User:Evrydayjunglist/Fallout4Mods: Difference between revisions
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== Settlement Building Mods == | == Settlement Building Mods == | ||
{{Fallout4Mod|Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag1=core|1.1. | {{Fallout4Mod|Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag1=core|1.1.9|kinggath | ||
|MainFiles=Workshop Framework v1.1. | |MainFiles=Workshop Framework v1.1.9 | ||
|ModNotes=Framework to open up the settlement system to editing by the community. For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically.}} | |ModNotes=Framework to open up the settlement system to editing by the community. For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically.}} | ||
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|button=yes|buttonText=Install}} }} | |button=yes|buttonText=Install}} }} | ||
{{Fallout4Mod|Sim Settlements|https://www.nexusmods.com/fallout4/mods/21872?|Tag1=core|4. | {{Fallout4Mod|Sim Settlements|https://www.nexusmods.com/fallout4/mods/21872?|Tag1=core|4.1.7|kinggath | ||
|MainFiles=Sim Settlements Three-in-One v4. | |MainFiles=Sim Settlements Three-in-One v4.1.7 | ||
|OptionalFiles=RotC - Complex City Plans | |OptionalFiles=RotC - Complex City Plans | ||
|ModNotes=Settlers should build their own damn houses (and farms, and shops, and...), you've got a Commonwealth to explore.}} | |ModNotes=Settlers should build their own damn houses (and farms, and shops, and...), you've got a Commonwealth to explore.}} | ||
{{Fallout4Mod|Sim Settlements - Conqueror|https://www.nexusmods.com/fallout4/mods/37000?|Tag1=core|4. | {{Fallout4Mod|Sim Settlements - Conqueror|https://www.nexusmods.com/fallout4/mods/37000?|Tag1=core|4.1.7a|Sim Settlements Team | ||
|MainFiles=Sim Settlements - Conqueror v4. | |MainFiles=Sim Settlements - Conqueror v4.1.7a | ||
|OptionalFiles=Sim Settlements Nukaworld Patch | |||
|ModNotes=Adds the ability to pre-build all of the settlements as NPC-run cities which you can explore, help, or Conquer.}} | |ModNotes=Adds the ability to pre-build all of the settlements as NPC-run cities which you can explore, help, or Conquer.}} | ||
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|ModNotes=Over 100 building plans from throughout the community for Sim Settlements! Includes 11 brand new building plans that will unlock based on the DLC you have!}} | |ModNotes=Over 100 building plans from throughout the community for Sim Settlements! Includes 11 brand new building plans that will unlock based on the DLC you have!}} | ||
{{Fallout4Mod|Sim Settlements Mega Pack - Year Two|https://www.nexusmods.com/fallout4/mods/37983?|Tag1=optional|1.0. | {{Fallout4Mod|Sim Settlements Mega Pack - Year Two|https://www.nexusmods.com/fallout4/mods/37983?|Tag1=optional|1.0.2a|Sim Settlements Community | ||
|MainFiles=Sim Settlements - MegaPack Year 2 v 1.0. | |MainFiles=Sim Settlements - MegaPack Year 2 v 1.0.2a | ||
|ModNotes=Over 100 building plans from throughout the community for Sim Settlements!}} | |ModNotes=Over 100 building plans from throughout the community for Sim Settlements!}} | ||
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|OptionalFiles=Workshop Rearranged Patch Pack | |OptionalFiles=Workshop Rearranged Patch Pack | ||
|ModNotes=New items and functionality for the Fallout 4 Workshop.}} | |ModNotes=New items and functionality for the Fallout 4 Workshop.}} | ||
{{Fallout4Mod|Alford Street Bridge player settlement v2|https://www.nexusmods.com/fallout4/mods/29623?|Tag1=core|1.0|TaxiVader | |||
|MainFiles=Alford Street Bridge player settlement | |||
|ModNotes=Located between BADTFL and Watt's Consumer Electronics, this large settlement area allows use of a huge chunk of the overhead freeway as well as many of the surrounding buildings. This settlement is fully functional and Sim Settlements compatible.}} | |||
{{Fallout4Mod|Place Everywhere|https://www.nexusmods.com/fallout4/mods/9424?|Tag1=core|1.18.0.1163|TheLich | |||
|MainFiles=Place (Fallout4 1.10.163 - latest release) | |||
|OptionalFiles=Place.ini - togglable | |||
|ModNotes=Place/build objects in settlements everywhere you want, change objects whatever you like. No more RED!}} | |||
== Gameplay Changes == | == Gameplay Changes == |
Revision as of 04:13, December 10, 2019
__FALLOUT4__
Stuff: Stuff will go here Main Guide: Quick Link to the Main Guide. Prerequisites Page: Quick Link to the Prerequisites Page of the guide.
Intro
The main goal for this guide will be to have as much compatibility between core mods, and all other mods, as is possible. Installation order will be crucial. LOOT is included for "load order optimization", but this guide will likely require hand ordering for maximum compatibility. There will be conflicts, and those will be evaluated and ordered for the desired mod to win.
This is under heavy construction. Added some mods to the list, some have FOMOD instructions where applicable, some are still missing FOMOD instructions. If anyone happens upon this before I publicize it, I am open to feedback or discussion.
Pre-requisites has been added.
Currently fleshing out mods to install. Will work out installation order, then expand on instructions per mod.
Step 1: Install all desired mods
Step 2: Install compatibility patches
Step 3: Create compatibility patches where none exist, or where additional compatibility is needed
????
Profit.
evrydayjunglist's System
- Processor: i7 6700k @ 4.0 GHz
- Motherboard: ASUS Z170 Pro Gaming
- Ram: Corsair Vengence Pro 32GB (2x16GB) @2133MHz
- GPU: MSI GeForce GTX 1080
Getting Started
Legend
Each mod will be preceded by one (or more) of these tags for easy identification:
- CORE- Core mod, essential and/or required. Highly recommended at the least.
- TOOL- A modding tool/utility. You will need one or more of these. You may get to know them well.
Pre-requisites - You probably want to check this
You'll need these tools of the trade to properly finish some tasks. Links to tools and their purpose in the guide can be found here -> Pre-requisites Page. Highly recommended.
SKSE Plugins
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Unofficial Patch & Other Fixes
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Template:Fallout4Mod Template:Fallout4Mod
Core Mods
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Armor and Weapon Keywords Community Resource v8.51 |
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Settlement Building Mods
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Settlement Keywords Expanded v1.60 |
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Gameplay Changes
Template:Fallout4Mod Template:Fallout4Mod
NPC and Companion Changes
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Character Model and Player Enhancements
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Visual, Atmospheric, Textural Improvements
Lighting Changes
Vanilla Settlement Changes
HUD & Interface
Template:Fallout4Mod Template:Fallout4Mod
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Def_ui 1.5.1 |
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions VIS-G Item Sorting v2.7 |
World Map
Template:Fallout4Mod Template:Fallout4Mod
World Enhancements
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- FAR.esl
Template:Fallout4Mod
Template:Fallout4Mod
Special Installation: Do not install the following file(s) and/or folder(s):
- luxor8071 HD Texture Pack AIO.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- luxor8071 HD Texture Pack AIO Pt 2.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- HDReworkedProjectRevised.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- FlaconOil_BA2_2k_Part1.esp
- FlaconOil_BA2_2k_Part2.esp
- FlaconOil_BA2_2k_Part3.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- Interior - Buildings and Industrial HD.esp
Template:Fallout4Mod Template:Fallout4Mod
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Vanilla Item Re-textures and Tweaks
Template:Fallout4Mod Template:Fallout4Mod
Credits:
Starting thanks and appreciation
All modders Neovalen, the first modding guide I ever followed. Darklady Lexy and Darth Mathias for their on-going contributions and inspiration. You, for checking this out.