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<center><font size="6" color="#cc6600">A Real Explorer's Guide to Skyrim</font></center> | <center><font size="6" color="#cc6600">A Real Explorer's Guide to Skyrim</font></center> | ||
Revision as of 16:18, March 22, 2014
The cities are too small and underpopulated. Most of the towns seem deserted. Even its capital, Solitude, is smaller than the average city in Oblivion.
A Real Explorer's Guide (REGS) will provide players with a mod compilation that will finally turn Skyrim into a country that feels alive, without derailing from the original game's style.
You will not find any over the top mods here. Mods that had overpowered, non-fitting or broken contents were stripped from those parts.
REGS attempts to hold true to the intended spirit of the game and is generally lore-friendly.
Introduction
A Real Guide to Skyrim is a STEP hosted guide, designed with three goals in mind:
- Providing users with some of the best landscape, city and quest mods.
- Maintaining Lore-Friendliness, meaning mods that differ greatly from the vanilla feel of the game will not be listed.
- Focusing on compatibility with other guides and mods.
REGS is mostly modular. It is your choice to install a mod or not, although it is strongly recommended to install everything.
On compatibility
REGS is incompatible with the following mods:
- Chimneys of Skyrim: Expanded Towns and Cities already adds chimneys, using this with it will cause clipping (Use Hearthfire Chimneys which is part of REGS).
- Open Cities Skyrim: Open cities is renown for being incompatible with most, if not all, city mods.
REGS has limited compatibility with the following mods:
- Enhanced Lighting and FX The Exteriors module is not compatible with Lanterns of Skyrim. Install either ELFX Exteriors OR Lanterns of Skyrim, not both. ELFX is otherwise compatible with REGS.
- Extensible Follower Framework If using Nightingale Hall Restored, Karliah will miss some follower dialogue although she otherwise works as intended. Read the descriptions at the Nexus for more information.
- Requiem This mod is incompatible with Realistic Room Rental Enhanced. Choose one of the two.
Pre-Installation Setup
If you are using NMM or Wrye Bash, we strongly encourage you to switch to Mod Organizer.
You will need to install the following utilities:
- BOSS v2.2.0
- BOSS Userlist Manager(BUM) v6.7
- TES5Edit v3.0.31 Experimental
Last notes before you begin:
- Ensure that your current setup is running stable. Whether it is STEP, SRLE or your own custom modlist.
- Install the REGS mods after the last mod in your mod manager program.
- Ignore all the BOSS warnings about any of the REGS mods.
- Never clean a mod listed in this guide unless it is mentioned.
- Only install patches offered by a mod when REGS doesn't warn you not do it.
- Read every sentence, even if you think it doesn't apply to you.
- Remember: REGS is modular. You can choose to install whichever mods you like.
Mod lists
Vanilla Locations
Cities
[REGS - Cities]
Authors: Nernie, Viltuska, CJ
Version: 3.0.3
Mod Notes: This mod is actually a merged version of the Skyrim Sewers mod (by Viltuska) and a modified version of Nernie's Cities (by Nernie), with several additions and fixes.
This mod makes changes to: Solitude, the Whiterun outskirts, and the Windhelm outskirts, plus it adds sewers to the 4 main cities.
Dawn of Riften
Author: BluePianoTwo
Version: 1
Mod Notes: This mod turns Riften into what it should have been from start: The city of the thieves’ guild.
Dawn of Whiterun
Author: BluePianoTwo
Version: 1.4
Mod Notes: Dawn of Whiterun is 100% lore-friendly and focuses on making Whiterun the trading capital of Skyrim that it was meant to be.
Dawn of Windhelm
Author: BluePianoTwo
Version: 1
Mod Notes: Notice a pattern yet? This mod makes Windhelm match the description that people ingame give of it, and is 100% lore friendly.
Expanded Winterhold Destruction Ruins
Authors: Rhinala70 & phaota
Version: 2.22
Mod Notes: The Great Collapse is not presented well visually in-game. Winterhold is merely another small village, with a few damaged and abandoned houses. Yet the history of the hold tells you that this was once a major city in Skyrim that attracted travelers from across Tamriel. This mod expands the ruins to match the lore by adding several new buildings, a small (but neglected) market place and the remains of a great wall complete with gates.
TES5Edit Cleaning Required: (Cleaning Guide)
- ExpandedWinterHoldRuins.esp (ITM:6, UDR:12)
Understone Keep Fountains and Rubble
Author: Venatoris
Version: 1.4
Mod Notes: Understone Keep Fountains and Rubble overhauls the three main open areas of the Keep and one back room. For ease of description the main areas are the Entry Hall, Main Hall, and Calcelmo's Hall. I wanted to improve the overall look and feel without straying from a vanilla theme.
BOSS Masterlist Update Required: (Updating Guide)
- Understone Keep Repair.esp BOTTOM Towns and Villages
Settlements
Expanded Towns and Cities
Author: missjennabee
Version: 8.4
Installer Options:
- Complete
- Complete - No inns
- Do not install Dragon Bridge South
- Inn Signs: User's choice
- Falkreath Textures: User's choice
- Do not install the Smelters Add-On
Mod Notes: The most comprehensive mod for changing the smaller towns. Unlike most other mods that aim to do the same, this one does it intelligently by hand placing a lot of elements, new buildings with functional interiors and working NPCs, instead of just putting trees everywhere.
Important note: You can use the mod as is, both modular or complete. But it is recommended to use the custom replacer that is listed below instead.
Immersive Settlements
Author: Pymous
Version: 0.55
Special Instructions: Only install the following file(s) and/or folder(s):
- meshes (folder)
- textures (folder)
- Immersive Orc Strongholds.esp
Mod Notes: Like Expanded Towns and Cities, this mod also adds new buildings and clutter to the smaller towns. For the purposes of the guide, only the Orc Strongholds module of the mod will be used.
TES5Edit Cleaning Required: (Cleaning Guide)
- Immersive Orc Strongholds.esp (ITM:8, UDR:0)
Raven Rock Expanded
Author: uglydemon
Version: 2.6.9
Mod Notes: An expansion to Raven Rock, making it closer to town than settlement. Adding well fitting buildings and NPCs with unique schedules and AI, Morrowind style Banners, Ashlander camp, Travelers visiting etc.
TES5Edit Cleaning Required: (Cleaning Guide)
- RavenRockExpanded.esp (ITM:176, UDR:0)
Locations
High Hrothgar Overhaul
Author: MannyGT
Version: 1.0
Mod Notes: This mod adds some elements to the exterior area of High Hrothgar for a better visual experience.
Immersive College of Winterhold
Author: Grantyboy050
Version: 2.2
Installer Options:
- CWI Core Files
- Dawnguard Patch
- Dragonborn Patch
Special Instructions: SR:LE users should follow these special instructions
Mod Notes: This mod attempts to bring some of the missing grandeur, magic and mystery to the College by adding a variety of new objects, activators, locations and books as well as improving the magical aptitudes of the faculty members.
Nightingale Hall Restored
Author: kryptopyr
Version: 3.0
Mod Notes: Upgrades Nightingale Hall into a more liveable and functional space and allows Karliah to become a follower. Adds a portal to the Twilight Sepulcher, ability to level up Nightingale gear, and other features. These changes will occur after the completion of the quest Darkness Returns.
Realistic Room Rental Enhanced
Author: perseid9
Version: 1.8.3 (RealisticRoomRental-Enhanced)
Installer Options:
- 02 RRR_3DNPC-Patch
Special Instructions: Requiem users should not install this mod.
SR:LE users should follow these special instructions.
Mod Notes: Overhauls all the inns and taverns, both aesthetically and functionally.
Sky Haven Temple Merchants and More
Author: brokendeck
Version: 3.3 (Optional File only)
Mod Notes: This mod makes several additions to the Sky Haven Temple, without breaking immersion.
Enhancement mods
Hearthfire Chimneys
BOSS Userlist Sorting
Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO). Please do the following in the order stipulated here (depending on your mod choice you may or may not have all the files listed):
BOSS Userlist updating required: (Masterlist Updating Guide by Neovalen)
REGS - Resources.esm | BOTTOM | ESMs |
REGS - Cities.esp | BOTTOM | City Overhauls |
REGS Patch - 3DNPC.esp | AFTER | REGS - Cities.esp |
REGS Patch - CRF.esp | AFTER | REGS - Cities.esp |
REGS Patch - ORS.esp | AFTER | REGS - Cities.esp |
REGS Patch - NSutR.esp | AFTER | REGS - Cities.esp |
REGS Patch - NSutR + RRR.esp | AFTER | REGS - Cities.esp |
REGS Patch - RWT.esp | AFTER | RealisticWaterTwo.esp |
REGS Patch - ELFX Exteriors.esp | AFTER | ELFX - Exteriors.esp |
REGS Patch - STEP Extended.esp | AFTER | SoS - The Dungeons.esp |
Helgen Reborn - Cyrodiil Frontier Patch.esp | AFTER | Helgen Reborn.esp |
Due to the important amount of BOSS userlist updating required, here is a "userlist.txt" file that you can append to your existing one to get all the BUM rules present in this guide.
Conflict Resolution
STEP - Core users: Necessary conflicts have been resolved and are included in the REGS esps.
STEP - Extended users: A patch has been made available in the FOMOD installer.
SRLE users: There is now a guide with special install instructions and conflict resolution available for SRLE. Please follow this link.
If you don't use STEP or SRLE but you use your own compilation, then you will have to do the conflict resolution by yourself.
Final Steps
- If you are using Alternate Start - Live Another Life by Arthmoor:
- Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
- Play the game.
- When you wish to start Helgen Reborn, ensure that you have talked to the Whiterun Guards (yes, seriously) and played the game (or waited) at least 4 days after that. Verify there are bandits in Helgen. Make sure you do that before talking to the guy at Falkreath.
- If you are NOT using Alternate Start - Live Another Life by Arthmoor OR you want to play the vanilla start:
- Disable Helgen Reborn.esp and Helgen Reborn - Cyrodiil Frontier.esp from the load order.
- Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
- Start a new game.
- Finish the Helgen Sequence.
- Save after getting out of the cave and exit the game.
- Enable the Helgen Reborn.esp and Helgen Reborn - Cyrodiil Frontier.esp.
- Run BOSS again.
- Play the game.
Credits
- Nernie for her Better Cities mod and resources.
- Viltuska for his Skyrim Sewers mod.
- Drakulux for the Jeweller stand in his Whiterun Outskirts Market mod.
- Ga-Knomboe Boy for his modder's resources.
- InsanitySorrow for his modder's resources.
- CJ2311 for suggestions, navmeshing and patching to make everything work together.
- Nearox for suggestions, SR:LE conflict resolution, and writing the guide.
- MonoAccipiter on the STEP forums for all the feedback and bug reports he submitted.
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