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Nothing to see here.
 
{{Warning|This is just a test page.}}
 
<center>{{Notice Small|Latest version: 3.1.0 (19 March 2014). Changelog is [[Pack:Explorers_Guide#Changelog|here]]|1}}</center>
<center><font size="6" color="#cc6600">A Real Explorer's Guide to Skyrim</font></center>
 
 
 
<center>Skyrim is a great game, but it suffers terribly from a lack of life overall. Does the great empire really only consist of mini settlements with some farmers in them? <br>The cities are too small and underpopulated. Most of the towns seem deserted. Even its capital, Solitude, is smaller than the average city in Oblivion. <br>
''A Real Explorer's Guide'' (REGS) will provide players with a mod compilation that will finally turn Skyrim into a country that feels alive, without derailing from the original game's style.
<br>
You will not find any over the top mods here. Mods that had overpowered, non-fitting or broken contents were stripped from those parts.
<br>
Our goal is to bring you a modlist which you would like to use permanently in all of your next playthroughs. <br> REGS attempts to hold true to the intended spirit of the game and is generally lore-friendly.</center>
 
 
<div>{{TOC right}}</div>
== Introduction ==
 
A Real Guide to Skyrim is a STEP hosted guide, designed with three goals in mind:
<ul>
<li>Providing users with some of the best landscape, city and quest mods.</li>
<li>Maintaining Lore-Friendliness, meaning mods that differ greatly from the vanilla feel of the game will not be listed.</li>
<li>Focusing on compatibility with other guides and mods.</li>
</ul>
 
REGS is mostly modular. It is your choice to install a mod or not, although it is strongly recommended to install everything.
 
 
== On compatibility ==
 
REGS has been made ''explicitly compatible'' with - but not dependent on - the following compilations:
<ul>
<li>[http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition Skyrim Revisited: Legendary Edition] (special installation instructions & conflict resolution guide available [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution here])</li>
<li>[http://wiki.step-project.com/STEP:2.2.8 STEP] (both Core and Extended)</li>
</ul>
<br>
REGS has been made ''explicitly compatible'' with - but not dependent on - the following mods:
<ul>
<li>[http://www.nexusmods.com/skyrim/mods/15508/? Better Fast Travel - Carriages and Ships] (incompatible with Touring Carriages, choose one of the two)</li>
<li>Interior Lighting Mods</li>
<li>[http://www.nexusmods.com/skyrim/mods/38529/? Touring Carriages] (incompatible with Better Fast travel, choose one of the two)</li>
<li>[http://www.nexusmods.com/skyrim/mods/19/? Unofficial Skyrim Patches]</li>
</ul>
N.B.: If a mod is not listed here it doesn't mean it is incompatible. 99% of Nexus mods are compatible with this pack, though some might need conflict resolution  Ask in the [http://forum.step-project.com/topic/4152-a-real-explorers-guide-to-skyrim/ forum] if you're not sure.
<br>
<br>
REGS is ''incompatible'' with the following mods:
<ul>
<li>[http://wiki.step-project.com/Chimneys_for_Skyrim Chimneys of Skyrim]: <small>Expanded Towns and Cities already adds chimneys, using this with it will cause clipping (Use Hearthfire Chimneys which is part of REGS).</small></li>
<li>[http://www.nexusmods.com/skyrim/mods/8058/? Open Cities Skyrim]:<small> Open cities is renown for being incompatible with most, if not all, city mods.</small></li>
</ul>
<br>
REGS has ''limited compatibility'' with the following mods:
<ul>
<li>[http://www.nexusmods.com/skyrim/mods/27043/? Enhanced Lighting and FX] <small> The Exteriors module is not compatible with Lanterns of Skyrim.  Install either ELFX Exteriors OR Lanterns of Skyrim, not both. ELFX is otherwise compatible with REGS. </small></li>
<li>[http://www.nexusmods.com/skyrim/mods/12933/? Extensible Follower Framework]<small> If using Nightingale Hall Restored, Karliah will miss some follower dialogue although she otherwise works as intended. Read the descriptions at the Nexus for more information.</small></li>
<li>[http://www.nexusmods.com/skyrim/mods/19281 Requiem]<small> This mod is incompatible with Realistic Room Rental Enhanced. Choose one of the two.</small>
</ul>
<br>
 
== Pre-Installation Setup ==
 
If you are using NMM or Wrye Bash, we strongly encourage you to switch to [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer].
 
You will need to install the following utilities:
 
<ul>
<li>[http://boss-developers.github.io BOSS] v2.2.0</li>
<li>[http://www.nexusmods.com/skyrim/mods/311 BOSS Userlist Manager(BUM)] v6.7</li>
<li>[http://www.nexusmods.com/skyrim/mods/25859 TES5Edit] v3.0.31 Experimental </li>
</ul>
 
Last notes before you begin:
# Ensure that your current setup is running stable. Whether it is STEP, SRLE or your own custom modlist.
# Install the REGS mods after the last mod in your mod manager program.
# Ignore all the BOSS warnings about any of the REGS mods.
# Never clean a mod listed in this guide unless it is mentioned.
# Only install patches offered by a mod when REGS doesn't warn you not do it.
# Read every sentence, even if you think it doesn't apply to you.
# Remember: REGS is modular. You can choose to install whichever mods you like.
 
== Mod Installation ==
 
=== World Improvements ===
 
==== Foundation ====
 
===== [http://www.nexusmods.com/skyrim/mods/22959 Nernie's City and Village Expansion] =====
 
'''Author:''' Nernie<br>
'''Version:''' 1.25 (Loose files)<br>
'''Optionals:''' None.<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>NerniesOptionalFiles folder</li>
<li>NerniesCityandVillageReadme.txt</li>
<li>NerniesCityandVillageExpansion.esp</li>
</ul>
'''Mod Notes:''' This mod aims to make the villages and city exteriors of Skyrim feel more distinct, detailed and lived-in. For this guide, we will be using a modified version of the mods (available below), but we will still need the resources from the original mod.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/14351 Skyrim Sewers] =====
 
'''Author:''' Viltuska<br>
'''Version:''' 4.11<br>
<span class="instructions">Special Instructions:</span> This mod is already included in the REGS - Cities.esp that is available in the REGS Files which you will find at the end of the guide.<br>
You should not activate this mod, but please endorse it nonetheless.<br>
'''Mod Notes:''' Because every RPG should have sewers, and Skyrim is no exception.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/35693 Windhelm Lighthouse] =====
 
'''Authors:''' MannyGT<br>
'''Version:''' 1.1<br>
<span class="instructions">Special Instructions:</span> This mod is already included in the REGS - Cities.esp that is available in the REGS Files which you will find at the end of the guide.<br>
You should not activate this mod, but please endorse it nonetheless.<br>
'''Mod Notes:''' After many hours of gameplay, I just figured out that Windhelm, a city with harbour, is missing a lighthouse!<br>
Well... I've just added it and it's located in North-East of Windhelm (map marker available).<br>
<hr>
 
===== [REGS - Cities] =====
 
'''Authors:''' Nernie, Viltuska, MannyGT, CJ<br>
'''Version:''' 3.2<br>
'''Mod Notes:''' This mod is actually a merged version of:
<ul>
<li>A modified version of Nernie's Cities (by Nernie)</li>
<li>The Skyrim Sewers mod (by Viltuska)</li>
<li>The Windhelm Lighthouse mod (by MannyGT).</li>
<li>Several additions and fixes (by CJ).</li>
</ul>
All in all, this mod makes changes to: Solitude, the Whiterun outskirts, and the Windhelm outskirts, plus it adds sewers to the 4 main cities.<br>
<span class="instructions">Mod Prerequisites:</span> Nernie's Cities<br>
 
==== Cities ====
 
===== [http://www.nexusmods.com/skyrim/mods/48855 Better City Entrances] =====
 
'''Authors:''' Zebra0<br>
'''Version:''' 3.0.3<br>
'''Mod Notes:''' Better City Entrances is a mod that brings more details around the gate areas of the main cities, since those feel so empty in the vanilla game.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/14087 Better Docks] =====
 
'''Author:''' Zebra0<br>
'''Version:''' 1.7 (Better Docks FOMOD installer)<br>
'''Installer Options:'''
<ul>
<li>REGS Compatible Version</li>
</ul>
'''Mod Notes:''' As the name indicates, this mod changes the docks of the 5 coastal cities of Skyrim.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/50336 Dawn of Riften] =====
 
'''Author:''' BluePianoTwo<br>
'''Version:''' 1<br>
'''Mod Notes:''' This mod turns Riften into what it should have been from start: The city of the thieves’ guild.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/37460 Dawn of Whiterun] =====
 
'''Author:''' BluePianoTwo<br>
'''Version:''' 1.4<br>
'''Mod Notes:''' Dawn of Whiterun is 100% lore-friendly and focuses on making Whiterun the trading capital of Skyrim that it was meant to be.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/43701 Dawn of Windhelm] =====
 
'''Author:''' BluePianoTwo<br>
'''Version:''' 1<br>
'''Mod Notes:''' Notice a pattern yet? This mod makes Windhelm match the description that people ingame give of it, and is 100% lore friendly.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/8333/ Expanded Winterhold Destruction Ruins] =====
 
'''Authors:''' Rhinala70 & phaota<br>
'''Version:''' 2.22<br>
'''Mod Notes:''' The Great Collapse is not presented well visually in-game. Winterhold is merely another small village, with a few damaged and abandoned houses. Yet the history of the hold tells you that this was once a major city in Skyrim that attracted travelers from across Tamriel. This mod expands the ruins to match the lore by adding several new buildings, a small (but neglected) market place and the remains of a great wall complete with gates.<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* ExpandedWinterHoldRuins.esp (ITM:6, UDR:12)<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/21374 Understone Keep Fountains and Rubble] =====
 
'''Author:''' Venatoris<br>
'''Version:''' 1.4<br>
'''Mod Notes:''' Understone Keep Fountains and Rubble overhauls the three main open areas of the Keep and one back room. For ease of description the main areas are the Entry Hall, Main Hall, and Calcelmo's Hall. I wanted to improve the overall look and feel without straying from a vanilla theme.<br>
<br>
<span class="boss">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Understone Keep Repair.esp ''BOTTOM'' Towns and Villages
 
==== Settlements ====
 
===== [http://www.nexusmods.com/skyrim/mods/13608 Expanded Towns and Cities] =====
 
'''Author:''' missjennabee<br>
'''Version:''' 8.4<br>
'''Installer Options:'''
<ul>
<li>Complete</li>
<li>Complete - No inns</li>
<li>Do not install Dragon Bridge South</li>
<li>Inn Signs: User's choice</li>
<li>Falkreath Textures: User's choice</li>
<li>Do not install the Smelters Add-On</li>
</ul>
'''Mod Notes:''' The most comprehensive mod for changing the smaller towns. Unlike most other mods that aim to do the same, this one does it intelligently by hand placing a lot of elements, new buildings with functional interiors and working NPCs, instead of just putting trees everywhere.<br>
'''REGS note:''' A custom version has been made by CJ2311. This version removes all the ETaC content that is not consistent with it's surrounding and also removes content that ruins your FPS. You can use the mod as is, both modular or complete. However, it is recommended to use the custom replacer that is listed further down below instead.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33162 Immersive Settlements] =====
 
'''Author:''' Pymous<br>
'''Version:''' 0.55<br>
'''<span class="instructions">Special Instructions:</span>''' Only install the following file(s) and/or folder(s):
<ul>
<li>meshes (folder)</li>
<li>textures (folder)</li>
<li>Immersive Orc Strongholds.esp</li>
</ul>
'''Mod Notes:''' Like Expanded Towns and Cities, this mod also adds new buildings and clutter to the smaller towns. For this guide, only the Orc Strongholds module of the mod will be used since everything else is covered by other mods.<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* Immersive Orc Strongholds.esp (ITM:8, UDR:0)<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/31582 Raven Rock Expanded] =====
 
'''Author:''' uglydemon<br>
'''Version:''' 2.6.9<br>
'''Mod Notes:''' An expansion to Raven Rock, making it closer to town than settlement. Adding well fitting buildings and NPCs with unique schedules and AI, Morrowind style Banners, Ashlander camp, Travelers visiting etc.<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* RavenRockExpanded.esp (ITM:176, UDR:0)<br>
 
==== Locations ====
 
===== [http://www.nexusmods.com/skyrim/mods/41580 High Hrothgar Overhaul] =====
 
'''Author:''' MannyGT<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod adds some elements to the exterior area of High Hrothgar for a better visual experience.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36849 Immersive College of Winterhold] =====
 
'''Author:''' Grantyboy050<br>
'''Version:''' 2.2<br>
'''Installer Options:'''
<ul>
<li>CWI Core Files</li>
<li>Dawnguard Patch</li>
<li>Dragonborn Patch</li>
</ul>
<span class="instructions">Special Instructions:</span> SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Immersive_College_of_Winterhold special instructions]<br>
'''Mod Notes:''' This mod attempts to bring some of the missing grandeur, magic and mystery to the College by adding a variety of new objects, activators, locations and books as well as improving the magical aptitudes of the faculty members.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/13632 Nightingale Hall Restored] =====
 
'''Author:''' kryptopyr<br>
'''Version:''' 3.0<br>
'''Mod Notes:''' Upgrades Nightingale Hall into a more liveable and functional space and allows Karliah to become a follower. Adds a portal to the Twilight Sepulcher, ability to level up Nightingale gear, and other features. These changes will occur after the completion of the quest Darkness Returns.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/25029 Realistic Room Rental Enhanced] =====
 
'''Author:''' perseid9<br>
'''Version:''' 1.8.3 (RealisticRoomRental-Enhanced)<br>
'''Installer Options:'''
<ul>
<li>02 RRR_3DNPC-Patch</li>
</ul>
<span class="instructions">Special Instructions:</span> Requiem users should not install this mod.<br>
SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Realistic_Room_Rental_Enhanced special instructions].<br>
'''Mod Notes:''' Overhauls all the inns and taverns, both aesthetically and functionally.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/41626 Sky Haven Temple Merchants and More] =====
'''Author:''' brokendeck<br>
'''Version:''' 3.3 (Optional File '''only''')<br>
'''Mod Notes:''' This mod makes several additions to the Sky Haven Temple, without breaking immersion.<br>
 
==== Enhancements ====
 
===== [http://www.nexusmods.com/skyrim/mods/24282 Drinking Fountains of Skyrim] =====
 
'''Author:''' MannyGT<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' <br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/51330 Hearthfire Chimneys] =====
 
'''Author:''' Scarla<br>
'''Version:''' 1.0 (download only the ETaC Compatible Miscellaneous file by CJ2311)<br>
'''Mod Notes:''' <br>
 
<span class="boss">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* HearthfireChimneys - ETaC.esp ''BOTTOM'' Towns and Villages</li>
 
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/18916 Lanterns Of Skyrim] =====
 
'''Author:''' MannyGT<br>
'''Version:''' 2.5 (All In One - MCM Special Edition)<br>
'''Mod Notes:''' <br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/51188 No Snow under the Roof] =====
 
'''Author:''' Prometheus <br>
'''Version:''' 2.3<br>
'''Installer Options:'''
<ul>
<li>BSA - Static Mesh Improvement Mod</li>
<li>Vanilla + Dawnguard + Dragonborn</li>
<li>Falskaar - Dawnstar Dock</li>
</ul>
<span class="instructions">Special Instructions:</span> SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#No_Snow_Under_the_Roof special instructions].<br>
'''Mod Notes:''' <br>
 
<span class="boss">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
<ul>
<li>Prometheus_No_snow_Under_the_roof.esp ''BOTTOM'' Landscaping</li>
<li>Prometheus_NSUTR Falskaar Dock.esp ''AFTER'' Prometheus_No_snow_Under_the_roof.esp</li>
</ul>
 
=== World Additions ===
==== New Locations & Settlements  ====
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=98945240 Amber Guard] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest <br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' Amber Guard was a small village in the Reach that has fallen to ruin over the last two centuries since the events of Arena.<br>
The ruins of the village are home to a band of dangerous bandits raiding the roads of Whiterun Hold since the increased Forsworn activity has driven them from The Reach.<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* tos_amber_guard.esp (38 ITMs, 0 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36746 Apple Garden] =====
 
'''Author:''' improbabile<br>
'''Version:''' 2.0<br>
'''Mod Notes:''' Contrary to what the name of the mod might suggest, this is a nice little addition to the area surrounding Honingbrew Meadery.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/41852 Aurora Village] =====
 
'''Author:''' Scarla<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' A wonderfully designed town that blends in perfect with vanilla Skyrim.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/47327 Cutting Room Floor] =====
 
'''Author:''' Arthmoor<br>
'''Version:''' 1.0.4a<br>
'''Mod Notes:''' From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/30979 Daggercross Alley] =====
 
'''Author:''' alaken<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' Small but immersive little addition to the Riften exterior area.<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=107255158 Granite Hall] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' <br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* tos_granitehall.esp (13 ITMs, 0 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/28283 Inns and Taverns] =====
 
'''Author:''' menathadriel<br>
'''Version:''' 1.7<br>
'''Mod Notes:''' You know the story. You've been on the road since the sun was just starting to peer over the horizon, you're tired and thirsty but the nearest town is still many hours walk. If only there was a tavern next to the road where you could rest your weary feet and have a sip of mead...
 
Now there is!<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=100947272 Lainter Dale - Hearthfire Edition] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' Laintar Dale is a small township in the snowy woods of The Pale. The place lies just off the main road between Whiterun and Dawnstar, hidden in the woods.<br>
Laintar Dale, as it is today consists of a manor and out buildings (now privately owned) and the Laintar Dale Smithy, run by the orc blacksmith Murzush gra-Ushar.<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* tos_lainterdale_hf.esp (13 ITMs, 0 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/46693  Provincial Courier Service] =====
 
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.1<br>
'''Mod Notes:''' This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery.<br>
When the courier is not tasked with delivering a message to you, he will be found in this shack living his daily life on a simple schedule.<br>
If a delivery is needed, no longer will be be pulled from the ether like magic. Instead, he will simply begin his journey to find you from the shack.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/28131 Snowbound Acres] =====
 
'''Author:''' dj2005<br>
'''Version:''' 1.3<br>
'''Optionals:''' Snowbound Acres - Point The Way Compatibility Patch (for SRLE and STEP users only); Roadsign - HiRes Road Signs Version 3 Worn Text Version (for STEP Extended users only).<br>
'''Mod Notes:''' <br>
 
==== New Lands ====
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=119305443 Faction: Pit Fighter] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
'''Mod Notes:''' Pit Fighter contains an all new faction to join, complete with NPCs, progression through the ranks, unique rewards and side quests.<br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter.esp (ITM:5, UDR:0)<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=125029519 Faction: Pit Fighter Travels Add-On] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
'''Mod Notes:''' Pit Fighter Travels is an Add-On for An Elder Scrolls Faction: Pit Fighter which provides multiple new pit fight locations and rewards as well as new creatures, weapons and armor.<br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter_dlc01.esp (ITM:6, UDR:0)<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/37994 Falskaar] =====
 
'''Author:''' AlexanderJVelicky<br>
'''Version:''' 1.1.2<br>
'''Optionals:''' Dawnguard Compatibility Plugin<br>
'''Mod Notes:''' "Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out.<br>
Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything.<br>
There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters."<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/25704 Wyrmstooth] =====
 
'''Author:''' Jonx0r<br>
'''Version:''' 1.10<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
* Wyrmstooth.ini<br>
'''Mod Notes:''' "A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure.<br>
Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily..."<br>
 
==== New NPCs ====
 
===== [http://www.nexusmods.com/skyrim/mods/36334 Inconsequential NPCs] =====
 
'''Author:''' <br>
'''Version:''' 1.7b<br>
Special Instructions: Do not use the "Inconsequential NPCs Enhancement" optional download on this mod. As it is not compatible with Immersive Armors v7.<br>
'''Mod Notes:''' <br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/8429/ Interesting NPCs] =====
 
'''Author:''' Kris Takahashi<br>
'''Version:''' 3.05<br>
'''Optionals:''' Dawnguard Meshes for Vampire NPCs + Hearthfires Patch v3_05<br>
'''Mod Notes:''' <br>
 
==== New Quests====
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=1677559 Sea of Ghosts] =====
 
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
'''Mod Notes:''' The Sea Of Ghosts are the cold and dangerous waters on the northern coasts of Tamriel.<br>
Among the mists and fog lie many secrets, treasures and stories long since forgotten.<br>
Travel these dangerous waters with the crew of The Winter's Warmth, exploring many new locations throughout the Sea of Ghosts.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33108 Fight Against the Thalmor I - Adal Matar the Lost Stronghold] =====
 
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' Fight against the Thalmor and discover a new storyline leading to The Lost Orcish Stronghold of Adal Matar.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33164 Fight Against the Thalmor II - The Cyrodiil Frontier] =====
 
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' The Thalmor closed the Frontier to Cyrodiil... It is up to you to discover why. Or not.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33261 Fight Against the Thalmor III - The Aldmeri Domain] =====
 
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' The Thalmor sent a member of the Aldmeri Council in Haafingar,to reinforce their influence on Skyrim.<br>
Find your way to infiltrate the Aldmeri Domain, and Assassinate the member of the Council.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33323 Fight Against the Thalmor IV - South Dragon Bridge] =====
 
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' The Thalmor landed in the town of Dragon Bridge, for you to discover why.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/35841 Helgen Reborn] =====
 
'''Author:''' Mike Hancho<br>
'''Version:''' 105.3<br>
'''Mod Notes:''' Adds a new questline to rebuild Helgen. It includes voiced NPCs, functional shops, and is made by Mike Hancho, who’s already known for his Fallout New Vegas mods.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/21256 The Oblivion Realms Serie - The Gate of Solitude] =====
 
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.7<br>
'''Mod Notes:''' "There are rumors of something weird in the air. In the surroundings of Solitude people says to have been witness of unusual sunsets in the middle of the day.<br>
Just a blink of an eye and the skies were red. As quick as it happened it vanished later. People asked the Dragonborn to check on this."<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/25676 The Oblivion Realms Serie - Morthal Pain] =====
 
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.5<br>
'''Optionals:''' ORS - ChaptersLinker update AND ORS - Dremora Update<br>
'''Mod Notes:''' Continuation of the previous quest. No description provided in order to prevent spoilers.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/18772 The Temple of Black Rock] =====
 
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.2<br>
'''Mod Notes:''' "Close by Mzulft, lost since countless years, an abandoned site has been recently discovered, which leads to an ancient Nordic temple.<br>
The smell of death gets intense and stronger approaching the ruins, an ancient evil rules this place and keeps forgotten treasures along with restless spirits."<br>
 
=== REGS Custom Patches & Fomod installers ===
 
===== REGS - Main Files =====
 
'''Author:''' CJ2311<br>
'''Version:''' 3.2<br>
<span class="instructions">Special Instructions:</span> This is the most important part of the pack. You must download this and follow the directions of the Fomod installer.
'''Contents:'''
<ul>
<li>Compatibility patches for all the mods in this guide.</li>
<li>Innumerable fixes.</li>
<li>Replacer ESPs for many mods in this guide.</li>
<li>USKP forwards.</li>
</ul>
 
===== REGS - ETaC Replacer =====
 
'''Author:''' CJ2311<br>
'''Version:''' 3.2<br>
<span class="instructions">Special Instructions:</span> This is a replacer for ETaC. It removes all content not consistent with the overall Skyrim style and reduces the loss of FPS and other issues.
 
== BOSS Userlist Sorting ==
 
Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO). Please do the following in the order stipulated here (depending on your mod choice you may or may not have all the files listed):
 
<span class="boss">BOSS Userlist updating required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Masterlist Updating Guide by Neovalen])<br/>
{|
|-
| REGS - Resources.esm || BOTTOM || ESMs
|-
| REGS - Cities.esp || BOTTOM || City Overhauls
|-
|  || ||
|-
| REGS Patch - CRF.esp || AFTER || REGS - Cities.esp
|-
| REGS Patch - ORS.esp || AFTER || REGS - Cities.esp
|-
| REGS Patch - NSutR.esp || AFTER || REGS - Cities.esp
|-
| REGS Patch - NSutR + RRR.esp || AFTER || REGS - Cities.esp
|-
|  || ||
|-
| REGS Patch - 3DNPC.esp || AFTER || 3DNPC.esp
|-
| REGS Patch - ELFX Exteriors.esp || AFTER || ELFX - Exteriors.esp
|-
| REGS Patch - STEP Extended.esp || AFTER || SoS - The Dungeons.esp
|-
| Helgen Reborn - Cyrodiil Frontier Patch.esp || AFTER || Helgen Reborn.esp
|-
|}
 
Due to the important amount of BOSS userlist updating required, [https://www.dropbox.com/s/i5det69wbki7bmf/userlist.txt here is a "userlist.txt" file] that you can append to your existing one to get all the BUM rules present in this guide.
 
== Conflict Resolution ==
 
STEP - Core users: Necessary conflicts have been resolved and are included in the REGS esps.<br/>
 
STEP - Extended users: A patch has been made available in the FOMOD installer.<br/>
 
SRLE users: There is now a guide with special install instructions and conflict resolution available for SRLE. Please follow [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution this link.] <br/>
 
If you don't use STEP or SRLE but you use your own compilation, then you will have to do the conflict resolution by yourself.
 
== Final Steps ==
 
* If you are using [http://www.nexusmods.com/skyrim/mods/9557/ Alternate Start - Live Another Life by Arthmoor]:
# Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
# Play the game.
# When you wish to start Helgen Reborn, ensure that you have talked to the Whiterun Guards (yes, seriously) and played the game (or waited) at least 4 days after that. Verify there are bandits in Helgen. Make sure you do that before talking to the guy at Falkreath.
<br>
* If you are NOT using [http://www.nexusmods.com/skyrim/mods/9557/ Alternate Start - Live Another Life by Arthmoor] OR you want to play the vanilla start:
# Disable Helgen Reborn.esp and Helgen Reborn - Cyrodiil Frontier.esp from the load order.
# Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
# Start a new game.
# Finish the Helgen Sequence.
# Save after getting out of the cave and exit the game.
# Enable the Helgen Reborn.esp and Helgen Reborn - Cyrodiil Frontier.esp.
# Run BOSS again.
# Play the game.
 
== Credits ==
 
<ul>
<li>Nernie for her Better Cities mod and resources.</li>
<li>Viltuska for his Skyrim Sewers mod.</li>
<li>Ga-Knomboe Boy for his modder's resources.</li>
<li>InsanitySorrow for his modder's resources.</li>
<li>CJ2311 for suggestions, navmeshing and patching to make everything work together.</li>
<li>Nearox for suggestions, SR:LE conflict resolution, and writing the guide.</li>
</ul>
 
== Thanks ==
 
Thanks to the following STEP forum members for helping with feedback and suggestions for this pack: (In alphabetical order)
<ul>
<li>Gandaganza</li>
<li>Keithinhanoi</li>
<li>Kelmych</li>
<li>Malouz</li>
<li>MonoAccipiter</li>
</ul>
 
== Changelog ==
 
<big><b>Version 3.2</b></big>
<br>
<br>
<b>Guide Updates:</b>
<ul>
<li>Changed the layout of the entire guide again. This time it's based on the SR:LE layout.</li>
<li>Changed the BUM updating rule for REGS Patch - 3DNPC.esp.</li>
<li>Removed the BUM override rule for 3DNPC.esp.</li>
</ul>
<br>
<b>REGS - Cities Updates:</b>
<ul>
<li>Merged Windhelm Lighthouse by MannyGT into the main REGS - Cities.esp file.</li>
<li>Updated REGS - Better Docks, please download it again from the Better Docks nexus page.</li>
<li>Fixed a problem where some dock workers in Windhelm would fall in the water.</li>
<li>Fixed the packages of the Librarian in Solitude and made her sell books.</li>
<li>Fixed the packages of Old Herta in the Solitude docks inn and gave her a merchant chest so she could sell food.</li>
</ul>
<br>
<b>REGS - Patches Updates:</b>
<ul>
<li>Removed the RWT Patch (no longer needed with the Better Docks update).</li>
<li>Updated the 3DNPC Patch. The custom sorting rule for Interesting NPCs isn't needed any longer.</li>
</ul>
<br>
<b>ETaC Replacer Updates:</b>
<ul>
<li>Removed the allegiance to the stormcloaks of two civilians in Ivarstead and a huntress in Riverwood, to stop them from randomly attacking the player due to a bug.</li>
<li>Fixed the Thaumaturgist Hut's door in Morthal (for good this time, I swear).</li>
<li>Updated the ORS-Morthal patch.</li>
<li>Something else that I forgot.</li>
</ul>
<br>
<big><b>Version 3.1:</b></big>
<br>
<br>
<b>Guide-only Update:</b>
<ul>
<li>Added Inns and Taverns by Menathradiel.</li>
<li>Added Snowbound Acres by dj2005.</li>
<li>Reverted to Sky Haven Temple - Merchants & More.</li>
<li>Patches will remain at version 3.0.3 since the new mods do not require any patching.</li>
</ul>
<br>
<big><b>Version 3.0.3:</b></big>
<ul>
<li>Hotfixed ETaC Riverwood which went berserk for some weird reason.</li>
</ul>
<br>
<big><b>Version 3.0.2:</b></big>
<ul>
<li>Added a patch for No Snow under the roof, ETaC, and Realistic Room Rental Enhanced.</li>
<li>Further Improved the No Snow under the Roof mod for Winterhold.</li>
</ul>
<br>
<big><b>Version 3.0.1:</b></big>
<ul>
<li>Added a tentative fix for those using ELFX - Exteriors, to remove some of the floating lights.</li>
<li>Fixed the FOMOD installer which was not installing the Helgen Reborn - Cyrodiil Frontier patch.</li>
<li>Removed a floating stair step that would appear if using No Snow under the Roof together with Winterhold Expanded Ruins.</li>
</ul>
<br>
<big><b>Version 3:</b></big>
<br>
<br>
<b>Pack Updates:</b>
<ul>
<li>Changed the layout of the entire guide.</li>
<li>Added a new quest mods section.</li>
<li style="list-style-type:none">
<ul>
<li>Added The Oblivion Realms Serie by MannyGT and MurderWrath.</li>
<li>Added The Temple of Black Rock by MannyGT and MurderWrath.</li>
<li>Added The Fight Against the Thalmor series by MadFrenchie.</li>
<li>Added Helgen Reborn by Mike Hancho.</li>
</ul>
</li>
<li>Added a new NPC mods section.</li>
<li style="list-style-type:none">
<ul>
<li>Added Interesting NPCs by Kris Takahashi.</li>
<li>Added Inconsequential NPCs by Ripple.</li>
</ul>
</li>
<li>Added the No Snow under the Roof mod by Prometheus_ts.</li>
<li>Added Sky Haven Temple Enhanced by ItsMeToo.</li>
<li>Removed Sky Haven Temple Merchants & More.</li>
</ul>
<br>
<b>REGS Updates:</b>
<ul>
<li>Merged the Skyrim Sewers into the main REGS - Cities.esp file.</li>
<li>Removed the REGS - Cities.esp patch.</li>
<li>Added standalone compatibility patches for the follwing mods:</li>
<li style="list-style-type:none">
<ul>
<li>Interesting NPCs.</li>
<li>Cutting Room Floor.</li>
<li>Helgen Reborn + Fight Against the Thalmor.</li>
<li>Realistic Waters Two.</li>
</ul>
<li>Updated the STEP Extended Patch, it now includes a lot more fixes.</li>
<li>Updated the Dawn of Windhelm and Daggercross Alley replacers.</li>
<li>Added replacers for Fight Against the Thalmor 1, 2 & 3 (4 already is clean).</li>
<li>Separated the ETaC replacer from the main file for the sake of simplicity.</li>
</ul>
<br>
<b>ETaC Updates:</b>
<ul>
<li>Added a patch for the No Snow under the Roof mod by Prometheus_ts.</li>
<li>Fixed some door markers in Morthal.</li>
<li>Fixed some issues with SFO placing tall grass and lupines in Darkwater Crossing's walkways and farms.</li>
<li>Updated the ORS Patch.</li>
</ul>
<br>
<big><b>Version 2.3:</b></big>
<ul>
<li>Fixed the lighting in various new Solitude and Whiterun homes.</li>
<li>Removed a few bugs from Morthal in the ETaC replacer that were introduced with the hotfix. (Floating doors, messed up navmesh, and 2 random bits of wall).</li>
<li>Fixed some terrain issues which were causing SFO to add grass where it shouldn't be.</li>
<li>Removed the lazy Whiterun guard who spent all the day sitting on a chair and ignoring his patrolling package.</li>
<li>Potentially fixed an issue with the water in Darkwater Crossing (I say potentially because I wasn't able to reproduce the problem)</li>
</ul>
<br>
<big><b>Version 2.2.1:</b></big>
<ul>
<li>Hotfix for the ETaC - Complete.esp replacer which was falsely flagged as a master.</li>
</ul>
<br>
<big><b>Version 2.2:</b></big>
<ul>
<li>Added a special version of ETaC which sticks to the lore and doesn't ruin your FPS.</li>
<li>Added several patches for the special version of ETaC.</li>
<li>Added Immersive Settlements - Orc Stronghold.</li>
<li>Removed the need for 2 other ETaC patches (Interesting NPCs and Drinking Fountains of Skyrim now work without patch)</li>
<li>Reverted all changes to vanilla cells done by ETaC, in order to make it compatible with all lighting mods.</li>
<li>Minor bug fixes.</li>
</ul>
<br>
<big><b>Version 2.1:</b></big>
<br>
<br>
<b>REGS Updates:</b>
<ul>
<li>Removed Solitude Docks District and replaced it by a small jetty, since it was causing severe performance issues.</li>
<li>Removed Whiterun Outskirts Market because it didn't really fit that well.</li>
<li>Added a smaller and befitting tavern to the Whiterun outskirt instead.</li>
<li>Added a bathhouse to Solitude. It is however locked for now, since the interior is not done.</li>
<li>Redid the navmesh of the Whiterun area (again).</li>
<li>Fixed some navmesh issues in the Windhelm area.</li>
<li>Updated for compatibility with Cutting Room Floor 1.0.4a.</li>
<li>Removed dependencies on the Dragonborn DLC, you can now use most of the pack without any DLC.</li>
<li>Removed the need for several patches that were required in previous versions.</li>
</ul>
<br>
<b>Pack Updates:</b>
<ul>
<li>Added High Hrothgar Overhaul by MannyGT.</li>
<li>Added Hearthfire Chimneys for Skyrim by Scarla.</li>
<li>Added Understone Keep Fountains and Rubble by Venatoris.</li>
<li>Added Expanded Winterhold Destruction Ruins by Rhinala70 and phaota.</li>
<li>Dropped SkyFix - Warmaiden's.</li>
<li>Dropped Solitude Docks District.</li>
<li>Dropped Whiterun Outskirts Market.</li>
</ul>
<br>
<big><b>Version 2.0:</b></big>
<ul>
<li>Complete remake of the REGS Cities module and patches.</li>
<li>Removal of the standalone modules.</li>
<li>Full compatibility with STEP:Core.</li>
<li>Compatibility patch for STEP:Extended added.</li>
</ul>
<br>
<big><b>Version 1.2:</b></big>
<ul>
<li>Fixed some bugs with the terrain.</li>
<li>Removed some clipping objects.</li>
</ul>
<br>
<big><b>Version 1.0:</b></big>
<ul>
<li>Initial release.</li>
<li>Merged Nernie's Cities, Solitude Docks District, and Whiterun Outskirts Market in the REGS modules.</li>
<li>Renavmeshed Whiterun, Solitude, Windhelm and some interiors.</li>
</ul>
 
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