User:EssArrBee/Fear and Loathing MCM Settings: Difference between revisions

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Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize these options through the MCM menu. Anything not listed below is left at default.
Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize these options through the MCM menu. Anything not listed below is left at default.


Personally, these are my preferred settings and many users may want to tweak them from what I recommend to fit their own playthrough and style. I like having a lot of HUD elements that pop up and give lots of info. I tend to wear helmets from Ranger Combat Armor or Powered Armor, so I like to imagine it has lots of projected elements. If you are doing a different type of playthrough then the best place stop lots of HUD elements from showing up is with the Extra HUD and Immersive HUD MCM menus.
The Project Nevada menus will make the game harder in some areas and a bit easier in others. I make the helmet vision mods drain energy cells slower, but the Experimental Detection AI is turned on to make the game a bit harder. Overall, it makes the game a little harder especially with regards to spawning loot. There is many mods that add in new loot to the game and reducing the spawn rate is absolutely necessary or the game becomes way to easy.
{{Notice|This is incomplete and will be added to very soon.}}
===== PN Core =====
===== PN Core =====
* Features
* Features
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** Activate on combat - Tick Check box
** Activate on combat - Tick Check box
** Fade away - 2 seconds to 6 seconds
** Fade away - 2 seconds to 6 seconds
=====

Revision as of 19:40, April 21, 2014

MCM Settings for Fear and Loathing in New Vegas

Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize these options through the MCM menu. Anything not listed below is left at default.

Personally, these are my preferred settings and many users may want to tweak them from what I recommend to fit their own playthrough and style. I like having a lot of HUD elements that pop up and give lots of info. I tend to wear helmets from Ranger Combat Armor or Powered Armor, so I like to imagine it has lots of projected elements. If you are doing a different type of playthrough then the best place stop lots of HUD elements from showing up is with the Extra HUD and Immersive HUD MCM menus.

The Project Nevada menus will make the game harder in some areas and a bit easier in others. I make the helmet vision mods drain energy cells slower, but the Experimental Detection AI is turned on to make the game a bit harder. Overall, it makes the game a little harder especially with regards to spawning loot. There is many mods that add in new loot to the game and reducing the spawn rate is absolutely necessary or the game becomes way to easy.

Template:Notice

PN Core
  • Features
    • Miscellaneous
      • Inventory Sorter - Tick check box
PN Extra Options
  • Core
    • Bullet Time
      • Action Point Drain - 24 to 20
    • Sprint
      • Action Point Drain - 25 to 20
    • Vision Modes
      • EM Vision Energy Drain - 6 to 3
      • Heat Vision Energy Drain - 4 to 2
    • Explosive Entry
      • Item Destruction - Untick check box
      • Use Explosive Skill - Untick check box
  • Cyberware
    • Surgery Options
      • Time Hours - 0 to 6
      • Base Cost - 500 to 1000
    • Bullet Time
      • V.A.T.S. Implant Bonus - Untick check box
PN Rebalance
  • Character
    • Leveling
      • Perk Selection - 2 Perks Per Level to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game)
      • Map Discovery - 100% to 80%
      • Speech - 100% to 90%
      • Hack/Lockpick - 100% to 90%
  • Damage + Combat
    • Hit Points
      • NPC Endurance Multiplier - 7 to 8
      • Player Level Multiplier - 0 to 1
      • NPC Level Multiplier - 0 to 1
    • Damage Threshold
      • Minimum Damage - 25% to 30%
    • Damage
      • Skill Damage Influence - 20% to 35%
    • Weapon Condition
      • Maximum Damage Penalty - 20% to 30%
  • Stealth + Movement
    • Experimental Detection AI - No to Yes
  • Loot Rarity
    • Food
      • Spawn Chance, Very Common - 37% to 33%
      • Spawn Chance, Common - 37% to 26%
      • Spawn Chance, Rare - 27% to 19%
      • Spawn Chance, Very Rare - 17% to 12%
    • Ammo
      • Spawn Chance, Very Common - 100% to 66%
      • Spawn Chance, Common - 25% to 50%
      • Spawn Chance, Rare - 50% to 33%
      • Spawn Chance, Very Rare - 75% to 17%
    • Chems
      • Spawn Chance, Very Common - 35% to 33%
      • Spawn Chance, Common - 29% to 25%
      • Spawn Chance, Rare - 21% to 17%
      • Spawn Chance, Very Rare - 12% to 9%
    • Misc
      • Spawn Chance, Very Common - 90% to 66%
      • Spawn Chance, Common - 56% to 50%
      • Spawn Chance, Rare - 28% to 25%
      • Spawn Chance, Very Rare - 17% to 12%
  • Miscellaneous
    • Primary Needs
      • Hunger Increase - 216 per day to 383 per day
      • Thirst Increase - 432 per day to 501 per day
      • Timescale - 20 to 15
      • Sleep Increase - 216 per day to 334 per day
    • HUD
      • Karma Messages - Yes to No
      • Sneak indicator - Vanilla to Immersive
    • Gore
      • Dismember Chance - 30% to 15%
      • Explode Chance - 45% to 20%
    • Death Physics
      • Force Multiplier - 0.50 to 0.60
    • Economy
      • Barter - Fair Deal to Rough Traders (may not show in menu)
    • World
      • Allow Fast Travel - Yes to No (If time is not a problem)


JIP S-F
  • HUD Indicator Settings
    • Indicator Type - Option #1 to Option #2
Adjustable HUD
  • Force HUD visible in MCM - Tick Check box
  • Bracket: Compass - Untick check box
  • Bracket: CND & Ammo - Untick check box
  • Bracket: Radiation Meter - Untick check box
Extra HUD
  • General
    • Show primary needs as - Absolute Values to Percentages
  • Show/Move
    • Show Clock - Tick Check box
    • Show Combat Stats - Tick Check box
    • Show Resists - Tick Check box
    • Show Encumbrance - Tick Check box
    • Show Hardcore Needs - Tick Check box
    • Show Rads - Tick Check box
    • Show Fatigue - Tick Check box
Immersive HUD
  • General
    • iHUD controlled Sneak Meter - On to Off
  • Hitpoints
    • Activate with right mouse - Tick Check box
    • Activate when health drops to - 50% to 65%
    • Fade away - 6 seconds to 10 seconds
  • Compass
    • Activate with right mouse - Tick Check box
    • Fade away - 12 seconds to 20 seconds
  • Action Points
    • Activate when weapon out - Tick Check box
    • Activate with right mouse - Tick Check box
    • Fade Away - 6 second to 10 seconds
  • Ammo & CND
    • Activate on combat - Tick Check box
    • Fade away - 2 seconds to 6 seconds