User:EssArrBee/FalloutNewVegas Conflict Resolution

From Step Mods | Change The Game

From YUP - Base Game + All DLC.esm

  • Ingestible
  • 000284F9 - MS05NukaColaQtm - Nuka-Cola Quantum
    1. Forward ENIT - Effect Data->Flags? and Effects from Project Nevada - Rebalance.esp
    • 000E2F6C - NVNukaColaVictory - Nuka-Cola Victory
      1. Forward the last Effects->Effect from Project Nevada - Rebalance.esp
      2. Right click Effect line from General Patch.esp column and select "Add"
      3. Go to the last Effect->Effects of YUP - Base Game + All DLC.esm column and drag NukaColaAddCap "Nuka-Cola Add Cap Effect" [MGEF:0004E6A2] to the empty Effects that was just added
    • 000E2F6D - NVNukaColaQuartz - Nuka-Cola Quartz
      1. Forward the last Effects->Effect from Project Nevada - Rebalance.esp
      2. Right click Effect line from General Patch.esp column and select "Add"
      3. Go to the last Effect->Effects of YUP - Base Game + All DLC.esm column and drag NukaColaAddCap "Nuka-Cola Add Cap Effect" [MGEF:0004E6A2] to the empty Effect that was just added
    • 0013B2C3 - NVHydra - Hydra
      1. Forward Effects->Effect->EFIT from Project Nevada Rebalance.esp
  • Armor
    • 0007836E - MS14PowerArmorMorphine - Prototype Medic Power Armor
      1. Forward SCRI - Script from Project Nevada - Equipment.esp
    • 00134094 - ArmorRemnantsTeslaHelm - Remnants Tesla Helmet
    • 04008856 - NVDLC04HelmetRiotGear - Riot Gear Helmet
    • 04008859 - NVDLC04HelmetRiotGearCustom - Advanced Riot Gear Helmet
    • 0400885A - NVDLC04HelmetRiotGearUnique - Elite Riot Gear Helmet
  • Container
    • 00113213 - VFreesideMickMerchantBox - Mick's Merchant Container
      1. Forward Items from Afterschool Special.esm
  • Creature
    • 0001CF7C - CrRadroach - Radroach
      1. Forward SCRI - Script from Tales from the Burning Sands.esm
    • 0001CF9D - CrRadscorpion1Small - Radscorpion
      1. Forward SCRI - Script from Tales from the Burning Sands.esm
    • 0001CF9E - CrRadscorpion2Large - Giant Radscorpion
      1. Forward SCRI - Script from Tales from the Burning Sands.esm
    • 0009189C - CrBloatFly - Bloatfly
      1. Forward SCRI - Script from Tales from the Burning Sands.esm
    • 0014F3FC - VCrTier1BloatFlyMed - Bloatfly
      1. Forward SCRI - Script from Tales from the Burning Sands.esm
  • Object Effect
    • 04007481 - NVDLC04WeapGrenadeFlashBangEnch - Flash Bang
      1. Forward last Effects->Effect from Project Nevada - All DLC.esp
  • Faction
    • 00101F42 - PowderGangerFactionNV - PowderGangerFactionNV
      1. Forward last Relations->XNAM - Relation from NewVegasBountiesII.esp


YUP Electro-City Patch
  • Ingestible
  • 0007EA1B - NVCateye - Cateye
    1. Expand ELECTRO-CITY - CompletedWorkorders.esm->Ingestible
    2. Right click the record and select "Copy as override into".
    3. Select "New File" and click [OK], then name the file "YUP-Electro City Patch".
    4. Drag Effects from column under YUP - Base Game + All DLC.esm to the YUP-Electro City Patch.esp column.
    5. Drag Effects->Effect->EFIT->Duration line from ELECTRO-CITY - CompletedWorkorders.esm column to YUP-Electro City Patch.esp column.
YUP PPA Patch
  1. Start FNVEdit through MO and right click the plugin list, then select "Select None"
  2. Tick YUP - Base Game + All DLC.esm and Powered Power Armor.esp, then click [OK]
  3. Expand YUP - Base Game + All DLC.esm->Armor
  4. Right click the record 000A6F77 - ArmorPowerT51b and select "Copy as override into"
  5. Select "New File" and click [OK], then name the file "YUP-PPA Patch"
  6. Drag REPL - Repair List line from the Powered Power Armor.esp column to YUP-PPA Patch.esp column
  7. Repeat the last three instructions for the records 000EE68D, 00133169, and 00134094, but select the "YUP-PPA Patch" to copy the record into
  8. Close and save YUP-PPA Patch.esp
YUP CaliberX Patch
  1. Start FNVEdit through MO and right click the plugin list, then select "Select None"
  2. Tick YUP - Base Game + All DLC.esm and Caliber.esm, then click [OK]
  3. Expand Caliber.esm->Ammunition
    1. Right click the record 0007EA26 - Ammo40mmGrenade and select "Copy as override into"
    2. Select "New File" and click [OK], then name the file "YUP-CaliberX Patch"
    3. Drag ONAM - Short Name line from the YUP - Base Game + All DLC.esm column to YUP-CaliberX Patch.esp column
    4. Repeat the last three instructions for the records 0500086D and 0500086E, but select the "YUP-PPA Patch" to copy the record into
    5. Right click the record 00121155 - AmmoMicroBreeder and select "Copy as override into"
    6. Select "YUP-CaliberX Patch.esp" and click [OK]
    7. Drag DATA - Data line from the YUP - Base Game + All DLC.esm column to YUP-CaliberX Patch.esp column
    8. Right click the record 0013E446 - Ammo12GaBeanBag and select "Copy as override into"
    9. Select "YUP-CaliberX Patch.esp" and click [OK]
    10. Drag SCRI - Script line from the YUP - Base Game + All DLC.esm column to YUP-CaliberX Patch.esp column
    11. Right click the record 05000860 - NVDLC05Ammo20Ga30Buck and select "Copy as override into"
    12. Select "YUP-CaliberX Patch.esp" and click [OK]
    13. Drag Ammo Effects->RCIL - Effect line from the YUP - Base Game + All DLC.esm column to YUP-CaliberX Patch.esp column
    14. Repeat the last three instructions for the record 05000861
  4. Expand Container
    1. Right click the record 00167ACB - VLootSackVendorWastelandT2RSPros and select "Copy as override into"
    2. Select "YUP-CaliberX Patch.esp" and click [OK]
    3. Drag the three red Items->Item entries from the YUP - Base Game + All DLC.esm column to YUP-CaliberX Patch.esp column
      • Drag straight across using the Item row to move the entire entry
  5. Expand YUP - Base Game + All DLC.esm->Leveled Item
    1. Right click the record 0014DE54 - VendorAmmoSpecialAll and select "Copy as override into"
    2. Select "YUP-CaliberX Patch.esp" and click [OK]
  6. Expand Caliber.esm->Projectile
    1. Right click the record 0003BF0C - 44MagnumPistolBulletProjectile and select "Copy as override into"
    2. Select "YUP-CaliberX Patch.esp" and click [OK]
    3. Drag DATA - Data->Rotation->Z line from the YUP - Base Game + All DLC.esm column to YUP-CaliberX Patch.esp column
  7. Expand Weapon
    1. Right click the record 02009DBE - NVDLC02Weap45AutoPistolUnique and select "Copy as override into"
    2. Select "YUP-CaliberX Patch.esp" and click [OK]
    3. Drag ETIM - Object Effect line from the YUP - Base Game + All DLC.esm column to YUP-CaliberX Patch.esp column
  8. Close and save YUP-CaliberX Patch.esp