Guide:Wrye Bash: Difference between revisions
From Step Mods | Change The Game
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=== Install & Configure Wrye Bash === | === Install & Configure Wrye Bash === | ||
{{Note|Wrye Bash is currently undergoing some major upgrades, this guide may fall behind a bit while waiting for these changes to become stable and permanent features. Rest assured it will be updated when these changes go mainstream.}} | {{Note|Wrye Bash is currently undergoing some major upgrades, this guide may fall behind a bit while waiting for these changes to become stable and permanent features. Rest assured it will be updated when these changes go mainstream.}} | ||
'''Install'''<br><br> | '''Install'''<br><br> | ||
#Uninstall the previous installation of Wrye Bash if present, and delete any remaining "Mopy" folders if left behind. | #Uninstall the previous installation of Wrye Bash if present, and delete any remaining "Mopy" folders if left behind. | ||
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#Delete "Bashed Patch, 0.esp" and "ArchiveInvalidationInvalidated!.bsa" from ''skyrim\Data''. | #Delete "Bashed Patch, 0.esp" and "ArchiveInvalidationInvalidated!.bsa" from ''skyrim\Data''. | ||
#Lastly, delete "Bashed Patch, Oblivion.esp" from ''skyrim\Mopy\templates''. | #Lastly, delete "Bashed Patch, Oblivion.esp" from ''skyrim\Mopy\templates''. | ||
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'''Configure''' | '''Configure'''<br> | ||
Copy then rename the file "bash_default.ini" to "bash.ini," and place this alongside the former. The INI lets you define many useful things including where Wrye looks for installers. Edit bash.ini and replace the "\Oblivion Mods" directory references with "\Skyrim Mods" and update any other paths or settings as necessary. Many users prefer to keep ''Skyrim Mods\'' directory on a different harddrive. Do not try to change the "\Bash Installers" directory reference, as that is hardcoded, and Bash will create it inside ''Skyrim Mods\''. The Python allows execution of a debug batch file to ensure that everything is configured properly, all errors will be logged to "BashBugDump.log". Python-version users will also need to create a shortcut to "Wrye Bash Launcher.pyw" and move to a convenient location (like the Desktop or Quick Launch bar). | Copy then rename the file "bash_default.ini" to "bash.ini," and place this alongside the former. The INI lets you define many useful things including where Wrye looks for installers. Edit bash.ini and replace the "\Oblivion Mods" directory references with "\Skyrim Mods" and update any other paths or settings as necessary. Many users prefer to keep ''Skyrim Mods\'' directory on a different harddrive. Do not try to change the "\Bash Installers" directory reference, as that is hardcoded, and Bash will create it inside ''Skyrim Mods\''. The Python allows execution of a debug batch file to ensure that everything is configured properly, all errors will be logged to "BashBugDump.log". Python-version users will also need to create a shortcut to "Wrye Bash Launcher.pyw" and move to a convenient location (like the Desktop or Quick Launch bar). | ||
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'''Operate''' | '''Operate'''<br> | ||
Wrye Bash's two main uses are BAIN (the mod installer) and the Bash Patch. The Bash Patch takes elements from various mods and puts them into one plugin, which resolves many mod conflicts. It also allows you to merge mods, so you can exceed the 255 plugin limit. You still use BOSS to sort your load order and you can launch BOSS right from Wrye Bash. | Wrye Bash's two main uses are BAIN (the mod installer) and the Bash Patch. The Bash Patch takes elements from various mods and puts them into one plugin, which resolves many mod conflicts. It also allows you to merge mods, so you can exceed the 255 plugin limit. You still use BOSS to sort your load order and you can launch BOSS right from Wrye Bash.<br> | ||
BAIN is better than NMM for installing mods because it clearly shows you what it's doing. You can see conflicts and you can arrange the order in which mods are installed, so you can control which mod overwrites the assets from another mod. It's greatest strength though is that when you uninstall a mod, it uninstalls it completely and if there were assets that overwrote another mod, it will automatically reinstall those assets for you. | BAIN is better than NMM for installing mods because it clearly shows you what it's doing. You can see conflicts and you can arrange the order in which mods are installed, so you can control which mod overwrites the assets from another mod. It's greatest strength though is that when you uninstall a mod, it uninstalls it completely and if there were assets that overwrote another mod, it will automatically reinstall those assets for you.<br> | ||
Using BAIN really is as simple as dragging an archive to the BAIN Installers directory, but you do need to make sure that the archive is BAIN compatible (this just means that the root directories are textures, meshes, etc instead of several layers deep). | Using BAIN really is as simple as dragging an archive to the BAIN Installers directory, but you do need to make sure that the archive is BAIN compatible (this just means that the root directories are textures, meshes, etc instead of several layers deep). | ||
Revision as of 19:02, June 6, 2012
Template:TOC left Template:Notice A simplified guide to using Wrye Bash to maintain a modded S.T.E.P. setup -- by z929669 & S.T.E.P. Team
- Updated: 19:02:09 6 June 2012 (UTC)
Installing & Maintaining S.T.E.P Using Wrye Bash