Guide:Skyrim INI/VATS: Difference between revisions

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== [VATS] ==
== [VATS] ==
==== bVATSAllowNoKill ====
==== bVATSAllowNoKill ====
bVATSAllowNoKill toggles the camera animation that zooms in on the target NPC when attacked but not killed. This enables the "kill cam" effect even when the target NPC is not hit or killed. Set this to 0 disable or 1 to enable the camera animation when attacking NPCs.
bVATSAllowNoKill toggles the camera animation that zooms in on the target NPC when attacked but not killed. This enables the "kill cam" effect even when the target NPC is not hit or killed. Set this to 0 disable or 1 to enable the camera animation when attacking NPCs. bVATSAllowNoKill was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.
 
'''Setting to a value of 1 toggles on the "kill cam" effect for ranged weapons, melee weapons remain unaffected.'''


Default is 0.
Default is 0.
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==== bVATSDisable ====
==== bVATSDisable ====
bVATSDisable toggles the camera animation that zooms in on the target NPC when killed. Set this to 0 to enable or 1 to disable the camera animation when the target NPC is killed.
bVATSDisable toggles the camera animation that zooms in on the target NPC when killed. Set this to 0 to enable or 1 to disable the camera animation when the target NPC is killed.
'''Setting to a value of 1 does not disable melee kill cams, only ranged.'''


Default is 0.
Default is 0.
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==== bVATSForceRanged ====
==== bVATSForceRanged ====
bVATSForceRanged was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.
Default is 0.
Default is 0.
<pre>bVATSForceRanged=(0,1)</pre>
<pre>bVATSForceRanged=(0,1)</pre>


==== bVATSIgnoreProjectileTest ====
==== bVATSIgnoreProjectileTest ====
bVATSIgnoreProjectileTest was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.
Default is 0.
Default is 0.
<pre>bVATSIgnoreProjectileTest=(0,1)</pre>
<pre>bVATSIgnoreProjectileTest=(0,1)</pre>


==== bVATSMultipleCombatants ====
==== bVATSMultipleCombatants ====
bVATSMultipleCombatants toggles the camera animation that zooms in on the target NPC when attacked or killed and multiple combatants are present. Set this to 0 to disable or 1 to enable the camera animation when multiple combatants are present.
bVATSMultipleCombatants toggles the camera animation that zooms in on the target NPC when attacked or killed and multiple combatants are present. Set this to 0 to disable or 1 to enable the camera animation when multiple combatants are present. bVATSMultipleCombatants was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.


Default is 0.
Default is 0.
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==== bVATSRangedSelective ====
==== bVATSRangedSelective ====
bVATSRangedSelective was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.
Default is 1.
Default is 1.
<pre>bVATSRangedSelective=(0,1)</pre>
<pre>bVATSRangedSelective=(0,1)</pre>
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==== fVATSCastingAfterKillDelay ====
==== fVATSCastingAfterKillDelay ====
fVATSCastingAfterKillDelay was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.
Default is 1.2.
Default is 1.2.
<pre>fVATSCastingAfterKillDelay=(...,-0.0001,0,0.0001,...)</pre>
<pre>fVATSCastingAfterKillDelay=(...,-0.0001,0,0.0001,...)</pre>
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==== fVATSRangedLongDistance ====
==== fVATSRangedLongDistance ====
fVATSRangedLongDistance was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.
Default is 2500.
Default is 2500.
<pre>fVATSRangedLongDistance=(...,-0.0001,0,0.0001,...)</pre>
<pre>fVATSRangedLongDistance=(...,-0.0001,0,0.0001,...)</pre>


==== fVATSRangedLowHealthPercent ====
==== fVATSRangedLowHealthPercent ====
fVATSRangedLowHealthPercent was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.
Default is 5.
Default is 5.
<pre>fVATSRangedLowHealthPercent=(...,-0.0001,0,0.0001,...)</pre>
<pre>fVATSRangedLowHealthPercent=(...,-0.0001,0,0.0001,...)</pre>


==== fVATSRangedPercentMin ====
==== fVATSRangedPercentMin ====
fVATSRangedPercentMin sets the minimum percentage the camera zoom effect is shown in ranged attacks when not sneaking. The default value of 50 means the camera zoom effect is shown in 50% of attacks that kill the target NPC.
fVATSRangedPercentMin sets the minimum percentage the camera zoom effect is shown in ranged attacks when not sneaking. The default value of 50 means the camera zoom effect is shown in 50% of attacks that kill the target NPC. fVATSRangedPercentMin was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.


Default is 50.
Default is 50.
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==== fVATSRangedPercentSneakKill ====
==== fVATSRangedPercentSneakKill ====
fVATARangedPercentSneakKills sets the percentage the camera zoom effect is shown in ranged attacks when sneaking. The default value of 20 means the camera zoom effect is shown in 20% of attacks that kill the target NPC.
fVATARangedPercentSneakKills sets the percentage the camera zoom effect is shown in ranged attacks when sneaking. The default value of 20 means the camera zoom effect is shown in 20% of attacks that kill the target NPC. fVATSRangedPercentSneakKill was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.


Default is 20.
Default is 20.
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==== fVATSRangedPercentTargetNoThreat ====
==== fVATSRangedPercentTargetNoThreat ====
fVATSRangePercentTargetNoThreat sets the percentage the camera zoom effect is shown in ranged attacks when the target NPC is not a threat.
fVATSRangePercentTargetNoThreat sets the percentage the camera zoom effect is shown in ranged attacks when the target NPC is not a threat. fVATSRangedPercentTargetNoThreat was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.


Default is 10.
Default is 10.
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==== fVATSRangedTargetLowLevelMult ====
==== fVATSRangedTargetLowLevelMult ====
fVATSRangedTargetLowLevelMult was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.
Default is 0.3.
Default is 0.3.
<pre>fVATSRangedTargetLowLevelMult=(...,-0.0001,0,0.0001,...)</pre>
<pre>fVATSRangedTargetLowLevelMult=(...,-0.0001,0,0.0001,...)</pre>

Latest revision as of 22:05, January 13, 2016

[VATS]

bVATSAllowNoKill

bVATSAllowNoKill toggles the camera animation that zooms in on the target NPC when attacked but not killed. This enables the "kill cam" effect even when the target NPC is not hit or killed. Set this to 0 disable or 1 to enable the camera animation when attacking NPCs. bVATSAllowNoKill was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.

Setting to a value of 1 toggles on the "kill cam" effect for ranged weapons, melee weapons remain unaffected.

Default is 0.

bVATSAllowNoKill=(0,1)

bVATSDisable

bVATSDisable toggles the camera animation that zooms in on the target NPC when killed. Set this to 0 to enable or 1 to disable the camera animation when the target NPC is killed.

Setting to a value of 1 does not disable melee kill cams, only ranged.

Default is 0.

bVATSDisable=(0,1)

bVATSForceRanged

bVATSForceRanged was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.

Default is 0.

bVATSForceRanged=(0,1)

bVATSIgnoreProjectileTest

bVATSIgnoreProjectileTest was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.

Default is 0.

bVATSIgnoreProjectileTest=(0,1)

bVATSMultipleCombatants

bVATSMultipleCombatants toggles the camera animation that zooms in on the target NPC when attacked or killed and multiple combatants are present. Set this to 0 to disable or 1 to enable the camera animation when multiple combatants are present. bVATSMultipleCombatants was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.

Default is 0.

bVATSMultipleCombatants=(0,1)

bVATSRangedSelective

bVATSRangedSelective was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.

Default is 1.

bVATSRangedSelective=(0,1)

bVATSSmartCameraCheckDebug

bVATSSmartCameraCheckDebug is believed to be unused by the game.

Default is 0.

bVATSSmartCameraCheckDebug=(0,1)

bVatsDebug

Default is 0.

bVatsDebug=(0,1)

fVATSCastingAfterKillDelay

fVATSCastingAfterKillDelay was added with the official 1.5 patch. Since the changelog states that it added "New cinematic kill cameras for projectile weapons and spells," this setting is presumed to be associated with that.

Default is 1.2.

fVATSCastingAfterKillDelay=(...,-0.0001,0,0.0001,...)

fVATSFocus

fVATSFocus is believed to be unused by the game.

Default is 3.2000000477.

fVATSFocus=(...,-0.0001,0,0.0001,...)

fVATSKillMoveEnd

Default is 4.

fVATSKillMoveEnd=(...,-0.0001,0,0.0001,...)

fVATSLightAngle

Default is 0.

fVATSLightAngle=(...,-0.0001,0,0.0001,...)

fVATSLightDistance

Default is 100.

fVATSLightDistance=(...,-0.0001,0,0.0001,...)

fVATSLightElevation

Default is 100.

fVATSLightElevation=(...,-0.0001,0,0.0001,...)

fVATSLightLevelMax

Default is 40.

fVATSLightLevelMax=(...,-0.0001,0,0.0001,...)

fVATSLightLevelMin

Default is 20.

fVATSLightLevelMin=(...,-0.0001,0,0.0001,...)

fVATSRangedLongDistance

fVATSRangedLongDistance was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.

Default is 2500.

fVATSRangedLongDistance=(...,-0.0001,0,0.0001,...)

fVATSRangedLowHealthPercent

fVATSRangedLowHealthPercent was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.

Default is 5.

fVATSRangedLowHealthPercent=(...,-0.0001,0,0.0001,...)

fVATSRangedPercentMin

fVATSRangedPercentMin sets the minimum percentage the camera zoom effect is shown in ranged attacks when not sneaking. The default value of 50 means the camera zoom effect is shown in 50% of attacks that kill the target NPC. fVATSRangedPercentMin was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.

Default is 50.

fVATSRangedPercentMin=(...,-0.0001,0,0.0001,...)

fVATSRangedPercentSneakKill

fVATARangedPercentSneakKills sets the percentage the camera zoom effect is shown in ranged attacks when sneaking. The default value of 20 means the camera zoom effect is shown in 20% of attacks that kill the target NPC. fVATSRangedPercentSneakKill was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.

Default is 20.

fVATSRangedPercentSneakKill=(...,-0.0001,0,0.0001,...)

fVATSRangedPercentTargetNoThreat

fVATSRangePercentTargetNoThreat sets the percentage the camera zoom effect is shown in ranged attacks when the target NPC is not a threat. fVATSRangedPercentTargetNoThreat was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.

Default is 10.

fVATSRangedPercentTargetNoThreat=(...,-0.0001,0,0.0001,...)

fVATSRangedTargetLowLevelMult

fVATSRangedTargetLowLevelMult was added with the official 1.6 patch, which refined the logic of kill moves, resolving a number of issues.

Default is 0.3.

fVATSRangedTargetLowLevelMult=(...,-0.0001,0,0.0001,...)

fVatsLightColorB

Default is 1.

fVatsLightColorB=(...,-0.0001,0,0.0001,...)

fVatsLightColorG

Default is 1.

fVatsLightColorG=(...,-0.0001,0,0.0001,...)

fVatsLightColorR

Default is 1.

fVatsLightColorR=(...,-0.0001,0,0.0001,...)