User:Kesta/FO4Configuration

From Step Mods | Change The Game

Template:TOC left

Introduction[edit | edit source]

This page establish the link in Fallout 4 between configurable settings (both from the launcher and in-game), and their INI-settings equivalent.

Launcher Settings[edit | edit source]

Graphics Adapter and Resolution[edit | edit source]

Fo4options.PNG

Resolutions[edit | edit source]

[Display]
iSize H=
iSize W=

Match selected value

Antialiasing[edit | edit source]

Off[edit | edit source]
[Display]
sAntiAliasing=
FXAA[edit | edit source]
[Display]
sAntiAliasing=FXAA
TAA[edit | edit source]
[Display]
sAntiAliasing=TAA

Anisotropic Filtering[edit | edit source]

Off[edit | edit source]
[Display]
iMaxAnisotropy=1
2 Samples[edit | edit source]
[Display]
iMaxAnisotropy=2
4 Samples[edit | edit source]
[Display]
iMaxAnisotropy=4
8 Samples[edit | edit source]
[Display]
iMaxAnisotropy=8
12 Samples[edit | edit source]
[Display]
iMaxAnisotropy=12
16 Samples[edit | edit source]
[Display]
iMaxAnisotropy=16

Other[edit | edit source]

Windowed Mode[edit | edit source]

Off[edit | edit source]
[Display]
bFullScreen=1
iSize H=XXXX
iSize W=XXXX
On[edit | edit source]
[Display]
bFullScreen=0
iSize H=XXXX
iSize W=XXXX

Borderless[edit | edit source]

Off[edit | edit source]
[Display]
bBorderless=0
On[edit | edit source]
[Display]
bBorderless=1

Advanced - Details[edit | edit source]

Fo4advoptions.PNG

Texture Quality[edit | edit source]

Medium[edit | edit source]
[Display]
iTexMipMapSkip=2
High[edit | edit source]
[Display]
iTexMipMapSkip=1
Ultra[edit | edit source]
[Display]
iTexMipMapSkip=0

Shadow Quality[edit | edit source]

Low[edit | edit source]
[Display]
uiOrthoShadowFilter=1
uiShadowFilter=1
iShadowMapResolution=1024
iMaxFocusShadows=1
fBlendSplitDirShadow=0
Medium[edit | edit source]
[Display]
uiOrthoShadowFilter=2
uiShadowFilter=2
iShadowMapResolution=2048
iMaxFocusShadows=2
fBlendSplitDirShadow=48
High[edit | edit source]
[Display]
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
iMaxFocusShadows=4
fBlendSplitDirShadow=48
Ultra[edit | edit source]
[Display]
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
iMaxFocusShadows=4
fBlendSplitDirShadow=48

Shadow Distance[edit | edit source]

Medium[edit | edit source]
[Display]
fDirShadowDistance=3000
fShadowDistance=3000
iDirShadowSplits=2

Note : It'd seem that increasing only fShadowDistance to 6000 from the medium preset give acceptable results, without the tremendous performance hit. The other workaround is to use Shadow Boost.

High[edit | edit source]
[Display]
fDirShadowDistance=14000
fShadowDistance=14000
iDirShadowSplits=3


Ultra[edit | edit source]
[Display]
fDirShadowDistance=20000
fShadowDistance=20000
iDirShadowSplits=3

Decal Quantity[edit | edit source]

None[edit | edit source]
[Display]
iMaxSkinDecalsPerFrame=0
iMaxDecalsPerFrame=0

[Decals]
uMaxDecals=0
bDecals=0
bSkinnedDecals=0
uMaxSkinDecals=0
uMaxSkinDecalsPerActor=0
Medium[edit | edit source]
[Display]
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10

[Decals]
uMaxDecals=100
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=35
uMaxSkinDecalsPerActor=20
High[edit | edit source]
[Display]
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100

[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
Ultra[edit | edit source]
[Display]
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100

[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40


Lighting Quality[edit | edit source]

Medium[edit | edit source]
[Display]
bForceIgnoreSmoothness=1

[LightingShader]
bScreenSpaceSubsurfaceScattering=0
High[edit | edit source]
[Display]
bForceIgnoreSmoothness=0

[LightingShader]
bScreenSpaceSubsurfaceScattering=0
Ultra[edit | edit source]
[Display]
bForceIgnoreSmoothness=0

[LightingShader]
bScreenSpaceSubsurfaceScattering=1


Godrays Quality[edit | edit source]

None[edit | edit source]
[Display]
iVolumetricLightingQuality=0
bVolumetricLightingEnable=0
Low[edit | edit source]
[Display]
iVolumetricLightingQuality=0
bVolumetricLightingEnable=1
Medium[edit | edit source]
[Display]
iVolumetricLightingQuality=1
bVolumetricLightingEnable=1
High[edit | edit source]
[Display]
iVolumetricLightingQuality=2
bVolumetricLightingEnable=1
Ultra[edit | edit source]
[Display]
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1

Depth of Field[edit | edit source]

Standard[edit | edit source]
[Imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=0
Bokeh[edit | edit source]
[Imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1

Ambient Occlusion[edit | edit source]

Off[edit | edit source]
[Display]
bSAOEnable=0
SSAO[edit | edit source]
[Display]
bSAOEnable=1

Screen Space Reflection[edit | edit source]

On[edit | edit source]
[Display]
bScreenSpaceReflections=0
Off[edit | edit source]
[Display]
bScreenSpaceReflections=1

Wetness[edit | edit source]

Off[edit | edit source]
[Display]
bEnableWetnessMaterials=0
On[edit | edit source]
[Display]
bEnableWetnessMaterials=1

Rain Occlusion[edit | edit source]

Off[edit | edit source]
[Display]
bEnableRainOcclusion=0


On[edit | edit source]
[Display]
bEnableRainOcclusion=1

Motion Blur[edit | edit source]

Off[edit | edit source]
[Display]
[Imagespace]
bMBEnable=0


On[edit | edit source]
[Display]
[Imagespace]
bMBEnable=1

Lens Flare[edit | edit source]

Off[edit | edit source]
[Display]
[Imagespace]
bLensFlare=0


On[edit | edit source]
[Display]
[Imagespace]
bLensFlare=1

Advanced - View Distance[edit | edit source]

Fo4advoptions2.PNG

Object Fade[edit | edit source]

Minimum[edit | edit source]
[LOD]
fLODFadeOutMultObjects=5
Maximum[edit | edit source]
[LOD]
fLODFadeOutMultObjects=5

Actor Fade[edit | edit source]

Minimum[edit | edit source]
[LOD]
fLODFadeOutMultActors=5
Maximum[edit | edit source]
[LOD]
fLODFadeOutMultActors=15

Grass Fade[edit | edit source]

Minimum[edit | edit source]
[Grass]
fGrassStartFadeDistance=1000
Maximum[edit | edit source]
[Grass]
fGrassStartFadeDistance=7000

Item Fade[edit | edit source]

Minimum[edit | edit source]
[LOD]
fLODFadeOutMultItems=1.5
Maximum[edit | edit source]
[LOD]
fLODFadeOutMultItems=10

Distant Object Detail[edit | edit source]

Low[edit | edit source]
[TerrainManager]
fTreeLoadDistance=12500
fBlockMaximumDistance=100000
fBlockLevel2Distance=75000
fBlockLevel1Distance=25000
fBlockLevel0Distance=15000
fSplitDistanceMult=0.5
Medium[edit | edit source]
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=100000
fBlockLevel2Distance=80000
fBlockLevel1Distance=32000
fBlockLevel0Distance=20000
fSplitDistanceMult=1.1
High[edit | edit source]
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=180000
fBlockLevel2Distance=110000
fBlockLevel1Distance=60000
fBlockLevel0Distance=30000
fSplitDistanceMult=1.1
Ultra[edit | edit source]
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel2Distance=110000
fBlockLevel1Distance=90000
fBlockLevel0Distance=60000
fSplitDistanceMult=1.5

Object Detail Fade[edit | edit source]

Note : While lower values exists in presets, all 4 settings Low, Medium, High and Ultra will save the same value in the INI file. Thus, the values below are related to the presets, and not the actual setting, which always set the two parameters to 999999.

Low[edit | edit source]
[Display]
fMeshLODLevel2FadeDist=1600
fMeshLODLevel1FadeDist=4000
Medium[edit | edit source]
[Display]
fMeshLODLevel2FadeDist=3000
fMeshLODLevel1FadeDist=6000
High[edit | edit source]
[Display]
fMeshLODLevel2FadeDist=4000
fMeshLODLevel1FadeDist=8000
Ultra[edit | edit source]
[Display]
fMeshLODLevel2FadeDist=999999
fMeshLODLevel1FadeDist=999999

In-Game Settings[edit | edit source]

Gameplay[edit | edit source]

Difficulty[edit | edit source]

Easy[edit | edit source]
iDifficulty=1
Normal[edit | edit source]
iDifficulty=2
Hard[edit | edit source]
iDifficulty=3
Very Hard[edit | edit source]
iDifficulty=4
Survival[edit | edit source]
iDifficulty=5

Invert Y[edit | edit source]

Off[edit | edit source]
[Controls]
bInvertYValues=0
On[edit | edit source]
[Controls]
bInvertYValues=1

Look sensitivity[edit | edit source]

Minimum[edit | edit source]
[Controls]
fMouseHeadingSensitivity=
Maximum[edit | edit source]
[Controls]
fMouseHeadingSensitivity=

Vibration[edit | edit source]

On[edit | edit source]
[Controls]
bGamepadRumble=1
Off[edit | edit source]
[Controls]
bGamepadRumble=0

Controller[edit | edit source]

On[edit | edit source]
[General]
bGamepadEnable=1
Off[edit | edit source]
[General]
bGamepadEnable=0

Save On Rest[edit | edit source]

On[edit | edit source]
[MAIN]
bSaveOnRest=1
Off[edit | edit source]
[MAIN]
bSaveOnRest=0

Save On Wait[edit | edit source]

On[edit | edit source]
[MAIN]
bSaveOnWait=1
Off[edit | edit source]
[MAIN]
bSaveOnWait=0

Save On Travel[edit | edit source]

On[edit | edit source]
[MAIN]
bSaveOnTravel=1
Off[edit | edit source]
[MAIN]
bSaveOnTravel=0

Save On Pip-Boy[edit | edit source]

Minimum[edit | edit source]
[SaveGame]
fAutosaveEveryXMins=5.0000
bSaveOnPause=1
Maximum[edit | edit source]
[SaveGame]
fAutosaveEveryXMins=60.0000
bSaveOnPause=1
Disabled[edit | edit source]
[SaveGame]
fAutosaveEveryXMins=
bSaveOnPause=0

Pip-Boy App Enabled[edit | edit source]

Off[edit | edit source]
[General]
bPipboyCompanionEnabled=0
On[edit | edit source]
[General]
bPipboyCompanionEnabled=1

Visuals[edit | edit source]

Actor Fade[edit | edit source]

[LOD]
fLODFadeOutMultActors=5.0000

Item Fade[edit | edit source]

[LOD]
fLODFadeOutMultItems=1.5000

Object Fade[edit | edit source]

Minimum[edit | edit source]
[LOD]
fLODFadeOutMultObjects=5.0000
fMeshLODFadeScalar=1.0000
Maximum[edit | edit source]
[LOD]
fLODFadeOutMultObjects=5.0000
fMeshLODFadeScalar=3.0000

Grass Fade[edit | edit source]

[Grass]
fGrassStartFadeDistance=400.0000

Crosshair[edit | edit source]

[MAIN]
bCrosshairEnabled=0

Dialogue Camera[edit | edit source]

[Interface]
bDialogueCameraEnable=0

Dialogue Subtitles[edit | edit source]

[Interface]
bDialogueSubtitles=1

General Subtitles[edit | edit source]

Off[edit | edit source]
[Interface]
bGeneralSubtitles=0
On[edit | edit source]
[Interface]
bGeneralSubtitles=1

Show Floating Markers[edit | edit source]

On[edit | edit source]
[Gameplay]
bShowFloatingQuestMarkers=1
Off[edit | edit source]
[Gameplay]
bShowFloatingQuestMarkers=0

HUD Opacity[edit | edit source]

Minimum[edit | edit source]
[MAIN]
fHUDOpacity=0.0000
Maximum[edit | edit source]
[MAIN]
fHUDOpacity=1.0000

HUD Color *[edit | edit source]

  • is either R, G or B depending on the color.
Minimum[edit | edit source]
[VATS]
fModMenuEffectHighlightColor*=0.0050
fModMenuEffectColor*=0.0050
[Interface]
iHUDColor*=1
Maximum[edit | edit source]
[VATS]
fModMenuEffectHighlightColor*=1.0000
fModMenuEffectColor*=1.0000
[Interface]
iHUDColor*=255

Pip-Boy Color *[edit | edit source]

Minimum[edit | edit source]
[Pipboy]
fPipboyEffectColor*=0.0050
Maximum[edit | edit source]
[Pipboy]
fPipboyEffectColor*=0.0050

Audio[edit | edit source]

Master[edit | edit source]

Minimum[edit | edit source]
[AudioMenu]
fAudioMasterVolume=0.0000
Maximum[edit | edit source]
[AudioMenu]
fAudioMasterVolume=1.0000

Voice[edit | edit source]

Minimum[edit | edit source]
[AudioMenu]
fVal0=0.0000
Maximum[edit | edit source]
[AudioMenu]
fVal0=1.0000

Music[edit | edit source]

Minimum[edit | edit source]
[AudioMenu]
fVal1=0.0000
Maximum[edit | edit source]
[AudioMenu]
fVal1=1.0000

Effects[edit | edit source]

Minimum[edit | edit source]
[AudioMenu]
fVal2=0.0000
Maximum[edit | edit source]
[AudioMenu]
fVal2=1.0000

Footstep[edit | edit source]

Minimum[edit | edit source]
[AudioMenu]
fVal3=0.0000
Maximum[edit | edit source]
[AudioMenu]
fVal3=1.0000

Radio[edit | edit source]

Minimum[edit | edit source]
[AudioMenu]
fVal4=0.0000
Maximum[edit | edit source]
[AudioMenu]
fVal4=1.0000