User:Adonis VII: Difference between revisions

From Step Mods | Change The Game
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===== Improved LOD Noise (FNV) =====
===== Improved LOD Noise (FNV) =====


==== '''Lauren's Bathroom Poetry''' ====
===== '''Lauren's Bathroom Poetry''' =====
Clean FO3 edition in FO3Edit.
Clean FO3 edition in FO3Edit.
<br />Convert FO3 edition in FNVEdit with TTWConversion Script
<br />Convert FO3 edition in FNVEdit with TTWConversion Script
Line 208: Line 208:
Forward XCMO - Music Type
Forward XCMO - Music Type


===== LaurensBathroompoetry.esp(FNV) =====
'''LaurensBathroompoetry.esp(FNV)'''
  [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
  [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
:Foward DATA-Position/Rotation
:Foward DATA-Position/Rotation

Revision as of 10:22, January 28, 2015

Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it. Unless noted otherwise, this assumes you've followed the instructions in those mods. This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game. This will not deal with texture optimization, Kelmych would be much better for advice on that.


Fixes[edit | edit source]

TTW Fixes[edit | edit source]

TJ and team have compiled a compilation of UOFO3 and YUP specifically tailored for TTW. https://taleoftwowastelands.com/content/ttw-fixes-213-official-bugfix-pack-ttw?

OWB Sonic Emitter Projectile Fix[edit | edit source]

Haven't tested but it should work fine.

REPCONN Test Site Fixes[edit | edit source]

Haven't tested but it should work fine.

Yukichigai Unofficial Patch - YUP[edit | edit source]

Use TTW Fixes Instead.

Cut Content[edit | edit source]

New Vegas Uncut: the Moburma mods[edit | edit source]

A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods

Location[edit | edit source]

Auto Gates (FO3) - NEW[edit | edit source]

Found here: https://taleoftwowastelands.com/content/auto-gates#comment-32994 Fixes:

[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
Bailey's Crossing Metro Opened (FO3)[edit | edit source]

Fixes

[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadows

TTW

[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name capital Wasteland


--Fort Independence Redesigned (FO3)--[edit | edit source]

Convert in FNVEdit with TTW Script
Forward the following:

Fixes:

[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
Forward PNAM-Flags
Remove NAM2-Water
TTW Interiors[edit | edit source]

Found here: https://taleoftwowastelands.com/content/ttw-interiors
Fixes:

[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM-Canopy Shadow
Kentbury Way (FO3)[edit | edit source]


Fixes:

[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow

TTW

[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
FULL-Name Forward Capital Wasteland
Metro Carriage Interiors (FO3)[edit | edit source]

Fixes"

[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5A0
Data-Position/Rotation - Fix poolTriangle clipping
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 4 \ 0601A284 <MetroCenter04> \ Temporary \ 060CB20B
Forward XRGD-Ragdoll Data
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow

TTW

[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5F9
Change Ammo
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060C97D2
Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 2 \ 0601A273 <FranklinMetro02> \ Temporary \ 060BC439
Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 4 \ Sub-Block 4 \ 0601A288 <FriendshipMetro02> \ Temporary \ 060CBF5A
Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 6 \ 060BC4C2 <zcArlingtonToFalls> \ Temporary \ 060CA463
Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0601A28C <MetroCenter01> \ Temporary \ 06045F5C
Change to NV Magazine
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
FULL-Name Update to Capital Wasteland


All the following will need to be changed to TTW equivalents

[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 2 \ 0E01CD68 <AAAMonoOasis> \ Temporary \ 0E02193F
[0E] MetroCars.esp \ Cell \ Block 1 \ Sub-Block 2 \ 0E006BE5 <AAFriend2Car678> \ Temporary \ 0E007730
[0E] MetroCars.esp \ Cell \ Block 5 \ Sub-Block 5 \ 0E026BBF <AAAMonoArefu> \ Temporary \ 0E028963
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 1 \ 0E00798C <AAAnacostCar1234> \ Temporary \ 0E007A73
[0E] MetroCars.esp \ Cell \ Block 7 \ Sub-Block 9 \ 0E008D65 <AAMarigoldCars> \ Temporary \ 0E00A2EC
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 6 \ 0E00A710 <AAMeresti2Cars> \ Temporary \ 0E00A7A4

Weap32CaliberPistol ".32 Pistol" [WEAP:0600080A]

[0E] MetroCars.esp \ Cell \ Block 1 \ Sub-Block 8 \ 0E00E471 <AAJuryCar6> \ Temporary \ 0E00F35F

BookSkillMedicine "D.C. Journal of Internal Medicine" [BOOK:00034043]

[0E] MetroCars.esp \ Cell \ Block 1 \ Sub-Block 8 \ 0E00E471 <AAJuryCar6> \ Temporary \ 0E00EBCB
[0E] MetroCars.esp \ Cell \ Block 2 \ Sub-Block 4 \ 0E00C2B2 <AARockCreekCars> \ Temporary \ 0E00CAD8
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 6 \ 0E009063 <AACentralCar2345> \ Temporary \ 0E00A7F0
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 2 \ 0E004F66 <AADCTACar67> \ Temporary \ 0E004FD3
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 2 \ 0E004F66 <AADCTACar67> \ Temporary \ 0E005033
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 2 \ 0E004F66 <AADCTACar67> \ Temporary \ 0E00508C
[0E] MetroCars.esp \ Cell \ Block 7 \ Sub-Block 6 \ 0E007573 <AAFrank2Car678910> \ Temporary \ 0E00771A
[0E] MetroCars.esp \ Cell \ Block 7 \ Sub-Block 6 \ 0E007573 <AAFrank2Car678910> \ Temporary \ 0E00771B
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0E006EBC <AAFairfaxCar3> \ Temporary \ 0E006F2A
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0E006EBC <AAFairfaxCar3> \ Temporary \ 0E006F2B
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 6 \ 0E00A710 <AAMeresti2Cars> \ Temporary \ 0E00A877
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 6 \ 0E00A710 <AAMeresti2Cars> \ Temporary \ 0E00A878
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 8 \ 0E0043EC <AASewerCar7891011> \ Temporary \ 0E004AC0
[0E] MetroCars.esp \ Cell \ Block 9 \ Sub-Block 9 \ 0E004C2B <AAFriend2Car1234> \ Temporary \ 0E006242

AmmoShotgunShell "Shotgun Shell" [AMMO:06028EEA]

[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 4 \ 0E00593B <AAFrank1Car1> \ Temporary \ 0E005A9E
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 6 \ 0E003D93 <AAFoggyCar3> \ Temporary \ 0E003FAB
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 6 \ 0E009063 <AACentralCar2345> \ Temporary \ 0E00A0F0
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 6 \ 0E015417 <AACemeteryCar> \ Temporary \ 0E015479
[0E] MetroCars.esp \ Cell \ Block 7 \ Sub-Block 2 \ 0E006547 <AAGeorgeCar12> \ Temporary \ 0E00724D
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0E006EBC <AAFairfaxCar3> \ Temporary \ 0E006F0B
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 6 \ 0E005378 <AAWarringtonSurfaceCars> \ Temporary \ 0E005661
[0E] MetroCars.esp \ Cell \ Block 9 \ Sub-Block 6 \ 0E00EBD1 <AAJuryCar8> \ Temporary \ 0E00FA1C
[0E] MetroCars.esp \ Cell \ Block 9 \ Sub-Block 6 \ 0E00EBD1 <AAJuryCar8> \ Temporary \ 0E00FA1D

Ammo32Caliber ".32 Caliber Round" [AMMO:060207F7]

TTW Rivet City Merchants[edit | edit source]

TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?

Forward FULL-Name Capital Wasteland
Rivet City Realignment (FO3)[edit | edit source]

LOOT: load AFTER Rivet City Merchants With Point Lookout.esp

[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward XNAM-Canopy Shadow
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name
Rockopolis Rebuilt (FO3)[edit | edit source]
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name Capital Wasteland
Temple of the Union Overhaul (FO3)[edit | edit source]

Fixes:

[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow

TTW:

[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name Capital Wasteland
--UrgeWashingtonBoS.esp--[edit | edit source]

Fixes:

[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
Forward PNAM-Flags
Remove NAM2-Water

Texture Overhauls[edit | edit source]

  • Essentails Redux (FO3)
  • Better Clutter and Furniture Pack (FO3)
  • Retextured Clutter Collection (FO3)
  • Hall of Equipement (FO3)
  • Hall of Equipment X2 (FNV)
  • MG's NCR Pack (FNV) (FO3 is completely overwritten)
  • HQ Terrain Overhaul (FO3)
  • NMC's (TTW) Instructions Here
  • C93 - Distant LOD for NMC's (FO3)
  • PcoBueno Texture Pack (FNV)
  • Mothership Zeta DLC Retextured (FO3)
  • DLC Retextured (FO3)
  • Textures Over Time (FNV)

Environment[edit | edit source]

Citadel Retextured (FO3)[edit | edit source]
Hectrol FX Dustrom Deluxe (FNV)[edit | edit source]
Hectrol Tumbleweed (FNV)[edit | edit source]
Hires Raider Graffiti (FNV)[edit | edit source]
Improved LOD Noise (FNV)[edit | edit source]
Lauren's Bathroom Poetry[edit | edit source]

Clean FO3 edition in FO3Edit.
Convert FO3 edition in FNVEdit with TTWConversion Script
Forward the following fixes in each version:

Laurens_Bathroom_poetryv1(FO3)

[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>

Forward XCMO - Music Type

LaurensBathroompoetry.esp(FNV)

[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
Forward DATA-FLAGS


Run Merge Script v1.75 in FNVEdit.
Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
Archive with 7zip and name file Lauren's Bathroom Poetry - TTW

Raider Graffiti Redone (FO3)[edit | edit source]

Vurt's Flora Overhaul (TTW)[edit | edit source]

Enneract has done a conversion that can be found here for both wastelands: https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-edition

Creatures[edit | edit source]

  • Improved Robots Textures (FNV)
  • Robots HD Retexture (FO3)
  • Fawkes Retexture Hi-Res (FO3: Hide skin texture
  • FO3 Hirezd - Supermutants (FO3)
  • FO3 Hirezd - Supermutants - 4 Fawkes (FO3)
  • Ghoul Hires Retexture for Breeze (FO3)
  • Swampfolk Backwater Retexture (FO3)
  • KDS Feral Ghoul Retexture (FO3)
  • Robot Revolution HD - Protectron (FO3)
  • Vandr HD Creatures (FO3)
  • AmidianBorn Book of Water - Book of Flesh (FNV)
  • Feral Ghoul Retexture (FNV)
  • Hectrol ED-E Deluxe (FNV)
  • Super Mutant Mesh Replacer (FNV)

Weapons[edit | edit source]

EVE[edit | edit source]

TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve

Available Patches:

  • Project Beauty
  • FNV Redesigned 2
  • TTW-WMX
  • TTW-Reputations
  • CRWTTW
  • TTW-MMM
  • AWOP-FO3
  • AWOP-FNV

IMPACT[edit | edit source]

It works but a TTW edition or patch needs to be made to effect FO3 weapons.

Needed Patches:

  • TTW-WMX
  • TTW weapons
  • Project Nevada

WMX[edit | edit source]

TTW edition of WMX by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-wmx

Available Patches:

  • EVE


Lighting[edit | edit source]

Electro-city (FNV)[edit | edit source]

[0E] ELECTRO-CITY - CompletedWorkorders.esm \ Ingestible
Remove \Ingestible (It conflicts with Cateye fixes for TTW)

AI script for the borrowed powderganger also needs to be forwarded.

Some other bugs, particularly with how the base was removed. Has issues with Vurts. I'd just recommend use Street Lights TTW instead.

Interior Lighting Overhaul (FNV/TTW)[edit | edit source]

LOOT: Load AFTER TTW - Realistic Interior Lighting.esp

Patch needs to be made for TTWInteriors instead of NVInteriors. TTWPatch (covers new TTW only cells) is out of date, though there is a fix. I'll have to look at it. FO3 version is apparently in the works.

Megaton Lighting Overhaul (FO3)[edit | edit source]

Convert in FNVEdit with TTW Conversion Script and you're done!

Old World Blues Path Lighting (FNV)[edit | edit source]

Works as is.

Realistic Interior Lighting (TTW)[edit | edit source]

Grab the merged file found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
Works as is.

Available Patches:

  • TTW Interiors

Realistic Wasteland Lighting (TTW)[edit | edit source]

RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lighting

[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld>
Forward ONAM-World Map offset Data
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02>
Forward NAM2 - Water
Forward NAM2 - Lod Water Type
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10>
Forward Parent
Remove NaAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld>
Forward Parent
Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop>
Forward Parent
Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle>
Forward Unknown #` (ConcBroken)
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM - Canopy Shadows

Street Lights (FO3/TTW)[edit | edit source]

Grab either the stand alone (if you want to use ElectroCity) or the combined version Here (Recommended)

Street Lights - FO3 only

[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
Forward Parent
Forward DNAM - Land DATA
Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
Forward Parent
Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives>
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
Forward Parent
Remove Nam2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow

Street Lights - TTW

[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
Forward Parent
Forward DNAM - Land Data (0->-2048)
Remove MNAM - Map Data
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
Forwart Parent
Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
Forward Parent
Remove NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow

Gameplay[edit | edit source]

Delay DLC - TTW[edit | edit source]

Choose TTW edition.

Extended Dialogue - Vulpes[edit | edit source]

Works as is.

Nipton Fires Extinguished[edit | edit source]

Works as is.

Roleplayers Alternative Start Fallout New Vegas[edit | edit source]

DO NOT USE WITH TTW

Tutorial Killer[edit | edit source]

DO NOT USE WITH TTW