SkyrimLE:Dynamic Distant Objects LOD

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Dynamic Distant Objects LOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Not set

Baseline:

Medium

Links:

CR Patch:

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LW Patch:

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PP Patch:

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ENB Option:

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Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9.1
2.2.9.2
3.0.0
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Recommendations

Requirements

  1. Latest version of DynDOLOD.
  2. FO4Edit
  3. PapyrusUtil-Modders Scripting Utility Functions
  4. STEP Compilation
  5. Setup xEdit with "-o:" argument. Instructions are here.
  6. Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa


Installation

  1. Download the main DynDOLOD file archive, and extract it (retain the archive for use in #3 below).
  2. From the extracted contents, copy all directories within "xEdit" into the xEdit program root directory (found wherever xEdit is installed).
  3. In Mod Organizer, click on [archive] Archive MO.png, and select the archive downloaded in #1, and click [Open].
  4. Drag the Docs directory into the Data directory (this allows DynDOLOD documentation to be seen from within MO).
  5. Right-click the Data directory, select [Set data directory], and click [OK].
  6. Activate DynDOLOD by ticking it in the left pane.


Generate LODs

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1. Ensure DynDOLOD.esp is the last plugin in your load order.
2. Run TES5Edit through Mod Organizer.
3. Click [OK] on the Master/Plugin Selection window.
4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
6. In the drop-down box, choose DynDOLOD TexGen and click [OK].

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7. Wait for the script to run, and close TES5Edit when finished.
8. Delete the contents of the Overwrite folder.
9. Navigate to the output folder (e.g., "C:\xEditOutput" from the TES5Edit setup), right click the textures directory to invoke 7zip --> Add to "textures.7z (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should contain a "textures" directory at it's top level).
10. In Mod Organizer, click the archive Archive MO.png button, select the "textures" archive, and click [Open]. "STEP LOD Textures" is recommended as the name for the mod.
11. Place it after DynDOLOD and activate it. Nothing should overwrite it.


Generate DynDOLOD

1. Find Birds and Flocks in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
2. Run TES5Edit through Mod Organizer.
3. Hold down the Shift key, and Click [OK] on the Master/Plugin Selection window.
4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
5. Right-click [DynDOLOD.esp] in the left pane and select [Apply Script].
6. In the drop-down box, choose [DynDOLOD Worlds], and click [OK]. Click [OK] again within the intro window that appears.
7. In Select Worlds, right click on [Select all].
8. In Select Output Path, choose a location (e.g., a folder on your desktop. Do not use the same folder as your output from generating the textures above!).
9. Click [Medium] (or your preferred preset).
10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. Do NOT attempt to use TES5Edit during LOD processing!

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11. Once the script is done, and assuming there are no errors, exit TES5Edit.
12. At the prompt, make certain only DynDOLOD.esp is ticked and click [OK].
13. Re-enable Birds and Flocks by clicking it in the left pane. (STEP:Extended users only)
14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
15. In Mod Organizer, click the archive Archive MO.png button, navigate to the newly created archive, and click [Open]. "STEP DynDOLOD Output" is recommended as a name for the mod.
16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the DynDOLOD.esp plugin now that the masters have been added to it.

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