User:Kesta/FO4Configuration: Difference between revisions

From Step Mods | Change The Game
Line 733: Line 733:
<pre>
<pre>
[LOD]
[LOD]
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultObjects=30.0000
fMeshLODFadeScalar=3.0000
fMeshLODFadeScalar=3.0000
</pre>
</pre>

Revision as of 11:05, December 11, 2015

Template:TOC left

Introduction

This page establish the link in Fallout 4 between configurable settings (both from the launcher and in-game), and their INI-settings equivalent.

Launcher Settings

Graphics Adapter and Resolution

Fo4options.PNG

Resolutions

[Display]
iSize H=
iSize W=

Match selected value

Antialiasing

Off
[Display]
sAntiAliasing=
FXAA
[Display]
sAntiAliasing=FXAA
TAA
[Display]
sAntiAliasing=TAA

Anisotropic Filtering

Off
[Display]
iMaxAnisotropy=1
2 Samples
[Display]
iMaxAnisotropy=2
4 Samples
[Display]
iMaxAnisotropy=4
8 Samples
[Display]
iMaxAnisotropy=8
12 Samples
[Display]
iMaxAnisotropy=12
16 Samples
[Display]
iMaxAnisotropy=16

Other

Windowed Mode

Off
[Display]
bFullScreen=1
iSize H=XXXX
iSize W=XXXX
On
[Display]
bFullScreen=0
iSize H=XXXX
iSize W=XXXX

Borderless

Off
[Display]
bBorderless=0
On
[Display]
bBorderless=1

Advanced - Details

Fo4advoptions.PNG

Texture Quality

Medium
[Display]
iTexMipMapSkip=2
High
[Display]
iTexMipMapSkip=1
Ultra
[Display]
iTexMipMapSkip=0

Shadow Quality

Low
[Display]
uiOrthoShadowFilter=1
uiShadowFilter=1
iShadowMapResolution=1024
iMaxFocusShadows=1
fBlendSplitDirShadow=0
Medium
[Display]
uiOrthoShadowFilter=2
uiShadowFilter=2
iShadowMapResolution=2048
iMaxFocusShadows=2
fBlendSplitDirShadow=48
High
[Display]
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
iMaxFocusShadows=4
fBlendSplitDirShadow=48
Ultra
[Display]
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
iMaxFocusShadows=4
fBlendSplitDirShadow=48

Shadow Distance

Medium
[Display]
fDirShadowDistance=3000
fShadowDistance=3000
iDirShadowSplits=2

Note : It'd seem that increasing only fShadowDistance to 6000 from the medium preset give acceptable results, without the tremendous performance hit. The other workaround is to use Shadow Boost.

High
[Display]
fDirShadowDistance=14000
fShadowDistance=14000
iDirShadowSplits=3


Ultra
[Display]
fDirShadowDistance=20000
fShadowDistance=20000
iDirShadowSplits=3

Decal Quantity

None
[Display]
iMaxSkinDecalsPerFrame=0
iMaxDecalsPerFrame=0

[Decals]
uMaxDecals=0
bDecals=0
bSkinnedDecals=0
uMaxSkinDecals=0
uMaxSkinDecalsPerActor=0
Medium
[Display]
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10

[Decals]
uMaxDecals=100
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=35
uMaxSkinDecalsPerActor=20
High
[Display]
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100

[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
Ultra
[Display]
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100

[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40


Lighting Quality

Medium
[Display]
bForceIgnoreSmoothness=1

[LightingShader]
bScreenSpaceSubsurfaceScattering=0
High
[Display]
bForceIgnoreSmoothness=0

[LightingShader]
bScreenSpaceSubsurfaceScattering=0
Ultra
[Display]
bForceIgnoreSmoothness=0

[LightingShader]
bScreenSpaceSubsurfaceScattering=1


Godrays Quality

None
[Display]
iVolumetricLightingQuality=0
bVolumetricLightingEnable=0
Low
[Display]
iVolumetricLightingQuality=0
bVolumetricLightingEnable=1
Medium
[Display]
iVolumetricLightingQuality=1
bVolumetricLightingEnable=1
High
[Display]
iVolumetricLightingQuality=2
bVolumetricLightingEnable=1
Ultra
[Display]
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1

Depth of Field

Standard
[Imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=0
Bokeh
[Imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1

Ambient Occlusion

Off
[Display]
bSAOEnable=0
SSAO
[Display]
bSAOEnable=1

Screen Space Reflection

On
[Display]
bScreenSpaceReflections=0
Off
[Display]
bScreenSpaceReflections=1

Wetness

Off
[Display]
bEnableWetnessMaterials=0
On
[Display]
bEnableWetnessMaterials=1

Rain Occlusion

Off
[Display]
bEnableRainOcclusion=0


On
[Display]
bEnableRainOcclusion=1

Motion Blur

Off
[Imagespace]
bMBEnable=0
On
[Imagespace]
bMBEnable=1

Lens Flare

Off
[Imagespace]
bLensFlare=0
On
[Imagespace]
bLensFlare=1

Advanced - View Distance

Fo4advoptions2.PNG

Object Fade

Minimum
[LOD]
fLODFadeOutMultObjects=5
Maximum
[LOD]
fLODFadeOutMultObjects=5

Actor Fade

Minimum
[LOD]
fLODFadeOutMultActors=5
Maximum
[LOD]
fLODFadeOutMultActors=15

Grass Fade

Minimum
[Grass]
fGrassStartFadeDistance=1000
Maximum
[Grass]
fGrassStartFadeDistance=7000

Item Fade

Minimum
[LOD]
fLODFadeOutMultItems=1.5
Maximum
[LOD]
fLODFadeOutMultItems=10

Distant Object Detail

Low
[TerrainManager]
fTreeLoadDistance=12500
fBlockMaximumDistance=100000
fBlockLevel2Distance=75000
fBlockLevel1Distance=25000
fBlockLevel0Distance=15000
fSplitDistanceMult=0.5
Medium
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=100000
fBlockLevel2Distance=80000
fBlockLevel1Distance=32000
fBlockLevel0Distance=20000
fSplitDistanceMult=1.1
High
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=180000
fBlockLevel2Distance=110000
fBlockLevel1Distance=60000
fBlockLevel0Distance=30000
fSplitDistanceMult=1.1
Ultra
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel2Distance=110000
fBlockLevel1Distance=90000
fBlockLevel0Distance=60000
fSplitDistanceMult=1.5

Object Detail Fade

Note : While lower values exists in presets, all 4 settings Low, Medium, High and Ultra will save the same value in the INI file. Thus, the values below are related to the presets, and not the actual setting, which always set the two parameters to 999999.

Low
[Display]
fMeshLODLevel2FadeDist=1600
fMeshLODLevel1FadeDist=4000
Medium
[Display]
fMeshLODLevel2FadeDist=3000
fMeshLODLevel1FadeDist=6000
High
[Display]
fMeshLODLevel2FadeDist=4000
fMeshLODLevel1FadeDist=8000
Ultra
[Display]
fMeshLODLevel2FadeDist=999999
fMeshLODLevel1FadeDist=999999

In-Game Settings

Gameplay

Difficulty

Easy
iDifficulty=1
Normal
iDifficulty=2
Hard
iDifficulty=3
Very Hard
iDifficulty=4
Survival
iDifficulty=5

Invert Y

Off
[Controls]
bInvertYValues=0
On
[Controls]
bInvertYValues=1

Look sensitivity

Minimum
[Controls]
fMouseHeadingSensitivity=
Maximum
[Controls]
fMouseHeadingSensitivity=

Vibration

On
[Controls]
bGamepadRumble=1
Off
[Controls]
bGamepadRumble=0

Controller

On
[General]
bGamepadEnable=1
Off
[General]
bGamepadEnable=0

Save On Rest

On
[MAIN]
bSaveOnRest=1
Off
[MAIN]
bSaveOnRest=0

Save On Wait

On
[MAIN]
bSaveOnWait=1
Off
[MAIN]
bSaveOnWait=0

Save On Travel

On
[MAIN]
bSaveOnTravel=1
Off
[MAIN]
bSaveOnTravel=0

Save On Pip-Boy

Minimum
[SaveGame]
fAutosaveEveryXMins=5.0000
bSaveOnPause=1
Maximum
[SaveGame]
fAutosaveEveryXMins=60.0000
bSaveOnPause=1
Disabled
[SaveGame]
fAutosaveEveryXMins=
bSaveOnPause=0

Pip-Boy App Enabled

Off
[General]
bPipboyCompanionEnabled=0
On
[General]
bPipboyCompanionEnabled=1

Visuals

Actor Fade

[LOD]
fLODFadeOutMultActors=5.0000

Item Fade

[LOD]
fLODFadeOutMultItems=1.5000

Object Fade

Minimum
[LOD]
fLODFadeOutMultObjects=5.0000
fMeshLODFadeScalar=1.0000
Maximum
[LOD]
fLODFadeOutMultObjects=30.0000
fMeshLODFadeScalar=3.0000

Grass Fade

[Grass]
fGrassStartFadeDistance=400.0000

Crosshair

[MAIN]
bCrosshairEnabled=0

Dialogue Camera

[Interface]
bDialogueCameraEnable=0

Dialogue Subtitles

[Interface]
bDialogueSubtitles=1

General Subtitles

Off
[Interface]
bGeneralSubtitles=0
On
[Interface]
bGeneralSubtitles=1

Show Floating Markers

On
[Gameplay]
bShowFloatingQuestMarkers=1
Off
[Gameplay]
bShowFloatingQuestMarkers=0

HUD Opacity

Minimum
[MAIN]
fHUDOpacity=0.0000
Maximum
[MAIN]
fHUDOpacity=1.0000

HUD Color *

  • is either R, G or B depending on the color.
Minimum
[VATS]
fModMenuEffectHighlightColor*=0.0050
fModMenuEffectColor*=0.0050
[Interface]
iHUDColor*=1
Maximum
[VATS]
fModMenuEffectHighlightColor*=1.0000
fModMenuEffectColor*=1.0000
[Interface]
iHUDColor*=255

Pip-Boy Color *

Minimum
[Pipboy]
fPipboyEffectColor*=0.0050
Maximum
[Pipboy]
fPipboyEffectColor*=0.0050

Audio

Master

Minimum
[AudioMenu]
fAudioMasterVolume=0.0000
Maximum
[AudioMenu]
fAudioMasterVolume=1.0000

Voice

Minimum
[AudioMenu]
fVal0=0.0000
Maximum
[AudioMenu]
fVal0=1.0000

Music

Minimum
[AudioMenu]
fVal1=0.0000
Maximum
[AudioMenu]
fVal1=1.0000

Effects

Minimum
[AudioMenu]
fVal2=0.0000
Maximum
[AudioMenu]
fVal2=1.0000

Footstep

Minimum
[AudioMenu]
fVal3=0.0000
Maximum
[AudioMenu]
fVal3=1.0000

Radio

Minimum
[AudioMenu]
fVal4=0.0000
Maximum
[AudioMenu]
fVal4=1.0000