User:Evrydayjunglist/Fallout4Mods: Difference between revisions
From Step Mods | Change The Game
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|MiscFiles=Armor and Weapon Keywords Community Resource v5.0 - CBBE Patch v2 | |MiscFiles=Armor and Weapon Keywords Community Resource v5.0 - CBBE Patch v2 | ||
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}} | |ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}} | ||
{{Fallout4Mod|Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag=core|1.1.4c|kinggath | |||
|MainFiles=Workshop Framework v1.1.4c | |||
|ModNotes=Framework to open up the settlement system to editing by the community. | |||
For Players: New controls and faster, more stable workshop scripts. | |||
For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically.}} | |||
== <span style="color: #447AB9">Credits:</span> == | == <span style="color: #447AB9">Credits:</span> == |
Revision as of 04:05, May 24, 2019
Some Fallout 4 Mods
A STEP Hosted guide modeled after Neovalen's Skyrim Revisited: Legendary Edition, SRLE Extended: Legacy of The Dragonborn and Lexy's: Legacy of The Dragonborn Special Edition
Created and maintained by evrydayjunglist
Last Update: 1:27:15 19 May 2024 (GMT)
Stuff: Stuff will go here
Intro
An intro will go here
evrydayjunglist's System
- Processor: i7 6700k @ 4.0 GHz
- Motherboard: ASUS Z170 Pro Gaming
- Ram: Corsair Vengence Pro 32GB (2x16GB) @2133MHz
- GPU: MSI GeForce GTX 1080
Getting Started
Legend
Each mod will be preceded by one (or more) of these tags for easy identification:
- CORE- Core mod, essential and/or required.
- TOOL- A modding tool/utility. You may need one or more of these.
Pre-requisites - You probably want to check this
You'll need these tools of the trade to properly finish some tasks. Links to tools and their purpose in the guide can be found here -> Pre-requisites Page. Highly recommended.
Unofficial Patch & Core Mods
Credits:
Starting thanks and appreciation
All modders Neovalen, the first modding guide I ever followed. Darklady Lexy and Darth Mathias for their on-going contributions and inspiration. You, for checking this out.