SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions
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#Go to the [http://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Plugins tab] in [http://wiki.step-project.com/Mod_Organizer Mod Organizer's] and temporarily enable the three [http://wiki.step-project.com/High_Resolution_Texture_Pack High Resolution Texture Pack] <!-- Replace with: [http://wiki.step-project.com/STEP_Optimized_Vanilla_Textures STEP Optimized Vanilla Textures] in future --> and [http://wiki.step-project.com/Unofficial_High_Resolution_Patch Unofficial High Resolution Patch] dummy ESPs. This is necessary for some LOD files to be created. | #Go to the [http://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Plugins tab] in [http://wiki.step-project.com/Mod_Organizer Mod Organizer's] and temporarily enable the three [http://wiki.step-project.com/High_Resolution_Texture_Pack High Resolution Texture Pack] <!-- Replace with: [http://wiki.step-project.com/STEP_Optimized_Vanilla_Textures STEP Optimized Vanilla Textures] in future --> and [http://wiki.step-project.com/Unofficial_High_Resolution_Patch Unofficial High Resolution Patch] dummy ESPs. This is necessary for some LOD files to be created. | ||
#Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer. | |||
#Click OK. | |||
#Wait for Background Loader: Finished. | |||
#Right-click inside the left pane and select ''Apply Script''. | |||
#In the drop-down box, choose ''DynDOLOD Worlds'' and click ''OK''. | |||
#In ''Select Worlds'', tick all worldspaces. | |||
#In ''Select Output Path'', choose a location (it is recommended to use a folder on your desktop). | |||
#Click ''Medium'' (or your preferred preset). | |||
#Wait a really long time (this can easily be hours). | |||
#*Do a Lord of the Rings marathon. | |||
#*Do NOT attempt to use TES5Edit while it works. | |||
#Once the script is done, and assuming there are no errors, click the [X] to exit TES5Edit. | |||
#At the prompt, make certain only DynDoLOD.esp is ticked and click OK. | |||
#Copy the output folder to the ''mods'' folder inside Mod Organizer. | |||
}} | }} |
Revision as of 18:24, June 20, 2015
Dynamic Distant Objects LOD
by ShesonCR Patch:
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LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
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This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.10.0 |
2.2.9.1 |
2.2.9.2 |
3.0.0 |
Recommendations
Installation
- Download the main file outside Mod Organizer.
- Extract the TES5Edit folder in the archive to where you installed TES5Edit.
- In Mod Organizer, click the archive button, select the downloaded archive, and click Open.
- At the installation dialog, right-click the Data directory, select Set data directory, and click OK.
Generation
- Go to the Plugins tab in Mod Organizer's and temporarily enable the three High Resolution Texture Pack and Unofficial High Resolution Patch dummy ESPs. This is necessary for some LOD files to be created.
- Run TES5Edit through Mod Organizer.
- Click OK.
- Wait for Background Loader: Finished.
- Right-click inside the left pane and select Apply Script.
- In the drop-down box, choose DynDOLOD Worlds and click OK.
- In Select Worlds, tick all worldspaces.
- In Select Output Path, choose a location (it is recommended to use a folder on your desktop).
- Click Medium (or your preferred preset).
- Wait a really long time (this can easily be hours).
- Do a Lord of the Rings marathon.
- Do NOT attempt to use TES5Edit while it works.
- Once the script is done, and assuming there are no errors, click the [X] to exit TES5Edit.
- At the prompt, make certain only DynDoLOD.esp is ticked and click OK.
- Copy the output folder to the mods folder inside Mod Organizer.