STEP:Mod Testing: Difference between revisions
From Step Mods | Change The Game
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Several in-game tools will be specified here. These tools will for the most part be mods that are particularly useful when it comes to mod testing. | Several in-game tools will be specified here. These tools will for the most part be mods that are particularly useful when it comes to mod testing. | ||
Elys MemInfo | [http://skyrim.nexusmods.com/mods/2006 Elys MemInfo] | ||
Elys MemInfo is a SKSE plugin that is very useful for displaying in game resource usage. Currently it is able to show RAM, Pagefile, Virtual Manager, Handles, and VRAM use and utilization by Skyrim. This is most useful when testing mods that affect graphics, such as texture mods, FXAA Injectors, ENB presets, and lighting and shadow tweaks and mods. For example, when testing out texture omptimizer, such as DDSOpt, it is possible to see how much VRAM use has decreased in certain areas. If you are hitting your graphic cards VRAM limit, it is useful to know that the optimizations have lowered VRAM use. Since Elys MemInfo displays this information in game, there is no need to minimize the game to bring up alternative resource use tools such as GPUZ or the Task Manager. | |||
No Boring Sleep Wait Menu | Requires [http://skse.silverlock.org/ SKSE] | ||
[http://skyrim.nexusmods.com/mods/9557 Alternative Start - Live Another Life] | |||
Alternative Start - Live Another Life is an extremely useful in game testing mod. As explained before, mod testing is best done by starting a new game. One of the issues with testing out one, or many, mods quickly when starting out a new game, is the requirement by Skyrim to watch and play the opening sequence of the game. This mod allows mod testers to simply skip the rather long introduction sequence. For reducing the time required for testing mods, Life Another Life is an invaluable addition. It is also a safe and clean mod, and will not break any quest lines. | |||
[http://skyrim.nexusmods.com/mods/12625 No Boring Sleep Wait Menu] | |||
Skyrim requires a 31 day in game wait time before as many cells as possible can be reset. Cell resets are useful when mod testing for several reasons. A cell may be badly generated, or you wish to install a mod without starting a new game for testing. In both ceases a cell reset will potentially generate a proper cell, and the new mod may be integrated properly, especially if the mod affects spawns. This mod allows the tester to wait 31 days quickly and easily, which is not possible using the vanilla waiting system. | |||
Director | Director | ||
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TES5Edit | TES5Edit | ||
http://forums.bethsoft.com/topic/1392239-wipz-tes5dumpfuture-tes5edit/ | |||
TES5Gecko | TES5Gecko | ||
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TES5Jedit | TES5Jedit | ||
http://forums.bethsoft.com/topic/1376366-wipz-jtes5edit-java-tes5edit-using-skyproc/ | http://forums.bethsoft.com/topic/1376366-wipz-jtes5edit-java-tes5edit-using-skyproc/ | ||
TES5Dump | |||
http://forums.bethsoft.com/topic/1392239-wipz-tes5dumpfuture-tes5edit/ | |||
esEdit | |||
http://code.google.com/p/esedit/ | |||
= Mod Review = | = Mod Review = |
Revision as of 11:26, July 3, 2012
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by MadWizard25, the S.T.E.P. Team and Wiki Editors
- Updated: 11:26:41 3 July 2012 (UTC)