Guide:Skyrim INI/Trees: Difference between revisions

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== [Trees] ==
== [Trees] ==
==== bEnableTreeAnimations ====
==== bEnableTreeAnimations ====
bEnableTreeAnimations toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTrees. See the [http://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.
bEnableTreeAnimations toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTrees. See the [https://stepmodifications.org/wiki/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.


Default is 1.
Default is 1.
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==== bEnableTrees ====
==== bEnableTrees ====
bEnableTrees toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTreeAnimations. See the [http://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.
bEnableTrees toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTreeAnimations. See the [https://stepmodifications.org/wiki/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.


Default is 1.
Default is 1.
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==== bForceFullDetail ====
==== bForceFullDetail ====
{{fc|#c0c840|
{{fc|#c0c840|
bForceFullDetail is believed to be unused by the game.}} In testing with multiple different combinations, no difference was noticed.
bForceFullDetail is believed to be unused by the game.}} In testing with multiple different combinations, no difference was noticed.<br>
This setting originated with Oblivion, where it forced full tree LOD to display.<br> Since both games use completely different tree systems, it most likely has no effect.


Default is 0.
Default is 0.
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==== fUpdateBudget ====
==== fUpdateBudget ====
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. See the [http://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. See the [https://stepmodifications.org/wiki/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.


Dependent upon:
Dependent upon:

Latest revision as of 00:13, May 3, 2021

[Trees]

bEnableTreeAnimations

bEnableTreeAnimations toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTrees. See the Skyrim Tree Settings Guide for more information.

Default is 1.

bEnableTreeAnimations=(0,1)

bEnableTrees

bEnableTrees toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTreeAnimations. See the Skyrim Tree Settings Guide for more information.

Default is 1.

bEnableTrees=(0,1)

bForceFullDetail

bForceFullDetail is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.
This setting originated with Oblivion, where it forced full tree LOD to display.
Since both games use completely different tree systems, it most likely has no effect.

Default is 0.

bForceFullDetail=(0,1)

bPickSkinnedTrees

bPickSkinnedTrees is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.

Default is 1.

bPickSkinnedTrees=(0,1)

fUpdateBudget

fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. See the Skyrim Tree Settings Guide for more information.

Dependent upon:

  • bEnableTrees=1
  • bEnableTreeAnimations=1

Default is 1.5.

fUpdateBudget=(...,-0.0001,0,0.0001,...)