Guide:Skyrim INI/Grass: Difference between revisions

From Step Mods | Change The Game
Line 84: Line 84:


==== iGrassCellRadius ====
==== iGrassCellRadius ====
iGrassCellRadius sets the radial number of cells that grass is rendered around the player. This must be set to a maximum of (uGridsToLoad - 1)/2. If set higher, grass will bug out quickly and remove all grass upon walking just a short distance.
Default is 2.
Default is 2.
<pre>iGrassCellRadius=(...,-1,0,1,...)</pre>
<pre>iGrassCellRadius=(...,-1,0,1,...)</pre>

Revision as of 22:51, August 22, 2015

[Grass][edit | edit source]

bAllowCreateGrass[edit | edit source]

bAllowCreateGrass toggles grass creation. It is an alternative to loading grass (bAllowLoadGrass). It is recommended to be enabled instead of bAllowLoadGrass. The Unofficial Skyrim Patch's plugin INI contains this setting set to enabled.

Default is 0 (although default set by the game from the Skyrim_default.ini is 1).

bAllowCreateGrass=(0,1)

bAllowLoadGrass[edit | edit source]

bAllowLoadGrass toggles grass loading. It is an alternative to creating grass (bAllowCreateGrass). It is believed to be more buggy than bAllowCreateGrass and recommended to be disabled. The Unofficial Skyrim Patch's plugin INI contains this setting set to disabled.

Default is 1 (although default set by the game from the Skyrim_default.ini is 0).

bAllowLoadGrass=(0,1)

bDrawShaderGrass[edit | edit source]

bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled.

Default is 1.

bDrawShaderGrass=(0,1)

bGenerateGrassDataFiles[edit | edit source]

bGenerateGrassDataFiles is believed to be unused by the game. In testing it, no change was noticed and no files appeared to be generated.

Default is 0.

bGenerateGrassDataFiles=(0,1)

bGrassPointLighting[edit | edit source]

bGrassPointLighting is believed to be unused by the game. In testing, no change was noticed.

Default is 0.

bGrassPointLighting=(0,1)

fGrassDefaultStartFadeDistance[edit | edit source]

fGrassDefaultStartFadeDistance is believed to be unused by the game. In testing, no change was noticed. It is possible that the value for this setting once changed the default value of fGrassStartFadeDistance, but it does not do that any more if it ever did.

Default is 3500.

fGrassDefaultStartFadeDistance=(...,-0.0001,0,0.0001,...)

fGrassFadeRange[edit | edit source]

fGrassFadeRange sets how far away grass will fade from the start fade distance (fGrassStartFadeDistance).

Default is 1000.

fGrassFadeRange=(...,-0.0001,0,0.0001,...)

fGrassWindMagnitudeMax[edit | edit source]

fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.

Default is 125.

fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)

fGrassWindMagnitudeMin[edit | edit source]

fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.

Default is 5.

fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)

fTexturePctThreshold[edit | edit source]

Default is 0.

fTexturePctThreshold=(...,-0.0001,0,0.0001,...)

fWaveOffsetRange[edit | edit source]

Default is 1.75.

fWaveOffsetRange=(...,-0.0001,0,0.0001,...)

iGrassCellRadius[edit | edit source]

iGrassCellRadius sets the radial number of cells that grass is rendered around the player. This must be set to a maximum of (uGridsToLoad - 1)/2. If set higher, grass will bug out quickly and remove all grass upon walking just a short distance.

Default is 2.

iGrassCellRadius=(...,-1,0,1,...)

iMaxGrassTypesPerTexure[edit | edit source]

Default is 2.

iMaxGrassTypesPerTexure=(...,-1,0,1,...)

iMinGrassSize[edit | edit source]

Default is 20.

iMinGrassSize=(...,-1,0,1,...)