[Grass][edit | edit source]
bAllowCreateGrass[edit | edit source]
Default is 0 (although default set by the game from the Skyrim_default.ini is 1).
bAllowCreateGrass=(0,1)
bAllowLoadGrass[edit | edit source]
Default is 1 (although default set by the game from the Skyrim_default.ini is 0).
bAllowLoadGrass=(0,1)
bDrawShaderGrass[edit | edit source]
Default is 1.
bDrawShaderGrass=(0,1)
bGenerateGrassDataFiles[edit | edit source]
Default is 0.
bGenerateGrassDataFiles=(0,1)
bGrassPointLighting[edit | edit source]
bGrassPointLighting is believed to be unused by the game.
Default is 0.
bGrassPointLighting=(0,1)
fGrassDefaultStartFadeDistance[edit | edit source]
Default is 3500.
fGrassDefaultStartFadeDistance=(...,-0.0001,0,0.0001,...)
fGrassFadeRange[edit | edit source]
Default is 1000.
fGrassFadeRange=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMax[edit | edit source]
fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 125.
fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMin[edit | edit source]
fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 5.
fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)
fTexturePctThreshold[edit | edit source]
Default is 0.
fTexturePctThreshold=(...,-0.0001,0,0.0001,...)
fWaveOffsetRange[edit | edit source]
Default is 1.75.
fWaveOffsetRange=(...,-0.0001,0,0.0001,...)
iGrassCellRadius[edit | edit source]
Default is 2.
iGrassCellRadius=(...,-1,0,1,...)
iMaxGrassTypesPerTexure[edit | edit source]
Default is 2.
iMaxGrassTypesPerTexure=(...,-1,0,1,...)
iMinGrassSize[edit | edit source]
Default is 20.
iMinGrassSize=(...,-1,0,1,...)