User:Astien/Oblivion: Difference between revisions

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=== Oblivion Vanilla Enhanced 2017 ===
=== Oblivion Vanilla Enhanced 2017 ===
An up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance. You'll need a mod manager for a few of the mods, though you can get through most of the guide by installing things manually via drag'n'drop. I would suggest using Wrye Bash, which you have to get for the Bashed Patch anyways, or Oblivion Mod Manager. Before starting, it's a good idea to install the game outside of the Program Files folder so you don't have to deal with any UAC issues. Anyone with a mid to high range pc should be able to get very good performance using this guide. CPU matters most for Oblivion and using an i5 4670k @ 4.0 Ghz I generally get a solid 60 fps at 1440p, never going below 45 fps. For the best results this guide is meant to be followed from top to bottom, but you can easily skip over or replace any mods that you don't like.
An up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance. Before starting, it's a good idea to install the game outside of the Program Files folder so you don't have to deal with any UAC issues. Anyone with a mid to high range pc should be able to get very good performance using this guide. CPU matters most for Oblivion and using an i5 4670k @ 4.0 Ghz I generally get a solid 60 fps at 1440p, never going below 45 fps. For the best results this guide is meant to be followed from top to bottom, but you can easily skip over or replace any mods that you don't like. Feel free to use the mod manager of your choice while going through the guide, but I'll assume that the user is installing manually and will only mention using a mod manager when it's necessary.




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*'''Item Fade''': 100%
*'''Item Fade''': 100%
*'''Object Fade''': 100%
*'''Object Fade''': 100%
*'''View Distance''': 100%
*'''Grass Distance''': 100%
*'''Grass Distance''': 100%
*'''View Distance''': 100%
*'''Distant Land''': On
*'''Distant Land''': On
*'''Distant Buildings''': On
*'''Distant Buildings''': On
Line 45: Line 45:
| [http://github.com/boss-developers/boss/releases/tag/v2.3.0 BOSS] || Used to automatically sort the load order of your plugins. || Download "BOSS.Archive.7z" and extract the files to a new folder. Rename the folder "BOSS" and move it to your main Oblivion directory. Run the program with BOSS.exe.
| [http://github.com/boss-developers/boss/releases/tag/v2.3.0 BOSS] || Used to automatically sort the load order of your plugins. || Download "BOSS.Archive.7z" and extract the files to a new folder. Rename the folder "BOSS" and move it to your main Oblivion directory. Run the program with BOSS.exe.
|-
|-
| [http://www.nexusmods.com/oblivion/mods/22368 Wrye Bash] || Mod manager that is also used for creating the Bashed Patch. || Download "Wrye Bash 306 Standalone Executable" near the bottom of the page and extract the Mopy folder to your main Oblivion directory. Run the program with Wrye Bash.exe. When you open Wrye Bash for the first time, right-click the top bar and uncheck "Lock Load Order".
| [http://www.nexusmods.com/oblivion/mods/22368 Wrye Bash] || Mod manager that is also used for creating the Bashed Patch. || Download "Wrye Bash 306 Standalone Executable" near the bottom of the page and extract the Mopy folder to your main Oblivion directory. When you open Wrye Bash for the first time, right-click the top bar and uncheck "Lock Load Order".
|-
|-
| [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] || Used for generating distant LOD objects. || Download the main file and extract the exe to your main Oblivion directory. You should rerun this program anytime you change your load order.
| [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] || Used for generating distant LOD objects. || Download the main file and extract the exe to your main Oblivion directory. You should rerun this program anytime you change your load order.
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|-
|-
| [http://www.nexusmods.com/oblivion/mods/41447 Multi Purpose GUI] || A GUI for running tes4ll. || Download the main file and run the setup.exe. I would suggest installing the program at Oblivion/Data/ini/tes4ll for ease of use.
| [http://www.nexusmods.com/oblivion/mods/41447 Multi Purpose GUI] || A GUI for running tes4ll. || Download the main file and run the setup.exe. I would suggest installing the program at Oblivion/Data/ini/tes4ll for ease of use.
|-
| [http://www.ntcore.com/4gb_patch.php 4GB Patch] || Allows users with a 64-bit(x64) operating system to use more memory when running Oblivion. Don't use this if you are on a 32-bit(x86) OS or if you're unsure. || Run the program and select your Oblivion.exe file.
|-
| [http://obse.silverlock.org OBSE] || Oblivion Script Extender adds new scripting functionality to Oblivion and is a requirement for many mods. || Download obse_0021.zip and obse_loader.zip at the top, and extract them to your main Oblivion directory in that order. Click yes when asked to overwrite.
|-
| [http://www.nexusmods.com/oblivion/mods/44985 MoreHeap] || Supposedly makes Oblivion more stable.  || Download and extract the dll file to your main Oblivion directory. Run the game once and you should see a "MoreHeap.ini" show up in your Oblivion directory. Open the file and change both values to 768, save and close.
|-
| (Optional) <br/> [http://www.nexusmods.com/oblivion/mods/2097 Oblivion mod manager] || Very simple mod manager for anyone not using Wrye Bash. || Download the full manual version and extract to your main Oblivion directory.
|}
|}
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
*'''Author''': Gruftikus and Lightwave
*'''Version''': 5.03
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Download''': "Landscape LOD generator 5_03"
*'''Installation''':
Install the files into the data folder except for the bat files
<br />
===== [http://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
*'''Author''': Gruftikus
*'''Version''': 1.22
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
*'''Download''': "mpgui_1_22"
*'''Installation''':
mpgui_1_22
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
<br />
===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Version''': 0021
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Installation''':
*'''Download''': "obse_0021" and the "Latest Loader"
<br />
===== [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
*'''Author''': ElminsterAU
*'''Version''': 3.1.1
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [http://www.nexusmods.com/newvegas/mods/38413/ here].
*'''Download''': "TES4Edit_3_1_1"
*'''Installation''':
Unpack the archive somewhere for use in the near future.
<br />
===== [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
*'''Author''': Boris
*'''Version''': 0.259
*'''Description''': Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
*'''Installation''':
Extract the wrapper version to the "Oblivion" folder.
====== "enblocal.ini" ======
{{fc|#ddd|[MEMORY]}}
{{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
{{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
{{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
{{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
{{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
;Use this [http://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
{{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}
Remap the Free VRAM key to a different unused key
{{fc|#ddd|[INPUT]}}
{{fc|#9eb8ee|KeyFreeVRAM}}={{fc|#78c888|121}}
<br />
===== [http://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] =====
*'''Author''': shadeMe
*'''Version''': 1.1
*'''Description''': Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
Installation''':
Place the "Version.dll" in the root folder, where "Oblivion.exe" is located<br />
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.<br />
Open it up in any text editor and copy/paste the info below.<br />
{{fc|#ddd|[Editor::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|768}}
{{fc|#ddd|[Runtime::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|768}}
<br />
<br />


=== OBSE Mods ===
=== OBSE Mods ===
===== [http://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] =====
*'''Author''': Tiawar
*'''Version''': 1.2
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "EngineBugFixes v1.2"
<br />
===== [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': LogicDragon
*'''Version''': 1.4b
*'''Description''': Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Enhanced Camera"
<br />
===== [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
*'''Author''': SkyRanger-1
*'''Version''': 4.1.37
*'''Description''': This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "OSR_4-1-37"
*'''Installation''':
OSR_4-1-37
:Unpack the archive to project and keep the original archive
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes
"OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini"
{{fc|#ddd|Master}}
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|1}}
{{fc|#ddd|Heap}}
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|768}}
<br />
===== [http://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
*'''Version''': 4.2.3
*'''Description''': An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
*'''Requirements''': [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue]
*'''Download''': "Oblivion Reloaded"
*'''Installation''':


=== INI Tweaks ===
=== INI Tweaks ===
You can find your Oblivion.ini file in "\Documents\My Games\Oblivion". I would suggest setting your ini to read-only once you've finished making changes, so that the Oblivion launcher doesn't overwrite any of your settings in the future.


You can find your .ini file in "\Documents\My Games\Oblivion".<br>
Each of the following entries can be pasted directly into the INI.
===== Reduce Landscape Texture Size =====
{{fc|#ddd|[Landscape]}}
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}
===== Remove AI file =====
{{fc|#ddd|[Archive]}}
{{fc|#9eb8ee|SInvalidationFile}}=
===== Remove the intro =====
{{fc|#ddd|[General]}}
{{fc|#9eb8ee|SIntroSequence}}=
{{fc|#9eb8ee|SOblivionIntro}}=
=== Fixes ===
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Fixes"<br />
<br />
<br />
===== [http://www.nexusmods.com/oblivion/mods/5296/ Unofficial Oblivion Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.5
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
*'''Download''': "Unofficial Oblivion Patch"
*'''Installation''':
Unofficial Oblivion Patch
:Uncheck the following Esp/m Filter
::*UOP Vampire Aging & Face Fix.esp
<br />
===== [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 1.5.9
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Requirements''': "Unofficial Oblivion Patch"
*'''Download''': "Unofficial Shivering Isles Patch"
<br />
===== [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
*'''Author''': Quarn and Kivan and Arthmoor
*'''Version''': 24
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
*'''Download''': "Unofficial Official Mods Patch"
<span style="color: orange">'''BASH Tags:</span>'''<br />
DLCFrostcrag - Unofficial Patch.esp
:Remove
:*C.Climate
:*C.Light
<br />
=== User Interface ===
===== [http://www.nexusmods.com/oblivion/mods/10763/? DarNified UI] =====
*'''Author''': DarN
*'''Version''': 1.3.2
*'''Download''': "DarNified UI 132 7z Archive"
*'''Installation''':
DarNified UI 132 7z Archive
:[https://drive.google.com/open?id=0B1v5AjWckRZpOUlENlM2eHgtenM Apply the BCF provided]
:Check the following Sub-Packages
:*00 Core
:*01 Trollf Loading Screens
:*04 No Quest Added Dialogue Popup
:*05 Custom Fonts
<br />
===== [http://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] =====
*'''Author''': Alek
*'''Version''': 1.1
*'''Download''': "Skill_Perk_Descriptions_1_1"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
<br />
===== [http://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
*'''Author''': nONatee
*'''Version''': 1.1
*'''Download''': "nONatees_colored-SI-map-mod1.1.zip"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
*'''Installation''':
nONatees_colored-SI-map-mod1.1.zip
:[https://drive.google.com/open?id=0B1v5AjWckRZpcjNqMWFWeXpkbDA Apply the BCF provided]
:Check the following Sub-Packages
:*01 visually_divided
<br />
==== Oblivion.ini ====
If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.
===== DarNified UI =====
  {{fc|#ddd|[Fonts]}}
  {{fc|#ddd|[Fonts]}}
  ;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
  ;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
Line 314: Line 79:
  {{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data\Fonts\Handwritten.fnt}}
  {{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data\Fonts\Handwritten.fnt}}


<br />
{{fc|#ddd|[Landscape]}}
<br />
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}


=== Base Texture Packs ===
{{fc|#ddd|[Archive]}}
{{fc|#9eb8ee|SInvalidationFile}}=


===== [http://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
{{fc|#ddd|[General]}}
*'''Author''': Jarod
  {{fc|#9eb8ee|SIntroSequence}}=
*'''Version''': 1.1
{{fc|#9eb8ee|SOblivionIntro}}=
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
*'''Download''': "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
 
===== [http://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': Qarl
* '''Version''': 1.3
* '''Description''':
<small>{{Quotation|Qarl|The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [http://www.nexusmods.com/oblivion/mods/18498/? here].
*'''Download''': "Quarl's Texture Pack III for NMM"
*'''Instruction''':
 
Quarl's Texture Pack III for NMM
:Unpack the archive to a project and delete the old archive
:Do not install the following file(s) and/or folder(s):
:*meshes\dungeons\fortruins
:Rename the following file(s) and/or folder(s):
:*meshes\dungeons\caves\exterior\ centrancemtnsnowlg02.nif -> meshes\dungeons\caves\exterior\centrancemtnsnowlg02.nif
:*:Note: I found that copy/pasting the file works best
{{Notice Small|text=The purpose of this name change is to remove the space " " before the name of the *.nif.}}
 
<br />
 
===== [http://www.nexusmods.com/oblivion/mods/5296/? QTP UOP350 Compability Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.0
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]] and [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
*'''Download''': "QTP3 UOP350 Compatibility Patch"
*'''Installation''':
 
QTP3 UOP350 Compatibility Patch
:Unpack the archive to a project and delete the old archive
:Do not install the following file(s) and/or folder(s):
:*meshes\dungeons\fortruins
 
<br />
 
===== [http://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] =====
* '''Author''': Bomret and the USIP Team
* '''Version''': 1.0
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes
 
<br />
 
===== [http://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
*'''Author''': ChainsawXIV
*'''Version''': 0.4
*'''Download''': "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"
 
<br />
<br />


=== Fixes ===
=== User Interface ===
clean up compass frame and scaling size
=== Base Texture Packs ===
=== Landscape, Cities & Caves ===
=== Landscape, Cities & Caves ===
=== Flora & Water ===
=== Flora & Water ===
===== [http://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
*'''Author''': LprMan
*'''Version''': 1.1
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
*'''Notes''': If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
*'''Installation''':
Enhanced Vegetation - Plugins:
:Check the following Sub-Packages
:*timescale 30
:Check the following Esp/m Filter
:*Enhanced Vegetation 100%.esp
<br />
===== [http://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
*'''Author''': Xtudo
*'''Version''': 1.2
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "High Res textures"
<br />
=== Character Improvements ===
=== Character Improvements ===
=== Weapons & Armor ===
=== Weapons & Armor ===
Line 409: Line 100:
=== Weather & Immersion ===
=== Weather & Immersion ===
=== Other Re-textures ===
=== Other Re-textures ===
=== Miscellaneous ===
=== Distant Landscape ===
=== Distant Landscape ===
===== [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
*'''Author''': Deathb0rn
*'''Version''': 1.1
*'''Download''': "DMQL-Normal_Maps_2048"
<br />
===== [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
*'''Author''': Koldorn
*'''Version''': 1.3
*'''Download''': "KoldornsLODnoiseReplacer"
*'''Installation''':
KoldornsLODnoiseReplacer
:Check the following Sub-Packages
:*Medium
<br />
===== [http://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
*'''Author''': Several
*'''Version''': 1.9.2
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
*'''Installation''':
RAEVWD
:Check the following Sub-Packages
:*00 Core
:*03 City Architecture
:*04 Imperial City Architecture
RAEVWD SI Edition
:Check the following Sub-Packages
:*00 Core
:*02 New Sheoth Architecture
:*06 Mushroom Trees
<br />
<br />


=== Finishing up ===
=== Finishing up ===
Line 456: Line 107:


=== Credits ===
=== Credits ===
 
You can contact me on the [http://www.nexusmods.com/games/users/23751604 Nexus].
You can contact me at the [http://www.nexusmods.com/games/users/23751604 Nexus].

Revision as of 15:31, March 13, 2017

Template:TOC right

Oblivion Vanilla Enhanced 2017[edit | edit source]

An up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance. Before starting, it's a good idea to install the game outside of the Program Files folder so you don't have to deal with any UAC issues. Anyone with a mid to high range pc should be able to get very good performance using this guide. CPU matters most for Oblivion and using an i5 4670k @ 4.0 Ghz I generally get a solid 60 fps at 1440p, never going below 45 fps. For the best results this guide is meant to be followed from top to bottom, but you can easily skip over or replace any mods that you don't like. Feel free to use the mod manager of your choice while going through the guide, but I'll assume that the user is installing manually and will only mention using a mod manager when it's necessary.


insert screens and vids here


Suggested In-game Options[edit | edit source]

  • Brightness: 50%
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • View Distance: 100%
  • Grass Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: Off
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 100%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: Off
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off

Under Gameplay options, I would also suggest turning off "Save on Travel" as it has been known to cause problems. You may want to grab an autosaver mod off the Nexus instead.

Tools[edit | edit source]

Name Description Installation
BOSS Used to automatically sort the load order of your plugins. Download "BOSS.Archive.7z" and extract the files to a new folder. Rename the folder "BOSS" and move it to your main Oblivion directory. Run the program with BOSS.exe.
Wrye Bash Mod manager that is also used for creating the Bashed Patch. Download "Wrye Bash 306 Standalone Executable" near the bottom of the page and extract the Mopy folder to your main Oblivion directory. When you open Wrye Bash for the first time, right-click the top bar and uncheck "Lock Load Order".
TES4LODGen Used for generating distant LOD objects. Download the main file and extract the exe to your main Oblivion directory. You should rerun this program anytime you change your load order.
Landscape LOD generator tes4ll-v5 Used for generating distant LOD meshes and normal/color maps. Download "Landscape LOD generator 5_03" at the bottom of the page and extract the files into your Oblivion/Data folder. Rerun this program anytime you download a mod that changes the landscape.
Multi Purpose GUI A GUI for running tes4ll. Download the main file and run the setup.exe. I would suggest installing the program at Oblivion/Data/ini/tes4ll for ease of use.
4GB Patch Allows users with a 64-bit(x64) operating system to use more memory when running Oblivion. Don't use this if you are on a 32-bit(x86) OS or if you're unsure. Run the program and select your Oblivion.exe file.
OBSE Oblivion Script Extender adds new scripting functionality to Oblivion and is a requirement for many mods. Download obse_0021.zip and obse_loader.zip at the top, and extract them to your main Oblivion directory in that order. Click yes when asked to overwrite.
MoreHeap Supposedly makes Oblivion more stable. Download and extract the dll file to your main Oblivion directory. Run the game once and you should see a "MoreHeap.ini" show up in your Oblivion directory. Open the file and change both values to 768, save and close.
(Optional)
Oblivion mod manager
Very simple mod manager for anyone not using Wrye Bash. Download the full manual version and extract to your main Oblivion directory.

OBSE Mods[edit | edit source]

INI Tweaks[edit | edit source]

You can find your Oblivion.ini file in "\Documents\My Games\Oblivion". I would suggest setting your ini to read-only once you've finished making changes, so that the Oblivion launcher doesn't overwrite any of your settings in the future.

[Fonts]
;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
sfontfile_1=Data\Fonts\DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
sfontfile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
;SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
sfontfile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
;SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
;SFontFile_5=Data\Fonts\Handwritten.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
[Landscape]
fLandTextureTilingMult=3.0000
[Archive]
SInvalidationFile=
[General]
SIntroSequence=
SOblivionIntro=

Fixes[edit | edit source]

User Interface[edit | edit source]

clean up compass frame and scaling size

Base Texture Packs[edit | edit source]

Landscape, Cities & Caves[edit | edit source]

Flora & Water[edit | edit source]

Character Improvements[edit | edit source]

Weapons & Armor[edit | edit source]

Animals & Creatures[edit | edit source]

Weather & Immersion[edit | edit source]

Other Re-textures[edit | edit source]

Miscellaneous[edit | edit source]

Distant Landscape[edit | edit source]

Finishing up[edit | edit source]

  • Sort load order using BOSS.exe

Credits[edit | edit source]

You can contact me on the Nexus.