Search by property

From Step Mods | Change The Game

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Recommendations" with value "<span class="mpheading">Foreward</span> <span class=salmontx> The current version of ''Fallout Character Overhaul'' (FCO) contains multiple errors and poorly written scripts '''and should not be used as a standalone mod'''. However, the assets of FCO (textures and meshes) are still required by other mods on this guide. </span> <span class="mpheading">INSTALLATION - MAIN FILE</span> <span style="clear:both;"></span> {| class="mw-collapsible mw-collapsed fomod" |- | '''FOMOD Instructions'''<br />''Fallout Character Overhaul 3.0'' |- | *Fallout Character Overhaul 3.0 **Addons ***☐ None **Teeth Textures ***☑ Dirty Textures **Options ***☑ Hair Textures ****Next *Fallout Character Overhaul 3.0 **Patches ***☐ None **NPC Addons ***☐ None ****Install |} <span class="mpheading">INSTALLATION - UPDATE</span> # Install the ''Fallout Character Overhaul 3.01 Update''. # When MO asks for confirmation, click ''Merge'', not ''Replace''. Disable plugins ([[Guide:Mod_Organizer/Optional Plugins|instructions for disabling plugins]]): <p class=mpcode>FCO - OHSB NPC Edits.esp FCO - Russel.esp FCO - NPC Change.esp </p> Ensure that <code>FCO - Master.esm</code> is the only plugin listed in the ''"Available ESPs"'' box. <span class="mpheading">MANDATORY INI EDITS</span> # Once the installation is complete, click the ''Tools'' button at the top of MO and select ''INI Editor'' # Check the value of the following line in both ''fallout.ini'' and ''falloutprefs.ini''. #* If the line does not exist, paste it in: #* If it exists, make sure their values are exactly the same as below: <p class=mpcode>[General] bLoadFaceGenHeadEGTFiles = 1</p>". Since there have been only a few results, also nearby values are displayed.

Showing below up to 2 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

    • FalloutNV:Fallout Character Overhaul  + (<div class="mpheading">Foreward</<div class="mpheading">Foreward</div></br><span class=salmontx> The current version of ''Fallout Character Overhaul'' (FCO) contains multiple errors and poorly written scripts '''and should not be used as a standalone mod'''. However, the assets of FCO (textures and meshes) are still required by other mods on this guide. </span></br></br><div class="mpheading">INSTALLATION - MAIN FILE</div></br><div style="clear:both;"></div></br>{| class="mw-collapsible mw-collapsed fomod"</br>|-</br>| '''FOMOD Instructions'''<br />''Fallout Character Overhaul 3.0''</br>|-</br>| </br>*Fallout Character Overhaul 3.0</br>**Addons</br>***☐ None</br>**Teeth Textures</br>***☑ Dirty Textures</br>**Options</br>***☑ Hair Textures</br>****Next</br>*Fallout Character Overhaul 3.0</br>**Patches</br>***☐ None</br>**NPC Addons</br>***☐ None</br>****Install</br></br>|}</br></br><div class="mpheading">INSTALLATION - UPDATE</div></br># Install the ''Fallout Character Overhaul 3.01 Update''.</br># When MO asks for confirmation, click ''Merge'', not ''Replace''.</br></br>Disable plugins ([[Guide:Mod_Organizer/Optional Plugins|instructions for disabling plugins]]):</br><p class=mpcode>FCO - OHSB NPC Edits.esp</br>FCO - Russel.esp</br>FCO - NPC Change.esp</br></p></br></br>Ensure that <code>FCO - Master.esm</code> is the only plugin listed in the ''"Available ESPs"'' box.</br></br><div class="mpheading">MANDATORY INI EDITS</div></br># Once the installation is complete, click the ''Tools'' button at the top of MO and select ''INI Editor''</br># Check the value of the following line in both ''fallout.ini'' and ''falloutprefs.ini''.</br>#* If the line does not exist, paste it in:</br>#* If it exists, make sure their values are exactly the same as below:</br><p class=mpcode>[General]</br>bLoadFaceGenHeadEGTFiles = 1</p>, paste it in: #* If it exists, make sure their values are exactly the same as below: <p class=mpcode>[General] bLoadFaceGenHeadEGTFiles = 1</p>)