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{{Notice Small|text=The Scripts archive in the DATA folder can remain after the extraction.}}
{{Notice Small|text=The Scripts archive in the DATA folder can remain after the extraction.}}
== Script Extenders ==
====<span style="color:cyan">[Skyrim Script Extender]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [http://skse.silverlock.org/ Skyrim Script Extender] - v 2.0.16 - by ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Current SE build 2.0.16 (runtime 1.5.80): 7z archive''
</div>
</div>
Install only these files to the main ''Skyrim Special Edition'' folder at this time:
* skse64_1_5_80.dll
* skse64_loader.exe
* skse64_steam_loader.dll
{{Notice Small|text=Do NOT install the script files yet. These will be installed later as part of the [[#Create The Lexy's LOTD SE Profile|''Create The Lexy's LOTD SE Profile'']] section. Do not delete the downloaded archive.}}
SKSE is absolutely essential. It extends the scripting capacity of the game to allow mods to do things that would not normally be doable in the base Skyrim Engine. Many Mods depend upon it.

Revision as of 18:23, August 3, 2019

__FALLOUT4__

Some Fallout 4 Mods
A STEP Hosted guide modeled after Neovalen's Skyrim Revisited: Legendary Edition, SRLE Extended: Legacy of The Dragonborn and Lexy's: Legacy of The Dragonborn Special Edition
Created and maintained by evrydayjunglist
Last Update: 0:51:46 19 May 2024 (GMT)


Template:Notice

Stuff: Stuff will go here
Main Guide: Quick Link to the Main Guide.
Prerequisites Page: Quick Link to the Prerequisites Page of the guide.

Official Bethesda Content

Steam Overlay

The Steam Overlay is known to cause issues while playing Fallout 4, it is recommended to disable it. To do this, perform the following:

  1. Load Steam.
  2. In the Tool bar at the top of the left hand side Click Steam.
  3. In the Dropdown menu Click Settings.
  4. Then in the popup box find where it says In-Game.
  5. Uncheck Enabled the Steam overlay while in-game then click OK.

Alternatively if you would just like to disable this for Fallout 4 you can:

  1. Load Steam.
  2. Click LIBRARY.
  3. On your Games list look for Fallout 4 and Right Click.
  4. In the Dropdown menu Click Properties.
  5. Then in the popup box Uncheck Enable the Steam Overlay while in-game.

Configure Fallout 4

Before we can actually start doing any modding, we need to setup Fallout 4 first so we have a starting base to work from.

Start by opening Steam: then perform the following steps in order:

Start Fallout 4 through the Steam context menu to open the default Fallout 4 launcher.

  1. Click "Options".
  2. Click the [Ultra] push-button.
  3. Set "Aspect Ratio" and "Resolution" through the drop down box. Set these to the monitors optimal resolution.
  4. Set "Antialiasing" to TAA (Best Quality) through the drop down box.
  5. Set "Windowed Screen Mode" by making sure Windowed Mode is Ticked.
  6. Set "Borderless Screen Mode" by making sure Borderless is Ticked.
  7. Set "Weapon Debris" to Ultra by clicking Advanced then, under the Detail tab, set Weapon Debris to Ultimate by selecting it from the drop down.
  8. Click the [OK] button to close and save.

We have just set Fallout 4 up to a base to work on. We'll tweak this when we run the BethINI tool later in the guide.

Configure The Creation Kit

Template:Notice Small Fallout 4 Creation Kit : Installation & Setup by GamerPoets

The Creation Kit is a valuable tool for Fallout 4 as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Fallout 4, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.

For the purpose of this guide the Creation kit will be required for proper mod conversion.

  1. Download and install Bethesda.net Launcher.
  2. Run the Launcher and sign in (create an account if you don't have one).
  3. Users should see the grey "Creation" icon on the left. Click on it and install.
  4. Users should now launch the CK, choosing YES when asked to extract the scripts, and close the program.

These settings will remain set for each subsequent run. These settings have accomplished the following:

  • Setup the ini files for multiple master loads and to properly load DLC content.

Template:Notice Small

Script Extenders

[Skyrim Script Extender]

CORE
TOOL
Skyrim Script Extender - v 2.0.16 - by ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox

Files to download :

  • MAIN FILES - Current SE build 2.0.16 (runtime 1.5.80): 7z archive

Install only these files to the main Skyrim Special Edition folder at this time:

  • skse64_1_5_80.dll
  • skse64_loader.exe
  • skse64_steam_loader.dll

Template:Notice Small

SKSE is absolutely essential. It extends the scripting capacity of the game to allow mods to do things that would not normally be doable in the base Skyrim Engine. Many Mods depend upon it.