waves.esp'' and select the "00006E11" node.
Drag the "EDID - Editor ID" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
Select the "00006E33" node.
Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''WATER DB Waves.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/17802 Project Reality - Climates Of Tamriel - Weather - Lighting - Audio] =====
'''Author:''' JJC74<br>
'''Version:''' 3.1<br>
'''Optionals:''' Dawnguard Patch, Dragonborn Patch, Sounds<br>
'''Overrides:''' Skyrim Flora Overhaul
===== [http://skyrim.nexusmods.com/mods/30450 Realistic Lighting Overhaul] =====
'''Author:''' The Realistic Lighting Team<br>
'''Version:''' 4.0.7c<br>
'''Optionals(Via Installer):''' Vanilla + Dawnguard<br>
'''Special Installation:''' Remove the ''Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp'' as it doesn't appear to be release quality level(lots of mismatches with the other modules).<br>
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Realistic Lighting Overhaul - Dungeons.esp'' then click [OK].
Right-click ''Realistic Lighting Overhaul - Dungeons.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Realistic Lighting Overhaul - Dungeons.esp'' and select "Remove Identical To Master Records".
Right-click ''Realistic Lighting Overhaul - Dungeons.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and all Realistic Lighting Overhaul ESPs then click [OK].
Expand "Cell">"Block 8">"Sub-Block 1" under ''Realistic Lighting Overhaul - Dungeons.esp'' and select the "0006C3B6" node.
Drag the "XLCN - Location" record from ''Dawnguard.esm'' to ''Realistic Lighting Overhaul - Dungeons.esp''.
Expand "Worldspace">"0001691D">"Block 1,0">"Sub-Block 4,1" under ''Realistic Lighting Overhaul - Major City Exteriors.esp'' and select the "00038382" node.
Drag the "XLCN - Location" record from ''Hearthfires.esm'' to ''Realistic Lighting Overhaul - Major City Exteriors.esp''.
Expand "Worldspace">"00016BB4">"Block 1,-1">"Sub-Block 5,-3" under ''Realistic Lighting Overhaul - Major City Exteriors.esp'' and select the "00042249" node.
Drag the "XLCN - Location" record from ''Hearthfires.esm'' to ''Realistic Lighting Overhaul - Major City Exteriors.esp''.
Expand "Worldspace">"00016D71">"Block -2,0">"Sub-Block -6,0" under ''Realistic Lighting Overhaul - Major City Exteriors.esp'' and select the "00020EE7" node.
Drag the "XLCN - Location" record from ''Hearthfires.esm'' to ''Realistic Lighting Overhaul - Major City Exteriors.esp''.
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" under ''Realistic Lighting Overhaul - Major City Exteriors.esp'' and select the "0001A276" node.
Drag the "XLCW - Water Height" and "XLCN - Location" records from ''Hearthfires.esm'' to ''Realistic Lighting Overhaul - Major City Exteriors.esp''.
Select the "0001A277" node.
Drag the "XLCW - Water Height" records from ''Hearthfires.esm'' to ''Realistic Lighting Overhaul - Major City Exteriors.esp''.
Repeat this for the "0001A278","0001A27A","0001A27B","0001A27F" nodes.
Expand "Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3" under ''Realistic Lighting Overhaul - Major City Exteriors.esp'' and select the "00037EE9" node.
Drag the "XLCN - Location" record from ''Hearthfires.esm'' to ''Realistic Lighting Overhaul - Major City Exteriors.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Unofficial Patch ESPs and all Realistic Lighting Overhaul ESPs then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under ''Realistic Lighting Overhaul - Major City Interiors.esp'' and select the "000580A2" node.
Drag all mismatching entries except the "Fog Far" and "Fog Clip Distance" from ''Unofficial Skyrim Patch.esp'' to ''Realistic Lighting Overhaul - Major City Interiors.esp''.
Expand "Cell">"Block 0">"Sub-Block 6" and select the "00097298" node.
Drag the "FULL - Name" from ''Unofficial Skyrim Patch.esp'' to ''Realistic Lighting Overhaul - Major City Interiors.esp''.
Expand "Cell">"Block 1">"Sub-Block 6" and select the "00097299" node.
Drag the "FULL - Name" from ''Unofficial Skyrim Patch.esp'' to ''Realistic Lighting Overhaul - Major City Interiors.esp''.
Expand "Cell">"Block 2">"Sub-Block 4" and select the "00016BD6" node.
Drag the "DATA - Flags" from ''Unofficial Skyrim Patch.esp'' to ''Realistic Lighting Overhaul - Major City Interiors.esp''.
Expand "Cell">"Block 6">"Sub-Block 0" and select the "000161EE" node.
Drag the "Ownership" records from ''Unofficial Skyrim Patch.esp'' to ''Realistic Lighting Overhaul - Major City Interiors.esp''.
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" record from ''Unofficial Skyrim Patch.esp'' to ''Realistic Lighting Overhaul - Major City Interiors.esp''.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''Realistic Lighting Overhaul - Major City Interiors.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
==== The Bricks ====
These are the primary building blocks which build upon the foundation.
===== [http://skyrim.nexusmods.com/mods/4955 101Bugs HD] =====
'''Author:''' 83Willows<br>
'''Version:''' 4.1
===== [http://skyrim.nexusmods.com/mods/18855 Antz in my Pantz] =====
'''Author:''' steve40<br>
'''Version:''' 2.03
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''AIMP - Antz in my Pantz.esp'' then click [OK].
Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from ''Hearthfires.esm'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Worldspace">"000003C">"Block 1,-1">"Sub-Block 6,-4" and select the "0000BD2D" node.
Drag the "EDID - Editor ID" from ''Dawnguard.esm'' to 'AIMP - Antz in my Pantz.esp''.
Expand "Worldspace">"00037EDF" and select the "00037EE6" node.
In the right pane, drag the "XLCR - Regions" from ''Dawnguard.esm'' to ''AIMP - Antz in my Pantz.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''AIMP - Antz in my Pantz.esp'' then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under ''AIMP - Antz in my Pantz.esp'' and select the "000580A2" node.
Drag all mismatching entries from from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Cell">"Block 1">"Sub-Block 2" and select the "00013A89" node.
Drag the "XCCM - Sky/Weather from Region" record from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Cell">"Block 5">"Sub-Block 0" and select the "00013A79" node.
Drag the "XCCM - Sky/Weather from Region" record from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Cell">"Block 8">"Sub-Block 4" and select the "000EF324" node.
Drag the "XLCW - Water Height" and "XCCM - Sky/Weather From Region" records from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Cell">"Block 9">"Sub-Block 1" and select the "0002D3E7" node.
Drag the "XOWN - Owner" record from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Cell">"Block 9">"Sub-Block 4" and select the "000EF325" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Cell">"Block 9">"Sub-Block 9" and select the "00013A73" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4" under ''AIMP - Antz in my Pantz.esp'' and select the "0000BCF0" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''AIMP - Antz in my Pantz.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/4805 AOF Detailed Mountains] =====
'''Author:''' AnOldFriend<br>
'''Version:''' 2.1<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/7255 AOF Farmhouses] =====
'''Author:''' AnOldFriend<br>
'''Version:''' 1.2<br>
'''Special Instructions:''' If using Skyrim Realistic Overhaul, use all files except:
* ''Textures/Architecture/Farmhouse/stonefloor01.dds''
* ''Textures/Architecture/Farmhouse/stonefloor01_n.dds''
* ''Textures/Architecture/Farmhouse/stonewall01.dds''
* ''Textures/Architecture/Farmhouse/stonewall01_n.dds''
* ''Textures/Architecture/Farmhouse/stonewall02.dds''
* ''Textures/Architecture/Farmhouse/stonewall02_n.dds''
* ''Textures/Architecture/Farmhouse/thatch02.dds''
* ''Textures/Architecture/Farmhouse/thatch02_n.dds''
* ''Textures/Architecture/Farmhouse/thatch03.dds''
* ''Textures/Architecture/Farmhouse/thatch03_n.dds''
* ''Textures/Architecture/Farmhouse/woodpost02.dds''
* ''Textures/Architecture/Farmhouse/woodpost02_n.dds''
'''Overrides:''' Skyrim HD - 2K Textures, Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/23352 Better Embers] =====
'''Author:''' Dragonborn77<br>
'''Version:''' 1.0 (Loose Files)<br>
'''Overrides:''' Skyrim HD - 2K Textures
===== [http://skyrim.nexusmods.com/mods/10056 Better Shadowmarks] =====
'''Author:''' Funsize<br>
'''Version:''' 0.5
===== [http://skyrim.nexusmods.com/mods/25097 Blaze of Eventide] =====
'''Author:''' Alek<br>
'''Version:''' 1.6
===== [http://skyrim.nexusmods.com/mods/30620 Bloody Dragon Bones] =====
'''Author:''' Were<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/35399 Book Covers Skyrim] =====
'''Author:''' doccdr<br>
'''Version:''' 1.6 (Original)<br>
'''Optionals(Via Installer):''' Book Covers Skyrim, Book Covers Hearthfire, Book Covers Dawnguard
{{Warning Small|This mod has incomplete patches.|1}}
To resolve the problem(s), perform the following:
Select all Unofficial Patch ESPs and all ''Book Covers Skyrim'' esp files and click [OK].
Expand "Cell">"Block 9">"Sub-Block 3">"00016BD3">"Temporary" under ''Book Covers Skyrim.esp'' and select the "00105483" node.
Right-click the column for ''Book Covers Skyrim.esp'' and select "Copy as override into...".
Select ''Book Covers Hearhfire.esp'' and click [OK].
Drag the "XESP - Enable Parent" from ''Hearthfires.esm'' to ''Book Covers Hearthfire.esp''.
Repeat this for the "00105484" node.
Expand "Book" under ''Book Covers Dawnguard.esp'' and select the "020135CB" node.
Drag the "DESC - Book Text" from ''Unofficial Dawnguard Patch.esp'' to ''Book Covers Dawnguard.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/14178 Bring Out Your Dead] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.1.7
===== [http://skyrim.nexusmods.com/mods/4470 Bumpy Inn and Shop Signs] =====
'''Author:''' Jenova19<br>
'''Version:''' 3<br>
'''Optionals(Via Installer):''' Bumpier
===== [http://skyrim.nexusmods.com/mods/14692 Burn Freeze Shock Effects] =====
'''Author:''' pauderek<br>
'''Version:''' 3.6<br>
'''Optionals:''' Dragonborn Dawnguard
===== [http://skyrim.nexusmods.com/mods/17919 Chimneys for Skyrim] =====
'''Author:''' Ithlia<br>
'''Version:''' 2.0 (Riverwood)
===== [http://skyrim.nexusmods.com/mods/9037 Clams Drop Pearls] =====
'''Author:''' Corepc<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/31087 Dark Brotherhood Tenets Restored] =====
'''Author:''' Rathinosk<br>
'''Version:''' 1.3
===== [http://skyrim.nexusmods.com/mods/2947 Deadly Spell Impacts] =====
'''Author:''' isoku<br>
'''Version:''' 1.6.1
===== [http://skyrim.nexusmods.com/mods/13429 Designs of the Nords] =====
'''Author:''' KEBW1144<br>
'''Version:''' 1.5<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/26017 Destructible Bottles Extended] =====
'''Author:''' lamer1000<br>
'''Version:''' 1.5
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Destructible_bottles.esp'' then click [OK].
Expand "Misc. Item" under ''Destructible_bottles.esp''.
Go through each conflicting node (red background) looking for the following conflicts:
"KSIZ - Keyword Count", drag the change from ''Unofficial Skyrim Patch.esp'' to ''Destructible_bottles.esp''.
"KWDA - Keywords", drag the change from ''Unofficial Skyrim Patch.esp'' to ''Destructible_bottles.esp''.
"Sound", drag the change from ''Unofficial Skyrim Patch.esp'' to ''Destructible_bottles.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/31982 Distant Decal Fix] =====
'''Author:''' SparrowPrince<br>
'''Version:''' 1.2<br>
'''Overrides:''' Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/4457 Detailed Chests Texture Replacers] =====
'''Author:''' clintmich<br>
'''Version:''' 1.2 (Washed Out Dirty)<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/25300 Distant Detail Hearthfire Edition] =====
'''Author:''' Kazoomie - Dovahsbane<br>
'''Version:''' 1.0
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Distant DetailHF.esp'' then click [OK].
Right-click ''Distant DetailHF.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Distant DetailHF.esp'' and select "Remove Identical To Master Records".
Right-click ''Distant DetailHF.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|Post-cleaning, this mod should not alter any blocks. However, one wild edit is left in the ''Hearthfire Edition'' and should be removed.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''Distant DetailHF.esp'' then click [OK].
Expand "Worldspace">"0000003C" and select the "Block 0,0" node then press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Distant DetailHF.esp'' then click [OK].
Expand "Worldspace">"0000003C">"00000D74">"Persistant" under ''Distant DetailHF.esp'' and select the "0002BAED" node.
Drag the "DATA - Position/Rotation" records from ''Unofficial Skyrim Patch.esp'' to ''Distant DetailHF.esp''.
Repeat this for the "0004302E" and "0004836B" nodes.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/27095 Dragon Glyphs HD - Fixed] =====
'''Author:''' Valstein0<br>
'''Version:''' 2.1 (Dragon Smooth)<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/60 Enhanced Blood Textures] =====
'''Author:''' dDefinder1<br>
'''Version:''' 3.5<br>
'''Optionals:''' Dragonborn-Dawnguard Compatibility Patch
===== [http://skyrim.nexusmods.com/mods/85 Enhanced Night Skyrim] =====
'''Author:''' CptJoker<br>
'''Version:''' 0.4<br>
'''Special Installation:''' Install Medium Stars optional file only.<br>
'''Overrides:''' Skyrim HD - 2K Textures
===== [http://skyrim.nexusmods.com/mods/35857 Falmer Glow Retexture] =====
'''Author:''' Aiyen<br>
'''Version:''' 1.0 (Bright)
===== [http://skyrim.nexusmods.com/mods/2636 Finer Dust] =====
'''Author:''' CptJoker<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/22745 Footprints] =====
'''Author:''' jonwd7<br>
'''Version:''' 0.99<br>
'''Optionals:''' Ash Supplemental
===== [http://skyrim.nexusmods.com/mods/12254 Gildergreen Regrown] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.5
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''Gildergreen Regrown.esp'' then click [OK].
Expand the "WorldSpace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" under ''Gildergreen Regrown.esp'' and select the "0001A276" node.
Drag the "XCLW - Water Height" and "XLCN - Location" from ''Hearthfires.esm'' to ''Gildergreen Regrown.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/2782 HD Baskets Retex] =====
'''Author:''' Jimmu aka Himini<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/29782 HD Enhanced Terrain] =====
'''Author:''' Hritik Vaishnav<br>
'''Version:''' V8
===== [http://skyrim.nexusmods.com/mods/2979 HD Linens] =====
'''Author:''' rivybeast<br>
'''Version:''' 1.0<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/3595 HD Misc] =====
'''Author:''' calav3ra<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/9912 HD Ore and Ingots] =====
'''Author:''' BioProd<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/2836 HD Sacks Retexture] =====
'''Author:''' Mazarin<br>
'''Version:''' 1.4 (Type B Big and Small)
===== [http://skyrim.nexusmods.com/mods/30971 High Definition Ivy] =====
'''Author:''' Josh Ezzell<br>
'''Version:''' 2.0 (Original Green)
===== [http://skyrim.nexusmods.com/mods/4834 High Quality LODs] =====
'''Author:''' Ethatron<br>
'''Version:''' 2.1 (Hi-Res Meshes)
===== [http://skyrim.nexusmods.com/mods/2054 Higher-Poly Skyrim] =====
'''Author:''' DeadlyAzuril<br>
'''Version:''' 0.2.1<br>
'''Special Installation:''' Do not install the following files:
* Entire ''Meshes/armor'' folder.
* ''Meshes/clutter/food/apple01.nif''
* ''Meshes/clutter/food/bread01a.nif''
* ''Meshes/clutter/wine'' folder.
===== [http://skyrim.nexusmods.com/mods/436 HiRes Legible Road Signs] =====
'''Author:''' SPARTAN VI<br>
'''Version:''' 3.0<br>
'''Special Installation:''' Install Worn Text optional only.
===== [http://skyrim.nexusmods.com/mods/810 HQ Milky Way Galaxy] =====
'''Author:''' Manesse<br>
'''Version:''' 1.1<br>
'''Overrides:''' Skyrim HD - 2K Textures
===== [http://skyrim.nexusmods.com/mods/3306 HQ Skyrim Map] =====
'''Author:''' Grace Darkling and Paddyy<br>
'''Version:''' 2.0<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/1546 Hybrids HD Plants and Herbs Retexture] =====
'''Author:''' Gabriel Gullbergh - Mystikhybrid<br>
'''Version:''' 4.0<br>
'''Overrides:''' Skyrim Flora Overhaul
===== [http://skyrim.nexusmods.com/mods/10445 Improved Weapon Impact Effects] =====
'''Author:''' Lordaloa<br>
'''Version:''' 1.1
{{Warning Small|This mod contains a wild edit.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''BlockSparkles.esp'' and click [OK].
Select "Worldspace" inside ''BlockSparkles.esp'' and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/2532 Intricate Spider Webs] =====
'''Author:''' isoku<br>
'''Version:''' 1.3<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/34494 Jeclredured - Spell Tomes] =====
'''Author:''' jeclxohko<br>
'''Version:''' 2.0
===== [http://skyrim.nexusmods.com/mods/35804 Jeclredured - Standing Stones] =====
'''Author:''' jeclxohko<br>
'''Version:''' 1.10
===== [http://skyrim.nexusmods.com/mods/18916 Lanterns of Skyrim - All In One] =====
'''Author:''' mannygt<br>
'''Version:''' 2.3<br>
'''Optionals:''' Realistic Lighting Overhaul Preset
===== [http://skyrim.nexusmods.com/mods/26662 Lanterns of Skyrim - All In One - Dawnguard Patch] =====
'''Author:''' selyb<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/15506 Lightning During Thunder Storms] =====
'''Author:''' Minty<br>
'''Version:''' 23.0
===== [http://skyrim.nexusmods.com/mods/25675 Lightning during Thunder Storms - Climates of Tamriel Patch] =====
'''Author:''' Minty<br>
'''Version:''' 3.1
===== [http://skyrim.nexusmods.com/mods/1037 Moon Size Tweaks] =====
'''Author:''' akindain<br>
'''Version:''' 3<br>
'''Special Installation:''' Install only ''masser Size x0.5.esp'' and ''secunda Size x0.5.esp''.
===== [http://skyrim.nexusmods.com/mods/31856 Moss Rocks] =====
'''Author:''' SparrowPrince<br>
'''Version:''' 1.31
===== [http://skyrim.nexusmods.com/mods/30932 Mystery Modders Shrines HD] =====
'''Author:''' Mystery Modder<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/6950 New Thinner Torch] =====
'''Author:''' IceKK<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Install only the "Ultimate HD Torch" optional.
===== [http://skyrim.nexusmods.com/mods/3693 Not Really HD Display Case] =====
'''Author:''' kobayashi345<br>
'''Version:''' 0.9a
===== [http://skyrim.nexusmods.com/mods/2875 Not Really HD Keys] =====
'''Author:''' kobayashi345<br>
'''Version:''' 0.9a (With Normal Maps)
===== [http://skyrim.nexusmods.com/mods/10940 Pilgrims Delight - High Hrothgar Shrine Retextures] =====
'''Author:''' Kotep<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/33393 Point the Way] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.0.1a
===== [http://skyrim.nexusmods.com/mods/4786 Pond Fish Retexture] =====
'''Author:''' DOPR<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/7405 Quality Snowflakes V2] =====
'''Author:''' Yuril<br>
'''Version:''' 2.0 (Alternative)
===== [http://skyrim.nexusmods.com/mods/25666 Rainbows] =====
'''Author:''' isoku<br>
'''Version:''' 1.05
===== [http://skyrim.nexusmods.com/mods/7643 Real Effect Candle] =====
'''Author:''' Yuril<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/5388 Real Ice] =====
'''Author:''' Yuril<br>
'''Version:''' 3<br>
'''Optionals(Via Installer):''' With Parallax, Half-Icecube Half-Dull<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/8027 Realistic Instruments - Flute Lute and Drum] =====
'''Author:''' InwardScreams<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/937 Realistic Paper] =====
'''Author:''' realadry<br>
'''Version:''' 0.21a<br>
'''Special Installation:''' Install only Dark optional file.
===== [http://skyrim.nexusmods.com/mods/601 Realistic Ragdolls and Force] =====
'''Author:''' dDefinder<br>
'''Version:''' 1.9
===== [http://skyrim.nexusmods.com/mods/25029 Realistic Room Rental Enhanced] =====
'''Author:''' perseid9<br>
'''Version:''' 1.5 (Enhanced)<br>
'''Optionals(Via Installer):''' 01 DLC - Hearthfires<br>
'''Optionals:''' Dragonborn Patch
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'', ''RealisticRoomRental.esp'', and ''RRR_Hearthfire-Patch.esp'' then click [OK].
Expand "Cell">"Block 6">"Sub-Block 5" under ''RealisticRoomRental.esp'' and select the "0003A184" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''RealisticRoomRental.esp'' and ''RRR_Hearthfire-Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Bring Out Your Dead''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Bring Out Your Dead.esp'' and ''RealisticRoomRental.esp'' then click [OK].
Expand "Non-Player Character (Actor)" under ''RealisticRoomRental.esp'' and select the "00013479" node.
Right-click the column for ''RealisticRoomRental.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RRR-BOYD Patch".
Drag the "Script" record named "WIDeadBodyCleanupScript" from ''Bring Out Your Dead.esp'' to ''RRR-BOYD Patch.esp''.
Select the "000135ED" node.
Right-click the column for ''RealisticRoomRental.esp'' and select "Copy as override into...".
Select ''RRR-BOYD Patch.esp'' and click [OK].
Drag the "Script" record named "WIDeadBodyCleanupScript" from ''Bring Out Your Dead.esp'' to ''RRR-BOYD Patch.esp''.
Repeat this for all mismatching nodes in this folder.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an esp conflict with ''Realistic Lighting Overhaul''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Realistic Lighting Overhaul ESPs and ''RealisticRoomRental.esp'' then click [OK].
Expand "Cell">"Block 1">"Sub-Block 4" under ''RealisticRoomRental.esp'' and select the "00016789" node.
Right-click the column for ''Realistic Lighting Overhaul - Major City Interiors.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RRR-RLO Patch".
Expand "Cell">"Block 1">"Sub-Block 4">"00016789">"Temporary" and select the "000CB956" node.
Right-click the column for ''RealisticRoomRental.esp'' and select "Copy as override into...".
Select ''RRR-RLO Patch.esp'' and click [OK].
Drag the "Y" from ''Realistic Lighting Overhaul - Major City Interiors.esp'' to ''RRR-RLO Patch.esp''.
Select the "000CB961" node.
Right-click the column for ''RealisticRoomRental.esp'' and select "Copy as override into...".
Select ''RRR-RLO Patch.esp'' and click [OK].
Drag the "Y" from ''Realistic Lighting Overhaul - Major City Interiors.esp'' to ''RRR-RLO Patch.esp''.
Select the "000CB9E6" node.
Right-click the column for ''RealisticRoomRental.esp'' and select "Copy as override into...".
Select ''RRR-RLO Patch.esp'' and click [OK].
Drag the "Y" from ''Realistic Lighting Overhaul - Major City Interiors.esp'' to ''RRR-RLO Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod is not currently in the BOSS master list.|1}}
To resolve the problem(s), perform the following:
Open ''Boss Userlist Manager''.
Select ''RRR-BOYD Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''RRR-RLO Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Realistic Room Rental Enhanced''.
===== [http://skyrim.nexusmods.com/mods/28292 Realistic Tundra Moss for AOF Detailed Mountains] =====
'''Author:''' Aron<br>
'''Version:''' 1.4 (Yellow)<br>
'''Overrides:''' Skyrim Flora Overhaul
===== [http://skyrim.nexusmods.com/mods/3018 Septim HD] =====
'''Author:''' Crypton<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/25022 Shooting Stars] =====
'''Author:''' isoku<br>
'''Version:''' 1.041
===== [http://skyrim.nexusmods.com/mods/8611 Skyrim Coin Replacer] =====
'''Author:''' TheDamned<br>
'''Version:''' 1.7
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''SkyrimCoinReplacer.esp'' then click [OK].
Right-click ''SkyrimCoinReplacer.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''SkyrimCoinReplacer.esp'' and select "Remove Identical To Master Records".
Right-click ''SkyrimCoinReplacer.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, Unofficial Patch ESPs, and ''SkyrimCoinReplacer.esp'' then click [OK].
Expand "Cell">"Block 2">"Sub-Block 2">"0002F83E">"Temporary" and select the "00072CCD" node.
Drag the "Z" position record from ''Unofficial Skyrim Patch.esp'' to ''SkyrimCoinReplacer.esp''.
Repeat this for the "00072CCF" node.
Expand "Cell">"Block 7">"Sub-Block 6" and select the "0005B91B" node.
Drag the "XCLW - Water Height" from ''Update.esm'' to ''SkyrimCoinReplacer.esp''.
Expand "Container" and select the "00020659" node.
Drag the "DATA - Flags" from ''Unofficial Skyrim Patch.esp'' to ''SkyrimCoinReplacer.esp''.
Repeat this for the "0002065B" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/33335 Skyrim Improved Puddles] =====
'''Author:''' Brumbek and PCG4m3r<br>
'''Version:''' 1.1b (NMM Installer)<br>
'''Optionals(Via Installer):''' 2048x2048 Resolution, Skyrim with DAWNGUARD, HEARTHFIRE, and DRAGONBORN.
===== [http://skyrim.nexusmods.com/mods/32505 Skyrim Project Optimization] =====
'''Author:''' rgabriel15<br>
'''Version:''' 1.4 (Full Version)
===== [http://skyrim.nexusmods.com/mods/1382 Snow and Rocks Textures HD] =====
'''Author:''' darevix<br>
'''Version:''' 0.03<br>
'''Special Installation:''' Install only the "Caves Only" file in the optionals section.<br>
'''Overrides:''' Serious HD, Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/6335 Soul Gems Differ - Full and Empty] =====
'''Author:''' Utopolyst<br>
'''Version:''' 1.5.2<br>
'''Optionals(Via Installer):''' 000 Core, 100 English ESP, 401 Optional Soul Fragments
{| class="wikitable" style="text-align:center"
|-
|
! scope="col" | Petty
! scope="col" | Lesser
! scope="col" | Common
! scope="col" | Greater
! scope="col" | Grand
! scope="col" | Black
|-
! scope="row" | Color - Empty
| style="text-align:center" | Green Marble
| style="text-align:center" | Blue Marble
| style="text-align:center" | Rose
| style="text-align:center" | Rose
| style="text-align:center" | Yellow
| style="text-align:center" | Black with hints of dull red
|-
! scope="row" | Glow - Empty
| style="text-align:center" | Metal
| style="text-align:center" | Metal
| style="text-align:center" | Metal
| style="text-align:center" | Blue
| style="text-align:center" | Yellow
| style="text-align:center" | Normal
|-
! scope="row" | Color - Full
| style="text-align:center" | Red Hell Fire
| style="text-align:center" | Red Hell Fire
| style="text-align:center" | Rose Dark
| style="text-align:center" | Blue Marble
| style="text-align:center" | Red Hell Fire
| style="text-align:center" | Black with hints of red
|-
! scope="row" | Glow - Full
| style="text-align:center" | Green
| style="text-align:center" | Blue
| style="text-align:center" | Normal
| style="text-align:center" | Red
| style="text-align:center" | Yellow
| style="text-align:center" | Normal
|}
===== [http://skyrim.nexusmods.com/mods/4947 Sweet Mother - The Night Mother Improvement] =====
'''Author:''' ALH<br>
'''Version:''' 2.0
===== [http://skyrim.nexusmods.com/mods/19107 The 418th Step] =====
'''Author:''' Chesko<br>
'''Version:''' 1.2 (Snow Version)
===== [http://skyrim.nexusmods.com/mods/18465 The Paarthurnax Dilemma] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.4
===== [http://skyrim.nexusmods.com/mods/28060 Ultimate HD Torch] =====
'''Author:''' BuzzDee84<br>
'''Version:''' 1.3
===== [http://skyrim.nexusmods.com/mods/6675 Vibrant Auroras] =====
'''Author:''' SparrowPrince(a.k.a OpticShooter)<br>
'''Version:''' 1.2<br>
'''Optionals(Via Installer):''' 2.0x
===== [http://skyrim.nexusmods.com/mods/6971 Visible Windows] =====
'''Author:''' isoku<br>
'''Version:''' 1.2<br>
'''Optionals(Via Installer):''' Gritty Windows (All)<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/1647 Whiterun Trellis Redesigned and HQ] =====
'''Author:''' Toby S<br>
'''Version:''' 1.1<br>
'''Overrides:''' Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/30026 Windmills Resized] =====
'''Author:''' Pfaffendrill<br>
'''Version:''' 1.1
 
==== The Mortar ====
These mods are best when between the blocks and mixed with each other.
===== [http://skyrim.nexusmods.com/mods/29608 Detailed Rugs] =====
'''Author:''' raiserfx<br>
'''Version:''' 1.3<br>
'''Overrides:''' Designs of the Nords, Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/836 Realistic Smoke and Embers] =====
'''Author:''' isoku<br>
'''Version:''' 1.4<br>
'''Overrides:''' Better Embers, Skyrim HD - 2K Textures
===== [http://skyrim.nexusmods.com/mods/3147 Re-Defined Dungeons] =====
'''Author:''' Gizmo<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Install only the following files:
* ''Textures/dungeons/clothdrape01.dds''
* ''Textures/dungeons/clothdrape01_n.dds''
* ''Textures/dungeons/dryoakpost01.dds''
* ''Textures/dungeons/dryoakpost01_n.dds''
* ''Textures/dungeons/hallmuralbear01.dds''
* ''Textures/dungeons/hallmuralbear01_n.dds''
* ''Textures/dungeons/hallmuraldragon01.dds''
* ''Textures/dungeons/hallmuraldragon01_n.dds''
* ''Textures/dungeons/hallmuralfox01.dds''
* ''Textures/dungeons/hallmuralfox01_n.dds''
* ''Textures/dungeons/hallmuralhawk01.dds''
* ''Textures/dungeons/hallmuralhawk01_n.dds''
* ''Textures/dungeons/hallmurallintel01.dds''
* ''Textures/dungeons/hallmurallintel01_n.dds''
* ''Textures/dungeons/hallmurallintel02.dds''
* ''Textures/dungeons/hallmurallintel02_n.dds''
* ''Textures/dungeons/hallmuralmoth01.dds''
* ''Textures/dungeons/hallmuralmoth01_n.dds''
* ''Textures/dungeons/hallmuralowl01.dds''
* ''Textures/dungeons/hallmuralowl01_n.dds''
* ''Textures/dungeons/hallmuralsnake01.dds''
* ''Textures/dungeons/hallmuralsnake01_n.dds''
* ''Textures/dungeons/hallmuralwhale01.dds''
* ''Textures/dungeons/hallmuralwhale01_n.dds''
* ''Textures/dungeons/hallmuralwolf01.dds''
* ''Textures/dungeons/hallmuralwolf01_n.dds''
* ''Textures/dungeons/metalwork01.dds''
* ''Textures/dungeons/metalwork01_n.dds''
* ''Textures/dungeons/ridgedstone03.dds''
* ''Textures/dungeons/ridgedstone03_n.dds''
* ''Textures/dungeons/ridgedstone07.dds''
* ''Textures/dungeons/ridgedstone07_n.dds''
* ''Textures/dungeons/ridgedstone07a.dds''
* ''Textures/dungeons/ridgedstone07a_n.dds''
* ''Textures/dungeons/ridgedstonestairs01.dds''
* ''Textures/dungeons/ridgedstonestairs01_n.dds''
* ''Textures/dungeons/rottingwood01.dds''
* ''Textures/dungeons/rottingwood01_n.dds''
* ''Textures/dungeons/rubblepile02.dds''
* ''Textures/dungeons/ruinivy01.dds''
* ''Textures/dungeons/ruinivy01_n.dds''
* ''Textures/dungeons/scrollworktrim01.dds''
* ''Textures/dungeons/scrollworktrim01_n.dds''
'''Overrides:''' Dragon Glyphs HD - Fixed, Skyrim Realistic Overhaul
===== [http://skyrim.nexusmods.com/mods/26269 Langleys Wood Metal and Stone Texture Workshop] =====
'''Author:''' Langley<br>
'''Version:''' 1.4a (1.4 Main + 1.4a Update)<br>
'''Special Installation:''' Install all files except:
* ''Textures/architecture/Riften/riftenbrickinset01.dds''
* ''Textures/architecture/Riften/riftenbrickinset01_n.dds''
* ''Textures/architecture/Riften/riftenstonewall02.dds''
* ''Textures/architecture/Riften/riftenstonewall02_n.dds''
* ''Textures/architecture/Riften/riftenstonewallmoss01.dds''
* ''Textures/architecture/Solitude/sclovers01.dds''
* ''Textures/architecture/Solitude/sdetint01.dds''
* ''Textures/architecture/Solitude/sdetint01_n.dds''
* ''Textures/architecture/Solitude/sfloorhouse01.dds''
* ''Textures/architecture/Solitude/sfloorhouse01_n.dds''
* ''Textures/architecture/Solitude/sfloorhouse02.dds''
* ''Textures/architecture/Solitude/sfloorhouse02_n.dds''
* ''Textures/architecture/Solitude/smill01.dds''
* ''Textures/architecture/Solitude/smill01_n.dds''
* ''Textures/architecture/Solitude/sroofslate01.dds''
* ''Textures/architecture/Solitude/sroofslate01_n.dds''
* ''Textures/architecture/Whiterun/wrbasedirt01.dds''
* ''Textures/architecture/Whiterun/wrbasedirt01_n.dds''
* ''Textures/architecture/Whiterun/wrcarpet01.dds''
* ''Textures/architecture/Whiterun/wrcarpet01_n.dds''
* ''Textures/architecture/Whiterun/wrcarpetdetails01.dds''
* ''Textures/architecture/Whiterun/wrcarpetdetails01_n.dds''
* ''Textures/architecture/Whiterun/wrcitywall01.dds''
* ''Textures/architecture/Whiterun/wrcitywall01_n.dds''
* ''Textures/architecture/Whiterun/wrcitywall01plaster.dds''
* ''Textures/architecture/Whiterun/wrcitywall01plaster_n.dds''
* ''Textures/architecture/Whiterun/wrcitywall02.dds''
* ''Textures/architecture/Whiterun/wrcitywall02_n.dds''
* ''Textures/architecture/Whiterun/wrcitywalltopcap01.dds''
* ''Textures/architecture/Whiterun/wrcitywalltopcap01_n.dds''
* ''Textures/architecture/Whiterun/wrcitywalltrims01.dds''
* ''Textures/architecture/Whiterun/wrcitywalltrims01_n.dds''
* ''Textures/architecture/Whiterun/wrdirtbase.dds''
* ''Textures/architecture/Whiterun/wrdirtbase_n.dds''
* ''Textures/architecture/Whiterun/wrfieldgrass01.dds''
* ''Textures/architecture/Whiterun/wrfieldgrass01_n.dds''
* ''Textures/architecture/Whiterun/wrmarketstallroof01.dds''
* ''Textures/architecture/Whiterun/wrmarketstallroof01_n.dds''
* ''Textures/architecture/Whiterun/wrmossalpha01.dds''
* ''Textures/architecture/Whiterun/wrmossalpha01_n.dds''
* ''Textures/architecture/Whiterun/wrroofslate01.dds''
* ''Textures/architecture/Whiterun/wrroofslate01_n.dds''
* ''Textures/architecture/Whiterun/wrrug01.dds''
* ''Textures/architecture/Whiterun/wrrug01_n.dds''
* ''Textures/architecture/Whiterun/wrstonebase01.dds''
* ''Textures/architecture/Whiterun/wrstonebase01_n.dds''
* ''Textures/architecture/Whiterun/wrstonemortar01.dds''
* ''Textures/architecture/Whiterun/wrstonemortar01_n.dds''
* All ''Textures/architecture/Whiterun/wrwood*.dds''
* ''Textures/architecture/Windhelm/ivy.dds''
* ''Textures/architecture/Windhelm/ivy_n.dds''
* ''Textures/architecture/Windhelm/whplaster.dds''
* ''Textures/architecture/Windhelm/whplaster_n.dds''
* ''Textures/architecture/Windhelm/whrunner.dds''
* ''Textures/architecture/Windhelm/whrunner_n.dds''
* ''Textures/architecture/Windhelm/whslateroof.dds''
* ''Textures/architecture/Windhelm/whslateroof_n.dds''
* ''Textures/architecture/Windhelm/whwoodbase01.dds''
* ''Textures/architecture/Windhelm/whwoodbase01_n.dds''
* ''Textures/architecture/Windhelm/whwoodbasedetails.dds''
* ''Textures/architecture/Windhelm/whwoodbasedetails_n.dds''
* ''Textures/architecture/Windhelm/whwoodbaseinterior01.dds''
* ''Textures/architecture/Windhelm/whwoodbaseinterior01_n.dds''
* ''Textures/architecture/Windhelm/whwoodbaselight.dds''
* ''Textures/architecture/Windhelm/whwoodbasetrim.dds''
* ''Textures/architecture/Windhelm/whwoodbasetrim_n.dds''
* ''Textures/architecture/Windhelm/whwoodbeams.dds''
* ''Textures/architecture/Windhelm/whwoodbeams_n.dds''
* ''Textures/architecture/Windhelm/whwoodboards01.dds''
* ''Textures/architecture/Windhelm/whwoodboards01_n.dds''
* ''Textures/architecture/Windhelm/whwooddamage.dds''
* ''Textures/architecture/Windhelm/whwooddamage_n.dds''
* ''Textures/clutter/displaycase.dds''
* ''Textures/clutter/displaycase_m.dds''
* ''Textures/clutter/displaycase_n.dds''
* ''Textures/clutter/brewinggiantcask01.dds''
* ''Textures/clutter/brewinggiantcask01_n.dds''
* Entire ''Textures/clutter/Blacksmith'' folder.
* Entire ''Textures/clutter/Caves'' folder.
* ''Textures/clutter/common/iron01.dds''
* ''Textures/clutter/common/iron01_n.dds''
* ''Textures/clutter/common/lampgeneric01.dds''
* ''Textures/clutter/common/lampgeneric01_n.dds''
* All ''Textures/clutter/common/rug*.dds''
* Entire ''Textures/clutter/Diningset'' folder.
* Entire ''Textures/clutter/Kitchen'' folder.
* Entire ''Textures/clutter/Meadery'' folder.
* Entire ''Textures/clutter/Quest'' folder.
* Entire ''Textures/DLC01'' folder.
* ''Textures/dungeons/rottingwood01.dds''
* ''Textures/dungeons/rottingwood01_n.dds''
* ''Textures/dungeons/imperial/impdirt01.dds''
* ''Textures/dungeons/imperial/impdirt01_n.dds''
* ''Textures/dungeons/imperial/impextdecals01.dds''
* ''Textures/dungeons/imperial/impextdecals01_n.dds''
* ''Textures/dungeons/imperial/impextdecals01ice.dds''
* ''Textures/dungeons/imperial/impwood01.dds''
* ''Textures/dungeons/imperial/impwood01_n.dds''
* Entire ''Textures/Furniture'' folder.
* Entire ''Textures/Landscape'' folder.
* ''Textures/lod/wrterrainlod.dds''
* ''Textures/lod/wrterrainlod_n.dds''
If using Skyrim Realistic Overhaul, also exclude the following file:
* ''Textures/architecture/highhrothgar/hhfloor01.dds''
'''Overrides:''' Re-Defined Dungeons, Realistic Instruments, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Water and Terrain Enhancement Redux
===== [http://skyrim.nexusmods.com/mods/14227 Ruins Clutter Improved] =====
'''Author:''' raiserfx<br>
'''Version:''' 2.5<br>
'''Special Installation:''' Do not install the following files (to prevent SMIM conflict):
* ''Meshes/clutter/common/candlelanternwithcandle01.nif''
* ''Meshes/clutter/ruins/ruinspot05.nif''
* ''Meshes/clutter/ruins/ruinspot06.nif''
* ''Meshes/clutter/ruins/ruins_largechest.nif''
If using Skyrim Realistic Overhaul v1.6, additionally do not install the following:
* ''Textures/clutter/ruins/ruinspot01.dds''
* ''Textures/clutter/ruins/ruinspot01_n.dds''
* ''Textures/clutter/ruins/ruinspot02.dds''
* ''Textures/clutter/ruins/ruinspot02_n.dds''
* ''Textures/clutter/ruins/ruinspot03.dds''
* ''Textures/clutter/ruins/ruinspot03_n.dds''
* ''Textures/clutter/ruins/ruinsurn01.dds''
* ''Textures/clutter/ruins/ruinsurn01_n.dds''
* ''Textures/clutter/ruins/ruinsurninnard01.dds''
* ''Textures/clutter/ruins/ruinsurninnard01_n.dds''
'''Overrides:''' Better Dynamic Snow, Detailed Chests Texture Replacers, Skyrim Realistic Overhaul, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/34399 Animated Dwemer Lift Load Doors] =====
'''Author:''' DoubleBrewski<br>
'''Version:''' 1.1<br>
'''Optionals:''' Animated Dwemer Lift Load Doors for Dragonborn DLC<br>
'''Overrides:''' Ruins Clutter Improved
===== [http://skyrim.nexusmods.com/mods/3794 Super Realistic Ore Textures] =====
'''Author:''' Kman420<br>
'''Version:''' 1.0<br>
'''Overrides:''' HD Ore and Ingots
===== [http://skyrim.nexusmods.com/mods/30631 The Beauty of Skyrim - Caves and Mines] =====
'''Author:''' raiserfx<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Do not install the following files:
* Entire ''Textures/dungeons/imperial'' folder.
* Entire ''Textures/landscape'' folder.
If using ''Skyrim Realistic Overhaul'', additionally do not install the following files:
* ''Textures/dungeons/mines/minefloordirt01.dds''
* ''Textures/dungeons/mines/minefloordirt01_n.dds''
* ''Textures/dungeons/mines/minerockwall01.dds''
* ''Textures/dungeons/mines/minerockwall01_n.dds''
* ''Textures/dungeons/mines/minerockwall02.dds''
* ''Textures/dungeons/mines/minerockwall02_n.dds''
'''Overrides:''' Langleys Wood Metal and Stone Textures Workshop, Skyrim Realistic Overhaul, Snow and Rocks Textures HD
===== [http://skyrim.nexusmods.com/mods/29145 Hectrol Caves Deluxe] =====
'''Author:''' Hectrol<br>
'''Version:''' 1.0<br>
'''Overrides:''' Snow and Rocks Textures HD, The Beauty of Skyrim - Caves and Mines
===== [http://skyrim.nexusmods.com/mods/1123 Tobes Hires Textures] =====
'''Author:''' Tobe<br>
'''Version:''' 1.2<br>
'''Optionals:''' SMIM Patch<br>
'''Overrides:''' HD Misc, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod
===== [http://skyrim.nexusmods.com/mods/1192 High Quality Food and Ingredients] =====
'''Author:''' Iraito<br>
'''Version:''' 1.6<br>
'''Overrides:''' Tobes Highres Textures
===== [http://skyrim.nexusmods.com/mods/8954 Skyrim Redesigned] =====
'''Author:''' Dracomies<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Install only the files contained within the following folders:
* ''Alchemy Table v1''
* ''Anvil v1''
* ''Barenziah Jewelry Box''
* ''Bloody Rags v1''
* ''Brown (less saturated) money bags''
* ''Charcoal''
* ''Chaurus Eggs (LORE)''
* ''Enchanting Table - Css01 Retexture''
* ''Hasgraven Claws''
* ''Skeever Tail''
* ''Skeleton Key v1''
* ''Spider Eggs''
* ''Tankards and wooden plates Final Version''
If you are NOT using Skyrim Realistic Overhaul, also install the files contained within the following folders:
* ''Cratewood v1''
'''Overrides:''' Skyrim HD - 2K Textures, Tobes HiRes Textures
{{Notice Small|''Mod Organizer'' allows you to re-arrange archive files and folders during manual installation, doing so now is advised due to the odd way this mod is packaged. Remember the ''textures'' folder should be at the root.|1}}
===== [http://skyrim.nexusmods.com/mods/3812 TreesHD Skyrim Variation] =====
'''Author:''' Namotep<br>
'''Version:''' 1.6<br>
'''Optionals:''' Dark Version Treepineforestbark03<br>
'''Special Installation:''' Install all files except:
* Entire ''Meshes'' folder.
* ''Textures/landscape/trees/Vurt_Pine01.dds''
* ''Textures/landscape/trees/Vurt_Pine02.dds''
* ''Textures/landscape/trees/treepineforestaddon01.dds''
* ''Textures/landscape/trees/treepineforestaddon01_n.dds''
'''Overrides:''' Skyrim Flora Overhaul, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Tobes HiRes Textures
===== [http://skyrim.nexusmods.com/mods/18799 Radiant and Unique Potions and Poisons] =====
'''Author:''' XRC<br>
'''Version:''' 2.0 (No Glow, With Booze)<br>
'''Overrides:''' High Quality Food and Ingredients
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Radiant and Unique Potions and Poisons and Booze.esp'' then click [OK].
Expand "Ingestible" under ''Radiant and Unique Potions Poisons and Booze.esp'' and select the "00058CFB" node.
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" from ''Unofficial Skyrim Patch.esp'' to ''Radiant and Unique Potions Poisons and Booze.esp''.
Select the "000CD883" node.
Drag the "FULL - Name" record from ''Unofficial Skyrim Patch.esp'' to ''Radiant and Unique Potions Poisons and Booze.esp''.
Select the "000E6DF5" node.
Drag the "Sound - Consume" and "Duration" record from ''Unofficial Skyrim Patch.esp'' to ''Radiant and Unique Potions Poisons and Booze.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Destructible Bottles Extended''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Radiant and Unique Potions Poisons and Booze.esp'' and ''Destructible_bottles.esp'' then click [OK].
Expand "Ingestible" under ''Destructible_bottles.esp'' and select the "00034C5E" node.
Right-click the column for ''Destructible_bottles.esp'' and select "Copy as Override into...".
Select "<New File>" and type "RUPPB-DBE Patch". A new file should be created as ''RUPPB-DBE Patch.esp'' on the far right hand side.
Drag the "MODL - Model Filename" from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RUPPB-DBE Patch.esp''.
Select the "000555E8" node.
Right-click the column for ''Destructible_bottles.esp'' and select "Copy as Override into...".
Select ''RUPPB-DBE Patch.esp''. It should now appear on the right hand side.
Drag the "MODL - Model Filename" from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RUPPB-DBE Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''RUPPB-DBE Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type ''Compatibility Patches'' and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Radiant and Unique Potions and Poisons''.
===== [http://skyrim.nexusmods.com/mods/29935 Realistic Mushrooms] =====
'''Author:''' Mystery Modder<br>
'''Version:''' 1.1<br>
'''Optionals:''' Dragonborn Mushrooms, Mushroom Stew<br>
'''Overrides:''' High Quality Food and Ingredients, Hybrids HD Plants and Herbs Retexture, TreesHD Skyrim Variation
===== [http://skyrim.nexusmods.com/mods/4259 Silly Level of Detail - Potions and Poisons] =====
'''Author:''' Narmix<br>
'''Version:''' 3.0<br>
'''Overrides:''' Radiant and Unique Potions and Poisons
===== [http://skyrim.nexusmods.com/mods/28642 Ultimate HD Fire Effects] =====
'''Author:''' BuzzDee84<br>
'''Version:''' 1.9<br>
'''Optionals:''' Ultimate HD Candle Flames<br>
'''Overrides:''' Static Mesh Improvement Mod, Realistic Smoke and Embers
 
=== The Creatures Of Skyrim ===
This section will include all mods which relate to the creatures of Skyrim. Where they live, how they act, and what they look like.
==== Automatic Variants Based Creature Mods ====
===== [http://skyrim.nexusmods.com/mods/21377 Automatic Variants] =====
'''Author:''' Leviathan1753<br>
'''Version:''' 2.0.0.2
{{Notice Small|Do not run this mod now. This mod will be executed in the Final Steps section via ''SkyProc Unified Manager''.|1}}
===== [http://skyrim.nexusmods.com/mods/21377 Bellyaches Animals AV Package] =====
'''Author:''' Bellyache<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Optional file under Automatic Variants page.<br>
'''Configuration:''' Disable Werewolf.
 
===== [http://skyrim.nexusmods.com/mods/22727 Grace Darklings AV Package] =====
'''Author:''' Grace Darkling<br>
'''Version:''' 1.1<br>
'''Configuration:''' Arctic Fox - Disable Bronze, Fall, Rune, and Spring. Fox - Disable Blue, Frost, Royale, Snow, Stripe, and Tundra.
===== [http://skyrim.nexusmods.com/mods/21377 InsanitySorrow AV Package] =====
'''Author:''' InsanitySorrow<br>
'''Version:''' 1.1<br>
'''Special Installation:''' Optional file under Automatic Variants page.<br>
'''Configuration:''' Disable Skeever Var 13 and 14.
===== [http://skyrim.nexusmods.com/mods/21377 Sounaipr AV Package] =====
'''Author:''' Xray Catt<br>
'''Version:''' 1.2<br>
'''Special Installation:''' Optional file under Automatic Variants page.<br>
'''Configuration:''' Disable Mammoth - Pink.
===== [http://skyrim.nexusmods.com/mods/21542 StarX AV Packages] =====
'''Author:''' StarX<br>
'''Version:''' 1.03 (All)
===== [http://skyrim.nexusmods.com/mods/20834 Wolverines Automatic Variants Port - Chocalambot] =====
'''Author:''' Chocalambot<br>
'''Version:''' 1.0<br>
'''Configuration:''' Use only Rabbit.
 
==== Standalone Creature Mods ====
===== [http://skyrim.nexusmods.com/mods/29631 Bellyaches HD Dragon Replacer Pack] =====
'''Author:''' Bellyache<br>
'''Version:''' 1.3<br>
'''Overrides:''' Skyrim HD - 2K Textures, Unofficial Skyrim Patch, Unofficial High Resolution Patch
===== [http://skyrim.nexusmods.com/mods/24019 Dawnguard Rewritten - Arvak] =====
'''Author:''' Oriius<br>
'''Version:''' 1.1.1<br>
'''Optionals(Via Installer):''' Soul Cairn, Main File, and the definition option of choice.
===== [http://skyrim.nexusmods.com/mods/36322 Dawnguard Rewritten Arvak - Convenient Alsvid Patch] =====
'''Author:''' cmdo<br>
'''Version:''' 1.0
{{Notice Small|This mod requires ''Convenient Horses'' which is installed later in the guide.|1}}
===== [http://skyrim.nexusmods.com/mods/3829 Deadly Dragons] =====
'''Author:''' 3JIou<br>
'''Version:''' 6.3.5<br>
'''Optionals(Via Installer):''' Deadly Dragons (Normal), Deadly Monsters (Do not install)
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''DeadlyDragons.esp'' then click [OK].
Expand "Cell">"Block 1">"Sub-Block 9" under ''Deadly Dragons.esp'' and select the "00032AE7" node.
Drag the "Data - Flags" from ''Dragonborn.esm'' to ''DeadlyDragons.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, Unofficial Patch ESPs, and ''DeadlyDragons.esp'' then click [OK].
Expand "Faction" under ''DeadlyDragons.esp'' and select the "00032D9C" Node.
Drag the "XNAM - Relation" for "DraugrFaction" from ''Unofficial Skyrim Patch.esp'' to ''DeadlyDragons.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/27643 Frost Atronach HD] =====
'''Author:''' Yuril<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/29085 Grimoas Vampire Lord] =====
'''Author:''' Grimoas<br>
'''Version:''' 1.1 (Vanilla)
===== [http://skyrim.nexusmods.com/mods/24913 Skyrim Immersive Creatures] =====
'''Author:''' lifestorock<br>
'''Version:''' 6.0RC (5.1.1 + 6.0RC)
{{Notice Small|Select "Use Integrated FOMOD Installer" in the ''Mod Organizer'' options to properly install this mod.|1}}
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, ''Skyrim Immersive Creatures.esp'', and ''Skyrim Immersive Creatures - DLC2.esp'' then click [OK].
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" under ''Skyrim Immersive Creatures.esp'' and select the "0000B4B9" node.
Right-click the column for ''Dragonborn.esm'' and select "Copy as Override into...".
Select ''Skyrim Immersive Creatures - DLC2.esp''. It should now appear on the right hand side.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/10175 SkyTEST - Realistic Animals and Predators] =====
'''Author:''' EtaYorius<br>
'''Version:''' 1.34C<br>
'''Optionals:''' Dawnguard, Dragonborn
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''SkyTEST-RealisticAnimals&Predators.esp'' then click [OK].
Right-click ''SkyTEST-RealisticAnimals&Predators.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''SkyTEST-RealisticAnimals&Predators.esp'' and select "Remove Identical To Master Records".
Right-click ''SkyTEST-RealisticAnimals&Predators.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Run ''TES5Edit''.
Select ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' then click [OK].
Right-click ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' and select "Remove Identical To Master Records".
Right-click ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and all SkyTEST ESPs then click [OK].
Expand "Leveled Item" under ''SkyTEST-RealisticAnimals&Predators.esp'' and select the "0003AD8D" node.
Drag the "LVLF - Flags" and "Leveled List Entry'' record from ''HearthFires.esm'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Right-click the "LLCT - Count" record in ''SkyTEST-RealisticAnimals&Predators.esp'' and select "Edit".
Add one to the value and click [OK].
Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" record from ''HearthFires.esm'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -4,0" and select the "0000959B" node.
Right-click the column for ''Dawnguard.esm'' and select "Copy as override into...".
Select ''SkyTEST-RealisticAnimals&Predators-Dawnguard.esp'' and click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 1,1" and select the "000090A3" node.
Right-click the column for ''Dawnguard.esm'' and select "Copy as override into...".
Select ''SkyTEST-RealisticAnimals&Predators-Dawnguard.esp'' and click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,3" and select the "00008E61" node.
Right-click the column for ''Dragonborn.esm'' and select "Copy as override into...".
Select ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' and click [OK].
Expand "Worldspace" and select the "0001691D" node.
Right-click the column for ''Dragonborn.esm'' and select "Copy as override into...".
Select ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' and click [OK].
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A276" node.
Drag the "XLCN - Location" record from ''Hearthfire.esm'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Expand "Worldspace">"00037EDF" and select the "00037EE6" node.
Right-click the column for ''Dawnguard.esm'' and select "Copy as override into...".
Select ''SkyTEST-RealisticAnimals&Predators-Dawnguard.esp'' and click [OK].
Expand "Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3" and select the "00037EE9" node.
Drag the "XLCN - Location" record from ''HearthFires.esm'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,3" under ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' and select the "00009292" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" record from ''HearthFires.esm'' to ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''SkyTEST-RealisticAnimals&Predators.esp'' then click [OK].
Expand "Cell">"Block 6">"Sub-Block 0" under ''SkyTEST-RealisticAnimals&Predators.esp'' and select the "000161EE" node.
Drag the "Ownership" records from ''Unofficial Skyrim Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Expand "Non-Player Character (Actor)" and select the "00023A8B" node.
Drag the "RNAM - Race" from ''Unofficial Skyrim Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Expand "Race" and select the "000131FC" node.
Drag the "SPCT - Count" and "Actor Effects" from ''Unofficial Skyrim Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCCF" node.
Drag the "XLCN - Location" from ''Unofficial Skyrim Patch.esp'' to ''SkyTEST-RealisticAnimals&Predators.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/22619 Underworld Dawnguard] =====
'''Author:''' Anardion<br>
'''Version:''' 1.0 (Werewolf - Dark Lycan Eyes)
===== [http://skyrim.nexusmods.com/mods/23775 Vampire Lord Retexture] =====
'''Author:''' Dr Fring<br>
'''Version:''' 1.3 (Armored)<br>
'''Optionals:''' Light Face Patch
 
=== The People of Skyrim ===
Actor mods such as hair, face, body, and animations go here. Additionally, anything that modifies the reactions of NPCs will be included here.
==== Hair ====
===== [http://skyrim.nexusmods.com/mods/10168 Apachii SkyHair] =====
'''Author:''' Apachii<br>
'''Version:''' 1.5<br>
'''Optionals:''' ApachiiSkyHairFemale v1.3, ApachiiSkyHairMale v1.1, ApachiiSkyHairMale Hair33 Fix
===== [http://skyrim.nexusmods.com/mods/35092 Apachii SkyHair Natural Retexture] =====
'''Author:''' Aron<br>
'''Version:''' 2.4 (NATURAL, FEMALE, and MALE)<br>
'''Overrides:''' Apachii SkyHair
{{Notice Small|You may wish to use the ''Less Contrast'' version if you are using light hair colors.|1}}
===== [http://skyrim.nexusmods.com/mods/28363 Beards] =====
'''Author:''' Hvergelmir<br>
'''Version:''' 2.0
===== [http://skyrim.nexusmods.com/mods/28491 Better Vanilla Hairs] =====
'''Author:''' kebrus<br>
'''Version:''' 0.2b
===== [http://skyrim.nexusmods.com/mods/3397 More Realistic Hair] =====
'''Author:''' Ichibu<br>
'''Version:''' 1.0<br>
'''Overrides:''' Apachii SkyHair Natural Retexture
===== [http://skyrim.nexusmods.com/mods/4307 AOF Believable Hair] =====
'''Author:''' AnOldFriend<br>
'''Version:''' 1.3.2 (Installer)<br>
'''Optionals(Via Installer):''' Sharp<br>
'''Overrides:''' Apachii SkyHair Natural Retexture, More Realistic Hair
 
==== Eyes ====
===== [http://skyrim.nexusmods.com/mods/3589 Natural Eyes] =====
'''Author:''' nevenbridge<br>
'''Version:''' 1.3<br>
'''Special Installation:''' Do not install the following files:
* ''textures/actors/character/eyes/eyewerewolf.dds''
* ''textures/actors/character/eyes/eyewerewolfbeast_n.dds''
* ''textures/actors/character/eyes/eyewerewolfbeastbrown.dds''
* ''textures/actors/character/eyes/eyewolfenvironmentmask_m.dds''
===== [http://skyrim.nexusmods.com/mods/13722 The Eyes of Beauty] =====
'''Author:''' LogRaam<br>
'''Version:''' 7.1<br>
'''Special Installation:''' Install only the "The Eyes Of Beauty - Dawnguard Update" optional file only and do not install the esp.
 
==== Face & Body ====
===== [http://skyrim.nexusmods.com/mods/944 Better Beast Races] =====
'''Author:''' Xenius<br>
'''Version:''' 2.0
===== [http://skyrim.nexusmods.com/mods/4502 Better Freckles] =====
'''Author:''' MadCat221<br>
'''Version:''' 1.0.1
===== [http://skyrim.nexusmods.com/mods/19730 Consistent Older People] =====
'''Author:''' Winterlove<br>
'''Version:''' 1.5<br>
'''Optionals (Via Installer):''' 10 Plugins All, 20 Assets All, 50 Bring Out Your Dead Patch
===== [http://skyrim.nexusmods.com/mods/5941 Coverkhajiits] =====
'''Author:''' mrLenski<br>
'''Version:''' 1.0 (Female)<br>
'''Overrides:''' Better Beast Races
===== [http://skyrim.nexusmods.com/mods/8943 Diverse Guards Skyrim] =====
'''Author:''' Winterlove<br>
'''Version:''' 4.4
===== [http://skyrim.nexusmods.com/mods/6172 New Children] =====
'''Author:''' Ixodes<br>
'''Version:''' 2
===== [http://skyrim.nexusmods.com/mods/14899 UNP Blessed Body] =====
'''This Mod Contains Nudity'''<br>
'''Author:''' Calyps, XP32, MrTroublemaker<br>
'''Version:''' 1.0 (NMM Installer Update Only)<br>
'''Optionals(Via Installer):''' 2-4 BBP Body, BBP - NA
{{Notice Small|You must install and run FNIS for the included skeletons to run properly with ''Dragonborn''. The procedure is explained in the guide.|1}}
===== [http://skyrim.nexusmods.com/mods/6709 Dimonized UNP Female Body] =====
'''This Mod Contains Nudity'''<br>
'''Author:''' dimon99<br>
'''Version:''' 1.51 (BASE Main Body v1.2)<br>
'''Special Installation:''' Do not install the following files:
* Entire ''textures'' folder.
* ''meshes/actors/character/character assets/femalebody*.nif''.
* ''meshes/actors/character/character assets/femalefeet*.nif''.
In ''<Mod Organizer Path>/Mods/Dimonized UNP Female Body/meshes/actors/character/character assets'', rename ''femalehands*.nif'' to ''1stpersonfemalehands*.nif''.
===== [http://skyrim.nexusmods.com/mods/11400 UNP Khajiit and Argonian Hotfix] =====
'''Author:''' Mr Dave<br>
'''Version:''' 1.0 (Both)
===== [http://skyrim.nexusmods.com/mods/2488 Better Males] =====
'''This Mod Contains Nudity'''<br>
'''Author:''' Chris57 and FavoredSoul<br>
'''Version:''' 2.3.2 (Geonox Faces Without Beard, FavoredSoul Meshes)<br>
'''Optionals:''' Body Hair Level 3 (In Meshes Archive)<br>
'''Special Installation:''' After installation, navigate to ''<Mod Organizer Path>/Mods/Better Males/textures/actors/character/male'' and make a copy of the following files and rename them as specified:
* ''Copy of malehead.dds'' -> ''maleheadvampire.dds''
* ''Copy of malehead_msn.dds'' -> ''maleheadvampire_msn.dds''
* ''Copy of malehead_s.dds'' -> ''maleheadvampire_s.dds''
This will give male vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).<br>
'''Overrides:''' Better Beast Races
===== [http://skyrim.nexusmods.com/mods/17704 All In One Face] =====
'''Author:''' r3320ca<br>
'''Version:''' 4.0b Face Pack For UNP Body
===== [http://skyrim.nexusmods.com/mods/32986 Mature Skin Texture and Body] =====
'''Author:''' Maevan2<br>
'''Version:''' 1.1 (Texture and Normals UNP)<br>
'''Optionals:''' Alternative Body and Face Textures UNP (Clean, No Moles + Normal Hair, No Scars)<br>
'''Special Installation:''' After installation, navigate to ''<Mod Organizer Path>/Mods/Mature Skin Texture and Body/textures/actors/character/female'' and make a copy of the following files and rename them as specified:
* ''Copy of femalehead.dds'' -> ''femaleheadvampire.dds''
* ''Copy of femalehead_msn.dds'' -> ''femaleheadvampire_msn.dds''
* ''Copy of femalehead_s.dds'' -> ''femaleheadvampire_s.dds''
* ''Copy of femalehead_sk.dds'' -> ''femaleheadvampire_sk.dds''
This will give female vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).
'''Overrides:''' All In One Face, UNP Blessed Body
===== [http://skyrim.nexusmods.com/mods/31665 Better Makeup for SKSE] =====
'''Author:''' Diethardt<br>
'''Version:''' 1.8 (High Res Female Face Makeup For SKSE, High Res Female Lips for Mature Skin, Male Face Makeup for SKSE, Male and Female Blackblood Warpaints for SKSE)<br>
'''Overrides:''' All In One Face, Better Males
===== [http://skyrim.nexusmods.com/mods/30411 Brows] =====
'''Author:''' Hvergelmir<br>
'''Version:''' 2.0<br>
'''Overrides:''' All In One Face
===== [http://skyrim.nexusmods.com/mods/29791 No More Ugly Bronze Shine] =====
'''Author:''' COTS<br>
'''Version:''' 1.3<br>
'''Overrides:''' Mature Skin Texture and Body<br>
'''Special Installation:''' After installation, navigate to ''<Mod Organizer Path>/Mods/No More Ugly Bronze Shine/textures/actors/character/female'' and make a copy of the following files and rename them as specified:
* ''Copy of femalehead_sk.dds'' -> ''femaleheadvampire_sk.dds''
Navigate to ''<Mod Organizer Path>/Mods/No More Ugly Bronze Shine/textures/actors/character/male'' and make a copy of the following files and rename them as specified:
* ''Copy of malehead_sk.dds'' -> ''maleheadvampire_sk.dds''
===== [http://skyrim.nexusmods.com/mods/29977 XCE - Warpaint and Dirt] =====
'''Author:''' Xenius<br>
'''Version:''' 1.0<br>
'''Optionals:''' Beast Tints<br>
'''Overrides:''' All In One Face, Better Males
 
==== Animation ====
===== [http://skyrim.nexusmods.com/mods/34508 360 Walk and Run Plus] =====
'''Author:''' Yuki<br>
'''Version:''' 2.3.0<br>
'''Optionals(Via Installer):''' Male 360 with pseudo-waving cloak, Female 360 with psudo-waving cloak + BBP effect, 360 Run Backward Speed Fix Patch
===== [http://skyrim.nexusmods.com/mods/32949 Argonian Sneak Tail Twist Fix] =====
'''Author:''' Callak Skytower<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/35717 Belt-Fastened Quivers] =====
'''Author:''' Chesko and Ninivekha<br>
'''Version:''' 1.2 (Animation Only)
===== [http://skyrim.nexusmods.com/mods/8080 Better Turn Animation - Only One Pose] =====
'''Author:''' evanoblivion<br>
'''Version:''' 1.1 (Main File + 1.1 Update File)<br>
'''Special Installation:''' Do not install the following files in ''meshes/actors/character/animations'':
* ''1hm_shout_exhale.hkx''
* ''mt_shout_exhale.hkx''
* ''mt_shout_inhale.hkx''
===== [http://skyrim.nexusmods.com/mods/7416 Bowlegged Jump Animation Fix] =====
'''Author:''' mirap<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/35303 Female Facial Animation] =====
'''Author:''' nao4288<br>
'''Version:''' 1.4<br>
'''Overrides:''' All In One Face
===== [http://skyrim.nexusmods.com/mods/11811 Fores New Idles In Skyrim] =====
'''Author:''' Fore<br>
'''Version:''' 3.5<br>
'''Special Installation:'''
Install the ''Fores New Idles In Skyrim - FNIS'' main file and update as you would any other mod.
Select the data tab in the right-pane and expand "tools">"GenerateFNIS_for_Users".
Right-click on ''GenerateFNISforUsers.exe'' and select "Add as executable".
Change the name to "FNIS" and click [OK].
Note that it is now part of the executable drop down next to the [Run] button. ''Mod Organizer'' has properly configured it for you already.
{{Notice Small|Do not run this mod now. This mod will be executed in the Final Steps section.|1}}
===== [http://skyrim.nexusmods.com/mods/34950 Immersive Animations] =====
'''Author:''' Berzgore<br>
'''Version:''' 2.0<br>
'''Optionals(Via Installer):''' Main, Sneaking, Strafe, Greatsword Sprint, Dual Sword Wield -- Swords on Back,  Dual Axe Wield, Dual Dagger Wield,  Dual Mace Wield, Rogue Stab<br>
'''Overrides:''' Better Turn Animation - Only One Pose
===== [http://skyrim.nexusmods.com/mods/28428 New Animation For Magic Casting] =====
'''Author:''' xp32<br>
'''Version:''' 0.8<br>
'''Special Installation:''' Do not install the following files in ''meshes/actors/character/animations'':
* All ''ritualspell*.hkx'' files.
'''Overrides:''' Better Turn Animation - Only One Pose
===== [http://skyrim.nexusmods.com/mods/7093 NoMaam Breathing Idles BBB] =====
'''Author:''' fore<br>
'''Version:''' 0.1<br>
'''Special Installation:''' Install only "Female BBB and Male Breathing Idles" optional file.
===== [http://skyrim.nexusmods.com/mods/17214 No Spinning Death Animation] =====
'''Author:''' dDefinder<br>
'''Version:''' 1.0<br>
'''Optionals:''' No Twitching Dragon Death Animation
===== [http://skyrim.nexusmods.com/mods/12426 Running With Your Bow Replacer] =====
'''Author:'''  Linique<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/14915 Dual Wield Blocking Animations] =====
'''Author:''' Daljo<br>
'''Version:''' 1.0<br>
'''Overrides:''' Immersive Animations
===== [http://skyrim.nexusmods.com/mods/26800 XP32 Maximum Skeleton] =====
'''Author:''' xp32<br>
'''Version:''' 1.81<br>
'''Optionals(Via Installer):''' Frostfall by Chesko, NO, Back 1 Handed Sword, Back Hip Dagger, Skeleton Rig Map<br>
'''Overrides:''' Immersive Animations, Realistic Ragdolls and Force
 
==== Behavior ====
===== [http://skyrim.nexusmods.com/mods/23390 Guard Dialogue Overhaul] =====
'''Author:''' Eck<br>
'''Version:''' 1.301<br>
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Guard Dialogue Overhaul.esp'' then click [OK].
Expand "Weapon" under ''Guard Dialogue Overhaul.esp'' and select the "00135B8" node.
Right-click the "WeapMaterialSteel" keyword in ''Guard Dialogue Overhaul.esp'' and select "Remove".
Drag the ''WeapMaterialImperial'' keyword from ''Unofficial Skyrim Patch.esp'' to ''Guard Dialogue Overhaul.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/4020 Move It Damnit] =====
'''Author:''' Apogee777<br>
'''Version:''' 1.01 (Less Wait Time)
===== [http://skyrim.nexusmods.com/mods/746 No NPC Greetings] =====
'''Author:''' Cipscis<br>
'''Version:''' 1.1 (Slightly Reduced Distance)
===== [http://skyrim.nexusmods.com/mods/23600 Player Headtracking] =====
'''Author:''' Maegfaer<br>
'''Version:''' 3.3
===== [http://skyrim.nexusmods.com/mods/23906 Run For Your Lives] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.2
===== [http://skyrim.nexusmods.com/mods/27563 Wet and Cold] =====
'''Author:''' isoku<br>
'''Version:''' 1.20
===== [http://skyrim.nexusmods.com/mods/31968 Wet and Cold - Ashes] =====
'''Author:''' isoku<br>
'''Version:''' 1.04
===== [http://skyrim.nexusmods.com/mods/28235 When Vampires Attack] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.0.2
 
=== The Armory of Skyrim ===
Armor, Weapons, and Crafting mods go here.
==== General Mods ====
===== [http://skyrim.nexusmods.com/mods/225 Accingite Vos] =====
'''Author:''' Alex<br>
'''Version:''' 1.0<br>
'''Overrides:''' Skyrim HD - 2K Textures
===== [http://skyrim.nexusmods.com/mods/36356 aMidianBorn Glass Armor] =====
'''Author:''' CaBaL<br>
'''Version:''' 1.0 (Golden)<br>
'''Special Installation:''' After installation, rename ''textures/armor/glass/shield/shieldemvmask.dds'' to ''shieldenvmask.dds''.<br>
'''Overrides:''' Accingite Vos, Unofficial High Resolution Patch
 
===== [http://skyrim.nexusmods.com/mods/34996 aMidianBorn Nordic Carved] =====
'''Author:''' CaBaL<br>
'''Version:''' 1.8<br>
'''Optionals(Via Installer):''' Cabal's Cut
===== [http://skyrim.nexusmods.com/mods/36336 aMidianBorn Tsun] =====
'''Author:''' CaBaL<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/12668 Animated Weapon Enchants] =====
'''Author:''' Vysh<br>
'''Version:''' 1.14
{{Warning Small|Mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Animated Weapon Enchants.esp'' then click [OK].
Right-click ''Animated Weapon Enchants.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Animated Weapon Enchants.esp'' and select "Remove Identical To Master Records".
Right-click ''Animated Weapon Enchants.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Animated Weapon Enchants.esp'' then click [OK].
Expand "Magic Effect" under ''Animated Weapon Enchants.esp'' and select the "0005B450" node.
Right-click the "KSIZ - Keyword Count" and "KWDA - Keywords" in ''Animated Weapon Enchants.esp'' and click "Remove".
Select the "000AA156" node.
Drag the "FULL - Name" from ''Unofficial Skyrim Patch.esp'' to ''Animated Weapon Enchants.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/15052 Apophysis Dragon Priest Masks] =====
'''Author:''' pondcypress<br>
'''Version:''' 5.0
===== [http://skyrim.nexusmods.com/mods/11941 Arrows and Bolts Tweaks] =====
'''Author:''' Kevkas<br>
'''Version:''' 4.1.2<br>
'''Optionals(Via Installer):''' Skyrim + All DLCs, Vanilla + Nord Hero Arrows [No Increased Damage], +8 Units Deeper, +50% Faster, +50% Faster
{{Warning Small|This mod contains multiple wild edits.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' and ''ABT - Faster Arrows Improved +50%.esp'' and click [OK].
Select "Worldspace" inside ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' and press [Delete] on the keyboard.
Select "Worldspace" inside ''ABT - Faster Arrows Improved +50%.esp'' and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' then click [OK].
Expand "Ammunition" and select the "0001397D" node.
Drag the "WeapMaterial" entry from ''Dawnguard.esm'' and add it to the entries in ''ABT - Progressive Damage (with Nord Hero Arrow).esp''.
Right-click the "KSIZ - Keyword Count" and select "Edit". Add one to the existing entry (i.e. 3 -> 4) and click [OK].
Repeat this for all similar conflicting nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/16084 Ars Metallica - Smithing Enhancement] =====
'''Author:''' Arthmoor<br>
'''Version:''' 1.2
{{Warning Small|This mod has an ESP conflict with ''Static Mesh Improvement Mod''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''StaticMeshImprovementMod-DragonbornTernFix.esp'' and ''Ars Metallica - Dragonborn.esp'' then click [OK].
Expand "Container" under ''StaticMeshImprovementMod-DragonbornTernFix.esp'' and select the "0203CD8D" node.
Right-click on ''Ars Metallica - Dragonborn.esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AM-SMIM Patch".
Drag the "OBND - Object Bounds" and "Model" records from ''StaticMeshImprovementMod-DragonbornTernFix.esp'' to ''AM-SMIM Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''SkyTEST - Realistic Animals and Predators''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''SkyTEST-RealisticAnimals&Predators.esp'' and ''Ars Metallica.esp'' then click [OK].
Expand "Leveled Item" under ''SkyTESt-RealisticAnimals&Predators.esp'' and select the "00106AEC" node.
Right-click on ''SkyTEST-RealisticAnimals&Predators.esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AM-SkyTEST Patch".
Drag the "Leveled List Entry" record from ''Ars Metallica.esp'' to ''AM-SkyTEST Patch.esp''.
Right-click the "LLCT - Count" record in ''AM-SkyTEST Patch.esp'' and select "Edit".
Add one to the value and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''AM-SMIM Patch.esp'' in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
Select ''AM-SkyTEST Patch.esp'' in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Ars Metallica''.
===== [http://skyrim.nexusmods.com/mods/16438 Bandolier - Bags and Pouches] =====
'''Author:''' Dragten<br>
'''Version:''' 1.101<br>
'''Optionals:''' Vampire Hotfix, Bandolier - Mesh fixes patch<br>
'''Optionals(In Archive):''' "Lower Weight" ESP in Vampire Hotfix
===== [http://skyrim.nexusmods.com/mods/22119 Bandolier - Dawnguard] =====
'''Author:''' Dragten<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/6495 Better Circlets HQ] =====
'''Author:''' Yuril<br>
'''Version:''' 1.1
===== [http://skyrim.nexusmods.com/mods/12092 Cloaks of Skyrim] =====
'''Author:''' Noodles<br>
'''Version:''' 1.2<br>
'''Special Installation:''' Install ''textures'' folder, ''meshes'' folder, and ''Cloaks.esp'' only.<br>
'''Optionals:''' Dawnguard<br>
'''Special Installation:''' Install ''textures'' folder, ''meshes'' folder, and ''Cloaks - Dawnguard.esp'' only.
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''Cloaks.esp'' then click [OK].
Expand "Outfit" under ''Cloaks.esp'' and select the "00033840" node.
Drag the "EDID - Editor ID" from ''Dawnguard.esm'' to ''Cloaks.esp''.
Right-clock the "Item" record "ClothesNecromancerBoots" in ''Cloaks.esp'' and select "Remove".
Drag the "Item" record "DLC1ArmorVampireBoots" to ''Cloaks.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Cloaks.esp'' then click [OK].
Expand "Cell">"Block 1">"Sub-Block 2" under ''Cloaks.esp'' and select the "00013A89" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
Expand "Cell">"Block 1">"Sub-Block 9" and select the "00013813" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" record from ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
Expand "Cell">"Block 8">"Sub-Block 4" and select the "000EF324" node.
Drag the "XLCW - Water Height" and "XCCM - Sky/Weather From Region" records from ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
Expand "Cell">"Block 9">"Sub-Block 4" and select the "000EF325" node.
Drag the "XCCM - Sky/Weather From Region" from ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
Expand "Outfit" and select the "000964DF" node.
Right-click the "Item" record "ArmorImperialShield" in ''Cloaks.esp'' and select "Remove".
Drag the "Item" record "ArmorImperialLightShield" in ''Unofficial Skyrim Patch.esp'' to ''Cloaks.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/21922 Dawnguard Crossbow Explosive Bolts Visualized] =====
'''Author:''' MadCat221<br>
'''Version:''' 1.0.2<br>
'''Optionals:''' HD Textures
{{Warning Small|This mod has an ESP conflict with ''Arrows and Bolts Tweaks''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select "ExplosiveBoltsVisualized.esp" and ''ABT - Faster Bolts Improved +50%.esp'' then click [OK].
Expand "Projectile" under ''ABT - Faster Bolts Improved +50%.esp'' and select the "0200F1B0" node.
Right-click on ''ABT - Faster Bolts Improved +50%.esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "DEBV-ABT Patch".
Drag the "MODL - Model Filename" from ''ExplosiveBoltsVisualized.esp'' into the corresponding section of ''DEBV-ABT Patch.esp''.
Repeat this selecting ''DEBV-ABT Patch.esp'' instead of "<new file>" for the remaining conflicted nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''DEBV-ABT Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Dawnguard Crossbow Explosive Bolts Visualized''.
===== [http://skyrim.nexusmods.com/mods/28014 Dawnguard Vampire Armors Retexture] =====
'''Author:''' Messias Mummo<br>
'''Version:''' 1.0 (Replacer)<br>
'''Optionals:''' Hood
===== [http://skyrim.nexusmods.com/mods/2260 Deadly Serious Shrouded Armor] =====
'''Author:''' doomfunk<br>
'''Version:''' 2.6
===== [http://skyrim.nexusmods.com/mods/15152 Elemental Staffs] =====
'''Author:''' Carnage2K4<br>
'''Version:''' 1.10 (Main File + Update)
{{Warning Small|This mod contains a wild edit.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Elemental Staves.esp'' and click [OK].
Select "Worldspace" inside ''Elemental Staves.esp'' and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Elemental Staves.esp'' then click [OK].
Expand "Weapon" under ''Elemental Staves.esp'' and select the "0010FCF4" node.
Drag the "EITM - Object Effect" record from ''Unofficial Skyrim Patch.esp'' to ''Elemental Staves.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/27726 Elven Weapons For Silence] =====
'''Author:''' Erlioniel<br>
'''Version:''' 1.1<br>
'''Optionals(Via Installer):''' Default Silver, Install Meshes
===== [http://skyrim.nexusmods.com/mods/1345 Enchantment Effect Replacer] =====
'''Author:''' Myopic<br>
'''Version:''' 1.0 (Combined)
===== [http://skyrim.nexusmods.com/mods/7045 Hvergelmirs Shield Retexture] =====
'''Author:''' Hvergelmir<br>
'''Version:''' 1.3
===== [http://skyrim.nexusmods.com/mods/17530 Jester Outfit Retexture] =====
'''Author:''' Messias Mummo<br>
'''Version:''' 1.2 (Replacer)
===== [http://skyrim.nexusmods.com/mods/27038 Jewelry of the Nord - HD Rings and Necklaces] =====
'''Author:''' Pfaffendrill<br>
'''Version:''' 1.2
===== [http://skyrim.nexusmods.com/mods/28899 Nightingale Prime HD] =====
'''Author:''' Zerofrost<br>
'''Version:''' Final
===== [http://skyrim.nexusmods.com/mods/3375 Not Really HD Mask of Clavicus Vile] =====
'''Author:''' Kobayashi345<br>
'''Version:''' 0.9a (Corrected Wrecked)
===== [http://skyrim.nexusmods.com/mods/2121 Shield of Ysgramor] =====
'''Author:''' k-xperience<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/36371 Valor Armor - Playable Tsun] =====
'''Author:''' Neovalen<br>
'''Version:''' 1.2
===== [http://skyrim.nexusmods.com/mods/34321 Virtus Imperii - Imperial Gear Re-mastered] =====
'''Author:''' EcthelionOtW<br>
'''Version:''' 1.3
===== [http://skyrim.nexusmods.com/mods/34093 Weapons and Armor Fixes - Remade] =====
'''Author:''' kryptopyr<br>
'''Version:''' 3.0 (COMPLETE)<br>
'''Optionals:''' Multi-Mod Compatibility Patch - Dawnguard Version
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Unofficial Patch esps and ''Weapons & Armor Fixes_Remade.esp'' then click [OK].
Expand "Armor" under ''Weapons & Armor Fixes_Remade.esp'' and select the "0401C655" node.
Drag the "DESC - Description" from ''Unofficial Dragonborn Patch.esp'' to ''Weapons & Armor Fixes_Remade.esp''.
Expand "Weapon" and select the "0401AEA4" node.
Drag the "DESC - Description" from ''Unofficial Dragonborn Patch.esp'' to ''Weapons & Armor Fixes_Remade.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Arrows and Bolts Tweaks''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and ''Weapons & Armor Fixes_Remade.esp'' then click [OK].
Expand "Ammunition" under ''Weapons & Armor Fixes_Remade.esp'' and select the "00034182" node.
Right-click on ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "WAF-ABT Patch".
Drag the conflicting "WeapMaterial" entry from ''Weapons & Armor Fixes_Remade.esp'' and add it to the entries in ''WAF-ABT Patch.esp''.
Right-click the "KSIZ - Keyword Count" in ''WAF-ABT Patch.esp'' and select "Edit". Add one to the existing entry and click [OK].
Select the "00038341" node.
Right-click on ''ABT - Progressive Damage (with Nord Hero Arrow).esp'' in the right pane and select "Copy as Override into...".
Select ''WAF-ABT Patch.eps'' and click [OK].
Drag the conflicting "WeapMaterial" entry from ''Weapons & Armor Fixes_Remade.esp'' and add it to the entries in ''WAF-ABT Patch.esp''.
Right-click the "KSIZ - Keyword Count" in ''WAF-ABT Patch.esp'' and select "Edit". Add one to the existing entry and click [OK].
Repeat this for the "000CEE9E" and "000EAFDF" nodes.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''WAF-ABT Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Weapons and Armor Fixes - Remade''.
===== [http://skyrim.nexusmods.com/mods/17416 Wearable Lanterns] =====
'''Author:''' Chesko<br>
'''Version:''' 2.2a
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Chesko_WearableLantern.esp'' then click [OK].
Right-click ''Chesko_WearableLantern.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Chesko_WearableLantern.esp'' and select "Remove Identical To Master Records".
Right-click ''Chesko_WearableLantern.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''Chesko_WearableLantern.esp'' then click [OK].
Expand "Idle Animation" under ''Chesko_WearableLantern.esp'' and select the "0002A9D3" node.
Right-click the "Condition" in ''Chesko_WearableLantern.esp'' regarding ''Torch01'' and select "Remove".
Right-click the "Conditions" row in ''Chesko_WearableLantern.esp'' select "Add" twice.
Drag the two conditions from ''Dawnguard.esm'', in order, to the two newly created condition spaces in ''Chesko_WearableLantern.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/13486 Winter Is Coming - Cloaks] =====
'''Author:''' Nivea<br>
'''Version:''' 2.3<br>
'''Optionals(Via Installer):''' Crafting Only
===== [http://skyrim.nexusmods.com/mods/24909 aMidianBorn Book of Silence] =====
'''Author:''' CaBaL<br>
'''Version:''' 1.7 (All)<br>
'''Overrides:''' Accingite Vos, Hvergelmirs Shield Retexture, Skyrim HD - 2K Textures, Unofficial High Resolution Patch, Virtus Imperii - Imperial Gear Re-mastered
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''aMidianborn_Skyforge_Weapons.esp'' then click [OK].
Expand "Weapon" under ''aMidianborn_Skyforge_Weapons.esp'' and select the "0009F25D" node.
Drag the "CRDT - Critical Data" from ''Unofficial Skyrim Patch.esp'' to ''aMidianborn_Skyforge_Weapons.esp''.
Repeat this for the "0009F25F", "0009F260" node.
Select the "0009F25E" node.
Drag the "CRDT - Critical Data" and "DNAM - Data" from ''Unofficial Skyrim Patch.esp'' to ''aMidianborn_Skyforge_Weapons.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Guard Dialogue Overhaul''.|1}}
{{Notice Small|This patch is not required if using ''Weapons and Armor Fixes - Remade'''s multi-mod patch.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''aMidianBorn_Skyforge_Weapons.esp'' and ''Guard Dialogue Overhaul.esp'' then click [OK].
Expand "Weapon" under ''aMidianBorn_Skyforge_Weapons.esp'' and select the "0009F25C" node.
Right-click the column for ''aMidianBorn_Skyforge_Weapons.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ASW-GDO Patch".
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" from ''Guard Dialogue Overhaul.esp'' to ''ASW-GDO Patch.esp''.
Select the "0009F25D" node.
Right-click the column for ''aMidianBorn_Skyforge_Weapons.esp'' and select "Copy as override into...".
Select ''ASW-GDO Patch.esp'' and click [OK].
Drag the "KSIZ - Keyword Count","KWDA - Keywords", and "CRDT - Critical Data" from ''Guard Dialogue Overhaul.esp'' to ''ASW-GDO Patch.esp''.
Select the "0009F25E" node.
Right-click the column for ''aMidianBorn_Skyforge_Weapons.esp'' and select "Copy as override into...".
Select ''ASW-GDO Patch.esp'' and click [OK].
Drag the "KSIZ - Keyword Count","KWDA - Keywords","DNAM - Data", and "CRDT - Critical Data" from ''Guard Dialogue Overhaul.esp'' to ''ASW-GDO Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''ASW-GDO Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/aMidianBorn Book of Silence''.
 
===== [http://skyrim.nexusmods.com/mods/3104 Daedric Armor and Weapon Improvement] =====
'''Author:''' GarryG<br>
'''Version:''' 2.5.5 (Blood Lite)<br>
'''Special Installlation:''' Install all files except:
* ''daedric_phelm.esp''
* In ''Meshes/armor/daedric'' all files starting with ''dphelm''.
'''Overrides:''' Accingite Vos, Unofficial High Resolution Patch, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/5711 Closer Quivers and Longer Arrows] =====
'''Author:''' EvilDeadAsh34<br>
'''Version:''' v3.3<br>
'''Optionals(Via Installer):''' Closer Quivers and Longer Arrows, Vanilla Quivers, Ebony, Falmer, Dawnguard, Dragonborn, Install Closer Quivers for Bolts, UNP, Closer Quivers and Default Quiver<br>
'''Overrides:''' Dawnguard Explosive Bolts Visualized, Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch, XP32 Maximum Skeleton
===== [http://skyrim.nexusmods.com/mods/15927 Improved Closefaced Helmets] =====
'''Author:''' navida1<br>
'''Version:''' 0.9 (Full Set + Dawnguard Add-On)<br>
'''Optionals:''' Improved Guard Helmets -tighter eye holes-, Improved Imperial Full Face Helmet - No Cloth Around Neck<br>
'''Overrides:''' Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/21705 Dark Nemesis Armor - Ebony Reincarnation] =====
'''Author:''' lKocMoHaBTl<br>
'''Version:''' 1.1 (Replacer)<br>
'''Overrides:''' Accingite Vos, Skyrim HD - 2K Textures
===== [http://skyrim.nexusmods.com/mods/16072 Skyrim Weapon De-LARP-ification Project] =====
'''Author:''' MadCat221<br>
'''Version:''' 1.0.5<br>
'''Optionals:''' Dawnguard, Dragonborn<br>
'''Overrides:''' Daedric Armor and Weapons Improvement, Elven Weapons For Silence, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/34535 Wearable Lanterns SMIM Patch] =====
'''Author:''' Telamont<br>
'''Version:''' 1.0<br>
'''Overrides:''' Wearable Lanterns
===== [http://skyrim.nexusmods.com/mods/27178 Greatswords Sheaths and Scabbards with Thinner Blades] =====
'''Author:''' rpsgc and MadCat221<br>
'''Version:''' 2.3<br>
'''Optionals:''' Dawnguard, Dragonborn<br>
'''Overrides:''' Elven Weapons For Silence, Skyrim Weapon De-LARP-ification Project
 
==== Mods For Custom Body ====
===== [http://skyrim.nexusmods.com/mods/17298 CBBE Tsun Female Armor] =====
'''Author:''' Fallen Judge<br>
'''Version:''' 1.11<br>
'''Special Installation:''' Do not install the esp.
===== [http://skyrim.nexusmods.com/mods/35148 UNP-UNPB Conversion of CBBE Tsun Female Armor] =====
'''Author:''' FallenJudge and ReflexShooter<br>
'''Version:''' 1.0 (Tsun Female Armor - UNPB Conversion - v1)<br>
'''Overrides:''' CBBE Tsun Female Armor
===== [http://skyrim.nexusmods.com/mods/22033 UNP Dawnguard Armors] =====
'''Author:''' Exeter<br>
'''Version:''' 1.5 (UNPB)<br>
'''Optionals:''' Patch for Dawnguard Boots, Patch for Vampire Boots
===== [http://skyrim.nexusmods.com/mods/31392 UNP Dragonborn Armors] =====
'''Author:''' Exeter<br>
'''Version:''' 1.0 (UNPB)
===== [http://skyrim.nexusmods.com/mods/7305 UNP Female Armors] =====
'''Author:''' Exeter<br>
'''Version:''' 2.1 (Both Main Files)<br>
'''Optionals:''' Meshes for UNPB users, UNPB Hide Armor Fix, Nocturnal Robe for BASE UNP Body.<br>
'''Special Installation:''' Do not install entire ''textures'' folder.<br>
'''Overrides:''' Daedric Armor and Weapons Improvement, Dark Nemesis Armor - Ebony Reincarnation, Unofficial High Resolution Patch, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/20227 TroubleMakers Clothing] =====
'''Author:''' MrTroublemaker<br>
'''Version:''' 2.01<br>
'''Special Installation:''' Install TroubleMakers Clothing Replacers UNPB - BBP optional only.<br>
'''Overrides:''' UNP Female Armors
===== [http://skyrim.nexusmods.com/mods/20966 TroubleMakers Forsworn Armor] =====
'''Author:''' MrTroublemaker<br>
'''Version:''' 1.51<br>
'''Special Installation:''' Install TroubleMakers ForswornArmor UNPB-BBP optional only.<br>
'''Overrides:''' UNP Female Armors
 
==== Dynamic Equipment Patches ====
===== [http://skyrim.nexusmods.com/mods/34155 Dual Sheath Redux] =====
'''Author:''' Neovalen<br>
'''Version:''' 1.6b (Main File + On Back Meshes)<br>
'''Optioanls:''' Elemental Staffs Pack, Frostfall Pack, Skyrim Weapon De-LARP-ification Project Pack, Skyrim Weapon De-LARP-ification Project Pack On Back Update<br>
'''Overrides:''' Skyrim Weapon De-LARP-ification Project, Unofficial Skyrim Patch
{{Notice Small|Do not run this mod now. This mod will be executed in the Final Steps section via ''SkyProc Unified Manager''.|1}}
 
=== The Symphony of Skyrim ===
Sound effects and music mods go here.
===== [http://skyrim.nexusmods.com/mods/210 Activate Fail Noise Removal] =====
'''Author:''' Elec0<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/1306 Ambient Seagulls] =====
'''Author:''' Tricolour<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/24805 Better Animal Footsteps] =====
'''Author:''' Volnaiskra<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/6496 Better Bards] =====
'''Author:''' FuzzySockSucker<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/12608 Better Horse Pain Sounds] =====
'''Author:''' Yuatari<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/17903 Better Weapon Swing Sounds] =====
'''Author:''' Crystan<br>
'''Version:''' 1.1
{{Notice Small|You can remove the esp as the sounds are being run as loose files.|1}}
===== [http://skyrim.nexusmods.com/mods/24352 Clanking Armor] =====
'''Author:''' Lord Sane<br>
'''Version:''' 1.2
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, Unofficial Patch ESPs, and ''Clanking Armor.esp'' then click [OK].
Expand "Armor Addon" and select the "00013ED2" node.
Drag the "DNAM - Data" from ''Unofficial Skyrim Patch.esp'' to ''Clanking Armor.esp''.
Repeat this for the "000E4AD7" node.
Select the "00086984" node.
Drag the "MODL - Race" entry for "ManakinRace" from ''Unofficial Skyrim Patch.esp'' to ''Clanking Armor.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/13850 DSAMG - Dragon Soul Absorb More Glorious] =====
'''Author:''' JonoPhoenix<br>
'''Version:''' 1.2 (MUSIC 1 - E3 DEMO VERSION for male character, MUSIC 1A - E3 DEMO VERSION for female character)
===== [http://skyrim.nexusmods.com/mods/35762 DSAMG - Dragonborn Patches] =====
'''Author:''' JonoPhoenix<br>
'''Version:''' 2.5 (Ritual Spell + MUSIC update)<br>
{{Warning Small|This mod is not currently in the BOSS master list.|1}}
To resolve the problem(s), perform the following:
Open ''Boss Userlist Manager''.
Select ''DSAMG - Miraak Music Fixes.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Sound Mods" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
===== [http://skyrim.nexusmods.com/mods/13779 Heart of the Beast - Werewolf Sound Overhaul] =====
'''Author:''' NsJones<br>
'''Version:''' 1.5 (Alpha Werewolf Sounds)
===== [http://skyrim.nexusmods.com/mods/5289 Improved Combat Sounds] =====
'''Author:''' judgefredd<br>
'''Version:''' 2.2
{{Warning Small|This mod has an ESP conflict with ''Enhanced Blood Textures''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, Unofficial Patch ESPs, "Improved Combat Sounds v2.2.esp", ''dD - Enhanced Blood Main.esp'' then click [OK].
Expand "Impact" under ''Improved Combat Sounds v2.2.esp'' and select the "000F0EAF" node.
Right-click on ''Improved Combat Sounds v2.2.esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ICS-EBT Patch".
Drag the "DODT - Decal Data" records from ''dD - Enhanced Blood Main.esp'' to ''ICS-EBT Patch.esp''.
Select the "000F0EB0" node.
Right-click on ''Improved Combat Sounds v2.2.esp'' in the right pane and select "Copy as Override into...".
Select ''ICS-EBT Patch.esp'' and click [OK].
Drag the "DODT - Decal Data" records from ''dD - Enhanced Blood Main.esp'' into ''ICS-EBT Patch.esp''.
Drag the "DNAM - Texture Set" record from ''dD - Enhanced Blood Main.esp'' into ''ICS-EBT Patch.esp''.
Select the "000F0EB1" node.
Right-click on ''Improved Combat Sounds v2.2.esp'' in the right pane and select "Copy as Override into...".
Select ''ICS-EBT Patch.esp'' and click [OK].
Drag the "DODT - Decal Data" records from ''dD - Enhanced Blood Main.esp'' into ''ICS-EBT Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''ICS-EBT Patch.esp'' in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type ''Compatibility Patches'' and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Improved Combat Sounds''.
===== [http://skyrim.nexusmods.com/mods/31039 Improved Horse Step Sounds] =====
'''Author:''' Crystan<br>
'''Version:''' 2.0
===== [http://skyrim.nexusmods.com/mods/30636 Realistic Wolf Howls] =====
'''Author:''' Korvik<br>
'''Version:''' 1.3 (More Barks Than Howls)
===== [http://skyrim.nexusmods.com/mods/30877 SILENT Skyrim] =====
'''Author:''' AlturDrake<br>
'''Version:''' 1.0<br>
'''Special Installation:''' Install only ''Sound/fx/ui/ui_sneakattack_01.wav''.
===== [http://skyrim.nexusmods.com/mods/1117 Smooth Blade Draw and Sheathe] =====
'''Author:''' Vanaran<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/8601 Sounds of Skyrim - The Dungeons] =====
'''Author:''' Cliffworms<br>
'''Version:''' 1.23<br>
'''Optionals:''' Compatibility Patches<br>
'''Optionals(Via Installer):''' Realistic Lighting Overhaul<br>
'''Special Installation:''' Remove ''SoS - The Dungeons-PatchRLODungeonLighting.esp'' as it is not needed.
{{Notice Small|Climates of Tamriel patch not required as it is for hardcore interiors only.|1}}
===== [http://skyrim.nexusmods.com/mods/10886 Sounds of Skyrim - The Wilds] =====
'''Author:''' Cliffworms<br>
'''Version:''' 1.13<br>
'''Optionals:''' Compatibility Patches<br>
'''Optionals(Via Installer):''' Climates of Tamriel<br>
'''Special Installation:''' Remove ''SoS - The Wilds-PatchCoTWinterEdition.esp'',''SoS - The Wilds-PatchCoTSoundsWinterEdition.esp'', and ''SoS - The Wilds-PatchCoT.esp'' as only one CoT patch is required.<br>
'''Overrides:''' Sounds of Skyrim - The Dungeons
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''SoS - The Wilds.esp'' then click [OK].
Expand "Worldspace">"0000003C">"Block -2,1">"Sub-Block -5,4" under ''SoS - The Wilds.esp'' and select the "00001935" node.
Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''SoS - The Wilds.esp''.
Repeat this for the "00001936" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092BC" node.
Drag the "XCLR - Regions" from ''Dawnguard.esm'' to ''SoS - The Wilds.esp''.
Repeat this for the "000092DD" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3" and select the "0000BC34" node.
Drag the "EDID - EditorID" and "XLCN - Location" records from ''Dawnguard.esm'' to ''SoS - The Wilds.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''SoS - The Wilds.esp'' then click [OK].
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4" under ''SoS - The Wilds.esp'' and select the "0000BCF2" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''SoS - The Wilds.esp''.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCD0" node.
Drag the "XLCN - Location" record from ''Unofficial Skyrim Patch.esp'' to ''SoS - The Wilds.esp''.
Repeat this for the "0000BCD1" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''101Bugs HD''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''83Willows_101BUGS_V4_HighRes.esp'' and ''SoS - The Wilds.esp'' then click [OK].
Expand "Activator" under ''SoS - The Wilds.esp'' and select the "000A914E" node.
Right-click the "iMaxCritterCount" property in ''SoS - The Wilds.esp'' and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/20193 Sounds of Skyrim - Civilization] =====
'''Author:''' Cliffworms<br>
'''Version:''' 1.02<br>
'''Optionals:''' Compatibility Patches<br>
'''Optionals(Via Installer):''' Climates of Tamriel, Realistic Lighting Overhaul<br>
'''Special Installation:''' After installation, remove the following files:
* Entire ''Major City Interiors No Home'' folder.
* ''SoS - Civilization-PatchCoT.esp''
* ''SoS - Civilization-PatchCoTSoundsWinterEdition.esp''
* ''SoS - Civilization-PatchCoTWinterEdition.esp''.
* ''SoS - Civilization-PatchRLOMinorCities.esp''.
'''Overrides:''' Sounds of Skyrim - The Dungeons, Sounds of Skyrim - The Wilds
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''SoS - Civilization.esp'' then click [OK].
Expand "Cell">"Block 2">"Sub-Block 2">"000161FE">"Persistent" under ''SoS - Civilization.esp'' and select the "00019E10" node.
Drag the "Linked References" from ''HearthFires.esm'' to ''SoS - Civilization.esp''.
Expand "Worldspace">"00016D71">"Block -2,0">"Sub-Block -6,0" and select the "00020EE7" node.
Drag the "XLCN - Location" record from ''HearthFires.esm'' to ''SoS - Civilization.esp''.
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A276" node.
Drag the "XLCN - Location" and "XCLW - Water Height" records from ''HearthFires.esm'' to ''SoS - Civilization.esp''.
Select the "0001A27A" node.
Drag the "XCLW - Water Height" records from ''HearthFires.esm'' to ''SoS - Civilization.esp''.
Expand "Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3" and select the "00037EE9" node.
Drag the "XLCN - Location" record from ''HearthFires.esm'' to ''SoS - Civilization.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''SoS - Civilization.esp'' with associated patches then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under ''SoS - Civilization.esp'' and select the "000580A2" node.
Drag the "Directional Ambient","Inherits","XLCN - Location", and "XCMO - Music Type" records from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization-PatchRLOMajorCityInteriors.esp''.
Expand "Cell">"Block 0">"Sub-Block 6" and select the "00097298" node.
Drag the "FULL - Name" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp'' and ''SoS - Civilization-PatchRLOMajorCityInteriors.esp''.
Expand "Cell">"Block 1">"Sub-Block 2" and select the "00013A89" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 1">"Sub-Block 6" and select the "00097299" node.
Drag the "FULL - Name" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp'' and ''SoS - Civilization-PatchRLOMajorCityInteriors.esp''.
Expand "Cell">"Block 1">"Sub-Block 9" and select the "00013813" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 2">"Sub-Block 0" and select the "00013A76" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 2">"Sub-Block 4" and select the "00016BD6" node.
Drag the "DATA - Flags" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp'' and ''SoS - Civilization-PatchRLOMajorCityInteriors.esp''.
Expand "Cell">"Block 2">"Sub-Block 9" and select the "00013814" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 3">"Sub-Block 5" and select the "000CAB91" node.
Drag the "DATA - Flags" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Right-click the "XCCM - Sky/Weather from Region" in ''SoS - Civilization.esp'' and select "Remove".
Expand "Cell">"Block 4">"Sub-Block 0" and select the "00013A78" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 5">"Sub-Block 0" and select the "00013A79 " node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 5">"Sub-Block 5" and select the "0003A183" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 6">"Sub-Block 0" and select the "000161EE" node.
Drag the "Ownership" record from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp'' and ''SoS - Civilization-PatchRLOMajorCityInteriors.esp''.
Expand "Cell">"Block 6">"Sub-Block 0">"000161EE">"Persistent" and select the "0002C929" node.
Drag the "XLCN - Persistent Location" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp'' and ''SoS - Civilization-PatchRLOMajorCityInteriors.esp''.
Expand "Cell">"Block 6">"Sub-Block 5" and select the "0003A184" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp'' and ''SoS - Civilization-PatchRLOMajorCityInteriors.esp''.
Expand "Cell">"Block 7">"Sub-Block 9" and select the "00013A71" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 8">"Sub-Block 4" and select the "000EF324" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 9">"Sub-Block 4" and select the "000EF325" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Cell">"Block 9">"Sub-Block 9" and select the "00013A73" node.
Drag the "XCCM - Sky/Weather from Region" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCD0" node.
Drag the "XLCN - Location" from ''Unofficial Skyrim Patch.esp'' to ''SoS - Civilization.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has ESP conflicts with ''Atlas Map Markers''|1}}
Open ''TES5Edit''.
Select ''Atlas Map Markers.esp'' and ''SoS - Civilization.esp'' then click [OK].
Expand "Cell">"Block 3">"Sub-Block 9" under ''SoS - Civilization.esp'' and select the "000133C9" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-AMM Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has ESP conflicts with ''Blaze of Eventide''|1}}
Open ''TES5Edit''.
Select ''Blaze of Eventide.esp'' and ''SoS - Civilization.esp'' then click [OK].
Expand "Cell">"Block 3">"Sub-Block 3" under ''Blaze of Eventide.esp'' and select the "000DEBCD" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-BOE Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has ESP conflicts with ''Realistic Room Rental Enhanced'' and ''Realistic Lighting Overhaul''.|1}}
Open ''TES5Edit''.
Select ''RRR-RLO Patch.esp'' and ''SoS - Civilization.esp'' with associated patches then click [OK].
Expand "Cell">"Block 1">"Sub-Block 4" and select the "00016789" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-RRR-RLO Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Unique Region Names''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unique Region Names.esp'' and ''SoS - Civilization.esp'' with associated patches then click [OK].
Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -6,0" under ''Unique Region Names.esp'' and select the "0000717B" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-URN Patch".
Drag the "MapReach" region from ''Unique Region Names.esp'' to ''SOS-URN Patch.esp''.
Select the "000075AD" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''SOS-URN Patch.esp'' and click [OK].
Drag the "MapReach" region from ''Unique Region Names.esp'' to ''SOS-URN Patch.esp''.
Repeat this for the "000075AE" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,3" and select the "00009259" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''SOS-URN Patch.esp'' and click [OK].
Drag the "XLCR - Regions" records from ''Unique Region Names.esp'' to ''SOS-URN Patch.esp''.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-1" and select the "000095DB" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''SOS-URN Patch.esp'' and click [OK].
Drag the "XLCR - Regions" records from ''Unique Region Names.esp'' to ''SOS-URN Patch.esp''.
Repeat this for the "000095F9","000095FA" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open ''Boss Userlist Manager''.
Select ''SOS-AMM Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''SOS-BOE Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''SOS-RRR-RLO Patch.esp'' in the lower-left pane.
In the text box next to the "After" drop down, type ''RRR-RLO Patch.esp'' and click [Save Rule].
Select ''SOS-URN Patch.esp'' in the lower-left pane.
In the text box adjacent to "AFTER" type "Unique Region Names.esp" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Sounds of Skyrim - Civilization''.
===== [http://skyrim.nexusmods.com/mods/3799 Thundering Shouts] =====
'''Author:''' greentea101<br>
'''Version:''' 1.2 (Loose Files)
===== [http://skyrim.nexusmods.com/mods/27208 Ultra Realistic Bow Shoot Sounds] =====
'''Author:''' Tomolyons<br>
'''Version:''' 1.0
===== [http://skyrim.nexusmods.com/mods/31274 Ultra Realistic Crossbow Shoot Sounds] =====
'''Author:''' Tomolyons<br>
'''Version:''' 1.0
 
=== How The Game Is Played In Skyrim ===
===== [http://skyrim.nexusmods.com/mods/30212 Achieve That] =====
'''Author:''' 3jiou<br>
'''Version:''' 1.1.4
===== [http://skyrim.nexusmods.com/mods/5312 Acquisitive Soul Gems] =====
'''Author:''' bluedanieru<br>
'''Version:''' 2.4 (Dawnguard)<br>
'''Overrides:''' Unofficial Skyrim Patch
{{Warning Small|This mod has an ESP conflict with ''Animated Weapon Enchants''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select "Acquisitive Soul Gems.esp" and ''Animated Weapon Enhants.esp'' then click [OK].
Expand "Magic Effect" under ''Acquisitive Soul Gems.esp'' and select the "0005B452" node.
Right-click on ''Acquisitive Soul Gems.esp'' column and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ASG-AWE Patch".
Drag the "Enchant Shader" from ''Animated Weapon Enchants.esp'' into ''ASG-AWE Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open Boss Userlist Manager.
Select ''ASG-AWE Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Acquisitive Soul Gems''.
===== [http://skyrim.nexusmods.com/mods/9557 Alternate Start - Live Another Life] =====
'''Author:''' Arthmoor<br>
'''Version:''' 2.3a
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and ''Alternate Start - Live Another Life.esp'' then click [OK].
Expand "Dialog Topic">"00038731" and select the "0006541A" node.
Right-click on the "Conditions" line of ''Alternate Start - Life Another Life.esp'' and select "Add" twice.
Drag the two conditions from ''Hearthfires.esm'' to the two newly created slots in ''Alternate Start - Live Another Life.esp'' so it contains all 4 conditions.
(Note: There are more conflicts here but they are resolved by Arthmoors script.)
Right-click Alternate Start - Life Another Life.esp in the left pane and select "Sort Masters".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Guard Dialogue Overhaul''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select "Guard Dialogue Overhaul.esp" and ''Alternate Start - Live Another Life.esp'' then click [OK].
Expand "Dialogue Topic">"0002BDDD" under ''Alternate Start - Live Another Life.esp'' and select the "000D27DF" node.
Right-click on ''Guard Dialogue Overhaul.esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-GDO Patch".
Right-click on the "Conditions" row of ''AS-GDO Patch.esp'' and select "Add".
Drag the "MQ102" condition from ''Alternate Start - Live Another Life.esp'' to the newly created condition in ''AS-GDO Patch.esp''.
Select the "000EA261" node.
Right-click on ''Guard Dialogue Overhaul.esp'' in the right pane and select "Copy as Override into...".
Select ''AS-GDO Patch.esp'' and click [OK].
Right-click on the "Conditions" row of ''AS-GDO Patch.esp'' and select "Add".
Drag the "MQ102" condition from ''Alternate Start - Live Another Life.esp'' to the newly created condition in ''AS-GDO Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Realistic Lighting Overhaul''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Realistic Lighting Overhaul ESPs and ''Alternate Start - Live Another Life.esp'' then click [OK].
Expand "Cell">"Block 5">"Sub-Block 5" under ''Realistic Lighting Overhaul - Dungeons.esp'' and select the "0004401B" node.
Right-click on ''Realistic Lighting Overhaul - Dungeons.esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-RLO Patch".
Expand "Cell">"Block 1">"Sub-Block 3" under ''Realistic Lighting Overhaul - Major City Interiors.esp'' and select the "0001677F" node.
Right-click on ''Realistic Lighting Overhaul - Major City Interiors.esp'' in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 3">"Sub-Block 7" and select the "000165B5" node.
Right-click on ''Realistic Lighting Overhaul - Major City Interiors.esp'' in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 5">"Sub-Block 3" and select the "00016BCF" node.
Right-click on ''Realistic Lighting Overhaul - Major City Interiors.esp'' in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 5">"Sub-Block 5" and select the "000165A3" node.
Right-click on ''Realistic Lighting Overhaul - Major City Interiors.esp'' in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 8">"Sub-Block 7" and select the "00016A06" node.
Right-click on ''Realistic Lighting Overhaul - Major City Interiors.esp'' in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has ESP conflicts with ''Realistic Lighting Overhaul'' and ''Sounds of Skyrim - Civilization''.|1}}
Open ''TES5Edit''.
Select ''Alternate Start - Live Another Life.esp'' and ''SoS - Civilization.esp'' with associated patches then click [OK].
Expand "Cell">"Block 0">"Sub-Block 6" under ''Alternate Start - Live Another Life.esp'' and select the "000165A8" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-SOS Patch".
Expand "Cell">"Block 0">"Sub-Block 9" and select the "000133C6" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 0">"Sub-Block 9" and select the "00016DFA" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 1">"Sub-Block 1" and select the "00013A7F" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 1">"Sub-Block 3" and select the "0001677F" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-RLO-SOS Patch".
Expand "Cell">"Block 2">"Sub-Block 2" and select the "00016776" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select ''AS-RLO-SOS Patch'' and click [OK].
Expand "Cell">"Block 2">"Sub-Block 9" and select the "00013814" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 3">"Sub-Block 7" and select the "000165B5" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select ''AS-RLO-SOS Patch'' and click [OK].
Expand "Cell">"Block 4">"Sub-Block 4" and select the "000C7348" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 4">"Sub-Block 8" and select the "00013870" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 5">"Sub-Block 3" and select the "00013907" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 5">"Sub-Block 3" and select the "00016BCF" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select ''AS-RLO-SOS Patch'' and click [OK].
Expand "Cell">"Block 5">"Sub-Block 5" and select the "000165A3" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select ''AS-RLO-SOS Patch'' and click [OK].
Expand "Cell">"Block 6">"Sub-Block 5" and select the "0003A184" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 6">"Sub-Block 7" and select the "00013A5C" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 7">"Sub-Block 4" and select the "0007C98B" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 7">"Sub-Block 7" and select the "00013A5D" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 8">"Sub-Block 0" and select the "00013A7C" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 8">"Sub-Block 7" and select the "000138CE" node.
Right-click the column for ''SoS - Civilization.esp'' and select "Copy as override into...".
Select ''AS-SOS Patch.esp''.
Expand "Cell">"Block 8">"Sub-Block 7" and select the "00016A06" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select ''AS-RLO-SOS Patch'' and click [OK].
Expand "Cell">"Block 9">"Sub-Block 4" and select the "00016BDD" node.
Right-click the column for ''SoS - Civilization-PatchRLOMajorCityInteriors.esp'' and select "Copy as override into...".
Select ''AS-RLO-SOS Patch'' and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Unique Region Names''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unique Region Names.esp'' and ''Alternate Start - Live Another Life.esp'' then click [OK].
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,2" under ''Unique Region Names.esp'' and select the "00009366" node.
Right-click the column for ''Alternate Start - Live Another Life.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-URN Patch".
Drag the "XLCR - Regions" records from ''Unique Region Names.esp'' to ''AS-URN Patch.esp''.
Select the "0009367" node.
Right-click the column for ''Alternate Start - Live Another Life.esp'' and select "Copy as override into...".
Select ''AS-URN Patch.esp'' and click [OK].
Drag the "XLCR - Regions" records from ''Unique Region Names.esp'' to ''AS-URN Patch.esp''.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-3" and select the "000097EF" node.
Right-click the column for ''Alternate Start - Live Another Life.esp'' and select "Copy as override into...".
Select ''AS-URN Patch.esp'' and click [OK].
Drag the "XLCR - Regions" records from ''Unique Region Names.esp'' to ''AS-URN Patch.esp''.
Expand "Worldspace">"0000003C">"Block 0,1">"Sub-Block 1,4" and select the "000038C8" node.
Right-click the column for ''Alternate Start - Live Another Life.esp'' and select "Copy as override into...".
Select ''AS-URN Patch.esp'' and click [OK].
Drag the "XLCR - Regions" records from ''Unique Region Names.esp'' to ''AS-URN Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''AS-GDO Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''AS-RLO Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''AS-SOS Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''AS-RLO-SOS Patch.esp'' in the lower-left pane.
In the text box next to the "After" drop down, type "AS-RLO Patch.esp" and click [Save Rule].
Select ''AS-URN Patch.esp'' in the lower-left pane.
In the text box adjacent to "AFTER" type "Unique Region Names.esp" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Alternate Start - Live Another Life''.
===== [http://skyrim.nexusmods.com/mods/10753 Auto Unequip Ammo] =====
'''Author:''' Alek<br>
'''Version:''' 5.0
===== [http://skyrim.nexusmods.com/mods/9717 Better Vampires] =====
'''Author:''' Brehanin<br>
'''Version:''' 6.2 (Dawnguard)<br>
'''Overrides:''' Unofficial Dawnguard Patch
{{Warning Small|Mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Better Vampires.esp'' then click [OK].
Right-click ''Better Vampires.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Better Vampires.esp'' and select "Remove Identical To Master Records".
Right-click ''Better Vampires.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all of the Unofficial Patch ESPs and ''Better Vampires.esp'' then click [OK].
Expand "Magic Effect" under ''Better Vampires.esp'' and select the "0010DE17" node.
Drag the "Magic Skill" record from ''Unofficial Skyrim Patch.esp'' to ''Better Vampires.esp''.
Select the "0201419C" node.
Drag the "Conditions" records from ''Unofficial Dawnguard Patch.esp'' to ''Better Vampires.esp''.
Expand "Spell" under ''Better Vampires.esp'' and select the "02016909" node.
Drag the "Flags" records from ''Unofficial Dawnguard Patch.esp'' to ''Better Vampires.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Realistic Lighting Overhaul''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Realistic Lighting Overhaul ESPs and ''Better Vampires.esp'' then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under ''Better Vampires.esp'' and select the "02001DBA" node.
Right-click on ''Realistic Lighting Overhaul - Dawnguard Interiors.esp'' in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "BV-RLO Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''BV-RLO Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Better Vampires''.
===== [http://skyrim.nexusmods.com/mods/14950 Convenient Horses] =====
'''Author:''' Alek<br>
'''Version:''' 4.6.0
===== [http://skyrim.nexusmods.com/mods/10394 Drop Lit Torches] =====
'''Author:''' Strategy Master<br>
'''Version:''' 2.0
===== [http://skyrim.nexusmods.com/mods/9247 Dual Wield Parrying] =====
'''Author:''' Borgut1337<br>
'''Version:''' 2.52 (SKSE)
===== [http://skyrim.nexusmods.com/mods/2700 Duel - Combat Realism] =====
'''Author:''' LogRaam<br>
'''Version:''' 6.1.3<br>
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Duel - Combat Realism.esp'' then click [OK].
Right-click ''Duel - Combat Realism.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Duel - Combat Realism.esp'' and select "Remove Identical To Master Records".
Right-click ''Duel - Combat Realism.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/12933 Extensible Follower Framework] =====
'''Author:''' Expired<br>
'''Version:''' 3.5.6<br>
{{Warning Small|This mod does not carry forward changes from the various DLCs.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs and all Extensible Follower Framework ESM/ESPs then click [OK].
Expand "Dialog Topic">"0005C80C" under ''XFLDialogue.esp'' and select the "0005C826" node.
Drag the "Responses" record block from ''HearthFires.esm'' to ''XFLDialogue.esp''.
Expand "Dialog Topic">"00075083" and select the "0005C838" node.
Drag the "ENAM - Response flags" from ''HearthFires.esm'' to ''XFLDialogue.esp''.
Expand "Dialog Topic">"00075084" and select the "0005C83B" node.
Drag the "ENAM - Response flags" from ''HearthFires.esm'' to ''XFLDialogue.esp''.
Expand "Dialog Topic">"000B0EE6" and select the "000B0EE9" node.
Drag the "Condition" block regarding "DLC2Talvas" from ''Dragonborn.esm'' to ''XFLDialogue.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/11609 Follower Trap Safety] =====
'''Author:''' Alek<br>
'''Version:''' 1.1
{{Notice Small|You can remove the esp as the scripts are being run as loose files.|1}}
===== [http://skyrim.nexusmods.com/mods/11163 Frostfall - Hypothermia Camping Survival] =====
'''Author:''' Chesko<br>
'''Version:''' 2.4a<br>
'''Optionals:''' 2048x2048 HD Travel Cloak Fur Texture
===== [http://skyrim.nexusmods.com/mods/29979 Lock Overhaul] =====
'''Author:''' Quad2Core<br>
'''Version:''' 1.2Beta
===== [http://skyrim.nexusmods.com/mods/35470 Moonlight Tales - Werewolf and Werebear Overhaul] =====
'''Author:''' Brevi and AI99<br>
'''Version:''' 1.13<br>
{{Notice Small|This mods ESP should be deleted in favor of the ESP from ''Werewolf Mastery''. All patch notes related to the combined mods will be posted there.|1}}
===== [http://skyrim.nexusmods.com/mods/32450 Non-Essential Children with Inventory Tweaks] =====
'''Author:''' Team Mystery and Kryptopyr<br>
'''Version:''' 10 (Hearthfire)<br>
'''Overrides:''' Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/22274 Predator Vision - Vampire and Werewolves] =====
'''Author:''' Gopher<br>
'''Version:''' 1.3<br>
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Run ''TES5Edit''.
Select ''Predator Vision.esp'' then click [OK].
Right-click ''Predator Vision.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''Predator Vision.esp'' and select "Remove Identical To Master Records".
Right-click ''Predator Vision.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/26228 Realistic Needs and Diseases] =====
'''Author:''' perseid9<br>
'''Version:''' 1.9.5<br>
'''Optionals(Via Installer):''' 01 DLC - Dawnguard, 02 DLC - HearthFires, 03 DLC - Dragonborn, 11 WATER v1.6+DB, 30 Unofficial Skyrim Patch<br>
'''Optionals:''' RND_PatchPack<br>
'''Optionals(Via Installer):''' Destructible Bottles
{{Warning Small|This mod has an incomplete USKP patch.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''RealisticNeedsandDiseases.esp'' and ''RND_USKP-Patch.esp'' then click [OK].
Expand "Container" under ''RealisticNeedsandDiseases.esp'' and select the "0009DA46" node.
Right-click the column for ''RealisticNeedsandDiseases.esp'' and select "Copy as override into...".
Select ''RND_USKP-Patch.esp'' and click [OK].
Drag the "Item" record for "PerkMasterTraderGold" from ''Unofficial Skyrim Patch.esp'' to ''RND_USKP-Patch.esp''.
Right-click the "COCT - Count" record in ''RND_USKP-Patch.esp'', select edit, and add 1 to the existing value.
Repeat this for all conflicting nodes in this section.
Expand "Leveled Item" and select the "00098E5F" node.
Right-click the column for ''RealisticNeedsandDiseases.esp'' and select "Copy as override into...".
Select ''RND_USKP-Patch.esp'' and click [OK].
Right-click the "LLCT - Count" record in ''RND_USKP-Patch.esp'', select edit, and add 1 to the existing value.
Drag the "Leveled List Entry" record for "FootMeatPieUSKP" from ''Unofficial Skyrim Patch.esp'' to ''RND_USKP-Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an incomplete ''Destructible Bottles'' patch and an ESP conflict with ''Radiant and Unique Potions and Poisons HD''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select all Bethesda ESMs, all RND ESPs, ''Radiant and Unique Potions Poisons and Booze.esp'', and ''RUPPB-DBE Patch.esp'' and click [OK].
Expand "Ingestible" under ''RealisticNeedsandDiseases.esp'' and select the "0001895F" node.
Drag "DATA - Weight", "ENIT - Effect Data", and "Effects" records from ''RealisticNeedsandDiseases.esp'' and overwrite those in ''RND_DestructibleBottles-Patch.esp''.
Select the "0002C35A" node.
Drag the "DATA - Weight" record from ''RealisticNeedsandDiseases.esp'' to ''RND_DestructibleBottles-Patch.esp''.
Repeat this for the "0003133B","0003133C","00034C5D","000508CA","00085368","000C5348","000C5349","000F693F","080053E5", and "080053EC" nodes.
Select the "00034C5E" node.
Right-click the column for ''RUPPB-DBE Patch.esp'' and select "Copy as override into...".
Select "<new file>". In the resulting text box type "RND-RUPPB-DBE Patch". A new file named ''RND-RUPPB-DBE Patch.esp'' should appear on the far right.
Drag the "DATA - Weight" and "Effects" records from ''RealisticNeedsandDiseases.esp'' and overwrite those in ''RND-RUPPB-DBE Patch.esp''.
Select the "00036D53" node.
Right-click the column for ''RealisticNeedsandDiseases.esp'' and select "Copy as override into...".
Select ''RND-RUPPB-DBE Patch.esp'' and click [OK]. ''RND-RUPPB-DBE Patch.esp'' column should appear on the far right.
Drag the "Model" record from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RND-RUPPB-DBE Patch.esp''.
Repeat this for the "0003F4BD","00057A7B","0009380D","000A9661","000B91D7","000D055E","000DC172","000F257E","00107A8A" nodes.
Select the "000555E8" node.
Right-click the column for ''RND_DestrubtibleBottles-Patch.esp'' and select "Copy as override into...".
Select ''RND-RUPPB-DBE Patch.esp'' and click [OK]. ''RND-RUPPB-DBE Patch.esp'' column should appear on the far right.
Drag the "Model" record from ''Radiant and Unique Potions Poisons and Booze.esp'' to ''RND-RUPPB-DBE Patch.esp''.
Drag the "DATA - Weight" and "Effects" records from ''RealisticNeedsandDiseases.esp'' to ''RND-RUPPB-DBE Patch.esp''.
Select the "000F693F" node.
Drag the "OBND - Object Bounds" and "DATA - Weight" records from ''RealisticNeedsandDiseases.esp'' to ''RND_DestrubtibleBottles-Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''RND-RUPPB-DBE Patch.esp'' in the lower-left pane.
In the text box next to the "After" drop down, type ''RUPPB-DBE Patch.esp'' and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Realistic Needs and Diseases''.
===== [http://skyrim.nexusmods.com/mods/1175 Skyrim -Community- Uncapper] =====
'''Author:''' Elys<br>
'''Version:''' 1.15.1.1
===== [http://skyrim.nexusmods.com/mods/26359 The Choice Is Yours] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.2a (1.2 Main File + 1.2a Dawnguard Module)<br>
'''Overrides:''' Unofficial Skyrim Patch
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''TheChoiceIsYours.esp'' then click [OK].
Right-click ''TheChoiceIsYours.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''TheChoiceIsYours.esp'' and select "Remove Identical To Master Records".
Right-click ''TheChoiceIsYours.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an esp conflict with ''BLESSINGS - Altar Descriptions''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''BLESSINGS - Altar Descriptions.esp'' and ''TheChoiceIsYours.esp'' then click [OK].
Expand "Activator" under ''BLESSINGS - Altar Descriptions.esp'' and select the "000D987D" node.
Right-click the column for ''TheChoiceIsYours.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "TCIY-BAD Patch".
Drag the "FULL - Name" record from ''BLESSINGS - Altar Descriptions.esp'' to ''TCIY-BAD Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an esp conflict with ''Bring Out Your Dead''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Bring Out Your Dead.esp'' and ''TheChoiceIsYours.esp'' then click [OK].
Expand "Non-Player Character (Actor)" under ''TheChoiceIsYours.esp'' and select the "0001996C" node.
Right-click the column for ''TheChoiceIsYours.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "TCIY-BOYD Patch".
Drag the "VMAD - Virtual Machine Adapter" records from ''Bring Out Your Dead.esp'' to ''TCIY-BOYD Patch.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Book Covers Skyrim''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Book Covers Skyrim.esp'' and ''TheChoiceIsYours.esp'' then click [OK].
Expand "Book" under ''TheChoiceIsYours.esp'' and select the "000D1955" node.
Right-click the column for ''Book Covers Skyrim.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "TCIY-BCS Patch".
Drag the "DESC - Book Text" from ''TheChoiceIsYours.esp'' to ''TCIY-BCS Patch.esp".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''TCIY-BAD Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''TCIY-BOYD Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select ''TCIY-BCS Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/The Choice Is Yours''.
===== [http://skyrim.nexusmods.com/mods/10906 The Dance of Death - A Killmove Mod] =====
'''Author:''' DaedalusAI<br>
'''Version:''' 4.0 (Ultimate Edition)<br>
'''Special Installation:''' Do not install ''scripts/ski_playerloadgamealias.pex''.
{{Warning Small|This mod requires cleaning with TES5Edit.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''The Dance of Death - Ultimate Edition.esp'' then click [OK].
Right-click ''The Dance of Death - Ultimate Edition.esp'' in the left pane and select "Apply Filter For Cleaning".
Right-click ''The Dance of Death - Ultimate Edition.esp'' and select "Remove Identical To Master Records".
Right-click ''The Dance of Death - Ultimate Edition.esp'' and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/34612 Trade and Barter] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.2 (Hearthfire)
===== [http://skyrim.nexusmods.com/mods/31799 Traps Make Noise] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.11<br>
'''Optionals:''' Traps Make Noise - Follower Safety Patch<br>
'''Overrides:''' Follower Trap Safety, Unofficial Skyrim Patch
===== [http://skyrim.nexusmods.com/mods/14157 Thieves Guild Requirements - No Auto Quest Start] =====
'''Author:''' kryptopyr<br>
'''Version:''' 1.5<br>
'''Overrides:''' The Choice Is Yours
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''Thieves Guild Requirements.esp'' then click [OK].
Expand "Dialog Topic">"000E782F" under ''Thieves Guild Requirements.esp'' and select the "000E7833" node.
Drag the "NAM1 - Response Text" record from ''Unofficial Skyrim Patch.esp'' to ''Thieves Guild Requirements.esp''.
Expand "Dialog Topic">"030058D8" and select the "000352DF" node.
Drag the "NAM1 - Response Text" record from ''Unofficial Skyrim Patch.esp'' to ''Thieves Guild Requirements.esp''.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
===== [http://skyrim.nexusmods.com/mods/25392 Werewolf Mastery] =====
'''Author:''' RolandSir<br>
'''Version:''' 3.0<br>
'''Special Installation:''' Install "Werewolf_Mastery_v3_0_and_Moonlight_Tales_v1_13_Compatibility_version" optional file then the "WM_and_MT_Compatibility_version_Loot" optional only.<br>
'''Overrides:''' Moonlight Tales - Werewolf and Werebear Overhaul, Unofficial Hearthfire Patch
{{Warning Small|This mod does not forward some fixes from the unofficial patches.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Unofficial Skyrim Patch.esp'' and ''WerewolfMastery.esp'' then click [OK].
Expand "Armor" under ''WerewolfMastery.esp'' and select the "0002AC60" node.
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" from ''Unofficial Skyrim Patch.esp'' to ''WerewolfMastery.esp''.
(Note: NPC changes ignored since they will be covered in the BOYD patch.)
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
{{Warning Small|This mod has an ESP conflict with ''Bring Out Your Dead''.|1}}
To resolve the problem(s), perform the following:
Open ''TES5Edit''.
Select ''Bring Out Your Dead.esp'' and ''WerewolfMastery.esp'' then click [OK].
Expand "Non-Player Character (Actor)" under ''WerewolfMastery.esp'' and select the "0001A692" node.
Right-click the column for ''Bring Out Your Dead.esp'' and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "WM-BOYD Patch".
Drag the "ACBS - Configuration","Packages", and "QNAM - Lighting" from ''WerewolfMastery.esp'' to ''WM-BOYD Patch.esp''.
Select the "0001A694" node.
Right-click the column for ''Bring Out Your Dead.esp'' and select "Copy as override into...".
Select ''WM-BOYD Patch.esp'' and click [OK].
Drag the "ACBS - Configuration","Packages", and "QNAM - Lighting" from ''WerewolfMastery.esp'' to ''WM-BOYD Patch.esp''.
Repeat this for the "0001A696" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Open ''Boss Userlist Manager''.
Select ''WM-BOYD Patch.esp'' in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close ''Boss Userlist Manager'' and click [Yes] when prompted to save.
 
Navigate to ''<Mod Organizer Path>/overwrite'' and move the new file(s) to ''<Mod Organizer Path>/mods/Werewolf Mastery''.
{{Notice Small|Question sent to mod author to determine Hearthfire conflict status but should be minor if anything.|1}}
 
=== ENB Series Graphic Modification ===
[http://enbdev.com/index_en.htm ENB Series] Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim.
Effects added by the tool include:
*Screen Space Ambient Occlusion (SSAO)
*Screen Space Indirect Lighting (SSIL)
*Depth Of Field (DOF)
*Lense FX
*Bloom
*High Dynamic Range (HDR)
*Tone Mapping
*Sharpening
*Vignette
*Sun Rays
*Detailed Shadows
*Reflection
*... and more.
These effects are controlled by an ''enbseries.ini'' and a series of ''.fx'' files containing shader code.
It is injected into ''Skyrim'' by means of a modified ''d3d9.dll'' or alternatively through an injector program supplied in the archive. For the purposes of the guide, the ''d3d9.dll'' method will be used. Download the latest version from [http://enbdev.com/download_mod_tesskyrim.htm here]. To install, perform the following:
Extract the contents of the ENB Series archive to a temporary directory, we will call this ENBTemp for reference.
Open ''ENB Manager and Changer''.
In the "ENB Version" pane, click [Add]. Navigate to ''ENBTemp/WrapperVersion'', select ''d3d9.dll'', then click [Add].
In the resulting text box type the version number for the ENB you downloaded then click [OK].
Verify that the version you installed is selected in the box.
Remove ENBTemp as the file has been moved by ''ENB Manager and Changer'' into an appropriate directory.
{{Notice Small|ENB is not active in your game until a preset is selected and activated. The guides recommendation is provided below.|1}}
{{Notice Small|SKSE -Elys- AltF4 should be disabled temporarily while tweaking your settings via the in game ENB menu.|1}}
==== [http://skyrim.nexusmods.com/mods/30936 RealVision ENB] ====
'''Author:''' SkyrimTuner<br>
'''Version:''' 1.4e (Option A FULL)<br>
'''Special Installation:''' Extract the contents of the archive to a temporary directory, we will call this RVTemp for reference, then perform the following:
Open ''ENB Manager and Changer''.
In the "Configs" pane, click [New]. In the resulting text pane type "RealVision ENB 1.4e FULL" then click [OK].
On the "Files" pane, click [Add]. Navigate to ''RVTemp'', select all files listed except ''Data'' then click [Add].
In the resulting "Name Palette" text box simply click [OK].
Remove ''RVTemp'' as the files have been moved to the appropriate location.
At this point, the main ENB files have been installed and it's time to do some tweaking:
Navigate to ''<ENBManager>/ENB Configs/RealVision ENB 1.4e FULL'' and open the ''enbeffect.fx'' file in a text editor.
Remove the "//" next to "#define APPLYGAMECOLORCORRECTION" to allow night vision to work with the preset, then save and exit.
ATI Users: In ''SkyrimPrefs.ini'', change "iMaxAnisotropy=16" to "iMaxAnisotropy=0" as it will be handled by the ENB.
Nvidia Users: Open the ''enbseries.ini'', change "ForceAnisotropicFiltering=true" to "ForceAnisotropicFiltering=false" as the driver is doing this for you. Also disable any driver-based anti-aliasing you may have set using ''Nvidia Inspector''.
Now that the ENB has been customized for use with the guide:
In the ''ENB Manager and Changer'' window, click the [..] and navigate to your base ''Skyrim'' directory (where TESV.exe is located) then click [Set].
Click [Activate] then exit the program by clicking the [X].
ENB Series with the RealVision preset is now installed and configured, to use it simply start the game as usual.
 
== Final Steps ==
Eventually...
 
=== INI Tweaks ===
The following INI tweaks aim to increase your gameplay and visuals in ''Skyrim'' by tweaking the game engine to provide a better than vanilla experience.
==== SKSE.INI ====
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click ''Skyrim Script Extender'' in your ''Mod Organizer'' mod list.
Select "Open In Explorer".
Create and enter a folder named ''SKSE''.
Create and open a text file named ''SKSE.ini''.
Once this file is open to be edited, paste in the following:
<blockquote>
  [General]<br>
  ClearInvalidRegistrations=1<br>
  [Display]<br>
  iTintTextureResolution=2048<br>
</blockquote>
This enables self-healing of saves and high resolution tint masks.
Save and close ''SKSE.ini'' then exit explorer.
==== Skyrim.ini ====
''Skyrim.ini'' controls half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open ''Mod Organizer''.
Click [Tools]>[Edit Ini] at the top of the window.
Verify ''skyrim.ini'' is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
===== Arrow and Bolt Aiming Tweak =====
This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target). This has been adjusted to work with 50% faster arrows/bolts from ''Arrows and Bolts Tweaks''.
<blockquote>
[Combat]<br>
f1PArrowTiltUpAngle=0.5<br>
f3PArrowTiltUpAngle=1.0<br>
f1PBoltTiltUpAngle=0.3<br>
f3PBoltTiltUpAngle=0.4
</blockquote>
===== Arrow Distance Tweak =====
This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.
<blockquote>
[Actor]<br>
fVisibleNavmeshMoveDist=12288.0000
</blockquote>
===== Disable Bethesda Splash Video Tweak =====
This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.
<blockquote>
[General]<br>
sIntroSequence=
</blockquote>
===== Field of View (FOV) Tweak =====
This tweak increases the amount you can see on the screen.
<blockquote>
[Display]<br>
fDefault1stPersonFOV=85.0<br>
fDefaultWorldFOV=85.0
</blockquote>
Adjust angle as you see fit, my recommendation is 85 degrees.
===== Grass Per Texture Tweak =====
This tweak allows more grasses to load per texture tile.
<blockquote>
[Grass]<br>
iMaxGrassTypesPerTexure=6
</blockquote>
Yes, I really meant Texure.
===== Light Pop-In Tweak =====
This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.
<blockquote>
[General]<br>
fFlickeringLightDistance=8192
</blockquote>
===== Papyrus Loading Tweak =====
This tweak allows the engine a little extra time on the load screen to make sure any complex scripts running are allowed to execute before exiting the load screen.
<blockquote>
[Papyrus]<br>
fPostLoadUpdateTimeMS=1000.0
</blockquote>
===== Ranged/Magic Killcam Tweak =====
This tweak increases the frequency of ranged or magic killcams to 100% as long as it is a killshot. You still may not get killcams 100% of the time, due to Bethesda coding errors post 1.6/1.7 patch but it works fine for me.
<blockquote>
[VATS]<br>
fVATSCastingAfterKillDelay=1.2000<br>
uVATSRangedPercentSneak=100<br>
uVATSRangedPercentGlobal=100<br>
bVATSIgnoreProjectileTest=0<br>
bVATSAllowNoKill=0<br>
bVATSMultipleCombatants=1<br>
bVATSForceRanged=1
</blockquote>
Alternatively, if you do not like slow motion melee kill cams or ranged kill cams disable them by using the following:
<blockquote>
[VATS]<br>
bVATSDisable=1
</blockquote>
===== Shadow Flicker Tweak =====
This tweak fixes the shadow flickering caused by updating sun shadows.
<blockquote>
[Display]<br>
fSunShadowUpdateTime=0<br>
fSunUpdateThreshold=2.0
</blockquote>
 
==== SkyrimPrefs.ini ====
''SkyrimPrefs.ini'' controls the other half of the configuration for the ''Skyrim'' game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open ''Mod Organizer''.
Click [Tools]>[Edit Ini] at the top of the window.
Select ''skyrimprefs.ini'' is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
===== Fade Distance Tweak =====
This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.
<blockquote>
[Display]<br>
fShadowLODStartFade=400.0000<br>
<br>
[Grass]<br>
fGrassStartFadeDistance=18000
</blockquote>
===== Mouse Acceleration Tweak =====
This tweak disables mouse acceleration.
<blockquote>
[Controls]<br>
bMouseAcceleration=0
</blockquote>
===== Shadow Tweaks (Required For ENB) =====
This tweak increases This tweak further improves shadows at a performance cost.
<blockquote>
[Display]<br>
iBlurDeferredShadowMask=5<br>
bFloatPointRenderTarget=1<br>
bTreesReceiveShadows=1<br>
bDrawLandShadows=1<br>
bShadowsOnGrass=1<br>
iShadowMaskQuarter=4<br>
iShadowMapResolutionSecondary=2048 (1024 for better fps)<br>
iShadowMapResolutionPrimary=4096 (2048 for better fps)<br>
iShadowMapResolution=4096 (2048 for better fps)
</blockquote>
 
=== BOSS ===
Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):
Start ''Mod Organizer''.
Select ''BOSS'' in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
Close your browser.
All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.
 
=== Fores New Idles in Skyrim - FNIS ===
Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher ''GenerateFNIS_for_Users.exe'' which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):
Start ''Mod Organizer''.
Select ''FNIS'' in the executable selection box and click [Run]. The ''FNIS'' main interface should appear, if it does not, review the installation section for ''FNIS''.
In the ''Available Patches'' at the bottom of the window, check the box adjacent to "GENDER Specific Animations" and "Skeleton".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "367 animations for 2 mods successfully included." (or similar).
Click [Exit]
''Mod Organizer'' has automatically placed the generated files into your ''<Mod Organizer Path>/overwrite'' directory for inclusion in your playthrough. No further action is required. For reference, the files generated are:
* ''meshes/actors/character/behaviors/FNISRoot_Behavior.hkx''
* ''meshes/actors/character/characters/defaultmale.hkx''
* ''meshes/actors/character/characters female/defaultfemale.hkx''
* Entire ''tools'' folder containing logs.
 
=== Wrye Bash ===
Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and do this every time you change mods with an esp):
Start ''Mod Organizer''.
Select ''Wrye Bash'' in the executable selection box and click [Run]. The ''Wrye Bash'' main interface should appear.
Scroll down the mod list and right-click ''Bashed Patch, 0.esp'' and select "Rebuild Patch".
A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK].
Check only "Merge Patches", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Tweak Settings" in the left pane. In the menu, right-click "Crime: Alarm Distance" and select "1000".
Check the box next to "Crime: Alarm Distance" to apply it.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialog asking you to activate it may appear, click [Yes].
Exit ''Wrye Bash'' by clicking the [X] in the top right corner.
''Mod Organizer'' for some reason does not automatically move the ''Bashed Patch, 0.esp'' into your ''<Mod Organizer Path>/overwrite'' directory. This has been reported to Tannin. Moving the file to overwrite manually does NOT fix the problem. This note is here to let you know that the patch is in your actual data directory and not in overwrite.
 
=== SkyProc Patchers ===
''SkyProc'' patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of ''Skyrim'' into one that is varying and alive.
==== Skyproc Unified Manager (SUM) ====
The ''SkyProc Unified Manager'' can be used to execute all installed ''SkyProc'' patchers in the correct order. It will automatically execute BOSS as part of it's patch process. Perform the following:
Download and install the latest Java Runtime Environment(JRE) from [http://java.com/en/download/index.jsp here]. It is required for ''SUM'' to execute.
Download and install the ''SkyProc Unified Manager'' from [http://skyrim.nexusmods.com/mods/29865 here].
Select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on ''SUM.jar'' and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. ''Mod Organizer'' has properly configured it for you already.
 
Start ''SUM''. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
After configuration is complete, open SUM options and tick the box for "Merge Patches". This will export a single ESP for all patchers.
Click [Patch] in the top right corner to generate all your patches. After this is done, ''SkyProc Unified Manager'' will close.
''Mod Organizer'' has automatically placed the generated files into your ''<Mod Organizer Path>/overwrite'' directory for inclusion in your playthrough.
{{Notice Small|Each time you change your load order, you should run SUM to remake all of your patches. Failure to do so may lead to a CTD on startup.|1}}
===== Automatic Variants =====
''Automatic Variants'' is a mod designed to vary the textures used by various creatures in the world of ''Skyrim''. If a group of wolves attacks you in Vanilla ''Skyrim'' they all look the same, with ''Automatic Variants'' you can have one grey, one brown, and one black wolf attacking you! No longer are creatures constrained to a single texture mod.
Click [Open] adjacent to "Texture Variants".
Select the relevant AV packages and configure each one as referenced in it's installation section.
To disable an AV package, race, or specific texture: Simply select it and click [Disable] at the bottom.
Once you have configured all AV Packages, simply click the [X].
For reference, the files generated by this mod are:
* ''Automatic Variants.esp'' (if merge patch not selected)
* Entire ''SkyProc Patchers/Automatic Variants'' folder containing logs/configuration files.
* Entire ''textures/AV Packages'' folder containing all your configured textures.
{{Notice Small|Unfortunately, because of the way Automatic Variants works your mod directories for the associated mod packages will be empty (it deletes the files after use). This will change in a future version. However, you should not need to re-install the AV packages unless you clean your ''<Mod Organizer Path>/overwrite'' folder of ''Automatic Variants'' files. Your configuration is automatically saved.|1}}
===== Dual Sheath Redux =====
''Dual Sheath Redux'' is a mod designed to allow left handed weapons to be displayed when sheathed, shields to be stored on your back, and staves to be stored on your back.
This mod will utilize default settings for the purposes of SR. There is no need to adjust any settings.
For reference, the files generated by this mod are:
* ''Dual Sheath Redux Patch.esp'' (if merge patch not selected)
* Entire ''SkyProc Patchers/Dual Sheath Redux'' folder containing logs/configuration files.
 
=== In-Game Configuration ===
This section details settings for the various mods recommended by the author. This section is a work in progress.
==== Console Commands ====
This section specifies any console commands the author recommends to use when starting a new game.
===== Change Timescale =====
This change will effectively double the amount of time you have during the day in game. 10 real life minutes = 1 hour in game.
* Set Timescale to 10
===== Disable GDO Extra NPC Dialog =====
This change disables the extra NPCs dialog (non guards). This fixes some NPCs specific dialog that was being overridden.
* Set GDOExtraNPCs to 0
==== MCM Menu Settings ====
This secion specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be default.
===== Auto Unequip Ammo =====
* '''Configuration''' Panel
** '''Use Equip Sets:''' <span style="color:Gold">Enabled</span>
** '''Follower Add On:''' <span style="color:Gold">Enabled</span>
===== Auto PV =====
* '''General''' Panel
** '''While Action''' Section
*** '''Pull Bowstring:''' <span style="color:Gold">1st Smooth</span>
*** '''Aim Crossbow:''' <span style="color:Gold">1st Smooth</span>
===== Better Vampires =====
* '''General Options''' Panel
** '''Stage Progression:''' <span style="color:Gold">Reverse Progression</span>
** '''Stage Hated:''' <span style="color:Gold">Stage 4</span>
** '''Sun Damage:''' <span style="color:Gold">Hardcore</span>
** '''Sun Visual Effects:''' <span style="color:Gold">On</span>
** '''Specialized Sun Damage:''' <span style="color:Gold">Exempt At Stage 1</span>
** '''Turned Victim Skills:''' <span style="color:Gold">Victim Keeps Own Skills</span>
** '''Extract Blood Potions:''' <span style="color:Gold">Extract Blood</span>
* '''Miscellaneous Options''' Panel
** '''Gameplay''' Section
*** '''Mortals Mask Makes Visual Changes:''' <span style="color:Gold">Enabled</span>
** '''Spells and Abilities''' Section
*** '''SPELL: Mod Configuration Spell (obsolete):''' <span style="color:Gold">Disabled</span>
===== BFS Effects =====
* '''Options''' Panel
** '''Player Percentages''' Section
*** '''Normal:''' <span style="color:Gold">20%</span>
** '''NPC Percentages''' Section
*** '''Normal:''' <span style="color:Gold">20%</span>
===== Block Steal =====
* '''Block Steal''' Section
** '''Activate:''' <span style="color:Gold">Enabled</span>
* '''Pick Up Setting''' Section
** '''Crouch:''' <span style="color:Gold">Enabled</span>
===== Convenient Horses =====
* '''Main''' Panel
** '''General''' Section
*** '''Configuration Power:''' <span style="color:Gold">Hidden</span>
** '''Bound Key Settings''' Section
*** '''Inventory Access Mode''' <span style="color:Gold">Local</span>
*** '''Consolidate Talk/Loot/Harvest:''' <span style="color:Gold">Enabled</span>
*** '''Various Keybindings:''' <span style="color:Gold">TBD</span>
* '''Horses''' Panel
** '''Horse Armor''' Section
*** '''Horse Armor:''' <span style="color:Gold">Users Choice</span>
** ''Mounted Combat''' Section
*** '''Auto Loot:''' <span style="color:Gold">Disabled</span>
* '''Followers''' Panel
** '''General''' Section
*** '''Followers Horses:''' <span style="color:Gold">Enabled</span>
===== Deadly Dragons =====
* '''Dragons''' Panel
** '''Presets''' Section
*** '''Difficulty:''' <span style="color:Gold">Expert</span>
===== Dual Wield Parrying =====
* '''Block Key:''' <span style="color:Gold">Mouse 3 (Push Scroll Wheel)</span>
===== Face to Face =====
* '''Face to Face Conversation''' section
** '''Action:''' <span style="color:Gold">First Person</span>
** '''Tracking:''' <span style="color:Gold">Tracking</span>
** '''Change FoV By Distance To Speaker:''' <span style="color:Gold">Enabled</span>
===== Frostfall =====
* '''Overview''' Panel
** '''Frostfall Status''' Section
*** '''Frostfall is:''' <span style="color:Gold">Started</span>
* '''Effects & Interface''' Panel
** '''Hotkeys''' Section
*** '''Weathersense:''' <span style="color:Gold">N</span>
===== Immersive Creatures =====
* '''General''' Panel
** '''General''' Section
*** '''Select Version Preset:''' <span style="color:Gold">Purist</span>
===== Immersive HUD =====
* '''Options''' Panel
** '''Enable Fast Fade of Magicka:''' <span style="color:Gold">Enabled</span>
** '''Enable Fast Fade of Stamina:''' <span style="color:Gold">Enabled</span>
===== Lock Overhaul =====
* '''General:''' Panel
** '''Lock Overhaul''' Section
*** '''Activate Lock Overhaul:''' <span style="color:Gold">Enable</span>
** '''General Settings''' Section
*** '''Allow Increasing Skill:''' <span style="color:Gold">Enabled</span>
*** '''Enable The Sound Effect:''' <span style="color:Gold">Enabled</span>
*** '''Enable Crime:''' <span style="color:Gold">Enabled</span>
* '''Lock Requirement''' Panel
** '''Lock Requirement''' Section
*** '''Activate Auto Lockpicking:''' <span style="color:Gold">Enabled</span>
* '''Smash Locks''' Panel
** '''Smash Locks''' Section
*** '''Activate Smash Locks:''' <span style="color:Gold">Enabled</span>
*** '''Allowed Weapons:''' <span style="color:Gold">Two + One Handed</span>
* '''Unlock With Magic''' Panel
** '''Unlock With Magic''' Section
*** '''Enable Unlock Spells:''' <span style="color:Gold">Enabled</span>
*** '''Allowed Spells:''' <span style="color:Gold">Destruction</span>
===== Moonlight Tales =====
* '''General:''' Panel
** '''NPC Infections''' Section
*** '''NPC to NPC Infection:''' <span style="color:Gold">Disabled (Until update to 2.05)</span>
* '''Werewolf Skins''' Panel (Must Be Werewolf)
** '''Player's Body Model''' Section
*** '''The Howling by Brevi:''' <span style="color:Gold">Enabled</span>
** '''Player's Eye Color''' Section
*** '''Pure Black by Brevi:''' <span style="color:Gold">Enabled</span>
* '''Werebear Skins''' Panel (Must Be Werebear)
** '''Player's Eye Color''' Section
*** '''Pure Black by Brevi:''' <span style="color:Gold">Enabled</span>
===== Player Headtracking =====
* '''Headtrack Corpses:''' <span style="color:Gold">Disabled</span>
===== Predator Vision =====
TBD
===== Realistic Needs & Diseases =====
* '''Basic Needs''' Panel
** '''Start RN&D:''' <span style="color:Gold">Enable</span>
** '''Options''' Section
*** '''Drink From Stream Hotkey:''' <span style="color:Gold">TBD</span>
* '''Toggles''' Panel
** '''Hide Powers:''' <span style="color:Gold">Enabled</span>
** '''Remove Camping Gear:''' <span style="color:Gold">Enabled</span>
===== Sky UI =====
* '''General''' Panel
** '''Item List''' Section
*** '''Font Size:''' <span style="color:Gold">Small</span>
*** '''Category Icon Theme:''' <span style="color:Gold">Celtic</span>
===== The Dance of Death =====
* '''General''' Panel
** '''Killmove Chance Settings''' Section
*** '''Killmove Chance:''' <span style="color:Gold">100%</span>
** '''Special Functions''' Section
*** '''Player Killmove Immunity:''' <span style="color:Gold">Enabled</span>
===== Trade & Barter =====
* '''Barter Rates''' Panel
** '''Start Trade & Barter:''' <span style="color:Gold">Enable</span>
===== Wet and Cold =====
* '''Wet''' Panel
** '''Rain Gear''' Section
*** '''Umbrellas:''' <span style="color:Gold">Disabled</span>
 
== Known Issues ==
Here I will document any known issues with the build:
* When installing mods, if a mod fails to install because of a file check simply go into ''Mod Organizer'' configuration installer tab and select "Prefer integrated fomod installer" to work around the issue.
* Old Females will have black lines in the ankles/crotch when naked (not that you ever wanted to look anyways). Still looking for a fix but is a minor issue.
 
== Changelog ==
* 05/30/2013 08:38PM PST - Updated ''Duel - Combat Realism'' and ''XP32 Maximum Skeleton''. Re-added ''Belt-Fastened Quivers''.
* 05/28/2013 08:50PM PST - Added ''Diverse Priests''. Updated ''Duel - Combat Realism'', ''XP32 Maximum Skeleton''(don't forget to run FNIS!).
* 05/27/2013 10:33PM PST - First cut In-Game Settings added.
* 05/27/2013 08:40PM PST - Updated ''Book Covers Skyrim'',''DSAMG - Dragonborn Patches'',''Even Better Quest Objectives''(removed any patches for it in the guide as they are now included).
* 05/27/2013 11:05AM PST - Updated ''Bellyaches HD Dragon Replacer Pack'' and ''DSAMG - Dragonborn Patches''.
* 05/26/2013 10:30PM PST - Updated ''Duel - Combat Realism''.
* 05/25/2013 11:55PM PST - Added ''Jeclredured - Standing Stones''.
* 05/25/2013 10:45PM PST - Reinstated the Wrye Bash section of the guide, now includes merging patches to reduce ESP usage. I have worked with WilliamImm to make sure all SR mods are properly tagged by the BOSS masterlist so make sure you update it. Removed ''Realistic Crime Radius'' as it is now redundant.
* 05/25/2013 07:10PM PST - Attached a note to the ASW-GDO patch that it is not required if using the ''Weapons and Armor Fixes'' multi-mod patch.
* 05/25/2013 06:30PM PST - Updated ''Valor Armor - Playable Tsun'', now has proper inventory models.
* 05/25/2013 03:10PM PST - Updated ''Automatic Variants''.
* 05/25/2013 03:00PM PST - Updated ''Jeclredured - Spell Tomes''. Removed SMIM compatible meshes reference for ''Ultimate HD Fire Effects''.
* 05/25/2013 01:05PM PST - Fixed version number of ''CBBE Tsun Female Armor'' to 1.11, removed BOSS override for ''Unique Region Names'' and ''Valor Armor'' as masterlist was updated. Updated compatibility patches for ''Unique Region Names'' to be after the ''Unique Region Names.esp''.
* 05/24/2013 09:30AM PST - Updated ''Valor Armor - Playable Tsun''. Fixes weight slider for female version.
* 05/24/2013 08:55AM PST - Added a special installation note to fix a problem with ''aMidianBorn Glass Armor''.
* 05/24/2013 01:05AM PST - Added ''Dawnguard Rewritten Arvak - Convenient Alsvid Patch''.
* 05/24/2013 12:50AM PST - Removed various BOSS Masterlist sections no longer required. Added ''Tsun Female Armor'', ''UNP-UNPB Conversion of Tsun Female Armor'', and ''Valor Armor - Playable Tsun''. Trimmed Changelog.
* 05/23/2013 08:45PM PST - Added ''aMidianBorn Glass Armor'' and ''aMidianBorn Tsun''.
* 05/22/2013 11:25PM PST - ''Dual Sheath Redux'' moved from gameplay to its own subsection of the armory.
* 05/22/2013 11:00PM PST - Added ''Weapons and Armor Fixes - Remade''. Moved ''Arrows and Bolts Tweaks'' to the armory section (patch moved to ''Dawnguard Explosive Bolts Visualized'' to reflect the new order.)
* 05/22/2013 09:30PM PST - Updated ''Arrows and Bolts Tweaks''.
* 05/22/2013 09:10PM PST - Added ''Unique Region Names - Dragonborn''. Added new BOSS override for ''Unique Region Names'' and added patches for it to ''SoS - Civilization'' and ''Alternate Start - Live Another Life''.
* 05/21/2013 11:00PM PST - Added ''Unique Region Names'' (patches forthcoming tommorow, not-critical).
* 05/21/2013 08:35PM PST - Updated ''aMidianBorn Nordic Carved'', ''Better Vampires''.
* 05/20/2013 08:45PM PST - Changed default to Windowed mode. Added ''Borderless Window'' and ''Double Cursor Fix''. This allows alt-tab out of Skyrim at will without hassle or issues. No ESPs, No External Program, just SKSE plugins.
* 05/19/2013 10:00PM PST - ''Duel - Combat Realism'' is back on the Nexus.
* 05/18/2013 11:00PM PST - Added ''Extensible Follower Framework''.
* 05/18/2013 10:15PM PST - Updated ''Duel - Combat Realism'' to the last version before it was taken down. Will change if/when I find a replacement.
* 05/18/2013 08:50PM PST - Updated ''Even Better Quest Objectives'' and ''Skyrim Improved Puddles''.
* 05/17/2013 07:10PM PST - Updated ''Apachii SkyHair Natural Retexture''.
* 05/16/2013 10:30PM PST - Updated ''Improved Horse Step Sounds''.
* 05/16/2013 10:00PM PST - Updated ''Apachii SkyHair Natural Retexture'', ''Player Headtracking'', ''XP32 Maximum Skeleton''. Removed ''Belt-Fastened Quivers'' as animation now included with ''XP32 Maximum Skeleton''. Be sure to re-run FNIS when updating.
* 05/16/2013 09:45PM PST - Removed AS-RRR-RLO-SOS Patch from ''Alternate Start'' section, Added SOS-RRR-RLO Patch to ''Sounds of Skyrim - Civilization''. Affects node "00016789" only. Thanks for the heads up guys.
* 05/15/2013 01:45AM PST - Added ''Sounds of Skyrim - Civilization''. Patch also added under ''Alternate Start - Live Another Life''. (Lots of edits, if I forgot something let me know.)
* 05/14/2013 10:40PM PST - Updated ''Dual Sheath Redux''.
* 05/14/2013 09:33PM PST - Updated ''Female Facial Animation''.
* 05/14/2013 09:00PM PST - Updated ''Automatic Variants'' and ''Race Menu''.
* 05/13/2013 11:05PM PST - Added ''Sounds of Skyrim - The Wilds''.
* 05/13/2013 10:30PM PST - Added ''Sounds of Skyrim - The Dungeons''.
* 05/13/2013 10:05PM PST - Moved the SkyTEST-Ars Metallica patch to the ''Ars Metallica'' section to reflect proper order of installation. Updated cleaning note for SkyTEST to include Dragonborn module.
* 05/13/2013 08:40PM PST - Updated ''Belt-Fastened Quivers'', ''Female Facial Animation'', ''Run For Your Lives'', and ''When Vampires Attack''.
* 05/13/2013 08:35PM PST - Updated ''Unofficial Skyrim Patch'', ''XP32 Maximum Skeleton''.
* 05/13/2013 08:15PM PST - Updated ''Book Covers Skyrim''.
* 05/13/2013 08:10PM PST - Updated ''The Paarthurnax Dilemma''.
* 05/10/2013 09:00PM PST - Added Field of View Tweak to Skyrim.ini section. My reccommendation is 85 degrees. If your game is already in progress, open console and type "fov 85" and it will be saved into your game at the next save.
* 05/10/2013 08:45PM PST - Updated ''Face to Face Conversation'' (now with head tracking!).
* 05/10/2013 05:45PM PST - Updated ''Lanterns of Skyrim'' to use Realistic Lighting Overhaul optional preset.
* 05/10/2013 04:30PM PST - Added ''SkyTEST - Realistic Animals and Predators''. Removed ''More Village Animals'' and ''Roosters At Dawn''. (Major VRAM/RAM savings in/around Whiterun. Tested STABLE.)
* 05/10/2013 02:50PM PST - Updated ''Apahii Skyhair Natural Retexture''.
* 05/10/2013 12:00AM PST - Updated ''Wet and Cold'', ''Wet and Cold - Ashes'' and ''Rainbows''. Added note to disable AA when using ENB for Nvidia users. Added ''Falmer Glow Retexture''.
 
{{#css:User:Neovalen/Skyrim_Revisited.css}}

Latest revision as of 00:22, May 11, 2015

Skyrim Revisited: Legendary Edition
A STEP hosted mod guide created and maintained by Neovalen.
Last Update: 0:22:06 11 May 2015 (UTC)

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Help support STEP! ALL donations are applied to operating expenses.

- Visit the Skyrim Revisited section of the STEP forums to provide feedback or submit support questions related to this guide.

- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to the author, or alternatively to STEP for site hosting are welcome.

- Here are some recent sample images for how the game should look when completed with the guide.

Info-Logo.png
NOTE:
This guide changes several times a week. Check for updates using PAGE TOOLS > HISTORY or by clicking here (Requires wiki log in).

Introduction and Summary[edit | edit source]

Skyrim Revisited: Legendary Edition is a mod guide designed to keep up with the ever changing Skyrim mod landscape. Key tenets of this mod guide include:

  • Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
  • Maintained Lore Friendliness meaning remaining true to the majority of The Elder Scrolls lore - but not in a purist sense - some liberties will be taken.
  • Maintained Stability with Maximum Functionality including conflict resolution, mod cleaning, mod ordering, and more.

Author's Development System[edit | edit source]

The system used for the creation of this guide is as follows:

Processor: Intel Core i5 3570k @ 4.4 Ghz
Motherboard: Gigabyte G1 Sniper 3
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600
Video Card: Gigabyte GTX 980 G1 Gaming 4GB
Hard Drive (OS): Samsung 840 PRO 256GB SSD
Hard Drive (Games): Samsung 840 PRO 256GB SSD
Hard Drive (Data Backup): Western Digital Black 500GB 7200RPM

Prerequisites[edit | edit source]

Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller

To use this guide to it's fullest extent, the following software must be installed and configured as specified.

Official Bethesda Content[edit | edit source]

Script Extenders[edit | edit source]

Download the "7z Archive" version. Install only the following files to the main Skyrim folder:

  • skse_1_9_32.dll
  • skse_loader.exe
  • skse_steam_loader.dll
Info-Logo.png
NOTE:
Do NOT install the script files at this time. These will be installed later as part of the Create The Skyrim Revisited Profile section.

Download the archive manually. Install only the following files to the main Skyrim folder:

  • d3dx9_42.dll

Tools[edit | edit source]

The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.

The function of thid tool is to decompile pex scripts to source code. This is a prerequisite for Merge Plugins Standalone.

The function of this tool is to optimize and re-mip textures.

The function of this tool is to allow the user to quickly and easily switch between ENB configurations.

The function of this tool is to provide a default ESM/ESP file ordering between various mods, help identify mods that require cleaning with TES5Edit, and provide bash tags.

The function of this tool is to merge plugin files.

In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.
The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:

  1. Profiles allow multiple configurations set up per character and/or playthrough.
  2. Mod Downloads via NXM allows downloading of mods directly using the "Download With Manager" button on the Nexus site.
  3. Mod Version Tracking uses the power of the Nexus site to track major mod updates. However, this is not a replacement for the track file option on the actual Nexus site for optional downloads!
  4. BAIN Installer Compatibility allows the use of BAIN packages.
  5. NMM Installer Compatibility allows the use of Nexus Mod Manager installers.
  6. Manual Installation Option allows modification and selection of the data folder in an archive manually, allowing fixes of path problems at install time.
  7. Virtual File System allows a clean base Skyrim installation without the mess of moving files. Additionally extends this file system to other tools such as LOOT, TES5Edit, and Wrye Bash.

This is a Fallout 4 download site, however, this tool also works for Skyrim when the executable is named TES5Edit.exe (Currently Default).
The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.

The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used.

All Journeys Begin With The First Step...[edit | edit source]

The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire

The road of the Dovahkiin begins slowly and with purposeful resolve.

Configure Skyrim[edit | edit source]

Upon downloading Skyrim from Steam there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Click [Close].
Click the [OK] push-button to close the dialogue and save.

Next, run the game so that a set of basic in game options can be properly added to the ini files.

Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the "Gameplay" menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.

These settings have now been saved into the ini files. These settings have accomplished the following:

  • Setup the ini files with a high performance baseline.
  • Enabled subtitles so text is visible for characters that do not have voice over.
  • Disabled autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.

Configure The Creation Kit[edit | edit source]

The Creation Kit is a valuable tool for Skyrim as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.

Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to the Skyrim folder (where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.

These settings will remain set for each subsequent run. These settings have accomplished the following:

  • Setup the ini files for multiple master loads and to properly load DLC content.

Extract Dialogue Views and Script Source[edit | edit source]

With the latest Creation Kit version, Skyrim dialogue views and script sources are no longer extracted in the games data folder by default. To fix this, perform the following:

Open Scripts.rar found in the Skyrim/Data folder and extract all files in place.

Papyrus Compiler Fix For 64-bit Systems[edit | edit source]

The following fix is only required for user with a 64-bit operating system. The PapyrusCompiler.exe used by the Creation Kit is compiled as an "AnyCPU" executable which means that it can be run in both 64-bit and 32 bit modes depending on the users OS. However, Mod Organizer is exclusively written in 32-bit and cannot hook into 64-bit applications. Due to this, compiling Papyrus scripts in the Creation Kit will fail. Fortunately, there is a workaround to force the compiler to always run in 32-bit mode.

Download this tool and place it in the Skyrim/Papyrus Compiler folder.
Run the executable and click [Start].


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NOTE:
A backup of the original file will be created with a .bak extension for easy restoration of the vanilla file if desired.

Configure Mod Organizer[edit | edit source]

With Skyrim and the Creation Kit properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.

Start Mod Organizer.
If this is the first run, Mod Organizer will prompt to select which game to manage, select Skyrim.
Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
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NOTE:
Mod Organizer has created a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. Throughout the guide, these copies will be modified with the various changes leaving the default ini files untouched.

Now, final preparations must be made to use our mod manager and other tools to their fullest extent.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Basic Diagnosis Plugin" in the left pane.
In the right pane, double click on the value to the right of "check_modorder" and select "false".
Select "BSA Extractor" in the left pane.
In the right pane, double click the value to the right of "enabled" and select "true".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.52.2, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear already configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "LOOT".
In the "Binary" text box type <LOOT Path>\LOOT.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. LOOT should appear in the list.
Repeat this process for both TES5Edit and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].
Info-Logo.png
NOTE:
The game and related tool programs must be run through Mod Organizer which allows them to see the virtual data folder. Desktop shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.

By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:

In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order:
* Dawnguard
* HearthFires
* Dragonborn
* HRDLC1
* HRDLC2
* HRDLC3

The plugin order can be fixed by running LOOT to do a quick sort. Perform the following steps:

Select "LOOT" from the drop-down above the right pane of the Mod Organizer window.
Click the [Run] push button.
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button to apply the load order.
Click the [X] on the title bar to close LOOT.

This process loads LOOT through the Mod Organizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. Note in the Mod Organizer window the load order has been corrected to match the output from LOOT. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs but leave the HRDLC ESPs unchecked in the "Plugins" tab of the Mod Organizer right pane.

This has enabled the Dawnguard, Hearthfires, and Dragonborn DLCs for use in the game. The High Resolution DLC is not currently enabled. A powerful feature of MO is that it can load and manage BSA files without their corresponding ESP files by use of the "Archives" tab in the right pane. To enable the HRDLC without their corresponding ESPs active, perform the following:

Open the "Archives" tab in the right pane of Mod Organizer.
Verify the box adjacent to "Have MO manage archives" is checked.
Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked.
Info-Logo.png
NOTE:
Note that the High Resolution DLC ESPs are dummies and are only there to load their associated BSA files. If a dummy ESP is enabled by Mod Organizer a broom icon is posted next to the ESP file in the "Plugins" tab. Using this method, we have bypassed the need for those dummy ESPs and saved 3 slots. The maximum number of plugins that can be loaded by Skyrim is 256 including the base Skyrim.esm.

Create The Skyrim Revisited Profile[edit | edit source]

Now that an established clean "Vanilla Skyrim" profile has been created an unmodified Skyrim may be run at any time with the click of a button. However, the goal of the guide is to mod Skyrim and so a new profile must be established to contain "Skyrim Revisited" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].

During the above process, Mod Organizer created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisited". In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but SKSE will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...".
Navigate to the downloaded SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation.
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].

The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:

Right-click the mod and select "Information...". (Alternatively, double click the mod name.)
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1.

This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.

Info-Logo.png
NOTE:
Any mods downloaded directly into Mod Organizer from the Nexus will have one or more of the data fields automatically filled based on Nexus server provided information.
Click [Close] to save and exit the window.

Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" in the drop down above the right pane then click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality.

Exit the game.

With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "Skyrim Revisited" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the drop-down above the right pane. Alternatively, the game may be run directly through Steam as the vanilla data files are not changed.

Clean The Bethesda ESMs[edit | edit source]

With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the drop down above the right pane and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself. Dawnguard.esm must also be cleaned twice to remove all duplicate records.

Normally, when a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod folder and any generated files are moved to <Mod Organizer Path>/overwrite. In the case of the base Bethesda ESM files there is no source mod and so post cleaning the cleaned ESMs are left in the Skyrim/Data folder while the backups are moved to the overwrite folder. The cleaned files should be moved to their own mod folder to preserve a clean Skyrim/Data folder and the backups restored from the TES5Edit Backup folder in overwrite. To resolve this problem, perform the following:

Close Mod Organizer.
Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to <Mod Organizer Path>/Mods/Cleaned Vanilla ESMs.
Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.
Remove the TES5Edit Backups folder from <Mod Organizer Path>/overwrite.

This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When Mod Organizer is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for Mod Organizer to use them.

Start Mod Organizer.
Verify Skyrim Revisited is the currently selected profile.
Drag the newly created mod "Cleaned Vanilla ESMs" between the "HighResTexturePack03" and "Skyrim Script Extender" mods in the left pane and activate it by checking the box.

To recap the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures[edit | edit source]

Info-Logo.png
NOTE:
Important! Make sure DDSOpt is configured per the Prerequisites section before following these steps.

DDSopt performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in Skyrim, and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.

Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.

In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).

To obtain optimized vanilla textures, either perform the steps and use the batch files located here or, alternatively, perform the following steps:

Download High Definition Base Game Textures for Everyone (Part 1_2).7z and High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z from here.
Install High Definition Base Game Textures for Everyone (Part 1_2).7z in Mod Organizer.
Extract the three 7z files from High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z to a temporary directory.
Install the extracted Dawnguard.7z, Hearthfires.7z, and Dragonborn.7z in Mod Organizer.

Once either process is completed, perform the following:

Start Mod Organizer.
Check the box adjacent to all of the newly created folders in the left pane mod list to activate them.
Drag and drop the mods into the order specified below based on the method used to install:
For DDSOpt Method:
   * Unmanaged: Dawnguard
   * Unmanaged: Hearthfire
   * Unmanaged: Dragonborn
   * STD
   * Unmanaged: HighResTexturePack01
   * HRDLC1 Optimized
   * Unmanaged: HighResTexturePack02
   * HRDLC2 Optimized
   * Unmanaged: HighResTexturePack03
   * HRDLC3 Optimized
   * Cleaned Vanilla ESMs
   * Skyrim Script Extender
For Optimized Vanilla Textures Mod:
   * Optimized Vanilla Textures - HD
   * Unmanaged: Dawnguard
   * Optimized Dawnguard Textures - HD
   * Unmanaged: Hearthfire
   * Optimized Hearthfire Textures - HD
   * Unmanaged: Dragonborn
   * Optimized Dragonborn Textures - HD
   * Unmanaged: HighResTexturePack01 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod)
   * Unmanaged: HighResTexturePack02 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod)
   * Unmanaged: HighResTexturePack03 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod)
   * Cleaned Vanilla ESMs
   * Skyrim Script Extender
Close Mod Organizer.

This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations!

Info-Logo.png
NOTE:
If on an SSD and drive space is a concern, deleting HighResTexturePack01.bsa/.esp, HighResTexturePack02.bsa/esp, and HighResTexturePack03.bsa/.esp will not negatively affect the game unless running fully vanilla. To reacquire them at any time use the [Verify integrity of game cache] function from the Steam library options. This will remove the Unmanaged: HighResTexturePack entries in Mod Organizer.

ENB Series Graphics Modification[edit | edit source]

ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim. Effects added by the tool include:

  • Screen Space Ambient Occlusion (SSAO)
  • Screen Space Indirect Lighting (SSIL)
  • Depth Of Field (DOF)
  • Anti-Aliasing
  • Lense FX
  • Bloom
  • High Dynamic Range (HDR)
  • Tone Mapping
  • Sharpening
  • Vignette
  • Sun Rays
  • Detailed Shadows
  • Reflection
  • Memory Reduction and more.

These effects are injected into Skyrim by means of a modified d3d9.dll wrapper or alternatively through an injector program supplied in the archive and are controlled by an enbseries.ini, enblocal.ini, and a series of .fx files containing shader code. For the purposes of the guide, the Wrapper Version will be used. Download the 0.308 version from here. To install, perform the following:

Open enbseries_skyrim_vXXX.zip using 7-zip and extract the d3d9.dll and enbhost.exe files from the WrapperVersion folder to a temporary folder. For reference, this will be called ENBTemp.
Open ENB Organizer. *Note: Do NOT run this through Mod Organizer.*
Skyrim should already be listed on the starting screen. If it is not found, add it by clicking the [+] symbol and filling in the form.
Click the icon in the top left corner that looks like three horizontal bars and select Binaries.
Click the [+] symbol to bring up the "Add Binary" window.
Under name, type "Skyrim " and the current ENB version number then select [Browse] > [Browse for Folder].
Navigate to the ENBTemp folder created in the previous steps and click [Ok].
Click [Save] then drag the switch to the left of Skyrim <version> to the right to activate it. The icon should turn blue.
Delete the ENBTemp folder as it is now saved in ENB Organizer.

Installing the d3d9.dll and enbhost.exe files is the first step to enabling an ENB. The next step is to tailor an enblocal.ini for the users system. Recommended starter settings are provided below:

Click the icon in the top left corner that looks like three horizontal bars and select Presets.
Click the [Global ENBlocal] button.
In the left "Skyrim enblocal.ini Generator pane, set the following:
 Set Binary Version to match the installed version.
 Check Vsync.
 Set Reserved Memory Size (MB) to X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the user system. If stuttering is experienced when turning 360 degrees in game, increase this value.
 Set Video Memory Size (MB) to X. Where X = the value found doing this calculation.
Click the blue arrow. In the right "Raw enblocal.ini File" pane, set the following:
 Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card.
 Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss.
 Under [ANTIALIASING], set EnableSubPixelAA=true. This will increase picture quality with almost no performance loss.
Click [Save] then close ENB Organizer.

This tailored enblocal.ini should be used with any ENB graphical preset to be installed. The last step to installing ENB is to select a preset and install it. This is the meat of the graphical experience and will determine what is seen on screen as far as colors, effects, etc. The currently recommended preset is Vividian ENB and will be installed as part of mod installation.

Initial INI Tweaks[edit | edit source]

The following INI tweaks aim to increase gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.ini[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in the Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]
ClearInvalidRegistrations=1

This enables self-healing of rogue updating scripts in saves.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak[edit | edit source]

This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).

[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7

Disable Bethesda Splash Video Tweak[edit | edit source]

This tweak will allow loading directly into the main menu without the annoying Bethesda splash screen video.

[General]
sIntroSequence=

Field of View (FOV) Tweak[edit | edit source]

This tweak increases the horizontal area visible on the screen. Adjust the angle as desired, recommended setting is below.

[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0

Light Pop-In Tweak[edit | edit source]

This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.

[General]
fFlickeringLightDistance=8192

Papyrus Load Time Tweak[edit | edit source]

This tweak allows more time for Papyrus scripts to execute when loading a new area. This minimizes errors caused by scripts not finishing before the allotted time has expired.

[Papyrus]
fPostLoadUpdateTimeMS=2000.0

Shadow Flicker Tweak[edit | edit source]

This tweak fixes the shadow flickering caused by updating sun shadows.

[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak[edit | edit source]

This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.

[Display]
fShadowLODStartFade=400.0000

[Grass]
fGrassStartFadeDistance=18000

Floating Point Rendering Tweak[edit | edit source]

This tweak allows Skyrim to use floating point rendering, enabling better light rendering. This is required for ENB Series Graphics Modification to function.

[Display]
bFloatPointRenderTarget=1

Mouse Acceleration Tweak[edit | edit source]

This tweak disables mouse acceleration.

[Controls]
bMouseAcceleration=0

Shadow Map Resolution Tweak[edit | edit source]

This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large.

[Display]
iShadowMapResolution=2048

Shadows Tweaks[edit | edit source]

This tweak allows ground self shadowing and shadows on trees.

[Display]
bDrawLandShadows=1
bTreesReceiveShadows=1

The Dovahkiin Comes[edit | edit source]

Dragonborn, huh? Was it your ma or your pa that was the dragon? --Hadvar

With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of their journey. In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:

  • Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation such as the unofficial patches in the next section will be clearly marked.
  • The recommended option/texture size will be specified next to the version number.
  • If installing optional files for a mod, it should be installed as a separate mod in Mod Organizer rather than merged into the main mod.
  • If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
  • Run LOOT after each mod with an ESM or ESP file to ensure the load order is correct.
  • If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
  • Backup a copy of the original mod archives in case a mod is ever taken down from the Nexus.
  • DDSOpt recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)
Info-Logo.png
NOTE:
Critically Important! The first time a mod is installed that contains .bsa file Mod Organizer will prompt to extract it. Respond [Yes] and check the box labeled "Remember Selection" to prevent future prompts. If the prompt is needed again in the future simply click "Reset Dialogs" in Mod Organizers settings menu.

Unofficial Patches[edit | edit source]

The unofficial patch project is a comprehensive bug fixing mod for The Elder Scrolls V: Skyrim, the goal of which is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:

  • Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
  • Created by the authors of the Unofficial Oblivion Patch.
  • No unsafe changes (such as deletions of stock objects).
  • Designed to be compatible with as many other mods as possible.
  • Beta-tested with over fifteen thousand downloads.

The unofficial patches are flagged as "False ESMs". This means that the extension of the files is ESP but they are flagged in the header as ESM files to overcome Skyrim engine limitations. Unfortunately, some mod authors have not adopted using the unofficial patches as a base for their mod changes and thus some mods may overwrite records that contain fixes in them. Resolution of these conflicts using TES5Edit will be covered after mod installation has completed.

Unofficial Skyrim Legendary Edition Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 3.0.5
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Skyrim Legendary Edition Patch.bsl
Unofficial High Resolution Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.2.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial High Resolution Patch.esp (Dummy ESP)
  • Unofficial High Resolution Patch.bsl

Overrides: Unofficial Skyrim Legendary Edition Patch

Other Fixes[edit | edit source]

Auto Unequip Ammo[edit | edit source]

Author: Alek
Version: 5.0
Mod Notes: This mod will activate when weapon is equipped or unequipped and deal with the ammo respectively. Goal is not to have ammo equipped unless you're using ranged weapons. If enabled, equip sets are created automatically when ammo is manually equipped to be used with currently equipped ranged weapon. Mod is basically learning which ammo is preferred to be used with each weapon so less manual ammo swapping is needed each time a different bow or crossbow is used. Up to 50 equip sets can exist at one time and if limit is breached the list with cycle itself by replacing the oldest entry with newest one. Equip sets can be manually cleared at any time.
Mod Dependencies(As Configured):

Better Jumping[edit | edit source]

Author: meh321
Version: 1.3
Mod Notes: This mod can allows sprint jumping, double jump, changing jump height multipliers (compatible with other mods that change jump height) and some other things. None of this works with horses. By default only sprint jump is enabled.
Mod Dependencies(As Configured):

Better Stealing[edit | edit source]

Author: meh321
Version: 1.0
Mod Notes: This mod fixes the issue in Skyrim where an item is marked stolen even if no-one saw you take it. Items of value will still be marked stolen as they would be reported as such and more recognizable than common clutter.
Mod Dependencies(As Configured):

Bug Fixes[edit | edit source]

Author: meh321
Version: 1
Mod Notes: This mod is an SKSE plugin that fixes some engine related bugs in game.
Mod Dependencies(As Configured):

Crash Fixes[edit | edit source]

Author: meh321
Version: 11
Special Installation: After installation, open SKSE/Plugins/CrashFixPlugin.ini in a text editor and make the following changes:

[Patch]
UseOSAllocators=1
AlignHeapAllocate=1

Mod Notes: This plugin is meant to fix some common crashes AFTER you have followed STEP guides and sensible modding rules! It does not fix problems that come from modding irresponsibly or conflicts between mods. You can turn each individual fix on / off in the SKSE/Plugins/CrashFixPlugin.ini, default settings recommended but if you have problems with something and you know what you're doing you can change. If you want to see exactly what crashes are fixed (with addresses) and a small explanation of my best understanding of the crash then check the INI file or readme on the nexus mod page.
Mod Dependencies(As Configured):

Dragon Stalking Fix[edit | edit source]

Author: Sevencardz
Version: 1.2

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Introduction
Introduction
Click next to proceed with installation.
Click next to proceed with installation.

DotMO.png Install Dragon Stalking Fix

Next
Installation Method
Installation Method
Choose an installation method.
Choose an installation method.

DotMO.png Loose Files Only (Advanced)

Next
Mod Edition
Mod Edition
Choose an edition of the mod to install.
Choose an edition of the mod to install.

DotMO.png Loose files for Dragonborn

Install

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod fixes the vanilla issue of dragon corpses sometimes randomly spawning near the player when changing cells post absorption.

Enchantment Reload Fix[edit | edit source]

Author: egocarib
Version: 1.2
Mod Notes: There is a game engine bug that causes weapon enchantments to drain more charges after the player saves and reload the game. The price of enchanted weapons also jumps significantly higher. These problems become worse as enchanting skill increases. Once the player character has reached a high level and begins placing more than one enchantment on a weapon, the charges can drain extremely quickly after game reload. This mod fixes those issues.
Mod Dependencies(As Configured):

Follower Trap Safety[edit | edit source]

Author: Alek
Version: 1.3
Mod Notes: This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger traps. Unfortunately, the game AI does not allow followers to avoid traps.

Horns are Forever[edit | edit source]

Author: Chilean Wolf
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • hornsareforever.esp

Mod Notes: Horns on Argonians will always show, except on headgear that covers the entire head.

Point the Way[edit | edit source]

Author: Arthmoor
Version: 1.0.8
Special Installation: Do not install the following file(s) and/or folder(s):

  • Point The Way.bsl
  • Point The Way.txt

Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of possible travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.

Skyrim - Enhanced Camera[edit | edit source]

Author: LogicDragon
Version: 1.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • SKSE_EnhancedCamera_readme.txt

Mod Notes: This is a skse plugin that enables a visible body when in first person using a hybrid mode (vanilla 1st person arms with 3rd person body). Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.
Mod Dependencies(As Configured):

Skyrim Project Optimization[edit | edit source]

Author: rgabriel15
Version: 1.6 (Full Version)
BAIN Installer:
Main File

  • Data

Mod Notes: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.

Smart Souls[edit | edit source]

Author: ShadeMe
Version: 9.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Smart Souls_readme.rtf

Mod Notes: This mod knocks some sense into the souls of the various denizens of Skyrim, keeping them from entering soul gems that aren't of the same level/quality as they are. Also displays the quality of the soul being captured. And prevents black soul gems from providing refuge to white souls.
Mod Dependencies(As Configured):

Wiseman303s Critter Fixes[edit | edit source]

Author: wiseman303
Version: 1.06

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Introduction
Introduction
Introduction
Introduction

DotMO.png None

Next
Install
Install
Options
Options

DotMO.png Monarch Wing Fix

DotMO.png Pondfish and Salmon Replacer

Install

Special Installation: After Installation, remove the following file(s) and/or folder(s):

  • Docs folder

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: In Skyrim walking into a butterfly or similar critter will stop you like hitting a solid wall. The Unofficial Patch Project Team fixed that problem in the Unofficial Skyrim patches, but the way they fixed it made the critters immune to projectiles. This mod redoes the collision data in the .nif files so now the player can pass through the critters while still allowing them to be hit by projectiles and melee attacks. The same edits were also made to the fish meshes, so the player no longer get shoved around by pond fish or salmon while swimming or wading but can still do some bow or fireball fishing if the mood strikes. The dead fish even bob to the surface for easy collecting. This mod also fixes the backwards wings on monarch butterflies by flipping the mesh data instead of using a custom transparent texture so it does not have transparency issues with the butterfly in a jar.
Mod Dependencies(As Configured):

Resources[edit | edit source]

This section is dedicated to mods that are used only as base resources for other mods.

EatingSleepingDrinking[edit | edit source]

Author: gekkou1992
Version: N/A (Animations Package Optional)
Mod Notes: This mod contains an animation package that can be used by Bathing in Skyrim.
Mod Dependencies(As Configured):

User Interface[edit | edit source]

General User Interface Improvement[edit | edit source]

Blocksteal Redux[edit | edit source]

Author: towawot
Version: 1.5
Optionals: All vannila miscItem basket text by White Shadow
Special Installlation: For the optional file, create directory SKSE/Plugins and move PreventsAccidentPickUp.basket into it during installation.
Mod Notes: This mod prevents accidental pick up of items marked as stealing. Additionally, other items can be configured to not be picked up on activation such as plates, silverware, etc.
Mod Dependencies(As Configured):

Easy Wheelmenu[edit | edit source]

Author: Kesta
Version: 4.2
Mod Notes: This mod allow you to choose a hotkey to bring up a wheel menu or multiple wheel menus each with their own hotkey. Available functions in each wheel are fully customizable through the MCM menu, as well as their layout.
Mod Dependencies(As Configured):

Extended UI[edit | edit source]

Author: MrJack
Version: 1.2.0d
Special Installlation: Do not install the following file(s) and/or folder(s):

  • Readme - Extended UI.txt

Mod Notes: This mod attempts to fix parts of the user interface. The intent is for it to be a complementary mod to SkyUI rather than to replace it.
Mod Dependencies(As Configured):

Skyrim Skill Interface Retexture[edit | edit source]

Author: Arndas
Version: 2.0 (Main File + HDR Nebula Update)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Introduction
Introduction
Introduction
Introduction

CheckmarkMO.png Please Read

Next
Background
Background
Mesh Fixes
Mesh Fixes

CheckmarkMO.png Mesh Fixes

Background
Background

DotMO.png Background - Irradiant Stars - HDR Nebula

Next
Perk Lines
Perk Lines
Perk Lines
Perk Lines

DotMO.png Perk Lines - Option 3

Next
Perk Line Colours
Perk Line Colours
Perk Line Colours
Perk Line Colours

DotMO.png Perk Line Colour - Yellow

Next
Constellations
Constellations
Constellations
Constellations

DotMO.png Constellations - Option 2 + Dawnguard

Next
Perk Stars
Perk Stars
Perk Stars
Perk Stars

DotMO.png Perk Stars - Option 2

Next
Dawnguard
Dawnguard
Dawnguard HD Moon
Dawnguard HD Moon

CheckmarkMO.png HD Werewolf Moon

More Background Stars
More Background Stars

CheckmarkMO.png More Stars for DAWNGUARD Perk Trees

Next
Thanks
Thanks
Thanks
Thanks

CheckmarkMO.png Thank You

Install

Mod Notes: This mod retextures the skill interface used when leveling up and selecting perks.

SkyUI[edit | edit source]

Author: The SkyUI Team
Version: 5.1
Mod Notes: This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.
Mod Dependencies(As Configured):

Heads Up Display[edit | edit source]

A Matter of Time - A HUD clock widget[edit | edit source]

Author: SkyAmigo
Version: 2.0.7
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder
  • AMatterOfTime_Readme.txt

Mod Notes: The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock.
Mod Dependencies(As Configured):

Better Messagebox Controls[edit | edit source]

Author: ecirbaf
Version: 1.2
Mod Notes: This mod lets the player navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A,D and E but it should work if these keys have been remapped). Also fixes the click area of buttons so they are easier to click.
Mod Dependencies(As Configured):

Immersive HUD[edit | edit source]

Author: Gopher
Version: 3.0.03
Mod Notes: This mod increases immersion by hiding non-essential HUD elements until needed.
Mod Dependencies(As Configured):

iWASM - Immersive Wait And Sleep Menu[edit | edit source]

Author: DarkWolfModding
Version: 1.0
Mod Notes: This mod provides a more immersive and cleaner way to wait and sleep.

Main Font Replacement[edit | edit source]

Author: Valistar
Version: 2.0 (Centaur Font)
Mod Notes: This mod fixes the ugly modern font that does not befit a fantasy game.

moreHUD[edit | edit source]

Author: Ahzaab
Version: 2.1.3
Mod Notes: This mod displays information about an object that the player is targeting such as alchemy effects, weight, and complete armor/weapon stats without having to pick them up.
Mod Dependencies(As Configured):

No Poison Dialogues[edit | edit source]

Author: Mardoxx
Version: 1.0
Mod Notes: Removes the annoying dialog to confirm weapon poisoning.
Mod Dependencies(As Configured):

Smaller Cursor[edit | edit source]

Author: Lywald
Version: 1.0
Mod Notes: This mod shrinks the cursor so the player can actually see what they are clicking on.

Character Creation[edit | edit source]

Race Menu[edit | edit source]

Author: Expired
Version: 3.4.5
Optionals: Overlays Plugin v2-5-0
Mod Notes: This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.
Mod Dependencies(As Configured):

Dialogue and Follower Control[edit | edit source]

Better Dialogue Controls[edit | edit source]

Author: ecirbaf
Version: 1.2
Mod Notes: This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically between the keyboard and mouse.

Extensible Follower Framework[edit | edit source]

Author: Expired
Version: 4.0.2
Special Installation: After installation, install this replacement script to disable automatic inventory sorting for followers. This improves compatibility with other mods that place items in follower inventory.
Mod Notes: This mod expands and improves the follower system and interface.
Mod Dependencies(As Configured):

Face To Face Conversation[edit | edit source]

Author: towawot
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • towConversation.bsl

Mod Notes: This mod changes conversations so that it will zoom in on the character to whom the player is speaking with, similar to The Elder Scrolls IV: Oblivion.
Mod Dependencies(As Configured):

World Map[edit | edit source]

Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn[edit | edit source]

Author: Kronixx
Version: 1.7

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Page 1
Page 1
1.. Core
1.. Core

DotMO.png Atlas Legendary

Next
Page 2
Page 2
2.. Optional World Maps
2.. Optional World Maps

DotMO.png Modified SkyUI

3.. Optional Support Files
3.. Optional Support Files

CheckmarkMO.png None

Install

Overrides: SkyUI
Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to lose or miss. These mods help by adding map markers to hundreds of locations.
Mod Dependencies(As Configured):

Atlas Map Markers - Updated with MCM[edit | edit source]

Author: Kronixx and kryptopyr
Version: 2.0
Overrides: Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn
Mod Notes: This is an update to Kronixx's great mod, Atlas Map Markers. It adds MCM options with full control over not only the new map markers, but all of the vanilla map markers as well.
Mod Dependencies(As Configured):

The World Of Skyrim[edit | edit source]

Dynamic LOD[edit | edit source]

Dynamic Distant Objects LOD - DynDOLOD[edit | edit source]

Author: Sheson
Version: 2.18 (Main File + Resources)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Resources
Main
Main
DynDOLOD - Resources
DynDOLOD - Resources

CheckmarkMO.png Core Files

Next
Options
Options
Visual Options
Visual Options

CheckmarkMO.png Whiterun Exterior

CheckmarkMO.png Solitude Exterior

CheckmarkMO.png High Hrothgar Window Glow

CheckmarkMO.png DLC2 Vvardenfell 3D Plume

Performance Options
Performance Options

CheckmarkMO.png None

Misc Options
Misc Options

CheckmarkMO.png Desync Birds of Prey

Install

Special Installation: Manually install the contents of the main file to its own directory as any other program.
Mod Notes: This mod is a set of tools based on TES5Edit and TES5LODGen to dynamically create a mod based on a load order which adds distant LOD for objects to Skyrim.
Mod Dependencies(As Configured):

Info-Logo.png
NOTE:
This mod is not completely installed until the executables are run in the final section of the guide.
TES5LODGen[edit | edit source]

Author: Ehamloptiran, Sheson, and the TES5Edit Team
Version: 1.0 (Vanilla Skyrim LOD Billboards)
Mod Notes: This mod is a tool used to create LODs for objects and trees. It is included with TES5Edit, therefore the tool itself does not need to be downloaded here - only the vanilla tree billboards.
Mod Dependencies(As Configured):

World Expansions[edit | edit source]

This category is for unofficial expansions and quests that create new worldspaces and add to the richness and story of Skyrim.

Falskaar[edit | edit source]

Author: Alexander J Velicky
Version: 1.2.1final
Special Installation: Do not install the following file(s) and/or folder(s):
Main File

  • Falskaar1.2.1ReadMe.txt

Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.

DDSOpt Processing Required: (Guide)

  • All: 8192x8192 (default)

Modified and Expanded Quests[edit | edit source]

Alternate Start - Live Another Life[edit | edit source]

Author: Arthmoor
Version: 3.1.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • Alternate Start - Live Another Life Dungeon Compatibility.txt
  • Alternate Start - Live Another Life Extension Documentation.txt
  • Alternate Start - Live Another Life.bsl
  • Alternate Start - Live Another Life.txt

Mod Notes: Misery and despair have haunted the player all their life. Just when they thought it could not get any worse, they've been arrested and thrown in the dungeons. Their trial was supposed to be weeks ago, only nobody has come for them. It's been so long since seeing daylight they no longer know what month it is anymore. The dungeon is cold, damp, and worse still, they are running out of food. At least there is that leak in the wall for water. It seems as though they have been forgotten, soon to rot away and die. The eight have forsaken them... or have they?

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead. A wide variety of choices will be available. What is choosen will have a lasting impact, so choose carefully or the gods may forsake them again!

Cutting Room Floor[edit | edit source]

Author: Arthmoor
Version: 2.0.2
Optionals: RSC - CRF Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Cutting Room Floor.bsl
  • Cutting Room Floor.txt

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town.

Even Better Quest Objectives[edit | edit source]

Author: Whickus and William Imm
Version: 1.5.7a

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options for this mod
Options for this mod
Main
Main

CheckmarkMO.png Main Plugin

Optional Files
Optional Files

CheckmarkMO.png Dark Brotherhood Forever to Miscellaneous Quests

Compatible Mods
Compatible Mods

CheckmarkMO.png Alternate Start - Live Another Life by Arthmoor

CheckmarkMO.png Cutting Room Floor by Arthmoor

CheckmarkMO.png Extensible Follower Framework by Expired

CheckmarkMO.png The Paarthurnax Dilemma by Arthmoor

Install

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod enhances the quest descriptions in the vanilla game so that the player has a clear sense of where they are supposed to go and what they are supposed to do besides looking at the quest markers.
Mod Dependencies(As Configured):

Gildergreen Regrown[edit | edit source]

Author: Arthmoor
Version: 1.2.6
Special Installation: Do not install the following file(s) and/or folder(s):

  • Gildergreen Regrown.txt

Mod Notes: Danica asked for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced the Dovahkiin to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree.

Provincial Courier Service[edit | edit source]

Author: Arthmoor
Version: 2.0.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Provincial Courier Service.bsl
  • Provincial Courier Service.txt

Mod Notes: Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries. Thus is born the Provincial Courier Service.
Mod Dependencies(As Configured):

The Choice Is Yours[edit | edit source]

Author: kryptopyr
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumors and gossip are just that... rumors and gossip. Some are worth investigating further, others are not.

The Notice Board[edit | edit source]

Author: MannyGT
Version: 2.2
Optionals: The Notice Board - Dragonborn Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • notice board - readme.txt

Mod Notes: This mod is a radiant quest overhaul and framework. It adds notice boards to each city and town in Skyrim offering both single time quests and repeatable/randomized (radiant) quests.

The Notice Board - Falskaar[edit | edit source]

Author: AndrealphusVIII
Version: 2.5a
Mod Notes: This mod extends The Notice Board by adding a notice board to Amber Creek in Falskaar.

The Paarthurnax Dilemma[edit | edit source]

Author: Arthmoor
Version: 1.2.9
Special Installation: Do not install the following file(s) and/or folder(s):

  • The Paarthurnax Dilemma.bsl
  • The Paarthurnax Dilemma.txt

Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can!

Thieves Guild Requirements - No Auto Quest Start[edit | edit source]

Author: kryptopyr
Version: 3.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Overrides: The Choice Is Yours, Unofficial Skyrim Legendary Edition Patch
Mod Notes: The Thieves Guild is now for thieves only. The player will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider the Dovahkiin a potential recruit for the Guild until actually doing a bit of dirty work. If the player has never stolen anything, the Thieves Guild quest line will never be activated. Additional requirements can also be set that must be met before allowing progress in the Thieves Guild quest line.

Timing is Everything[edit | edit source]

Author: kryptopyr
Version: 2.02
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readmes folder

Mod Notes: The primary function of this mod is to adjust the starting requirements for quests that are only triggered once the player reaches a certain level. Earlier or later, whatever the reasons, it's entirely up to the player. Change the requirements for all 17 included quests, or just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the quest requirements will change until the player decides to change them.

Weather Systems[edit | edit source]

Vivid Weathers[edit | edit source]

Author: Mangaclub
Version: 1.39

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Vivid Weathers
Vivid Weathers

CheckmarkMO.png Base Files

Vivid Weathers Texture Resolution
Vivid Weathers Texture Resolution

DotMO.png Highres 2k

Alternative Addons
Alternative Addons

CheckmarkMO.png Extended Rain Sounds

CheckmarkMO.png Star and Galaxy Textures

Compatibility Patches
Compatibility Patches

CheckmarkMO.png AOS2

CheckmarkMO.png Falskaar

CheckmarkMO.png Lightning during Thunderstorms

Install

Mod Notes: Vivid Weathers is the latest and biggest Weather and Visual Overhaul for Skyrim. It overhauls all the Skyrim Weathers and imagespaces as well as add a whole bunch of new Weathers (500+) and effects (Snowstorms, blizzards, thick fog, distant fogs, distant rain, particle snowflakes...) and much more! It includes all features of Real skyrim Snowflakes, Vivid Clouds & Fogs, COT, ESS and SS. It is especially tweaked to look stunning without a ENB in use - so also weaker Rigs get immersive weathers.
Mod Dependencies(As Configured):

ENB Related Data Files[edit | edit source]

Vividian ENB[edit | edit source]

Author: Mangaclub
Version: 7.50

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Welcome
Welcome
Install Options
Install Options

DotMO.png Vividian - Vivid Weathers ENB

Next
Vividian ENB
Vividian ENB
ENB Performance Options
ENB Performance Options

DotMO.png Default Version

ENB Sharpening Options
ENB Sharpening Options

DotMO.png Default

Next
Interior Lighting Mods
Interior Lighting Mods
ELE Lite 0.95b
ELE Lite 0.95b

DotMO.png None

ELE OLD Fallback
ELE OLD Fallback

CheckmarkMO.png None

Next
ENB Optional Files
ENB Optional Files
ENB Optional Files
ENB Optional Files

CheckmarkMO.png None

Depth of Field Options
Depth of Field Options

DotMO.png Depth of Field: Normal (No change)

Next
Textures and Fixes
Textures and Fixes
Skyrim Fixes
Skyrim Fixes

CheckmarkMO.png Dim Torches

CheckmarkMO.png Remove Sunglare (required/recommended)

Compatibility patches for Third Party Mods
Compatibility patches for Third Party Mods

CheckmarkMO.png Wearable Lanterns Preset

Mindflux - Particle patch (recommended)
Mindflux - Particle patch (recommended)

CheckmarkMO.png Mindflux - Particle patch and Fixes

CheckmarkMO.png Mindflux - Subsurface scattering patch

Next
IMPORTANT
IMPORTANT
Read the description to know what to do!
Read the description to know what to do!

CheckmarkMO.png YES! I have read the description and know now what to do!

Install

Special Installation: After installation, perform the following steps to finish installing ENB and the Vividian ENB preset using ENB Organizer:

Open ENB Organizer. *Note: Do NOT run this through Mod Organizer.*
Click the icon in the top left corner that looks like three horizontal bars and select Presets.
Click [+] Add > Import Folder Or Archive.
In the "Add Preset" window, set the name to Vividian ENB then click [Browse] > [Browse For Folder].
Navigate to <Mod Organizer Path>/mods/Vividian ENB/Vividian ENB Install Files then click [Ok].
Check the "Use Global enblocal.ini" checkbox and select the currently installed binary.
Click [Save] then drag the switch to the left of Skyrim <version> to the right to activate it. The icon should turn blue.
Close ENB Organizer.

Mod Notes: This installs the required data files for Vividian ENB. Additionally, it constructs a directory with the files to be installed with ENB Organizer.

ENB Terrain Parallax Fix[edit | edit source]

Author: Hein84
Version: 1.0 (Terrain Parallax Fix - for Vivid Landscapes Users)
Mod Notes: Fixes some meshes not yet covered by Vivid Landscapes for ENBs terrain parallax.
Mod Dependencies(As Configured):

Enhanced Lighting for ENB[edit | edit source]

Author: -JawZ--
Version: 0.95b (Only IL)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
First Screen
First Screen
Install Options
Install Options

DotMO.png Legendary

Next
Optionals`
Optionals`
Optional Patches
Optional Patches

CheckmarkMO.png Falskaar Patch

Install

Mod Notes: This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.
Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.

Open TES5Edit then select ELE_Legendary_Lite.esp and click [OK].
Navigate to ELE_Legendary_Lite.esp > Worldspace > 00020DCB BlindCliffCaveWorld and edit Object Bounds > NAM0 - Min > X to -37.000000 and Object Bounds > NAM9 - Max > Y to 8.000000.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

General World Improvement[edit | edit source]

The Ruffled Feather - Mod Collection[edit | edit source]

Author: SparrowPrince
Version: 4.3.0 (Misc File Section)
Optionals: The Ruffled Feather - Enhanced Distant Terrain v1.1 (Misc File Section)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Select Option(s)
Select Option(s)
Install Options
Install Options

DotMO.png Custom Install

Next
Select Option(s)
Select Option(s)
Do you or will you have SMIM installed?
Do you or will you have SMIM installed?

DotMO.png Yes, I have SMIM installed.

Next
Select Option(s)
Select Option(s)
Vanilla Females: Booty Band-Aid
Vanilla Females: Booty Band-Aid

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
3D-2D Fence
3D-2D Fence

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Argonian Access
Argonian Access

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Better Dynamic Snow MAIN Files
Better Dynamic Snow MAIN Files

DotMO.png Better Dynamic Snow + SMIM

Better Dynamic Snow
Better Dynamic Snow

DotMO.png Dawnguard + Dragonborn (Legendary)

Next
Select Option(s)
Select Option(s)
Decrease Those Plants
Decrease Those Plants

CheckmarkMO.png None

Lush Trees
Lush Trees

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Hairy Furry Pelts Main Files
Hairy Furry Pelts Main Files

CheckmarkMO.png None

Hairy Furry Pelts Options
Hairy Furry Pelts Options

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
I Hold Silver
I Hold Silver

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Just-Ice
Just-Ice

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Moss Rocks
Moss Rocks

CheckmarkMO.png None

Moss Rocks - Legendary
Moss Rocks - Legendary

CheckmarkMO.png Moss Rocks - Legendary

Next
Select Option(s)
Select Option(s)
Smoking Hot Load FX
Smoking Hot Load FX

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Sweetnuts
Sweetnuts

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Vibrant Auroras
Vibrant Auroras

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Sparrows Mountain and Rocks
Sparrows Mountain and Rocks

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Fixacity Meshes
Fixacity Meshes

CheckmarkMO.png None

Fixacity Textures
Fixacity Textures

CheckmarkMO.png None

Next
Select Option(s)
Select Option(s)
Suped-Up Stalhrim
Suped-Up Stalhrim

DotMO.png Suped-Up Stalhrim 2K

Next
Select Option(s)
Select Option(s)
Red Mountain Particle Plume
Red Mountain Particle Plume

CheckmarkMO.png None

Install
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Enhanced Distant Terrain v1.1
Select Option(s)
Select Option(s)
Enhanced Distant Terrain
Enhanced Distant Terrain

DotMO.png EDT-A Quality World Map Compatibility

Enhanced Distant Terrain - Dragonborn
Enhanced Distant Terrain - Dragonborn

DotMO.png EDT Dragonborn - A Quality World Map Compatibility

Install

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a compilation pack consisting of SparrowPrinces mod projects. As configured, it A) changes the ugly, pure-white dynamic snow effect to actually use the default snow texture, B) adds moss in appropriate locations on certain mountain and stream rocks, C) fixes the ugly stretched meshes for the Stalhrim deposits in Dragonborn and also provides an excellent texture, and D) Takes 6000+ LOD textures and applies the most amount of noise possible without making the landscape look too dark making the terrain look more detailed than it actually is in the distance.

No Stretching[edit | edit source]

Author: Langley
Version: 2.2 (USKP Compatible)
Special Installation: Do not install the following file(s) and/or folder(s):

  • No_Stretching.esp (Empty ESP.)

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.

Static Mesh Improvement Mod[edit | edit source]

Author: Brumbek
Version: 1.94

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Options
Options

DotMO.png Install Everything With Dragonborn DLC

Next

Overrides: No Stretching, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim.
Mod Dependencies(As Configured):

Noble Skyrim[edit | edit source]

Author: Shutt3r
Version: 4.0.2 (Full)
Optionals: NSM - SMIM Patch
Overrides: Dynamic Distant Objects LOD - DynDOLOD, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a texture overhaul of all Skyrim architecture and many other things to match the theme.
Mod Dependencies(As Configured):

Enhanced Lights and FX[edit | edit source]

Author: anamorfus
Version: 3.01

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Main
Main
Main
Main

CheckmarkMO.png Enhanced Lights and FX

Main - Ambience
Main - Ambience

DotMO.png None

Main - Exterior
Main - Exterior

CheckmarkMO.png ELFX - Exteriors

Next
Patches
Patches
SMIM
SMIM

CheckmarkMO.png SMIM Meshes, SMIM Lantern

Patches
Patches

CheckmarkMO.png None

Next
Optionals
Optionals
Optionals
Optionals

CheckmarkMO.png None

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/architecture/windhelm/whlanddead2.nif (The Ruffled Feather - Mod Collection already includes these changes and more.)

Overrides: No Stretching, Noble Skyrim, Static Mesh Improvement Mod, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.
Mod Dependencies(As Configured):

Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.

Open TES5Edit then select ELFX - Exteriors.esp and click [OK].
Navigate to ELFX - Exteriors.esp > Worldspace > 00016BB4 RiftenWorld and edit Object Bounds > NAM9 - Max > X to 45.000000.
Navigate to ELFX - Exteriors.esp > Worldspace > 00037EDF SolitudeWorld and edit Object Bounds > NAM9 - Max > Y to 30.000000.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Project Parallax Revived[edit | edit source]

Author: steveowashere
Version: 1.3 (Noble Skyrim HD)
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/architecture/solitude/sbluepalaceentrance.nif (Mesh issue causing see-through walls and odd effects.)
  • meshes/architecture/windhelm/whdockdoortrim.nif (Mesh issue causing see-through walls and odd effects.)
  • meshes/architecture/windhelm/whshorttower.nif (Mesh issue causing see-through walls and odd effects.)
  • meshes/architecture/windhelm/whstatuetalos02.nif (Mesh issue causing black statue in Windhelm's temple of Talos.)

Overrides: Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This mod is a group of parallax patches put together for various texture packs not currently support by the original Project Parallax Remastered mod.
Mod Dependencies(As Configured):

Relighting Skyrim[edit | edit source]

Author: NovakDalton
Version: 3.6a (Download Here)
Mod Notes: This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work!

Clutter and Miscellaneous[edit | edit source]

Animated Clutter[edit | edit source]

Author: JackMorris
Version: 1.9

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
First Page
First Page
Introduction
Introduction

DotMO.png Readme

Next
Second Page
Second Page
Choose One
Choose One

DotMO.png Custom

Next
Third Page
Third Page
Animal Related Containers
Animal Related Containers

DotMO.png Beehive

DotMO.png Spider sack

DotMO.png Spider sack Albino Spider

Coffins
Coffins

DotMO.png Coffin Common

DotMO.png Coffin Dwemer

DotMO.png Coffin Noble and Poor

DotMO.png Coffin Riften

DotMO.png Coffin Whiterun

Doors
Doors

DotMO.png Orc longhouse shack door

DotMO.png Solitude palace inner door

DotMO.png Whiterun Underforge inside door

DotMO.png Whiterun Underforge outside door

DotMO.png Windhelm Grey Quarter door

Falmer Chests
Falmer Chests

DotMO.png Falmer Chests

Misc Containers
Misc Containers

DotMO.png Burial Urn

DotMO.png Common barrel

DotMO.png Dwemer convector

DotMO.png Dwemer dresser

DotMO.png Elder scroll chest

DotMO.png Knapsack

DotMO.png Noble chest

DotMO.png Orc end table

DotMO.png Sacks closed

DotMO.png Sacks opened

DotMO.png Satchel

DotMO.png Sovngarde mead barrels

DotMO.png Strongbox

DotMO.png Thieves guild cache

DotMO.png Wall cage

DotMO.png Winterhold bookcase

DotMO.png Wrapped draugr

Sewers and Wells
Sewers and Wells

DotMO.png Imperial sewer entrance

DotMO.png Imperial well entrance

DotMO.png Riften sewer entrance

Ships
Ships

DotMO.png Ships trap doors

Trap Doors
Trap Doors

DotMO.png Farmhouse trap door

DotMO.png Hearthfire basement home trap door

DotMO.png Imperial trap doors

DotMO.png Winterhold trap door

Next
Fourth Page
Fourth Page
Fixes
Fixes

DotMO.png Fort Dawnguard wall fix

DotMO.png Wall Button

Next
Last Page
Last Page
Thanks
Thanks

DotMO.png Readme

Install

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds opening/closing animations to several objects that should be animated for the sake of greater realism.

Barenziah's Glory[edit | edit source]

Author: Saerileth
Version: 2.1

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Optional Textures
Optional Textures
Crown Texture Options
Crown Texture Options

DotMO.png Gamwich Crown Texture - 2k

Jewelrybox Texture Options
Jewelrybox Texture Options

DotMO.png Gamwich Jewelrynbox Texture - 2k

Gem Texture Options
Gem Texture Options

DotMO.png Original

Next

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod replaces the Stones and Crown of Barenziah with something worthy of an ancient treasure. No longer will the Dovahkiins display room be disfigured by opaque monstrosities posing as gemstones.

Better-Shaped Talos Statue with Greatsword[edit | edit source]

Author: LeanWolf
Version: 1.2a
Optionals: LeanWolfs Better-Shaped Talos with Greatsword - NSUtR Patch

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Talos Statue
Talos Statue

DotMO.png High-Poly Statue

Sword
Sword

DotMO.png Nord Hero Greatsword

Next

BAIN Installer:
NSUtR Patch

  • 33 NSUtR HP + NordHero

Mod Notes: A simple mesh replacer that gives the statue of Talos a Greatsword rather than that toothpick he was holding - for a more warrior-like Talos statue.

Bloodstone Chalice Reborn[edit | edit source]

Author: Gamwich and Nazenn
Version: 1.1 (2k)
Mod Notes: This mod is a complete overhaul of the original vampire quest item. All new meshes and textures were created to fix the ugly distorted eyesore that was the original.

Bloody Dragon Bones[edit | edit source]

Author: Were
Version: 1.1 (2k)
Mod Notes: This mod makes it so that when a dragon is killed and a soul absorbed there are bloody dragon bones. All hanging skeletons and old bones are unaffected.

Book Covers Skyrim[edit | edit source]

Author: DanielCoffey and doccdr
Version: 3.5 (Legendary - Desaturated)
Mod Notes: This mod is a high quality retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.

LOOT Metadata Update Required: (Updating Guide)

  • Book Covers Skyrim.esp - Load After Complete Crafting Overhaul_Remade.esp (Add To Existing List)
Book Covers Skyrim - Lost Library[edit | edit source]

Author: DanielCoffey
Version: 1.7 (Desaturated)
Mod Notes: This mod is a high quality addition of all the readable books from Daggerfall, Morrowind, and Oblivion.

Dressed Hearthfire Doll[edit | edit source]

Author: uni_SL
Version: 2.0

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Choose install files
Choose install files
Select Face Type
Select Face Type

DotMO.png Default

Next
Install the doll body files
Install the doll body files
Select a doll body
Select a doll body

DotMO.png 0 (human)

Next
Install the one piece files
Install the one piece files
Select color of the doll's dress
Select color of the doll's dress

DotMO.png Red

Install

Mod Notes: She was naked in the cold of Skyrim for a long time. Now she has a red one piece dress and new face for this old cloth doll.

Easier Lockpicking - without cheating - Nordic Retexture[edit | edit source]

Author: Gamwich
Version: 1.2
Mod Notes: This mod retextures the locks in Skyrim to be more scratched and weathered looking as would be expected. This gives more visual reference points to remember lockpick placement. When a pick breaks, it's easier to find the spot to try again.

Enchanting Candle Meshes Improved[edit | edit source]

Author: LeanWolf
Version: 1.1
Mod Notes: This mod fixes the candles on enchanting work surfaces.

Enhanced HD Dragon Bones[edit | edit source]

Author: Were
Version: 1.6a (2k)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Main Interface
Main Interface
Please choose one
Please choose one

DotMO.png Option 4 - No Flesh

Next

Mod Notes: This mod provides a high quality dragon bone retexture.

Gemling Queen Dragon Claws[edit | edit source]

Author: Saerileth
Version: 3.0 (Solid)
Mod Notes: This small mod is a replacer for the hideous gemstone dragon claws (diamond, emerald, glass, ruby, saphire). It adds a proper texture and normal map to the talons and slightly tweaks the meshes to bring out the sparkly nature of gems in a realistic, lore-friendly fashion.

Hold Border Banners[edit | edit source]

Author: Thicketford
Version: 1.0
Overrides: Noble Skyrim
Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner will show which hold is being entered. If unsure which hold the banner represents, simply target it and the name of the hold will appear.

HQ Paper[edit | edit source]

Author: Anarin
Version: 2.3
Mod Notes: This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects (such as open books, notes on the wall, etc).

Peltapalooza - Pelts of Skyrim Expansion[edit | edit source]

Author: Gamwich
Version: 1.2 (Full)
Overrides: Noble Skyrim
Mod Notes: This mod increases the number of pelts used by the game from the default 3 to 9 and adds new higher quality textures.

Realistic Boat Bobbing[edit | edit source]

Author: Gandaganza
Version: 2.4.8

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Realistic Boat Bobbing
Realistic Boat Bobbing
Select an option:
Select an option:

DotMO.png Merged Versions

Next
Patches
Patches
Patches
Patches

CheckmarkMO.png Better Fast Travel

CheckmarkMO.png Falskaar

CheckmarkMO.png NSutR - No Snow under the Roof

Next
Merged Patches
Merged Patches
Select Any Patches
Select Any Patches

CheckmarkMO.png None

Next
Extras
Extras
Select any extras
Select any extras

CheckmarkMO.png SMIM

Next
SMIM
SMIM
Select Barrels
Select Barrels

DotMO.png SMIM Barrels - Animated

Select Crates
Select Crates

CheckmarkMO.png Crates

Install

Mod Notes: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it.
Mod Dependencies(As Configured):

Realistic HD Food[edit | edit source]

Author: HalkHogan
Version: 0.22 (High Quality)
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture for a variety of food items in Skyrim.

Realistic HD Food & Beverages - Havok Physics Fix[edit | edit source]

Author: sialivi
Version: 1.0a

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options

CheckmarkMO.png None

Options
Options

CheckmarkMO.png Realistic HD Food

Install

Mod Notes: This mod fixes a few physics bugs effecting some of the bottles in HalkHogan's excellent Realistic HD Food & Realistic HD Beverages mods.
Overrides: Realistic HD Food, Unofficial Skyrim Legendary Edition Patch
Mod Dependencies(As Configured):

Rens HD Shrines[edit | edit source]

Author: Rengel
Version: 2.0

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Choices
Choices
Akatosh
Akatosh

DotMO.png Sands of Time

Arkay
Arkay

DotMO.png Red Heart

Dibella
Dibella

DotMO.png Spring of Love

Julianos
Julianos

DotMO.png Magic Circles

Kynareth
Kynareth

DotMO.png Heavenly Air

Mara
Mara

DotMO.png Gilded Saint

Stendarr
Stendarr

DotMO.png Tusk of Mercy

Talos
Talos

DotMO.png Rusted Copper

Zenithar
Zenithar

DotMO.png Chrome

Next

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality lore friendly retexture of the divine shrines.

Retexture For Soup[edit | edit source]

Author: quilb
Version: 1.3 (For SMIM Mesh - Poor Version)
Mod Notes: This mod is a high quality retexture of the various soups in Skyrim. Mod Dependencies(As Configured):

Revamped Assets Skyrim[edit | edit source]

Author: jeclxohko
Version: 0.31 (High)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Install Revamped Assets Skyrim
Install Revamped Assets Skyrim
Installation
Installation

DotMO.png Custom Install

Next
Custom Install
Custom Install
Architecture
Architecture

CheckmarkMO.png None

Armor
Armor

CheckmarkMO.png None

Clothes
Clothes

CheckmarkMO.png None

Clutter
Clutter

CheckmarkMO.png None

Furniture
Furniture

CheckmarkMO.png Install All

Traps
Traps

CheckmarkMO.png None

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/furniture/workbenches/disenchantworkbench01.nif
  • meshes/furniture/workbenches/enchanting*.nif
  • meshes/furniture/enchanting*.nif
  • meshes/loadscreenart/loadscreenenchantingworkbench.nif
  • textures/jiffymm/ras folder

Mod Notes: This mod gives new form, design and definition to the vanilla assets of Skyrim whilst still respecting the original design scheme.

Rugnarok[edit | edit source]

Author: Gamwich
Version: 1.5 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/architecture/whiterun/Thumbs.db (Mistakenly packed file.)
  • textures/architecture/windhelm/Thumbs.db (Mistakenly packed file.)
  • textures/clutter/common/Thumbs.db (Mistakenly packed file.)

Overrides: Enhanced Lights and FX, Noble Skyrim, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality mesh and texture for all the rugs found throughout the game.

Rustic Alchemy and Enchanting Tables[edit | edit source]

Author: Gamwich
Version: 1.0 (2k)
Optionals: Retex of Revamped Alchemy Lab HD - 2K
Overrides: Noble Skyrim, Revamped Assets Skyrim, Static Mesh Improvement Mod
Mod Notes: This mod is a rustic overhaul of the alchemy and enchanting tables of Skyrim. The aim is to bring real antiquity to these arcane crafting tables as is fitting of their ancient origin.

Rustic Clutter Collection[edit | edit source]

Author: Gamwich
Version: 2.3.1 (2k)
Overrides: Noble Skyrim, Static Mesh Improvement Mod
Mod Notes: This mod is a hi-res and lore-friendly retexture of Skyrim dinnerware, pottery, silverware/goldware, and wine bottles. The original color scheme was preserved for the most part. The pots, plates, and cups have the greens and golds of the Whiterun interiors, and the larger flowerpots and urns have the blue hues of Solitude and the Blue Palace, where those items are prominently featured.

Rustic Cooking Station[edit | edit source]

Author: Gamwich
Version: 1.1 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/architecture/whiterun/Thumbs.db (Mistakenly packed file.)

Overrides: Noble Skyrim
Mod Notes: This mod is a retexture of the cooking apparatus in its three versions: fire spit, stand, and pedestal. It includes retextures for the stew, cooked beef, cooked venison, and cooked goat.

Rustic Elderscroll[edit | edit source]

Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a high quality retexture of the ancient Elderscroll that features prominently as a quest item in both the main story and Dawnguard DLC.

Rustic Oven - Hearthfires[edit | edit source]

Author: Gamwich
Version: 1.1 (SparrowDome Edition - 2k)
Mod Notes: This mod is a retexture of the Hearthfires DLC oven. The revised mesh allows the dome of the oven to have it's own separate texture which helps alleviate some of the blurriness that afflicted the regular version.

Rustic Potions and Poisons[edit | edit source]

Author: Gamwich
Version: 1.1 (2k)
Mod Notes: This mod is a lore-friendly retexture of the potions and poisons found throughout Skyrim.

Rustic Soulgems[edit | edit source]

Author: Gamwich
Version: 2.0 (2k - Unsorted)
Mod Notes: This mod features hi-res textures and modified meshes. The soul gems now have transparency and a subtle animated color-shifting effect. Each soul gem has it's own diffuse texture, rather than sharing textures as in the default version. The soul gem holders have also been retextured.

Septim HD[edit | edit source]

Author: Crypton
Version: 1.0
Special Installation: Install only the contents of Alternates/Default BBP/Mipmaps.
Mod Notes: This mod is a HD replacement for the default Septim without breaking default design.

Spice of Life - Clutter[edit | edit source]

Author: steveowashere
Version: 1.07 (Both Main Files)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Spice Of Life - Barrels
Custom
Custom
Core Files
Core Files

DotMO.png Barrels with animations

Next
Black Briar Barrel
Black Briar Barrel
With or Without Text
With or Without Text

DotMO.png With Text

Next
Common Ingredient Barrel
Common Ingredient Barrel
With or Without Symbol
With or Without Symbol

DotMO.png With Symbol

Next
Honningbrew Mead Barrel
Honningbrew Mead Barrel
With or Without Logo Text
With or Without Logo Text

DotMO.png With Logo

Next
Meat Barrel
Meat Barrel
With or Without Meat Text
With or Without Meat Text

DotMO.png With Text

Next
UnCommon Ingredient Barrel
UnCommon Ingredient Barrel
With or Without Meat Text
With or Without Meat Text

DotMO.png With Symbol

Next
Mead Barrel
Mead Barrel
With or Without Mead Symbol
With or Without Mead Symbol

DotMO.png With Symbol

Next
Dynamic Things Patch
Dynamic Things Patch
Vanilla or Dynamic Things
Vanilla or Dynamic Things

DotMO.png Vanilla

Install
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Spice Of Life - Fences
Custom
Custom
Core Files
Core Files

DotMO.png Install Fences for vanilla cities

Install

Overrides: Animated Clutter, Noble Skyrim, Static Mesh Improvement Mod
Mod Notes: This is a series of mods that will give Skyrim a less repetitive nature by introducing many unique and varied items to the game.

Stunning Statues of Skyrim[edit | edit source]

Author: AnTiWoMaAgNoT
Version: 1.3

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
How to use flags
How to use flags
Choose your statues
Choose your statues

DotMO.png Bella Dibella

DotMO.png Neat Nocturnal

DotMO.png Astonich Azura

DotMO.png Terrific Talos

DotMO.png Ysterical Ysgramor

DotMO.png Melancholic Meridia

DotMO.png Madness Malacath

DotMO.png Wakened Winterhold

DotMO.png Clever Clavicus

DotMO.png Bucolic Boethiah

DotMO.png Necrotic Namira

DotMO.png Magnetic Mara

DotMO.png Malefic Mehrunes

DotMO.png Vehement Vaermina

DotMO.png Spicy Skyforge

DotMO.png Fancy Falmer

DotMO.png Sweet Sovngarde

Next
Bella Dibella
Bella Dibella
Dibella Meshe
Dibella Meshe

DotMO.png HD Meshe

Dibella Textures
Dibella Textures

DotMO.png Dibella 2k

Next
Neat Nocturnal
Neat Nocturnal
Nocturnal Meshe
Nocturnal Meshe

DotMO.png HD Meshe

Nocturnal Textures
Nocturnal Textures

DotMO.png Nocturnal 2k

Next
Astonich Azura
Astonich Azura
Azura Meshe
Azura Meshe

DotMO.png HD Meshe

Azura Textures
Azura Textures

DotMO.png Azura 2k

Next
Terrific Talos
Terrific Talos
Talos Meshe
Talos Meshe

DotMO.png None

Talos Textures
Talos Textures

DotMO.png Talos 2k

Next
Ysterical Ysgramor
Ysterical Ysgramor
Ysgramor Meshe
Ysgramor Meshe

DotMO.png HD Meshe

Ysgramor Textures
Ysgramor Textures

DotMO.png Ysgramor 2k

Next
Melancholic Meridia
Melancholic Meridia
Meridia Meshe
Meridia Meshe

DotMO.png HD Meshe

Meridia Textures
Meridia Textures

DotMO.png Meridia black 2k

Next
Madness Malacath
Madness Malacath
Malacath Meshe
Malacath Meshe

DotMO.png HD Meshe No Glow (for stone texture)

Malacath Textures
Malacath Textures

DotMO.png Malacath Stone 2k

Next
Wakened Winterhold
Wakened Winterhold
Winterhold Meshe
Winterhold Meshe

DotMO.png ENB HD Meshe Default Cape (reduced glow)

Winterhold Textures
Winterhold Textures

DotMO.png Winterhold 4k

Next
Clever Clavicus
Clever Clavicus
Clavicus Meshe
Clavicus Meshe

DotMO.png HD Meshe Default Mask

Clavicus Textures
Clavicus Textures

DotMO.png Clavicus 2k

Next
Bucolic Boethiah
Bucolic Boethiah
Boethiah Meshe
Boethiah Meshe

DotMO.png HD Meshe

Boethiah Textures
Boethiah Textures

DotMO.png Boethiah 4k

Next
Necrotic Namira
Necrotic Namira
Namira Meshe
Namira Meshe

DotMO.png HD Meshe

Namira Textures
Namira Textures

DotMO.png Namira 2k

Next
Magnetic Mara
Magnetic Mara
Mara Meshe
Mara Meshe

DotMO.png HD Meshe

Mara Textures
Mara Textures

DotMO.png Mara 2k

Next
Malefic Mehrunes
Malefic Mehrunes
Mehrunes Meshe
Mehrunes Meshe

DotMO.png HD Meshe

Mehrunes Textures
Mehrunes Textures

DotMO.png Mehrunes Green 2k

Next
Vehement Vaermina
Vehement Vaermina
Vaermina Meshe
Vaermina Meshe

DotMO.png HD Meshe

Vaermina Textures
Vaermina Textures

DotMO.png Vaermina 4k

Next
Spicy Skyforge
Spicy Skyforge
Skyforge Textures
Skyforge Textures

DotMO.png Skyforge 4k

Next
Fancy Falmer
Fancy Falmer
Falmer Meshe
Falmer Meshe

DotMO.png HD Meshe

Falmer Textures
Falmer Textures

DotMO.png Falmer Rusty Copper 4k

Next
Sweet Sovngarde
Sweet Sovngarde
Sovngarde Meshe
Sovngarde Meshe

DotMO.png HD Meshe

Sovngarde Textures
Sovngarde Textures

DotMO.png Sovngarde 4k

Install

Special Installation: After installation, copy and rename the following files as indicated:

  • meshes/architecture/winterhold/magestatue.nif -> meshes/prometheus/architecture/statuessnow/magestatuesnow.nif
  • meshes/clutter/Mehrunes/shrinemehrunes01.nif -> meshes/prometheus/architecture/statuessnow/mehrunesdagonsnow.nif
  • meshes/clutter/statues/malacathstatue01.nif -> meshes/prometheus/architecture/statuessnow/malacathstatuesnow.nif
  • meshes/clutter/statues/shrineofazura01.nif -> meshes/prometheus/architecture/statuessnow/azurastatuesnow.nif
  • meshes/clutter/statues/statuedibella.nif -> meshes/prometheus/architecture/statuessnow/statuedibellasnow.nif
  • meshes/clutter/statues/statueofmeridia01.nif -> meshes/prometheus/architecture/statuessnow/statueofmeridiasnow.nif

This will provide these meshes for use by the No Snow Under The Roof mod to be installed later in the guide.
Overrides: Unofficial High Resolution Patch
Mod Notes: This mod is high quality meshes and texture for the statues of Skyrim.

Subliminal Traps 2[edit | edit source]

Author: Mr Dave
Version: 2.1 + Sovngarde Edition

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WARNING

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FOMOD Instructions
Main File
First page
First page
Introduction
Introduction

DotMO.png Readme

Next
Second page
Second page
Pressure Plates
Pressure Plates

DotMO.png None

Next
Third page
Third page
Tripwires
Tripwires

DotMO.png RLO Version

Next
Last page
Last page
Thanks
Thanks

DotMO.png Readme

Install

Mod Notes: This mod makes traps much harder to detect prior to setting them off. Gone are the easily found pressure plates and tripwires... a keen eye is needed to watch for those traps now!

The Notice Board Redefined[edit | edit source]

Author: fadingsignal
Version: 1.0 (4K)
Overrides: The Notice Board
Mod Notes: Adds real 3D paper and nail meshes, with all new hi-res notes and wood textures to The Notice Board.
Mod Dependencies(As Configured): The Notice Board

Weathered Road Signs[edit | edit source]

Author: Nimbli Bimbli
Version: 1.5
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/tos_* folders
  • Weathered Road Signs Readme.txt
  • Weathered Road Signs.esp (Prefer Point the Way)

Overrides: Noble Skyrim
Mod Notes: This mod provides new worn and weathered road signs that remain legible for the player.

White Phial Replacer[edit | edit source]

Author: Saerileth
Version: 1.2

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Version Selection
Version Selection
Version Selection
Version Selection

DotMO.png Dawnguard Edition (recommended)

Next
Options - Dawnguard Edition
Options - Dawnguard Edition
Texture Resolution
Texture Resolution

DotMO.png 1024

Bottle Size
Bottle Size

DotMO.png 80% (recommended)

Next

Mod Notes: This replacer features a brand new, unique shape for both the broken and repaired White Phial bottles.

Landscape and Environment[edit | edit source]

A Quality World Map and Solstheim Map - With Roads[edit | edit source]

Author: IcePenguin
Version: 8.4

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WARNING

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FOMOD Instructions
Main File
A Quality World Map - With Roads
A Quality World Map - With Roads
Quality Map (for vanilla meshes)
Quality Map (for vanilla meshes)

DotMO.png None

Quality Map (for hi-res meshes)
Quality Map (for hi-res meshes)

DotMO.png Install All Roads

Solstheim Map (DLC)
Solstheim Map (DLC)

DotMO.png Install!

Clear Map Add-on
Clear Map Add-on

DotMO.png Do not install!

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • Readmes folder

Overrides: The Ruffled Feather - Mod Collection
Mod Notes: This mod increases the world map texture quality and adds roads which should be documented on any good map.
Mod Dependencies(As Configured):

aMidianborn Caves[edit | edit source]

Author: CaBaL120
Version: 3 (2k)
Overrides: Noble Skyrim, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture of all the caves and mine interiors.

aMidianborn Solsteim Landscape[edit | edit source]

Author: CaBaL120
Version: 1.0 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds (High Resolution DLC is superior.)
  • textures/dlc02/landscape/dlc2basaltside*.dds (High Resolution DLC is superior.)
  • textures/dlc02/landscape/dlc2road01ash01_n.dds (High Resolution DLC is superior.)
  • textures/dlc02/landscape/volcanic_ash_tundra_01_n.dds (High Resolution DLC is superior.)

Mod Notes: This mod is a high quality retexture of the Solsteim landscape.

Ash Rocks[edit | edit source]

Author: michaelrw
Version: 1.2.1 Ash Rocks + 0.3.BETA Sulfur Rocks

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FOMOD Instructions
Main File
Mesh Detail Selection
Mesh Detail Selection
Mesh Detail Selection
Mesh Detail Selection

DotMO.png SMIM - Less Ash

Next
Textures - Colour and Bump Maps
Textures - Colour and Bump Maps
Textures - Colour and Bump Maps
Textures - Colour and Bump Maps

DotMO.png New (Dense) 2k

Next
Final Stage
Final Stage
Final Stage
Final Stage

DotMO.png Finalise

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):
Main File:

  • AshRocks_1.2.0_readme.txt

Do not install the following file(s) and/or folder(s):
Sulfer Rocks:

  • Screenshots folder
  • SulfurRocks v0.3 readme.txt

Mod Notes: This mod adds proper ash in appropriate locations on certain mountains and rocks in the Dragonborn DLC.

Better Falskaar and Wyrmstooth Map With Roads[edit | edit source]

Author: dastrokes
Version: 1.1 (Falskaar Optional)
Overrides: Falskaar
Mod Notes: This mod improves the quality and add main roads to the maps of Falskaar.
Mod Dependencies(As Configured):

Deathbell HD[edit | edit source]

Author: fadingsignal
Version: 1.1 (2k)
Mod Notes: This mod is a high quality retexture of the Deathbell plants in Skyrim.

Drops[edit | edit source]

Author: ramccoid
Version: 1.0 (Optional File)

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WARNING

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FOMOD Instructions
Main File
x
x
Main File
Main File

DotMO.png DROPS - x512

Next
x
x
DROPS - Alternative Textures
DROPS - Alternative Textures

DotMO.png DROPS - Alternative Texture for x512

Install

Overrides: Vivid Weathers
Mod Notes: This mod retextures the blurry drops which are seen dripping in dungeons and caves.

Dynamic Snow For Map[edit | edit source]

Author: Hritik Vaishnav -SkyrimENB
Version: V8 (Type 2)
Mod Notes: This mod improves the look of the dynamic snow on the world map.

Embers HD[edit | edit source]

Author: mindflux
Version: 1.32

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Embers HD
Embers HD
Select One
Select One

DotMO.png Embers HD 2k

Next
Embers HD Add-Ons
Embers HD Add-Ons
Select Add-Ons
Select Add-Ons

DotMO.png Fireplaces Add-On

DotMO.png Forges Add-On

DotMO.png Lava Crater Add-On

Next
Embers HD Patches
Embers HD Patches
Select Patches
Select Patches

DotMO.png Ultimate HD Fire Effects Patch

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/furniture/workbenches/alchemyworkstation01.nif (Preserve Revamped Assets Skyrim version.)
  • meshes/furniture/alchemyworkstation.nif (Preserve Revamped Assets Skyrim version.)
  • meshes/furniture/alchemyworkbench.nif (Preserve Revamped Assets Skyrim version.)

Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This is a small mod that makes embers found in various fire sources around the game world more aesthetically pleasing.

HD Enhanced Terrain[edit | edit source]

Author: Hritik Vaishnav
Version: PRO (Blended)
Overrides: The Ruffled Feather - Mod Collection
Mod Notes: This mod gives a more detailed "grass-like" effect to terrain at long-distance.

HD-LOD Buildings[edit | edit source]

Author: Abendaron
Version: fullV2.0 (512)
Mod Notes: This mod is a high quality retexture of building LODs in Solitude, Riften, Whiterun, Windhelm, and Dwemer ruins to match the textures of Noble Skyrim.
Mod Dependencies(As Configured):

HD Stone Quarry and Clay Deposit for Hearthfire[edit | edit source]

Author: skyrimaguas
Version: 1.0 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readme HD StoneQuarry&ClayDep.txt

Mod Notes: High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.

High Quality 3D Map[edit | edit source]

Author: Ethatron
Version: 2.0 (Meshes Hi-Res and Normals Original)
Optionals(Normals Original): 04 - Ultra 2048x2048
Special Installation: Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:

  • Docs folder
  • HQ3DMap.txt

Mod Notes: This mod increases the accuracy of the world map terrain.

High Quality LODs[edit | edit source]

Author: Ethatron
Version: 2.1 (Meshes Hi-Res + Normals Original)
Optionals(In Archive):
Normals Original:

  • 03 - High 256x256

Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • HQLODs.txt

Mod Notes: This mod is a replacer for all of the landscape LOD meshes and normals.

Lightning During Thunder Storms[edit | edit source]

Author: Minty
Version: 23.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: This mod adds lightning effects to snow and thunder storms.

Moon Glow[edit | edit source]

Author: isoku
Version: 1.01
Special Installation: Do not install the following file(s) and/or folder(s):

  • MoonGlow.txt

Mod Notes: Masser and Secunda now glow. The fuller the moon, the brighter the glow. Glow is more apparent behind clouds and/or near the horizon.

No Snow Under The Roof[edit | edit source]

Author: Prometheus
Version: 2.3
Optionals: Realistic Room Rental Enhanced Compatibility Patch by CJ2311/Neovalen

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
No Snow Under The Roof 2.3
No Snow Under The Roof 2.3
BSA Type
BSA Type

DotMO.png BSA - Static Mesh Improvement Mod

Plugin Type
Plugin Type

DotMO.png Vanilla + Dawnguard + Dragonborn

Compatibility Patches
Compatibility Patches

CheckmarkMO.png Better Dynamic Snow

CheckmarkMO.png Falskaar - Dawnstar Dock

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes\prometheus\architecture\statuessnow folder (Better-Shaped Talos Statue with Greatsword and Stunning Statues of Skyrim will provide these meshes.)

Mod Notes: This mod adds new 3d anow on structures in snowy areas as well as improves the snow in several wilderness areas. Mod Dependencies(As Configured):

Northfires Skidmarks[edit | edit source]

Author: SgtPetterzon
Version: 1.0
Optionals: Northfire's Dragons Footprint 2K
Mod Notes: This mod is not a texture replacer for someones dirty underwear but a texture replacer for the ditch dragons make when they crash and their footprints.

Pilgrims Delight - High Hrothgar Shrine Retextures[edit | edit source]

Author: Kotep
Version: 1.1 (Zul Do Dov)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readme.txt

Mod Notes: How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques. Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!

Real Ice[edit | edit source]

Author: Yuril
Version: 3 (All-In-One Installer)

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WARNING

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FOMOD Instructions
Main File
Real Ice Main
Real Ice Main
Parallax
Parallax

DotMO.png With Parallax

Next
Real Ice Parallax
Real Ice Parallax
Choose Ice Type
Choose Ice Type

DotMO.png Half-Icecube, Half-Dull

Next

Overrides: Noble Skyrim
Mod Notes: This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice.

Real Roads for Skyrim[edit | edit source]

Author: dukefx
Version: 1.01 (Loose Files) + Fixed Mesh by MrTroublemaker
Optionals: Real Roads for Skyrim (Dawnguard and Dragonborn)
Mod Notes: This mod adds real 3d roads to Skyrim.

Realistic Aspen Trees[edit | edit source]

Author: AceeQ
Version: 3.4
Optionals: RAT 3.4 Billboards for TES5LodGen

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WARNING

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FOMOD Instructions
Main File
Main Files
Main Files
Resolution
Resolution

DotMO.png 2048x2048

Next
LOD Textures
LOD Textures
Vanilla or SFO Tree LOD
Vanilla or SFO Tree LOD

DotMO.png Skyrim Flora Overhaul

Install

Mod Notes: Why have the aspen trees in Skyirm all the same color? This simple modification recolors the aspen trees in yellow-green, red, and orange colors.
Mod Dependencies(As Configured):

Realistic Smoke and Embers[edit | edit source]

Author: isoku
Version: 1.4 (Medium)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/effects/smokeparticles01.dds (Vivid Weathers is superior.)

Mod Notes: Higher detailed, new textures related to embers and smoke.

Realistic Water Two[edit | edit source]

Author: Isoku
Version: 1.11
Optionals: Realistic Water Two - ENB Textures

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WARNING

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FOMOD Instructions
Main File
Options
Options
0. Core
0. Core

DotMO.png Core Files

1. Resolution
1. Resolution

DotMO.png High

2. Compatibility
2. Compatibility

DotMO.png Default

Next
Options
Options
3. Combination
3. Combination

DotMO.png Legendary

4. New Lands
4. New Lands

DotMO.png Falskaar

5. Waves
5. Waves

DotMO.png Falskaar

6. Other
6. Other

DotMO.png None

Next
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WARNING

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FOMOD Instructions
ENB Textures
Options
Options
Resolution
Resolution

DotMO.png High

Next

Overrides: Drops, No Stretching, Static Mesh Improvement Mod, Vivid Weathers
Mod Notes: This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.

LOOT Metadata Update Required: (Updating Guide)

  • RealisticWaterTwo.esp - Load After BFT Ships and Carriages.esp, Realistic Boat Bobbing.esp (Add To Existing List)
Rustic Monuments and Tombstones[edit | edit source]

Author: SparrowPrince and Gamwich
Version: 2.6

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WARNING

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FOMOD Instructions
Main File
Select Files
Select Files
1. Monument Textures
1. Monument Textures

DotMO.png 2k

2. Tomb Textures
2. Tomb Textures

DotMO.png 2k

3. Meshes
3. Meshes

DotMO.png ELFX

Install

Overrides: Enhanced Lights and FX, Noble Skyrim, Project Parallax Revived, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a retexture of the Windhelm monument wall, kings stones, and tombstones including an improved collision mesh for the wall.

Rustic Nordic Murals[edit | edit source]

Author: Gamwich
Version: 1.0 (2K)
Mod Notes: This mod is a retexture of the carved stone murals found in Nordic ruins. They are commonly seen in the inner sanctum areas where the puzzle doors are found. The vanilla textures are not very detailed, and the murals are quite large, so the designs tend to be a bit hard to make out.

Serious HD Retexture Skyrim[edit | edit source]

Author: Z4G4
Version: 2.0 (2048)
Special Installation: Install only the following file(s) and/or folder(s):

  • textures/dlc02/landscape/dlc2road01ash01.dds
  • textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds
  • textures/dlc02/landscape/volcanic_ash_rocks_01*.dds
  • textures/dlc02/landscape/volcanic_ash_tundra_01.dds
  • textures/dlc02/landscape/volcanic_ash_tundra_03*.dds

Mod Notes: This is a high quality landscape retexture for all of Skyrim. For the purposes of the guide, only select textures are used.

Skyrim Flora Overhaul[edit | edit source]

Author: Vurt
Version: 2.5b
Optionals: SFO Billboards for 2.5b (updated), Large Juniper Trees (updated), Tall Pines (Scots Pine Replacement)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • textures/landscape/fieldgrass02*.dds (Noble Skyrim is superior.)

DynDOLOD Billboards Optional:

  • textures/terrain/LODGen/Skyrim.esm/TreeAspen* (Preserve Realistic Aspen Trees billboards.)

Install only the following file(s) and/or folder(s):
Large Juniper Trees Optional:

  • meshes folder
  • textures/landscape folder
  • textures/terrain/LODGen/Skyrim.esm/florajuniper*

Tall Pines Optional:

  • meshes/landscape/trees folder
  • textures/terrain/LODGen/Skyrim.esm/TreePineForest04*

Overrides: Noble Skyrim, Realistic Aspen Trees, Static Mesh Improvement Mod
Mod Notes: This mod overhauls the Skyrim landscape with better looking flora.
Mod Dependencies(As Configured):

Telvanni Reborn[edit | edit source]

Author: Mystery Modder
Version: 1.0 (2048)
Mod Notes: This mod is a high quality retexture of the Telvanni area of Solsteim.

Trees HD - Skyrim Variation[edit | edit source]

Author: namotep
Version: 1.6 (Ultra)
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes folder
  • textures/landscape/trees/treepineforestbarkcomp3*.dds
  • textures/landscape/trees/Vurt_Pine*.dds

Overrides: Noble Skyrim, Skyrim Flora Overhaul
Mod Notes: This mod is an add-on for "Skyrim Flora Overhaul" by Vurt with different trunks, which are more in the style of the original game.

Trees HD - Skyrim Variation - Upgrade and Fix[edit | edit source]

Author: Pfuscher aka Zerwas1
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/landscape/trees/treepineforestbarkcomp3*.dds

Overrides: Skyrim Flora Overhaul, Trees HD - Skyrim Variation
Mod Notes: This mod fixes a seam in a bark texture and has twice the performance with the exact same visual quality as the original Trees HD - Skyrim Variation.

Ultimate HD Fire Effects[edit | edit source]

Author: BuzzDee84
Version: 1.9 (Medium Resolution)
Optionals: Ultimate HD Candle Flames
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • meshes/clutter folder (Static Mesh Improvement Mod is superior.)
  • meshes/effects folder (Embers HD is superior.)
  • textures/effects/cloudtile.dds (Vivid Weathers is superior.)
  • textures/effects/smokeparticles01.dds (Vivid Weathers is superior.)

Overrides: Vivid Weathers
Mod Notes: This mod retextures fire throughout the game.

Vivid Landscapes - All In One[edit | edit source]

Author: Hein84
Version: 2.8 (2048 Loose Files)
Optionals: Enhanced Lights and FX Compatibility Patch, Moss Rocks - Compatibility Patch, SMIM Farmhouse Stuff, Vivid Landscapes - Tundra Ground from Skyrim HD in 2k
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • meshes/clutter/pelts folder (Peltapalooza is superior.)
  • meshes/traps/pressureplate folder (Preserve Subliminal Traps 2 Meshes.)
  • textures/architecture/farmhouse/pelt*.dds (Peltapalooza is superior.)
  • textures/terrain/noise.dds (HD Enhanced Terrain is superior.)

Overrides: Animated Clutter, Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Noble Skyrim, Static Mesh Improvement Mod, No Stretching, Realistic Water Two, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod adds high quality meshes and textures which enhance various terrain and objects with parallax depth effects.
Mod Dependencies(As Configured):

Vivid Landscapes - Castle Volkihar[edit | edit source]

Author: Hein84
Version: 1.3 (2048 Uncompressed Normals)
Optionals: ELFX Compatibility Patch
Overrides: Enhanced Lights and FX, Noble Skyrim, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds high quality meshes and textures which enhance Castle Volkinar from the Dawnguard DLC with parallax depth effects.

Webs Extended[edit | edit source]

Author: ramccoid
Version: 3.0 (2048)
Optionals: Animated Clutter 1_9 Compatibility Patch
Overrides: Animated Clutter, Enhanced Lights and FX, Vivid Weathers
Mod Notes: This mod replaces and adds more unique and diverse textures, than the usual 3 used by the vanilla game, to spider webs, cobwebs and egg sacs placements throughout the entire game world.

Wiseman303s Flora Fixes[edit | edit source]

Author: wiseman303
Version: 2.01
Optionals: SMIM Patch

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Install
Install
Wiseman303's Flora Fixes
Wiseman303's Flora Fixes

CheckmarkMO.png Core

Install

Special Installation: After installation of the main file, delete the following file(s) and/or folder(s):

  • docs folder

Do not install the following file(s) and/or folder(s) in the optional file:

  • docs folder

Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: When flora is harvested in Skyrim it remains harvested in the save forever. Even though harvested flora seems to reset normally while playing, if a save is loaded in the same cell all plants will be harvested again. This mod fixes that issue.
Mod Dependencies(As Configured):

Wonders of Weather[edit | edit source]

Author: isoku
Version: 1.01

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Core
Core

DotMO.png Wonders of Weather

Optionals
Optionals

DotMO.png None

Next

Mod Notes: Adds rain splashes, rainbows, and shooting stars to the world of Skyrim for a more immersive weather experience.
Mod Dependencies(As Configured):

Effects[edit | edit source]

Alternate Summoning Visuals[edit | edit source]

Author: TheGreyLight
Version: 1.0 (No ESP)
Mod Notes: This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned, with an effect that looks a lot more subtle and arcane.

Burn Freeze Shock Effects[edit | edit source]

Author: pauderek
Version: 3.6 (Loose)
Optionals: BFS Effects 3_6 - Dragonborn Dawnguard
Mod Notes: This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.
Mod Dependencies(As Configured):

Deadly Spell Impacts[edit | edit source]

Author: isoku
Version: 1.6.1 (Medium)

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WARNING

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FOMOD Instructions
Main File
Options
Options
Options
Options

DotMO.png Default

Next

Mod Notes: This mod adds fire, lightning, and frost spell impacts with their own unique textures.

Enhanced Blood Textures[edit | edit source]

Author: dDefinder1
Version: 3.6c

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Custom
Custom
Main Plugin
Main Plugin

DotMO.png Enhanced Blood Textures Main

Compatiblity Patches
Compatiblity Patches

DotMO.png Immersive Creatures-DG-DB

Blood Size (Optional)
Blood Size (Optional)

DotMO.png None

Wound Size (Optional)
Wound Size (Optional)

CheckmarkMO.png None

Next
Textures
Textures
Resolution and Color
Resolution and Color

DotMO.png Hi-Res / Default Color

Blurry Screen Blood (Optional)
Blurry Screen Blood (Optional)

CheckmarkMO.png None

Next
Alternate Textures
Alternate Textures
Alt. Blood Textures (Optional)
Alt. Blood Textures (Optional)

DotMO.png None

Install

Mod Notes: This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.
Mod Dependencies(As Configured):

Footprints[edit | edit source]

Author: jonwd7
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Footprints.bsl
  • Footprints.txt

Mod Notes: This mod adds footprints to the player, NPCs, and creatures in ash and snow.

SOUL[edit | edit source]

Author: ramccoid
Version: 2.0 (2048)
Mod Notes: This retextures the effect which is displayed when the player absorbs the soul of a dragon. The effect is more colourful and with more soul streaks to make a change from the default.

Expanded Cities, Towns, and Villages[edit | edit source]

Books of Skyrim[edit | edit source]

Author: MannyGT
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • Books of Skyrim - Readme.txt

Mod Notes: This mod adds a books store in Solitude similar to previous Elder Scrolls games. This allows the player to buy clutter books and grow their home library.

Farmhouse Chimneys[edit | edit source]

Author: Scarla
Version: 2.6

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Meshes
Meshes

DotMO.png Thinner Meshes

Core
Core

DotMO.png Vanilla

New Lands
New Lands

DotMO.png Falskaar

New Villages
New Villages

DotMO.png None

Arthmoor's Mods
Arthmoor's Mods

DotMO.png Live Another Life + Cutting Room Floor

Arthmoor's Individual Villages
Arthmoor's Individual Villages

CheckmarkMO.png None

Install

Optionals: Thinner Mesh Parallax Patch
Mod Notes: This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys, and snow shaders where applicable.
Mod Dependencies(As Configured):

Spice of Life - Forts[edit | edit source]

Author: steveowashere
Version: 1.0.5

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WARNING

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FOMOD Instructions
Main File
Textures
Textures
Core Files
Core Files

DotMO.png 2k Texture Option

Next
Mesh Options
Mesh Options
Mesh Options
Mesh Options

DotMO.png UVScaled Meshes+Parallax

Next
Better Dynamic Snow
Better Dynamic Snow
Better Dynamic Snow
Better Dynamic Snow

CheckmarkMO.png None

Install

Special Installation: After installation, install this custom ESP that uses NSUTR - Merged.esp as a master and incorporates the Better Dynamic Snow patch.
Overrides: No Stretching, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod has a very simple premise: Give forts more variety in terms of looks. It does this by assigning different forts different textures. The result is that most of Skyrim's forts have a unique variation on textures, instead of the same textures being used for every single fort.
Mod Dependencies(As Configured):

Late Loaders[edit | edit source]

aMidianBorn Imperial Forts[edit | edit source]

Author: CaBaL120
Version: 2 (2k)
Optionals: amb forts exterior wall vanilla style 2k
Special Installation: Download the optional manually and install the *.dds files contained within to <Mod Organizer>/mods/Spice of Life - Forts/textures/SpiceOfLife/Forts/AmbFortsVanillaStyle/Imperial.
Overrides: Noble Skyrim
Mod Notes: This mod is a high quality texture replacer for the whole imperial fort set with parallax support.
Mod Dependencies(As Configured):

Blowing in the Wind[edit | edit source]

Author: sialivi
Version: 1.7

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WARNING

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FOMOD Instructions
Main File
Options
Options

CheckmarkMO.png Mod Description

Sign Design
Sign Design

DotMO.png SMIM Signs (by Brumbek)

Sign Mass
Sign Mass

DotMO.png Medium (Default)

Compatibility
Compatibility

CheckmarkMO.png Books of Skyrim (by MannyGT)

CheckmarkMO.png Falskaar (by AlexanderJVelicky)

CheckmarkMO.png No Snow Under The Roof (by Prometheus)

CheckmarkMO.png Provincial Courier Service (by Arthmoor)

Install

Special Installation: After installation, replace the installed Blowing in the Wind.esp with this one to resolve a conflict with ELFX - Exteriors.
Overrides: Books of Skyrim, Falskaar, No Snow Under The Roof, Project Parallax Revived, Static Mesh Improvement Mod
Mod Notes: Skyrim is a windy region, yet the store and inn signs are uneffected by the strong winds. This simple immersion mod enables all signs to react to the wind.
Mod Dependencies(As Configured):

The Creatures Of Skyrim[edit | edit source]

Vanilla Creature Retextures and Tweaks[edit | edit source]

Ancient Dwemer Metal[edit | edit source]

Author: SRW0
Version: 1.06 (Ancient Automatons 2k + Ancient Dwemer Metal 2k)
Special Installation: Do not install the following file(s) and/or folders(s):
Ancient Dwemer Metal:

  • meshes/clutter/containers/dwesoulgemcontainer01.nif (Preserves Animated Clutter animations.)

Overrides: Noble Skyrim, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Work in progress retexture of all the Dwemer automatons and all associated paraphernalia.

Bellyaches HD Dragon Replacer Pack[edit | edit source]

Author: Wrig675
Version: 1.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • Bellyache's Vanilla Dragonreplacer README.txt

Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture of the Skyrim dragons.

Happy Horker - Rustic Retexture for HD Horker[edit | edit source]

Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a hi-res retexture of the HD Horker mod.
Mod Dependencies(As Configured):

HD Horker[edit | edit source]

Author: Pfuscher
Version: 1.0 (Horker)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures folder (Happy Horker is superior.)

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality mesh of the Horker.
Mod Dependencies(As Configured):

High-Res Dartwing Texture[edit | edit source]

Author: WankingSkeever
Version: 1.02
Mod Notes: This mod is a high resolution retexture for the dragonflies in Skyrim.

Lepidoptera of Skyrim[edit | edit source]

Author: Impulseman45
Version: 2.0b (For Complete Alchemy and Cooking Overhaul)
Overrides: Unofficial Skyrim Legendary Edition Patch, Wiseman303s Critter Fixes
Mod Notes: Lepidoptera is the family of insects that contains Butterflies and Moths. This mod adds new high resolution textures and alters the meshes to fit the wings the right way.
Mod Dependencies(As Configured):

Pondfish and Salmon Replacer[edit | edit source]

Author: Nexus79
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/critters/fish/pond fish/pondfish*.nif (Wiseman303s Critter Fixes already includes these changes and more.)
  • meshes/critters/fish/salmon folder (Wiseman303s Critter Fixes already includes these changes and more.)

Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod gives pond fish and salmon better, more realistic textures.

Rustic Death Hound[edit | edit source]

Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a hi-res retexture of the Death Hound from the Dawnguard DLC.

Rustic Gargoyle[edit | edit source]

Author: Gamwich
Version: 2.0 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/dlc01 folder (Vivid Landscapes - Castle Volkihar provides a statue texture that better matches the surroundings.)

Mod Notes: This mod is a hi-res retexture of the Gargoyles from the Dawnguard DLC.

Vampire Lord Retexture[edit | edit source]

Author: Dr Fring
Version: 1.3 (Armored)
Optionals: Light Face Patch Fixed Seams
Mod Notes: An alternative texture for the vampire lord.

Animal Companions and Mounts[edit | edit source]

Horses Revamped[edit | edit source]

Author: DServant
Version: 1.0 (Animations Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/actors/horse/animations/idle.hkx (Only Using Base Animations)
  • meshes/actors/horse/behavior folder (Only Using Base Animations)
  • meshes/actors/horse/characters folder (Only Using Base Animations)
  • DSerHorsesRevamped.esp (Only Using Base Animations)

Mod Notes: This mod revamps horse animations to be more realistic.

Immersive Horses[edit | edit source]

Author: sevencardz
Version: 2.0
Optionals: Immersive Horses 2K Horse Textures

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Introduction
Introduction
Click next to select installation options.
Click next to select installation options.

CheckmarkMO.png Install Immersive Horses

Next
Horse Textures
Horse Textures
Choose your preferred horse textures.
Choose your preferred horse textures.

DotMO.png Realistic Primitive Horse Textures

Next
Horse Whistle Sound
Horse Whistle Sound
Choose your preferred horse whistle sound.
Choose your preferred horse whistle sound.

DotMO.png High Pitch Whistle Sound

Next
Compatibility Patches
Compatibility Patches
Choose your compatibility patches.
Choose your compatibility patches.

DotMO.png Hearthfire Patch

Next
Finalization
Finalization
Click finish to proceed with installation.
Click finish to proceed with installation.

CheckmarkMO.png Complete Installation

Install

Mod Notes: This mod is a lightweight horse overhaul for Skyrim which aims to improve on nearly every aspect of horses while remaining as true as possible to the original game. A follower system designed specifically for horses is also incorporated which adds a range of new commands and options for horses far beyond the simple vanilla mount and dismount functionality.
Mod Dependencies(As Configured):

The Elder Scrolls V Rewritten - Arvak[edit | edit source]

Author: Oriius
Version: 1.1.1

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Installation Options
Installation Options
Plugins
Plugins

DotMO.png Main File

Texture Sizes
Texture Sizes

DotMO.png Extreme Definition

Model Options
Model Options

DotMO.png Soul Cairn

Next

Mod Notes: This mod makes Bethesda's plastic skeletal horse look real.

New Creatures and Encounters[edit | edit source]

Deadly Dragons[edit | edit source]

Author: 3JIou
Version: 6.4.1b

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Deadly Dragons Installation
Deadly Dragons Installation
Deadly Dragons
Deadly Dragons

DotMO.png Normal

Install

Mod Notes: Deadly Dragons is a mod with a singular purpose; make dragons the feared & powerful creatures they supposedly are. If a single giant or small group of bandits can take down an ancient dragon, why the hell does Skyrim need the Dovahkiin to save it?

Deadly Dragons Script Patch[edit | edit source]

Author: Tommy2368
Version: 1.3
Overrides: Deadly Dragons
Mod Notes: This mod fixes several errors in the original Deadly Dragons script files.
Mod Dependencies(As Configured):

Skyrim Immersive Creatures[edit | edit source]

Author: lifestorock
Version: 6.5.2b

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Introduction
Introduction
Introduction
Introduction

CheckmarkMO.png Readme

Next
Skyrim Immersive Creatures 6.5.2b
Skyrim Immersive Creatures 6.5.2b
Mod Files
Mod Files

CheckmarkMO.png Main (Skyrim + Dawnguard)

CheckmarkMO.png DLC2 (Dragonborn)

Compatibility Patches
Compatibility Patches

CheckmarkMO.png None

Next
Thanks
Thanks
Thanks
Thanks

CheckmarkMO.png Readme

Install

Mod Notes: This mod adds dozens of new creatures to the world of Skyrim with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So there will not be any stuff imported from other games.

The People of Skyrim[edit | edit source]

Dynamic Patches[edit | edit source]

ASIS[edit | edit source]

Author: The ASIS Team
Version: 1.42.5H
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder

Mod Notes: This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.

Info-Logo.png
NOTE:
This mod is not fully installed until SkyProc Unified Manager is executed in the final section of the guide.

Beards, Brows, and Hair[edit | edit source]

Beards[edit | edit source]

Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.

Brows[edit | edit source]

Author: Hvergelmir
Version: 3.1 (High)
Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.

KS Hairdos - Renewal[edit | edit source]

Author: Kalilies Stealthic Khaos and Shocky
Version: 1.3 (Main File + Hotfix)
Mod Notes: This mod adds a large number of high quality hair styles to the character creator.

KS Hairdos - Renewal Breast Weight Painted Hair[edit | edit source]

Author: Gamefever
Version: 1.01 (Main File + Update)
Optionals: Female Kajiit and Argonian HDT Headmesh Enabled, Full Bounce Kit
Special Installation: Do not install the following file(s) and/or folder(s):
Full Bounce Kit Optional:

  • skse folder (Too much bounce.)

Overrides: KS Hairdos - Renewal
Mod Notes: This mod adapts KS Hairdos long hair styles to move along with a female characters breast bone to help stop clipping during animations.
Mod Dependencies(As Configured):

More Realistic Hair[edit | edit source]

Author: Ichibu
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod retextures hair for a more realistic appearance.

Superior Lore-Friendly Hair[edit | edit source]

Author: skyrimaguas
Version: 2.03 (All-In-One)

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Version
Version

DotMO.png Rough

Texture Size
Texture Size

DotMO.png Quality (2k Size)

Install

Overrides: More Realistic Hair
Mod Notes: This mod is a texture replacer for vanilla hair - meaning, it doesn't need any esp nor it will not install new hairstyles to the game - it will just change the appearance of vanilla hair.

Eyes[edit | edit source]

The Eyes of Beauty[edit | edit source]

Author: LogRaam
Version: 10.0.1 (Main File + Update)
Optionals: Dawnguard Update
Special Installation: Do not install the following file(s) and/or folder(s):
Player Main File:

  • Textures/Actors/Character/eyes/eyeargonianamber*.dds
  • Textures/Actors/Character/eyes/eyeargonianaqua*.dds
  • Textures/Actors/Character/eyes/eyeargonianblind*.dds
  • Textures/Actors/Character/eyes/eyeargonianblue*.dds
  • Textures/Actors/Character/eyes/eyeargonianbrown*.dds
  • Textures/Actors/Character/eyes/eyeargoniandefault*.dds
  • Textures/Actors/Character/eyes/eyeargonianolive*.dds
  • Textures/Actors/Character/eyes/eyeargonianred*.dds
  • Textures/Actors/Character/eyes/eyeargoniansilver*.dds
  • Textures/Actors/Character/eyes/eyeargonianvampire*.dds
  • Textures/Actors/Character/eyes/eyeargonianyellow*.dds
  • Textures/Actors/Character/eyes/eyedemon.dds
  • Textures/Actors/Character/eyes/eyekhajiit.dds
  • Textures/Actors/Character/eyes/eyekhajiitblue*.dds
  • Textures/Actors/Character/eyes/eyekhajiitice*.dds
  • Textures/Actors/Character/eyes/eyekhajiitnarrow.dds
  • Textures/Actors/Character/eyes/eyekhajiitorange*.dds
  • Textures/Actors/Character/eyes/eyekhajiitvampire.dds
  • Textures/Actors/Character/eyes/eyekhajiityellow*.dds
  • Textures/Actors/Character/eyes/eyeoldbrown.dds

Dawnguard Optional:

  • babette.esp

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: The Eyes of Beauty offers many new eyes textures for player and NPCs. All texture are high resolution and are made for the best result in Skyrim. No other eyes will be so real and unique.

Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.

Open TES5Edit then select TheEyesofBeauty.esp and click [OK].
Right-click TheEyesofBeauty.esp>"Worldspace" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Scars, Tints, and Warpaints[edit | edit source]

Better Makeup for SKSE[edit | edit source]

Author: Diethardt
Version: 1.0b (High Res Female Face Makeup For SKSE + High Res Male Face Makeup for SKSE + High Res Vanilla Male and Female Blackblood Warpaints for SKSE)
Mod Notes: This mod is a replacer for the vanilla makeup and lip tints in high res 2048x2048 for increased quality. As a bonus, also includes a high res version of the Blackblood warpaint.

Northborn Scars[edit | edit source]

Author: Northborn
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod is a high quality retexture of the vanilla scars and adds a few new ones.

XCE - Warpaint and Dirt[edit | edit source]

Author: Xenius
Version: 1.0
Optional Files: Beast Tints
Mod Notes: This mod is a replacer for the vanilla warpaints in high res 2048x2048 for increased quality.

Skin and Body[edit | edit source]

Better Males[edit | edit source]

Author: Chris57 and FavoredSoul
Version: 2.3.2 (Faces - GeonoxFaces + Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default)
Optionals(In Archive):
Faces - GeonoxFaces:

  • Smooth Normal Map

Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default:

  • Body Hair Level 3

Special Installation: Do not install the following files(s) and/or folder(s):
Nudes or Underwear file:

  • textures/actors/character/character assets folder (Better Makeup for SKSE and XCE - Warpaints and Dirt are superior.)
  • textures/actors/character/male/facedetails/face*.dds (Northborn Scars is superior.)

After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:

  • Copy of malehead.dds -> maleheadvampire.dds
  • Copy of malehead_msn.dds -> maleheadvampire_msn.dds

This will give male vampires a normal appearance (no bat features) with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a male body mod that changes the shape of the male form in Skyrim. It also changes face textures and normals for an altered and improved appearance without taking away the manliness.

CoverKhajiits[edit | edit source]

Author: MrLenski
Version: 1.0 (Female)
Mod Notes: This mod is a high quality retexture of Khajiit faces. As a note, the male version is already included in Better Males.

Forgotten Argonian Roots[edit | edit source]

Author: redtox
Version: Latest (4k)
Optionals(In Archive):

  • Males/Better Males Body
  • Females/UNP/MAIN

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • textures/actors/character/argonianfemale/*_s.dds (The specular maps are incorrect)
  • textures/actors/character/argonianmale/*_s.dds (The specular maps are incorrect)

Overrides: Better Males
Mod Notes: This mod is a retexture of Argonian skin which makes it more real-looking and close to real members of reptile family. Males were made closer to crocodiles. Females have snake-based skin texture.
Mod Dependencies(As Configured):

Khajiit body replacer for UNP and CBBE[edit | edit source]

Author: Shadowwolf888
Version: 1.4 (darker nipple remove pawprint tattoo update file)
Mod Notes: This mod is a Khajiit female body retexture for UNP.
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Dependencies(As Configured):

Mature Skin Texture and Body[edit | edit source]

Author: Maevan2
Version: 2.14

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Welcome
Welcome
Info
Info

CheckmarkMO.png Body and face textures

CheckmarkMO.png Complexions

Next
Texture quality
Texture quality
Texture quality
Texture quality

DotMO.png High

Next
Body Type
Body Type
Body Type
Body Type

DotMO.png UNPB

Next
FaceAge
FaceAge
Face age
Face age

DotMO.png Medium

Next
Face
Face
Face Options
Face Options

CheckmarkMO.png None

Tint masks
Tint masks

CheckmarkMO.png Lips

Complexions
Complexions

CheckmarkMO.png Complexions

CheckmarkMO.png Additional complexions

Next
BodyAge
BodyAge
Body Age
Body Age

DotMO.png Young

Next
Body UNP
Body UNP
Pubic Hair
Pubic Hair

DotMO.png Natural

Body Options
Body Options

DotMO.png None

Next
Normal Maps UNP
Normal Maps UNP
Normal maps
Normal maps

DotMO.png Install

Install

Mod Notes: This mods replaces the textures and normal maps of females with less flawless and more "mature" look. But don't worry, it won't turn the player character into a granny. It will just turn teenagers into real women.
Mod Dependencies(As Configured):

RS Children Overhaul[edit | edit source]

Author: Ranaline
Version: 1.1.0
Optionals: RSChildren - Books of Skyrim Patch, RSChildren - Merged Complete and USKP .esp

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
1. Required (Core)
1. Required (Core)
RS Children Overhaul
RS Children Overhaul

DotMO.png RS Children - Default

DLC Option
DLC Option

DotMO.png Hearthfire + Dragonborn DLC

Next
2. Options (Non-Playable Version)
2. Options (Non-Playable Version)
Compatible Patches
Compatible Patches

DotMO.png Unofficial Skyrim Patch (USKP)

Next
3. Extra Options
3. Extra Options
Extra Options
Extra Options

DotMO.png 2K Aventus and Wanderer Outfit

DotMO.png Facial Animations

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • RSChildren - Complete.esp (Merged Complete and USKP esp optional removes the need for this esp.)
  • RSChildren_PatchUSKP.esp (Merged Complete and USKP esp optional removes the need for this esp.)

Replace the RSChildren_CompleteUSKP.esp with the version found here that uses the new Unofficial Skyrim Patch Legendary Edition as a master.
Replace the child vampire eye texture included with this mod with The Eyes of Beauty - Dawnguard:

  • The Eyes of Beauty - Dawnguard/textures/actors/character/eyes/eyevampire_02.dds -> RS Children Overhaul/textures/actors/character/ranaline/eyes/eyevampire_02.dds

Overrides: Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod fixes children to no longer look like cabbage patch dolls.

RS Children Patches[edit | edit source]

Author: Ranaline and Thorodir
Version: 1.2 (Patch for Falskaar)
Mod Notes: Compatibility patches between RS children and various mods.

UNP Blessed Body Redux Project[edit | edit source]

Author: Blessed Redux Project Team
Version: 2.5.2FIX

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Main Body
Main Body
UNPB Body
UNPB Body

CheckmarkMO.png DESCRIPTION

Next
Main Body
Main Body
Bouncy or Static
Bouncy or Static

DotMO.png T/BBP or Bouncing

Next
Main Body
Main Body
SFW or NeverNude
SFW or NeverNude

DotMO.png NSFW or Nude

Next
Main Body
Main Body
UNPB Body
UNPB Body

DotMO.png 2.5g TBBP Body

Next
BBP
BBP
BBP - Files
BBP - Files

DotMO.png I have my own skeleton!

Next
Choose Animation Style
Choose Animation Style
Animations
Animations

DotMO.png Not Installed

Next
Skin
Skin
Textures
Textures

CheckmarkMO.png None

Next
Bonus
Bonus
BBP - Idle
BBP - Idle

CheckmarkMO.png Idle Animations

Next
BBP
BBP
BBP - Patch Files
BBP - Patch Files

CheckmarkMO.png None

Next
Final
Final
Final Note
Final Note

CheckmarkMO.png Required Core Files

Install

Mod Notes: This mod is a female body mod that changes the shape of the female form in Skyrim. It is a variant of Dimon99's UNP Body with a wider cup size variation from 0 to 100 weight. At 0 weight, UNP and UNPB are identical.

Animation and Skeleton[edit | edit source]

360 Walk and Run Plus[edit | edit source]

Author: yukl
Version: 3.1.3

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Select Male Animation
Select Male Animation
Male
Male

DotMO.png Backsteps + cloak

Head Direction
Head Direction

DotMO.png Face towards the direction of movement (Recommended)

Next
Select Female Animation
Select Female Animation
Female
Female

DotMO.png Backsteps + cloak

Head Direction
Head Direction

DotMO.png Face towards the direction of movement (Recommended)

BBP Option
BBP Option

DotMO.png BBP Off

Next
360 Run Backward Speed Fix Patch
360 Run Backward Speed Fix Patch
Optional Patch
Optional Patch

CheckmarkMO.png None

Next
Select Common Animation
Select Common Animation
Common
Common

DotMO.png Vanilla

Install

Mod Notes: This mod replaces the walking and running animations animations to include a pseudo cloak movement effect to prevent clipping with the feet.

DSAMG - Dragon Soul Absorb More Glorious[edit | edit source]

Author: JonoPhoenix
Version: 1.0 (ALL-IN-ONE Installer)

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Select Version
Select Version
Version
Version

DotMO.png Dragonborn

Next
Music (both)
Music (both)
Music
Music

DotMO.png E3 Demo Version or E3 Demo Version Female Victory Cry - With Words

Music Addons
Music Addons

DotMO.png None

Next
Music (Dragonborn)
Music (Dragonborn)
Music
Music

DotMO.png Better Evil Miraak Music

Next
Animations (Dragonborn) (Sound)
Animations (Dragonborn) (Sound)
Animations
Animations

DotMO.png Ritual Spell

Next
Patches
Patches
Patches
Patches

DotMO.png Greybeards Way of the Voice

Install

Mod Notes: Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing through simple sound and script edits.

Faster Get Up Stand Up Animation[edit | edit source]

Author: DarkAngel13
Version: 2.0
Mod Notes: This mod is an edit of the stand up get up animation to be twice as fast.

Fores New Idles In Skyrim - FNIS[edit | edit source]

Author: fore
Version: 6.3
Optionals: Creature Pack
Mod Notes: This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.

HDT Physics Extensions[edit | edit source]

Author: HydrogensaysHDT
Version: 14.28
Mod Notes: HDT Physics Extension alleviates the problems associated with animation by actually using the physics engine that is part of the retail game. Through some creative use of SKSE, this plugin has provided a set of tools that create game physics objects that interact and respond to the world around them. A ponytail can bounce off a womans back, a cape can flow in any direction and boobs can bounce around and react to touch.

Immersive Animations[edit | edit source]

Author: Berzgore
Version: 2.1 (Complete Pack)

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WARNING

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FOMOD Instructions
Main File
Options
Options
Main Files
Main Files

DotMO.png Main Module

DotMO.png Sneaking

Optional Files
Optional Files

DotMO.png Strafe

DotMO.png Greatsword Sprint

DotMO.png Dual Sword Wield -- Swords on Back

DotMO.png Dual Axe Wield

DotMO.png Dual Dagger Wield

DotMO.png Dual Mace Wield

DotMO.png Rogue Stab

Next

Mod Notes: This mod provides improved animations for combat. This mod also provides animations to provide proper appearance for drawing daggers/swords/shields from the back for use with Dual Sheath Redux.

Blocking Animation Pack[edit | edit source]

Author: Spoiler
Version: 1.3
Special Installation: The archive is packed oddly, install twice merging the contents of the Dual Wield/data and Twohanded and Onehanded/data folders.
Overrides: Immersive Animations
Mod Notes: This mod is a blocking animation replacer for greatsword, battleaxe, warhammer, one-handed, and dual wield. The animations make it looks like attacks are deflected by the equipped weapon, pushing it aside to left or right.

Dual Wield Improved Animation[edit | edit source]

Author: 5poiler
Version: 1.7
Overrides: Immersive Animations
Mod Notes: This mod improves the dual wielding animations to be more fluid and actually use the off hand in a more non passive way even when swinging only one weapon. Also applies proper animations for the Dual Wield Parrying mod.
Mod Dependencies(As Configured):

NoMaaM Breathing Idles[edit | edit source]

Author: fore
Version: 0.1 (Female without BBB and Male Breathing Idles Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/actors/character/animations/female folder (Updated version already supplied with UNP Blessed Body Redux Project.)

Mod Notes: This mod adds breathing motion to the male standard idles.

No Spinning Death Animation[edit | edit source]

Author: dDefinder
Version: 1.3 (Merged)
Special Installation: Do not install the following file(s) and/or folder(s):

  • spinmewrong.txt

Mod Notes: Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. Includes death pose removal of dragons, falmer, and rieklings.

Realistic Ragdolls and Force[edit | edit source]

Author: dDefinder
Version: 1.9 (Realistic Force)
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder
  • readme.txt

Mod Notes: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.

WWLMG - Word Wall Learning More Glorious[edit | edit source]

Author: Groovtama
Version: 1.2 (Greybeard Meditation - Dynamic)

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Choose your Word Walls
Choose your Word Walls
Vanilla
Vanilla

DotMO.png Default

DotMO.png Dark Brotherhood

Dawnguard
Dawnguard

DotMO.png Dawnguard

Dragonborn
Dragonborn

DotMO.png Dragonborn

Next

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod contains edited word wall scripts that have small animation sequences added to them. If the player goes to a word wall and learns a new shout word there will be an animation.

XP32 Maximum Skeleton Extended[edit | edit source]

Author: Groovtama
Version: 3.88

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Important Information
Important Information
Important Information
Important Information

DotMO.png At least read this...

Next
Skeleton
Skeleton
Description
Description

CheckmarkMO.png Description for this choice

Skeletons
Skeletons

CheckmarkMO.png XPMSE3

Skeleton Rig Map
Skeleton Rig Map

DotMO.png Skeleton Rig Map (HDT)

Next
Character Editor Mods
Character Editor Mods
Description
Description

DotMO.png Description for this choice

Character Creation Menus
Character Creation Menus

CheckmarkMO.png XPMSE3 Plugin

Style Randomizer
Style Randomizer

CheckmarkMO.png Style Randomizer For RaceMenu - Synchron (STEP)

Next
Base Animations
Base Animations
Description
Description

DotMO.png Description for this choice

Base Animations
Base Animations

DotMO.png Alternate Animations

DotMO.png Default Animation Reset

Magic Nipple Options
Magic Nipple Options

DotMO.png None

Next
Animation Choices
Animation Choices
Description
Description

DotMO.png Description for this choice

Belt-Fastened Quivers Animations
Belt-Fastened Quivers Animations

DotMO.png None

Dagger on Hip - Dual - Animations
Dagger on Hip - Dual - Animations

DotMO.png None

Dagger on Back - Single - Animations
Dagger on Back - Single - Animations

CheckmarkMO.png None

Dagger on Back - Dual - Animations
Dagger on Back - Dual - Animations

DotMO.png None

Sword on Hip - Dual - Animations
Sword on Hip - Dual - Animations

DotMO.png None

Sword on Back - Single - Animations
Sword on Back - Single - Animations

DotMO.png None

Sword on Back - Dual - Animations
Sword on Back - Dual - Animations

DotMO.png None

Next
Creature Skeletons
Creature Skeletons
Description
Description

DotMO.png Description for this choice

Extended Monster Skeletons
Extended Monster Skeletons

CheckmarkMO.png Vampire Lord

CheckmarkMO.png Werewolf

CheckmarkMO.png Horse

CheckmarkMO.png Giant

CheckmarkMO.png Draugr

CheckmarkMO.png Atronachs

CheckmarkMO.png Spriggan

CheckmarkMO.png Wisp Mother

Next
First Person and Mounted Combat Options
First Person and Mounted Combat Options
Description
Description

DotMO.png Description for this choice

First Person Skeletons
First Person Skeletons

CheckmarkMO.png None

First Person Animations (Bugged)
First Person Animations (Bugged)

CheckmarkMO.png None

Mounted Combat Animations (Bugged)
Mounted Combat Animations (Bugged)

CheckmarkMO.png None

Install

Overrides: Immersive Animations, Realistic Ragdolls and Force
Mod Notes: A multipurpose skeleton for animation that provides maximum compatibility between mods.
Mod Dependencies(As Configured):

NPCs and Behavior[edit | edit source]

Bring Out Your Dead[edit | edit source]

Author: Arthmoor
Version: 3.0.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Bring Out Your Dead - Legendary Edition.bsl
  • Bring Out Your Dead - Legendary Edition.txt

Mod Notes: This mod is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar, Winterhold, and the smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.

Guard Dialogue Overhaul[edit | edit source]

Author: Eckss
Version: 1.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • Guard Dialogue Overhaul ReadMe - 1_4.txt

Mod Notes: More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks immersion in the world of Skyrim to something that actually increases it.

Manual TES5Edit Cleaning Required:
Problem: Weapons and Armor Fixes includes all the keywords required for this mod, therefore the weapon and armor edits are not required and cause a compatibility issue.
Solution: Delete the weapon and armor edits.

Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK].
Right-click Guard Dialogue Overhaul.esp>"Armor" and select "Remove".
Right-click Guard Dialogue Overhaul.esp>"Weapon" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].


Manual TES5Edit Cleaning Required:
Problem: A wild edit is overwriting a quest fix from the Unofficial Skyrim Legendary Edition Patch.
Solution: Delete the offending edit.

Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK].
Right-click Guard Dialogue Overhaul.esp>"Quest">"000167D3 WICastMagic03" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
High Level Enemies - SIC Edition[edit | edit source]

Author: Dalquist and lifestorock
Version: 1.6a

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WARNING

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FOMOD Instructions
Main File
High Level Enemies - SIC Edition
High Level Enemies - SIC Edition
Mod Files
Mod Files

DotMO.png HLE Merged Main (Dawnguard + Dragonborn)

DotMO.png HLE Falskaar

Next

Mod Notes: This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels. This edition is affected by Skyrim Immersive Creatures difficulty settings.
Mod Dependencies(As Configured):

Holidays[edit | edit source]

Author: isoku
Version: 2.0

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Core
Core

DotMO.png Holidays

Optionals
Optionals

DotMO.png Modded Children Hat Meshes

Next

Mod Notes: Villages/cities will visually change as holidays based on TES lore come and go. NPCs will also react to these changes by attending various events appropriate for the holiday.
Mod Dependencies(As Configured):

Immersive Citizens - AI Overhaul[edit | edit source]

Author: Arnaud dOrchymont
Version: 0.3.2.1

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WARNING

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FOMOD Instructions
Main File
First Page
First Page
Install Options
Install Options

DotMO.png Full Version

Next
Custom Options
Custom Options
Main Part
Main Part

CheckmarkMO.png Core - Full Version

Cutting Room Floor
Cutting Room Floor

CheckmarkMO.png Patch for Cutting Room Floor.esp

Enhanced Lighting for ENB
Enhanced Lighting for ENB

CheckmarkMO.png None

Enhanced Lights and FX
Enhanced Lights and FX

CheckmarkMO.png None

Open Cities Skyrim
Open Cities Skyrim

CheckmarkMO.png None

Moonpath to Elsweyr
Moonpath to Elsweyr

CheckmarkMO.png None

Realistic Room Rental
Realistic Room Rental

CheckmarkMO.png Patch for RealisticRoomRental.esp

Install

Mod Notes: This mods main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to an aggressor, thereby increasing in-game immersion. Concretely, this plugin deeply overhauls the AI used by NPCs citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched.

LOOT Metadata Update Required: (Updating Guide)

  • Immersive Citizens - AI Overhaul.esp - Load After Alternate Start - Live Another Life.esp
Immersive Patrols[edit | edit source]

Author: Scrabbulor
Version: 2.0.3 (DLC Main Aggressive)
Mod Notes: Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers and Rieklings without cluttering the world. Also includes Warzones like battles with fort capture behavior.

OBIS - Organized Bandits in Skyrim[edit | edit source]

Author: Indigoblade aka Zeran Havik or cc229321
Version: 2.02 (Main File + Update)
Optionals: Obis - remove message bandits seem more common now V2
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Docs folder

Mod Notes: Lets admit it, bandits suck at life. They are a little better than aggressive townspeople. Bandits are supposed to be a feared and constant threat throughout the lands of Skyrim. This mod aims to make them an actual threat. Adds approximately 1172 new, individual, hand-made bandits, all with different faces so that the Dovahkiin might never see the same person twice!

Relationship Dialogue Overhaul - RDO[edit | edit source]

Author: cloudedtruth
Version: 1.1
Optionals: Complete Alchemy and Cooking Overhaul Patch, Extensible Follower Framework v4.0.2 Patch, Immersive Horses Patch, USLEEP and Cutting Room Floor Patch
Mod Notes: This mod adds over 5,000 lines of completely voiced dialogue for NPCs to use, spanning more than 50 voice types, based on the relationship the NPC has with player that works with the existing dialogue from the game. All lines are voiced using the original voices from the game and consist of existing lines that have been added in new and suitable situations, as well as completely new dialogue created by editing multiple lines together to form brand new ones.
Friends talk to you more like friends. Followers have more much to say when speaking to them. If your spouse is a follower, he/she will talk to like a spouse instead of a generic follower. NPCs who dislike you (not bandits and forsworn, but citizens of towns and cities) will have more insults to say and may even completely stop talking to you if you continue to pester them.
Mod Dependencies(As Configured):


LOOT Metadata Update Required: (Updating Guide)

  • Relationship Dialogue Overhaul.esp - Load After Guard Dialogue Overhaul.esp, Immersive Citizens - AI Overhaul.esp
Respectful Guard Animations[edit | edit source]

Author: JeremeW5257
Version: 1.5 (Respectful Guard Animations Patch for Guard Dialogue Overhaul Optional)
Mod Notes: This mod adds the salute animation to some of the guards comments when they interact with the player. Anytime they pay a compliment, express gratitude or sympathy, or refer to the Dovahkiin as someone of power, they will salute when they talk.
Mod Dependencies(As Configured):

Wet and Cold[edit | edit source]

Author: isoku
Version: 2.02

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Core
Core

DotMO.png Wet and Cold

Optionals
Optionals

DotMO.png Wet and Cold - Ashes

DotMO.png High Res Fur Cloaks

DotMO.png Modded Children Hat Meshes

Install

Mod Notes: This mod adds dynamic wet and cold related effects. Water drips, NPCs wearing rain/snow gear, getting out of the rain, etc. Integrates items from Cloaks of Skyrim and Winter is Coming - Cloaks.
Mod Dependencies(As Configured):

The Armory of Skyrim[edit | edit source]

Dynamic Patches[edit | edit source]

Dual Sheath Redux[edit | edit source]

Author: Neovalen
Version: 1.7.3

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Base Mod and/or Compatibility Packs
Base Mod and/or Compatibility Packs
Base Packs or Both
Base Packs or Both

DotMO.png Patcher and Vanilla Meshes

DotMO.png Mod Packs

Next
Back or Hip
Back or Hip
Do you use a swords on back skeleton?
Do you use a swords on back skeleton?

DotMO.png YES

Next
Replacer Mods
Replacer Mods
Skyrim Weapon De-LARP-ification Project
Skyrim Weapon De-LARP-ification Project

DotMO.png None

Next
Standalone Mods
Standalone Mods
Akavari Katana Reborn
Akavari Katana Reborn

DotMO.png None

Alternate Blade of Woe
Alternate Blade of Woe

DotMO.png None

aMidianBorn Book of Silence
aMidianBorn Book of Silence

DotMO.png aMidianBorn Book of Silence

Arise - Chapter 1 - The Black Sacrament
Arise - Chapter 1 - The Black Sacrament

DotMO.png None

Bosmer Armor
Bosmer Armor

DotMO.png None

Bucklers - Shields and Other Armours
Bucklers - Shields and Other Armours

DotMO.png None

Campfire - Complete Camping System
Campfire - Complete Camping System

DotMO.png Campfire - Complete Camping System

Dark Nemesis - Enhanced Edition
Dark Nemesis - Enhanced Edition

DotMO.png None

Deadly Dragons Armory
Deadly Dragons Armory

DotMO.png None

Diamond Armor Smithing
Diamond Armor Smithing

DotMO.png None

Dragon Knight Armor
Dragon Knight Armor

DotMO.png None

Dragonbone Ebonsteel Armor
Dragonbone Ebonsteel Armor

DotMO.png None

Dread Knight Weapon Set
Dread Knight Weapon Set

DotMO.png None

Elemental Staffs
Elemental Staffs

DotMO.png None

Frostfall
Frostfall

DotMO.png None

Frostmourne and Lich Kings Armor - Frostmourne
Frostmourne and Lich Kings Armor - Frostmourne

DotMO.png None

Frostmourne and Lich Kings Armor - Lich King's Armor
Frostmourne and Lich Kings Armor - Lich King's Armor

DotMO.png None

Ghosus Weapon Pack
Ghosus Weapon Pack

DotMO.png None

Gladiator Armor - Spartacus
Gladiator Armor - Spartacus

DotMO.png None

Heavy Armory - New Weapons
Heavy Armory - New Weapons

DotMO.png None

Hybrids Vicious Weapon Pack
Hybrids Vicious Weapon Pack

DotMO.png None

Immersive Armors
Immersive Armors

DotMO.png Immersive Armors

Immersive Weapons
Immersive Weapons

DotMO.png None

Insanitys Dwemer Weapons
Insanitys Dwemer Weapons

DotMO.png None

Insanitys Shields
Insanitys Shields

DotMO.png None

Isilmeriel LOTR Weapons Collection
Isilmeriel LOTR Weapons Collection

DotMO.png None

Lore Weapons Expansion
Lore Weapons Expansion

DotMO.png None

Nicoroshi Creations
Nicoroshi Creations

DotMO.png None

OBIS - Organized Bandits In Skyrim
OBIS - Organized Bandits In Skyrim

DotMO.png OBIS - Organized Bandits In Skyrim

Realistic Transparent Glass Armors and Weapons
Realistic Transparent Glass Armors and Weapons

DotMO.png None

Requiem - The Roleplaying Overhaul
Requiem - The Roleplaying Overhaul

DotMO.png None

Skyforge Shields
Skyforge Shields

DotMO.png None

Skyforge Weapons
Skyforge Weapons

DotMO.png None

Skyrim Immersive Creatures
Skyrim Immersive Creatures

DotMO.png Skyrim Immersive Creatures

Stahlrim Extra Crafting
Stahlrim Extra Crafting

DotMO.png None

Standalone09 Claw
Standalone09 Claw

DotMO.png None

Sword of the Ancient Tongues
Sword of the Ancient Tongues

DotMO.png None

T3nd0s Skyrim Redone
T3nd0s Skyrim Redone

DotMO.png None

TERA Weapons Collection for Skyrim
TERA Weapons Collection for Skyrim

DotMO.png None

The Chronicles of Steel
The Chronicles of Steel

DotMO.png None

The Loners Sword
The Loners Sword

DotMO.png None

Ultimate Assortment
Ultimate Assortment

DotMO.png None

Unique Uniques
Unique Uniques

DotMO.png None

Vvardenfell Glass Armor and Weapons
Vvardenfell Glass Armor and Weapons

DotMO.png None

Warglaives and Silverlight Armor
Warglaives and Silverlight Armor

DotMO.png None

Warrior Within Weapons
Warrior Within Weapons

DotMO.png None

Install

Optionals: JaySuS Swords Pack (here, here, or here)
Overrides: Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed.

Info-Logo.png
NOTE:
This mod is not fully installed until SkyProc Unified Manager is executed in the final section of the guide.

Vanilla Item Retextures and Tweaks[edit | edit source]

This section will also contain minor item changes or additions.

Aetherial Crown[edit | edit source]

Author: Saerileth
Version: 1.2

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WARNING

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FOMOD Instructions
Main File
Optional Textures
Optional Textures
Crown Texture Option
Crown Texture Option

DotMO.png Crown Texture - 2k

Install

Optionals: CCF Improved Artifacts Patch
Mod Notes: Are you disappointed by the cheap and unoriginal-looking design given to the Aetherial Crown? Then this mod is for you! It replaces the offending headgear with a brand new, lore-friendly design that is more in keeping with an ancient Dwarven relic. No longer does the crown need to hide in the closet from its shield and staff counterparts.

aMidianborn Blade of Woe[edit | edit source]

Author: CaBaL
Version: 1.1
Mod Notes: This mod is a texture replacer for the Blade of Woe. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Book of Silence[edit | edit source]

Author: CaBaL- EmeraldReign-The AMB Team
Version: 1.9 (All Main Files)
Optionals: aMidianBorn - Content AddOn

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WARNING

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FOMOD Instructions
Armors
Options
Options
Options
Options

DotMO.png Custom

Next
Custom
Custom
Iron and Banded
Iron and Banded

DotMO.png Iron

Steel
Steel

DotMO.png Steel

Steel Plate
Steel Plate

DotMO.png Steel Plate

Leather
Leather

DotMO.png Leather

Hide and Studded
Hide and Studded

DotMO.png None

Fur
Fur

DotMO.png Fur

Elven
Elven

DotMO.png Elven - Gold

Dwarven
Dwarven

DotMO.png Dwarven

Ancient Nord
Ancient Nord

DotMO.png Ancient Nord

Orcish
Orcish

DotMO.png Orcish

Scaled
Scaled

DotMO.png None

Wolf
Wolf

DotMO.png Wolf - Grey Fur

Glass
Glass

DotMO.png Glass - Golden

Ebony
Ebony

DotMO.png Ebony - Black

Blades
Blades

DotMO.png Blades

Falmer
Falmer

DotMO.png Falmer

Next
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FOMOD Instructions
Creatures
Options
Options
Options
Options

DotMO.png Custom

Next
Custom
Custom
Skeleton
Skeleton

DotMO.png Skeleton

Dragon Priest
Dragon Priest

DotMO.png Dragon Priest

Draugr
Draugr

DotMO.png Draugr

Falmer
Falmer

DotMO.png Falmer

Chaurus
Chaurus

DotMO.png Chaurus

Spriggan
Spriggan

DotMO.png Spriggan

Install
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FOMOD Instructions
Dragonborn DLC
Options
Options
Options
Options

DotMO.png Custom

Next
Custom
Custom
Nordic Carved Armor
Nordic Carved Armor

DotMO.png Black Fur (default)

Bonemold Armor
Bonemold Armor

DotMO.png Bonemold Armor

Acolyte Masks
Acolyte Masks

DotMO.png Acolyte Masks

Dragon Priest Acolytes
Dragon Priest Acolytes

DotMO.png Dragon Priest Acolytes

Hulking Draugr
Hulking Draugr

DotMO.png Hulking Draugr

Ash Spawn
Ash Spawn

DotMO.png Ash Spawn

Ash Guardians
Ash Guardians

DotMO.png Ash Guardians

Install
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FOMOD Instructions
Weapons
Options
Options
Options
Options

DotMO.png Custom

Next
Custom
Custom
Weapons
Weapons

DotMO.png Draugr

DotMO.png Dwarven

DotMO.png Iron

DotMO.png Orcish

DotMO.png Silver

DotMO.png Staves

DotMO.png Steel

Install
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FOMOD Instructions
Unique Items
Options
Options
Options
Options

DotMO.png Custom

Next
Custom
Custom
Targe of the Blooded
Targe of the Blooded

DotMO.png Targe of the Blooded

Wuuthraad
Wuuthraad

DotMO.png None

Savrior's Hide
Savrior's Hide

DotMO.png None

Helm of Yngol
Helm of Yngol

DotMO.png Helm of Yngol

Mace of Molag Bal
Mace of Molag Bal

DotMO.png Mace of Molag Bal

Mehrune's Razor
Mehrune's Razor

DotMO.png Mehrune's Razor

Volendrung
Volendrung

DotMO.png Volendrung

Tsun's Armor
Tsun's Armor

DotMO.png Tsun's Armor

Ebony Mail
Ebony Mail

DotMO.png Ebony Mail - Black

Staff of Magnus
Staff of Magnus

DotMO.png Staff of Magnus

Dragon Priest Masks
Dragon Priest Masks

DotMO.png Dragon Priest Masks

Install

Special Installation: Do not install the following file(s) and/or folder(s):
aMidianborn - Content AddOn:

  • Improved Closefaced Helmets Version folder
  • aMidianBorn_ContentAddon.esp (Instead, move the version found in the Improved Closefaced Helmets Version folder to the main data folder.)
  • aMidianBorn_ContentAddOn_Installation directions.txt

After installation, perform the following:

  • Rename the textures/actors/dlc02/ash folder to textures/actors/dlc02/ashman. (Dragonborn DLC file)
  • Move the meshes/staffofmagnus folder to meshes/weapons/staffofmagnus. (Unique Items file)

Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod project aims to retexture all armor and weapons for Skyrim and it's DLC. Completely lore friendly with no over the top modifications. It also includes some creature retextures.

aMidianBorn Hide and Studded Hide[edit | edit source]

Author: CaBaL
Version: V2 (2048)
Mod Notes: This mod is a texture replacer for hide and studded hide armor sets. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Imperial Light and Studded[edit | edit source]

Author: CaBaL
Version: 1.1 (2k)
Mod Notes: This mod is a texture replacer for the light imperial armor sets (both regular and studded). To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Iron and Banded Iron Armor[edit | edit source]

Author: CaBaL
Version: IV (CaBaL's Cut)
Mod Notes: This mod is a texture replacer for the iron and banded armor set. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Scaled Armor[edit | edit source]

Author: CaBaL
Version: V2
Mod Notes: This mod is a texture replacer for the scaled armor set. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Steel Armor[edit | edit source]

Author: CaBaL
Version: RC4
Overrides: aMidianBorn Book of Silence
Mod Notes: This mod is a texture replacer for the steel armor set. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Stormcloak Officer Armor[edit | edit source]

Author: CaBaL
Version: 1.0
Mod Notes: This mod is a texture replacer for the stormcloak officer armor set. To be included in the next aMidianBorn Book of Silence update.

Apophysis Dragon Priest Masks[edit | edit source]

Author: pondcypress
Version: 5.0a
Overrides: aMidianborn Book of Silence
Mod Notes: A retexture project of the Dragon Priest masks using my Apophysis Fractal Art.

Better Circlets HQ[edit | edit source]

Author: Yuril
Version: 1.1 (2k)
Mod Notes: This mod provides a high quality retexture of the metal on all circlets.

Better Shaped Weapons[edit | edit source]

Author: LeanWolf and masterofshadows
Version: 2.0.06

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options 1
Options 1
Options 1
Options 1

CheckmarkMO.png Dual Sheath Redux patch

Next
Options 2
Options 2
Options 2
Options 2

DotMO.png Install everything (default)

Next
Patches
Patches
Patches
Patches

CheckmarkMO.png Dawnguard

CheckmarkMO.png Dragonborn

CheckmarkMO.png Skyforge Weapons

CheckmarkMO.png Dawnbreaker Options

Next
Dawnbreaker
Dawnbreaker
Dawnbreaker
Dawnbreaker

DotMO.png Dawnbreaker Elven Sheath ENB

Next
Dawnguard
Dawnguard
Dragonbone Weapons
Dragonbone Weapons

DotMO.png DragonBoring Weapons

Dragonbone Quiver
Dragonbone Quiver

DotMO.png DragonBoring Quiver

More Quivers
More Quivers

CheckmarkMO.png Auriel Quivers

Next
Dragonborn
Dragonborn
Stahlrim Weapons
Stahlrim Weapons

DotMO.png Normal Stalhrim

Stahlrim Quivers
Stahlrim Quivers

DotMO.png Stalhrim Quiver

Nordic Weapons
Nordic Weapons

CheckmarkMO.png Swords

CheckmarkMO.png Quiver

Install

Overrides: aMidianBorn Book of Silence, Dual Sheath Redux, Unofficial Skyrim Legendary Edition Patch, Vivid Weathers
Mod Notes: In previous The Elder Scrolls titles, the swords were more realistically shaped. For some reason Bethesda decided to go with foam paddles for Skyrim and this mod fixes it.

Dragonborn Mages Robes Retexture Pack[edit | edit source]

Author: Rafuel
Version: 0.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Preview.jpg
  • Readme.txt

Mod Notes: This mod is a high quality lore friendly retexture of the magical clothes that appear in the Dragonborn DLC.

EotW The Dawnguard Textures Remastered[edit | edit source]

Author: EcthelionOtW
Version: 1.0
Overrides: Noble Skyrim, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod offers a lore friendly texture overhaul for items used by the Dawnguard including armors, weapons, dog armor, and fort dawnguard.

EotW Mage Equipment Overhaul[edit | edit source]

Author: EcthelionOtW
Version: 1.4 (All In One)
Overrides: aMidianBorn Book of Silence, Unofficial High Resolution Patch
Mod Notes: This mod offers a lore friendly quality texture makeover for mage related vanilla gear which includes staves and some Daedric artifacts like Spellbreaker or Azura's Star.

Gemling Queen Jewelry[edit | edit source]

Author: Saerileth
Version: 4.1c

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FOMOD Instructions
Main File
Main Modules
Main Modules
Main Modules
Main Modules

DotMO.png Amulets

DotMO.png Circlets

DotMO.png Rings

DLC Addons
DLC Addons

DotMO.png Dawnguard Addon

DotMO.png Dawnguard Addon - Unobtainable Items

Next
Amulet Textures
Amulet Textures
Amulet Texture Options
Amulet Texture Options

DotMO.png Gamwich Amulet Textures - 1024

Next
Ring Textures
Ring Textures
Ring Texture Options
Ring Texture Options

DotMO.png Gamwich Ring Textures - Combined 1k

Optional Mesh Packs
Optional Mesh Packs

DotMO.png None

Optional Mesh Packs Dawnguard
Optional Mesh Packs Dawnguard

DotMO.png None

Install

Overrides: Barenziah's Glory, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod aims to replace all jewelry gemstones with actual transparency and depth, as opposed to flat, vertex coloured plastic.

Improved Closefaced Helmets[edit | edit source]

Author: navida1
Version: 1.57 (Legendary)
Optionals: Improved Closedfaced Helmets - PATCHES, ICH (Guard helmets with tight eye holes), WAF Replacer ESP (Download)

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FOMOD Instructions
Patches Optional
Basic Information
Basic Information
Please read the information on the left
Please read the information on the left

DotMO.png Readme

Next
Individual mod patches
Individual mod patches
Please select any mods you have below and a patch will be installed
Please select any mods you have below and a patch will be installed

CheckmarkMO.png None

Next
Dragon Priest Mask Options
Dragon Priest Mask Options
Select your Dragon Priest Mask texture mod
Select your Dragon Priest Mask texture mod

DotMO.png Apophysis Masks

Additional Patches
Additional Patches

CheckmarkMO.png None

Install

Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • imp_helm_legend.esp (Use Weapons and Armor Fixes - Remade replacer ESP download above.)

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod modifies and refines close faced helmets so that the head is no longer sealed inside and the eye holes are now open.
Mod Dependencies(As Configured):

New Jewels for Circlets[edit | edit source]

Author: VenusM
Version: Latest (Normal and Greyscale)
Overrides: Better Circlets HQ
Mod Notes: This mod replaces the onyx and moonstone gems textures only when combined with Gemling Queen Jewelry.

Nightingale Prime HD[edit | edit source]

Author: AncientVampire and ZeroFrost
Version: Final (Non-Leather)
Mod Notes: This mod is a high resolution retexture of the Nightingale armor set.

Nightingale Weapons Retexture - Carbon Fiber[edit | edit source]

Author: FrankFamily
Version: 2
Optionals: Nightingale Arrows - CCO Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • README.txt

Mod Notes: This mod is a retexture of both Nightingale weapons to better match Nightingale Prime HD and adds the missing Nightingale arrows to the game.
Mod Dependencies(As Configured):

Rustic Clothing[edit | edit source]

Author: Gamwich
Version: 33.0 (2k) + Dawnguard (2k) + Hearthfires (2k)
Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a work-in-progress high resolution clothing texture overhaul for Skyrim.

Rustic Forsworn[edit | edit source]

Author: Gamwich
Version: 2.0 (2k)
Mod Notes: This mod is a high quality retexture of the male forsworn armor. Female version coming soon.

UltraHD - Stormcloak and City Guards[edit | edit source]

Author: FrankFamily
Version: 2 (2K + Fix)
Mod Notes: This mod provides a high resolution retexture of Stormcloak and city guards armors (helmet, gloves, boots, cuirass and shield) following vanilla design and variations for each city.

UNP Blessed Body Vanilla Armor Conversions[edit | edit source]

UNP Dawnguard Armors[edit | edit source]

Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots
Mod Notes: Adapts the Dawnguard DLC armors to UNPB body shape.

UNP Dragonborn Armors[edit | edit source]

Author: Exeter
Version: 1.0 (UNPB)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Adapts the Dragonborn DLC armors to UNPB body shape.

UNP Female Armors[edit | edit source]

Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures folder

Overrides: aMidianborn Book of Silence, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Adapts the vanilla Skyrim armors to UNPB body shape.

TroubleMakers Clothing[edit | edit source]

Author: MrTroublemaker
Version: 2.01 (TroubleMakers Clothing Replacers UNPB - BBP Optional)
Overrides: Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod adapts the Barkeeper, Alternate Barkeeper, Tavern Wench, Chef's Tunic, and Wedding Sandals to UNPB body shape with BBP.

TroubleMakers Forsworn Armor[edit | edit source]

Author: MrTroublemaker
Version: 1.51 (TroubleMakers Forsworn Armor UNPB-BBP Optional)
Overrides: Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod adapts the Forsworn Armor to UNPB body shape with BBP.

Lore Friendly and SemiSkimpy Armors - UNPB-BBP[edit | edit source]

Author: Statmonster
Version: 3.4 (Collected Lore Friendly)
Special Installation: Do not install the following file(s) and/or folder(s):

  • All instances of Readme*.txt

Overrides: aMidianBorn Book of Silence, Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod includes replacers for various armors using the UNPB-BBP body including the variant aMidianBorn armors.

New Items[edit | edit source]

Bandolier - Bags and Pouches[edit | edit source]

Author: Dragten
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • OPTIONAL FILES folder
  • Dr_Bandolier.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Mod Notes: Left behind tons of useful stuff, simply because the player could not carry anymore? How many dragon bones, dwemer scrap or other valuable things were abandoned? Too much to count. But now, there is a solution! "Bandolier - Bags and Pouches" offers a wide selection of various equipment items that should ease the Dovahkiins burden and it can be used with nearly every armor.
Mod Dependencies(As Configured):

Bandolier - Dawnguard[edit | edit source]

Author: Dragten
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Dr_BandolierDG.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Mod Notes: This mods adds items that were part of the Dawnguard armor, which can be worn with any armor or clothing. It is kind of an extension to the original mod.
Mod Dependencies(As Configured):

Cloaks of Skyrim[edit | edit source]

Author: Noodles
Version: 1.2
Optionals: Dawnguard
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Cloaks Optional folder
  • Cloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Dawnguard Add-on:

  • Cloaks Optional folder
  • Cloaks - Dawnguard.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Mod Notes: Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Mod Dependencies(As Configured):

Craftable Horse Barding[edit | edit source]

Author: sevencardz
Version: 2.11
Mod Notes: Craftable Horse Barding adds horse barding (horse armors) which are available for crafting at forges. Relevant perks are necessary to craft certain sets. Once crafted, the armor items can then be equipped on horses with a mod that allows you to access horse inventory, such as Immersive Horses.

Immersive Armors[edit | edit source]

Author: Hothtrooper44 and Co
Version: V8.0

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WARNING

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FOMOD Instructions
Main File
Options
Options
Options
Options

CheckmarkMO.png Install UNP Support

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • Hothtrooper44_Armor_Ecksstra.esp (Not Needed When Extracting BSA.)

Additionally, install this mesh fix provided by Pretendeavor to stop a CTD with the female version of the Dwarven Mage gloves.
Overrides: Noble Skyrim
Mod Notes: If you're seeking to enhance Skyrim with a greater selection of armor sets without breaking from the natural feel of the game, this mod is for you. It adds many new armor sets that have been seamlessly integrated into the world. The items are balanced and spread across the gaming experience. Prepare to find new, power appropriate armor sets starting from level one up to level fifty and beyond.
Mod Dependencies(As Configured):

JaySuS Swords[edit | edit source]

Author: JaySuS
Version: 13D (Main File + Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
  • JSwords-ReadMe.txt

Update File:

  • JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
  • JSwords-DistributionBalancePlugin.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
  • JSwords*.txt

Mod Notes: This mod adds several high quality swords and weapons into the game.
Mod Dependencies(As Configured):

Wearable Lanterns[edit | edit source]

Author: Chesko
Version: 4.0.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

After installation, remove the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: Adds a craftable, wearable, Travel Lantern that can be hooked onto a belt, or carried in hand! Perhaps catch a Torchbug for a Torchbug Lantern! Let it light the way in dark dungeons while the Dovahkiin keeps their hands free during combat and adventuring. If the Dragonborn DLC is installed, a Paper Lantern can be crafted as well.
Mod Dependencies(As Configured):

Winter Is Coming - Cloaks[edit | edit source]

Author: Nivea
Version: 2.3

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WARNING

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FOMOD Instructions
Main File
Installation Options
Installation Options
Main Modules
Main Modules

DotMO.png Main Plugin

Next
Main Plugin
Main Plugin
Cloaks of Skyrim Patch
Cloaks of Skyrim Patch

DotMO.png None

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • 1nivWICCloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
  • Winter Is Coming - Cloaks 2.3.txt

Mod Notes: Winter Is Coming - Cloaks adds lore friendly only items into the world through crafting and vendors, this will add more diversity to the game while keeping the "feel" of Skyrim.

Recipe and Stat Changers[edit | edit source]

Complete Alchemy and Cooking Overhaul[edit | edit source]

Author: kryptopyr
Version: 1.2.1 (Main File + Update)
Optionals: CACO Patches 1.2.1
Special Installation: Do not install the following file(s) and/or folder(s):
Main File / Update File:

  • CACO - CREDITS and PERMISSIONS.txt

CACO Patches Optional:

  • _CACO_Patches_README.txt
  • CACO_ETaC_Patch.esp (Not Using This Mod.)
  • CACO_GreyCowl_Patch.esp (Not Using This Mod.)
  • CACO_InvisibilityEyesFix_Patch.esp (Not Using This Mod.)
  • CACO_MightyMagick_Patch.esp (Not Using This Mod.)
  • CACO_RND*.esp (Not Using This Mod.)
  • CACO_SkyrimImmerisveCreatures_Patch.esp (Using the +DLC2 version of this patch.)
  • CACO_UniqueBooze_Patch.esp (Not Using This Mod.)
  • CACO_USKP_Patch.esp (Not Using This Mod.)
  • CACO_Wyrmstooth_Patch.esp (Not Using This Mod.)

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.
Mod Dependencies(As Configured):

Complete Crafting Overhaul Remade[edit | edit source]

Author: kryptopyr
Version: 1.7
Optionals: CCO Compatibility Patch for WAF True Weapons, CCO Compatibility Patch for Skyrim Immersive Creatures
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • meshes/armor/amuletsandrings/EbonyRing*.nif (Static Mesh Improved Mod is superior.)
  • meshes/armor/amuletsandrings/GoldRing*.nif (Static Mesh Improved Mod is superior.)
  • meshes/armor/amuletsandrings/goldring*.nif (Static Mesh Improved Mod is superior.)
  • meshes/armor/amuletsandrings/JadeRing*.nif (Static Mesh Improved Mod is superior.)
  • meshes/armor/amuletsandrings/SilverRing*.nif (Static Mesh Improved Mod is superior.)
  • meshes/armor/amuletsandrings/silverring*.nif (Static Mesh Improved Mod is superior.)
  • textures/armor/circlets/circletstonesgreyscale.dds (New Jewels for Circlets is superior.)
  • PRUFEI License.txt

Overrides: aMidianBorn Book of Silence, Bandolier Bags and Pouches, Bandolier - Dawnguard, Cloaks of Skyrim, Unofficial Skyrim Legendary Edition Patch, Winter Is Coming - Cloaks
Mod Notes: Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance the functionality and balance of crafting in Skyrim. This mod is also intended to help bridge the gaps between other mods and provide a framework for greater inter-mod consistency and cross-compatibility.
Mod Dependencies(As Configured):


LOOT Metadata Update Required: (Updating Guide)

  • Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Lite.esp
Clothing and Clutter Fixes[edit | edit source]

Author: kryptopyr
Version: 1.7 (Legendary)
Optionals: CCF Compatibilify Patch for RS Children
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readmes folder
  • textures/clothes folder (Rustic Clothing - WIP is superior.)

Overrides: Complete Crafting Overhaul - Remade, Gemling Queen Jewelry
Mod Notes: In general, the clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that needed to be addressed.
Mod Dependencies(As Configured):

Weapons and Armor Fixes - Remade[edit | edit source]

Author: kryptopyr
Version: 5.2

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Main File and DLC Selection
Main File and DLC Selection
Main File and DLC Selection
Main File and DLC Selection

DotMO.png Skyrim Legendary

Options
Options

DotMO.png Install All Options (default)

Next
Compatibility Patches
Compatibility Patches
Amidianborn Skyforge Weapons
Amidianborn Skyforge Weapons

CheckmarkMO.png None

Immersive Weapons
Immersive Weapons

CheckmarkMO.png None

Improved Closefaced Helmets
Improved Closefaced Helmets

CheckmarkMO.png None

Next
Final Final
Final Final
Final Step
Final Step

CheckmarkMO.png None

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • Weapons & Armor_TrueWeaponsLvlLists.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Mod Notes: This mod is an attempt to fix bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.
Mod Dependencies(As Configured):

The Symphony of Skyrim[edit | edit source]

Vanilla Sound Improvement[edit | edit source]

Lucidity Sound FX[edit | edit source]

Author: Foggypath
Version: 1j
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Optional folder
  • sound/fx/npc/dragon/deathsequence/npc_dragon_deathsequence_explosion.wav (DSAMG - Dragon Soul Absorb More Glorious is superior.)
  • CHANGELOG.txt
  • Installation Instruction.txt

Overrides: Vivid Weathers
Mod Notes: This mod remasters the vanilla sound effects in Skyrim.

New Sounds[edit | edit source]

Audio Overhaul for Skyrim[edit | edit source]

Author: David Jegutidse
Version: 2.5.1

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Welcome to the AOS Installer
Welcome to the AOS Installer
Choose type of installation
Choose type of installation

DotMO.png Choose options manually

Next
Main Files
Main Files
Main AOS Plugin
Main AOS Plugin

DotMO.png Skyrim + DG + DB

AOS Sounds
AOS Sounds

CheckmarkMO.png Sound Files

Next
Compatibility Patches - Part 1
Compatibility Patches - Part 1
Sounds of Skyrim
Sounds of Skyrim

DotMO.png I don't use Sounds of Skyrim.

Weather Mod Patches
Weather Mod Patches

DotMO.png None

Next
Compatibility Patches - Part 2
Compatibility Patches - Part 2
Other compatibility patches
Other compatibility patches

CheckmarkMO.png None

Install

Overrides: Lucidity Sound FX
Mod Notes: This mod is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility, performance and coherency with the main game.

Heart of the Beast - Werewolf Sound and Texture Overhaul[edit | edit source]

Author: NsJones
Version: 1.7 (Alpha Werewolf)
Mod Notes: This mod adds extremely vicious sounds and executions with added bone cracking and blood splattering sounds for Werewolves.

How The Game Is Played In Skyrim[edit | edit source]

Basic Needs and Survival[edit | edit source]

Bathing in Skyrim[edit | edit source]

Author: mzin
Version: 1.11

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Welcome
Welcome
Begin Installation
Begin Installation

DotMO.png Continue

Next
Options - Dirt
Options - Dirt
Dirt Textures
Dirt Textures

DotMO.png Ekirts Ykcul Replacement

Next
Options - Additional Plugins
Options - Additional Plugins
Additional Plugins
Additional Plugins

CheckmarkMO.png Perseids Inns and Taverns - Realistic Room Rental Enhanced

Install

Special Installation: After installation, install this patch created by Neovalen to restrict the "About Bathing..." dialogues to current followers only.
Mod Notes: This mod adds bathing and cleanliness to Skyrim. Over time, the player character and optionally followers will become visually more filthy and get a penalty to speechcraft and disease resistance. If they become exceptionally filthy, they will also receive a penalty to Sneak as enemies smell them coming. To avoid these penalties, bathe regularly. Staying clean may also award small bonuses.
Mod Dependencies(As Configured):

Campfire - Complete Camping System[edit | edit source]

Author: Chesko
Version: 1.8
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

After installation, remove the following file(s) and/or folder(s):

  • readmes folder

Overrides: Enhanced Blood Textures
Mod Notes: This mod is the most feature-rich stand-alone camping mod for Skyrim.
Mod Dependencies(As Configured):

Frostfall - Hypothermia Camping Survival[edit | edit source]

Author: Chesko
Version: 3.1.1
Optionals: SkyUI Add-On
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • readmes folder

SkyUI Add-On Optional:

  • readmes folder

Overrides: Campfire - Complete Camping System, SkyUI, Wearable Lanterns
Mod Notes: The three main components of this mod are Hypothermia, cold water survival, and camping. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. This mod uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. Combined with Campfire, it also features a large variety of craftable camping equipment including torches.
Mod Dependencies(As Configured):

iNeed - Food Water and Sleep[edit | edit source]

Author: isoku
Version: 1.602

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Core
Core

DotMO.png Food, Water, and Sleep

Optionals
Optionals

DotMO.png None

Next

Mod Notes: A streamlined approach to needs. By default the player should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that they are consuming full meals and getting at least 7 hours of sleep. There are no numbers to be concerned with. Just use a little common sense, follow a schedule and they should find that the features here are intuitive and well integrated into the world. Integrates seamlessly with Wet and Cold.
Mod Dependencies(As Configured):

Combat and Traps[edit | edit source]

Dual Wield Parrying[edit | edit source]

Author: Borgut
Version: 3.1b
Mod Notes: This mod allows the player to block while dual wielding one handed weapons or with a spell in their left hand, spell sword style.
Mod Dependencies(As Configured):

NPC Knockout Overhaul[edit | edit source]

Author: Sevencardz
Version: 3.4

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Introduction
Introduction
Click next to proceed with installation.
Click next to proceed with installation.

DotMO.png Install NPC Knockout Overhaul

Next

Mod Notes: This mod makes it possible to knockout most humanoid NPCs in Skyrim, including all essential and protected NPCs.
Mod Dependencies(As Configured):

Traps Make Noise - More Dangerous Traps[edit | edit source]

Author: kryptopyr
Version: 2.1 (Traps Make Noise and are Dangerous)
Optionals: Follower Trap Safety Patch, Mining Makes Noise CCO Version
Overrides: Complete Crafting Overhaul Remade, Follower Trap Safety, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders come crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps. This instantly kills immersion, even more so when playing a stealthy character. To make matters worse, if the player is hit by a trap it does little to no damage and thus are more trouble to avoid and disarm than to simply walk through them. This mod fixes that.
Mod Dependencies(As Configured):

VioLens - A Killmove Mod[edit | edit source]

Author: Reko
Version: 2.11

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Options
Options
Core Files (Required)
Core Files (Required)

DotMO.png Loose

Plugins (Required)
Plugins (Required)

DotMO.png Legendary

Patches (Optional)
Patches (Optional)

CheckmarkMO.png None

Next
Options Page 2
Options Page 2
JContainers 3.2.4 (Required)
JContainers 3.2.4 (Required)

DotMO.png Install

Profiles (Optional)
Profiles (Optional)

CheckmarkMO.png Customize Killmoves

Install

Mod Notes: This mod provides in-game control over both Ranged and Melee killmoves. VioLens aims to unlock and use as many killmoves as possible while still keeping them matched to their proper weapon types.
Mod Dependencies(As Configured):

Wiseman303s Trap Fixes[edit | edit source]

Author: wiseman303
Version: 2.0b + Vivid Landscapes Merged Mesh

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Compatibility Options
Compatibility Options
Core
Core

CheckmarkMO.png Core - Required

Noisy Trap Mods
Noisy Trap Mods

CheckmarkMO.png Traps Make Noise Compatibility

Dangerous Traps Mods
Dangerous Traps Mods

CheckmarkMO.png Higher-level traps

Install

Overrides: Traps Make Noise - More Dangerous Traps, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod fixes numerous issues with traps in Skyrim. Most notable changes are as follows: Pedestal traps now work properly, Telekinesis and thrown objects now disarm magic caster traps, and several fixes to magic caster traps to prevent misfires.
Mod Dependencies(As Configured):

Economy[edit | edit source]

Realistic Room Rental Enhanced[edit | edit source]

Author: perseid9
Version: 1.8.3 (Enhanced)
Optionals(Via Installer):

  • 01 RRR_ELFX Patch

Special Installation: After installation, install this replacement esp that is updated for ELFX 3.0+. Updated by StoneWallace17, additional edits by GalenZ and Neovalen.
Mod Notes: This mod overhauls inns and taverns in Skyrim. Local prices for room rentals, multi-night stays, bathing facilities, safe storage, etc.
Mod Dependencies(As Configured):


LOOT Metadata Update Required: (Updating Guide)

  • RealisticRoomRental.esp - Load After Book Covers Skyrim.esp, EmbersHD.esp, Skyrim Immersive Creatures.esp
Skyrim Coin Replacer Redux[edit | edit source]

Author: Neovalen
Version: 1.2.2
Optionals: Septim HD Coinpiles
Mod Notes: Ever wondered why the player finds Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in Skyrim named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.

LOOT Metadata Update Required: (Updating Guide)

  • SkyrimCoinReplacerRedux.esp - Load After Complete Alchemy & Cooking Overhaul.esp
Trade and Barter[edit | edit source]

Author: kryptopyr
Version: 1.2 (Hearthfire)
Special Installation: Do not install the following file(s) and/or folder(s):

  • READMES folder

Mod Notes: Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are the players speech skill and any barter enchantments. This mod aims to change that.
Mod Dependencies(As Configured):

Perks and Leveling[edit | edit source]

Skyrim -Community- Uncapper[edit | edit source]

Author: Elys
Version: 1.15.2.0
Mod Notes: This mod will unlock the skill level caps of 100 and push them to 10000. This allows the player to be able to level up almost forever without the need of the Legendary system. Benefits are gained from skills above level 100, up to level 199 including enchantment bonuses. The settings of this plugin may be altered to set custom caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, carry weight points, etc gained at a specific level up.

Travel[edit | edit source]

Better Fast Travel - Carriages and Ships - Overhauled[edit | edit source]

Author: Dj20 and Sp0rk
Version: 3.76 (Hearthfires)
Special Installation: Do not install the following file(s) and/or folder(s):

  • BFT Ships and Carriages - ReadMe.txt

Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds more carriages around Skyrim at most of the small settlements/towns and has pricing based on the distance to the destination (can be customized in the MCM menu), it also adds several ships/boats around the north coast.

Simply Knock[edit | edit source]

Author: Chesko
Version: 1.0.8
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

After installation, remove the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: This mod is the first feature-complete mod that allows you to knock on locked doors of houses in Skyrim. If anyone is home, they will answer the door! You can then flex your speechcraft skills in order to get them to allow you inside. If someone inside is a friend, they will always permit you to enter. All house doors in Skyrim can be knocked on if locked, as well as some businesses where people live (farms, stores, etc). If you need a quiet place to stay the night, or want to visit someone you know at odd hours, just knock on the door like a normal civilized person. Also useful for checking to see if anyone's home before you commit your next burglary.
Mod Dependencies(As Configured):

Vampires, Werewolves and Bears, Oh My[edit | edit source]

Better Vampires[edit | edit source]

Author: Brehanin
Version: 7.2

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Main Installation Options
Main Installation Options
Versions
Versions

DotMO.png Better Vampires

Next
Royal Bloodlines Compatibility
Royal Bloodlines Compatibility
Patched Formlist
Patched Formlist

DotMO.png None

Next
Requiem Compatibility
Requiem Compatibility
Patched Requiem
Patched Requiem

DotMO.png None

Next
Vampire Lord Drain Option
Vampire Lord Drain Option
VL Drain Attack
VL Drain Attack

DotMO.png None

Install

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/actors/vampirelord folder (XP32 Maximum Skeleton already includes these changes and more.)

Overrides: Lucidity Sound FX, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a vampire overhaul for Skyrim. It strives to maintain balance and provide a much better experience for those wishing to play the game as a vampire.

Moonlight Tales - Werewolf and Werebear Essentials[edit | edit source]

Author: Brevi - Al99 - NsJones
Version: 2.51
Mod Notes: This mod is the latest creation in the line of Moonlight Tales werewolf overhaul mods. It is a compact edition of the original Moonlight Tales with the arguably best features. The project aims to be totally bug free, to be compatible with any mod and to have no noticeable impact on performance. Everything was re-written from the ground up with higher focus on quality and optimization.

Compatibility Patches[edit | edit source]

This section is reserved for mods that are simply compatibility patches between other mods previously installed.

CACO Soaps for Bathing in Skyrim[edit | edit source]

Author: mael5trum
Version: 1.1
Mod Notes: This patch makes Bathing in Skyrim soap recipes use animal tallow and salt portions from Complete Alchemy and Cooking Overhaul.
Mod Dependencies(As Configured):

Cutting Room Floor - No Snow Under The Roof[edit | edit source]

Author: SkyrimFantom
Version: 1.5
Mod Notes: This mod applies No Snow Under The Roof meshes for Cutting Room Floor added areas.
Mod Dependencies(As Configured):

ELFX - Parallax Patch[edit | edit source]

Author: Gutmaw
Version: 1.0
Overrides: Animated Clutter, DynDOLOD, Enhanced Lights and FX, Project Parallax Revived - Noble Skyrim, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One, Vivid Weathers
Mod Notes: This patches some of the ELFX meshes to support parallax textures.

Extensible Follower Framework Compatibility Collection[edit | edit source]

Author: bluedanieru
Version: 1.0 (Auto Unequip Ammo)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder

Overrides: Auto Unequip Ammo
Mod Notes: Extensible Follower Framework is a great follower mod, however it does not always play nice with other mods. These are patches designed to work around some of the issues.
Mod Dependencies(As Configured):

Skyrim Immersive Creatures - Weapons and Armor Fixes Remade Patch[edit | edit source]

Author: statmonster
Version: 1.0
Mod Notes: This patch mod will make equipment looted from enemies added by Skyrim Immersive Creatures (6.5.2a) have the same stats and properties as equivalent vanilla items as modified by Weapons and Armor Fixes - Remade (5.1) and Complete Crafting Overhaul Remade (1.5).
Mod Dependencies(As Configured):

Vivid Landscapes - Animated Clutter Patch[edit | edit source]

Author: Gutmaw
Version: 1.0
Overrides: Animated Clutter, Static Mesh Improvement Mod, Vivid Landscapes - All In One
Mod Notes: Patches the conflicting meshes to merge the changes from Animated Clutter and Vivid Landscapes - All In One.

Late Loaders[edit | edit source]

Some mods, specifically bug fixes and utilities, tend to be included inside other mods and thus the latest version of these mods are not always packaged. This section is dedicated to making sure the latest version of these mods is always used.

Bug Fixes[edit | edit source]

Modern Brawl Bug Fix[edit | edit source]

Author: Enai Siaion
Version: 1.04
Special Installation: Do not install the following file(s) and/or folder(s):

  • Modern Brawl Bug Fix.esp (Empty ESP.)

Overrides: Campfire - Complete Camping System, Enhanced Blood Textures
Mod Notes: Brawls are poorly implemented in Skyrim. Any magic effects applied to either participant will cancel the brawl and may cause the opponent to pull out their weapon. Depending on your load order, you may experience the infamous "Brawl Bug" that prevents you from completing any brawls. There was a mod that attempted to fix this, the Brawl Bugs Patch. This mod replaces that one with a more modern and robust version.

Utilities[edit | edit source]

FileAccess Interface for Skyrim Script - FISS[edit | edit source]

Author: Lord Conti
Version: 1.21
Overrides: Bathing In Skyrim
Mod Notes: FISS is an easy to use interface to save and reload in-game variables to/from file. Many mods use this resource as a way to save and reload MCM settings.
Mod Dependencies(As Configured):

PapyrusUtil - Modders Scripting Utility Functions[edit | edit source]

Author: exiledviper and meh321
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readme - PapyrusUtil.txt

Overrides: Campfire - Complete Crafting System, Frostfall - Hypothermia Camping Survival, Simply Knock
Mod Notes: SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
Mod Dependencies(As Configured):

Mod Merges[edit | edit source]

This section will define merges to be completed using Merge Plugins Standalone. These merges reduce the final plugin count and thus allow room for further expansion. A guide to setup and use this tool for the purposes of this guide can be found here.

Bathing In Skyrim[edit | edit source]

Files to merge:

Merge name:

  • ----- Bathing in Skyrim Merged

Filename:

  • Bathing in Skyrim - Merged.esp

Left pane placement:

Complete Alchemy And Cooking Overhaul Patches[edit | edit source]

Files to merge:

Merge name:

  • ----- Complete Alchemy and Cooking Overhaul Patches

Filename:

  • CACO - Patches.esp

Left Pane Placement:

Bash Tag Update Required: (Updating Guide)

  • CACO - Patches.esp - DELEV, RELEV
DynDOLOD[edit | edit source]

Files to merge:

Merge name:

  • ----- DynDOLOD Merged

Filename:

  • DynDOLOD - Addons.esp

Left Pane Placement:

Enhanced Lighting For ENB[edit | edit source]

Files to merge:

Merge name:

  • ----- Enhanced Lighting For ENB Merged

Filename:

  • ELE_Legendary_Fs_Lite.esp

Left Pane Placement:


LOOT Metadata Update Required: (Updating Guide)

  • ELE_Legendary_Fs_Lite.esp - Enable Global Priority and set it to 990100
Even Better Quest Objectives Patches[edit | edit source]

Files to merge:

Merge name:

  • ----- Even Better Quest Objectives Merged

Filename:

  • BetterQuestObjectives - Patches.esp

Left pane placement:

Farmhouse Chimneys[edit | edit source]

Files to merge:

Merge name:

  • ----- Farmhouse Chimneys Merge

Filename:

  • FarmhouseChimneys - Merged.esp

Left pane placement:

No Snow Under The Roof[edit | edit source]

Files to merge:

Merge name:

  • ----- No Snow Under The Roof Merge

Filename:

  • NSUTR - Merged.esp

Left pane placement:

Realistic Water Two[edit | edit source]

Files to merge:

Merge name:

  • ----- Realistic Water Two Merged

Filename:

  • RealisticWaterTwo - Merged.esp

Left pane placement:

Special instructions:

  • Post merge rename the output file RealisticWaterTwo - Merged.esp to RealisticWaterTwo.esp to retain compatibility with patches.
Relationship Dialogue Overhaul Patches[edit | edit source]

Files to merge:

Merge name:

  • ----- RDO Patches Merged

Filename:

  • RDO - Patches.esp

Left pane placement:

RS Children[edit | edit source]

Files to merge:

Merge name:

  • ----- RS Children Merged

Filename:

  • RSChildren - Merged.esp

Left pane placement:

Special instructions:

  • Post merge rename output file to RSChildren_CompleteUSKP.esp to maintain compatibility with patches.
Vivid Weathers[edit | edit source]

Files to merge:

Merge name:

  • ----- Vivid Weathers Merge

Filename:

  • Vivid Weathers - Merged.esp

Left pane placement:


LOOT Metadata Update Required: (Updating Guide)

  • Vivid Weathers - Merged.esp - Load After WetandCold - Ashes.esp

All Good Things Must Come To An End[edit | edit source]

We come to the last leg of the journey, the road was long and hard but the end worth it.

Post Install INI Tweaks[edit | edit source]

Some mods installed during the previous section require ini tweaks to be used for proper operation.

SKSE.INI[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in the Mod Organizer mod list.
Select "Open In Explorer".
Navigate to <Mod Dir>/SKSE and open SKSE.ini.

Once this file is open to be edited, add the following:

[Display]
iTintTextureResolution=2048

This enables high resolution tint masks.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Grass Per Texture Tweak[edit | edit source]

This tweak allows more grasses to load per texture tile. This tweak is required for Skyrim Flora Overhaul.

[Grass]
iMaxGrassTypesPerTexure=7

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Particle Count Tweak[edit | edit source]

This tweak increases the number of particles that can be rendered by the engine. Required for Vivid Weathers.

[Particles]
iMaxDesired=6000.0

Conflict Resolution[edit | edit source]

Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own subguide.

Info-Logo.png
NOTE:
This step is required. DO NOT SKIP.

Author Recommended Fixes[edit | edit source]

These are not fixes in the literal sense but rather items the author found annoying while playing Skyrim. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If the downloadable SR Conflict Resolution.esp is used these edits are already included.

Race > 00013747 OrcRace[edit | edit source]

Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from MatureSkinComplexions.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".

Race > 000A82B9 OrcRaceVampire[edit | edit source]

Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from Unofficial Skyrim Legendary Edition Patch.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".

LOOT[edit | edit source]

Load Order Optimisation Tool, or LOOT, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and again every time mods change with an esp):

Start Mod Organizer.
Select LOOT in the executable selection box and click [Run].
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button.
Click the [X] on the title bar to close LOOT.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the user metadata that was created while installing mods in this guide. However, they may not be in the order the plugins themselves are expecting. To fix this perform the following:

Open TES5Edit in Mod Organizer and click [OK].
Select all ESMs/ESPs and select "Sort Masters".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Fores New Idles in Skyrim - FNIS[edit | edit source]

Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):

Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.".
Click [Exit]
Info-Logo.png
NOTE:
For a refresher on installing FNIS in MO see the wiki for that tool.

Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are:

  • meshes folder containing new hkx behavior files.
  • scripts folder containing 2 compiled scripts for version tracking.
  • tools folder containing logs.

Wrye Bash[edit | edit source]

Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and again every time mods change with an esp):

Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch".
A popup asking to deactivate mods prior to patching may appear. If a mod is marked "NoMerge", simply uncheck the box next to it then click [Ok]. This will deactivate the mod files not marked "NoMerge" and they will be merged into the bashed patch.
Check only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Import Names" in the left pane.
Uncheck Skyrim.esm.
Click on "Tweak Settings" in the left pane.
Right-click "Crime: Alarm Distance" and select "1000".
Right-click "Timescale" and select "10".
Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes].
Exit Wrye Bash by clicking the [X] in the top right corner.

The Bashed Patch, 0.esp is automatically moved to the Mod Organizer/Overwrite directory for inclusion in the game.

DynDOLOD - Dynamic Distant LOD Generation[edit | edit source]

Running DynDOLOD generation is a two step process. The first executable, TexGen.exe, will generate object LOD textures from the currently installed object textures. This will only need to be executed again if object textures are changed. Perform the following to execute TexGen.exe:

Add TexGen.exe located in the standalone DynDOLOD install directory as an executable in Mod Organizer.
Run TexGen using Mod Organizer.
An appropriate output folder should already be pre-filled by the tool, make a note of the location then click [Ok].
Once the execution has completed, select [Exit] to close the window and then delete the DynDOLOD-temp folder inside of <Mod Organizer Path>/overwrite.
Navigate to the TexGen output directory and copy the contents as a new folder named DynDOLOD - TexGen Output in the <Mod Organizer>/mods folder and activate it. It should be placed at the bottom of the left pane.

The second executable, DynDOLOD.exe, will generate data files and the DynDOLOD esp to dynamically handle all the world objects found in the current load order. Perform the following to execute DynDOLOD.exe:

Add DynDOLOD.exe located in the standalone DynDOLOD install directory as an executable in Mod Organizer.
Run DynDOLOD using Mod Organizer.
An appropriate output folder should already be pre-filled by the tool, make a note of the location then click [Advanced >>>].
In the top left selection box, check all of the boxes by right-clicking and then clicking "Select All".
Click the [High] preset button. If performance is an issue, consider selecting [Medium] or [Low].
Below the preset buttons, check the boxes marked "Candles" and "FXGlow".
In the options panel, tick the "Windows", "High", and "Fake lights in child worlds" check boxes.
Click [OK], this will begin the LOD generation process (can take up to 30 minutes).
Once the execution has completed, select [Save & Exit] to close the window then click [OK] on the following window to close the program.
Navigate to the DynDOLOD output directory and copy the contents as a new folder named DynDOLOD - Worlds Output in the <Mod Organizer>/mods folder and activate it. It should be placed at the bottom of the left pane below the TexGen Output folder.

SkyProc Patchers[edit | edit source]

SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.

Skyproc Unified Manager (SUM)[edit | edit source]

The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. Perform the following:

Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute.
Download and install the SkyProc Unified Manager from here, currently version 1.3.2.
In Mod Organizer, select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it already.
Start SUM. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
Click [SUM Options] and uncheck "Run LOOT".
Click [Patch] in the top right corner to generate all the patches. After this is done, SkyProc Unified Manager will close.

Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in game.

Info-Logo.png
NOTE:
Each time load order is changed, SUM should be run again to remake all existing patches. Failure to do so may lead to a CTD on startup.
Info-Logo.png
NOTE:
Most new SkyProc mods are not compatible with the SUM merge function. Heed this warning.
ASIS[edit | edit source]

ASIS is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.

In the configuration menu, only check the box for NPC Enchant Fix.

For reference, the files generated by this mod are:

  • ASIS.esp
  • Entire SkyProc Patchers/ASIS folder containing logs/configuration files.
Dual Sheath Redux[edit | edit source]

Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed and shields/staves to be stored on back.

In Settings > Other Settings, select the following:
 Left Biped Slot: 54
 Right Biped Slot: 45

For reference, the files generated by this mod are:

  • Dual Sheath Redux Patch.esp
  • Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.

Clean Up The Mod Organizer Overwrite Directory[edit | edit source]

While performing the steps in this section the output files have all been accumulating in the <Mod Organizer>/Overwrite directory. Perform the following to maintain a clean overwrite directory:

Right-click the "Overwrite" mod at the bottom of the Mod Organizer left pane select "Create Mod".
Give it the name "SRLE Profile" and click [OK].
Place this new mod folder at the bottom of the left pane and activate it.

All of the output files are now centrally located in one folder and do not apply to all profiles any longer.

In-Game Configuration[edit | edit source]

This section details settings for the various mods recommended by the author.

MCM Menu Settings[edit | edit source]

This section specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be at the mod install default (as seen with a new game).

A Matter of Time[edit | edit source]
  • General Panel
    • Symbol 1 Section
      • Show Moon Phases: Enabled
      • Show Seasons: Enabled
  • Display Panel
    • Symbol 1 Section
      • Scale: 60%
      • Horizontal Anchor: RIGHT
      • Horizontal Offset: -50
      • Vertical Offset: 0
    • In-Game Clock Section
      • Scale: 70%
      • Horizontal Anchor: RIGHT
      • Horizontal Offset: -45
      • Vertical Offset: 38
    • In-Game Date Section
      • Scale: 70%
      • Horizontal Anchor: RIGHT
      • Horizontal Offset: -45
      • Vertical Offset: 47
Auto Unequip Ammo[edit | edit source]
  • Configuration Panel
    • Features Section
      • Use Equip Sets Enabled
      • Follower Addon Enabled
Bathing in Skyrim[edit | edit source]
  • Settings Panel
    • Hotkeys Section
      • Check Status U (Same Key As Wheelmenu)
      • Bathe Pause (Use Wheelmenu Instead)
      • Shower Pause (Use Wheelmenu Instead)
  • Player Animations Panel
    • Animation Styles for Player Section
      • Bathing 3 - MIXED* (FNIS)
      • Showering 1 - STAND* (FNIS)
    • Undress Before Bathing - Extended Section
      • 44 - Face A Enabled
      • 46 - Chest A Enabled
      • 47 - Back Enabled
      • 48 - Tail Enabled
      • 49 - Pelvis A Enabled
      • 50 - Decapitated Head Enabled
      • 51 - Decapitate Enabled
      • 52 - Pelvis B Enabled
      • 53 - Right Leg Enabled
      • 55 - Face B Enabled
      • 56 - Chest B Enabled
      • 57 - Shoulder Enabled
      • 58 - Left Arm Enabled
      • 59 - Right Arm Enabled
      • 60 - Misc FX Enabled
      • 61 - FX01 Enabled
Info-Logo.png
NOTE:
Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with Dual Sheath Redux.
  • NPC Animations Panel
    • Animation Styles for NPCs Section
      • Bathing 3 - MIXED* (FNIS)
      • Showering 1 - STAND* (FNIS)
    • Undress Before Bathing - Extended Section
      • 44 - Face A Enabled
      • 46 - Chest A Enabled
      • 47 - Back Enabled
      • 48 - Tail Enabled
      • 49 - Pelvis A Enabled
      • 50 - Decapitated Head Enabled
      • 51 - Decapitate Enabled
      • 52 - Pelvis B Enabled
      • 53 - Right Leg Enabled
      • 55 - Face B Enabled
      • 56 - Chest B Enabled
      • 57 - Shoulder Enabled
      • 58 - Left Arm Enabled
      • 59 - Right Arm Enabled
      • 60 - Misc FX Enabled
      • 61 - FX01 Enabled
Info-Logo.png
NOTE:
Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with Dual Sheath Redux.
Better Fast Travel[edit | edit source]
  • Settings Panel
    • Additional Options Section
      • No Weight Limit Enabled
Better Vampires[edit | edit source]
  • Hotkeys Panel
    • Spell and Ability Hoykeys Section
      • Use Hotkeys for Status and Spells Enabled
      • Status Hotkey N if a vampire or Del if not a vampire.
  • General Options Panel
    • Stage Progression Section
      • REVERSE PROGRESSION
    • Stage Hated Section
      • STAGE 4 HATED
    • Feeding Animation Section
      • BEDROLL FEEDING ANIMATION
    • Extract Blood Potions Section
      • EXTRACT BLOOD
    • Night/Vampire Vision Strength Section
      • 0.7
    • Sun Damage Section
      • SLIGHT DAMAGE
    • Specialized Sun Damage Section
      • EXEMPT AT STAGE 1
    • Turned Victim Skills Section
      • VICTIM KEEPS OWN SKILLS
  • Miscellaneous Options Panel
    • Gameplay Section
      • Mortal's Mask Makes Visual Changes Enabled
BFS Effects[edit | edit source]
  • Options Panel
    • Player Percentages Section
      • Normal: 20%
    • NPC Percentages Section
      • Normal: 20%
    • Misc. Options Section
      • Cook Meat Disable
Blocksteal Redux[edit | edit source]
  • Activate Enable
  • Load Basket Enable (Respond yes when prompted)
Complete Alchemy[edit | edit source]
  • Harvest Panel
    • Water Section
      • Craft Water Disabled
      • Get Water from Wells Disabled
  • Misc Panel
    • Sleep Options
      • Rested Bonus for Werewolves Enabled
Complete Crafting[edit | edit source]
  • Crafting Options Panel
    • Additional Items Section
      • Artifact Replicas Enabled
      • Matching Set Circlets Enabled
    • Leveled Items Section
      • Auto Upgrade Enabled
  • Learning & XP Panel
    • Smithing Experience Section
      • Tanning Rack 0.5
      • Smelter 0.5
    • Learn to Craft Section
      • Learning Points required to Craft 200
  • Mining & Materials Panel
    • Mining Section
      • Mining Presets FASTER MINING
  • Enable Mods Panel
    • Display Crafting Recipes Section
      • JewelCraft Enabled
      • Bandoliers, Bags, and Pouches Enabled
      • Cloaks of Skyrim Enabled
      • Jaysus Swords Enabled
      • Winter Is Coming Enabled
Info-Logo.png
NOTE:
Distribution will be enabled automatically for Bandoliers, Cloaks of Skyrim, Jaysus Swords, and Winter Is Coming. This is expected.
    • Distribute in Lists
      • JewelCraft Enabled
Deadly Dragons[edit | edit source]
  • Dragons Panel
    • Presets Section
      • Difficulty EXPERT
Dual Wield Parrying[edit | edit source]
  • Block Key: M3 (Mouse 3 i.e. Scroll Wheel Push Button)
EasyWheel[edit | edit source]
  • General Panel
    • Display mods status Enabled
  • Configuration Panel
    • Current Wheel 1
    • Wheel Keycode Y
    • Wheel Layout Section
      • 5 Leaders Telepathy
      • 6 Leaders Teleportation
      • 7 Manage Horses
      • 8 Whistle
    • Current Wheel 2
    • Wheel Keycode U
    • Wheel Layout Section
      • 1 Shower
      • 2 Bath
      • 3 Eat
      • 4 Drink
      • 5 Sit
EFF[edit | edit source]
  • Features Panel
    • Stealth Invisiblity Disabled
  • Settings Panel
    • Max Followers 3
    • Spacing Section
      • Space between followers 120
  • Panel Panel
    • Dimensions Section
      • Y Coordinate: 70
Extended UI[edit | edit source]
  • Console Section
    • Fullscreen Enabled
  • Stats Menu Section
    • Aspect Ratio Set your game video resolution aspect ratio
    • Hide Legendary UI elements Enabled
    • Show attribute modifiers Enabled
    • Show skill modifiers Enabled
Face To Face[edit | edit source]
  • Options Section
    • Tracking TRACKING
Frostfall[edit | edit source]
  • Overview Panel
    • Frostfall Status Section
      • Frostfall is: Enabled (Exit menu and wait for quest to complete before opening the menu again.)
  • Gameplay Panel
    • Fast Travel & Waiting Section
      • Disable Fast Travel Enabled
      • Disable Waiting While Outdoors Enabled
  • Interface & Notifications
    • User Interface Section
      • Screen Aspect Ratio Set your game video resolution aspect ratio
Holidays[edit | edit source]
  • General Panel
    • Click Default Start Date then select Random Start Date in the pop up menu.
Immersive Creatures[edit | edit source]
  • General Panel
    • General Section
      • Select Version Preset: Purist
Immersive Horses[edit | edit source]
  • Horse Activation Actions Section
    • Standing Activation Ride
    • Mounted Activation Dismount
  • Last Ridden Horse Hotkeys Section
    • Follow/Wait Key C (Change "Auto Run" key to something else in game options)
  • Mounted Horse Hotkeys Section
    • Talk/Search Key O
Immersive HUD[edit | edit source]
  • Activation Panel
    • Compass Activation Section
      • Key press toggles Enabled
  • Options Panel
    • Enable Fast Fade of Magicka: Enabled
    • Enable Fast Fade of Stamina: Enabled
iNeed[edit | edit source]
  • Basics Panel
      • (Optional) iNeed Status: Disabled, then Enabled to reset initial hunger and thirst.
    • Player Section
      • Eat/Drink Animations Enabled
  • 'Advanced Panel
    • NPCs Section
      • Follower Needs Default
      • Followers Purchase Food Enabled
      • Horse Needs Enabled
    • Gameplay Section
      • Substance Impairment Disabled
      • Cannibalism Enabled
  • Difficulty Panel
    • World Section
      • Food Removal BOTH
      • Food Spoilage WORDS
    • Gameplay Section
      • Death Enabled
    • Food/Drink Section
      • Increased Food Weight/Value Disabled
  • Notifications Panel
    • Widget Section
      • Style ALPHA/COLOR-BASED
      • Track Disease Enabled
Inns and Taverns[edit | edit source]
  • Configuration Panel
    • Options Section
      • Enhanced Mode Enabled
Minty Lightning[edit | edit source]
  • Miscellaneous Panel
    • Miscellaneous Section
      • Legacy Config Menu Enabled (Actually Disabled)
Sky UI[edit | edit source]
  • General Panel
    • Item List Section
      • Font Size Small
      • Category Icon Theme CELTIC
  • Advanced Panel
    • SWF Version Checking Section
      • Map Menu Disabled
Trade & Barter[edit | edit source]
  • Barter Rates Panel
    • Start Mod Click (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
VioLens[edit | edit source]
  • Melee & Ranged Panel
    • Melee Section
      • Camera View 3RD PERSON LAST
      • Last Enemy Restriction Disabled
      • Player Killmove Immunity Enabled
    • Ranged Section
      • Camera View PROJECTILES
      • Last Enemy Restriction Disabled
  • Stealth & Triggers Panel
    • Triggers Section
      • Left Attacks Enabled
      • Alt Werewolf Attacks Enabled
Wearable Lanterns[edit | edit source]
  • General Panel
    • General Settings Section
      • Lantern Position WORN - FRONT RIGHT
      • Lantern Slot 57
      • Turn Off When Sneaking Enabled
    • Fuel Settings Section
      • Oil Lanterns Use Oil Enabled
      • Bug Lanterns Use Flowers Enabled
    • Hotkeys Section
      • Toggle Lantern G
  • Meters Panel
    • General Meter Settings Section
      • Layout Preset Bottom Right
Wet and Cold[edit | edit source]
  • Ashes/Survival Panel
    • Player Section
      • Watery Eyes Enabled
XPMSE[edit | edit source]
  • Styles Panel
    • Style Randomizer (All) Enabled
    • Sword Style / Sword Style (Left) Sections
      • Player SWORD ON BACK
    • Dagger Style / Dagger Style (Left) Sections
      • Player DAGGER ON BACK HIP
    • Bow Style Section
      • Player FROSTFALL BOW
    • Quiver Style Section
      • Player FROSTFALL QUIVER (XP32)
    • Bolt Style Section
      • Player LEFT HIP BOLT QUIVER

Tips, Known Issues, and Troubleshooting[edit | edit source]

Skyrim was created by Sheogorath himself. Issues ARE going to occur in any adventure through Skyrim even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.

Tips[edit | edit source]

  • If the character dies, completely exit the game and reload the last save. The automatic load erroneously retains data it should not from after the save.
  • When adding new mods on top of this guide, keep in mind the following non-standard biped slot usage:
    • 44 (Face Masks - Immersive Armors, OBIS)
    • 45 (Right Hand Staves - Dual Sheath Redux)
    • 46 (Cloaks - Cloaks of Skyrim, Frostfall, Immersive Armors, Winter is Coming)
    • 47 (Backpack - Frostfall)
    • 48 (Back Left Bandolier - Bandoliers Bags and Pouches)
    • 49 FREE
    • 52 (Side Left Bandolier - Bandoliers Bags and Pouches)
    • 53 (Chest/Shoulder Bandolier - Bandoliers Bags and Pouches)
    • 54 (Left Hand Weapon/Shield On Back - Dual Sheath Redux)
    • 55 (Back Right Bandolier - Bandolier Bags and Pouches)
    • 56 (Goggles - Wet & Cold)
    • 57 (Front Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
    • 58 (Front Left Bandolier - Bandoliers Bags and Pouches)
    • 59 (Side Right Bandolier - Bandoliers Bags and Pouches)
    • 60 (Eyepatch - Immersive Armors)
  • When adding new mods on top of this guide, keep in mind the following non-standard key usage:
    • F1 - Equip Favorite Group 1 (SkyUI)
    • F2 - Equip Favorite Group 2 (SkyUI)
    • F3 - Equip Favorite Group 3 (SkyUI)
    • F4 - Equip Favorite Group 4 (SkyUI)
    • C - Horse Follow Toggle (Immersive Horses)
    • G - Lantern Toggle (Wearable Lanterns)
    • O - Talk/Search while mounted (Immersive Horses)
    • U - Open Wheelmenu (Personal Functions) / Dirty Status (Bathing in Skyrim)
    • V - Vampire Feed (Better Vampires)
    • X - Compass Toggle (Immersive HUD)
    • Y - Open Wheelmenu (Group Functions)
    • Pause - Misc (Junk Button)

Known Issues[edit | edit source]

Visuals[edit | edit source]

  • The starting cell where character creation takes place will have a candle light near the Mara statue that will flicker on and off based on the direction the player is looking. This is a bug only when initially starting a new game. Simply use the Mara statue to continue with the game error free or save and reload to get rid of the problem.
  • Noble Skyrim does not provide building LOD textures and therefore not all building LODs will 100% match up. The author is potentially looking at fixing this in the next version.

Gameplay[edit | edit source]

  • None

Troubleshooting[edit | edit source]

Crashes and/or Freezes[edit | edit source]

  • Verify VRAM is not overloaded using a tool such as PrecisionX to check VRAM load and adjust mods accordingly.

Low FPS[edit | edit source]

Depending on the system configuration some effects may be too much to handle. To help tailor the experience, some of the higher FPS hitting effects are listed with possible tweaks.

  • Skyrim Flora Overhaul along with the grass tweaks provided in the guide can hit performance on certain systems. Try setting iMinGrassSize to 30 or 40 under [GRASS] in skyrim.ini. This thins out grass but improves performance.
  • DynDOLOD adds a lot of extra rendering for distant objects. If the hit is too much, try lowering the object generation level. This will make pop-in more apparent but give better performance.
  • If playing at high resolutions such as 1440p and above, consider dropping resolution to 1080p/1200p to ease rendering.

Important Dates[edit | edit source]

  • 08/30/2013 - Development started.

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