User:Evrydayjunglist/Fallout4Mods: Difference between revisions

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|MainFiles=HUDFramework 1.0f
|MainFiles=HUDFramework 1.0f
|ModNotes=HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD.}}
|ModNotes=HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD.}}
{{Fallout4Mod|Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag1=core|Tag2=awkcr|v8.51|Gambit77 - Thirdstorm - Valdacil
|MainFiles=Armor and Weapon Keywords Community Resource v8.51
|OptionalFiles=Armor and Weapon Keywords Community Resource v4.02a
|MiscFiles=Armor and Weapon Keywords Community Resource v5.0 - CBBE Patch v2
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}}


{{Fallout4Mod|Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag1=core|1.1.4c|kinggath
{{Fallout4Mod|Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag1=core|1.1.4c|kinggath
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|MainFiles=Settlement Menu Manager - 0.1.4
|MainFiles=Settlement Menu Manager - 0.1.4
|ModNotes=SMM provides an easy way to add custom menus and makes said menus automatically disappear on uninstall (without breaking your build menu!)}}
|ModNotes=SMM provides an easy way to add custom menus and makes said menus automatically disappear on uninstall (without breaking your build menu!)}}


{{Fallout4Mod|Workshop Plus|https://www.nexusmods.com/fallout4/mods/35005?|Tag1=core|1.0.5|kinggath
{{Fallout4Mod|Workshop Plus|https://www.nexusmods.com/fallout4/mods/35005?|Tag1=core|1.0.5|kinggath
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|MainFiles=Crafting Highlight Fix 1.8.5
|MainFiles=Crafting Highlight Fix 1.8.5
|ModNotes=A F4SE plugin that allows you to disable the hardcoded, vision-obscuring shader effect at various workbenches so you can actually see what you're crafting. Also allows you to change the shader effect for the Power Armor station and robot workbenches to a outline-only shader instead of a full shader.)}}
|ModNotes=A F4SE plugin that allows you to disable the hardcoded, vision-obscuring shader effect at various workbenches so you can actually see what you're crafting. Also allows you to change the shader effect for the Power Armor station and robot workbenches to a outline-only shader instead of a full shader.)}}
{{Fallout4Mod|Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag1=core|Tag2=awkcr|v8.51|Gambit77 - Thirdstorm - Valdacil
|MainFiles=Armor and Weapon Keywords Community Resource v8.51
|OptionalFiles=Armor and Weapon Keywords Community Resource v4.02a
|MiscFiles=Armor and Weapon Keywords Community Resource v5.0 - CBBE Patch v2
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}}


==User Interface==
==User Interface==

Revision as of 06:16, May 24, 2019

Some Fallout 4 Mods
A STEP Hosted guide modeled after Neovalen's Skyrim Revisited: Legendary Edition, SRLE Extended: Legacy of The Dragonborn and Lexy's: Legacy of The Dragonborn Special Edition
Created and maintained by evrydayjunglist
Last Update: 2:45:18 19 May 2024 (GMT)


Template:Notice

Stuff: Stuff will go here

Intro

An intro will go here

evrydayjunglist's System

  • Processor: i7 6700k @ 4.0 GHz
  • Motherboard: ASUS Z170 Pro Gaming
  • Ram: Corsair Vengence Pro 32GB (2x16GB) @2133MHz
  • GPU: MSI GeForce GTX 1080


Getting Started

Legend

Each mod will be preceded by one (or more) of these tags for easy identification:

  • CORE
    - Core mod, essential and/or required.
  • TOOL
    - A modding tool/utility. You may need one or more of these.

Pre-requisites - You probably want to check this

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You'll need these tools of the trade to properly finish some tasks. Links to tools and their purpose in the guide can be found here -> Pre-requisites Page. Highly recommended.

SKSE Plugins

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Unofficial Patch & Core Mods

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User Interface

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Credits:

Starting thanks and appreciation

All modders
Neovalen, the first modding guide I ever followed.
Darklady Lexy and Darth Mathias for their on-going contributions and inspiration.
You, for checking this out.