Guide:Skyrim INI/Grass

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< Guide:Skyrim INI
Revision as of 20:35, June 27, 2015 by DoubleYou (talk | contribs) (Created page with "== [Grass] == ==== bAllowCreateGrass ==== Default is 0 (although default set by the game from the Skyrim_default.ini is 1). <pre>bAllowCreateGrass=(0,1)</pre> ==== bAllowLoad...")
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[Grass]

bAllowCreateGrass

Default is 0 (although default set by the game from the Skyrim_default.ini is 1).

bAllowCreateGrass=(0,1)

bAllowLoadGrass

Default is 1 (although default set by the game from the Skyrim_default.ini is 0).

bAllowLoadGrass=(0,1)

bDrawShaderGrass

Default is 1.

bDrawShaderGrass=(0,1)

bGenerateGrassDataFiles

Default is 0.

bGenerateGrassDataFiles=(0,1)

bGrassPointLighting

bGrassPointLighting is believed to be unused by the game.

Default is 0.

bGrassPointLighting=(0,1)

fGrassDefaultStartFadeDistance

Default is 3500.

fGrassDefaultStartFadeDistance=(...,-0.0001,0,0.0001,...)

fGrassFadeRange

Default is 1000.

fGrassFadeRange=(...,-0.0001,0,0.0001,...)

fGrassWindMagnitudeMax

fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.

Default is 125.

fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)

fGrassWindMagnitudeMin

fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.

Default is 5.

fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)

fTexturePctThreshold

Default is 0.

fTexturePctThreshold=(...,-0.0001,0,0.0001,...)

fWaveOffsetRange

Default is 1.75.

fWaveOffsetRange=(...,-0.0001,0,0.0001,...)

iGrassCellRadius

Default is 2.

iGrassCellRadius=(...,-1,0,1,...)

iMaxGrassTypesPerTexure

Default is 2.

iMaxGrassTypesPerTexure=(...,-1,0,1,...)

iMinGrassSize

Default is 20.

iMinGrassSize=(...,-1,0,1,...)