User:Evrydayjunglist/Fallout4Mods: Difference between revisions

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==SKSE Plugins==
==SKSE Plugins==
{{Fallout4Mod|Faster Workshop (Workshop Lag Fix)|https://www.nexusmods.com/fallout4/mods/35382?|1.1|reg2k
{{Fallout4Mod| Faster Workshop (Workshop Lag Fix)|https://www.nexusmods.com/fallout4/mods/35382?|1.1|reg2k
|MainFiles=Faster Workshop 1.1
|MainFiles = Faster Workshop 1.1
|ModNotes=Faster Workshop is an F4SE plugin that optimizes workshop loading times by replacing some of the most expensive and inefficient regions of workshop loading code with far more efficient versions. Also provides a hotkey to instantly enter Workshop mode and fixes workshop icon load lag.}}
|ModNotes=Faster Workshop is an F4SE plugin that optimizes workshop loading times by replacing some of the most expensive and inefficient regions of workshop loading code with far more efficient versions. Also provides a hotkey to instantly enter Workshop mode and fixes workshop icon load lag.}}
{{Fallout4Mod|PrivateProfileRedirector F4 - Faster game start (INI file cacher)|https://www.nexusmods.com/fallout4/mods/33947?|Tag1=core|0.3.4|Kerber
{{Fallout4Mod| PrivateProfileRedirector F4 - Faster game start (INI file cacher)|https://www.nexusmods.com/fallout4/mods/33947?|Tag1=core|0.3.4|Kerber
|MainFiles= PrivateProfileRedirector F4 0.3.4
|MainFiles = PrivateProfileRedirector F4 0.3.4
|ModNotes=Speeds up game start by storing INI files in memory instead of opening, parsing and closing the file each time some value from it is needed.}}
|ModNotes=Speeds up game start by storing INI files in memory instead of opening, parsing and closing the file each time some value from it is needed.}}
{{Fallout4Mod|CCCleaner|https://www.nexusmods.com/fallout4/mods/26592?|3.11|Neanka
{{Fallout4Mod| CCCleaner|https://www.nexusmods.com/fallout4/mods/26592?|3.11|Neanka
|MainFiles= CCCleaner 3.11
|MainFiles = CCCleaner 3.11
|ModNotes=clean all about CC from ur game interface.}}
|ModNotes=clean all about CC from ur game interface.}}
{{Fallout4Mod|ExitSave Killer|https://www.nexusmods.com/fallout4/mods/18102?|Tag1=core|0.2|vagonumero12
{{Fallout4Mod| ExitSave Killer|https://www.nexusmods.com/fallout4/mods/18102?|Tag1=core|0.2|vagonumero12
|MainFiles=ExitSave Killer
|MainFiles = ExitSave Killer
|ModNotes=This mod stops exit saves from being done by the game.}}
|ModNotes=This mod stops exit saves from being done by the game.}}
{{Fallout4Mod|Crafting Highlight Fix|https://www.nexusmods.com/fallout4/mods/27479?|1.8.5|registrator2000
{{Fallout4Mod| Crafting Highlight Fix|https://www.nexusmods.com/fallout4/mods/27479?|1.8.5|registrator2000
|MainFiles=Crafting Highlight Fix 1.8.5
|MainFiles = Crafting Highlight Fix 1.8.5
|ModNotes=A F4SE plugin that allows you to disable the hardcoded, vision-obscuring shader effect at various workbenches so you can actually see what you're crafting. Also allows you to change the shader effect for the Power Armor station and robot workbenches to a outline-only shader instead of a full shader.}}
|ModNotes=A F4SE plugin that allows you to disable the hardcoded, vision-obscuring shader effect at various workbenches so you can actually see what you're crafting. Also allows you to change the shader effect for the Power Armor station and robot workbenches to a outline-only shader instead of a full shader.}}
{{Fallout4Mod|Unlimited Survival Mode - F4SE|https://www.nexusmods.com/fallout4/mods/26163?|Tag1=core|v1.4.0|Kassent
{{Fallout4Mod| Unlimited Survival Mode - F4SE|https://www.nexusmods.com/fallout4/mods/26163?|Tag1=core|v1.4.0|Kassent
|MainFiles=Unlimited Survival Mode - F4SE
|MainFiles = Unlimited Survival Mode - F4SE
|ModNotes=This is a F4SE plugin which restores some hard-coded features disabled by game in survival mode, for example: unlock console, enable TGM, enable fast travel, restore vanilla compass settings, enalbe quick save and auto save, etc .}}
|ModNotes=This is a F4SE plugin which restores some hard-coded features disabled by game in survival mode, for example: unlock console, enable TGM, enable fast travel, restore vanilla compass settings, enalbe quick save and auto save, etc .}}


{{Fallout4Mod|Mod Configuration Menu|https://www.nexusmods.com/fallout4/mods/21497?|1.36|Tag1=core|reg2k - Neanka - shadowslasher410
{{Fallout4Mod| Mod Configuration Menu|https://www.nexusmods.com/fallout4/mods/21497?|1.36|Tag1=core|reg2k - Neanka - shadowslasher410
|MainFiles=Mod Configuration Menu 1.39
|MainFiles = Mod Configuration Menu 1.39
|ModNotes=The Mod Configuration Menu is a settings page for mods! It provides a central location for mod configuration, accessible via the Pause menu.}}
|ModNotes=The Mod Configuration Menu is a settings page for mods! It provides a central location for mod configuration, accessible via the Pause menu.}}


{{Fallout4Mod|Address Library for F4SE Plugins|https://www.nexusmods.com/fallout4/mods/47327?|1.10.163.0|Tag1=core|Ryan
{{Fallout4Mod| Address Library for F4SE Plugins|https://www.nexusmods.com/fallout4/mods/47327?|1.10.163.0|Tag1=core|Ryan
|MainFiles=Address Library
|MainFiles = Address Library
|ModNotes=Provides version independent IDs used for dynamically relocating offsets at runtime.}}
|ModNotes=Provides version independent IDs used for dynamically relocating offsets at runtime.}}


{{Fallout4Mod|Buffout 4|https://www.nexusmods.com/fallout4/mods/47359?|1.19.9|Tag1=core|Ryan
{{Fallout4Mod| Buffout 4|https://www.nexusmods.com/fallout4/mods/47359?|1.19.9|Tag1=core|Ryan
|MainFiles=Buffout 4,TBB Redistributables
|MainFiles = Buffout 4,TBB Redistributables
|ModNotes=It's like buffout but for the engine}}
|ModNotes=It's like buffout but for the engine}}


{{Fallout4Mod|Baka ScrapHeap - Script Memory Limit Expander|https://www.nexusmods.com/fallout4/mods/46340?|1.3|Tag1=core|shad0wshayd3
{{Fallout4Mod| Baka ScrapHeap - Script Memory Limit Expander|https://www.nexusmods.com/fallout4/mods/46340?|1.3|Tag1=core|shad0wshayd3
|MainFiles=Baka ScrapHeap
|MainFiles = Baka ScrapHeap
|ModNotes=A version independent F4SE plugin that expands the default size of ScrapHeap allocations.}}
|ModNotes=A version independent F4SE plugin that expands the default size of ScrapHeap allocations.}}


==Unofficial Patch & Other Fixes==
==Unofficial Patch & Other Fixes==
{{Fallout4Mod|Unofficial Fallout 4 Patch|https://www.nexusmods.com/fallout4/mods/4598?|Tag1=core|1.3|Unofficial Patch Project Team
{{Fallout4Mod| Unofficial Fallout 4 Patch|https://www.nexusmods.com/fallout4/mods/4598?|Tag1=core|1.3|Unofficial Patch Project Team
|MainFiles=Unofficial Fallout 4 Patch
|MainFiles = Unofficial Fallout 4 Patch
|ModNotes=A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.}}
|ModNotes=A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.}}


{{Fallout4Mod|Eye Normal Map Fix Fallout 4 Edition|https://www.nexusmods.com/fallout4/mods/819?|1b|Mr Dave
{{Fallout4Mod| Eye Normal Map Fix Fallout 4 Edition|https://www.nexusmods.com/fallout4/mods/819?|1b|Mr Dave
|MainFiles=Eye Normal Map Fix 1b
|MainFiles = Eye Normal Map Fix 1b
|ModNotes=Enhanced normal maps for the eyes.}}
|ModNotes=Enhanced normal maps for the eyes.}}
{{Fallout4Mod|RAW INPUT - The Ultimate Mouse Sensitivity Fix|https://www.nexusmods.com/fallout4/mods/27019?|2.4|IceKK
{{Fallout4Mod| RAW INPUT - The Ultimate Mouse Sensitivity Fix|https://www.nexusmods.com/fallout4/mods/27019?|2.4|IceKK
|MainFiles=RAW INPUT - NMM Installer
|MainFiles = RAW INPUT - NMM Installer
|ModNotes=Disabled Mouse Acceleration, Horizontal/Vertical Parity, Scalable ADS Multiplier, Normalized Sensitivity.}}
|ModNotes=Disabled Mouse Acceleration, Horizontal/Vertical Parity, Scalable ADS Multiplier, Normalized Sensitivity.}}


{{Fallout4Mod|Flicker Fixer|https://www.nexusmods.com/fallout4/mods/35720?|2.0|Glass
{{Fallout4Mod| Flicker Fixer|https://www.nexusmods.com/fallout4/mods/35720?|2.0|Glass
|OptionalFiles=Flicker Fixer (Loose Files)
|OptionalFiles=Flicker Fixer (Loose Files)
|ModNotes=Fixes most of the exterior flickering aka z fighting in the game, particularly in the Boston and Cambridge areas.}}
|ModNotes=Fixes most of the exterior flickering aka z fighting in the game, particularly in the Boston and Cambridge areas.}}


{{Fallout4Mod|Fixed Alpha Maps|https://www.nexusmods.com/fallout4/mods/28974?|2.0|ScottyX2 and Neolithicjay
{{Fallout4Mod| Fixed Alpha Maps|https://www.nexusmods.com/fallout4/mods/28974?|2.0|ScottyX2 and Neolithicjay
|OptionalFiles=Fixed Alpha Map (Loose files)
|OptionalFiles=Fixed Alpha Map (Loose files)
|ModNotes=Fixes Bethesda's shoddy, non-existent alpha maps.}}
|ModNotes=Fixes Bethesda's shoddy, non-existent alpha maps.}}


{{Fallout4Mod|Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs|https://www.nexusmods.com/fallout4/mods/15823?|4.1|spacefiddle
{{Fallout4Mod| Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs|https://www.nexusmods.com/fallout4/mods/15823?|4.1|spacefiddle
|MainFiles=Follower Stealth Distance Fixes - Now with Dog Leash
|MainFiles = Follower Stealth Distance Fixes - Now with Dog Leash
|ModNotes=A simple change that prevents your companion from charging up your posterior at full speed whenever you enter stealth. Also slightly increases their follow distance. Now also prevents Dogmeat from entering player crosshairs every damn time you stop!}}
|ModNotes=A simple change that prevents your companion from charging up your posterior at full speed whenever you enter stealth. Also slightly increases their follow distance. Now also prevents Dogmeat from entering player crosshairs every damn time you stop!}}


{{Fallout4Mod|Alex's Male First Person Camera Height Fix|https://www.nexusmods.com/fallout4/mods/27582?|2.0|Alex me lol
{{Fallout4Mod| Alex's Male First Person Camera Height Fix|https://www.nexusmods.com/fallout4/mods/27582?|2.0|Alex me lol
|MainFiles=Alex's Male First Person Camera Height Fix
|MainFiles = Alex's Male First Person Camera Height Fix
|ModNotes=Adjust the eyeheight in first person if you play as a male character.}}
|ModNotes=Adjust the eyeheight in first person if you play as a male character.}}


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{{Fallout4Mod|Settlement Keywords Expanded|https://www.nexusmods.com/fallout4/mods/12226?|Tag1=core|v1.60|Sharlikran
{{Fallout4Mod| Settlement Keywords Expanded|https://www.nexusmods.com/fallout4/mods/12226?|Tag1=core|v1.60|Sharlikran
|MainFiles=Settlement Keywords Expanded v1.60
|MainFiles = Settlement Keywords Expanded v1.60
|ModNotes=Settlement Keywords expands on the current Settlement Menu system offering mod authors even more categories to use for their mods.
|ModNotes=Settlement Keywords expands on the current Settlement Menu system offering mod authors even more categories to use for their mods.
|SpecialNotes=Select desired compatibility patches during install (only include patches for mods you want to use!!). After installation, navigate to the mod installation path, located in the ''Mods'' folder within the ''Mod Organizer 2'' folder. Create a new individual folder for each compatibility patch .esp file, and move the .esp in there (IE: Move ''AdvBubbleTurretSet-Real.esp'' file to ''SKE AdvBubbleTurretSet'' folder). Then, move the resulting folders to the ''Mods'' folder within the ''Mod Organizer 2'' folder.}}
|SpecialNotes=Select desired compatibility patches during install (only include patches for mods you want to use!!). After installation, navigate to the mod installation path, located in the ''Mods'' folder within the ''Mod Organizer 2'' folder. Create a new individual folder for each compatibility patch .esp file, and move the .esp in there (IE: Move ''AdvBubbleTurretSet-Real.esp'' file to ''SKE AdvBubbleTurretSet'' folder). Then, move the resulting folders to the ''Mods'' folder within the ''Mod Organizer 2'' folder.}}
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|{{Fieldset|Placeable NPCs Patches|bullet=yes|Placeable NPCs V1.9.3 Automatron DLC}}
|{{Fieldset|Placeable NPCs Patches|bullet=yes|Placeable NPCs V1.9.3 Automatron DLC}}
|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}} }}
{{Fallout4Mod|Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag1=core|Tag2=awkcr|v8.51|Gambit77 - Thirdstorm - Valdacil
{{Fallout4Mod| Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag1=core|Tag2=awkcr|v8.51|Gambit77 - Thirdstorm - Valdacil
|MainFiles=Armor and Weapon Keywords Community Resource v8.51
|MainFiles = Armor and Weapon Keywords Community Resource v8.51
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}}
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}}
{{FOMOD Instructions
{{FOMOD Instructions
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|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}} }}


{{Fallout4Mod|Armorsmith Extended|https://www.nexusmods.com/fallout4/mods/2228?|Tag1=core|v4.6|Gambit77
{{Fallout4Mod| Armorsmith Extended|https://www.nexusmods.com/fallout4/mods/2228?|Tag1=core|v4.6|Gambit77
|MainFiles=Armorsmith Extended v4.6
|MainFiles = Armorsmith Extended v4.6
|ModNotes=This mod does so much awesome stuff that the description doesn't come anywhere close to fitting here.}}
|ModNotes=This mod does so much awesome stuff that the description doesn't come anywhere close to fitting here.}}




== Settlement Building Mods ==
== Settlement Building Mods ==
{{Fallout4Mod|Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag1=core|1.1.9|kinggath
{{Fallout4Mod| Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag1=core|1.1.9|kinggath
|MainFiles=Workshop Framework v1.1.9
|MainFiles = Workshop Framework v1.1.9
|ModNotes=Framework to open up the settlement system to editing by the community. For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically.}}
|ModNotes=Framework to open up the settlement system to editing by the community. For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically.}}


{{Fallout4Mod|Settlement Menu Manager|https://www.nexusmods.com/fallout4/mods/24204?|Tag1=core|0.1.4|cadpnq
{{Fallout4Mod| Settlement Menu Manager|https://www.nexusmods.com/fallout4/mods/24204?|Tag1=core|0.1.4|cadpnq
|MainFiles=Settlement Menu Manager - 0.1.4
|MainFiles = Settlement Menu Manager - 0.1.4
|ModNotes=SMM provides an easy way to add custom menus and makes said menus automatically disappear on uninstall (without breaking your build menu!)}}
|ModNotes=SMM provides an easy way to add custom menus and makes said menus automatically disappear on uninstall (without breaking your build menu!)}}






{{Fallout4Mod|Sim Settlements|https://www.nexusmods.com/fallout4/mods/21872?|Tag1=core|4.1.7|kinggath
{{Fallout4Mod| Sim Settlements|https://www.nexusmods.com/fallout4/mods/21872?|Tag1=core|4.1.7|kinggath
|MainFiles=Sim Settlements Three-in-One v4.1.7
|MainFiles = Sim Settlements Three-in-One v4.1.7
|OptionalFiles=RotC - Complex City Plans
|OptionalFiles=RotC - Complex City Plans
|ModNotes=Settlers should build their own damn houses (and farms, and shops, and...), you've got a Commonwealth to explore.}}
|ModNotes=Settlers should build their own damn houses (and farms, and shops, and...), you've got a Commonwealth to explore.}}


{{Fallout4Mod|Sim Settlements - Conqueror|https://www.nexusmods.com/fallout4/mods/37000?|Tag1=core|4.1.7a|Sim Settlements Team
{{Fallout4Mod| Sim Settlements - Conqueror|https://www.nexusmods.com/fallout4/mods/37000?|Tag1=core|4.1.7a|Sim Settlements Team
|MainFiles=Sim Settlements - Conqueror v4.1.7a
|MainFiles = Sim Settlements - Conqueror v4.1.7a
|OptionalFiles=Sim Settlements Nukaworld Patch
|OptionalFiles=Sim Settlements Nukaworld Patch
|ModNotes=Adds the ability to pre-build all of the settlements as NPC-run cities which you can explore, help, or Conquer.}}
|ModNotes=Adds the ability to pre-build all of the settlements as NPC-run cities which you can explore, help, or Conquer.}}


{{Fallout4Mod|Sim Settlements Mega Pack - Year One|https://www.nexusmods.com/fallout4/mods/30396?|Tag1=optional|1.0.5|kinggath and friends
{{Fallout4Mod| Sim Settlements Mega Pack - Year One|https://www.nexusmods.com/fallout4/mods/30396?|Tag1=optional|1.0.5|kinggath and friends
|MainFiles=Sim Settlements Mega Pack - Year One 1.0.5
|MainFiles = Sim Settlements Mega Pack - Year One 1.0.5
|ModNotes=Over 100 building plans from throughout the community for Sim Settlements! Includes 11 brand new building plans that will unlock based on the DLC you have!}}
|ModNotes=Over 100 building plans from throughout the community for Sim Settlements! Includes 11 brand new building plans that will unlock based on the DLC you have!}}


{{Fallout4Mod|Sim Settlements Mega Pack - Year Two|https://www.nexusmods.com/fallout4/mods/37983?|Tag1=optional|1.0.2a|Sim Settlements Community
{{Fallout4Mod| Sim Settlements Mega Pack - Year Two|https://www.nexusmods.com/fallout4/mods/37983?|Tag1=optional|1.0.2a|Sim Settlements Community
|MainFiles=Sim Settlements - MegaPack Year 2 v 1.0.2a
|MainFiles = Sim Settlements - MegaPack Year 2 v 1.0.2a
|ModNotes=Over 100 building plans from throughout the community for Sim Settlements!}}
|ModNotes=Over 100 building plans from throughout the community for Sim Settlements!}}


{{Fallout4Mod|Workshop Rearranged|https://www.nexusmods.com/fallout4/mods/16181?|Tag1=core|0.6.13|Sharlikran
{{Fallout4Mod| Workshop Rearranged|https://www.nexusmods.com/fallout4/mods/16181?|Tag1=core|0.6.13|Sharlikran
|MainFiles=Workshop Rearranged
|MainFiles = Workshop Rearranged
|OptionalFiles=Workshop Rearranged Patch Pack
|OptionalFiles=Workshop Rearranged Patch Pack
|ModNotes=New items and functionality for the Fallout 4 Workshop.
|ModNotes=New items and functionality for the Fallout 4 Workshop.
|SpecialNotes=Select desired compatibility patches during install (only include patches for mods you want to use!!). After installation, navigate to the mod installation path, located in the ''Mods'' folder within the ''Mod Organizer 2'' folder. Create a new individual folder for each compatibility patch .esp file, and move the .esp in there (IE: Move ''AdvBubbleTurretSet-Real.esp'' file to ''SKE AdvBubbleTurretSet'' folder). Then, move the resulting folders to the ''Mods'' folder within the ''Mod Organizer 2'' folder.}}
|SpecialNotes=Select desired compatibility patches during install (only include patches for mods you want to use!!). After installation, navigate to the mod installation path, located in the ''Mods'' folder within the ''Mod Organizer 2'' folder. Create a new individual folder for each compatibility patch .esp file, and move the .esp in there (IE: Move ''AdvBubbleTurretSet-Real.esp'' file to ''SKE AdvBubbleTurretSet'' folder). Then, move the resulting folders to the ''Mods'' folder within the ''Mod Organizer 2'' folder.}}


{{Fallout4Mod|Alford Street Bridge player settlement v2|https://www.nexusmods.com/fallout4/mods/29623?|Tag1=core|1.0|TaxiVader
{{Fallout4Mod| Alford Street Bridge player settlement v2|https://www.nexusmods.com/fallout4/mods/29623?|Tag1=core|1.0|TaxiVader
|MainFiles=Alford Street Bridge player settlement
|MainFiles = Alford Street Bridge player settlement
|ModNotes=Located between BADTFL and Watt's Consumer Electronics, this large settlement area allows use of a huge chunk of the overhead freeway as well as many of the surrounding buildings. This settlement is fully functional and Sim Settlements compatible.}}
|ModNotes=Located between BADTFL and Watt's Consumer Electronics, this large settlement area allows use of a huge chunk of the overhead freeway as well as many of the surrounding buildings. This settlement is fully functional and Sim Settlements compatible.}}


{{Fallout4Mod|G2M - Workshop|https://www.nexusmods.com/fallout4/mods/17088?|Tag1=core|6.1.1|g2mXagent and keppekinosha
{{Fallout4Mod| G2M - Workshop|https://www.nexusmods.com/fallout4/mods/17088?|Tag1=core|6.1.1|g2mXagent and keppekinosha
|MainFiles=g2m_workshop_6_1_1_fomod
|MainFiles = g2m_workshop_6_1_1_fomod
|ModNotes=Add ton of unique objects to the workshop. Expand workshop features. Fix bugs in workshop items.}}
|ModNotes=Add ton of unique objects to the workshop. Expand workshop features. Fix bugs in workshop items.}}


{{Fallout4Mod|Homemaker - Expanded Settlements|https://www.nexusmods.com/fallout4/mods/1478?|Tag1=core|1.72|NovaCoru
{{Fallout4Mod| Homemaker - Expanded Settlements|https://www.nexusmods.com/fallout4/mods/1478?|Tag1=core|1.72|NovaCoru
|MainFiles=Homemaker 1.72
|MainFiles = Homemaker 1.72
|ModNotes=Adds over 1000 new craftable objects, encompassing craftable versions of a great deal of the base game. Also includes new build sets, working planters and much much more!}}
|ModNotes=Adds over 1000 new craftable objects, encompassing craftable versions of a great deal of the base game. Also includes new build sets, working planters and much much more!}}


{{Fallout4Mod|Place Everywhere|https://www.nexusmods.com/fallout4/mods/9424?|Tag1=core|1.18.0.1163|TheLich
{{Fallout4Mod| Place Everywhere|https://www.nexusmods.com/fallout4/mods/9424?|Tag1=core|1.18.0.1163|TheLich
|MainFiles=Place (Fallout4 1.10.163 - latest release)
|MainFiles = Place (Fallout4 1.10.163 - latest release)
|OptionalFiles=Place.ini - togglable
|OptionalFiles=Place.ini - togglable
|ModNotes=Place/build objects in settlements everywhere you want, change objects whatever you like. No more RED!}}
|ModNotes=Place/build objects in settlements everywhere you want, change objects whatever you like. No more RED!}}


== Gameplay Changes ==
== Gameplay Changes ==
{{Fallout4Mod|Better Locational Damage and Optional Gameplay Overhauls|https://www.nexusmods.com/fallout4/mods/3815?|Tag1=core|6.4|Zzyxzz
{{Fallout4Mod| Better Locational Damage and Optional Gameplay Overhauls|https://www.nexusmods.com/fallout4/mods/3815?|Tag1=core|6.4|Zzyxzz
|MainFiles=Better Locational Damage - Required Game Version 1.10.63 or above,BLD - AI Tweaks
|MainFiles = Better Locational Damage - Required Game Version 1.10.63 or above,BLD - AI Tweaks
|OptionalFiles=Looks Menu Customization Compendium Patch
|OptionalFiles=Looks Menu Customization Compendium Patch
|ModNotes=Most realistic damage overhaul you'll find on the whole nexus. Promised.
|ModNotes=Most realistic damage overhaul you'll find on the whole nexus. Promised.
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|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}} }}


{{Fallout4Mod|Pack Attack NPC Edition - Gangs With Group Combat Tactics|https://www.nexusmods.com/fallout4/mods/30140?|Tag1=core|1.86|Greslin
{{Fallout4Mod| Pack Attack NPC Edition - Gangs With Group Combat Tactics|https://www.nexusmods.com/fallout4/mods/30140?|Tag1=core|1.86|Greslin
|MainFiles=Pack Attack NPC Edition
|MainFiles = Pack Attack NPC Edition
|ModNotes="Pack Attack: NPC Edition" applies social combat AI to NPC gangs. Rather than simply rushing you in the open as a group, these NPCs will break and cover, retreat and flank, run and hide, and even lie in wait. They're more likely to ambush, less likely to engage in suicidal charges, and more willing to switch to hand-to-hand combat when needed.}}
|ModNotes="Pack Attack: NPC Edition" applies social combat AI to NPC gangs. Rather than simply rushing you in the open as a group, these NPCs will break and cover, retreat and flank, run and hide, and even lie in wait. They're more likely to ambush, less likely to engage in suicidal charges, and more willing to switch to hand-to-hand combat when needed.}}


{{Fallout4Mod|Workshop Plus|https://www.nexusmods.com/fallout4/mods/35005?|1.0.5|kinggath
{{Fallout4Mod| Workshop Plus|https://www.nexusmods.com/fallout4/mods/35005?|1.0.5|kinggath
|MainFiles=Workshop Plus v1.0.5
|MainFiles = Workshop Plus v1.0.5
|ModNotes=Transforms Workshop mode into a God simulator - giving you all of the tools you need to create amazing settlements. Flight, Undo Buttons, Layers, Cloning Tools, and more!)}}
|ModNotes=Transforms Workshop mode into a God simulator - giving you all of the tools you need to create amazing settlements. Flight, Undo Buttons, Layers, Cloning Tools, and more!)}}


{{Fallout4Mod|Agony|https://www.nexusmods.com/fallout4/mods/25600?|0.8b|Meysam
{{Fallout4Mod| Agony|https://www.nexusmods.com/fallout4/mods/25600?|0.8b|Meysam
|MainFiles=Agony
|MainFiles = Agony
|ModNotes=Adds new meds (bandages, Pain killer, Surgery kit and etc.) with new models and animations.)}}
|ModNotes=Adds new meds (bandages, Pain killer, Surgery kit and etc.) with new models and animations.)}}


{{Fallout4Mod|Fallout 2287 - Gas Masks of the Wasteland|https://www.nexusmods.com/fallout4/mods/17491?|Tag1=optional|1.0.8.0|D1v1ne122
{{Fallout4Mod| Fallout 2287 - Gas Masks of the Wasteland|https://www.nexusmods.com/fallout4/mods/17491?|Tag1=optional|1.0.8.0|D1v1ne122
|MainFiles=Fallout 2287 - Gas Masks of the Wasteland
|MainFiles = Fallout 2287 - Gas Masks of the Wasteland
|ModNotes=Inspired by Metro 2033, this mod implements a new resource: gas mask filters. Humans are required to wear a gas mask while wandering the wasteland in exterior areas. Meanwhile gas masks consume filters that keep out harmful radioactive dust.}}
|ModNotes=Inspired by Metro 2033, this mod implements a new resource: gas mask filters. Humans are required to wear a gas mask while wandering the wasteland in exterior areas. Meanwhile gas masks consume filters that keep out harmful radioactive dust.}}


{{Fallout4Mod|Give Me That Bottle|https://www.nexusmods.com/fallout4/mods/13193?|Tag1=optional|2.6a|Zzyxzz
{{Fallout4Mod| Give Me That Bottle|https://www.nexusmods.com/fallout4/mods/13193?|Tag1=optional|2.6a|Zzyxzz
|MainFiles=Give Me That Bottle - DLC (Requires Far Harbor)
|MainFiles = Give Me That Bottle - DLC (Requires Far Harbor)
|ModNotes=Ever wondered that you drink a beer for example and the bottle is magically gone? With the new survival mode you could use the bottle to get some water! But how to get this bottle!? Give Me That Bottle fixes that and gives a bottle in return! This mod adds new water bottles and cooking recipes to turn your dirty water into purified water.}}
|ModNotes=Ever wondered that you drink a beer for example and the bottle is magically gone? With the new survival mode you could use the bottle to get some water! But how to get this bottle!? Give Me That Bottle fixes that and gives a bottle in return! This mod adds new water bottles and cooking recipes to turn your dirty water into purified water.}}


{{Fallout4Mod|Better Cooking Stations|https://www.nexusmods.com/fallout4/mods/12104?|Tag1=optional|2.03|steve40
{{Fallout4Mod| Better Cooking Stations|https://www.nexusmods.com/fallout4/mods/12104?|Tag1=optional|2.03|steve40
|MainFiles=Better Cooking Stations
|MainFiles = Better Cooking Stations
|OptionalFiles=Better Cooking Stations V2.0 Give Me That Bottle patch, Better Cooking Stations v2.0 Mojave Imports patch
|OptionalFiles=Better Cooking Stations V2.0 Give Me That Bottle patch, Better Cooking Stations v2.0 Mojave Imports patch
|ModNotes=Overhauls the vanilla cooking stations with better effects and features; adds several new ones including a working kitchen stove, BBQ grill and supermutant cooking pot. All craftable cooking stations can be toggled Private or Public and can be assigned to settlers to function as food traders while still allowing you to craft recipes.}}
|ModNotes=Overhauls the vanilla cooking stations with better effects and features; adds several new ones including a working kitchen stove, BBQ grill and supermutant cooking pot. All craftable cooking stations can be toggled Private or Public and can be assigned to settlers to function as food traders while still allowing you to craft recipes.}}


{{Fallout4Mod|Better Explosives Redux|https://www.nexusmods.com/fallout4/mods/37572?|Tag1=optional|1.2.0|Zzyxzz
{{Fallout4Mod| Better Explosives Redux|https://www.nexusmods.com/fallout4/mods/37572?|Tag1=optional|1.2.0|Zzyxzz
|MainFiles=Better Explosives Redux
|MainFiles = Better Explosives Redux
|OptionalFiles=Nuka Quantum Leveled List (ESL)
|OptionalFiles=Nuka Quantum Leveled List (ESL)
|ModNotes=Rebalances the damage, radius and force of explosions. Making them more effective & realistic.
|ModNotes=Rebalances the damage, radius and force of explosions. Making them more effective & realistic.
Line 273: Line 273:
Cryo-nades can now deep freeze your target. Pulse grenades are very effective vs robots and can stun Synths. And much more.}}
Cryo-nades can now deep freeze your target. Pulse grenades are very effective vs robots and can stun Synths. And much more.}}


{{Fallout4Mod|Realistic Bullets - Velocity and Gravity|https://www.nexusmods.com/fallout4/mods/20389?|Tag1=optional|1.3.3|ShanicTheOatmeme
{{Fallout4Mod| Realistic Bullets - Velocity and Gravity|https://www.nexusmods.com/fallout4/mods/20389?|Tag1=optional|1.3.3|ShanicTheOatmeme
|MainFiles=Realistic Bullets 1.3.3a
|MainFiles = Realistic Bullets 1.3.3a
|ModNotes=Ditches the base games Hitscan System in favor of more realistic Bullet Velocity and Gravitational Drop.}}
|ModNotes=Ditches the base games Hitscan System in favor of more realistic Bullet Velocity and Gravitational Drop.}}


{{Fallout4Mod|Genetical Father|https://www.nexusmods.com/fallout4/mods/23411?|Tag1=optional|1.0.1|KATheHuman
{{Fallout4Mod| Genetical Father|https://www.nexusmods.com/fallout4/mods/23411?|Tag1=optional|1.0.1|KATheHuman
|MainFiles=Genetical Father
|MainFiles = Genetical Father
|ModNotes=This mod empowers Bethesda's current genetic system, completely overhauling it.}}
|ModNotes=This mod empowers Bethesda's current genetic system, completely overhauling it.}}


{{Fallout4Mod|Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)|https://www.nexusmods.com/fallout4/mods/13459?|Tag1=optional|3.0.0|Valdacil
{{Fallout4Mod| Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)|https://www.nexusmods.com/fallout4/mods/13459?|Tag1=optional|3.0.0|Valdacil
|MainFiles=Everyone's Best Friend v3.0.0
|MainFiles = Everyone's Best Friend v3.0.0
|ModNotes=This mod allows you to have Dogmeat and a standard companion at the same time using in game functionality (not hacks or console commands).}}
|ModNotes=This mod allows you to have Dogmeat and a standard companion at the same time using in game functionality (not hacks or console commands).}}


== NPC and Companion Changes ==
== NPC and Companion Changes ==
{{Fallout4Mod|Unique NPCs - An Overhaul of the Commonwealth|https://www.nexusmods.com/fallout4/mods/21248?|Tag1=core|2.1|Thirdstorm and DOZENS of contributors
{{Fallout4Mod| Unique NPCs - An Overhaul of the Commonwealth|https://www.nexusmods.com/fallout4/mods/21248?|Tag1=core|2.1|Thirdstorm and DOZENS of contributors
|MainFiles=Unique NPCs - FOMOD 2.0 (same as other download)
|MainFiles = Unique NPCs - FOMOD 2.0 (same as other download)
|OptionalFiles=Unique NPCs 2.1 - Hotfix - FOMOD
|OptionalFiles=Unique NPCs 2.1 - Hotfix - FOMOD
|ModNotes=An overhaul of Skin textures, Size (height, weight) and Morphology (first time I've gotten to use that word!); with Roughly 180'ish Female Skin Textures, and 120'ish Male Skin Textures, tweaked body morph values, added faces, the commonwealth should be a unique place to visit.}}
|ModNotes=An overhaul of Skin textures, Size (height, weight) and Morphology (first time I've gotten to use that word!); with Roughly 180'ish Female Skin Textures, and 120'ish Male Skin Textures, tweaked body morph values, added faces, the commonwealth should be a unique place to visit.}}


{{Fallout4Mod|Better Settlers|https://www.nexusmods.com/fallout4/mods/4772?|Tag1=core|2.0|Thom293
{{Fallout4Mod| Better Settlers|https://www.nexusmods.com/fallout4/mods/4772?|Tag1=core|2.0|Thom293
|MainFiles=Better Settlers v2.0 DLC Master FOMOD
|MainFiles = Better Settlers v2.0 DLC Master FOMOD
|ModNotes=Better Settlers is a lore friendly mod that adds more than 240 new settlers to the vanilla settler selections. You can choose to stop there, or further OPTIONS to customize them to spawn with more lore-friendly changes to their equipment, gender ratio, stats, or mortality. DLC and no-DLC versions and many other options available.}}
|ModNotes=Better Settlers is a lore friendly mod that adds more than 240 new settlers to the vanilla settler selections. You can choose to stop there, or further OPTIONS to customize them to spawn with more lore-friendly changes to their equipment, gender ratio, stats, or mortality. DLC and no-DLC versions and many other options available.}}


{{Fallout4Mod|Leaders Of The Commonwealth - A Sim Settlements Add-on|https://www.nexusmods.com/fallout4/mods/30495?|Tag1=optional|2.2|BAPWAS
{{Fallout4Mod| Leaders Of The Commonwealth - A Sim Settlements Add-on|https://www.nexusmods.com/fallout4/mods/30495?|Tag1=optional|2.2|BAPWAS
|MainFiles=Leaders Of The Commonwealth v2_2
|MainFiles = Leaders Of The Commonwealth v2_2
|ModNotes=Rebuild the Commonwealth with the most Unique Leader pack available up to date. Offers new looks and new names to make a total of 32 leaders unique.}}
|ModNotes=Rebuild the Commonwealth with the most Unique Leader pack available up to date. Offers new looks and new names to make a total of 32 leaders unique.}}


{{Fallout4Mod|FCOM - Fallout Commander|https://www.nexusmods.com/fallout4/mods/14946?|Tag1=optional|2.82|Mad6od
{{Fallout4Mod| FCOM - Fallout Commander|https://www.nexusmods.com/fallout4/mods/14946?|Tag1=optional|2.82|Mad6od
|OldFiles=FCOM 2.82
|OldFiles=FCOM 2.82
|ModNotes=Fallout Commander or FCOM puts you in control of your faction's forces. Organize your troops into squads, give orders, and lead them into battle. Keep your troops alive and watch them level up alongside you as they gain experience. Then dismiss them, place them on standby, or turn them into settlers. The choice is yours, Commander.}}
|ModNotes=Fallout Commander or FCOM puts you in control of your faction's forces. Organize your troops into squads, give orders, and lead them into battle. Keep your troops alive and watch them level up alongside you as they gain experience. Then dismiss them, place them on standby, or turn them into settlers. The choice is yours, Commander.}}


{{Fallout4Mod|We Are The Minutemen|https://www.nexusmods.com/fallout4/mods/6443?|Tag1=optional|7.5|TheFirstEnD
{{Fallout4Mod| We Are The Minutemen|https://www.nexusmods.com/fallout4/mods/6443?|Tag1=optional|7.5|TheFirstEnD
|MainFiles=We Are The Minutemen
|MainFiles = We Are The Minutemen
|ModNotes=The Minutemen are supposed to be the best alternative for rebuilding the Commonwealth because : More settlements = More resources = Better materials = Better fire power and a larger presence in all the Commonwealth. But currently this is not the case and this mod attempts to fix this problem.}}
|ModNotes=The Minutemen are supposed to be the best alternative for rebuilding the Commonwealth because : More settlements = More resources = Better materials = Better fire power and a larger presence in all the Commonwealth. But currently this is not the case and this mod attempts to fix this problem.}}


{{Fallout4Mod|Far West Minutemen|https://www.nexusmods.com/fallout4/mods/27972?|Tag1=optional|2.1|Morphion
{{Fallout4Mod| Far West Minutemen|https://www.nexusmods.com/fallout4/mods/27972?|Tag1=optional|2.1|Morphion
|MainFiles=Far West Minutemen - CBBE - v.2.1
|MainFiles = Far West Minutemen - CBBE - v.2.1
|ModNotes=This mod enhances the Minutemen to convert them in a more strong background lore faction. Adds a group of minutemen specialist that can spawns individually as others and gives all minutemen dedicated equipment to add a wild west and steampunk touch.}}
|ModNotes=This mod enhances the Minutemen to convert them in a more strong background lore faction. Adds a group of minutemen specialist that can spawns individually as others and gives all minutemen dedicated equipment to add a wild west and steampunk touch.}}


{{Fallout4Mod|Militarized Minutemen|https://www.nexusmods.com/fallout4/mods/29853?|Tag1=optional|1.1.2|Corvalho
{{Fallout4Mod| Militarized Minutemen|https://www.nexusmods.com/fallout4/mods/29853?|Tag1=optional|1.1.2|Corvalho
|MainFiles=Militarized Minutemen - FOMOD Installation v1.1.2 - Bug Fixes
|MainFiles = Militarized Minutemen - FOMOD Installation v1.1.2 - Bug Fixes
|ModNotes=Adds over 15 modular military themed items for the minutemen, overhauling the factions with different classes and combat styles.}}
|ModNotes=Adds over 15 modular military themed items for the minutemen, overhauling the factions with different classes and combat styles.}}


{{Fallout4Mod|Raider Overhaul WIP|https://www.nexusmods.com/fallout4/mods/9103?|Tag1=core|12.4|MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast - MunkySpunk
{{Fallout4Mod| Raider Overhaul WIP|https://www.nexusmods.com/fallout4/mods/9103?|Tag1=core|12.4|MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast - MunkySpunk
|MainFiles=Raider Overhaul WIP 12.4 Main File I Please read changelog
|MainFiles = Raider Overhaul WIP 12.4 Main File I Please read changelog
|ModNotes=A functioning WIP mod focusing on adding more diversity to the Commonwealth's Raiders.}}
|ModNotes=A functioning WIP mod focusing on adding more diversity to the Commonwealth's Raiders.}}


{{Fallout4Mod|Super Mutant Redux|https://www.nexusmods.com/fallout4/mods/11853?|Tag1=core|2.5|MadMAX713 - joemitchell320 - kkthebeast - Thirdstorm
{{Fallout4Mod| Super Mutant Redux|https://www.nexusmods.com/fallout4/mods/11853?|Tag1=core|2.5|MadMAX713 - joemitchell320 - kkthebeast - Thirdstorm
|MainFiles=SuperMutantRedux 2.5-SD-DLC
|MainFiles = SuperMutantRedux 2.5-SD-DLC
|ModNotes=Reworks the super mutant faction including Behemoths, FEV Hounds, and of course, Super Mutants.}}
|ModNotes=Reworks the super mutant faction including Behemoths, FEV Hounds, and of course, Super Mutants.}}






{{Fallout4Mod|Unique NPCs - Creatures and Monsters of the Commonwealth|https://www.nexusmods.com/fallout4/mods/24357?|Tag1=core|2.1|Thirdstorm
{{Fallout4Mod| Unique NPCs - Creatures and Monsters of the Commonwealth|https://www.nexusmods.com/fallout4/mods/24357?|Tag1=core|2.1|Thirdstorm
|MainFiles=UniqueNPCs-CreatureMonsters_2_0_Hybrid
|MainFiles = UniqueNPCs-CreatureMonsters_2_0_Hybrid
|OptionalFiles=UniqueNPCs-CreatureMonsters_2_1_Hotfix, UniqueNPCs-CreaturesMonsters_2_1_AE_VIS-G_Patch
|OptionalFiles=UniqueNPCs-CreatureMonsters_2_1_Hotfix, UniqueNPCs-CreaturesMonsters_2_1_AE_VIS-G_Patch
|ModNotes=Unique NPCs - Creatures and Monsters of the Commonwealth
|ModNotes=Unique NPCs - Creatures and Monsters of the Commonwealth
Line 332: Line 332:
A new... non-replacer way to introduce exceptional variety to the Creatures of the Wasteland.}}
A new... non-replacer way to introduce exceptional variety to the Creatures of the Wasteland.}}


{{Fallout4Mod|Deadlier Deathclaws|https://www.nexusmods.com/fallout4/mods/13822?|Tag1=core|3.3.5|MPankey
{{Fallout4Mod| Deadlier Deathclaws|https://www.nexusmods.com/fallout4/mods/13822?|Tag1=core|3.3.5|MPankey
|MainFiles=Deadlier Deathclaws
|MainFiles = Deadlier Deathclaws
|OptionalFiles=Deadlier Deathclaws 4K Assets
|OptionalFiles=Deadlier Deathclaws 4K Assets
|ModNotes=An upgrade to the dragons of the wasteland to be more in line with their legend.}}
|ModNotes=An upgrade to the dragons of the wasteland to be more in line with their legend.}}


== Visual, Atmospheric, Textural Improvements ==
== Visual, Atmospheric, Textural Improvements ==
{{Fallout4Mod|True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)|https://www.nexusmods.com/fallout4/mods/4472?|1.4|fadingsignal
{{Fallout4Mod| True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)|https://www.nexusmods.com/fallout4/mods/4472?|1.4|fadingsignal
|MainFiles=True Storms - Wasteland Edition v1.4.1
|MainFiles = True Storms - Wasteland Edition v1.4.1
|OptionalFiles=Nuka World Add-On (with TS Far Harbor Compatibility)
|OptionalFiles=Nuka World Add-On (with TS Far Harbor Compatibility)
|ModNotes=The #5 highest ranked Skyrim mod of 2015 with over 10,000 endorsements comes to Fallout 4 with even more features than ever! True Storms: Wasteland Edition is a complete overhaul to the storm systems in Fallout 4. Heavy rains, dust storms, radiation rains. New unique weathers, sound effects, particle effects, textures and more.}}
|ModNotes=The #5 highest ranked Skyrim mod of 2015 with over 10,000 endorsements comes to Fallout 4 with even more features than ever! True Storms: Wasteland Edition is a complete overhaul to the storm systems in Fallout 4. Heavy rains, dust storms, radiation rains. New unique weathers, sound effects, particle effects, textures and more.}}


{{Fallout4Mod|Vivid Weathers - Fallout 4 Edition - a Weather Mod and Climate Overhaul|https://www.nexusmods.com/fallout4/mods/15466?|2.011|Mangaclub
{{Fallout4Mod| Vivid Weathers - Fallout 4 Edition - a Weather Mod and Climate Overhaul|https://www.nexusmods.com/fallout4/mods/15466?|2.011|Mangaclub
|MainFiles=Vivid Weathers- Definitive Edition
|MainFiles = Vivid Weathers- Definitive Edition
|ModNotes=This is a complete LORE FRIENDLY Weather and Climate Overhaul for Fallout 4! It will add more than 75 new Weathers with over 110 new cloudtextures to the Fallout 4 World for you to experience. It also improves the general Image quality by adding new LUT and Imagespaces to the game as well as a Player home and base to complete the Lore!}}
|ModNotes=This is a complete LORE FRIENDLY Weather and Climate Overhaul for Fallout 4! It will add more than 75 new Weathers with over 110 new cloudtextures to the Fallout 4 World for you to experience. It also improves the general Image quality by adding new LUT and Imagespaces to the game as well as a Player home and base to complete the Lore!}}


{{Fallout4Mod|Weather Synergy - True Storms and Vivid Weathers merge patch|https://www.nexusmods.com/fallout4/mods/15908?|1.9|Wenderer
{{Fallout4Mod| Weather Synergy - True Storms and Vivid Weathers merge patch|https://www.nexusmods.com/fallout4/mods/15908?|1.9|Wenderer
|MainFiles= Weather Synergy - Merge Patch 1.9
|MainFiles = Weather Synergy - Merge Patch 1.9
|ModNotes=This is set of merge patches for True Storms and Vivid Weathers mods.}}
|ModNotes=This is set of merge patches for True Storms and Vivid Weathers mods.}}


== Lighting Changes ==
== Lighting Changes ==
{{Fallout4Mod|Interiors Enhanced - Darker Ambient Light and Fog|https://www.nexusmods.com/fallout4/mods/8768?|2.0|fadingsignal
{{Fallout4Mod| Interiors Enhanced - Darker Ambient Light and Fog|https://www.nexusmods.com/fallout4/mods/8768?|2.0|fadingsignal
|MainFiles=Interiors Enhanced 2.0 - ALL IN ONE
|MainFiles = Interiors Enhanced 2.0 - ALL IN ONE
|ModNotes=Ambient light power and fog brightness inside all interiors reduced by 60%, without touching any directional light sources whatsoever, keeping lighting 100% true to vanilla except for those dark corners and unlit areas. Subways are actually dark and scary! Not just a filter, actual light data has been altered. All-DLC covered.}}
|ModNotes=Ambient light power and fog brightness inside all interiors reduced by 60%, without touching any directional light sources whatsoever, keeping lighting 100% true to vanilla except for those dark corners and unlit areas. Subways are actually dark and scary! Not just a filter, actual light data has been altered. All-DLC covered.}}


{{Fallout4Mod|Enhanced Lights and FX|https://www.nexusmods.com/fallout4/mods/13596?|1.0|Anamorfus
{{Fallout4Mod| Enhanced Lights and FX|https://www.nexusmods.com/fallout4/mods/13596?|1.0|Anamorfus
|MainFiles=Enhanced Lights and FX
|MainFiles = Enhanced Lights and FX
|ModNotes=Enhanced Lights and FX has the goal to create a more atmospheric and realistic lighting. It overhauls the lights, effects, ambient light and creates a new mood for interiors.}}
|ModNotes=Enhanced Lights and FX has the goal to create a more atmospheric and realistic lighting. It overhauls the lights, effects, ambient light and creates a new mood for interiors.}}
== Vanilla Settlement Changes ==
== Vanilla Settlement Changes ==
{{Fallout4Mod|Vault 111 Settlement - Main Quest Safe|https://www.nexusmods.com/fallout4/mods/19663?|Tag1=optional|1.2|caleb68
{{Fallout4Mod| Vault 111 Settlement - Main Quest Safe|https://www.nexusmods.com/fallout4/mods/19663?|Tag1=optional|1.2|caleb68
|MainFiles=Vault 111 Settlement - MQ Safe - No Autoclose 1.2
|MainFiles = Vault 111 Settlement - MQ Safe - No Autoclose 1.2
|OptionalFiles=Vault 111 Settlement - Vault-Tec Addon
|OptionalFiles=Vault 111 Settlement - Vault-Tec Addon
|ModNotes=Yes, its a vault 111 settlement, the difference between this one and others is that you can start a new game without it breaking, no need to uninstall / reinstall every time you want a new character.}}
|ModNotes=Yes, its a vault 111 settlement, the difference between this one and others is that you can start a new game without it breaking, no need to uninstall / reinstall every time you want a new character.}}


{{Fallout4Mod|Boston Airport Full Settlement|https://www.nexusmods.com/fallout4/mods/35605?|Tag1=optional|Tag2=esl|1.0|onnipajumaki
{{Fallout4Mod| Boston Airport Full Settlement|https://www.nexusmods.com/fallout4/mods/35605?|Tag1=optional|Tag2=esl|1.0|onnipajumaki
|MainFiles=Boston Airport Full Settlement Installer
|MainFiles = Boston Airport Full Settlement Installer
|ModNotes=Makes the Boston Airport a full settlement}}
|ModNotes=Makes the Boston Airport a full settlement}}


{{Fallout4Mod|Home Plate Full Settlement|https://www.nexusmods.com/fallout4/mods/34001?|Tag1=optional|Tag2=esl|1.0|onnipajumaki
{{Fallout4Mod| Home Plate Full Settlement|https://www.nexusmods.com/fallout4/mods/34001?|Tag1=optional|Tag2=esl|1.0|onnipajumaki
|MainFiles= Home Plate Full Settlement 1.0 ESL
|MainFiles = Home Plate Full Settlement 1.0 ESL
|ModNotes=Makes the Home Plate a full settlement with supply lines and the ability to build anything you would be able to build outside.}}
|ModNotes=Makes the Home Plate a full settlement with supply lines and the ability to build anything you would be able to build outside.}}


{{Fallout4Mod|Settlements Redone - Red Rocket Settlements by Tarsis31 and Yagisan|https://www.nexusmods.com/fallout4/mods/35405?|Tag1=optional|5|Tarsis31 and Yagisan
{{Fallout4Mod| Settlements Redone - Red Rocket Settlements by Tarsis31 and Yagisan|https://www.nexusmods.com/fallout4/mods/35405?|Tag1=optional|5|Tarsis31 and Yagisan
|MainFiles=Settlements Redone - Red Rocket Settlements
|MainFiles = Settlements Redone - Red Rocket Settlements
|ModNotes=Settlements Redone: Red Rocket Settlements is an updated, and converted version of the original Red Rocket Settlements by Tarsis31. Made with the gracious permission of Tarsis31. Covering Commonwealth and Far Harbor Red Rocket stations.}}
|ModNotes=Settlements Redone: Red Rocket Settlements is an updated, and converted version of the original Red Rocket Settlements by Tarsis31. Made with the gracious permission of Tarsis31. Covering Commonwealth and Far Harbor Red Rocket stations.}}


{{Fallout4Mod|Settlements Redone - Lakeside Cabin Settlement by Tarsis31 and Yagisan|https://www.nexusmods.com/fallout4/mods/35553?|Tag1=optional|5|Tarsis31 and Yagisan
{{Fallout4Mod| Settlements Redone - Lakeside Cabin Settlement by Tarsis31 and Yagisan|https://www.nexusmods.com/fallout4/mods/35553?|Tag1=optional|5|Tarsis31 and Yagisan
|MainFiles=Settlements Redone - Lakeside Cabin Settlement
|MainFiles = Settlements Redone - Lakeside Cabin Settlement
|ModNotes=Settlements Redone: Lakeside Cabin Settlement is an updated, and converted version of the original Lakeside Cabin Redux Settlement by Tarsis31. Made with the gracious permission of Tarsis31.}}
|ModNotes=Settlements Redone: Lakeside Cabin Settlement is an updated, and converted version of the original Lakeside Cabin Redux Settlement by Tarsis31. Made with the gracious permission of Tarsis31.}}


== HUD & Interface ==
== HUD & Interface ==
{{Fallout4Mod|HUDFramework|https://www.nexusmods.com/fallout4/mods/20309?|Tag1=core|1.0f|registrator2000
{{Fallout4Mod| HUDFramework|https://www.nexusmods.com/fallout4/mods/20309?|Tag1=core|1.0f|registrator2000
|MainFiles=HUDFramework 1.0f
|MainFiles = HUDFramework 1.0f
|ModNotes=HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD.}}
|ModNotes=HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD.}}
{{Fallout4Mod|Extended Dialogue Interface|https://www.nexusmods.com/fallout4/mods/27216?|Tag1=core|1.3.3|reg2k and Neanka
{{Fallout4Mod| Extended Dialogue Interface|https://www.nexusmods.com/fallout4/mods/27216?|Tag1=core|1.3.3|reg2k and Neanka
|MainFiles=Extended Dialogue Interface 1.3.3
|MainFiles = Extended Dialogue Interface 1.3.3
|ModNotes=The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.}}
|ModNotes=The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.}}


{{Fallout4Mod|DEF_UI|https://www.nexusmods.com/fallout4/mods/10654?|Tag1=core|1.5.1|Neanka and Valdacil and Old Nick and ParasiteX and sekoms
{{Fallout4Mod| DEF_UI|https://www.nexusmods.com/fallout4/mods/10654?|Tag1=core|1.5.1|Neanka and Valdacil and Old Nick and ParasiteX and sekoms
|MainFiles=Def_ui 1.5.1, def_ui_translations 1.10.130
|MainFiles = Def_ui 1.5.1, def_ui_translations 1.10.130
|ModNotes=Re-release of DEF_HUD and DEF_INV by Neanka with a combined installer package. DEF_HUD is a fully customizable HUD. DEF_INV provide many improvements to Pipboy, container, and barter inventory screens.}}
|ModNotes=Re-release of DEF_HUD and DEF_INV by Neanka with a combined installer package. DEF_HUD is a fully customizable HUD. DEF_INV provide many improvements to Pipboy, container, and barter inventory screens.}}
{{FOMOD Instructions
{{FOMOD Instructions
Line 413: Line 413:
|{{Fieldset|IMPORTANT|checkmark=yes|Readme - Mods; Readme - HUD; Readme - INV}}
|{{Fieldset|IMPORTANT|checkmark=yes|Readme - Mods; Readme - HUD; Readme - INV}}
|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}} }}
{{Fallout4Mod|VIS-G Item Sorting|https://www.nexusmods.com/fallout4/mods/33383?|Tag1=core|v2.7|Gambit77 - Gernash - Valdacil - Neanka - Thirdstorm - Omega9380 - Spherikal - Khaibit
{{Fallout4Mod| VIS-G Item Sorting|https://www.nexusmods.com/fallout4/mods/33383?|Tag1=core|v2.7|Gambit77 - Gernash - Valdacil - Neanka - Thirdstorm - Omega9380 - Spherikal - Khaibit
|MainFiles=VIS-G Item Sorting v2.7
|MainFiles = VIS-G Item Sorting v2.7
|ModNotes=This is the new expanded version of VIS Item Sorting.}}
|ModNotes=This is the new expanded version of VIS Item Sorting.}}
{{FOMOD Instructions
{{FOMOD Instructions
Line 428: Line 428:
|{{Fieldset|Choose Your Resolution|bullet=yes|16x9}}
|{{Fieldset|Choose Your Resolution|bullet=yes|16x9}}
|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}} }}
{{Fallout4Mod|Better Console - F4SE|https://www.nexusmods.com/fallout4/mods/26582?|v1.4.0|Kassent
{{Fallout4Mod| Better Console - F4SE|https://www.nexusmods.com/fallout4/mods/26582?|v1.4.0|Kassent
|MainFiles=Better Console
|MainFiles = Better Console
|ModNotes=This is a F4SE plugin which makes console menu show extra useful infomation about selected target,for example, target's name, ID, baseID, mod name and so on.This plugin also add some extra info lists to console to show selected actor's all kinds of info like factions, perks, active effects, actor values, equipments and so on.}}
|ModNotes=This is a F4SE plugin which makes console menu show extra useful infomation about selected target,for example, target's name, ID, baseID, mod name and so on.This plugin also add some extra info lists to console to show selected actor's all kinds of info like factions, perks, active effects, actor values, equipments and so on.}}


{{Fallout4Mod|Better Wait Menu|https://www.nexusmods.com/fallout4/mods/9437?|1|registrator2000
{{Fallout4Mod| Better Wait Menu|https://www.nexusmods.com/fallout4/mods/9437?|1|registrator2000
|MainFiles=Option 1 - Better Wait Menu - Full Version
|MainFiles = Option 1 - Better Wait Menu - Full Version
|ModNotes=Stop wasting time waiting. Two all-new key listeners: left and right movement keys increase/decrease wait duration by 12 hours per press. Maximum wait duration increased to 99 hours, and no more slow, hourly 'ticks' of time while waiting. Optional console command to enable waiting anywhere.}}
|ModNotes=Stop wasting time waiting. Two all-new key listeners: left and right movement keys increase/decrease wait duration by 12 hours per press. Maximum wait duration increased to 99 hours, and no more slow, hourly 'ticks' of time while waiting. Optional console command to enable waiting anywhere.}}




{{Fallout4Mod|Game Configuration Menu|https://www.nexusmods.com/fallout4/mods/33759?|Tag1=optional|0.5|Zzyxzz
{{Fallout4Mod| Game Configuration Menu|https://www.nexusmods.com/fallout4/mods/33759?|Tag1=optional|0.5|Zzyxzz
|MainFiles=Game Configuration Menu, GCM DLC Automatron ( ESL File )
|MainFiles = Game Configuration Menu, GCM DLC Automatron ( ESL File )
|ModNotes=GCM allows you easily set many game settings without the need of additional ESPs or console commands.}}
|ModNotes=GCM allows you easily set many game settings without the need of additional ESPs or console commands.}}


{{Fallout4Mod|LooksMenu|https://www.nexusmods.com/fallout4/mods/12631?|Tag1=core|1.6.14|Expired6978
{{Fallout4Mod| LooksMenu|https://www.nexusmods.com/fallout4/mods/12631?|Tag1=core|1.6.14|Expired6978
|MainFiles=LooksMenu v1-6-14
|MainFiles = LooksMenu v1-6-14
|ModNotes=Adds engine modifications to improve character creation.}}
|ModNotes=Adds engine modifications to improve character creation.}}


{{Fallout4Mod|Looks Menu Customization Compendium|https://www.nexusmods.com/fallout4/mods/24830?|Tag1=core|v10|AGodComplexPikachu CurioNC EmissaryOFWind JTesmer ANiceOakTree Kirse10 imAarwyn Robberfox RoboAsimov TrophiHunter Wendera
{{Fallout4Mod| Looks Menu Customization Compendium|https://www.nexusmods.com/fallout4/mods/24830?|Tag1=core|v10|AGodComplexPikachu CurioNC EmissaryOFWind JTesmer ANiceOakTree Kirse10 imAarwyn Robberfox RoboAsimov TrophiHunter Wendera
|MainFiles=Looks Menu Customization Compendium
|MainFiles = Looks Menu Customization Compendium
|ModNotes=A mod that adds hundreds of new options to customize your character such as face paint, tattoos, scars, makeup, brows, haircolors, etc~!}}
|ModNotes=A mod that adds hundreds of new options to customize your character such as face paint, tattoos, scars, makeup, brows, haircolors, etc~!}}






{{Fallout4Mod|HUD Plus Plus|https://www.nexusmods.com/fallout4/mods/27218?|Tag1=optional|v1.1.0|Kassent
{{Fallout4Mod| HUD Plus Plus|https://www.nexusmods.com/fallout4/mods/27218?|Tag1=optional|v1.1.0|Kassent
|MainFiles=HUD Plus Plus
|MainFiles = HUD Plus Plus
|ModNotes=This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.}}
|ModNotes=This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.}}


{{Fallout4Mod|Power Armor HoloHUD|https://www.nexusmods.com/fallout4/mods/29969?|1.1|mluppov
{{Fallout4Mod| Power Armor HoloHUD|https://www.nexusmods.com/fallout4/mods/29969?|1.1|mluppov
|MainFiles=PA HoloHUD
|MainFiles = PA HoloHUD
|ModNotes=This will replace ridiculous half transparent... whatever it is with something much nicer.}}
|ModNotes=This will replace ridiculous half transparent... whatever it is with something much nicer.}}


{{Fallout4Mod|Immersive HUD - iHUD|https://www.nexusmods.com/fallout4/mods/20830?|Tag1=optional|3.0|Gopher
{{Fallout4Mod| Immersive HUD - iHUD|https://www.nexusmods.com/fallout4/mods/20830?|Tag1=optional|3.0|Gopher
|MainFiles=Immersive HUD - iHUD
|MainFiles = Immersive HUD - iHUD
|ModNotes=HUD when you need. Hide when you don't.}}
|ModNotes=HUD when you need. Hide when you don't.}}


{{Fallout4Mod|QuickTrade|https://www.nexusmods.com/fallout4/mods/16229?|Tag1=optional|1.3|registrator2000
{{Fallout4Mod| QuickTrade|https://www.nexusmods.com/fallout4/mods/16229?|Tag1=optional|1.3|registrator2000
|MainFiles=QuickTrade 1.3
|MainFiles = QuickTrade 1.3
|ModNotes=Quicktrade with vendors and settlers.}}
|ModNotes=Quicktrade with vendors and settlers.}}




{{Fallout4Mod|VIS-G Legendary Modifications|https://www.nexusmods.com/fallout4/mods/33449?|Tag1=core|v1.3|Gambit77
{{Fallout4Mod| VIS-G Legendary Modifications|https://www.nexusmods.com/fallout4/mods/33449?|Tag1=core|v1.3|Gambit77
|MainFiles=VIS-G Legendary Modifications v1.3
|MainFiles = VIS-G Legendary Modifications v1.3
|ModNotes=This mod adds a system to remove legendary effect modifications off of item to place on other items as well as a system to craft new legendary effect mods from legendary component scrap obtainable from scrapping legendary armor and weapons.
|ModNotes=This mod adds a system to remove legendary effect modifications off of item to place on other items as well as a system to craft new legendary effect mods from legendary component scrap obtainable from scrapping legendary armor and weapons.
This mod also purges the Featured Item keywords from these omods to prevent CTDs.}}
This mod also purges the Featured Item keywords from these omods to prevent CTDs.}}


== Character Model and Player Enhancements ==
== Character Model and Player Enhancements ==
{{Fallout4Mod|Caliente's Beautiful Bodies Enhancer -CBBE-|https://www.nexusmods.com/fallout4/mods/15?|2.6.2|Ousnius and Caliente
{{Fallout4Mod| Caliente's Beautiful Bodies Enhancer -CBBE-|https://www.nexusmods.com/fallout4/mods/15?|2.6.2|Ousnius and Caliente
|MainFiles=Caliente's Beautiful Bodies Enhancer - v2.6.2
|MainFiles = Caliente's Beautiful Bodies Enhancer - v2.6.2
|OptionalFiles=CBBE Reduced (with dismemberment)
|OptionalFiles=CBBE Reduced (with dismemberment)
|ModNotes=The well-known body enhancer made famous in Skyrim is back for Fallout 4 debut.}}
|ModNotes=The well-known body enhancer made famous in Skyrim is back for Fallout 4 debut.}}
{{Fallout4Mod|FSM Body Textures Redux - CBBE Textures and Presets|https://www.nexusmods.com/fallout4/mods/31965?|5.0.1|fsm135
{{Fallout4Mod| FSM Body Textures Redux - CBBE Textures and Presets|https://www.nexusmods.com/fallout4/mods/31965?|5.0.1|fsm135
|MainFiles=FSM Body Textures 5.0.1 - Base Female - Clean
|MainFiles = FSM Body Textures 5.0.1 - Base Female - Clean
|ModNotes=Female texture customizer for CBBE. Customize blemishes, tanlines, hair, and more... all with an easy-to-use installer!}}
|ModNotes=Female texture customizer for CBBE. Customize blemishes, tanlines, hair, and more... all with an easy-to-use installer!}}
{{Fallout4Mod|CBBE NPC HeadRear Fix|https://www.nexusmods.com/fallout4/mods/12839?|v1|Alan
{{Fallout4Mod| CBBE NPC HeadRear Fix|https://www.nexusmods.com/fallout4/mods/12839?|v1|Alan
|MainFiles= CBBE HeadRear Fix
|MainFiles = CBBE HeadRear Fix
|ModNotes=Fix NPC HeadRear when you use CBBE}}
|ModNotes=Fix NPC HeadRear when you use CBBE}}


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==Pipboy & World Map==
==Pipboy & World Map==
{{Fallout4Mod|Improved Map with Visible Roads|https://www.nexusmods.com/fallout4/mods/1215?|2.0|mm137
{{Fallout4Mod| Improved Map with Visible Roads|https://www.nexusmods.com/fallout4/mods/1215?|2.0|mm137
|MainFiles=Improved Map with Visible Roads 2.0
|MainFiles = Improved Map with Visible Roads 2.0
|OptionalFiles=IMVR - Far Harbor (Default), IMVR - Nuka World (Default)
|OptionalFiles=IMVR - Far Harbor (Default), IMVR - Nuka World (Default)
|ModNotes=A much better high contrast world map with roads, topography, and waterline all clearly visible. Optional number grid and regions.}}
|ModNotes=A much better high contrast world map with roads, topography, and waterline all clearly visible. Optional number grid and regions.}}
{{Fallout4Mod|SMM Small Map Markers|https://www.nexusmods.com/fallout4/mods/13400?|3.1|Feyawen
{{Fallout4Mod| SMM Small Map Markers|https://www.nexusmods.com/fallout4/mods/13400?|3.1|Feyawen
|MainFiles=Small Map Markers
|MainFiles = Small Map Markers
|ModNotes=Small Map Markers let's you adjust the size of markers by 75%, 50%, or 25%.}}
|ModNotes=Small Map Markers let's you adjust the size of markers by 75%, 50%, or 25%.}}


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{{Fallout4Mod|Weaponsmith Extended|https://www.nexusmods.com/fallout4/mods/10737?|Tag1=core|v4-4-2019|Gambit77 - DOOM - Battousai124 - Seanms1991 - henkspamadres - BrowncoatGarrus - ShawnPhillips - Talkie Toaster - DrDanzel
{{Fallout4Mod| Weaponsmith Extended|https://www.nexusmods.com/fallout4/mods/10737?|Tag1=core|v4-4-2019|Gambit77 - DOOM - Battousai124 - Seanms1991 - henkspamadres - BrowncoatGarrus - ShawnPhillips - Talkie Toaster - DrDanzel
|MainFiles=Weaponsmith Extended v4-4-2019 - Plugin
|MainFiles = Weaponsmith Extended v4-4-2019 - Plugin
|ModNotes=A massive collection of some of the best weapons on Nexus, integrated into a cohesive whole with added features that are awesome.}}
|ModNotes=A massive collection of some of the best weapons on Nexus, integrated into a cohesive whole with added features that are awesome.}}


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== World Enhancements ==
== World Enhancements ==
{{Fallout4Mod|FAR - Faraway Area Reform|https://www.nexusmods.com/fallout4/mods/20713/?|Tag1=bsa|1.1|SparrowPrince
{{Fallout4Mod| FAR - Faraway Area Reform|https://www.nexusmods.com/fallout4/mods/20713/?|Tag1=bsa|1.1|SparrowPrince
|MainFiles= FAR - Default Resolution (ESL)
|MainFiles = FAR - Default Resolution (ESL)
|ModNotes=FAR optimizes and improves over 6000+ distant land textures, which means more perfomance and a more stutter
|ModNotes=FAR optimizes and improves over 6000+ distant land textures, which means more perfomance and a more stutter
free experience.}}
free experience.}}
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
* FAR.esl
* FAR.esl
{{Fallout4Mod|GraFix Texture Overhaul 3a|https://www.nexusmods.com/fallout4/mods/1764/?|3a|koojinn
{{Fallout4Mod| GraFix Texture Overhaul 3a|https://www.nexusmods.com/fallout4/mods/1764/?|3a|koojinn
|MainFiles= GraFix 3a
|MainFiles = GraFix 3a
|OptionalFiles=GraFix 3a add on - for DLCS
|OptionalFiles=GraFix 3a add on - for DLCS
|ModNotes=Sharpness and contrast and other things added to textures to make the game look better.}}
|ModNotes=Sharpness and contrast and other things added to textures to make the game look better.}}




{{Fallout4Mod|PhyLight|https://www.nexusmods.com/fallout4/mods/25740/?|Tag1=bsa|1.1|Phylith
{{Fallout4Mod| PhyLight|https://www.nexusmods.com/fallout4/mods/25740/?|Tag1=bsa|1.1|Phylith
|MainFiles=PhyLight AIO Textures Pack .ba2 (No esp version) Part 1, PhyLight AIO Textures Pack .ba2 (No esp version) Part 2, PhyLight AIO Textures Pack .ba2 (No esp version) Part 3
|MainFiles = PhyLight AIO Textures Pack .ba2 (No esp version) Part 1, PhyLight AIO Textures Pack .ba2 (No esp version) Part 2, PhyLight AIO Textures Pack .ba2 (No esp version) Part 3
|ModNotes=Lighting and texture changes.}}
|ModNotes=Lighting and texture changes.}}
{{Fallout4Mod|luxor8071's HD Texture Pack AIO|https://www.nexusmods.com/fallout4/mods/34181/?|Tag1=bsa|1.1|luxor8071
{{Fallout4Mod| luxor8071's HD Texture Pack AIO|https://www.nexusmods.com/fallout4/mods/34181/?|Tag1=bsa|1.1|luxor8071
|MainFiles=luxor8071's HD Texture Pack AIO
|MainFiles = luxor8071's HD Texture Pack AIO
|ModNotes=this is the all-in-one package of most mods i've released. the file comes as a ba2 archive.}}
|ModNotes=this is the all-in-one package of most mods i've released. the file comes as a ba2 archive.}}
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
* luxor8071 HD Texture Pack AIO.esp
* luxor8071 HD Texture Pack AIO.esp
{{Fallout4Mod|luxor8071's HD Texture Pack AIO Pt 2|https://www.nexusmods.com/fallout4/mods/38434/?|Tag1=bsa|1.2|luxor8071
{{Fallout4Mod| luxor8071's HD Texture Pack AIO Pt 2|https://www.nexusmods.com/fallout4/mods/38434/?|Tag1=bsa|1.2|luxor8071
|MainFiles= luxor8071's HD Texture Pack AIO Pt 2
|MainFiles = luxor8071's HD Texture Pack AIO Pt 2
|ModNotes=this is a new all-in-one package of the latest mods i've released. the file comes as a ba2 archive.}}
|ModNotes=this is a new all-in-one package of the latest mods i've released. the file comes as a ba2 archive.}}
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
* luxor8071 HD Texture Pack AIO Pt 2.esp
* luxor8071 HD Texture Pack AIO Pt 2.esp
{{Fallout4Mod|Fallout 4 HD Reworked Project Revised|https://www.nexusmods.com/fallout4/mods/15945/?|1.0|Halk_Hogan_PL
{{Fallout4Mod| Fallout 4 HD Reworked Project Revised|https://www.nexusmods.com/fallout4/mods/15945/?|1.0|Halk_Hogan_PL
|MainFiles=Fallout 4 HD Reworked Project Revised - Loose Files
|MainFiles = Fallout 4 HD Reworked Project Revised - Loose Files
|ModNotes=This project aims to change a lot of objects, items and other stuff from worse quality to very high quality with very good performance.  Everything is very polished and have a lot of details. Everything is preserved in post-apocalyptic style.}}
|ModNotes=This project aims to change a lot of objects, items and other stuff from worse quality to very high quality with very good performance.  Everything is very polished and have a lot of details. Everything is preserved in post-apocalyptic style.}}
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
* HDReworkedProjectRevised.esp
* HDReworkedProjectRevised.esp
{{Fallout4Mod|FlaconOil ReTexture Project - Made from Scratch|https://www.nexusmods.com/fallout4/mods/3747/?|Tag1=bsa|V1|FlaconOil
{{Fallout4Mod| FlaconOil ReTexture Project - Made from Scratch|https://www.nexusmods.com/fallout4/mods/3747/?|Tag1=bsa|V1|FlaconOil
|MainFiles=FlaconOil - BA2 1K - Part1, FlaconOil - BA2 1K - Part2, FlaconOil - BA2 1K - Part3
|MainFiles = FlaconOil - BA2 1K - Part1, FlaconOil - BA2 1K - Part2, FlaconOil - BA2 1K - Part3
|ModNotes=Total Handemade from scratch 4K and 2K Textures. In constant WIP. All textures are redone, even some mesh (.nif) and materials (.bgsm).}}
|ModNotes=Total Handemade from scratch 4K and 2K Textures. In constant WIP. All textures are redone, even some mesh (.nif) and materials (.bgsm).}}
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
Line 557: Line 557:
* FlaconOil_BA2_2k_Part2.esp
* FlaconOil_BA2_2k_Part2.esp
* FlaconOil_BA2_2k_Part3.esp
* FlaconOil_BA2_2k_Part3.esp
{{Fallout4Mod|Interior - Buildings and Industrial HD|https://www.nexusmods.com/fallout4/mods/34399/?|Tag1=bsa|1.0|luxor8071
{{Fallout4Mod| Interior - Buildings and Industrial HD|https://www.nexusmods.com/fallout4/mods/34399/?|Tag1=bsa|1.0|luxor8071
|MainFiles=Interior - Buildings and Industrial HD
|MainFiles = Interior - Buildings and Industrial HD
|ModNotes=This Package replaces various Textures for Buildings and Industrial (Interiors and Exteriors) around the Commonwealth.}}
|ModNotes=This Package replaces various Textures for Buildings and Industrial (Interiors and Exteriors) around the Commonwealth.}}
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
Special Installation: <span style="color:Magenta">Do not install the following file(s) and/or folder(s):</span>
* Interior - Buildings and Industrial HD.esp
* Interior - Buildings and Industrial HD.esp
{{Fallout4Mod|High Resolution Texture Pack 2K and 4K - Valius|https://www.nexusmods.com/fallout4/mods/318/?|1.2.5|Valius
{{Fallout4Mod| High Resolution Texture Pack 2K and 4K - Valius|https://www.nexusmods.com/fallout4/mods/318/?|1.2.5|Valius
|MainFiles=Textures - Ultra 4K Version (Loose Files)
|MainFiles = Textures - Ultra 4K Version (Loose Files)
|ModNotes=New high resolution textures in 2K and 4K.}}
|ModNotes=New high resolution textures in 2K and 4K.}}
{{Fallout4Mod|CC's Improved Roadsigns|https://www.nexusmods.com/fallout4/mods/20810/?|1.3|ClearanceClarence
{{Fallout4Mod|CC's Improved Roadsigns|https://www.nexusmods.com/fallout4/mods/20810/?|1.3|ClearanceClarence
|MainFiles=CC's Improved Roadsigns - 1.3 - 2K
|MainFiles = CC's Improved Roadsigns - 1.3 - 2K
|ModNotes=A simple mod that gives all the roadsigns a brand new, handcrafted texture in High Definition.}}
|ModNotes=A simple mod that gives all the roadsigns a brand new, handcrafted texture in High Definition.}}
{{FOMOD Instructions
{{FOMOD Instructions
Line 575: Line 575:
|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}} }}


{{Fallout4Mod|2287 - Billboards and Posters|https://www.nexusmods.com/fallout4/mods/28267/?|1.0|Apolocrato
{{Fallout4Mod| 2287 - Billboards and Posters|https://www.nexusmods.com/fallout4/mods/28267/?|1.0|Apolocrato
|MainFiles=Decadent version
|MainFiles = Decadent version
|OptionalFiles=Far Harbor billboards and posters
|OptionalFiles=Far Harbor billboards and posters
|ModNotes=This mod replaces many of the billboards , posters and Bus Stops images in the game . The objective is to add more visual and thematic variety.}}
|ModNotes=This mod replaces many of the billboards , posters and Bus Stops images in the game . The objective is to add more visual and thematic variety.}}


== Vanilla Item Re-textures and Tweaks ==
== Vanilla Item Re-textures and Tweaks ==
{{Fallout4Mod|Thaylar's Armor and Clothing Enhanced|https://www.nexusmods.com/fallout4/mods/12884/?|2.0|Thaylar
{{Fallout4Mod| Thaylar's Armor and Clothing Enhanced|https://www.nexusmods.com/fallout4/mods/12884/?|2.0|Thaylar
|MainFiles=Thaylar's Clothing Enhanced - 4k, Thaylar's Pipboy Enhanced - 4k, Thaylars Armor Enhanced - 4k
|MainFiles = Thaylar's Clothing Enhanced - 4k, Thaylar's Pipboy Enhanced - 4k, Thaylars Armor Enhanced - 4k
|UpdateFiles=Cleanroom Suit Helmet Patch 4K, Dirty Army Fatigues Fix -4k, Synth Uniform Patch 4k, Thaylars Clothing 4k - Dirty Black Suit Patch
|UpdateFiles=Cleanroom Suit Helmet Patch 4K, Dirty Army Fatigues Fix -4k, Synth Uniform Patch 4k, Thaylars Clothing 4k - Dirty Black Suit Patch
|ModNotes=Tweak of the game textures to be more vibrant. All game armors, clothes, and power armors included. 4k textures updated. As a side effect, it also makes the textures a little crisper and cleaner. This is a vanilla replacement mod.}}
|ModNotes=Tweak of the game textures to be more vibrant. All game armors, clothes, and power armors included. 4k textures updated. As a side effect, it also makes the textures a little crisper and cleaner. This is a vanilla replacement mod.}}
{{Fallout4Mod|Proto Vault Suit|https://www.nexusmods.com/fallout4/mods/2187/?|1.2|nitronizer
{{Fallout4Mod| Proto Vault Suit|https://www.nexusmods.com/fallout4/mods/2187/?|1.2|nitronizer
|OptionalFiles=ProtoVaultSuit - Blue Hexa 1.2
|OptionalFiles=ProtoVaultSuit - Blue Hexa 1.2
|ModNotes=Re-Texture from Vanilla Vault Suit. Alternate colors available.}}
|ModNotes=Re-Texture from Vanilla Vault Suit. Alternate colors available.}}

Revision as of 17:01, February 6, 2021

__FALLOUT4__

Some Fallout 4 Mods
A STEP Hosted guide modeled after Neovalen's Skyrim Revisited: Legendary Edition, SRLE Extended: Legacy of The Dragonborn and Lexy's: Legacy of The Dragonborn Special Edition
Created and maintained by evrydayjunglist
Last Update: 3:43:09 6 May 2024 (GMT)


Info-Logo.png

NOTE

THIS GUIDE IS UNDER INITIAL IMPLEMENTATION AND SHOULD ONLY BE USED AS A REFERENCE FOR NOW
Stuff: Stuff will go here
Main Guide: Quick Link to the Main Guide.
Prerequisites Page: Quick Link to the Prerequisites Page of the guide.

Intro[edit | edit source]

The main goal for this guide will be to have as much compatibility between core mods, and all other mods, as is possible. Installation order will be crucial. LOOT is included for "load order optimization", but this guide will likely require hand ordering for maximum compatibility. There will be conflicts, and those will be evaluated and ordered for the desired mod to win.

This is under heavy construction. Added some mods to the list, some have FOMOD instructions where applicable, some are still missing FOMOD instructions. If anyone happens upon this before I publicize it, I am open to feedback or discussion.

Pre-requisites has been added.

Currently fleshing out mods to install. Will work out installation order, then expand on instructions per mod.


Step 1: Install all desired mods
Step 2: Install compatibility patches
Step 3: Create compatibility patches where none exist, or where additional compatibility is needed
????
Profit.

evrydayjunglist's System[edit | edit source]

  • Processor: i7 6700k @ 4.0 GHz
  • Motherboard: ASUS Z170 Pro Gaming
  • Ram: Corsair Vengence Pro 32GB (2x16GB) @2133MHz
  • GPU: MSI GeForce GTX 1080


Getting Started[edit | edit source]

Legend[edit | edit source]

Each mod will be preceded by one (or more) of these tags for easy identification:

  • CORE
    - Core mod, essential and/or required. Highly recommended at the least.
  • TOOL
    - A modding tool/utility. You will need one or more of these. You may get to know them well.

Pre-requisites - You probably want to check this[edit | edit source]

Warning-Logo.png

WARNING

YOU MAY BE UNABLE TO COMPLETE PARTS OF THE GUIDE IF YOU DO NOT HAVE THE REQUIRED PRE-REQUISITES

You'll need these tools of the trade to properly finish some tasks. Links to tools and their purpose in the guide can be found here -> Pre-requisites Page. Highly recommended.

SKSE Plugins[edit | edit source]

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Unofficial Patch & Other Fixes[edit | edit source]

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Master Files and Core Mods[edit | edit source]

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WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Settlement Keywords Expanded v1.60
Settlement Keywords Expanded v1.56
Settlement Keywords Expanded v1.56
Readme
Readme

DotMO.png SKE Scripted Menu Version

Next
Custom
Custom
Interface
Interface

CheckmarkMO.png Alternate Furniture

CheckmarkMO.png Alternate Settlements

CheckmarkMO.png Better Vendor Stalls

CheckmarkMO.png Minutemen Propaganda Posters

CheckmarkMO.png Northland Diggers

CheckmarkMO.png Northland Grass - Trees - Landscape - Flora

CheckmarkMO.png Settlement Resources Revived

CheckmarkMO.png The Master Plan

Next
OCDecorator
OCDecorator
OCDecorator Patches
OCDecorator Patches

DotMO.png SKE OCD Patch

Next
Advanced Bubble Turret Set
Advanced Bubble Turret Set
Advanced Bubble Turret Patches
Advanced Bubble Turret Patches

DotMO.png Advanced Bubble Turret Set - Realistic Version

Next
Placeable NPCs
Placeable NPCs
Placeable NPCs Patches
Placeable NPCs Patches

DotMO.png Placeable NPCs V1.9.3 Automatron DLC

Install

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Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Armor and Weapon Keywords Community Resource v8.51
ArmorKeywords
ArmorKeywords
ArmorKeyWords
ArmorKeyWords

CheckmarkMO.png ArmorKeywords.esm

Next
Patches - Fixes
Patches - Fixes
AWKCR - Mod Power Armor Glitch Fix
AWKCR - Mod Power Armor Glitch Fix

DotMO.png No Patch

CBBE Patch
CBBE Patch

DotMO.png AWKCR v5.0 - CBBE Patch v2

UCO Unified Clothing Overhaul
UCO Unified Clothing Overhaul

DotMO.png UCO Unified Clothing Overhaul Replacers

Next
Power Armor Patches
Power Armor Patches
Consistent Power Armor Overhaul
Consistent Power Armor Overhaul

DotMO.png CPAO + BPAO + UniqueNPCs

More Power Armor Mods
More Power Armor Mods

DotMO.png More Power Armour Mods Automatron

Power Armor Materials AND Paints (PAMAP)
Power Armor Materials AND Paints (PAMAP)

DotMO.png PAMAP New Materials

Install

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Settlement Building Mods[edit | edit source]

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Gameplay Changes[edit | edit source]

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Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Better Locational Damage - Required Game Version 1.10.63 or above
Base Options
Base Options
Mod Options
Mod Options

CheckmarkMO.png Normal Version

Leveled Lists
Leveled Lists

CheckmarkMO.png BLD - Leveled Lists - All DCLs

DLCs
DLCs

CheckmarkMO.png DLC Automatron

CheckmarkMO.png DLC Wasteland Workshop

CheckmarkMO.png Far Harbor

CheckmarkMO.png Nuka-World

Better Perks
Better Perks

CheckmarkMO.png DLC Automatron

CheckmarkMO.png DLC Wasteland Workshop

CheckmarkMO.png Far Harbor

CheckmarkMO.png Nuka-World

Valdacil's Sorting Patches
Valdacil's Sorting Patches

CheckmarkMO.png Better Locational Damage

Raider Overhaul
Raider Overhaul

DotMO.png Raider Overhaul Patch Valdacil

Super Mutant Redux
Super Mutant Redux

CheckmarkMO.png Super Mutant OVerhaul Patch

Agony
Agony

CheckmarkMO.png Agony

Other Modules
Other Modules

CheckmarkMO.png Better Cooking Valdacil Item Sorting Edition

Better VATS
Better VATS

DotMO.png None

Better Chems
Better Chems

DotMO.png Better Chems Valdacil

Next
Finish
Finish
Main Options
Main Options

CheckmarkMO.png Done!

Install

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NPC and Companion Changes[edit | edit source]

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Visual, Atmospheric, Textural Improvements[edit | edit source]

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Lighting Changes[edit | edit source]

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Vanilla Settlement Changes[edit | edit source]

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HUD & Interface[edit | edit source]

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Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Def_ui 1.5.1
Main
Main
Readme
Readme

CheckmarkMO.png IMPORTANT

Next
Interface
Interface
Interface
Interface

CheckmarkMO.png DEV_HUD

CheckmarkMO.png DEV_INV

Language
Language

DotMO.png English (EN)

Screen Ratio
Screen Ratio

DotMO.png 16:9

Next
HUD
HUD
Display Components
Display Components

DotMO.png Do NOT Install Component Tags

HUD Config
HUD Config

DotMO.png Vanilla HUD

Next
Sorting-EN
Sorting-EN
Sorting Mod
Sorting Mod

DotMO.png I already have sorting xml files

Next
Readme
Readme
IMPORTANT
IMPORTANT

CheckmarkMO.png Readme - Mods

CheckmarkMO.png Readme - HUD

CheckmarkMO.png Readme - INV

Install

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Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
VIS-G Item Sorting v2.7
Main Page
Main Page
Readme
Readme

CheckmarkMO.png Install Vis-G Item Sorting

Next
Vanilla Weight
Vanilla Weight
Do you want to install the Vanilla Weight Patch
Do you want to install the Vanilla Weight Patch

CheckmarkMO.png Vanilla Weight

Next
Resolution
Resolution
Choose Your Resolution
Choose Your Resolution

DotMO.png 16x9

Install

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Character Model and Player Enhancements[edit | edit source]

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Pipboy & World Map[edit | edit source]

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New Items[edit | edit source]

Crafting[edit | edit source]

Crafting Armor & Weapons (AWKCR)[edit | edit source]

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Crafting Power Armor[edit | edit source]

Crafting Recipe Changes[edit | edit source]

== Crafting Workbench and New Recipes

Late Loaders[edit | edit source]

Vanilla Quest Tweaks[edit | edit source]

World Enhancements[edit | edit source]

Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):

  • FAR.esl

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Template:Fallout4Mod Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):

  • luxor8071 HD Texture Pack AIO.esp

Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):

  • luxor8071 HD Texture Pack AIO Pt 2.esp

Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):

  • HDReworkedProjectRevised.esp

Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):

  • FlaconOil_BA2_2k_Part1.esp
  • FlaconOil_BA2_2k_Part2.esp
  • FlaconOil_BA2_2k_Part3.esp

Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):

  • Interior - Buildings and Industrial HD.esp

Template:Fallout4Mod Template:Fallout4Mod

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
CC's Improved Roadsigns - 1.3 - 2K
Main Page
Main Page
Readme
Readme

DotMO.png Rusted

Install

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Vanilla Item Re-textures and Tweaks[edit | edit source]

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Credits:[edit | edit source]

Starting thanks and appreciation[edit | edit source]

All modders
Neovalen, the first modding guide I ever followed.
Darklady Lexy and Darth Mathias for their on-going contributions and inspiration.
You, for checking this out.