User:DrPharmDawg/SkyRem Guide Section1: Difference between revisions

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<div style="text-align: center;"><font size="3">Last Update: {{ #time: G:i:s j F Y|+1 hours| {{REVISIONTIMESTAMP}} }} (GMT)</font></div>
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<font size="6">{{Fc|#78c888|'''Section 1: Home'''}}</font>
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<font size="3">SkyRem Guide Pages</font>
<font size="3">SkyRem Guide Pages</font>
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide_Section1 Section 1: Home]: Information about the SkyRem Guide. {{Fc|White|'''[YOU ARE HERE]'''}}
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide_Section1 Section 1: Getting Started]: Information about and getting started with the SkyRem Guide. {{Fc|White|'''[YOU ARE HERE]'''}}
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide_Preparation Section 2: First Steps]: Start here to ensure proper installation, settings, and Tools are setup.
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide__Section2 Section 2: First Steps]: Start here to ensure proper installation, settings, and Tools are setup.
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide_How_To How Tos]: Reference guides for utilizing tools.
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide_How_To How Tos]: Reference guides for utilizing tools.
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide_Core Core Guide]: This section focuses on Stability, Performance, Mechanics, and Content mods.
  [https://wiki.step-project.com/User:DrPharmDawg/SkyRem_Guide_Core Core Guide]: This section focuses on Stability, Performance, Mechanics, and Content mods.

Revision as of 17:55, September 11, 2019

Skyrim Roleplay Enhancement Mod Guide for Special Edition (SkyRem Guide)
Changelog   |   Release Date: October 1, 2019
Current Version: 2.0.0
Created and maintained by DrPharmDawg
Last Update: 8:49:40 7 May 2024 (GMT)

Section 1: Getting Started


Template:TOC right
SkyRem Guide Pages

Section 1: Getting Started: Information about and getting started with the SkyRem Guide. [YOU ARE HERE]
Section 2: First Steps: Start here to ensure proper installation, settings, and Tools are setup.
How Tos: Reference guides for utilizing tools.
Core Guide: This section focuses on Stability, Performance, Mechanics, and Content mods.
Extended Guide: This section contains optional mods that build on the core of SkyRem.
Visual Guide: This section focuses on Aesthetic mods.
Final Steps: The final steps to complete, including in-game MCM Setup prior to starting your journey.

SkyRem Guide Support

Discord: Discord Channel for all things SkyRem (Guide and Mods).
Patreon: Support SkyRem development via Patreon.
PayPal: Support with a one-time donation via PayPal.
Trello: See guide development progress on Trello.


INTRODUCTION[edit | edit source]

What is SkyRem? Yes - SkyRem is an acronym (if you have delved into any of my mods, this is probably very apparent) for Skyrim Roleplay Enhancment Modding.
The SkyRem concept began with the desire to tweak character creation and development and has since developed into two (currently) series of mods and now a guide as I work to put it all together. The goal: the ultimate roleplay experience in Skyrim. Alone, it is a great game. With the involvement of the modding community, it has become a phenomenal game. This guide, along with the few mods I have authored, is my attempt to give back to that community (or at least contribute in some way).

There are great guides available already, with different focuses, different objectives, varying degrees of difficulty, etc. After countless hours of using other guides, adding, subtracting, altering... this guide is my "finished product" based on the priorities listed below.

This is not a difficulty or beautification focused mod guide by design. One could argue that difficulty is incorporated simply by the nature of the roleplay focus and modifications, but the intent of the guide goes far beyond just making Skyrim more difficult. As for beautification - I include sections specifically for this, but have done so in a way that you can add/subtract however much of those sections you want, but is also not necessary to achieve the goal of the SkyRem Guide.

Guide Priorities:

(1) Stability
(2) Performance
(3) Mechanics
(4) Content
(5) Aesthetics




SYSTEM INFO[edit | edit source]

DrPharmDawg's Rig Spec
Motherboard ASUS® G751JY
CPU Intel® Core i7 4710HQ @2.50GHz
GPU Nvidia® GeForce GTX 980M 4GB GDDR5
System RAM 24 GBs
Operating System Windows 10 64-bit
Monitor Resolution 1920x1080




GUIDE INFO[edit | edit source]

The guide is divided into several Sections:

Section 1: Home Introduction and general information about the guide.
Section 2: Preparation You must spend some time on the front-end preparing your setup with a clean start and a host of modding tools.
Section 3: How To Reference for tools and techniques needed to properly mod. This page will help you navigate those processes used by the guide (and more).
Section 4: First Steps The bulk of the guide begins here, with a focus on the first 4 priorities (aesthetics come later).
Section 5: Next Steps Continuation of Section 4. Highly recommended to test your game after finishing Section 4 before moving on to this Section.
Section 6: Optional Steps Aesthetics only mods. This Section can be included in its entirety, not at all, or any combination you desire.
Section 7: Final Steps Patching and in-game setup such as MCM settings.

This guide provides:

- A Stable and Performance Friendly setup.}}
- Installation and instructions for the using various modding tools and techniques.}}
- Patches to make the various setups work together (available on Nexus).}}
- Support via Discord and regular updates (but hopefully not so many that you spend more time modding than playing).}}

This guide does not:

- Include ENB or Reshade: I do not use them nor do I care for them. The trade-off for performance is (IMO) not worth it.
- Include Dead Mods: Mods that need updating or mods with excessive (or unanswered) bug reports/comments) without simple solutions.
- Include CBBE: What little I do in this regard is UNP.
- Include 4k+: Whenever possible, I use 2k at the most. There are a few exceptions in which 2k is not available however.

Guide Organization[edit | edit source]

The guide is organized as follows: Sections >> Steps >> Parts

Upon completion of each Section, you will want to test your game to make sure everything is working as intended. Steps consist of groups of similar mods (Fixes, Quests, Equipment, Magic, etc). These Steps are subdivided into Parts which serve two purposes: Further divide the Steps mods into groups, but also to identify mods that are required (Core) or optional (Extended).

Core Parts contain mods necessary to achieve the primary goal of the SkyRem Guide (Roleplay Enhancement) and/or needed as a Master for patches provided. If you choose not to include any of these, you may or may not be able to utilize the patches provided.

Extended Parts contain mods that are optional. However, be mindful that changing up your choices in Extended Parts may change how you need to install other mods (such as patches included in FOMODs). To help guide you, check for mods / information highlighted YELLOW for this purpose.

Mod Legend[edit | edit source]

Each mod utilizes this template:

Mod Name & Link[edit | edit source]

  • Author of Mod
  • Version used by SkyRem Guide
  • Tags (See below)

FILES: File(s) to Download and Install

Install: Any additional installation instructions or steps to take following installation.

Template:Notice

Mod Tags[edit | edit source]

Tags are described below. Read through the mods "card" prior to starting installation of that mod to prevent having to back track. Dark Tags with Light lettering indicate new or updated mods and download and/or installation needs, such as Newly added or BSA extraction.
Light Tags with Dark lettering indicate post-installation needs such as optimizing meshes, ESLifying, merging, porting, or cleaning).

  • TOOL
     : Tool utilized during the modding process. Not actually a Mod, but required for proper guide installation.
  • NEW
     : Newly added Mod since previous version.
  • UPDATE
     : Mod has been updated since previous version.
  • BSA
     : During installation, select YES to extracting the BSA.
  • CAO
     : Run the Cathedral Asset Optimizer (CAO) to properly convert the files for use with SSE.
  • ESL
     : Plugin (ESP) can safely be tagged as an ESL using SSEEdit.
  • : Plugin will be included in a Merge using zEdit.
  • PORT
     : Mod needs to be completely converted from LE to SSE.
  • CLEAN
     : Mod needs to be cleaned using SSEEdit.
  • PATCH
     : Mod contains patches (either separate files or in a FOMOD) that need to be installed as an individual Mod.

Guide Notes[edit | edit source]

  • Each Step is divided in to Parts. The last Part in several steps is for mods that can be Merged. All the Mods in this part will be Merged with zEdit at the end of that Step.
  • Following completion of each Step, sort (Loot) and test your setup. This is much easier than troubleshooting after completing the guide if something goes wrong.
  • In the Core guide, anything highlighted YELLOW indicates a selection to be made if using the associated mod from the Extended Guide.


START FRESH[edit | edit source]

Skyrim Special Edition[edit | edit source]

The SkyRem Guide assumes a freshly installed, never modified Skyrim Special Edition Version 1.5.80.

Always start with a Clean Setup when starting or restarting any guide. Sometimes this is the only way to ensure there are no remnants from a previous modding experience gone awry, or left overs that will result in issues later. Unintended changes can happen to your base game files, no matter what you do to keep them untouched. If ever in doubt, start from scratch by removing, re-downloading, and re-installing. While this is a hassle to say the least, the last step in the First Steps section will be in anticipation of returning here at some point to start over.

Make sure Steam is not in your Program Files directory. If it is, install it elsewhere. The ideal scenario is on a separate drive from your OS, preferably on a SSD drive. Having Steam installed in your Program Files can lead to issues during the modding process.

With a clean setup, create your INI files, turn off the Steam Overlay, and disable Automatic Updates in Steam as follows:

1. [Launch] Skyrim through Steam to complete setup of INI files, then [Exit] the Skyrim Launcher (but keep Steam open).
2. Click [Steam] and [Settings] in the tool bar.
3. Select the [In-Game] tab and uncheck the [Enable the Steam Overlay while in-game], and click [OK].
4. Navigate to your [Library], right-click [Elder Scrolls V: Skyrim Special Edition] and select [Properties].
5. Navigate to the [Updates] tab, and under [Automatic Updates], change the drop-down to [Only update this game when I launch it].
6. [Exit] Steam.

Creation Kit[edit | edit source]

For the purpose of this guide, the CK will only be needed to properly port mods from LE to SE. The CK can also be used to modify plugins and create new mods. We will not be using it for these functions (therefore not covered in the SkyRem Guide). If you do not have the CK, or if you are starting with a fresh install:

1. Download and install Bethesda.net Launcher.
2. [Launch] Bethesda.net and click the [CK Icon] on the side bar.
3. [Launch] the CK - when asked to Extract scripts, click [YES]. This may take a few minutes.
4. Navigate to the Skyrim Folder - you should see the CreationKit.exe now. Create a new text file and name it CreationKitCustom.ini.
5. Copy and paste the lines in the following box into this file, save, and exit.
[General]
bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1

[MESSAGES]
bBlockMessageBoxes=1

Until the Creation Kit Fixes mod is updated to the newest CK release, download and replace the CreationKit.exe with this one: Creation Kit EXE

SSE CreationKit Fixes[edit | edit source]

  • Author: Nukem
  • Version: 2.2
  • TOOL

MAIN FILE: CK64Fixes Release 2.2

Install: Manually download and extract the file into the Skyrim folder.

Folder Structure[edit | edit source]

Currently, you have a Steam folder that contains Steam and Skyrim SE. In preparation for the next few steps, complete the following to finish your folder structure.

1. Navigate to the folder in which your Steam folder is located.
2. Create three new folders and name them Tools, Mod Organizer 2, and Backup.

You should have a folder (root) that looks something like this:

This PC > Game (E:)
  Mod Organizer 2
  Steam
  Tools


TOOLS[edit | edit source]

LOOT[edit | edit source]

  • Author: WrinklyRobot
  • Version: v0.14.5
  • TOOL

MAIN FILE: LOOT.Installer.exe

Install: Manually download and run the installer. Install to the Tools folder.

SSEEdit[edit | edit source]

  • Author: ElminsterAU and the xEdit team
  • Version: 4.0.2
  • TOOL

MAIN FILE: SSEEdit 4_0_2

Install: Manually download and extract the file into the Tools folder under SSEEdit.

SSEEdit Script - Fix Oldrim Mods Waterflow[edit | edit source]

  • Author: unblest
  • Version: 1.2
  • TOOL

MAIN FILE: fix_waterflow_script

Install: Manually download and extract the _fix waterflow for Oldrim mods.pas and _make a patch file for waterflow for Oldrim mods.pas files into the Edit Scripts folder for SSEEdit.

MXPF - Mator's xEdit Patching Framework[edit | edit source]

  • Author: Mator
  • Version: 1.1.0
  • TOOL

MAIN FILE: MXPF-a

Install: Manually download and extract the file into the SSEEdit folder in your Tools folder.

Wrye Bash[edit | edit source]

  • Author: Wrye Bash Team
  • Version: 307.beta3
  • TOOL

MAIN FILE: Wrye Bash 307 Beta3 - Standalone Executable

Install: Manually download and extract the file into the Tools folder under Wrye Bash.

Mator Smash[edit | edit source]

  • Author: Mator
  • Version: 1.0.2
  • TOOL

MAIN FILE: Mator Smash Hotfix 2

Install: Manually download and extract the file into the Tools folder under Mator Smash.

Cathedral Assets Optimizer[edit | edit source]

  • Author: G_k
  • Version: 4.2.6
  • TOOL

MAIN FILE: Cathedral Assets Optimizer

Install: Manually download and extract the file into the Tools folder under Asset Optimizer.

BSArch[edit | edit source]

  • Author: zilav
  • Version: 0.6
  • TOOL

MAIN FILE: BSArch

Install: Manually download and extract the file into the Tools folder under Asset Optimizer / Resources.

xSHADOWMANx's Dll Loader[edit | edit source]

  • Author: xSHADOWMANx or Sumwunn at github
  • Version: 1.0.0.4
  • TOOL

MAIN FILE: DllLoader

Install: Manually download and extract the file into the Skyrim folder.


MOD ORGANIZER[edit | edit source]

Mod Organizer 2[edit | edit source]

  • Author: Tannin-MO2 Team
  • Version: 2.2.1
  • TOOL

MAIN FILE: Mod Organizer 2 (Archive)

Install: Manually download and extract to the Mod Organizer 2 folder. Run MO2, selecting [Portable] when prompted. Choose [Skyrim Special Edition] and [Yes] to allowing MO2 to handle Nexus links.
Setup: Once in MO2, complete the following:
  1. Click the [Configure settings and workarounds] icon (last icon in tool bar; wrench + driver). 
  2. Under [Paths], change the Downloads if you want downloads going to a different drive/folder.
  3. Enter your login information under the [Nexus] and [Steam] tabs and click [OK].
  4. Click the [Configure Profiles] icon (ID Card).
  5. Click [Create] and name the new profile Vanilla.
  6. Create a second profile, naming it SkyRem, and exit the [Configure Profiles] function.
  7. Change the current [Profile] by selecting Vanilla in the adjacent drop-down box. You can now delete the Default profile.
Executables: Setup the tools installed earlier so they can run through MO2 (and utilize MO2s VFS).
  1. Click the [Configure the executables that can be started through Mod Organizer] icon (two gears).
  2. Click the [+] to add a new executable.
  2. In the title field, enter LOOT.
  3. Point the binary field to the Loot executable file (use the [...]).
  4. Click [OK] (or click [Apply] to add an executable and keep the window open to do more with executables).
  5. Repeat Steps 2-4 for: Creation Kit, Wrye Bash, Mator Smash, zEdit, and SSEEdit (use the SSEEdit64.exe file).
  7. Repeat Steps 2-4 for: SSEEdit Quick AutoClean using the executable SSEEditQuickAutoClean.exe, and include -quickautoclean in the argument field.

Merge Plugins Hide[edit | edit source]

  • Author: deorder
  • Version:
  • TOOL

MAIN FILE: Merge Plugins Hide

Install: Copy all files except LICENSE and README.md inside your Mod Organizer 2 plugins directory. The plugin will be added to the Tools (icon with puzzle pieces) menu.


ZEDIT[edit | edit source]

zEdit[edit | edit source]

  • Author: matortheeternal
  • Version: v0.6.4
  • TOOL

MAIN FILE: zEdit_v0.6.4_-_Portable_x64.7z

Install: Manually download and extract the file into the Tools folder under zEdit.
Setup: Run zEdit through MO2, select zMerge in the drop-down box, and click [Start Session].
  - Click on the [Edit Settings] (gear) in the upper-right of the tool bar.
  - Click [Integration Settings] and set Mod manager to Mod Organizer 2, MO2 instance to Portable, and set the paths fields.
  - Click [Merge Settings] and set the output path to the MO2 [mods] folder. Leave the Integrations options unchecked.
  - Click [Archive Creation Settings] and enter 999999 in the Minimum files per archive field and make sure both advanced options are unchecked.
  - Click [OK] and exit zEdit.

Experience Mod zEdit Patcher[edit | edit source]

  • Author: mtreis86
  • Version: 1.1
  • TOOL

MAIN FILE: ExperiencePatcher

Install: Manually download and extract the file into the zEdit/Modules folder in your Tools folder.

UPF NPC Enchant Fix Patcher[edit | edit source]

  • Author: Hishy
  • Version: 1.3
  • TOOL

MAIN FILE: hishyNpcEnchantFix

Install: Manually download and extract the file into the zEdit/Modules folder in your Tools folder.

UPF Cell Encounter Level in Name Patcher[edit | edit source]

  • Author: Hishy
  • Version: 2.0
  • TOOL

MAIN FILE: hishyCellEncounters

Install: Manually download and extract the file into the zEdit/Modules folder in your Tools folder.

UPF Khajiit Ears Show Patcher[edit | edit source]

  • Author: Hishy
  • Version: 1.0
  • TOOL

MAIN FILE: hishy-khajiit-ears-show

Install: Manually download and extract the file into the zEdit/Modules folder in your Tools folder.

UPF No Dragon LODs Patcher[edit | edit source]

  • Author: Hishy
  • Version: 1.0
  • TOOL

MAIN FILE: hishy-no-dragon-lods

Install: Manually download and extract the file into the zEdit/Modules folder in your Tools folder.

UPF Opposite Animation Disabler[edit | edit source]

  • Author: Hishy
  • Version: 1.1.1
  • TOOL

MAIN FILE: oppositeAnimationDisabler

Install: Manually download and extract the file into the zEdit/Modules folder in your Tools folder.

zEdit patchers warehouse[edit | edit source]

  • Author: Bystander
  • Version: 1.0.2
  • TOOL

MAIN FILE: zedit-potions-weights
MAIN FILE: zedit-spell-absorb-fix
MAIN FILE: zedit-visual-transfer
MAIN FILE: zedit-water-damage

Install: Manually download and extract the files into the zEdit/Modules folder in your Tools folder.


LOD TOOLS[edit | edit source]

xLODGen[edit | edit source]

  • Author: Sheson
  • Version: vBeta 45
  • TOOL

MAIN FILE: xLODGen beta 45
OPTIONAL FILE: SSE-Terrain-Tamriel.esm (Located further down the page under Recommended Optionals)

Install: Manually download and extract to the Tools folder under xLODGen.
Setup: In MO2, create an executable for the xLODGenx64.EXE. In the argument field, add [-sse -o:"X:\Mod Organizer\Mods\SSELODGen Output"] where X is your root directory for Mod Organizer.
Setup: Install the optional file (SSE-Terrain-Tamriel.ESM) as a mod in MO2. You can do this by creating a folder in your MO's Mods folder named SSE-Terrain-Tamriel and moving the downloaded ESM file to this folder. Do not activate it at this time. It should only be active when using xLODGen to generate LODs.

Dynamic Distant Objects LOD - DynDOLOD[edit | edit source]

  • Author: Sheson
  • Version: 2.69
  • TOOL

MAIN FILE: DynDOLOD

Install: Manually download and extract to the Tools folder under DynDOLOD.
Setup: In MO2, create executables for TexGenx64.EXE and DynDOLODx64.EXE. In the argument field, add [-sse] for both executables.


SKYRIM SCRIPT EXTENDER[edit | edit source]

Skyrim Script Extender (SKSE)[edit | edit source]

  • Author: Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick (ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox)
  • Version: 2.0.16
  • TOOL

MAIN FILE: Current SE build 2.0.16 (runtime 1.5.80)

Install: Extract the files and move the following to your Skyrim folder:
  skse64_1_5_80.dll
  skse64_loader.exe
  skse64_steam_loader.dll
Install: Return to the extracted files and Archive the Data folder. Install this as a new mod through MO2 (second icon in the menu bar). Name the mod SKSE Scripts.


CLEANED MASTERS[edit | edit source]

The following procedure will clean your master files (or other files that require cleaning). This process will be used several times through the modding process. Typically, you will not need to back up anything, but for the purpose of keeping your Skyrim folder as clean (and vanilla) as possible, we will be doing this here.

1. Copy and paste to the desktop the Update.ESM, Dawnguard.ESM, Hearthfire.ESM, and Dragonborn.ESM files in the Skyrim/Data folder (this is temporary).
2. In MO, use the Executables drop-box to select [SSEEdit QuickAutoClean] and and click [Run].
3. Select ONLY the Update.ESM and click [Run].
4. Once you see the message Quick Clean mode finished, you can exit.
5. Restart [SSEEdit QuickAutoClean] and repeat for each of the remaining 3 ESMs above. Complete one at a time.

Complete cleaning of Dawnguard

1. Dawnguard.ESM needs to be cleaned twice (simply repeat steps 2-4 above a second time with Dawnguard.ESM).
2. Launch [SSEEdit] (not the QuickAutoClean) and load only Dawnguard.ESM.
3. Navigate in the left pane to: [Cell] >> [Block 5] >> [Sub-Block 3] >> [00016BCF].
4. Remove the [XEZN] record by clicking on it in the right pane and selecting [Remove].
5. Navigate in the left pane to: [Cell] >> [Block 2] >> [Sub-Block 1].
6. Right click [0001FA4C] in the left pane and [Remove]the entire record.
7. Navigate in the left pane to: [Cell] >> [Block 8] >> [Sub-Block 1].
8. Right click [0006C3B6] in the left pane and [Remove]the entire record.
9. Exit SSEEdit, saving Dawnguard.ESM.

Create a Cleaned Masters mod and move the Vanilla files back to the Data folder.

1. Navigate to the Data folder with the files you just cleaned. Select these 4 files and create an archive.
2. In MO2, click [Install a new mod from an archive] icon (second icon), and open the archive you just created. Name the mod Cleaned Masters.
3. Move the backup files back to your Data folder (overwrite), and delete the archive in the Data folder.

If you open MO2 now, you should see the SKSE Scripts and Cleaned Masters mods in the left pane.



INI SETTINGS[edit | edit source]

BethINI[edit | edit source]

  • Author: DoubleYou
  • Version: 3.2
  • TOOL

MAIN FILE: BethINI Standalone Version

Install: Install in the Tools folder.
Setup: Do NOT run BethINI inside MO (do not setup an executable). MO should be completely closed before running BethINI. Under the first tab (Setup), make sure the correct profile is selected under INI Path. If not, select the one you want to work on and allow BethINI to reload before moving on to the steps below.

  1. Basic: Click [Default]. After the Default settings load, click [Medium]. After the Medium settings load, select BethINI Presets and check the Recommended Tweaks.
  2. Set the remaining tabs up as pictured below.
  3. Once done, return to the Basic tab and click Save and Exit.

Optional Settings
Select the [Custom] tab to make the following changes:

Interface >> fBookOpenTime >> 200.0000

With the base Skyrim.INI and SkyrimPrefs.INI set, navigate to the Skyrim folder. Create a new file and name it SKSE.INI. Copy and past the following into the new file, save and close.

[Display]
ClearInvalidRegistrations=1

[General]
iTintTextureResolution=2048


BACKUP[edit | edit source]

To prevent having to restart from scratch [again], this is a good time to create a complete backup of everything up to this point. If something goes wrong, this will be your restore point. Backup the entire /Steam/SteamApps/Common/Skyrim Special Edition/ folder, and place the archive in your Backup folder, naming it Skyrim Vanilla Backup. I also recommend doing the same for your Mod Organizer 2 folder and your Tools folder, resulting in 3 backup files in the Backup folder.

Once this is done, it is time to move on to the Core Guide.

If (when) you need to start with a clean setup, you can now simply delete your /Steam/SteamApps/Common/Skyrim Special Edition/ folder and extract the backup.