User:Evrydayjunglist/Fallout4Mods: Difference between revisions

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==Unofficial Patch & Core Mods==
==Unofficial Patch & Core Mods==
{{Fallout4Mod|Unofficial Fallout 4 Patch|https://www.nexusmods.com/fallout4/mods/4598?|Tag=core|2.0.7|Unofficial Patch Project Team
{{Fallout4Mod|Unofficial Fallout 4 Patch|https://www.nexusmods.com/fallout4/mods/4598?|Tag=core|2.0.7|Unofficial Patch Project Team
|MainFiles=Unofficial Fallout 4 Patch, Another main file
|MainFiles=Unofficial Fallout 4 Patch
|OptionalFiles=Test, Test
|ModNotes=A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.}}
|ModNotes=A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.}}


{{Fallout4Mod|Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag=core|v8.51|Gambit77 - Thirdstorm - Valdacil
{{Fallout4Mod|Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag=core|v8.51|Gambit77 - Thirdstorm - Valdacil
|MainFiles=Armor and Weapon Keywords Community Resource v8.51
|MainFiles=Armor and Weapon Keywords Community Resource v8.51
|OptionalFiles=Armor and Weapon Keywords Community Resource v4.02a
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}}
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}}



Revision as of 03:58, May 24, 2019

Some Fallout 4 Mods
A STEP Hosted guide modeled after Neovalen's Skyrim Revisited: Legendary Edition, SRLE Extended: Legacy of The Dragonborn and Lexy's: Legacy of The Dragonborn Special Edition
Created and maintained by evrydayjunglist
Last Update: 3:03:58 19 May 2024 (GMT)


Template:Notice

Stuff: Stuff will go here

Intro

An intro will go here

evrydayjunglist's System

  • Processor: i7 6700k @ 4.0 GHz
  • Motherboard: ASUS Z170 Pro Gaming
  • Ram: Corsair Vengence Pro 32GB (2x16GB) @2133MHz
  • GPU: MSI GeForce GTX 1080


Getting Started

Legend

Each mod will be preceded by one (or more) of these tags for easy identification:

  • CORE
    - Core mod, essential and/or required.
  • TOOL
    - A modding tool/utility. You may need one or more of these.

Pre-requisites - You probably want to check this

Template:Warning

You'll need these tools of the trade to properly finish some tasks. Links to tools and their purpose in the guide can be found here -> Pre-requisites Page. Highly recommended.

Unofficial Patch & Core Mods

Template:Fallout4Mod

Template:Fallout4Mod

Credits:

Starting thanks and appreciation

All modders
Neovalen, the first modding guide I ever followed.
Darklady Lexy and Darth Mathias for their on-going contributions and inspiration.
You, for checking this out.