User:GSDFan/MO Overwrite Folder

From Step Mods | Change The Game

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Disclaimer[edit | edit source]

I am in no way involved in the development of Mod Organizer (MO) and do not know the internal workings of the program. Only Tannin42, the creator / developer of this program knows for sure. The information presented here is accurate as I interpret it and may be prone to error in my interpretation of it. Any information provided by Tannin later on should be considered as accurate and should supersede mine. Any future updated to MO may well break this workaround.

The version of Mod Organizer being used is v1.0.12 and is run on Windows 8.1 64bit. Steam and MO are installed out of the default location to a second SSD to avoid Windows UAC problems. You have been warned, your results may differ if you version of Windows is different or Steam is installed in its default location.

Background[edit | edit source]

Overview[edit | edit source]

Mod Organizers “Overwrite” folder should be thought of as a temporary storage folder. Every mod and tool that changes data must use the overwrite folder. This is accomplished by using the Windows Move Folder function, “Move From” and “Move To” and should be transparent to the user. It all breaks down when a mod that changes data uses Copy and Delete folder instead. MO cannot track changes that way.

Testing[edit | edit source]

Mods used in the testing[edit | edit source]

FNIS, WRYE Smash, TES5Edit, ASIS, Dual Sheath Redux and NPC enchant Fix.

Mods not used in testing[edit | edit source]

Any mod that writes to the data folder after the game is run. In the past I have seen some SKSE mods do this.

Preparation[edit | edit source]

Populated Overwrite folder[edit | edit source]

A new way of thinking[edit | edit source]