User:CJ2311/Testpage: Difference between revisions

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# Read every sentence, even if you think it doesn't apply to you.
# Read every sentence, even if you think it doesn't apply to you.
# Remember: REGS is modular. You can choose to install whichever mods you like.
# Remember: REGS is modular. You can choose to install whichever mods you like.
== Mod Installation ==


=== World Improvements ===
=== World Improvements ===
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===== [http://www.nexusmods.com/skyrim/mods/22959 Nernie's City and Village Expansion] =====
===== [http://www.nexusmods.com/skyrim/mods/22959 Nernie's City and Village Expansion] =====


'''Description:''' This mod aims to make the city and village exteriors of Skyrim feel more distinct, detailed and lively. For this guide, we will be using a modified version of this mod (available below). However the resources from the original mod are still necessary.<br>
'''Author:''' Nernie<br>
'''Author:''' Nernie<br>
'''Version:''' 1.25 (Loose files)<br>
'''Version:''' 1.25 (Loose files)<br>
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<li>NerniesCityandVillageExpansion.esp</li>
<li>NerniesCityandVillageExpansion.esp</li>
</ul>
</ul>
'''Mod Notes:''' This mod aims to make the villages and city exteriors of Skyrim feel more distinct, detailed and lived-in. For this guide, we will be using a modified version of the mods (available below), but we will still need the resources from the original mod.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/14351 Skyrim Sewers] =====
===== [http://www.nexusmods.com/skyrim/mods/14351 Skyrim Sewers] =====


'''Description:''' Because every RPG should have sewers, and Skyrim is no exception.<br>
'''Author:''' Viltuska<br>
'''Author:''' Viltuska<br>
'''Version:''' 4.11<br>
'''Version:''' 4.11<br>
<span class="instructions">Special Instructions:</span> This mod is already included in the REGS - Cities.esp that is available in the REGS Files which you will find at the end of the guide.<br>
<span class="instructions">Special Instructions:</span> You should not install this mod, but please download endorse it nonetheless to give credit to the original author. A modified and merged version is included in the REGS - Cities.esp that is available below. <br>
You should not activate this mod, but please endorse it nonetheless.<br>
'''Mod Notes:''' Because every RPG should have sewers, and Skyrim is no exception.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/35693 Windhelm Lighthouse] =====
===== [http://www.nexusmods.com/skyrim/mods/35693 Windhelm Lighthouse] =====


'''Description:''' After many hours of gameplay, I just figured out that Windhelm, a city with harbour, is missing a lighthouse! Well... I've just added it and it's located in North-East of Windhelm (map marker available).<br>
'''Authors:''' MannyGT<br>
'''Authors:''' MannyGT<br>
'''Version:''' 1.1<br>
'''Version:''' 1.1<br>
<span class="instructions">Special Instructions:</span> This mod is already included in the REGS - Cities.esp that is available in the REGS Files which you will find at the end of the guide.<br>
<span class="instructions">Special Instructions:</span> You should not install this mod, but please download endorse it nonetheless to give credit to the original author. A modified and merged version is included in the REGS - Cities.esp that is available below. <br>
You should not activate this mod, but please endorse it nonetheless.<br>
'''Mod Notes:''' After many hours of gameplay, I just figured out that Windhelm, a city with harbour, is missing a lighthouse!<br>
Well... I've just added it and it's located in North-East of Windhelm (map marker available).<br>
<hr>
<hr>


===== [https://app.box.com/s/impyhy0id096beblxpey REGS - Cities] =====
===== [https://www.dropbox.com/s/mcrkqobdrdyiuzl/REGS%20v3.3%20-%20Cities.rar REGS - Cities] =====


'''Description:''' This mod is actually a merged and heavily modified version of Nernie's Cities, Skyrim Sewers and Windhelm Lighthouse. It has many new additions, fixes and a complete new navmesh made by CJ2311. This mod makes changes to: Solitude, Solitude outskirts, Solitude Docks, Whiterun outskirts, Windhelm outskirts and it also adds epic sewers to the 4 main cities.<br>
'''Authors:''' Nernie, Viltuska, MannyGT, CJ<br>
'''Authors:''' Nernie, Viltuska, MannyGT, CJ<br>
'''Version:''' 3.2<br>
'''Version:''' 3.3<br>
'''Mod Notes:''' This mod is actually a merged version of:
<ul>
<li>A modified version of Nernie's Cities (by Nernie)</li>
<li>The Skyrim Sewers mod (by Viltuska)</li>
<li>The Windhelm Lighthouse mod (by MannyGT).</li>
<li>Several additions and fixes (by CJ).</li>
</ul>
All in all, this mod makes changes to: Solitude, the Whiterun outskirts, and the Windhelm outskirts, plus it adds sewers to the 4 main cities.<br>
<span class="instructions">Mod Prerequisites:</span> Nernie's Cities<br>
<span class="instructions">Mod Prerequisites:</span> Nernie's Cities<br>


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===== [http://www.nexusmods.com/skyrim/mods/48855 Better City Entrances] =====
===== [http://www.nexusmods.com/skyrim/mods/48855 Better City Entrances] =====


'''Authors:''' Zebra0<br>
'''Description:''' Better City Entrances is a mod that brings more details around the gate areas of the main cities, since those feel so empty in the vanilla game.<br>
'''Version:''' 3.0.3<br>
'''Author:''' Zebra0<br>
'''Mod Notes:''' Better City Entrances is a mod that brings more details around the gate areas of the main cities, since those feel so empty in the vanilla game.<br>
'''Version:''' 1.0<br>
<span class="instructions">Special Instructions:</span>
<ul>
<li> STEP and SRLE users should install only the main file Better City Entrances - All in One download.</li>
<li>Touring Carriages should instead install only the Better City Entrances - REGS Compatible Version of the optional files section instead.</li>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/14087 Better Docks] =====
===== [http://www.nexusmods.com/skyrim/mods/14087 Better Docks] =====


'''Description:''' As the name indicates, this mod changes the docks of the 5 coastal cities of Skyrim.<br>
'''Author:''' Zebra0<br>
'''Author:''' Zebra0<br>
'''Version:''' 1.7 (Better Docks FOMOD installer)<br>
'''Version:''' 1.7 (Better Docks FOMOD installer)<br>
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<li>REGS Compatible Version</li>
<li>REGS Compatible Version</li>
</ul>
</ul>
'''Mod Notes:''' As the name indicates, this mod changes the docks of the 5 coastal cities of Skyrim.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/50336 Dawn of Riften] =====
===== [http://www.nexusmods.com/skyrim/mods/50336 Dawn of Riften] =====


'''Description:''' This mod turns Riften into what it should have been from start: The city of the thieves’ guild.<br>
'''Author:''' BluePianoTwo<br>
'''Author:''' BluePianoTwo<br>
'''Version:''' 1<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' This mod turns Riften into what it should have been from start: The city of the thieves’ guild.<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<hr>
<ul>
 
<li>Readmes folder</li>
===== [http://www.nexusmods.com/skyrim/mods/37460 Dawn of Whiterun] =====
</ul>
 
'''Author:''' BluePianoTwo<br>
'''Version:''' 1.4<br>
'''Mod Notes:''' Dawn of Whiterun is 100% lore-friendly and focuses on making Whiterun the trading capital of Skyrim that it was meant to be.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/43701 Dawn of Windhelm] =====
===== [http://www.nexusmods.com/skyrim/mods/43701 Dawn of Windhelm] =====


'''Description:''' This mod makes Windhelm match the descriptions that NPCs give of it.<br>
'''Author:''' BluePianoTwo<br>
'''Author:''' BluePianoTwo<br>
'''Version:''' 1<br>
'''Version:''' 1.2 (STANDARD EDITION)<br>
'''Mod Notes:''' Notice a pattern yet? This mod makes Windhelm match the description that people ingame give of it, and is 100% lore friendly.<br>
<span class="instructions">Special Instructions:</span>Do not install the following file(s) and/or folder(s):
<ul>
<li>readme folder</li>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/8333/ Expanded Winterhold Destruction Ruins] =====
===== [http://www.nexusmods.com/skyrim/mods/8333/ Expanded Winterhold Destruction Ruins] =====


'''Description:''' The Great Collapse is not presented well visually in-game. Winterhold is merely another small village, with a few damaged and abandoned houses. Yet the history of the hold tells you that this was once a major city in Skyrim that attracted travelers from across Tamriel. This mod expands the ruins to match the lore by adding several new buildings, a small (but neglected) market place and the remains of a great wall complete with gates.<br>
'''Authors:''' Rhinala70 & phaota<br>
'''Authors:''' Rhinala70 & phaota<br>
'''Version:''' 2.22<br>
'''Version:''' 2.23<br>
'''Mod Notes:''' The Great Collapse is not presented well visually in-game. Winterhold is merely another small village, with a few damaged and abandoned houses. Yet the history of the hold tells you that this was once a major city in Skyrim that attracted travelers from across Tamriel. This mod expands the ruins to match the lore by adding several new buildings, a small (but neglected) market place and the remains of a great wall complete with gates.<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<br>
<ul>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<li>Expanded Winterhold Ruins.doc</li>
* ExpandedWinterHoldRuins.esp (ITM:6, UDR:12)<br>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/21374 Understone Keep Fountains and Rubble] =====
===== [http://www.nexusmods.com/skyrim/mods/21374 Understone Keep Fountains and Rubble] =====


'''Description:''' Overhauls the three main open areas of the Understone Keep and one back room. The main areas are the Entry Hall, Main Hall, and Calcelmo's Hall.<br>
'''Author:''' Venatoris<br>
'''Author:''' Venatoris<br>
'''Version:''' 1.4<br>
'''Version:''' 1.4<br>
'''Mod Notes:''' Understone Keep Fountains and Rubble overhauls the three main open areas of the Keep and one back room. For ease of description the main areas are the Entry Hall, Main Hall, and Calcelmo's Hall. I wanted to improve the overall look and feel without straying from a vanilla theme.<br>
<hr>
<br>
<span class="boss">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Understone Keep Repair.esp ''BOTTOM'' Towns and Villages


==== Settlements ====
==== Settlements ====
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===== [http://www.nexusmods.com/skyrim/mods/13608 Expanded Towns and Cities] =====
===== [http://www.nexusmods.com/skyrim/mods/13608 Expanded Towns and Cities] =====


'''Description:''' The most comprehensive mod for changing the smaller towns. Unlike most other mods that aim to do the same, this one does it intelligently by hand placing a lot of elements, new buildings with functional interiors and working NPCs, instead of just putting trees everywhere.<br>
'''Author:''' missjennabee<br>
'''Author:''' missjennabee<br>
'''Version:''' 8.4<br>
'''Version:''' 12.1<br>
'''Installer Options:'''
'''Optionals:''' ETaC - Patches<br>
'''Installer Options: ''' (Main File)
<ul>
<ul>
<li>Complete</li>
<li>Complete or Modular</li>
<li>Complete - No inns</li>
<li>'''No Inns'''</li>
<li>Do not install Dragon Bridge South</li>
<li>Do not install Dragon Bridge South (for compatibility with Fight Against the Thalmor)</li>
<li>Inn Signs: User's choice</li>
<li>Inn Signs: User's choice</li>
<li>Falkreath Textures: User's choice</li>
<li>Textures: User's choice</li>
<li>Do not install the Smelters Add-On</li>
</ul>
</ul>
'''Mod Notes:''' The most comprehensive mod for changing the smaller towns. Unlike most other mods that aim to do the same, this one does it intelligently by hand placing a lot of elements, new buildings with functional interiors and working NPCs, instead of just putting trees everywhere.<br>
'''Installer Options: ''' (Patches)
'''REGS note:''' A custom version has been made by CJ2311. This version removes all the ETaC content that is not consistent with it's surrounding and also removes content that ruins your FPS. You can use the mod as is, both modular or complete. However, it is recommended to use the custom replacer that is listed further down below instead.<br>
<ul>
<li>Better Fast Travel</li>
<li>Expanded Winterhold Ruins</li>
<li>Falskaar</li>
<li>Inns & Taverns</li>
<li>Lanterns of Skyrim</li>
<li>No Snow under the Roof</li>
<li>Oblivion Realms Serie</li>
<li>Static Mesh Improvement Mod</li>
</ul>
'''<span class="instructions">Special Instructions:</span>''' LOOT Rule: ETaC - Complete.esp AFTER 3DNPC.esp<br>
SR:LE users:  Install every patch for which there is a mod in SRLE. BUM rule all these patches after EtaC - Complete.esp
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/33162 Immersive Settlements] =====
===== [http://www.nexusmods.com/skyrim/mods/33162 Immersive Settlements] =====


'''Description:''' Like Expanded Towns and Cities, this mod also adds new buildings and clutter to the smaller towns. Only the Orc Strongholds module of the mod will be used since everything else is covered by other mods.<br>
'''Author:''' Pymous<br>
'''Author:''' Pymous<br>
'''Version:''' 0.55<br>
'''Version:''' 0.55<br>
Line 221: Line 227:
<li>Immersive Orc Strongholds.esp</li>
<li>Immersive Orc Strongholds.esp</li>
</ul>
</ul>
'''Mod Notes:''' Like Expanded Towns and Cities, this mod also adds new buildings and clutter to the smaller towns. For this guide, only the Orc Strongholds module of the mod will be used since everything else is covered by other mods.<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* Immersive Orc Strongholds.esp (ITM:8, UDR:0)<br>
* Immersive Orc Strongholds.esp (ITM:8, UDR:0)<br>
Line 229: Line 233:
===== [http://www.nexusmods.com/skyrim/mods/31582 Raven Rock Expanded] =====
===== [http://www.nexusmods.com/skyrim/mods/31582 Raven Rock Expanded] =====


'''Description:''' An expansion to Raven Rock, making it closer to town than settlement. Adding well fitting buildings and NPCs with unique schedules and AI, Morrowind style Banners, Ashlander camp, Travelers visiting etc.<br>
'''Author:''' uglydemon<br>
'''Author:''' uglydemon<br>
'''Version:''' 2.6.9<br>
'''Version:''' 2.6.9<br>
'''Mod Notes:''' An expansion to Raven Rock, making it closer to town than settlement. Adding well fitting buildings and NPCs with unique schedules and AI, Morrowind style Banners, Ashlander camp, Travelers visiting etc.<br>
<span class="instructions">Special Instructions:</span> This mod has a deleted navmesh. A replacer .esp file that fixes that is available as a part of the [http://wiki.step-project.com/Pack:Explorers_Guide#REGS_Custom_Patches REGS - Patches installer]. Not using that replacer will cause CTDs.
<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* RavenRockExpanded.esp (ITM:176, UDR:0)<br>


==== Locations ====
==== Locations ====
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===== [http://www.nexusmods.com/skyrim/mods/41580 High Hrothgar Overhaul] =====
===== [http://www.nexusmods.com/skyrim/mods/41580 High Hrothgar Overhaul] =====


'''Description:''' This mod adds some elements to the exterior area of High Hrothgar for a better visual experience.<br>
'''Author:''' MannyGT<br>
'''Author:''' MannyGT<br>
'''Version:''' 1.0<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod adds some elements to the exterior area of High Hrothgar for a better visual experience.<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>high hrothgar overhaul - readme.txt</li>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/36849 Immersive College of Winterhold] =====
===== [http://www.nexusmods.com/skyrim/mods/36849 Immersive College of Winterhold] =====


'''Description:''' This mod attempts to bring some of the missing grandeur, magic and mystery to the College by adding a variety of new objects, activators, locations and books as well as improving the magical aptitudes of the faculty members.<br>
'''Author:''' Grantyboy050<br>
'''Author:''' Grantyboy050<br>
'''Version:''' 2.2<br>
'''Version:''' 2.41<br>
'''Installer Options:'''
'''Installer Options:'''
<ul>
<ul>
<li>CWI Core Files</li>
<li>CWI Core Files</li>
<li>Dawnguard Patch</li>
<li>Dawnguard-Dragonborn Patch</li>
<li>Dragonborn Patch</li>
<li>CWI Improved NPCs</li>
</ul>
</ul>
<span class="instructions">Special Instructions:</span> SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Immersive_College_of_Winterhold special instructions]<br>
<span class="instructions">Special Instructions:</span> ERSO NPCs, Requiem, Skyre, and Skyrim Unleashed users should use not use the "CWI Improved NPCs" option, unless they're willing to resolve NPC records conflicts by themselves.<br>
'''Mod Notes:''' This mod attempts to bring some of the missing grandeur, magic and mystery to the College by adding a variety of new objects, activators, locations and books as well as improving the magical aptitudes of the faculty members.<br>
SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Immersive_College_of_Winterhold special instructions]<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/30086 More Immersive Dawnguard Entrance] =====
 
'''Description:''' The entrance of the Dayspring Canyon never made much sense, you enter a small hole in the side of the mountain and find yourself in a canyon. This mods fixes that by turning the entrance into a real canyon and moving the Dawnguard map markers which was placed at the wrong location by Bethesda.<br>
'''Author:''' Ahzaab<br>
'''Version:''' 1.0<br>
<span class="instructions">Special Instructions:</span> LOOT Rule (If using STEP): BetterDGEntrance.esp AFTER Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/13632 Nightingale Hall Restored] =====
===== [http://www.nexusmods.com/skyrim/mods/13632 Nightingale Hall Restored] =====


'''Description:''' Upgrades Nightingale Hall into a more liveable and functional space and allows Karliah to become a follower. Adds a portal to the Twilight Sepulcher, ability to level up Nightingale gear, and other features. These changes will occur after the completion of the quest Darkness Returns.<br>
'''Author:''' kryptopyr<br>
'''Author:''' kryptopyr<br>
'''Version:''' 3.0<br>
'''Version:''' 3.0<br>
'''Mod Notes:''' Upgrades Nightingale Hall into a more liveable and functional space and allows Karliah to become a follower. Adds a portal to the Twilight Sepulcher, ability to level up Nightingale gear, and other features. These changes will occur after the completion of the quest Darkness Returns.<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>Readmes folder</li>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/25029 Realistic Room Rental Enhanced] =====
===== [http://www.nexusmods.com/skyrim/mods/25029 Realistic Room Rental Enhanced] =====


'''Description:''' Overhauls all the inns and taverns, both aesthetically and functionally.<br>
'''Author:''' perseid9<br>
'''Author:''' perseid9<br>
'''Version:''' 1.8.3 (RealisticRoomRental-Enhanced)<br>
'''Version:''' 1.8.3 (RealisticRoomRental-Enhanced)<br>
Line 274: Line 295:
<li>02 RRR_3DNPC-Patch</li>
<li>02 RRR_3DNPC-Patch</li>
</ul>
</ul>
<span class="instructions">Special Instructions:</span> Requiem users should not install this mod.<br>
<span class="instructions">Special Instructions:</span>
SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Realistic_Room_Rental_Enhanced special instructions].<br>
<ul>
'''Mod Notes:''' Overhauls all the inns and taverns, both aesthetically and functionally.<br>
<li>Requiem users should not install this mod.</li>
<li>SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Realistic_Room_Rental_Enhanced special instructions].</li>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/41626 Sky Haven Temple Merchants and More] =====
===== [http://www.nexusmods.com/skyrim/mods/41626 Sky Haven Temple Merchants and More] =====
'''Description:''' This mod makes several additions to the Sky Haven Temple, without breaking immersion.<br>
'''Author:''' brokendeck<br>
'''Author:''' brokendeck<br>
'''Version:''' 3.3 (Optional File '''only''')<br>
'''Version:''' 3.3 (Optional File '''only''')<br>
'''Mod Notes:''' This mod makes several additions to the Sky Haven Temple, without breaking immersion.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/52296 Unique Border Gates] =====
 
'''Description:''' Unique Border Gates redesigns the border crossings of Cyrodill, Hammerfell and Morrowind by adding new, unique and immersive gates. No two are alike and I believe the design reflects the area well. Each location is discoverable and you can fast travel after discovery..<br>
'''Author:''' Duinnin<br>
'''Version:''' 2.11<br>
'''Downloads:'''
<ul>
<li>UniqueBorderGates-All</li>
<li>UniqueBorderGates-All-MoreImmersiveDawnguardEntrance</li>
</ul>
<span class="instructions">Special Instructions:</span> STEP and SR:LE users should also install the UniqueBorderGates-All-PointTheWay patch.<br>
<hr>


==== Enhancements ====
==== Enhancements ====
===== [http://www.nexusmods.com/skyrim/mods/15508 Better Fast Travel - Carriages and Ships - Overhauled] =====
'''Description:''' This mod adds more carriages to Skyrim. Now you can travel with carriages to every town and village. This mod also adds ship transportation. You can see the ships that will transport you in the images. This mod will make your role playing experience much better.<br>
'''Authors:''' Dj20 & Sp0rk<br>
'''Version:''' 3.76 (Loose Vanilla or Hearthfire)<br>
<span class="instructions">Special Instructions:</span> '''Do not''' use with Touring Carriages.<br>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/24282 Drinking Fountains of Skyrim] =====
===== [http://www.nexusmods.com/skyrim/mods/24282 Drinking Fountains of Skyrim] =====


'''Description:''' This mod adds several drinking fountains around Skyrim with custom 3D models. When you "activate" a fountain, it will give you three bottles of water and if you play in 3rd person you can see an animation. Works well with mods like RnD.<br>
'''Author:''' MannyGT<br>
'''Author:''' MannyGT<br>
'''Version:''' 1.2<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' <br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>Drinking Fountains Readme.txt</li>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/51330 Hearthfire Chimneys] =====
===== [http://www.nexusmods.com/skyrim/mods/51330 Hearthfire Chimneys] =====


'''Description:''' This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys.<br>
'''Author:''' Scarla<br>
'''Author:''' Scarla<br>
'''Version:''' 1.0 (download only the ETaC Compatible Miscellaneous file by CJ2311)<br>
'''Version:''' 1.0 (Hearthfire Chimneys for Expanded Towns and Cities + Hearthfire Chimneys for Falskaar)<br>
'''Mod Notes:''' <br>
<span class="instructions">Special Instructions:</span> STEP users need to replace the main version of the mod with the Expanded Towns and Cities version.<br>
 
<span class="boss">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* HearthfireChimneys - ETaC.esp ''BOTTOM'' Towns and Villages</li>
 
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/18916 Lanterns Of Skyrim] =====
===== [http://www.nexusmods.com/skyrim/mods/18916 Lanterns Of Skyrim] =====


'''Description:''' This mod adds lanterns to main roads, villages, towns and settlements.<br>
'''Author:''' MannyGT<br>
'''Author:''' MannyGT<br>
'''Version:''' 2.5 (All In One - MCM Special Edition)<br>
'''Version:''' 2.5 (All In One - MCM Special Edition)<br>
'''Mod Notes:''' <br>
'''Special Instructions''': Incompatible with the Exteriors module of ELFX. Choose either LoS or ELFX-Exteriors. All other ELFX modules are compatible.
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/51188 No Snow under the Roof] =====
===== [http://www.nexusmods.com/skyrim/mods/51188 No Snow under the Roof] =====


'''Author:''' Prometheus <br>
'''Description:''' This mod adds new 3d snow to structure and snowy areas. It also improves the Snow in the wilderness.<br>
'''Author:''' Prometheus<br>
'''Version:''' 2.3<br>
'''Version:''' 2.3<br>
'''Installer Options:'''  
'''Installer Options:'''  
Line 321: Line 370:
<li>Falskaar - Dawnstar Dock</li>
<li>Falskaar - Dawnstar Dock</li>
</ul>
</ul>
<span class="instructions">Special Instructions:</span> SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#No_Snow_Under_the_Roof special instructions].<br>
<span class="instructions">Special Instructions:</span> SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#No_Snow_Under_the_Roof special instructions].
'''Mod Notes:''' <br>
<hr>


<span class="boss">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
===== [http://www.nexusmods.com/skyrim/mods/52694 Realistic Boat Bobbing] =====
 
'''Description:''' Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. Now you can enjoy the gentle bobbing while not staring at the clipping objects!<br>
'''Author:''' Gandaganza<br>
'''Version:''' 2.3.2<br>
'''Installer Options:'''
<ul>
<ul>
<li>Prometheus_No_snow_Under_the_roof.esp ''BOTTOM'' Landscaping</li>
<li>Merged</li>
<li>Prometheus_NSUTR Falskaar Dock.esp ''AFTER'' Prometheus_No_snow_Under_the_roof.esp</li>
<li>REGS</li>
<li>Hearthfire Hotfix</li>
<li>SMIM</li>
</ul>
</ul>
<hr>


=== World Additions ===
=== World Additions ===
==== New Lands ====
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=119305443 Faction: Pit Fighter] =====
'''Description:''' This mod contains an all new faction to join, complete with NPCs, progression through the ranks, unique rewards and side quests.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter.esp (ITM:5, UDR:0)<br>
<hr>
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=125029519 Faction: Pit Fighter Travels Add-On] =====
'''Description:''' This mod is an add-On for Faction: Pit Fighter and provides multiple new pit fight locations and rewards as well as new creatures, weapons and armor.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter_dlc01.esp (ITM:6, UDR:0)<br>
<hr>
===== [http://www.nexusmods.com/skyrim/mods/37994 Falskaar] =====
'''Description:''' "Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out.<br>
Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything.<br>
There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters."<br>
'''Author:''' AlexanderJVelicky<br>
'''Version:''' 1.1.4<br>
<hr>
===== [http://www.nexusmods.com/skyrim/mods/25704 Wyrmstooth] =====
'''Description:''' "A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure.<br>
Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily..."<br>
'''Author:''' Jonx0r<br>
'''Version:''' 1.12<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
* WyrmstoothReadme.txt<br>
<br>
==== New Locations & Settlements  ====
==== New Locations & Settlements  ====


===== [http://steamcommunity.com/sharedfiles/filedetails/?id=98945240 Amber Guard] =====
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=98945240 Amber Guard] =====


'''Description:''' Amber Guard was a small village in the Reach that has fallen to ruin over the last two centuries since the events of Arena. The ruins of the village are home to a band of dangerous bandits raiding the roads of Whiterun Hold since the increased Forsworn activity has driven them from The Reach.<br>
'''Author:''' ThirteenOranges<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest <br>
'''Version:''' Latest <br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' Amber Guard was a small village in the Reach that has fallen to ruin over the last two centuries since the events of Arena.<br>
The ruins of the village are home to a band of dangerous bandits raiding the roads of Whiterun Hold since the increased Forsworn activity has driven them from The Reach.<br>
<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
Line 347: Line 447:
===== [http://www.nexusmods.com/skyrim/mods/36746 Apple Garden] =====
===== [http://www.nexusmods.com/skyrim/mods/36746 Apple Garden] =====


'''Description:''' Contrary to what the name of the mod might suggest, this is a nice little addition to the area surrounding Honingbrew Meadery.<br>
'''Author:''' improbabile<br>
'''Author:''' improbabile<br>
'''Version:''' 2.0<br>
'''Version:''' 2.0<br>
'''Mod Notes:''' Contrary to what the name of the mod might suggest, this is a nice little addition to the area surrounding Honingbrew Meadery.<br>
<hr>
===== [http://www.nexusmods.com/skyrim/mods/41852 Aurora Village] =====
'''Author:''' Scarla<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' A wonderfully designed town that blends in perfect with vanilla Skyrim.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/47327 Cutting Room Floor] =====
===== [http://www.nexusmods.com/skyrim/mods/47327 Cutting Room Floor] =====


'''Description:''' From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found.<br>
'''Author:''' Arthmoor<br>
'''Author:''' Arthmoor<br>
'''Version:''' 1.0.4a<br>
'''Version:''' 1.0.9<br>
'''Mod Notes:''' From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/30979 Daggercross Alley] =====
===== [http://www.nexusmods.com/skyrim/mods/30979 Daggercross Alley] =====


'''Description:''' Small but immersive little addition to the Riften exterior area.<br>
'''Author:''' alaken<br>
'''Author:''' alaken<br>
'''Version:''' 1.1<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' Small but immersive little addition to the Riften exterior area.<br>
<span class="instructions">Special Instructions:</span> This mod has a deleted navmesh. A replacer .esp file that fixes that is available as a part of the [http://wiki.step-project.com/Pack:Explorers_Guide#REGS_Custom_Patches REGS - Patches installer]. Not using that replacer will cause CTDs.
<hr>
<hr>


===== [http://steamcommunity.com/sharedfiles/filedetails/?id=107255158 Granite Hall] =====
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=107255158 Granite Hall] =====


'''Description:''' Granitehall was a small village built around the Imperial Fort of the same name. Rumors and folktales tell of a great tragedy there many years ago, and the mysterious circumstancies surrounding it. Since that time the village has fallen to ruin and been overgrown by the forests around it.  <br>
'''Author:''' ThirteenOranges<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' <br>


<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
Line 386: Line 480:
===== [http://www.nexusmods.com/skyrim/mods/28283 Inns and Taverns] =====
===== [http://www.nexusmods.com/skyrim/mods/28283 Inns and Taverns] =====


'''Description:''' You know the story. You've been on the road since the sun was just starting to peer over the horizon, you're tired and thirsty but the nearest town is still many hours walk. If only there was a tavern next to the road where you could rest your weary feet and have a sip of mead...  Now there is!<br>
'''Author:''' menathadriel<br>
'''Author:''' menathadriel<br>
'''Version:''' 1.7<br>
'''Version:''' 2.0<br>
'''Mod Notes:''' You know the story. You've been on the road since the sun was just starting to peer over the horizon, you're tired and thirsty but the nearest town is still many hours walk. If only there was a tavern next to the road where you could rest your weary feet and have a sip of mead...
 
Now there is!<br>
<hr>
<hr>


===== [http://steamcommunity.com/sharedfiles/filedetails/?id=100947272 Lainter Dale - Hearthfire Edition] =====
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=100947272 Lainter Dale - Hearthfire Edition] =====


'''Description:''' Laintar Dale is a small township in the snowy woods of The Pale. The place lies just off the main road between Whiterun and Dawnstar, hidden in the woods.<br>
'''Author:''' ThirteenOranges<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' Laintar Dale is a small township in the snowy woods of The Pale. The place lies just off the main road between Whiterun and Dawnstar, hidden in the woods.<br>
Laintar Dale, as it is today consists of a manor and out buildings (now privately owned) and the Laintar Dale Smithy, run by the orc blacksmith Murzush gra-Ushar.<br>
<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
Line 405: Line 496:
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/46693 Provincial Courier Service] =====
===== [http://www.nexusmods.com/skyrim/mods/46693 Provincial Courier Service] =====


'''Description:''' This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. When the courier is not tasked with delivering a message to you, he will be found in this shack living his daily life on a simple schedule. If a delivery is needed, no longer will be be pulled from the ether like magic. Instead, he will simply begin his journey to find you from the shack.<br>
'''Author:''' Arthmoor<br>
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.1<br>
'''Version:''' 1.2.4<br>
'''Mod Notes:''' This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery.<br>
When the courier is not tasked with delivering a message to you, he will be found in this shack living his daily life on a simple schedule.<br>
If a delivery is needed, no longer will be be pulled from the ether like magic. Instead, he will simply begin his journey to find you from the shack.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/28131 Snowbound Acres] =====
===== [http://www.nexusmods.com/skyrim/mods/28131 Snowbound Acres] =====


'''Description:''' Adds a mostly Dunmer village to the snowy mountains that lie south of Falkreath.<br>
'''Author:''' dj2005<br>
'''Author:''' dj2005<br>
'''Version:''' 1.3<br>
'''Version:''' 1.3<br>
'''Optionals:''' Snowbound Acres - Point The Way Compatibility Patch (for SRLE and STEP users only); Roadsign - HiRes Road Signs Version 3 Worn Text Version (for STEP Extended users only).<br>
'''Optionals:'''  
'''Mod Notes:''' <br>
<ul>
 
<li>SRLE & STEP users: Snowbound Acres - Point The Way Compatibility Patch</li>
==== New Lands ====
<li>STEP Extended Users: Roadsign - HiRes Road Signs Version 3 Worn Text Version</li>
 
</ul>
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=119305443 Faction: Pit Fighter] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' Pit Fighter contains an all new faction to join, complete with NPCs, progression through the ranks, unique rewards and side quests.<br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter.esp (ITM:5, UDR:0)<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=125029519 Faction: Pit Fighter Travels Add-On] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
'''Mod Notes:''' Pit Fighter Travels is an Add-On for An Elder Scrolls Faction: Pit Fighter which provides multiple new pit fight locations and rewards as well as new creatures, weapons and armor.<br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter_dlc01.esp (ITM:6, UDR:0)<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/37994 Falskaar] =====
 
'''Author:''' AlexanderJVelicky<br>
'''Version:''' 1.1.2<br>
'''Optionals:''' Dawnguard Compatibility Plugin<br>
'''Mod Notes:''' "Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out.<br>
Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything.<br>
There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters."<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/25704 Wyrmstooth] =====
 
'''Author:''' Jonx0r<br>
'''Version:''' 1.10<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
* Wyrmstooth.ini<br>
'''Mod Notes:''' "A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure.<br>
Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily..."<br>


==== New NPCs ====
==== New NPCs ====
Line 468: Line 518:
===== [http://www.nexusmods.com/skyrim/mods/36334 Inconsequential NPCs] =====
===== [http://www.nexusmods.com/skyrim/mods/36334 Inconsequential NPCs] =====


'''Author:''' <br>
'''Description:''' Inconsequential NPCs' aims to add more NPCs to Skyrim in unintrusive ways that will allow them to blend immersively into the social fabric of the land.<br>
'''Version:''' 1.7b<br>
'''Author:''' Ripple<br>
Special Instructions: Do not use the "Inconsequential NPCs Enhancement" optional download on this mod. As it is not compatible with Immersive Armors v7.<br>
'''Version:''' 1.9b<br>
'''Mod Notes:''' <br>
'''Optionals:''' Inconsequential NPCs - Cutting Room Floor Compatibility Patch<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/8429/ Interesting NPCs] =====
===== [http://www.nexusmods.com/skyrim/mods/8429/ Interesting NPCs] =====


'''Description:''' Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore.<br>
'''Author:''' Kris Takahashi<br>
'''Author:''' Kris Takahashi<br>
'''Version:''' 3.05<br>
'''Version:''' 3.07<br>
'''Optionals:''' Dawnguard Meshes for Vampire NPCs + Hearthfires Patch v3_05<br>
'''Optionals:''' Dawnguard Meshes for Vampire NPCs + Hearthfires Patch v3.07<br>
'''Mod Notes:''' <br>


==== New Quests====
==== New Quests and Adventures====


===== [http://steamcommunity.com/sharedfiles/filedetails/?id=1677559 Sea of Ghosts] =====
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=15308 And the Realms of Daedra] =====


'''Description:''' "In the early days of the First Era the Chimer warlord Ornarol made a pact with the Daedra before betraying them to his own ends.<br>
When his deceit was discovered the three Daedric Princes tore his soul asunder, each taking part of his soul as a trophy, leaving bridges between his remains and their realms of oblivion.<br>
Embark on a dangerous quest to steal back Ornarol's Soul and close these gateways to oblivion once and for all."<br>
'''Author:''' ThirteenOranges<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
'''Version:''' Latest<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* quest_andtherealmsofdaedra.esp (16 ITMs, 0 UDRs)
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
'''Mod Notes:''' The Sea Of Ghosts are the cold and dangerous waters on the northern coasts of Tamriel.<br>
Among the mists and fog lie many secrets, treasures and stories long since forgotten.<br>
Travel these dangerous waters with the crew of The Winter's Warmth, exploring many new locations throughout the Sea of Ghosts.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/33108 Fight Against the Thalmor I - Adal Matar the Lost Stronghold] =====
===== [http://www.nexusmods.com/skyrim/mods/33108 Fight Against the Thalmor I - Adal Matar the Lost Stronghold] =====


'''Description:''' Fight against the Thalmor and discover a new storyline leading to The Lost Orcish Stronghold of Adal Matar.<br>
'''Author:''' MadFrenchie<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' Fight against the Thalmor and discover a new storyline leading to The Lost Orcish Stronghold of Adal Matar.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/33164 Fight Against the Thalmor II - The Cyrodiil Frontier] =====
===== Fight Against the Thalmor II - The Cyrodiil Frontier =====


<span class="instructions">Warning:</span> This mod is known to cause 100% reproducible CTDs (even on its own) and has therefore been removed from the guide. This entry is just here so you know that you shouldn't download it at the moment, hence the absence of a link to the mod.<br>
'''Author:''' MadFrenchie<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' The Thalmor closed the Frontier to Cyrodiil... It is up to you to discover why. Or not.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/33261 Fight Against the Thalmor III - The Aldmeri Domain] =====
===== [http://www.nexusmods.com/skyrim/mods/33261 Fight Against the Thalmor III - The Aldmeri Domain] =====


'''Description:''' The Thalmor sent a member of the Aldmeri Council in Haafingar,to reinforce their influence on Skyrim.<br>
Find your way to infiltrate the Aldmeri Domain, and Assassinate the member of the Council.<br>
'''Author:''' MadFrenchie<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' The Thalmor sent a member of the Aldmeri Council in Haafingar,to reinforce their influence on Skyrim.<br>
Find your way to infiltrate the Aldmeri Domain, and Assassinate the member of the Council.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/33323 Fight Against the Thalmor IV - South Dragon Bridge] =====
===== [http://www.nexusmods.com/skyrim/mods/33323 Fight Against the Thalmor IV - South Dragon Bridge] =====


'''Description:''' The Thalmor landed in the town of Dragon Bridge. The final episode of this massive adventure.<br>
'''Author:''' MadFrenchie<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' The Thalmor landed in the town of Dragon Bridge, for you to discover why.<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/35841 Helgen Reborn] =====
===== [http://www.nexusmods.com/skyrim/mods/35841 Helgen Reborn] =====


'''Description:''' Adds a new questline to rebuild Helgen. It includes voiced NPCs, functional shops, and is made by Mike Hancho, who’s already known for his Fallout New Vegas mods.<br>
'''Author:''' Mike Hancho<br>
'''Author:''' Mike Hancho<br>
'''Version:''' 105.3<br>
'''Version:''' 105.3<br>
'''Mod Notes:''' Adds a new questline to rebuild Helgen. It includes voiced NPCs, functional shops, and is made by Mike Hancho, who’s already known for his Fallout New Vegas mods.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/52397 Moon and Star] =====
 
'''Description:''' "A mysterious and powerful criminal has been spotted in Skyrim, his trail dogged by hunters from Morrowind. However, there may be more at stake than it seems, and this criminal may be familiar..."<br>
'''Author:''' GanXingba<br>
'''Version:''' 1.12<br>
<span class="instructions">Special Instructions:</span> If you have the Skyrim Distance Overhaul (SDO) mod:
<ul>
<li>Mod Organizer users: Place Skyrim Distance Overhaul '''after''' Moon and Star, or use MO to hide the conflicting files from the Moon and Star mod.</li>
<li>Nexus Mod Manager users: Do '''not''' allow Moon and Star to overwrite the files from Skyrim Distance Overhaul.</li>
</ul>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=13666 No Mercy] =====
 
'''Description:''' A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination.<br>
Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* quest_nomercy.esp (19 ITMs, 4 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/37489 Ogmunds Tomb] =====
 
'''Description:''' A starter dungeon located near Riverwood. It is much more detailed and better designed than the Bethesda dungeons.<br>
'''Author:''' Predrag Pesic<br>
'''Version:''' 1.2<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=1677559 Sea of Ghosts] =====
 
'''Description:''' Among the mists and fog lie many secrets, treasures and stories long since forgotten. Travel these dangerous waters with the crew of The Winter's Warmth, exploring many new locations throughout the Sea of Ghosts.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* quest_seaofghosts.esp
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/21256 The Oblivion Realms Serie - The Gate of Solitude] =====
===== [http://www.nexusmods.com/skyrim/mods/21256 The Oblivion Realms Serie - The Gate of Solitude] =====


'''Description:''' There are rumors of something weird in the air. In the surroundings of Solitude people says to have been witness of unusual sunsets in the middle of the day. Just a blink of an eye and the skies were red. As quick as it happened it vanished later. People asked the Dragonborn to check on this."<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.7<br>
'''Version:''' 1.7<br>
'''Mod Notes:''' "There are rumors of something weird in the air. In the surroundings of Solitude people says to have been witness of unusual sunsets in the middle of the day.<br>
Just a blink of an eye and the skies were red. As quick as it happened it vanished later. People asked the Dragonborn to check on this."<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/25676 The Oblivion Realms Serie - Morthal Pain] =====
===== [http://www.nexusmods.com/skyrim/mods/25676 The Oblivion Realms Serie - Morthal Pain] =====


'''Description:''' Continuation of the previous quest. No description provided in order to prevent spoilers.<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.5<br>
'''Version:''' 1.5<br>
'''Optionals:''' ORS - ChaptersLinker update AND ORS - Dremora Update<br>
'''Optionals:''' ORS - ChaptersLinker update AND ORS - Dremora Update<br>
'''Mod Notes:''' Continuation of the previous quest. No description provided in order to prevent spoilers.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36317 The Lost Wonders of Mzark] =====
 
'''Description:''' "Lost Wonders of Mzark is a quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. You might think of it like Dead Money, but for Skyrim.<br>
'''Authors:''' Guardly & MrCasual<br>
'''Version:''' 1.3<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<ul>
<li>MzarkWonders.esp (23 ITMs, 0 UDRs)</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/16197 The Secret of Dragonhead] =====
 
'''Description:''' Another dungeon and quest mod by mannyGT, geared towards high level players as usual.<br>
'''Authors:''' MannyGT<br>
'''Version:''' 3.0<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36843 The Shadow of Meresis] =====
 
'''Description:''' "You'll find a corpse on the Carth river shore. The person died without any apparent signs of physical trauma. Around the person's neck you'll recognize a shiny, black amulet. You grab it without hesitation.<br>
Waking up you find yourself drenched in sweat in the "Four Shields Tavern" in Dragonbridge. A young Vigilant of Stendarr is watching over you. Upon closing your eyes, you can hear it in the distance again: Pained voices and dark shadows haunting you in feverish delirium..."<br>
'''Author:''' Hebrock<br>
'''Version:''' 1.1.2<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<ul>
<li>Hebrock_Der Schatten von Meresis - EV.esp (1 ITM, 0 UDRs)</li>
</ul>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/18772 The Temple of Black Rock] =====
===== [http://www.nexusmods.com/skyrim/mods/18772 The Temple of Black Rock] =====


'''Description:''' Close by Mzulft, lost since countless years, an abandoned site has been recently discovered, which leads to an ancient Nordic temple. The smell of death gets intense and stronger approaching the ruins, an ancient evil rules this place and keeps forgotten treasures along with restless spirits.<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.2<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' "Close by Mzulft, lost since countless years, an abandoned site has been recently discovered, which leads to an ancient Nordic temple.<br>
The smell of death gets intense and stronger approaching the ruins, an ancient evil rules this place and keeps forgotten treasures along with restless spirits."<br>
<hr>
<hr>


===== [http://steamcommunity.com/sharedfiles/filedetails/?id=13666 No Mercy] =====
===== [http://www.nexusmods.com/skyrim/mods/44916 Windcaller's Pass] =====


'''Author:''' ThirteenOranges<br>
'''Description:''' This is an ancient mountain pass that goes through the depths of High Hrothgar. It has two entrances. The nNorth entrance is located east from Whiterun, close to the Stormcloak Whiterun Camp. The south entrance is located at the south edge of Ivarstead, right next to the road sign.
'''Version:''' Latest<br>
'''Author:''' Predrag Pesic<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination.<br>
Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.<br>
<hr>
<hr>


===== [http://steamcommunity.com/sharedfiles/filedetails/?id=15308 And the Realms of Daedra] =====
==== Gameplay-Affecting Quests ====


'''Author:''' ThirteenOranges<br>
{{Warning Small|The mods listed in this section will affect some of the game's mechanics and might not always be compatible with some of the popular overhauls.|1}}
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
'''Mod Notes:''' "In the early days of the First Era the Chimer warlord Ornarol made a pact with the Daedra before betraying them to his own ends.<br>
When his deceit was discovered the three Daedric Princes tore his soul asunder, each taking part of his soul as a trophy, leaving bridges between his remains and their realms of oblivion.<br>
Embark on a dangerous quest to steal back Ornarol's Soul and close these gateways to oblivion once and for all."<br>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/36843 The Shadow of Meresis] =====
===== [http://www.nexusmods.com/skyrim/mods/41754 Aethernautics: A space travel mod] =====


'''Author:''' Hebrock<br>
'''Description:''' "Visit to Aetherius occur even less frequently than to Oblivion, for the void is a long expanse and only the stars offer portal for aetherial travel, or the judicious use of magic. The expeditions of the Reman Dynasty and the Sun Birds of Alinor are the most famous attempts in our histories, and it is a cosmic irony that both of them were eventually dissolved for the same reason: the untenable expenditures required to reach magic by magicka."<br>
'''Version:''' 1.1.2<br>
'''Authors:''' Trainwiz<br>
'''Mod Notes:''' "You'll find a corpse on the Carth river shore. The person died without any apparent signs of physical trauma. Around the person's neck you'll recognize a shiny, black amulet. You grab it without hesitation.<br>
'''Version:''' 1.2<br>
Waking up you find yourself drenched in sweat in the "Four Shields Tavern" in Dragonbridge. A young Vigilant of Stendarr is watching over you. Upon closing your eyes, you can hear it in the distance again: Pained voices and dark shadows haunting you in feverish delirium...<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* Aethernautics.esp (9 ITMs, 2 UDRs)
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/36317 The Lost Wonders of Mzark] =====
===== [http://www.nexusmods.com/skyrim/mods/53780 Spectraverse - Magic of the Magna-Ge] =====


'''Authors:''' Guardly & MrCasual<br>
'''Description:''' Spectraverse features a questline with several voiced characters revolving around the Children of Magnus. Your reward for intervening in the war in heaven is a choice of 42 unique Destruction spells with scripted effects.<br>
'''Version:''' 1.3<br>
'''Authors:''' Enai Siaion<br>
'''Mod Notes:''' "Lost Wonders of Mzark is a quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. You might think of it like Dead Money, but for Skyrim.<br>
'''Version:''' 1.11<br>
<hr>
<hr>


===== [http://www.nexusmods.com/skyrim/mods/36843 Moon and Star] =====
===== [http://www.nexusmods.com/skyrim/mods/49032 Spellmaking in Skyrim - The Last Altar] =====


'''Author:''' GanXingba<br>
'''Description:''' At the dawn of the 4th era, a silent purging took place; the altars and knowledge of spellmaking throughout the land, vanished. No one knows how or why, and the study of magic itself has limped on through Tamriel ever since. But legends tell of the existence of the Last Altar, seemingly untouched by the silent purge.<br>
'''Version:''' 1.0<br>
'''Authors:''' KhalEdos<br>
'''Mod Notes:''' "A mysterious and powerful criminal has been spotted in Skyrim, his trail dogged by hunters from Morrowind. However, there may be more at stake than it seems, and this criminal may be familiar...<br>
'''Version:''' 1.0.8<br>
<span class="boss">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
<hr>
<ul>
<li>MoonAndStar_MAS.esp ''AFTER'' 3DNPC.esp</li>
</ul>


=== REGS Custom Patches ===
=== REGS Custom Patches ===


===== [https://app.box.com/s/4cwlqyyw9rf1eif6ersu REGS - Patches] =====
===== [https://www.dropbox.com/s/4c8srbies1ft747/REGS%20v3.4.2%20-%20Patches.rar REGS - Patches] =====


'''Description:''' This is the most important part of the pack. You must download this and follow the directions of the Fomod installer.<br>
'''Author:''' CJ2311<br>
'''Author:''' CJ2311<br>
'''Version:''' 3.2<br>
'''Version:''' 3.4.2<br>
<span class="instructions">Special Instructions:</span> This is the most important part of the pack. You must download this and follow the directions of the Fomod installer.
'''Contents:'''
'''Contents:'''
<ul>
<ul>
Line 613: Line 723:
<hr>
<hr>


===== [https://app.box.com/s/mo1x3th2r0qrwxiezgrl REGS - ETaC Replacer] =====
== BOSS Userlist Sorting ==


'''Author:''' CJ2311<br>
Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO).
'''Version:''' 3.2<br>
<span class="instructions">Special Instructions:</span> This is a replacer for ETaC. It removes all content not consistent with the overall Skyrim style and reduces the loss of FPS and other issues.


== BOSS Userlist Sorting ==
A [https://www.dropbox.com/s/bcix2ds00hyyvk3/userlist.txt userlist.txt] file is available for you to use in order to easily get all the required userlist rules.


Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO). Please do the following in the order stipulated here (depending on your mod choice you may or may not have all the files listed):
This file should be placed in "<BOSS installation folder>\Skyrim\userlist.txt", or its content be affixed to the already existing file.


<span class="boss">BOSS Userlist updating required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Masterlist Updating Guide by Neovalen])<br/>
<br>
{|
|-
| REGS - Resources.esm || BOTTOM || ESMs
|-
| REGS - Cities.esp || BOTTOM || City Overhauls
|-
|  || ||
|-
| REGS Patch - CRF.esp || AFTER || REGS - Cities.esp
|-
| REGS Patch - ORS.esp || AFTER || REGS - Cities.esp
|-
| REGS Patch - NSutR.esp || AFTER || REGS - Cities.esp
|-
| REGS Patch - NSutR + RRR.esp || AFTER || REGS - Cities.esp
|-
|  || ||
|-
| REGS Patch - 3DNPC.esp || AFTER || 3DNPC.esp
|-
| REGS Patch - ELFX Exteriors.esp || AFTER || ELFX - Exteriors.esp
|-
| REGS Patch - STEP Extended.esp || AFTER || SoS - The Dungeons.esp
|-
| Helgen Reborn - Cyrodiil Frontier Patch.esp || AFTER || Helgen Reborn.esp
|-
|}


Due to the important amount of BOSS userlist updating required, [https://www.dropbox.com/s/i5det69wbki7bmf/userlist.txt here is a "userlist.txt" file] that you can append to your existing one to get all the BUM rules present in this guide.
Alternatively, all of the rules are listed on [[Pack:Explorers_Guide/BOSS|this page]].


== Conflict Resolution ==
== Conflict Resolution ==
Line 660: Line 741:
STEP - Extended users: A patch has been made available in the FOMOD installer.<br/>
STEP - Extended users: A patch has been made available in the FOMOD installer.<br/>


SRLE users: There is now a guide with special install instructions and conflict resolution available for SRLE. Please follow [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution this link.] <br/>
SRLE users: There is now a guide with special install instructions and conflict resolution available for SRLE. Please follow [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution this link.]<br/>


If you don't use STEP or SRLE but you use your own compilation, then you will have to do the conflict resolution by yourself.
If you don't use STEP or SRLE but you use your own compilation, then you will have to do the conflict resolution by yourself.
Line 672: Line 753:
<br>
<br>
* If you are NOT using [http://www.nexusmods.com/skyrim/mods/9557/ Alternate Start - Live Another Life by Arthmoor] OR you want to play the vanilla start:
* If you are NOT using [http://www.nexusmods.com/skyrim/mods/9557/ Alternate Start - Live Another Life by Arthmoor] OR you want to play the vanilla start:
# Disable Helgen Reborn.esp and Helgen Reborn - Cyrodiil Frontier.esp from the load order.
# Disable Helgen Reborn.esp from the load order.
# Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
# Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
# Start a new game.
# Start a new game.
# Finish the Helgen Sequence.
# Finish the Helgen Sequence.
# Save after getting out of the cave and exit the game.
# Save after getting out of the cave and exit the game.
# Enable the Helgen Reborn.esp and Helgen Reborn - Cyrodiil Frontier.esp.
# Enable the Helgen Reborn.esp.
# Run BOSS again.
# Run BOSS again.
# Play the game.
# Play the game.


== Credits ==
== Changelog ==


==== Latest Version: 3.5 ====
===== Guide-Only Update: =====
<ul>
<ul>
<li>Nernie for her Better Cities mod and resources.</li>
<li>Added Ogmunds Tomb by Predrag Pesic.</li>
<li>Viltuska for his Skyrim Sewers mod.</li>
<li>Added Windcaller's Pass by Predrag Pesic.</li>
<li>Ga-Knomboe Boy for his modder's resources.</li>
<li>Removed Undeath.</li>
<li>InsanitySorrow for his modder's resources.</li>
<li>Updated the guide for STEP 2.2.9.</li>
<li>CJ2311 for suggestions, navmeshing and patching to make everything work together.</li>
<li>Moved all the BOSS userlist instructions to a new page.</li>
<li>Nearox for suggestions, SR:LE conflict resolution, and writing the guide.</li>
<li>Added notes for LOOT users (On Expanded Towns and Cities + More Immersive Dawnguard Entrance).</li>
</ul>
</ul>


== Thanks ==
==== Full Changelog ====
 
The full changelog can be found [[Pack:Explorers Guide/Changelog|here]].
Thanks to the following STEP forum members for helping with feedback and suggestions for this pack: (In alphabetical order)
<ul>
<li>Gandaganza</li>
<li>Keithinhanoi</li>
<li>Kelmych</li>
<li>Malouz</li>
<li>MonoAccipiter</li>
</ul>
And thanks to Neovalen, whose guide layout was shamelessly ripped off. :P
 
== Changelog ==
 
<big><b>Version 3.2</b></big>
<br>
<br>
<b>Guide Updates:</b>
<ul>
<li>Changed the layout of the entire guide again. This time it's based on the SR:LE layout.</li>
<li>Changed the BUM updating rule for REGS Patch - 3DNPC.esp.</li>
<li>Removed the BUM override rule for 3DNPC.esp.</li>
</ul>
<br>
<b>REGS - Cities Updates:</b>
<ul>
<li>Merged Windhelm Lighthouse by MannyGT into the main REGS - Cities.esp file.</li>
<li>Updated REGS - Better Docks, please download it again from the Better Docks nexus page.</li>
<li>Fixed a problem where some dock workers in Windhelm would fall in the water.</li>
<li>Fixed the packages of the Librarian in Solitude and made her sell books.</li>
<li>Fixed the packages of Old Herta in the Solitude docks inn and gave her a merchant chest so she could sell food.</li>
<li>Fixed some lighting issues.</li>
<li>Removed the Jeweller at the entrance of Whiterun because he was messing up a lot of civil war stuff with his stand anyway.</li>
</ul>
<br>
<b>REGS - Patches Updates:</b>
<ul>
<li>Removed the RWT Patch (no longer needed with the Better Docks update).</li>
<li>Updated the 3DNPC Patch. The custom sorting rule for Interesting NPCs isn't needed any longer.</li>
</ul>
<br>
<b>ETaC Replacer Updates:</b>
<ul>
<li>Removed the allegiance to the stormcloaks of two civilians in Ivarstead and a huntress in Riverwood, to stop them from randomly attacking the player due to a bug.</li>
<li>Fixed the Thaumaturgist Hut's door in Morthal (for good this time, I swear).</li>
<li>Updated the ORS-Morthal patch.</li>
<li>Something else that I forgot.</li>
</ul>
<br>
<big><b>Version 3.1:</b></big>
<br>
<br>
<b>Guide-only Update:</b>
<ul>
<li>Added Inns and Taverns by Menathradiel.</li>
<li>Added Snowbound Acres by dj2005.</li>
<li>Reverted to Sky Haven Temple - Merchants & More.</li>
<li>Patches will remain at version 3.0.3 since the new mods do not require any patching.</li>
</ul>
<br>
<big><b>Version 3.0.3:</b></big>
<ul>
<li>Hotfixed ETaC Riverwood which went berserk for some weird reason.</li>
</ul>
<br>
<big><b>Version 3.0.2:</b></big>
<ul>
<li>Added a patch for No Snow under the roof, ETaC, and Realistic Room Rental Enhanced.</li>
<li>Further Improved the No Snow under the Roof mod for Winterhold.</li>
</ul>
<br>
<big><b>Version 3.0.1:</b></big>
<ul>
<li>Added a tentative fix for those using ELFX - Exteriors, to remove some of the floating lights.</li>
<li>Fixed the FOMOD installer which was not installing the Helgen Reborn - Cyrodiil Frontier patch.</li>
<li>Removed a floating stair step that would appear if using No Snow under the Roof together with Winterhold Expanded Ruins.</li>
</ul>
<br>
<big><b>Version 3:</b></big>
<br>
<br>
<b>Pack Updates:</b>
<ul>
<li>Changed the layout of the entire guide.</li>
<li>Added a new quest mods section.</li>
<li style="list-style-type:none">
<ul>
<li>Added The Oblivion Realms Serie by MannyGT and MurderWrath.</li>
<li>Added The Temple of Black Rock by MannyGT and MurderWrath.</li>
<li>Added The Fight Against the Thalmor series by MadFrenchie.</li>
<li>Added Helgen Reborn by Mike Hancho.</li>
</ul>
</li>
<li>Added a new NPC mods section.</li>
<li style="list-style-type:none">
<ul>
<li>Added Interesting NPCs by Kris Takahashi.</li>
<li>Added Inconsequential NPCs by Ripple.</li>
</ul>
</li>
<li>Added the No Snow under the Roof mod by Prometheus_ts.</li>
<li>Added Sky Haven Temple Enhanced by ItsMeToo.</li>
<li>Removed Sky Haven Temple Merchants & More.</li>
</ul>
<br>
<b>REGS Updates:</b>
<ul>
<li>Merged the Skyrim Sewers into the main REGS - Cities.esp file.</li>
<li>Removed the REGS - Cities.esp patch.</li>
<li>Added standalone compatibility patches for the follwing mods:</li>
<li style="list-style-type:none">
<ul>
<li>Interesting NPCs.</li>
<li>Cutting Room Floor.</li>
<li>Helgen Reborn + Fight Against the Thalmor.</li>
<li>Realistic Waters Two.</li>
</ul>
<li>Updated the STEP Extended Patch, it now includes a lot more fixes.</li>
<li>Updated the Dawn of Windhelm and Daggercross Alley replacers.</li>
<li>Added replacers for Fight Against the Thalmor 1, 2 & 3 (4 already is clean).</li>
<li>Separated the ETaC replacer from the main file for the sake of simplicity.</li>
</ul>
<br>
<b>ETaC Updates:</b>
<ul>
<li>Added a patch for the No Snow under the Roof mod by Prometheus_ts.</li>
<li>Fixed some door markers in Morthal.</li>
<li>Fixed some issues with SFO placing tall grass and lupines in Darkwater Crossing's walkways and farms.</li>
<li>Updated the ORS Patch.</li>
</ul>
<br>
<big><b>Version 2.3:</b></big>
<ul>
<li>Fixed the lighting in various new Solitude and Whiterun homes.</li>
<li>Removed a few bugs from Morthal in the ETaC replacer that were introduced with the hotfix. (Floating doors, messed up navmesh, and 2 random bits of wall).</li>
<li>Fixed some terrain issues which were causing SFO to add grass where it shouldn't be.</li>
<li>Removed the lazy Whiterun guard who spent all the day sitting on a chair and ignoring his patrolling package.</li>
<li>Potentially fixed an issue with the water in Darkwater Crossing (I say potentially because I wasn't able to reproduce the problem)</li>
</ul>
<br>
<big><b>Version 2.2.1:</b></big>
<ul>
<li>Hotfix for the ETaC - Complete.esp replacer which was falsely flagged as a master.</li>
</ul>
<br>
<big><b>Version 2.2:</b></big>
<ul>
<li>Added a special version of ETaC which sticks to the lore and doesn't ruin your FPS.</li>
<li>Added several patches for the special version of ETaC.</li>
<li>Added Immersive Settlements - Orc Stronghold.</li>
<li>Removed the need for 2 other ETaC patches (Interesting NPCs and Drinking Fountains of Skyrim now work without patch)</li>
<li>Reverted all changes to vanilla cells done by ETaC, in order to make it compatible with all lighting mods.</li>
<li>Minor bug fixes.</li>
</ul>
<br>
<big><b>Version 2.1:</b></big>
<br>
<br>
<b>REGS Updates:</b>
<ul>
<li>Removed Solitude Docks District and replaced it by a small jetty, since it was causing severe performance issues.</li>
<li>Removed Whiterun Outskirts Market because it didn't really fit that well.</li>
<li>Added a smaller and befitting tavern to the Whiterun outskirt instead.</li>
<li>Added a bathhouse to Solitude. It is however locked for now, since the interior is not done.</li>
<li>Redid the navmesh of the Whiterun area (again).</li>
<li>Fixed some navmesh issues in the Windhelm area.</li>
<li>Updated for compatibility with Cutting Room Floor 1.0.4a.</li>
<li>Removed dependencies on the Dragonborn DLC, you can now use most of the pack without any DLC.</li>
<li>Removed the need for several patches that were required in previous versions.</li>
</ul>
<br>
<b>Pack Updates:</b>
<ul>
<li>Added High Hrothgar Overhaul by MannyGT.</li>
<li>Added Hearthfire Chimneys for Skyrim by Scarla.</li>
<li>Added Understone Keep Fountains and Rubble by Venatoris.</li>
<li>Added Expanded Winterhold Destruction Ruins by Rhinala70 and phaota.</li>
<li>Dropped SkyFix - Warmaiden's.</li>
<li>Dropped Solitude Docks District.</li>
<li>Dropped Whiterun Outskirts Market.</li>
</ul>
<br>
<big><b>Version 2.0:</b></big>
<ul>
<li>Complete remake of the REGS Cities module and patches.</li>
<li>Removal of the standalone modules.</li>
<li>Full compatibility with STEP:Core.</li>
<li>Compatibility patch for STEP:Extended added.</li>
</ul>
<br>
<big><b>Version 1.2:</b></big>
<ul>
<li>Fixed some bugs with the terrain.</li>
<li>Removed some clipping objects.</li>
</ul>
<br>
<big><b>Version 1.0:</b></big>
<ul>
<li>Initial release.</li>
<li>Merged Nernie's Cities, Solitude Docks District, and Whiterun Outskirts Market in the REGS modules.</li>
<li>Renavmeshed Whiterun, Solitude, Windhelm and some interiors.</li>
</ul>

Revision as of 05:11, September 19, 2014

Template:Notice Small
A Real Explorer's Guide to Skyrim


Skyrim is a great game, but it suffers terribly from a lack of life overall. Does the great empire really only consist of mini settlements with some farmers in them?
The cities are too small and underpopulated. Most of the towns seem deserted. Even its capital, Solitude, is smaller than the average city in Oblivion.

A Real Explorer's Guide (REGS) will provide players with a mod compilation that will finally turn Skyrim into a country that feels alive, without derailing from the original game's style.
You will not find any over the top mods here. Mods that had overpowered, non-fitting or broken contents were stripped from those parts.

Our goal is to bring you a modlist which you would like to use permanently in all of your next playthroughs.
REGS attempts to hold true to the intended spirit of the game and is generally lore-friendly.


Introduction[edit | edit source]

A Real Guide to Skyrim is a STEP hosted guide, designed with three goals in mind:

  • Providing users with some of the best landscape, city and quest mods.
  • Maintaining Lore-Friendliness, meaning mods that differ greatly from the vanilla feel of the game will not be listed.
  • Focusing on compatibility with other guides and mods.

REGS is mostly modular. It is your choice to install a mod or not, although it is strongly recommended to install everything.


On compatibility[edit | edit source]

REGS has been made explicitly compatible with - but not dependent on - the following compilations:


REGS has been made explicitly compatible with - but not dependent on - the following mods:

N.B.: If a mod is not listed here it doesn't mean it is incompatible. 99% of Nexus mods are compatible with this pack, though some might need conflict resolution Ask in the forum if you're not sure.

REGS is incompatible with the following mods:

  • Chimneys of Skyrim: Expanded Towns and Cities already adds chimneys, using this with it will cause clipping (Use Hearthfire Chimneys which is part of REGS).
  • Open Cities Skyrim: Open cities is renown for being incompatible with most, if not all, city mods.


REGS has limited compatibility with the following mods:

  • Enhanced Lighting and FX The Exteriors module is not compatible with Lanterns of Skyrim. Install either ELFX Exteriors OR Lanterns of Skyrim, not both. ELFX is otherwise compatible with REGS.
  • Extensible Follower Framework If using Nightingale Hall Restored, Karliah will miss some follower dialogue although she otherwise works as intended. Read the descriptions at the Nexus for more information.
  • Requiem This mod is incompatible with Realistic Room Rental Enhanced. Choose one of the two.


Pre-Installation Setup[edit | edit source]

If you are using NMM or Wrye Bash, we strongly encourage you to switch to Mod Organizer.

You will need to install the following utilities:

Last notes before you begin:

  1. Ensure that your current setup is running stable. Whether it is STEP, SRLE or your own custom modlist.
  2. Install the REGS mods after the last mod in your mod manager program.
  3. Ignore all the BOSS warnings about any of the REGS mods.
  4. Never clean a mod listed in this guide unless it is mentioned.
  5. Only install patches offered by a mod when REGS doesn't warn you not do it.
  6. Read every sentence, even if you think it doesn't apply to you.
  7. Remember: REGS is modular. You can choose to install whichever mods you like.

World Improvements[edit | edit source]

Foundation[edit | edit source]

Nernie's City and Village Expansion[edit | edit source]

Description: This mod aims to make the city and village exteriors of Skyrim feel more distinct, detailed and lively. For this guide, we will be using a modified version of this mod (available below). However the resources from the original mod are still necessary.
Author: Nernie
Version: 1.25 (Loose files)
Optionals: None.
Special Instructions: Do not install the following file(s) and/or folder(s):

  • NerniesOptionalFiles folder
  • NerniesCityandVillageReadme.txt
  • NerniesCityandVillageExpansion.esp

Skyrim Sewers[edit | edit source]

Description: Because every RPG should have sewers, and Skyrim is no exception.
Author: Viltuska
Version: 4.11
Special Instructions: You should not install this mod, but please download endorse it nonetheless to give credit to the original author. A modified and merged version is included in the REGS - Cities.esp that is available below.


Windhelm Lighthouse[edit | edit source]

Description: After many hours of gameplay, I just figured out that Windhelm, a city with harbour, is missing a lighthouse! Well... I've just added it and it's located in North-East of Windhelm (map marker available).
Authors: MannyGT
Version: 1.1
Special Instructions: You should not install this mod, but please download endorse it nonetheless to give credit to the original author. A modified and merged version is included in the REGS - Cities.esp that is available below.


REGS - Cities[edit | edit source]

Description: This mod is actually a merged and heavily modified version of Nernie's Cities, Skyrim Sewers and Windhelm Lighthouse. It has many new additions, fixes and a complete new navmesh made by CJ2311. This mod makes changes to: Solitude, Solitude outskirts, Solitude Docks, Whiterun outskirts, Windhelm outskirts and it also adds epic sewers to the 4 main cities.
Authors: Nernie, Viltuska, MannyGT, CJ
Version: 3.3
Mod Prerequisites: Nernie's Cities

Cities[edit | edit source]

Better City Entrances[edit | edit source]

Description: Better City Entrances is a mod that brings more details around the gate areas of the main cities, since those feel so empty in the vanilla game.
Author: Zebra0
Version: 1.0
Special Instructions:

  • STEP and SRLE users should install only the main file Better City Entrances - All in One download.
  • Touring Carriages should instead install only the Better City Entrances - REGS Compatible Version of the optional files section instead.

Better Docks[edit | edit source]

Description: As the name indicates, this mod changes the docks of the 5 coastal cities of Skyrim.
Author: Zebra0
Version: 1.7 (Better Docks FOMOD installer)
Installer Options:

  • REGS Compatible Version

Dawn of Riften[edit | edit source]

Description: This mod turns Riften into what it should have been from start: The city of the thieves’ guild.
Author: BluePianoTwo
Version: 1.1
Special Instructions: Do not install the following file(s) and/or folder(s):

  • Readmes folder

Dawn of Windhelm[edit | edit source]

Description: This mod makes Windhelm match the descriptions that NPCs give of it.
Author: BluePianoTwo
Version: 1.2 (STANDARD EDITION)
Special Instructions:Do not install the following file(s) and/or folder(s):

  • readme folder

Expanded Winterhold Destruction Ruins[edit | edit source]

Description: The Great Collapse is not presented well visually in-game. Winterhold is merely another small village, with a few damaged and abandoned houses. Yet the history of the hold tells you that this was once a major city in Skyrim that attracted travelers from across Tamriel. This mod expands the ruins to match the lore by adding several new buildings, a small (but neglected) market place and the remains of a great wall complete with gates.
Authors: Rhinala70 & phaota
Version: 2.23
Special Instructions: Do not install the following file(s) and/or folder(s):

  • Expanded Winterhold Ruins.doc

Understone Keep Fountains and Rubble[edit | edit source]

Description: Overhauls the three main open areas of the Understone Keep and one back room. The main areas are the Entry Hall, Main Hall, and Calcelmo's Hall.
Author: Venatoris
Version: 1.4


Settlements[edit | edit source]

Expanded Towns and Cities[edit | edit source]

Description: The most comprehensive mod for changing the smaller towns. Unlike most other mods that aim to do the same, this one does it intelligently by hand placing a lot of elements, new buildings with functional interiors and working NPCs, instead of just putting trees everywhere.
Author: missjennabee
Version: 12.1
Optionals: ETaC - Patches
Installer Options: (Main File)

  • Complete or Modular
  • No Inns
  • Do not install Dragon Bridge South (for compatibility with Fight Against the Thalmor)
  • Inn Signs: User's choice
  • Textures: User's choice

Installer Options: (Patches)

  • Better Fast Travel
  • Expanded Winterhold Ruins
  • Falskaar
  • Inns & Taverns
  • Lanterns of Skyrim
  • No Snow under the Roof
  • Oblivion Realms Serie
  • Static Mesh Improvement Mod

Special Instructions: LOOT Rule: ETaC - Complete.esp AFTER 3DNPC.esp
SR:LE users: Install every patch for which there is a mod in SRLE. BUM rule all these patches after EtaC - Complete.esp


Immersive Settlements[edit | edit source]

Description: Like Expanded Towns and Cities, this mod also adds new buildings and clutter to the smaller towns. Only the Orc Strongholds module of the mod will be used since everything else is covered by other mods.
Author: Pymous
Version: 0.55
Special Instructions: Only install the following file(s) and/or folder(s):

  • meshes (folder)
  • textures (folder)
  • Immersive Orc Strongholds.esp

TES5Edit Cleaning Required: (Cleaning Guide)

  • Immersive Orc Strongholds.esp (ITM:8, UDR:0)

Raven Rock Expanded[edit | edit source]

Description: An expansion to Raven Rock, making it closer to town than settlement. Adding well fitting buildings and NPCs with unique schedules and AI, Morrowind style Banners, Ashlander camp, Travelers visiting etc.
Author: uglydemon
Version: 2.6.9
Special Instructions: This mod has a deleted navmesh. A replacer .esp file that fixes that is available as a part of the REGS - Patches installer. Not using that replacer will cause CTDs.

Locations[edit | edit source]

High Hrothgar Overhaul[edit | edit source]

Description: This mod adds some elements to the exterior area of High Hrothgar for a better visual experience.
Author: MannyGT
Version: 1.0
Special Instructions: Do not install the following file(s) and/or folder(s):

  • high hrothgar overhaul - readme.txt

Immersive College of Winterhold[edit | edit source]

Description: This mod attempts to bring some of the missing grandeur, magic and mystery to the College by adding a variety of new objects, activators, locations and books as well as improving the magical aptitudes of the faculty members.
Author: Grantyboy050
Version: 2.41
Installer Options:

  • CWI Core Files
  • Dawnguard-Dragonborn Patch
  • CWI Improved NPCs

Special Instructions: ERSO NPCs, Requiem, Skyre, and Skyrim Unleashed users should use not use the "CWI Improved NPCs" option, unless they're willing to resolve NPC records conflicts by themselves.
SR:LE users should follow these special instructions


More Immersive Dawnguard Entrance[edit | edit source]

Description: The entrance of the Dayspring Canyon never made much sense, you enter a small hole in the side of the mountain and find yourself in a canyon. This mods fixes that by turning the entrance into a real canyon and moving the Dawnguard map markers which was placed at the wrong location by Bethesda.
Author: Ahzaab
Version: 1.0
Special Instructions: LOOT Rule (If using STEP): BetterDGEntrance.esp AFTER Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp


Nightingale Hall Restored[edit | edit source]

Description: Upgrades Nightingale Hall into a more liveable and functional space and allows Karliah to become a follower. Adds a portal to the Twilight Sepulcher, ability to level up Nightingale gear, and other features. These changes will occur after the completion of the quest Darkness Returns.
Author: kryptopyr
Version: 3.0
Special Instructions: Do not install the following file(s) and/or folder(s):

  • Readmes folder

Realistic Room Rental Enhanced[edit | edit source]

Description: Overhauls all the inns and taverns, both aesthetically and functionally.
Author: perseid9
Version: 1.8.3 (RealisticRoomRental-Enhanced)
Installer Options:

  • 02 RRR_3DNPC-Patch

Special Instructions:


Sky Haven Temple Merchants and More[edit | edit source]

Description: This mod makes several additions to the Sky Haven Temple, without breaking immersion.
Author: brokendeck
Version: 3.3 (Optional File only)


Unique Border Gates[edit | edit source]

Description: Unique Border Gates redesigns the border crossings of Cyrodill, Hammerfell and Morrowind by adding new, unique and immersive gates. No two are alike and I believe the design reflects the area well. Each location is discoverable and you can fast travel after discovery..
Author: Duinnin
Version: 2.11
Downloads:

  • UniqueBorderGates-All
  • UniqueBorderGates-All-MoreImmersiveDawnguardEntrance

Special Instructions: STEP and SR:LE users should also install the UniqueBorderGates-All-PointTheWay patch.


Enhancements[edit | edit source]

Better Fast Travel - Carriages and Ships - Overhauled[edit | edit source]

Description: This mod adds more carriages to Skyrim. Now you can travel with carriages to every town and village. This mod also adds ship transportation. You can see the ships that will transport you in the images. This mod will make your role playing experience much better.
Authors: Dj20 & Sp0rk
Version: 3.76 (Loose Vanilla or Hearthfire)
Special Instructions: Do not use with Touring Carriages.


Drinking Fountains of Skyrim[edit | edit source]

Description: This mod adds several drinking fountains around Skyrim with custom 3D models. When you "activate" a fountain, it will give you three bottles of water and if you play in 3rd person you can see an animation. Works well with mods like RnD.
Author: MannyGT
Version: 1.2
Special Instructions: Do not install the following file(s) and/or folder(s):

  • Drinking Fountains Readme.txt

Hearthfire Chimneys[edit | edit source]

Description: This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys.
Author: Scarla
Version: 1.0 (Hearthfire Chimneys for Expanded Towns and Cities + Hearthfire Chimneys for Falskaar)
Special Instructions: STEP users need to replace the main version of the mod with the Expanded Towns and Cities version.


Lanterns Of Skyrim[edit | edit source]

Description: This mod adds lanterns to main roads, villages, towns and settlements.
Author: MannyGT
Version: 2.5 (All In One - MCM Special Edition)
Special Instructions: Incompatible with the Exteriors module of ELFX. Choose either LoS or ELFX-Exteriors. All other ELFX modules are compatible.


No Snow under the Roof[edit | edit source]

Description: This mod adds new 3d snow to structure and snowy areas. It also improves the Snow in the wilderness.
Author: Prometheus
Version: 2.3
Installer Options:

  • BSA - Static Mesh Improvement Mod
  • Vanilla + Dawnguard + Dragonborn
  • Falskaar - Dawnstar Dock

Special Instructions: SR:LE users should follow these special instructions.


Realistic Boat Bobbing[edit | edit source]

Description: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. Now you can enjoy the gentle bobbing while not staring at the clipping objects!
Author: Gandaganza
Version: 2.3.2
Installer Options:

  • Merged
  • REGS
  • Hearthfire Hotfix
  • SMIM

World Additions[edit | edit source]

New Lands[edit | edit source]

Faction: Pit Fighter[edit | edit source]

Description: This mod contains an all new faction to join, complete with NPCs, progression through the ranks, unique rewards and side quests.
Author: ThirteenOranges
Version: Latest
Special Instructions: Refer to the Steam Installation Guide

TES5Edit Cleaning Required: (Cleaning Guide)
quest_pitfighter.esp (ITM:5, UDR:0)


Faction: Pit Fighter Travels Add-On[edit | edit source]

Description: This mod is an add-On for Faction: Pit Fighter and provides multiple new pit fight locations and rewards as well as new creatures, weapons and armor.
Author: ThirteenOranges
Version: Latest
Special Instructions: Refer to the (Steam Installation Guide)

TES5Edit Cleaning Required: (Cleaning Guide)
quest_pitfighter_dlc01.esp (ITM:6, UDR:0)


Falskaar[edit | edit source]

Description: "Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out.
Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything.
There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters."
Author: AlexanderJVelicky
Version: 1.1.4


Wyrmstooth[edit | edit source]

Description: "A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure.
Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily..."
Author: Jonx0r
Version: 1.12
Special Instructions: Do not install the following file(s) and/or folder(s):

  • WyrmstoothReadme.txt


New Locations & Settlements[edit | edit source]

Amber Guard[edit | edit source]

Description: Amber Guard was a small village in the Reach that has fallen to ruin over the last two centuries since the events of Arena. The ruins of the village are home to a band of dangerous bandits raiding the roads of Whiterun Hold since the increased Forsworn activity has driven them from The Reach.
Author: ThirteenOranges
Version: Latest
Special Instructions: Refer to the Steam Installation Guide

TES5Edit Cleaning Required: (Cleaning Guide)

  • tos_amber_guard.esp (38 ITMs, 0 UDRs)

Apple Garden[edit | edit source]

Description: Contrary to what the name of the mod might suggest, this is a nice little addition to the area surrounding Honingbrew Meadery.
Author: improbabile
Version: 2.0


Cutting Room Floor[edit | edit source]

Description: From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found.
Author: Arthmoor
Version: 1.0.9


Daggercross Alley[edit | edit source]

Description: Small but immersive little addition to the Riften exterior area.
Author: alaken
Version: 1.1
Special Instructions: This mod has a deleted navmesh. A replacer .esp file that fixes that is available as a part of the REGS - Patches installer. Not using that replacer will cause CTDs.


Granite Hall[edit | edit source]

Description: Granitehall was a small village built around the Imperial Fort of the same name. Rumors and folktales tell of a great tragedy there many years ago, and the mysterious circumstancies surrounding it. Since that time the village has fallen to ruin and been overgrown by the forests around it.
Author: ThirteenOranges
Version: Latest
Special Instructions: Refer to the Steam Installation Guide

TES5Edit Cleaning Required: (Cleaning Guide)

  • tos_granitehall.esp (13 ITMs, 0 UDRs)

Inns and Taverns[edit | edit source]

Description: You know the story. You've been on the road since the sun was just starting to peer over the horizon, you're tired and thirsty but the nearest town is still many hours walk. If only there was a tavern next to the road where you could rest your weary feet and have a sip of mead... Now there is!
Author: menathadriel
Version: 2.0


Lainter Dale - Hearthfire Edition[edit | edit source]

Description: Laintar Dale is a small township in the snowy woods of The Pale. The place lies just off the main road between Whiterun and Dawnstar, hidden in the woods.
Author: ThirteenOranges
Version: Latest
Special Instructions: Refer to the Steam Installation Guide

TES5Edit Cleaning Required: (Cleaning Guide)

  • tos_lainterdale_hf.esp (13 ITMs, 0 UDRs)

Provincial Courier Service[edit | edit source]

Description: This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. When the courier is not tasked with delivering a message to you, he will be found in this shack living his daily life on a simple schedule. If a delivery is needed, no longer will be be pulled from the ether like magic. Instead, he will simply begin his journey to find you from the shack.
Author: Arthmoor
Version: 1.2.4


Snowbound Acres[edit | edit source]

Description: Adds a mostly Dunmer village to the snowy mountains that lie south of Falkreath.
Author: dj2005
Version: 1.3
Optionals:

  • SRLE & STEP users: Snowbound Acres - Point The Way Compatibility Patch
  • STEP Extended Users: Roadsign - HiRes Road Signs Version 3 Worn Text Version

New NPCs[edit | edit source]

Inconsequential NPCs[edit | edit source]

Description: Inconsequential NPCs' aims to add more NPCs to Skyrim in unintrusive ways that will allow them to blend immersively into the social fabric of the land.
Author: Ripple
Version: 1.9b
Optionals: Inconsequential NPCs - Cutting Room Floor Compatibility Patch


Interesting NPCs[edit | edit source]

Description: Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore.
Author: Kris Takahashi
Version: 3.07
Optionals: Dawnguard Meshes for Vampire NPCs + Hearthfires Patch v3.07

New Quests and Adventures[edit | edit source]

And the Realms of Daedra[edit | edit source]

Description: "In the early days of the First Era the Chimer warlord Ornarol made a pact with the Daedra before betraying them to his own ends.
When his deceit was discovered the three Daedric Princes tore his soul asunder, each taking part of his soul as a trophy, leaving bridges between his remains and their realms of oblivion.
Embark on a dangerous quest to steal back Ornarol's Soul and close these gateways to oblivion once and for all."
Author: ThirteenOranges
Version: Latest
TES5Edit Cleaning Required: (Cleaning Guide)

  • quest_andtherealmsofdaedra.esp (16 ITMs, 0 UDRs)

Special Instructions: Refer to the (Steam Installation Guide)


Fight Against the Thalmor I - Adal Matar the Lost Stronghold[edit | edit source]

Description: Fight against the Thalmor and discover a new storyline leading to The Lost Orcish Stronghold of Adal Matar.
Author: MadFrenchie
Version: 1.1


Fight Against the Thalmor II - The Cyrodiil Frontier[edit | edit source]

Warning: This mod is known to cause 100% reproducible CTDs (even on its own) and has therefore been removed from the guide. This entry is just here so you know that you shouldn't download it at the moment, hence the absence of a link to the mod.
Author: MadFrenchie
Version: 1.1


Fight Against the Thalmor III - The Aldmeri Domain[edit | edit source]

Description: The Thalmor sent a member of the Aldmeri Council in Haafingar,to reinforce their influence on Skyrim.
Find your way to infiltrate the Aldmeri Domain, and Assassinate the member of the Council.
Author: MadFrenchie
Version: 1.1


Fight Against the Thalmor IV - South Dragon Bridge[edit | edit source]

Description: The Thalmor landed in the town of Dragon Bridge. The final episode of this massive adventure.
Author: MadFrenchie
Version: 1.1


Helgen Reborn[edit | edit source]

Description: Adds a new questline to rebuild Helgen. It includes voiced NPCs, functional shops, and is made by Mike Hancho, who’s already known for his Fallout New Vegas mods.
Author: Mike Hancho
Version: 105.3


Moon and Star[edit | edit source]

Description: "A mysterious and powerful criminal has been spotted in Skyrim, his trail dogged by hunters from Morrowind. However, there may be more at stake than it seems, and this criminal may be familiar..."
Author: GanXingba
Version: 1.12
Special Instructions: If you have the Skyrim Distance Overhaul (SDO) mod:

  • Mod Organizer users: Place Skyrim Distance Overhaul after Moon and Star, or use MO to hide the conflicting files from the Moon and Star mod.
  • Nexus Mod Manager users: Do not allow Moon and Star to overwrite the files from Skyrim Distance Overhaul.

No Mercy[edit | edit source]

Description: A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination.
Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.
Author: ThirteenOranges
Version: Latest
Special Instructions: Refer to the (Steam Installation Guide)
TES5Edit Cleaning Required: (Cleaning Guide)

  • quest_nomercy.esp (19 ITMs, 4 UDRs)

Ogmunds Tomb[edit | edit source]

Description: A starter dungeon located near Riverwood. It is much more detailed and better designed than the Bethesda dungeons.
Author: Predrag Pesic
Version: 1.2


Sea of Ghosts[edit | edit source]

Description: Among the mists and fog lie many secrets, treasures and stories long since forgotten. Travel these dangerous waters with the crew of The Winter's Warmth, exploring many new locations throughout the Sea of Ghosts.
Author: ThirteenOranges
Version: Latest
Special Instructions: Refer to the (Steam Installation Guide)
TES5Edit Cleaning Required: (Cleaning Guide)

  • quest_seaofghosts.esp

The Oblivion Realms Serie - The Gate of Solitude[edit | edit source]

Description: There are rumors of something weird in the air. In the surroundings of Solitude people says to have been witness of unusual sunsets in the middle of the day. Just a blink of an eye and the skies were red. As quick as it happened it vanished later. People asked the Dragonborn to check on this."
Authors: MannyGT and MurderWrath
Version: 1.7


The Oblivion Realms Serie - Morthal Pain[edit | edit source]

Description: Continuation of the previous quest. No description provided in order to prevent spoilers.
Authors: MannyGT and MurderWrath
Version: 1.5
Optionals: ORS - ChaptersLinker update AND ORS - Dremora Update


The Lost Wonders of Mzark[edit | edit source]

Description: "Lost Wonders of Mzark is a quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. You might think of it like Dead Money, but for Skyrim.
Authors: Guardly & MrCasual
Version: 1.3
TES5Edit Cleaning Required: (Cleaning Guide)

  • MzarkWonders.esp (23 ITMs, 0 UDRs)

The Secret of Dragonhead[edit | edit source]

Description: Another dungeon and quest mod by mannyGT, geared towards high level players as usual.
Authors: MannyGT
Version: 3.0


The Shadow of Meresis[edit | edit source]

Description: "You'll find a corpse on the Carth river shore. The person died without any apparent signs of physical trauma. Around the person's neck you'll recognize a shiny, black amulet. You grab it without hesitation.
Waking up you find yourself drenched in sweat in the "Four Shields Tavern" in Dragonbridge. A young Vigilant of Stendarr is watching over you. Upon closing your eyes, you can hear it in the distance again: Pained voices and dark shadows haunting you in feverish delirium..."
Author: Hebrock
Version: 1.1.2
TES5Edit Cleaning Required: (Cleaning Guide)

  • Hebrock_Der Schatten von Meresis - EV.esp (1 ITM, 0 UDRs)

The Temple of Black Rock[edit | edit source]

Description: Close by Mzulft, lost since countless years, an abandoned site has been recently discovered, which leads to an ancient Nordic temple. The smell of death gets intense and stronger approaching the ruins, an ancient evil rules this place and keeps forgotten treasures along with restless spirits.
Authors: MannyGT and MurderWrath
Version: 1.2


Windcaller's Pass[edit | edit source]

Description: This is an ancient mountain pass that goes through the depths of High Hrothgar. It has two entrances. The nNorth entrance is located east from Whiterun, close to the Stormcloak Whiterun Camp. The south entrance is located at the south edge of Ivarstead, right next to the road sign. Author: Predrag Pesic
Version: 1.2


Gameplay-Affecting Quests[edit | edit source]

Template:Warning Small

Aethernautics: A space travel mod[edit | edit source]

Description: "Visit to Aetherius occur even less frequently than to Oblivion, for the void is a long expanse and only the stars offer portal for aetherial travel, or the judicious use of magic. The expeditions of the Reman Dynasty and the Sun Birds of Alinor are the most famous attempts in our histories, and it is a cosmic irony that both of them were eventually dissolved for the same reason: the untenable expenditures required to reach magic by magicka."
Authors: Trainwiz
Version: 1.2
TES5Edit Cleaning Required: (Cleaning Guide)

  • Aethernautics.esp (9 ITMs, 2 UDRs)

Spectraverse - Magic of the Magna-Ge[edit | edit source]

Description: Spectraverse features a questline with several voiced characters revolving around the Children of Magnus. Your reward for intervening in the war in heaven is a choice of 42 unique Destruction spells with scripted effects.
Authors: Enai Siaion
Version: 1.11


Spellmaking in Skyrim - The Last Altar[edit | edit source]

Description: At the dawn of the 4th era, a silent purging took place; the altars and knowledge of spellmaking throughout the land, vanished. No one knows how or why, and the study of magic itself has limped on through Tamriel ever since. But legends tell of the existence of the Last Altar, seemingly untouched by the silent purge.
Authors: KhalEdos
Version: 1.0.8


REGS Custom Patches[edit | edit source]

REGS - Patches[edit | edit source]

Description: This is the most important part of the pack. You must download this and follow the directions of the Fomod installer.
Author: CJ2311
Version: 3.4.2
Contents:

  • Compatibility patches for all the mods in this guide.
  • A lot of fixes.
  • Replacer ESPs for many mods in this guide.
  • USKP forwards.

BOSS Userlist Sorting[edit | edit source]

Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO).

A userlist.txt file is available for you to use in order to easily get all the required userlist rules.

This file should be placed in "<BOSS installation folder>\Skyrim\userlist.txt", or its content be affixed to the already existing file.


Alternatively, all of the rules are listed on this page.

Conflict Resolution[edit | edit source]

STEP - Core users: Necessary conflicts have been resolved and are included in the REGS esps.

STEP - Extended users: A patch has been made available in the FOMOD installer.

SRLE users: There is now a guide with special install instructions and conflict resolution available for SRLE. Please follow this link.

If you don't use STEP or SRLE but you use your own compilation, then you will have to do the conflict resolution by yourself.

Final Steps[edit | edit source]

  1. Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
  2. Play the game.
  3. When you wish to start Helgen Reborn, ensure that you have talked to the Whiterun Guards (yes, seriously) and played the game (or waited) at least 4 days after that. Verify there are bandits in Helgen. Make sure you do that before talking to the guy at Falkreath.


  1. Disable Helgen Reborn.esp from the load order.
  2. Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
  3. Start a new game.
  4. Finish the Helgen Sequence.
  5. Save after getting out of the cave and exit the game.
  6. Enable the Helgen Reborn.esp.
  7. Run BOSS again.
  8. Play the game.

Changelog[edit | edit source]

Latest Version: 3.5[edit | edit source]

Guide-Only Update:[edit | edit source]
  • Added Ogmunds Tomb by Predrag Pesic.
  • Added Windcaller's Pass by Predrag Pesic.
  • Removed Undeath.
  • Updated the guide for STEP 2.2.9.
  • Moved all the BOSS userlist instructions to a new page.
  • Added notes for LOOT users (On Expanded Towns and Cities + More Immersive Dawnguard Entrance).

Full Changelog[edit | edit source]

The full changelog can be found here.