User:Gernash/Plugin Weapons: Difference between revisions

From Step Mods | Change The Game
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<br><br>
<br><br>
{{Construction|size=80|text=}}<br><br>
{{Construction|size=80|text=}}<br><br>
 
<br><br>
 
:[[User:Gernash/MODWiki#Weapons|<<<<<Return To MODWiki<<<<<]]
 
:[[User:Gernash/MODWiki#Weapons|<<<<<Return To MODWiki<<<<<]]
[[User:Gernash/MODWiki#Weapons|<<<<<Return To MODWiki<<<<<]]
:[[User:Gernash/MODWiki#Weapons|<<<<<Return To MODWiki<<<<<]]
 
<br><br>
=={{Fc|#0066ff|Modern Weapons}}==
=={{Fc|#0066ff|Modern Weapons}}==
<div style="color:#ccc; text-align:center; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">A Foreword</div>
'''Information''' : <p>The leveled lists for the modern weapons seems OK. I've added more Vanilla weapons in there. The Vanilla weapons have been amped up so the level 40 versions are on par with the Modern weapons<p>.
'''Notes:''' : <p>The mods all seem to be working and LM2 is functioning you may need to drop some items on the ground and store in the workshop. If you are using an old savegame, some items may disappear if they have been modified with to many old mods and will need to be remade (Special items will need to be console commanded in.) You can tell if an item is "Broken" if you go to a weapon bench and its either invisible or Mods are missing.<p>


'''PACK Information:''' <p>Concealed armor for role-players. (People that want armor but not to be able to see it!!). I've removed some keywords to hide armor color mods that are not used in the MODWiki CORE to make the crafting interface more streamlined. LM2 has been added directly into the Main game to all std weapons and armor(loose mods have been removed so the only LM2 options is hard or survival)..... Weapon balance makes the weapons more deadly if you get attacked buy a Mini Nuke RUN!!!!! When you hear the bomb whistle you will die.....They are NUKES!!<p>


'''Information''' : The leveled lists for the modern weapons seems OK. I've added more Vanilla weapons in there. The Vanilla weapons have been amped up so the level 40 versions are on par with the Modern weapons.
<p>Recommended for players Who want More umph from weapons but remember so do the bad guys.......<p>
'''Notes:''' : The mods all seem to be working and LM2 is functioning you may need to drop some items on the ground and store in the workshop. If you are using an old savegame, some items may disappear if they have been modified with to many old mods and will need to be remade (Special items will need to be console commanded in.) You can tell if an item is "Broken" if you go to a weapon bench and its either invisible or Mods are missing.
{{User:Gernash/ModInfo
 
|Information=Before installing this find a box in your settlement and Put all the items(weapons) you do not want to loose in there. DO NOT TAKE THEM OUT until you are satisfied with how your game is running.  I'd not RECOMMEND compressing the files to BA2 as a lot of the textures don't like it and you get people running around with there fingers saying PEWPEW!!!.}}{{clear}}
'''PACK Information:''' Concealed armor for role-players. (People that want armor but not to be able to see it!!). I've removed some keywords to hide armor color mods that are not used in the MODWiki CORE to make the crafting interface more streamlined. LM2 has been added directly into the Main game to all std weapons and armor(loose mods have been removed so the only LM2 options is hard or survival)..... Weapon balance makes the weapons more deadly if you get attacked buy a Mini Nuke RUN!!!!! When you hear the bomb whistle you will die.....They are NUKES!!
<br><br>
 
Recommended for players Who want More umph from weapons but remember so do the bad guys.......
 
 
 
 
{{Warning_Small|size=80|text=Before installing this find a box in your settlement and Put all the items(weapons) you do not want to loose in there. DO NOT TAKE THEM OUT until you are satisfied with how your game is running.  I'd not RECOMMEND compressing the files to BA2 as a lot of the textures don't like it and you get people running around with there fingers saying PEWPEW!!!.}}
 
 
 
===Base Mods===
 
===Core Files===
 
===Settlement Mods===
 
===Misc Item Textures===
 
===Weather===
 
===Lighting===
 
===User Interface===
 
===Player Mods===
 
===Crafting===
 
=={{Fc|#0066ff|Armor, Clothes and Items}}==
 
=={{Fc|#0066ff|Weapons}}==
 
 
=====New Calibers=====
=====New Calibers=====
{{User:Gernash/flare|NEW}}
{{User:Gernash/ModInstructions
{{User:Gernash/ModInstructions
|New Calibers|http://www.nexusmods.com/fallout4/mods/8588/?|v3.07.1|BrowncoatGarrus
|New Calibers|http://www.nexusmods.com/fallout4/mods/8588/?|v3.07.1|BrowncoatGarrus
|{{User:Gernash/NexusDownload
|{{User:Gernash/NexusDownload
|name=Files to download
|name=Files to download
|MAIN=New Calibers - v3.07.1}}  
|MAIN=New Calibers - v3.07.1}}
'''Description''' : New Calibers is primarily an ammunition database of sorts.}}
{{User:Gernash/ModInfo
|Description=New Calibers is primarily an ammunition database of sorts.3}}{{clear}}}}  


=====Loads of Ammo - Switchable Ammunition Types=====
=====Loads of Ammo - Switchable Ammunition Types=====
{{User:Gernash/flare|NEW}}
{{User:Gernash/ModInstructions
{{User:Gernash/ModInstructions
|Loads of Ammo - Switchable Ammunition Types|http://www.nexusmods.com/fallout4/mods/9057/?|1.51|Talkie Toaster
|Loads of Ammo - Switchable Ammunition Types|http://www.nexusmods.com/fallout4/mods/9057/?|1.51|Talkie Toaster
|{{User:Gernash/NexusDownload
|{{User:Gernash/NexusDownload
|name=Files to download
|name=Files to download
|MAIN=Loads of Ammo. }}  
|MAIN=Loads of Ammo. }}
'''Description''' : This mod sets up a framework for the ability to switch ammunition types on the fly- like in New Vegas. }}
{{User:Gernash/ModInfo
 
|Description=This mod sets up a framework for the ability to switch ammunition types on the fly- like in New Vegas.}}{{clear}}}}
=====Tracers. Light 'em Up=====
------------------Moved to Core--------------------


===== Extended weapon mods =====
===== Extended weapon mods =====
{{User:Gernash/ModInstructions
{{User:Gernash/ModInstructions
|Extended weapon mods|http://www.nexusmods.com/fallout4/mods/8276/?|1.6|Akanami
|Extended weapon mods|http://www.nexusmods.com/fallout4/mods/8276/?|1.6|Akanami
|{{User:Gernash/NexusDownload
|{{User:Gernash/NexusDownload
|name=Files to download
|name=Files to download
|MAIN=Extended weapon mods 1.6}}  
|MAIN=Extended weapon mods 1.6}}
'''Description''' : This mod features a couple of new craftable mods including a stock which converts a 10mm pistol into a rifle with new meshes and stats added to them.}}
{{User:Gernash/ModInfo
|Description=This mod features a couple of new craftable mods including a stock which converts a 10mm pistol into a rifle with new meshes and stats added to them.}}{{clear}}}}


===== Cut Weapon Mods Restored =====
===== Cut Weapon Mods Restored =====
{{User:Gernash/ModInstructions
{{User:Gernash/ModInstructions
|Cut Weapon Mods Restored|http://www.nexusmods.com/fallout4/mods/3082/?|2.8.1|frogs345
|Cut Weapon Mods Restored|http://www.nexusmods.com/fallout4/mods/3082/?|2.8.1|frogs345
|{{User:Gernash/NexusDownload
|{{User:Gernash/NexusDownload
|name=Files to download
|name=Files to download
|MAIN=Cut Weapon Mods Restored
|MAIN=Cut Weapon Mods Restored}}
'''Description''' : Extra items restored into the game that have been Hidden}} }}
{{User:Gernash/ModInfo
|Description=Extra items restored into the game that have been Hidden}}{{clear}}


{{User:Gernash/FOMOD Instructions
{{User:Gernash/FOMOD Instructions
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|{{User:Gernash/Fieldset
|{{User:Gernash/Fieldset
|Far Harbor
|Far Harbor
|bullet=yes|CutWeaponModsRestored-Automatron.esp;CutWeaponModsRestored-FarHarbor.esp;CutWeaponModsRestored-NukaWorld.esp}}
|bullet=yes|Craftable Armor Size;Fix Material Requirements}}
|button=yes|buttonText=Next}}
|button=yes
|buttonText=Next}}
{{User:Gernash/FomodPage
{{User:Gernash/FomodPage
|Compatibillity Patches
|Compatibillity Patches
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|bullet=no|None}}{{User:Gernash/Fieldset
|bullet=no|None}}{{User:Gernash/Fieldset
|Extended weapon mods
|Extended weapon mods
|bullet=Yes|Extended weapon mods}}{{User:Gernash/Fieldset
|bullet=yes|Extended weapon mods}}{{User:Gernash/Fieldset
|Realistic Guns and Bullets Overhaul
|Realistic Guns and Bullets Overhaul
|bullet=no|None}}{{User:Gernash/Fieldset
|bullet=no|None}}{{User:Gernash/Fieldset
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|Valdacil's Item Sorting
|Valdacil's Item Sorting
|bullet=no|None}}
|bullet=no|None}}
|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}}}}
 
}}
'''Post Installation''' : (Advanced Procedure) TBA
 
===== Legendary Modification =====
===== Legendary Modification =====
{{User:Gernash/ModInstructions
{{User:Gernash/ModInstructions

Revision as of 22:13, April 15, 2017

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Template:Construction



<<<<<Return To MODWiki<<<<<
<<<<<Return To MODWiki<<<<<
<<<<<Return To MODWiki<<<<<



Modern Weapons[edit | edit source]

A Foreword

Information :

The leveled lists for the modern weapons seems OK. I've added more Vanilla weapons in there. The Vanilla weapons have been amped up so the level 40 versions are on par with the Modern weapons

. Notes: :

The mods all seem to be working and LM2 is functioning you may need to drop some items on the ground and store in the workshop. If you are using an old savegame, some items may disappear if they have been modified with to many old mods and will need to be remade (Special items will need to be console commanded in.) You can tell if an item is "Broken" if you go to a weapon bench and its either invisible or Mods are missing.

PACK Information:

Concealed armor for role-players. (People that want armor but not to be able to see it!!). I've removed some keywords to hide armor color mods that are not used in the MODWiki CORE to make the crafting interface more streamlined. LM2 has been added directly into the Main game to all std weapons and armor(loose mods have been removed so the only LM2 options is hard or survival)..... Weapon balance makes the weapons more deadly if you get attacked buy a Mini Nuke RUN!!!!! When you hear the bomb whistle you will die.....They are NUKES!!

Recommended for players Who want More umph from weapons but remember so do the bad guys.......


Information

Before installing this find a box in your settlement and Put all the items(weapons) you do not want to loose in there. DO NOT TAKE THEM OUT until you are satisfied with how your game is running. I'd not RECOMMEND compressing the files to BA2 as a lot of the textures don't like it and you get people running around with there fingers saying PEWPEW!!!.




New Calibers[edit | edit source]
CORE
New Calibers - v3.07.1 - by BrowncoatGarrus
Files to download :
  • MAIN FILES - New Calibers - v3.07.1
Description

New Calibers is primarily an ammunition database of sorts.3




Loads of Ammo - Switchable Ammunition Types[edit | edit source]
CORE
Loads of Ammo - Switchable Ammunition Types - 1.51 - by Talkie Toaster
Files to download :
  • MAIN FILES - Loads of Ammo.
Description

This mod sets up a framework for the ability to switch ammunition types on the fly- like in New Vegas.




Extended weapon mods[edit | edit source]
CORE
Extended weapon mods - 1.6 - by Akanami
Files to download :
  • MAIN FILES - Extended weapon mods 1.6
Description

This mod features a couple of new craftable mods including a stock which converts a 10mm pistol into a rifle with new meshes and stats added to them.




Cut Weapon Mods Restored[edit | edit source]
CORE
Cut Weapon Mods Restored - 2.8.1 - by frogs345
Files to download :
  • MAIN FILES - Cut Weapon Mods Restored
Description

Extra items restored into the game that have been Hidden



FOMOD Instructions
Cut Weapon Mods Restored
DLC
DLC
Far Harbor
Far Harbor

DotMO.png Craftable Armor Size

DotMO.png Fix Material Requirements

Next
Compatibillity Patches
Compatibillity Patches
AWKCR
AWKCR

DotMO.png AWKCR

Better Armor and Weapom naming and sorting
Better Armor and Weapom naming and sorting
None
Extended weapon mods
Extended weapon mods

DotMO.png Extended weapon mods

Realistic Guns and Bullets Overhaul
Realistic Guns and Bullets Overhaul
None
Valdacil's Item Sorting
Valdacil's Item Sorting
None
Next
DLC Compatibility Patches
DLC Compatibility Patches
Realistic Guns and Bullets Overhaul
Realistic Guns and Bullets Overhaul
None
Valdacil's Item Sorting
Valdacil's Item Sorting
None
Install
Legendary Modification[edit | edit source]
CORE
Legendary Modification - 1.75 - by teaLz
Files to download :
  • MAIN FILES - Legendary Modification

Description : This mod allow you to craft legendary modification

FOMOD Instructions
Legendary Modification
Dificulty
Dificulty
Select Difficulty
Select Difficulty

DotMO.png LegendaryModification - Hard

Next
COptional Files
COptional Files
Optional
Optional

DotMO.png Two Legendary modification

DotMO.png Miscellaneous

DotMO.png Chinese Stealth Armor modification

DotMO.png Groknak's Outfit Effect

Next
2LM Files Patches
2LM Files Patches
2LM Armor Patch
2LM Armor Patch
None
2LM Weapon Patch
2LM Weapon Patch
None
Install


Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes[edit | edit source]
CORE
Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes - 2.92 - by junks808
Files to download :
  • MAIN FILES - Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)

Description : Patch/Addon for Legendary Modification

FOMOD Instructions
Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)
Language
Language
Language Selection
Language Selection

DotMO.png English

Next
English
English
Version Selection
Version Selection

DotMO.png Hard

(2LM) Two Legendary Modification
(2LM) Two Legendary Modification

DotMO.png Enable 2LM

(2LM) Compatibilities
(2LM) Compatibilities

DotMO.png (2LM) Concealed Armors

Install


Weaponsmith Extended[edit | edit source]
NEW
CORE
Weaponsmith Extended - 2.371 - by Gambit77 - DOOM - Battousai124 - Seanms1991 - henkspamadres - BrowncoatGarrus - ShawnPhillips - Talkie Toaster - DrDanzel
Files to download :
  • MAIN FILES - Weaponsmith Bundled Assets Pack v2.4 v8
  • UPDATES - Weaponsmith Extended 2 Plugin v2.372 (2.4 Beta 31)
  • ADDITIONAL1 - Crafting Workbenches Ammo Loading AWKCR-WSE-NC-VIS version 1.01
  • ADDITIONAL2 - Weaponsmith v2 - Super Mutant Redux v1.4 Compatibility Patch
  • ADDITIONAL3 - Weaponsmith Bundled Assets Pack v2.4 v8 DEagle Combat Scope Mesh Fix- Overwrite loose files

Description : Weaponsmith Extended:- hmmm it's more then what's written on the box.

Information : Follow the Video in the Description page. Recommend:

Don't Pack the Sound and Sounds folders
Don't Pack Materials\Weapons\mjp or Meshes\mjp (has Japanese symbols and can't archive)
Warning-Logo.png

WARNING

This template is deprecated. Please revise markup to use Template:GallerySimple instead.
NOTE: You do not have to compress into BA2 format you can leave it loose. (I Reccomend no compression for general users, you will have less oddities.)
If you do compress it please tell me what weapons are invisible (it will happen) also if they are purple/pink (no texture)

ADDITIONAL INSTALL INFORMATION for v2.372 (2.4 Beta 31)


http://www.nexusmods.com/fallout4/mods/19347/?
manually download : WH-77 REDUX v1.2b Main File
http://www.nexusmods.com/fallout4/mods/20336/?
manually download : IF-54 Battle Rifle REDUX v1.1f
http://www.nexusmods.com/fallout4/mods/19803/?
manually download : 223 Revolver REDUX Main File v1.1
Expand these three files into a Single folder.
Delete the folder named \Alternate ESP's
Delete the folder named \Scripts
Delete all the ESP Files
Copy the contents of this new folder into the Weaponsmith Extended 2 Plugin MOD folder All Overwrites are SAFE (only change will be a sharper sound file for the IF-54)
Open the Weaponsmith Extended 2 Plugin in MO2
Hide the following files
\Scripts\ClassicSniper_addToLLScript.pex
\Scripts\CrudeBlowback_addToLLScript.pex
\Scripts\DefenseGunLL.pex
\Scripts\GXPLLInjector.pex
\Scripts\IF54LLinjectorNew.pex
\Scripts\M223LLinjector.pex
\Scripts\M223ShopLLinjector.pex
\Scripts\MCAMActivatorLLScript.pex
\Scripts\MCAMAddToLL.pex
\Scripts\MCAMGunnerLLScript.pex
\Scripts\MCAMMutieLLScript.pex
\Scripts\MCAMRaiderLLScript.pex
\Scripts\MCAMSynthLLScript.pex
\Scripts\MCAMVendorLLScript.pex
\Scripts\WH77LLinjector.pex
\Scripts\Fragments\Quests\ClassicSniper_addToLLScriptFragment.pex


Warning-Logo.png

WARNING

This template is deprecated. Please revise markup to use Template:GallerySimple instead.
    Warning-Logo.png

    WARNING

    This template is deprecated. Please revise markup to use Template:GallerySimple instead.
  • Weaponsmith Extended 2 Plugin(After)

    Weaponsmith Extended 2 Plugin(After)


Sounds[edit | edit source]

Companions[edit | edit source]

NPC and Monster overhauls[edit | edit source]

GamePlay Changes[edit | edit source]

Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks[edit | edit source]
CORE
Arbitration - 0.4.3 - by JackArbiter
Files to download :
  • MAIN FILES - Arbitration - User:Gernash/FOMOD Installer
  • UPDATES - Arbitration - Automatron AI - WON'T WORK WITHOUT Automatron DLC

Description : There are a variety of gameplay tweaks to choose from. Have it your way. Like BK, post-apocalypse.

FOMOD Instructions
Arbitration
Components
Components
Recommended or Modular
Recommended or Modular

DotMO.png Recommended Core

Next
Damage
Damage
Damage by Player
Damage by Player

DotMO.png None

Damage to Player
Damage to Player

DotMO.png None

Next
Farther Stealth Section - READ WARNINGS
Farther Stealth Section - READ WARNINGS
Detection Distance Increase
Detection Distance Increase
None
Next
Walk and Reload Speed - READ WARNINGS
Walk and Reload Speed - READ WARNINGS
SPEED
SPEED

DotMO.png None

Install


Realistic Guns and Bullets Overhaul[edit | edit source]

Moved to CORE------------------

Quests and Adventures[edit | edit source]

House and zone overhaul[edit | edit source]

Worldspace[edit | edit source]

Patches[edit | edit source]

Cheats[edit | edit source]

<<<<<Return To MODWiki<<<<<


<<<<<Return To MODWiki<<<<<


<<<<<Return To MODWiki<<<<<


<<<<<Return To MODWiki<<<<<