User:Gargan/Benchmarking: Difference between revisions

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(Created page with "==Methodology== My current method for benchmarking is as follows. # Start logging with HWiNFO64 # Wait at least 15 seconds # Start Skyrim # Wait at least 15 seconds after the ...")
 
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==Methodology==
==Methodology==
My current method for benchmarking is as follows.
My current method for benchmarking is as follows.
# Start logging with HWiNFO64
# Start logging with HWiNFO64 (no hotkey, manually)
# Wait at least 15 seconds
# Wait at least 15 seconds
# Start Skyrim
# Start Skyrim
# Start logging with Fraps as soon as fps counter appears (F11 hotkey)
# Wait at least 15 seconds after the main menu appears
# Wait at least 15 seconds after the main menu appears
# Start a new game
# Start a new game
# Exit Skyrim after the autosave
# Stop Fraps logging a couple of seconds after the autosave (F11 hotkey again)
# Stop logging
# Exit Skyrim
# Stop logging with HWiNFO64 (no hotkey, manually again)
 
This procedure allows me to gather all sensor data with HWiNFO and also gather frametimes from Fraps.  I prefer using frametimes to calculate an instantaneous FPS instead of using the approximately average FPS that is logged with either HWiNFO or Fraps.  This allows me to see stuttering that would otherwise be averaged out.  Good information on the use of frametimes instead of FPS is [http://techreport.com/review/21516/inside-the-second-a-new-look-at-game-benchmarking here].

Revision as of 16:06, June 25, 2014

Methodology[edit | edit source]

My current method for benchmarking is as follows.

  1. Start logging with HWiNFO64 (no hotkey, manually)
  2. Wait at least 15 seconds
  3. Start Skyrim
  4. Start logging with Fraps as soon as fps counter appears (F11 hotkey)
  5. Wait at least 15 seconds after the main menu appears
  6. Start a new game
  7. Stop Fraps logging a couple of seconds after the autosave (F11 hotkey again)
  8. Exit Skyrim
  9. Stop logging with HWiNFO64 (no hotkey, manually again)

This procedure allows me to gather all sensor data with HWiNFO and also gather frametimes from Fraps. I prefer using frametimes to calculate an instantaneous FPS instead of using the approximately average FPS that is logged with either HWiNFO or Fraps. This allows me to see stuttering that would otherwise be averaged out. Good information on the use of frametimes instead of FPS is here.