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Hello Darkness, my old friend...
Hello Darkness, my old friend...


** First order of business ENB Guide
[https://mega.nz/#!hZwVVAKJ!wAZtwCV0K7LUTyOYoUsDFi7fNcZ4ngIHdbLVBVqomFk ADAM v4.1.4]
***Intro section
= Introduction =
Welcome to the [http://www.enbdev.com/ ENBSeries Graphics Modification] for ''Skyrim'' Guide. The ENBSeries is a special type of mod, different from most Skyrim mods, created and maintained by Boris Voronstov. ENB adds in effects to Skyrim that were not available before, like SSAO and Depth of Field, as well as providing a memory manager known as ENBoost. The following will help newcomers become familiar with the basics of installing and using ENB and will also answer many questions for every user, from novice to expert. The STEP Forums now have dedicated ENB subforums, for recommendations of ENB Profiles go [http://forum.step-project.com/forumdisplay.php?fid=105 here], and for ENB Support go [http://forum.step-project.com/forumdisplay.php?fid=87 here].
 
== What is ENB? ==
ENBSeries is a powerful post processing modification available for ''Skyrim'' and other games. It was developed by Boris Vorontsov, who still maintains and updates the mod. The mod also enables users to create custom configurations (ENBs, ENB Profiles) designed to their own specifications by modifying rendering functions and the application of additional effects such as bloom, depth of field, and SSAO. ENB Series has also added a memory manager known as ENBoost which assists in offloading memory from the system memory (RAM) to video memory (VRAM) and avoid crashes. ENBs often enhance overall lighting, colors, and shadows among other aspects of the game, but comes with a performance loss of anywhere between 5% to 50% of total frames per second (FPS), depending on the hardware setup and the ENB features being used. Most users find this loss acceptable compared to the enhancements and features gained from the ENB.
 
Use {{#switchtablink:Quickstart|Quickstart}} tab to get right into using an ENB Profile.
 
== What is ENBoost? ==
ENBoost is a memory reduction feature added to the ENB Series to address the crashes and freezes of ''Skyrim'' due to hitting system memory (RAM) limit of a 32-bit application. ENBoost is included in the ENB Series graphics modification and is now a part of all up to date ENB profiles or can be used without the graphic modifications of the ENB Series. The ENBoost tab will explain using ENBoost for users that just want the to use the memory manager without the graphics modifications. ENBoost is designed to work better for more powerful computers that have more video memory (VRAM) available.
 
Use {{#switchtablink:Quickstart|Quickstart}} tab to get right into using an ENBoost.
 
= ENB for Beginners =
This section will outline the basics of getting started with ENBSeries, both installation and basic setup. This is for users that would just like to install ENB and an ENB Profile to use it with ''Skyrim'' right away. More information will always be available if desired in the rest of the guide.
 
There is also an ENBoost quickstart section for users that only want to use ENBoost.
 
=== Tips For New Users ===
:# Try the Troubleshooting tab or the STEP [http://forum.step-project.com/forumdisplay.php?fid=87 ENB Support] forum.
:# Toggle graphics on and off: Shift + F12
:# The default ''Skyrim'' screenshots do not work, so use FRAPS or the built in ENB screenshots: Shift + Enter by default, many profiles change this to something. Check on the ENB Profile web page.
:# Many profiles have different performance versions, so start with the highest quality and then go with more performance until the right balance is found.
:# Laptop users with Nvidia GPUs may have Optimus graphic switching and will need to use the [http://www.nexusmods.com/skyrim/mods/33227/? Optimus Fix]. Instructions can be found [ here].(Instructions coming soon!)
 
== ENB Quickstart ==
:# Download the latest [http://www.enbdev.com/download_mod_tesskyrim.html ENB binary].
:#* The links at the bottom of the page list all the binaries. Choose the latest file (usually the one on the top of the list), then on the next page click the [[File:Down1.gif]] button.
:# Select and download an ENB Profile.
:#* There is a list of recommended profiles on the {{#switchtablink:ENB Choices|ENB Choices}} tab.
:# Download additional ENB mod files, if necessary.
:#* Many ENB Profiles will provide additional files to enhance the in game settings.
:# Download the [http://dev-c.com/skyrim/enbhelper/ ENB Helper] file, if necessary.
:#* Not all ENB Profiles need this, check on the ENB Profile's mod page.
:# Extract the downloaded files to the correct folders as listed:
:## Extract the d3d9.dll from the ENB binary archive in the "WrapperVersion" folder to the ''Skyrim'' game folder. '''NOT''' the DATA folder.
:##:[[File:ENBWrapperFolder.png]]
:##:[[File:ENBd3d9.png]]
:## Extract the ENB Profile archive to the ''Skyrim'' game folder. '''NOT''' the DATA folder. (Example below is for [[Phinix Natural ENB]])
:##:[[File:ENBProfileFolder.png]]
:## '''Only necessary for some ENB Profiles!''' Extract the ENB helper mod to the "enbseries" folder, which will be in the ''Skyrim'' folder.
:##:[[File:ENBHelper.png]]
:##:[[File:ENBSeriesFolder.png]]
:## Install the additional ENB files, if there were any provided.
:##* These are usually installed like regular mods and can be installed by a mod manager. Check the ENB Profile's web page for instructions.
:# Setup the enblocal.ini:
:## Open the ''Skyrim'' folder and then open the enblocal.ini in a text editor (Notepad++ is recommended).
:## Find the section marked [MEMORY] and change parameters using the recommended settings from the helper site [http://www.iparadigm.org/pages/pnenb/ENBoost.html here].
:##:[[File:ENBLocalFolder.png]]
:##:[[File:ENBLocalMemory.png]]
:##:[[File:ENBoostResults.png]]
:## Enter total VRAM on line VideoMemorySizeMb=
:##* Enter VRAM total in Megabytes i.e. a 2GB card is 2048, a 1GB card is 1024. (Refer to one of the photos above)
:## Save enblocal.ini and close.
:# Load ''Skyrim'' and enjoy!
 
== ENBoost Quickstart ==
# Download the latest [http://www.enbdev.com/download_mod_tesskyrim.html ENB binary].
#* The links at the bottom of the page list all the binaries. Choose the latest file (usually the one on the top of the list), then on the next page click the [[File:Down1.gif]] button.
# Open the ENB binary archive and go to the "WrapperVersion" folder, then extract d3d9.dll, enbhost.exe, and enblocal.ini to the ''Skyrim'' folder. '''NOT''' the DATA folder.
#:[[File:ENBoostFolder.png]]
# Open the ''Skyrim'' folder and then open the enblocal.ini in a text editor (Notepad++ is recommended).
#:[[File:ENBLocalFolder.png]]
# Find the section named [GLOBAL] and change the line, UsePatchSpeedhackWithoutGraphics=false to true.
#* This line will disable the graphic effects of the ENBSeries and only use the memory management of ENBoost.
#:[[File:ENBoostINI.png]]
# Save enblocal.ini and close.
# Load ''Skyrim'' and enjoy!
 
= ENB Choices =
 
== ENBSeries ==
The ENBSeries allows for expert users to create custom profiles that change the way Skyrim looks. There have been hundreds of ENB profiles created and they are the best option for casual users that would like to add in more effects to Skyrim without having to tweak the base ENB profile themselves. There is no official ENB Profile for STEP, but this section will make a few recommendations of ENB Profiles that are both high quality and actively supported. These recommendations include some of the most well known and popular profiles as well as those that are less know, but still deserving proper consideration.
 
== Using Only ENboost ==
ENB Series now has the option of using the memory reducing features of ENB without the graphic modification. This is helpful for users with low end systems that can handle higher texture quality, but not the enhanced graphics of ENB Series, like SSAO or SkyLighting. The installation of ENBoost does not require an ENB Profile.
 
'''Installation:'''
:# Get the latest version of the ENB Series mod from [http://enbdev.com/download_mod_tesskyrim.htm ENBSeries].
:# Extract the contents of the WrapperVersion folder to the root ''"Skyrim"'' folder ('''not''' the "''Data''" folder).
:#* Nvidia Optimus users will have to use the InjectorVersion folder.
:# Navigate to the ''"Skyrim"'' folder and open up the enblocal.ini in text editor, and then under the ''[GLOBAL]'' section change 'UsePatchSpeedhackWithoutGraphics' to "true". Save and close.
 
== Recommended ENB Configurations ==
 
There are ENB and other lighting mods that come in just about every style and color.  This section can be extremely subjective and as such STEP suggests to browse around to find the perfect solution of preference. The is no official STEP recommendation for ENB, but her are a few excellent profiles and information about installing them with STEP. To make a recommendation or comment on out of date information for the listed ENB profiles, do so on the [http://forum.step-project.com/showthread.php?tid=821 ENB Guide] thread.
 
{{Notice|The information for these profiles is up to date with ENB Series v0.229. Check the author's Nexus page for information regarding newer versions.}}
 
<big>[http://skyrim.nexusmods.com/mods/23765 SkyRealism - ENB Evolved] by MTichenor </big>[[File:Wikilink.png|link=SkyRealism_-_ENB_Evolved |alt=Alt text |Title text]]
: '''Baseline''': SkyRealism v2.73 is fully compatible with ENB Series v0.200 and up. More recent versions of ENB Series should also work.
:# Picking preset depends on the lighting and weather mods.
:#* The "''Vanilla''" is a modder's resource and a good preset to use for creating a custom preset.
:#* The "''Cinematic''" and "''Vibrant''" presets are designed for an enhanced vanilla Skyrim or use with [[Realistic Lighting Overhaul]] and [[Climates_of_Tamriel|Project Reality - Climates of Tamriel]].
:#* The "''Realistic''" preset is also good for vanilla Skyrim or with lighting and weather mods.
:# ENB Evoled now has three Depth of Field (DOF) algorithms available and six different DOF focusing algorithms available. To choose a DOF setting and DOF focus setting, open enbeffectprepass.fx with Notepad++.
:#*Lines 15 through 30 are for the three DOF algorithms, only use one at a time (Sprite DOF is not recommended for anything but screenshots). Line 33 is to turn on/off the DOF focusing system and lines 34 through 39 and for the focusing algorithms, only use one at a time.
:# Turn off Bloom and/or DOF if preferred via the enbseries.ini file under [EFFECT].
:#* For less powerful rigs it is recommended you turn off both DOF and SSAO as they have the most performance impact.
:# Copy the preset folder contents (''effect.txt'', ''enbbloom.fx'', etc.) to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
 
<big>[http://skyrim.nexusmods.com/mods/15983 True Vision ENB] by Bronze316</big>[[File:Wikilink.png|link=True_Vision_ENB |alt=Alt text |Title text]]
: '''Baseline''': True Vision ENB v0.221 currently supports ENB Series v0.221.
:# The "''Natural''" preset the only preset currently supporting the latest ENB Series binaries and is the STEP recommended choice.
:#* It is recommended by the author to turn the ingame brightness all the down.
:# Open the "''Main files (natural preset)''" folder and copy the folder contents (''effect.txt'', ''enbbloom.fx'', etc.) to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
:# Ignore the "''Data''" and "''Optional effects''" folders.
:# Open the "''Performance options''" folder and choose the SSAO and DOF options. Open preferred folder and copy over the enbseries.ini to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
:#* Less powerful rigs use "''Option D (No DOF + No SSAO)''".
 
<big>[http://skyrim.nexusmods.com/mods/20781 Project ENB] by Bronze316</big>[[File:Wikilink.png|link=Project_ENB |alt=Alt text |Title text]]
: '''Baseline''': Project ENB v0.221cgf currently supports ENB Series v0.221.
:# The current version of Project ENB is specifically made for [[Climates_of_Tamriel|Project Reality - Climates of Tamriel]]. Other presets are still under development. STEP recommends the Realistic preset.
:#* It is recommended by the author to turn the ingame brightness all the down.
:# Open the "''Main files (realistic)''" folder and copy the folder contents (''effect.txt'', ''enbbloom.fx'', etc.) to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
:# Ignore the "''Data''" and "''Optional effects''" folders.
:# Open the "''Performance options''" folder and choose the SSAO and DOF options. Open preferred folder and copy over the enbseries.ini to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
:#* Less powerful rigs use "''Option D (No DOF + No SSAO)''".
 
<big>[http://skyrim.nexusmods.com/mods/37202/? Unreal Cinema ENB] by Unreal Warfare</big>[[File:Wikilink.png|link=Unreal_Cinema_ENB |alt=Alt text |Title text]]
: '''Baseline''': Unreal Cinema ENB v0.236 currently supports ENB v0.236.
<blockquote>This ENB Profile is recommended for Skyrim Revisited - Legendary Edition by Neovalen.</blockquote>
:# The current version of Unreal Cinema is made to work with Enhanced Lighting and FX.
:#* Unreal Cinema also has a Data File that needs to be downloaded.
:# Copy all the contents of the Unreal Cinema ENB to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
:# Download and extract the enbhelper.dll plugin to the enbseries folder. Get helper plugin [http://dev-c.com/skyrim/enbhelper/ here].
:# Install the Unreal Cinema Data File like any other mod into the DATA directory, or use a mod manager to install this file (recommended).
:#* Any effects must be enabled/disabled either the in game GUI, or in the ENB files. Use the Unreal Cinema website for more information and instruction on editing effects properly.
 
<big>[http://skyrim.nexusmods.com/mods/24235/? Phinix Natural ENB] by Phinix</big>[[File:Wikilink.png|link=Phinix_Natural_ENB |alt=Alt text |Title text]]
: '''Baseline''': Phinix Natural ENB v1.90b4 currently supports ENB v0.243.
:# The current version of Phinix Natural is compatible with [[Climates_of_Tamriel|Project Reality - Climates of Tamriel]], [[Realistic Lighting Overhaul]], and [[Enhanced Lights and FX]].
:#* It is recommended to also use the custom interiors plugin (separate download), but if using ELFX do not use the ELFX Enhancer or interiors will become to dark. Also, load the interiors plugin after weather and lighting mods regardless of where BOSS puts it in load order.
:# Open the "''1-ToSkyrimFolder''" folder and copy the folder contents (''effect.txt'', ''enbbloom.fx'', etc.) to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
:#* For higher performance, different palettes, and DoF open the "''2- Options''" folder. Open preferred folder and copy over the enbseries.ini to the "''Skyrim''" root folder ('''not''' the "''Data''" folder).
:#* Less powerful rigs use "''2-HighestPerformance''" to have SSAO turned off.
:# Download and extract the enbhelper.dll plugin to the enbseries folder. Get helper plugin [http://dev-c.com/skyrim/enbhelper/ here].
:# Copy the interiors plugin to the "''Data''" folder or use a mod manager to install. Load after lighting and weather mods.
 
<big>[http://skyrim.nexusmods.com/mods/30936//? RealVision ENB] by SkyrimTuner</big>[[File:Wikilink.png|link=RealVision_ENB |alt=Alt text |Title text]]
: '''Baseline''': RealVision ENB v244a currently supports ENB v0.244.
:# This ENB Profile requires that the enbhost.exe and d3d9.dll be taken from the ENB Series folder.
:# Each version of RealVision is designed to work with the combination of [[Climates_of_Tamriel|Project Reality - Climates of Tamriel]] and either [[Realistic Lighting Overhaul]] or [[Enhanced Lights and FX]].
:#* There is also a performance version for each profile, so choose the correct version.
:# This ENB Profile can now be installed with a mod manager such as Mod Organizer.
:#* After installing with a mod manager open the Skyrim/data/RealVision_ENB_files folder and run the NMM_install.vbs.
:# The author also recommended that "''skyrimprefs.ini''" have the following line changed under [Display]:  fGamma=1.2400
 
== ENB Complimenting Mods ==
:'''Presets'''
:* [http://skyrim.nexusmods.com/mods/180 TheCompiler's RCRN Plus - ENB], featuring a new injector method with SMAA, enhanced exterior fog and sunglare.
:* [http://skyrim.nexusmods.com/mods/28127 z929669's SkyRealism custom preset] is good for those looking for realism of both day and night and good performance. Presets exist for CoT, RCRN, and RLwC using the most recent version of ENBSeries. Featuring SMAA, brighter sunny days, brighter colors, realistic day/night sky-lighting and darker nights/interiors. (a bit out of date at the moment until Z finds the time to update)
:'''Darkness'''
:* [http://skyrim.nexusmods.com/mods/12454 Dark Dungeons for ENB] This tells ENB to render dungeons as though its night (otherwise it lights them as though its daylight)
:* Many ENBs include optional files for darker caves, dungeons, and nights. Check with the ENB Profile for these options before using a third party mod for this. Some lighting mods may not be compatible.
:'''Fixes'''
:* [http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499 Skyrim Particle Patch for ENB] This fixes shaders or blending properties on some object meshes which have their parameters set incorrectly. Some ENB Profiles come with this patch or include it in as an optional file in the download section. Also, it is worth noting that SMIM incorporates these fixes.
:'''Fog'''
:* [http://skyrim.nexusmods.com/mods/29253 Remove Interior Fog V2] This removes the ambient interior fog that is found indoors in many locations. It has support of all DLCs.
:* [http://skyrim.nexusmods.com/mods/9930 Revamped Exterior Fog] This reduces the density of exterior fog and increases the distance that it starts becoming opaque. If using RCRN, there is a [http://skyrim.nexusmods.com/mods/26742 compatibility version] which should be used instead.
:* [http://skyrim.nexusmods.com/mods/736 Interior and Dungeon Fog Remover] Completely removes fog meshes from most dungeon and indoor locations. Not compatible with Removed Interior Fog V2; use one or the other, not both.
::''Some mods that are often combined with ENBs are not compatible with the above mods (i.e. Climates of Tamriel, Realistic Colors and Real Nights, etc) As good modding practice, please review the Readme of any mod being used.''
:'''Utilities'''
:* [http://skyrim.nexusmods.com/mods/7804 ENB and FXAA Remover] Removes ENB and FXAA installations and provides slots to load different ENB configurations for quick and painless switching.
:* [http://skyrim.nexusmods.com/mods/17400 ENB Customizer] Provides a GUI interface to change many of the enbseries.ini settings.
:* [http://skyrim.nexusmods.com/mods/24402 ENB Manager and Changer] Utility which allows the switching between ENB configurations and presets. Useful when testing various ENBs.
:* [http://skyrim.nexusmods.com/mods/13049 Imaginator] In-game tool that allows adjustment of color and lighting setting such as brightness, tint, contrast, saturation, etc. This has been helpful to many in adjusting ENB colors and lighting without having to mess with the ENB preset itself.
 
=== STEP Patches Readme ===
<br>
:Updated: {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
:(Above date is automatically updated to 'today' when this page is edited ... original version updated Apr 13, 2014)
 
<pre>
 
===========================
===========================
STEP Patches for STEP 2.2.9
===========================
===========================
 
>>STEP 2.2.7 Release Version submitted on January 7, 2014
>>STEP 2.2.8 Release Version submitted on January 31, 2014
>>STEP 2.2.9 Working Version submitted on April 15, 2014
 
>>Latest revision on May 1, 2014
 
All patches provided as is and were made with the Skyrim Total Enhancement Project in mind. The STEP CORE Patch was made for
users with every STEP CORE mod installed. The STEP Extended Patch was made for users with every STEP CORE + Extended mod
installed. The STEP Combined Plugin is for users that do not use either of the STEP Patches but can still this plugin to
combine a number of plugins together and reduce load order. All patches are for users with all three Skyrim DLC: Dawnguard,
Hearthfire, and Dragonborn.
 
All three plugins have merged certain mods:
- From Static Mesh Improvement Mod:
  - StaticMeshImprovementMod-FurnitureChestSnowFix.esp
  - StaticMeshImprovementMod-DragonbornTernFix.esp
  - StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
- No NPC Greetings
  - Slightly Reduced Distance NPC Greetings.esp
- More Salt Please
  - Not really merged, but a different version is created that does not have compatibility issues.
STEP Extended Patch also includes:
- Disease Descriptions:
  - Disease Descriptions.esp
  - DD_Dawnguard Additions.esp
  - DD_Dragonborn Additions.esp
 
=============
** CREDITS **
=============
- Everyone who creates mods that constantly make Skyrim more beautiful and fun. (and that need patching)
- The STEP Team
                   
================
** PERMISSION **
================
- STEP Pack Authors: Any supplemental patch using these patches must be distributed by Official STEP channels such as
  the STEP Nexus page, forum, or wiki. STEP Packs are built on top of STEP Core, so any pack can have it's own patch
  built from the STEP Core Patch. It is no longer possible to build a off of this patch without it being a master,
  instead use the Core patch as the new patch and rename it when complete. Refer to STEP Moderator EssArrBee for any
  questions or requests.
                   
- Everyone else: This patch merges plugins with permission from Brumbek, author of SMIM, so using any texture set or
  mesh from SMIM that is included in this patch requires permission. With that being said, every other part is free
  to use. Make magic and use them how ever you like, just do not distribute the official versions elsewhere or to
  other STEP users. Direct them to the STEP Nexus page or STEP Patches GitHub page for the official versions. Refer
  to STEP Moderator EssArrBee for any questions or requests.
 
==================
** REQUIREMENTS **
==================
- STEP Core Patch: Skyrim with all DLC. STEP Core installed.
- STEP Extended Patch: Skyrim with all DLC. STEP Core and Extended installed.
- STEP Combined Plugin: Skyrim with all DLC. SMIM.
 
==================
** INSTALLATION **
==================
* USE ONLY ONE of the provided plugins!
* Use a mod manager to install the applicable STEP Patch or unpack into <skyrim>/Data.
* All of the following plugins were merged into the respective STEP Patch.
* All of the following plugins should be hidden, deactivated or otherwise removed from the Skyrim load order.
 
>>CORE PATCH<< redundant plugins
- From Static Mesh Improvement Mod:
  - StaticMeshImprovementMod-FurnitureChestSnowFix.esp
  - StaticMeshImprovementMod-DragonbornTernFix.esp
  - StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
- From Weapon and Armor Fixes:
  - WeaponArmorFixes_GuardDialogueOverhaul_Patch.esp
- Audio Overhaul for Skyrim:
  - AOS2-WAF Patch.esp
  - AOS2-GDO Patch.esp
  - AOS2_RealisticWaterTwo Patch.esp
       
>>EXTENDED PATCH<< redundant plugins
- From Static Mesh Improvement Mod:
  - StaticMeshImprovementMod-FurnitureChestSnowFix.esp
  - StaticMeshImprovementMod-DragonbornTernFix.esp
  - StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
- From Weapon and Armor Fixes:
  - WeaponArmorFixes_GuardDialogueOverhaul_Patch.esp
- From Better Quest Objectives:
  - BetterQuestObjectives-NECPatch.esp
  - BetterQuestObjectives-PaarDilemmaPatch.esp
  - BetterQuestObjectives-DBForevertoMisc.esp
  - BetterQuestObjectives-AMBSkyforgePatch.esp
  - BetterQuestObjectives-TheChoiceIsYoursPatch.esp
- From Audio Overhaul for Skyrim:
  - AOS2-WAF Patch.esp
  - AOS2-GDO Patch.esp
  - AOS2_EBT Patch.esp
  - AOS2_WetandCold Patch.esp
  - AOS2_RealisticWaterTwo patch.esp
- From Improved Combat Sounds
  - Enhanced Blood Textures - Improved Comabat Sounds.esp
- From Enhanced Blood Textures
  - dD-Dragonborn-Dawnguard-EBT Patch.esp
 
>>COMBINED PLUGIN<< redundant plugins
- From Static Mesh Improvement Mod:
  - StaticMeshImprovementMod-FurnitureChestSnowFix.esp
  - StaticMeshImprovementMod-DragonbornTernFix.esp
  - StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
 
===============
** CHANGELOG **
===============
>>STEP:CORE Patch<<
   
* April 1, 2014:         
- Updated to Audio Overhaul for Skyrim v2 and UPPs 2.0.3.
- Removed bunches of unneeded forwards from mods that are now up to date with UPPs.
 
* February 9, 2014:       
- No NPC Greeting now included with permission from mod's page.
- USKP 2.0.1 update.
- Removed any hinderence from using Bash Tags with the STEP Patches.
 
* Changes from 2.2.8:     
  - This patch now includes both SMIM plugins for snowy chests and for Dragonborn Falseed Tern, because of this permissions
    have changed. (see above)
  - Disable or remove these two plugins:
    - StaticMeshImprovementMod-FurnitureChestSnowFix.esp
    - StaticMeshImprovementMod-DragonbornTernFix.esp
  - Remove edits for WATER or Aquisitive Soul Gems that were in Core Patch.
  - Remove dependency on Improved Closedface Helmets plugins. Use the Legendary patch provided by Weapon & Armor
  - Fixes by kryptopyr.
  - Forward a few locations that were not in RWT.
  - Patched mods that were in conflict with Audio Overhaul for Skyrim:
    - Realistic Water Two
    - Imrpoved Combat Sounds
    - Smooth Blade Draw & Sheathe
                                       
  - Forwrad all Worldspace edits from DLC and unofficial pathes
  - Forward additional Location names from Hearthfire for greater compatibiltiy with all mods. These are to avoid houses
    disappearing if Hearthfire loactions do not exist. If another mod makes changes to these records the changes will need to
    be forwarded:
      0000003C: Block -1,-1:  Sub-Block -1,-3:    00009BD6
                                                  00009BF7
                Block -1,0:    Sub-Block -1,2:    000092B2
                                                  000092B3
                Block 0,0:    Sub-Block 0,1:      000090A5
                                                  000090C4
                              Sub-Block 1,1:      000090A4
  - Forward all Cell edits from DLC and unofficial patches
  - Forward all Region edits from the DLC and unofficial patches
  - Forward fixes from USKP that conflicts with Soul Gems Differ for 'Object Bounds'
  - Forward fixes from WAF or USKP were needed, most from WAF except because it also has stat changes. USKP fixes were forwarded
      where it made sense like object bounds and description fixes
  - Forward Fixes from USKP that conflict with Waterbreathing Breathless Emerge on 'Dialog Topic', added Agronian fixes from USKP
  - Merged WAF-GDO compatibility patch to eliminate plugin
  - Merged WAF-AMB Skyforge Weapons patch to eliminate plugin
  - Merged Diverse Priests-Consistent Older People patch to eliminate plugin
 
>>STEP:Extended Patch<<
   
* April 1, 2014:         
- Updated to Audio Overhaul for Skyrim v2 and UPPs 2.0.3.
- Removed dependence on SoS-Dungeons.
- Removed bunches of unneeded forwards from mods that are now up to date with UPPs.
* February 9, 2014:       
- No NPC Greeting no included with permission from mod's page.
- USKP 2.0.1 update.
- Removed any hinderence from using Bash Tags with the STEP Patches.
- Merged BetterQuestObjectives-TheChoiceIsYoursPatch.esp after being missed in last version.
* Changes for 2.2.8:     
  - All changes from STEP Core Patch since 2.2.7 (see above)
  - Patched mods that were in conflict with Audio Overhaul for Skyrim:
    - Improved Weapon Impact EFFECTS
    - Wet & Cold
    - Deadly Spell Impacts
    - Enhanced Blood Textures
* Jan. 07 2014:
- Now compatible with Wearable Lanterns 3.0 and Skyrim Coin Replacer Redux instead of Skyrim Coin Replacer.
 
* Nov. 26 2013:
- Now compatible with Weapon and Armor Fixes 4.0, minimal changes were needed.
- Everything from STEP: CORE Patch carried over
- Forward fixes from USKP to Bring Out Your Dead on 'Cell -> Block 2 -> Sub-Block 1 -> Hall of the Dead -> Persistent' for 6 coffin containers
- Resolved conflict between Bring Out Your Dead and The Choice is Yours on NPC 'Perth'
- Forward fixes from USKP to Elemental Staves on Weapon 'Staff of Thunderbolt'
- Worldspace should be deleted from Elemental Staves plugin do to being completely unnecessary
- Forward info count from Dawnguard that conflicted with Dragons Shout with Voice on 'Dialog Topic -> PushRoDah'
- Forward many fixes from USKP not in More Salt Please on 'Container'
- Resolved conflict between SMIM Tern Fix in STEP and Ars Metallica - Dragonborn on 'Container' to forward Ars crafting feathers.
- Forward two fixes from USKP not in Disease Descriptions on 'Spell' for Witbane and Witbane (magicka regen halved)
- Forward fix from USKP not in UHFP yet for 'NPC' Gralnach for tint layers and missing item (key to mill).
- Merged Diverse Priests-BYOD patch to eliminate plugin
- Merged EBQO-Non-Essential Killable Children patch to eliminate plugin
- Merged EBQO-Parthunaax Dilemma patch to eliminate plugin
- Merged EBQO-DB Forever Misc patch to eliminate plugin
- Merged EBQO-AMB Skyforge Weapons patch to eliminate plugin
</pre>
==== Changelog Proper: ====
Included in every plugin:
:- '''Container'''
::- <code>0503CD8D - DLCfcTernGO</code> - Felsaad Tern
:::- Change <code>OBND - Object Bounds->Z1</code> to '-9' and <code>Y2</code> to '22'
:::- Include <code>Model->MODS - Alternate Textures->Alternate Textue->New Texture</code> from SMIM
 
:- '''Game Setting'''
::- <code>160034D3 - fAIMinGreetingDistance</code>
:::- Change <code>DATA - Value->Float</code> to '90.000000'
 
:- '''Leveled Item'''
::- <code>0009AF0A - LItemMiscVendorMiscItems75</code>
:::- Add <code>Leveled List Entry->LVLO - Base Data->Level</code> is '1' and <code>Reference</code> is 'Salt Pile' and <code>Count</code> is '6'
 
:- '''Static'''
::- <code>0004BB67 - CaveGCliffsCornerIn01NSIce</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0006CD6F - CaveGCliffsCornerOut01NSsnow</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0006CD74 - CaveGCliffs03NSice</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0006CD75 - CaveGCliffs01ice</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0007A859 - CaveGCliffsIsland01NSice</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0007A868 - CaveGCliffs02ice</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0007A86A - CaveGCliffsCornerOut01ice</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0007C3A2 - CaveGCliffsIsland01ice</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
::- <code>0007C3C3 - CaveGCliffs03ice</code>
:::- Include <code>Model->MODL - Model Filename</code> from SMIM
 
:- '''Texture Set'''
::- <code>000F1F65 - TextureSetChest01Snow</code>
:::- Change <code>OBND - Object Bounds->X1</code> to '-8' and <code>Y1</code> to '-30' and <code>Z1</code> to '-20' and <code>X2</code> to '7' and <code>Y2</code> to '29' and <code>Z2</code> to '19'
:::- Include <code>Textures (RGB/A)->TX00 - Difuse</code> and <code>TX01 - Normal/Gloss</code> from SMIM
::- <code>0503CD60 - DLC2TextureSetTernFeathers</code>
:::- Change <code>OBND - Object Bounds->X1</code> to '-8' and <code>Y1</code> to '-30' and <code>Z1</code> to '-20' and <code>X2</code> to '7' and <code>Y2</code> to '29' and <code>Z2</code> to '19'
:::- Include <code>Textures (RGB/A)->TX00 - Difuse</code> and <code>TX01 - Normal/Gloss</code> from SMIM
::- <code>16005906 - DLC2TextureSetTernSMIM1</code>
:::- Included entire record from SMIM
:- '''Worldspace'''
::- <code>0000003C - Tamriel</code> - Skyrim
:::- Block -1, -1
::::- Sub-Block -1, -3
:::::- <code>00009BD6 - BYOHHouse1Exterior02</code> - < -3, -17>
::::::- Forward record from Hearthfire.esm for compatibilty
:::::- <code>00009BF7 - BYOHHouse1Exterior</code> - < -3, -18>
::::::- Forward record from Hearthfire.esm for compatibilty
:::- Block -1, 0
::::- Sub-Block -1, 2
:::::- <code>000092B2 - BYOHHouse2Exterior</code> - < -6, 23>
::::::- Forward record from Hearthfire.esm for compatibilty
:::::- <code>000092B3 - BYOHHouse2Exterior04</code> - < -7, 23>
::::::- Forward record from Hearthfire.esm for compatibilty
:::- Block 0, 0
::::- Sub-Block 0, 1
:::::- <code>000090A5 - BYOHHouse3Exterior02</code> - < 7, 9>
::::::- Forward record from Hearthfire.esm for compatibilty
:::::- <code>000090C4 - BYOHHouse3Exterior</code> - < 7, 8>
::::::- Forward record from Hearthfire.esm for compatibilty
::::- Sub-Block 1, 1
:::::- <code>000090A4 - BYOHHouse3Exterior03</code> - < 8, 9>
::::::- Forward record from Hearthfire.esm for compatibilty
 
Included in STEP Core and STEP Extended Patches ONLY:
:- '''Armor'''
::- The following are all forwarded from WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp
:::- <code>000136D5 - ArmorImperialCuirass</code> - Imperial Armor
:::- <code>00013911 - ArmorHideCuirass</code> - Hide Armor
:::- <code>00013948 - ArmorIronBandedCuirass</code> - Banded Iron Armor
:::- <code>0001394D - ArmorDwarvenCuirass</code> - Dwarven Armor
:::- <code>00013957 - ArmorOrcishCuirass</code> - Orcish Armor
:::- <code>00013957 - ArmorOrcishCuirass</code> - Orcish Armor
:::- <code>0001395C - ArmorSteelPlateCuirass</code> - Steel Plate Armor
:::- <code>00013961 - ArmorEbonyCuirass</code> - Ebony Armor
:::- <code>00013966 - ArmorDragonplateCuirass</code> - Dragonplate Armor
:::- <code>00013ED8 - ArmorImperialStuddedCuirass</code> - Imperial Studded Armor
:::- <code>00013ED9 - ArmorImperialLightCuirass</code> - Imperial Light Armor
:::- <code>0001B3A2 - ArmorStuddedCuirass</code> - Studded Armor
:::- <code>0001B3A3 - ArmorScaledCuirass</code> - Scaled Armor
:::- <code>0003619E - ArmorLeatherCuirass</code> - Leather Armor
:::- <code>000F6F22 - ArmorSteelCuirassB</code> - Steel Armor with Pauldrons
 
:- '''Cell'''
::- Block 0
:::- Sub Block 8
::::- <code>000DDF7C - AnisesCabin01</code> - Cellar
:::::- Forward <code>XCCM - Sky/Weather from Region</code> from Unofficial Skyrim Patch.esp
::- Block 3
:::- Sub-Block 5
::::- <code>000CAB91 - WinterholdCollegeHallofAttainment</code> - Hall of Attainment
:::::- Forward <code>DATA - Flags</code> and <code>XCCM - Sky/Weather from Region</code> from Unofficial Skyrim Patch.esp
::- Block 8
:::- Sub-Block 0
::::- <code>00013A7C - DragonBridgeFourShieldsTavern</code> - Four Shields Tavern
:::::- Forward <code>XCAS - Acoustic Space</code> from AOS.esp, conflicts with Cutting Room Floor.esp
:::- Sub-Block 2
::::- <code>000A9194 - RebelsCairn01</code> - Rebel's Cairn
:::::- Forward <code>XCCM - Sky/Weather from Region</code> from Unofficial Skyrim Patch.esp
:::- Sub-Block 7
::::- <code>00016A06 - SolitudeProudspireManor</code> - Proudspire Manor
:::::- Temporary
::::::- <code>0005F0B1 - Placed Object</code> - SMdATraCon01 [STAT:0005D7B4]
:::::::- Forward <code>XLRL - Location Referece</code> and <code>DATA - Postion/Rotation->Position->Y</code> from Unofficial Skyrim Patch.esp, conflicts with Hearthfire.esm.
::::::- <code>000D89D2 - Placed Object</code> - CommonChair02LR "Chair" [FURN:000B9E04]
:::::::- Forward <code>XLRL - Location Referece</code> from Unofficial Skyrim Patch.esp, conflicts with Hearthfire.esm
::::::- <code>000E2CB4 - Placed Object</code> - CommonChair02R "Chair" [FURN:000B9E01]
:::::::- Forward <code>XLRL - Location Referece</code> from Unofficial Skyrim Patch.esp, conflicts with Hearthfire.esm
::::::- <code>000E2CB5 - Placed Object</code> - CommonChair02R "Chair" [FURN:000B9E01]
:::::::- Forward <code>XLRL - Location Referece</code> from Unofficial Skyrim Patch.esp, conflicts with Hearthfire.esm
 
:- '''Dialog Topic'''
::- <code>00013DFE - Shout03</code> - PushRoDa
:::- Forward <code>TIFC - Info Count</code> from Dawnguard.esm, conflicts with DragonShoutVoice.esp
::- <code>00013EE3</code>
:::- Forward <code>DATA - Data->Subtype</code> from Unofficial Skyrim Patch.esp, conflicts with ADS.esp
 
:- '''Impact'''
::- <code>000F0EAF - WPNBluntVsFleshDraugrImpact</code>
:::- Forward <code>SNAM - Sound 1</code> from AOS.esp
:::- Forward <code>DODT - Decal Data</code> from AOS2-EBT.esp to STEP Extended Patch '''ONLY'''
::- <code>000F0EB0 - WPNAxeVsFleshDraugrImpact</code>
:::- Forward <code>SNAM - Sound 1</code> from AOS.esp
:::- Forward <code>DODT - Decal Data</code> and <code>DNAM - Texture Set</code> from AOS2-EBT.esp to STEP Extended Patch '''ONLY'''
::- <code>000F0EB1 - WPNAxeLargeVsFleshDraugrImpact</code>
:::- Forward <code>SNAM - Sound 1</code> from AOS.esp
:::- Forward <code>DODT - Decal Data</code> and <code>DNAM - Texture Set</code> from AOS2-EBT.esp to STEP Extended Patch '''ONLY'''
 
:- '''Keyword'''
 
:- '''Non-Player Character (Actor)'''
::- <code>00013BC1 - POIMageRundi</code> - Rundi
:::- Forward record from Cutting Room Floor.esp
:::- Forward <code>DOFT - Default outfit</code> from Clothing & Clutter Fixes.esp
 
:- '''Perk'''
 
:- '''Projectile'''
::- <code>0300F1B0 - DLC1BoltDwarvenProjectileExplodingFire</code> - Exploding Dwarven Bolt of Fire
:::- Forward record from Explosive Bolts Visualized.esp
:::- Forward <code>DATA - Data</code> from Unofficial Dawnguard Patch.esp
::- <code>0300F1B6 - DLC1BoltDwarvenProjectileExplodingIce</code> - Exploding Dwarven Bolt of Ice
:::- Forward record from Explosive Bolts Visualized.esp
:::- Forward <code>DATA - Data</code> from Unofficial Dawnguard Patch.esp
::- <code>0300F1B8 - DLC1BoltDwarvenProjectileExplodingShock</code> - Dwarven Bolt of Shock
:::- Forward record from Explosive Bolts Visualized.esp
:::- Forward <code>DATA - Data</code> from Unofficial Dawnguard Patch.esp
 
:- '''Quest'''
::- <code>00023B6C - T01</code> - The Heart of Dibella
:::- For STEP Core Patch.esp '''ONLY''':
::::- Forward record from Unofficial Skyrim Patch.esp
::::- Forward <code>Aliases</code> from NonEssentialChildren.esp
:::- For STEP Extended Patch.esp '''ONLY''':
::::- Forward record from BetterQuestObjectives-NECPatch.esp
 
:- '''Soul Gem'''
::- <code>0002E4E2 - SoulGemPetty</code> - Soul Gem I: Petty
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> from Soul Gems Differ - E.esp
::- <code>0002E4E3 - SoulGemPettyFilled</code> - Soul Gem I: Petty
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> and <code>Model</code> from Soul Gems Differ - E.esp
::- <code>0002E4E4 - SoulGemLesser</code> - Soul Gem II: Lesser
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> from Soul Gems Differ - E.esp
::- <code>0002E4E5 - SoulGemLesserFilled</code> - Soul Gem II: Lesser
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> and <code>Model</code> from Soul Gems Differ - E.esp
::- <code>0002E4E6 - SoulGemCommon</code> - Soul Gem III: Common
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> from Soul Gems Differ - E.esp
::- <code>0002E4F3 - SoulGemCommon</code> - Soul Gem III: Common
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> and <code>Model</code> from Soul Gems Differ - E.esp
::- <code>0002E4F4 - SoulGemGreater</code> - Soul Gem IV: Greater
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> and <code>Model</code> from Soul Gems Differ - E.esp
::- <code>0002E4FB - SoulGemGreaterFilled</code> - Soul Gem IV: Greater
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> from Soul Gems Differ - E.esp
::- <code>0002E4FC - SoulGemGrand</code> - Soul Gem V: Grand
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> from Soul Gems Differ - E.esp
::- <code>0002E4FF - SoulGemGrandFilled</code> - Soul Gem V: Grand
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> and <code>Model</code> from Soul Gems Differ - E.esp
::- <code>0002E500 - SoulGemBlack</code> - Soul Gem VI: Black
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> from Soul Gems Differ - E.esp
::- <code>0002E500 - SoulGemBlackFilled</code> - Soul Gem VI: Black
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> and <code>Model</code> from Soul Gems Differ - E.esp
::- <code>00043E26 - FFRiften14SoulGem</code> - Quest: Wylandriah's Soul Gem
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>FULL - Name</code> from Soul Gems Differ - E.esp
 
:- '''Sound Descriptor'''
::- <code>0003C72E - WPNBlade1HandDrawSD</code>
:::- Forward record from AOS.esp
:::- Forward <code>GNAM - Category</code> from ADS.esp
::- <code>0003C730 - WPNSwingBladeMediumSD</code>
:::- Forward record from AOS.esp
:::- Forward <code>GNAM - Category</code> from ADS.esp
::- <code>0003C73B - AMBWaterRiverLPSD</code>
:::- Forward record from AOS2_RealisticWaterTwo Patch.esp
::- <code>0003C74D - WPNImpactBladeVsFleshSD</code>
:::- Forward record from AOS.esp
:::- Under <code>Sounds</code> copy over two additional <code>Sound Files</code> from Improved Combat Sounds v2.2.esp
::- <code>0003C824 - WPNImpactBluntVsFleshSD</code>
:::- Forward record from AOS.esp
:::- Under <code>Sounds</code> copy over one additional <code>Sound Files</code> from Improved Combat Sounds v2.2.esp
::- <code>0003C835 - WPNImpactAxeVsFleshSD</code>
:::- Forward record from AOS.esp
:::- Forward <code>Sounds</code> from Improved Combat Sounds v2.2.esp
 
::- <code>0003C8EE - AMBWaterfallLargeDistantLPSD</code>
:::- Forward record from AOS2_RealisticWaterTwo Patch.esp
::- <code>0003C8EF - AMBWaterfallLargeLPSD</code>
:::- Forward record from AOS2_RealisticWaterTwo Patch.esp
 
Changes '''ONLY''' in STEP Patches.
:- '''Ingestible'''
::- <code>00058CFB - DB03Poison</code> - Lotus Extract
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>Model</code> from Radiant and Unique Potions Poisons and Booze.esp
::- <code>000CD883 - FavorNightshadeExtract</code> - Nightshade Extract
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>Model</code> from Radiant and Unique Potions Poisons and Booze.esp
::- <code>000E6DF5 - BladesPotion</code> - Esbern's Potion
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>Model</code> from Radiant and Unique Potions Poisons and Booze.esp
 
:- '''Magic Effect'''
::- <code>0005B450 - EnchStaminaDamageFFContact</code> - Stamina Damage
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>Magic Effect Data->DATA - Data->Enchant Shader</code> from Animated Weapon Enchants.esp
::- <code>0005B452 - EnchSoulTrapFFContact</code> - Soul Trap
:::- Forward record from Unofficial Skyrim Patch.esp
:::- Forward <code>Magic Effect Data->DATA - Data->Enchant Shader</code> from Animated Weapon Enchants.esp
::- <code>00073F30 - AlchParalysis</code> - Paralysis
:::- Forward record from Paralyze.esp
:::- Forward <code>Magic Effect Data->DATA - Data->Resist Value</code> from Unofficial Skyrim Patch.esp
::- <code>000ACBB6 - EnchParalysisFFContact</code> - Paralyze
:::- Forward record from Paralyze.esp
:::- Forward <code>Magic Effect Data->DATA - Data->Enchant Shader</code> from Animated Weapon Enchants.esp
::- <code>000C1E98 - PerkGrandmaster1HParalysisFFSelf</code> - Paralyze
:::- Forward record from Paralyze.esp
:::- Forward <code>Magic Effect Data->DATA - Data->Magic Skill</code> from Unofficial Skyrim Patch.esp
::- <code>000C1E98A- PerkGrandmaster2HParalysisFFSelf</code> - Paralyze
:::- Forward record from Paralyze.esp
:::- Forward <code>Magic Effect Data->DATA - Data->Magic Skill</code> from Unofficial Skyrim Patch.esp
::- <code>54021D40 - zBleedingMagicEffectNPCBug</code> - Bleeding Effects NPC Bug
:::- Forward record from dD-Dragonborn-Dawnguard-EBT Patch.esp
::- <code>540232D1 - zBleedingMagicEffectNPCBleed</code> - Bleeding Effects NPC Bleed
:::- Forward record from dD-Dragonborn-Dawnguard-EBT Patch.esp
::- <code>54024DC5 - zBleedingMagicEffectNPCOil</code> - Bleeding Effects NPC ROBOT
:::- Forward record from dD-Dragonborn-Dawnguard-EBT Patch.esp
::- <code>5403300A - zBleedingMagicEffectNPC</code> - Bleeding Effects NPC
:::- Forward record from dD-Dragonborn-Dawnguard-EBT Patch.esp
 
:- '''Spell'''
::- <code>5403300B - zBleedingSpellNPC</code>
:::- Forward record from dD-Dragonborn-Dawnguard-EBT Patch.esp
::- The following are all forwarded from Disease Descriptions (Disease Description.esp, DD_Dawguard Additions.esp, DD_Dragonborn Additions.esp)
:::- <code>000B877C - DiseaseAtaxia</code> - Ataxia (25% harder pickpocketing and lockpicking)
:::- <code>000B877E - DiseaseBoneBreakFever</code> - Bone Break Fever (-25 Stamina)
:::- <code>000B877F - DiseaseBrainRot</code> - Brain Rot (-25 Magicka)
:::- <code>000B8780 - DiseaseSaguinareVampiris</code> - Sanguinare Vampiris (-25 Health and possible vampirism)
:::- <code>000B8781 - DiseaseRattles</code> - Rattles (Stamina regeneration halved)
:::- <code>000B8782 - DiseaseRockjoint</code> - Rockjoint (Weapons 25% less effective)
:::- <code>000B8783 - DiseaseWitbane</code> - Witbane (Magicka regeneration halved)
:::- <code>0010A24A - TrapCiseaseAtaxia</code> - Ataxia (25% harder pickpocketing and lockpicking)
:::- <code>0010A24C - TrapDiseaseBoneBreakFever</code> - Bone Break Fever (-25 Stamina)
:::- <code>0010A24D - TrapDiseaseBrainRot</code> - Brain Rot (-25 Magicka)
:::- <code>0010A24E - TrapDiseaseRattles</code> - Rattles (Stamina regeneration halved)
:::- <code>0010A24F - TrapDiseaseRockjoint</code> - Rockjoint (Weapons 25% less effective)
:::- <code>0010A250 - TrapDiseaseWitbane</code> - Witbane (Magicka regeneration halved)
:::- <code>030037E9 - TrapDiseaseSaguinareVampiris</code> - Sanguinare Vampiris (-25 Health and possible vampirism)
:::- <code>0701FF2E - DLC2DiseaseBlackHeartBlight</code> - Black Heart Blight (-10 Carry Weight)
:::- <code>070285C1 - DLC2DiseaseBroops</code> - Droops (-15 Weapon Damage)
 
===== collapsible lists =====
<ul>
<li class="mw-collapsible mw-collapsed">'''Magic Effect'''</li>
<ul class="mw-collapsible-content">
  <li class="mw-collapsible mw-collapsed"><code>0005B450 - EnchStaminaDamageFFContact</code> - Stamina Damage
  <ul class="mw-collapsible-content">
    <li>Forward record from Unofficial Skyrim Patch.esp</li>
    <li>Forward <code>Magic Effect Data->DATA - Data->Enchant Shader</code> from Animated Weapon Enchants.esp</li>
  </ul>
  </li>
<li>Bulleted List Item 3</li>
<li>Bulleted List Item 4</li>
</ul>
 
 
===== '''Cell''' =====
<ul>
<li class="mw-collapsible mw-collapsed">Block 0
<ul class="mw-collapsible-content">
  <li class="mw-collapsible mw-collapsed">Sub-Block 7
  <ul class="mw-collapsible-content">
  <li class="mw-collapsible mw-collapsed"><code>00067F2A - SnaplegCave01</code> - Snapleg Cave
  <ul class="mw-collapsible-content">
    <li>Forward record from Unofficial Skyrim Patch.esp</li>
    </ul>
  </li>
  </ul>
  <li class="mw-collapsible mw-collapsed">Sub-Block 8
  <ul class="mw-collapsible-content">
  <li class="mw-collapsible mw-collapsed"><code>000DDF7C - AnisesCabin01</code> - Cellar
  <ul class="mw-collapsible-content">
    <li>Forward record from Unofficial Skyrim Patch.esp</li>
    </ul>
  </li>
  </ul>
  </li>
  </ul>
:- Block 4
::- Sub-Block 2
:::- <code>00018460 - HunterShack</code> - Froki's Shack
::::- Temporary
:::::- The following are all forwarded from SMIM-ShackRoofFixes.esp (Static Mesh Improvement Mod)
::::::- <code>00018593 Placed Object</code> - ShackFrameTurnCorner01 [STAT:0005CCC4]
::::::- <code>00018594 Placed Object</code> - ShackRoofCorner02 [STAT:0005CCDA]
::::::- <code>00018599 Placed Object</code> - ShackRoofCorner02 [STAT:0005CCDA]
:- Block 5
::- Sub-Block 1
:::- <code>00015257 - Raldbthar01</code> - Raldbthar
::::- Temporary
:::::- <code>000B7B61 Placed Object</code> - CoinDumac "Dumac" [MISC:2E001000]
::::::- Forward record from Unofficial Skyrim Patch.esp
::::::- Forward <code>NAME - Base</code> from SkyrimCoinReplacerRedux.esp
:::- <code>00079F9F - KnifepointRidge01</code> - Knifepoint Mine
::::- Temporary
:::::- The following are all forwarded from SMIM-ShackRoofFixes.esp (Static Mesh Improvement Mod)
::::::- <code>000A167E Placed Object</code> - ShackRoofSide04 [STAT:0005CD76]
::::::- <code>000A167F Placed Object</code> - ShackRoofSide02 [STAT:0005CD77]
::- Sub-Block 3
:::- <code>00016BCF - RiftenRaggedFlagon</code> - The Ragged Flagon
::::- Forward record from Unofficial Skyrim Patch.esp
:- Block 7
::- Sub-Block 3
:::- <code>0001526D - Gloomreach01</code> - Gloomreach Cavern
::::- Forward record from Unofficial Skyrim Patch.esp
:- Block 8
::- Sub-Block 2
:::- The following are all forwarded from Unofficial Skyrim Patch.esp
::::- <code>00033D68 - Valthume01</code> - Valthume
::::- <code>000A9194 - RebelsCairn01</code> - Rebel's Cairn
 
== F and L Stuff ==
===== [http://www.nexusmods.com/newvegas/mods/39651/? Weapon Mods Expanded - WMX] =====
* '''Author''': antistar
* '''Version''': v1.1.3
* '''Installation''': Get the ''Weapon Mods Expanded v1_1_3'' main file and ''WMX - EVE Compatibility v1_0_6'', ''WMX - Modern Weapons v1_0_7'', ''WMX - Weapon Retexture Project compatibility v1_2_2'', and ''WMX-DLC v1_0_1''. Follow these install instructions:
Install the ''Weapon Mods Expanded v1_1_3'' file normally.
Install the ''WMX-DLC v1_0_1'' file and during the installer select "WMX-DLCMerged" and leave the other choice on "WMX-POPMerged", then click [Next] and when asked select [Merge], not [Replace].
Install the ''WMX - Modern Weapons v1_0_7'' file and select [Merge], not [Replace].
Install the ''WMX - Weapon Retexture Project compatibility v1.2.2'' file and select [Merge], not [Replace].
Install the ''WMX - EVE Compatibility v1_0_6'' file and select "WMX-EVE-AllDLCMerged", then [Merge], not [Replace].
In the left pane of MO, double click "Weapon Mods Expanded - WMX" and select the "Optional ESPs" tab.
Move the "WMX-POPMerged.esp" to the "Optional ESPs" box.
 
Adds many new weapon mods for guns and melee weapons. Also, the optional Modern Weapons add-on has new weapons that fit in well to FNV. Shout out to William for finding the correct installation method.
 
{{FOMOD Instructions
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{{Fieldset|WMX-DLC Main Menu||{{Fieldset|WMX-DLC|WMX-DLC; WMX-DLC Merged; None}}      {{Fieldset|WMX-POP|WMX-POP; WMX-POP Merged; None}}}}

Latest revision as of 01:51, February 5, 2016

Hello Darkness, my old friend...

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