User:Evrydayjunglist/Fallout4Mods: Difference between revisions
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== Core Mods == | == Core Mods == | ||
== Settlement Building Mods == | == Settlement Building Mods == | ||
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This mod also purges the Featured Item keywords from these omods to prevent CTDs.}} | This mod also purges the Featured Item keywords from these omods to prevent CTDs.}} | ||
==World Map== | ==Pipboy & World Map== | ||
{{Fallout4Mod|Improved Map with Visible Roads|https://www.nexusmods.com/fallout4/mods/1215?|2.0|mm137 | {{Fallout4Mod|Improved Map with Visible Roads|https://www.nexusmods.com/fallout4/mods/1215?|2.0|mm137 | ||
|MainFiles=Improved Map with Visible Roads 2.0 | |MainFiles=Improved Map with Visible Roads 2.0 | ||
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|MainFiles=Small Map Markers | |MainFiles=Small Map Markers | ||
|ModNotes=Small Map Markers let's you adjust the size of markers by 75%, 50%, or 25%.}} | |ModNotes=Small Map Markers let's you adjust the size of markers by 75%, 50%, or 25%.}} | ||
== Crafting Armor & Weapons (AWKCR) == | |||
{{Fallout4Mod|Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag1=core|Tag2=awkcr|v8.51|Gambit77 - Thirdstorm - Valdacil | |||
|MainFiles=Armor and Weapon Keywords Community Resource v8.51 | |||
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}} | |||
{{FOMOD Instructions | |||
|file=Armor and Weapon Keywords Community Resource v8.51 | |||
|{{FomodPage | |||
|ArmorKeywords | |||
|{{Fieldset|ArmorKeyWords|checkmark=yes|ArmorKeywords.esm}} | |||
|button=yes|buttontext=Next}} | |||
{{FomodPage|Patches - Fixes | |||
|{{Fieldset|AWKCR - Mod Power Armor Glitch Fix|bullet=yes|No Patch}} | |||
{{Fieldset|CBBE Patch|bullet=yes|AWKCR v5.0 - CBBE Patch v2}} | |||
{{Fieldset|UCO Unified Clothing Overhaul|bullet=yes|UCO Unified Clothing Overhaul Replacers}} | |||
|button=yes|buttonText=Next}} | |||
{{FomodPage|Power Armor Patches | |||
|{{Fieldset|Consistent Power Armor Overhaul|bullet=yes|CPAO + BPAO + UniqueNPCs}} | |||
{{Fieldset|More Power Armor Mods|bullet=yes|More Power Armour Mods Automatron}} | |||
{{Fieldset|Power Armor Materials AND Paints (PAMAP)|bullet=yes|PAMAP New Materials}} | |||
|button=yes|buttonText=Install}} }} | |||
{{Fallout4Mod|Armorsmith Extended|https://www.nexusmods.com/fallout4/mods/2228?|Tag1=core|v4.6|Gambit77 | |||
|MainFiles=Armorsmith Extended v4.6 | |||
|ModNotes=This mod does so much awesome stuff that the description doesn't come anywhere close to fitting here.}} | |||
{{Fallout4Mod|Weaponsmith Extended|https://www.nexusmods.com/fallout4/mods/10737?|Tag1=core|v4-4-2019|Gambit77 - DOOM - Battousai124 - Seanms1991 - henkspamadres - BrowncoatGarrus - ShawnPhillips - Talkie Toaster - DrDanzel | |||
|MainFiles=Weaponsmith Extended v4-4-2019 - Plugin | |||
|ModNotes=A massive collection of some of the best weapons on Nexus, integrated into a cohesive whole with added features that are awesome.}} | |||
Revision as of 22:27, March 4, 2020
__FALLOUT4__
Stuff: Stuff will go here Main Guide: Quick Link to the Main Guide. Prerequisites Page: Quick Link to the Prerequisites Page of the guide.
Intro[edit | edit source]
The main goal for this guide will be to have as much compatibility between core mods, and all other mods, as is possible. Installation order will be crucial. LOOT is included for "load order optimization", but this guide will likely require hand ordering for maximum compatibility. There will be conflicts, and those will be evaluated and ordered for the desired mod to win.
This is under heavy construction. Added some mods to the list, some have FOMOD instructions where applicable, some are still missing FOMOD instructions. If anyone happens upon this before I publicize it, I am open to feedback or discussion.
Pre-requisites has been added.
Currently fleshing out mods to install. Will work out installation order, then expand on instructions per mod.
Step 1: Install all desired mods
Step 2: Install compatibility patches
Step 3: Create compatibility patches where none exist, or where additional compatibility is needed
????
Profit.
evrydayjunglist's System[edit | edit source]
- Processor: i7 6700k @ 4.0 GHz
- Motherboard: ASUS Z170 Pro Gaming
- Ram: Corsair Vengence Pro 32GB (2x16GB) @2133MHz
- GPU: MSI GeForce GTX 1080
Getting Started[edit | edit source]
Legend[edit | edit source]
Each mod will be preceded by one (or more) of these tags for easy identification:
- CORE- Core mod, essential and/or required. Highly recommended at the least.
- TOOL- A modding tool/utility. You will need one or more of these. You may get to know them well.
Pre-requisites - You probably want to check this[edit | edit source]
You'll need these tools of the trade to properly finish some tasks. Links to tools and their purpose in the guide can be found here -> Pre-requisites Page. Highly recommended.
SKSE Plugins[edit | edit source]
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Unofficial Patch & Other Fixes[edit | edit source]
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Template:Fallout4Mod Template:Fallout4Mod
Core Mods[edit | edit source]
Settlement Building Mods[edit | edit source]
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Settlement Keywords Expanded v1.60 |
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Gameplay Changes[edit | edit source]
NPC and Companion Changes[edit | edit source]
Character Model and Player Enhancements[edit | edit source]
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Visual, Atmospheric, Textural Improvements[edit | edit source]
Lighting Changes[edit | edit source]
Vanilla Settlement Changes[edit | edit source]
HUD & Interface[edit | edit source]
Template:Fallout4Mod Template:Fallout4Mod
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Def_ui 1.5.1 |
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions VIS-G Item Sorting v2.7 |
Pipboy & World Map[edit | edit source]
Template:Fallout4Mod Template:Fallout4Mod
Crafting Armor & Weapons (AWKCR)[edit | edit source]
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Armor and Weapon Keywords Community Resource v8.51 |
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World Enhancements[edit | edit source]
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- FAR.esl
Template:Fallout4Mod
Template:Fallout4Mod
Special Installation: Do not install the following file(s) and/or folder(s):
- luxor8071 HD Texture Pack AIO.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- luxor8071 HD Texture Pack AIO Pt 2.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- HDReworkedProjectRevised.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- FlaconOil_BA2_2k_Part1.esp
- FlaconOil_BA2_2k_Part2.esp
- FlaconOil_BA2_2k_Part3.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- Interior - Buildings and Industrial HD.esp
Template:Fallout4Mod Template:Fallout4Mod
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Vanilla Item Re-textures and Tweaks[edit | edit source]
Template:Fallout4Mod Template:Fallout4Mod
Credits:[edit | edit source]
Starting thanks and appreciation[edit | edit source]
All modders Neovalen, the first modding guide I ever followed. Darklady Lexy and Darth Mathias for their on-going contributions and inspiration. You, for checking this out.