[BudgetCaps][edit | edit source]
fMaxMsUsagePerFrame[edit | edit source]
fMaxMsUsagePerFrame is believed to be unused by the game.
Default is 28.
fMaxMsUsagePerFrame=(...,-0.0001,0,0.0001,...)
fMsActiveRefCount[edit | edit source]
fMsActiveRefCount is believed to be unused by the game.
Default is 0.0500000007.
fMsActiveRefCount=(...,-0.0001,0,0.0001,...)
fMsActorRefCount[edit | edit source]
fMsActorRefCount is believed to be unused by the game.
Default is 0.2450000048.
fMsActorRefCount=(...,-0.0001,0,0.0001,...)
fMsAnimatedObjectsCount[edit | edit source]
fMsAnimatedObjectsCount is believed to be unused by the game.
Default is 0.0500000007.
fMsAnimatedObjectsCount=(...,-0.0001,0,0.0001,...)
fMsDecalCount[edit | edit source]
fMsDecalCount is believed to be unused by the game.
Default is 0.001.
fMsDecalCount=(...,-0.0001,0,0.0001,...)
fMsEmittersCount[edit | edit source]
fMsEmittersCount is believed to be unused by the game.
Default is 0.0099999998.
fMsEmittersCount=(...,-0.0001,0,0.0001,...)
fMsGeometryCount[edit | edit source]
fMsGeometryCount is believed to be unused by the game.
Default is 0.0099999998.
fMsGeometryCount=(...,-0.0001,0,0.0001,...)
fMsHavokTriCount[edit | edit source]
fMsHavokTriCount is believed to be unused by the game.
Default is 0.001.
fMsHavokTriCount=(...,-0.0001,0,0.0001,...)
fMsLightCount[edit | edit source]
fMsLightCount is believed to be unused by the game.
Default is 0.0099999998.
fMsLightCount=(...,-0.0001,0,0.0001,...)
fMsLightExcessGeometry[edit | edit source]
fMsLightExcessGeometry is believed to be unused by the game.
Default is 0.0099999998.
fMsLightExcessGeometry=(...,-0.0001,0,0.0001,...)
fMsParticlesCount[edit | edit source]
fMsParticlesCount is believed to be unused by the game.
Default is 0.001.
fMsParticlesCount=(...,-0.0001,0,0.0001,...)
fMsRefCount[edit | edit source]
fMsRefCount is believed to be unused by the game.
Default is 0.0209999997.
fMsRefCount=(...,-0.0001,0,0.0001,...)
fMsTriangleCount[edit | edit source]
fMsTriangleCount is believed to be unused by the game.
Default is 0.0001.
fMsTriangleCount=(...,-0.0001,0,0.0001,...)
fMsWaterCount[edit | edit source]
fMsWaterCount is believed to be unused by the game.
Default is 0.1000000015.
fMsWaterCount=(...,-0.0001,0,0.0001,...)
uActiveRefCount[edit | edit source]
uActiveRefCount is believed to be unused by the game.
Default is 100.
uActiveRefCount=(0,1,2,...)
uActiveRefCountInterior[edit | edit source]
uActiveRefCountInterior is believed to be unused by the game.
Default is 100.
uActiveRefCountInterior=(0,1,2,...)
uActorMemoryBudgetCap[edit | edit source]
uActorMemoryBudgetCap is believed to be unused by the game.
Default is 10485760.
uActorMemoryBudgetCap=(0,1,2,...)
uActorRefCount[edit | edit source]
uActorRefCount is believed to be unused by the game.
Default is 20.
uActorRefCount=(0,1,2,...)
uActorRefCountInterior[edit | edit source]
uActorRefCountInterior is believed to be unused by the game.
Default is 20.
uActorRefCountInterior=(0,1,2,...)
uAnimatedObjectsCount[edit | edit source]
uAnimatedObjectsCount is believed to be unused by the game.
Default is 50.
uAnimatedObjectsCount=(0,1,2,...)
uAnimatedObjectsCountInterior[edit | edit source]
uAnimatedObjectsCountInterior is believed to be unused by the game.
Default is 50.
uAnimatedObjectsCountInterior=(0,1,2,...)
uCityLODBudgetAdjustment[edit | edit source]
uCityLODBudgetAdjustment is believed to be unused by the game.
Default is 5242880.
uCityLODBudgetAdjustment=(0,1,2,...)
uDecalCount[edit | edit source]
uDecalCount is believed to be unused by the game.
Default is 500.
uDecalCount=(0,1,2,...)
uDecalCountInterior[edit | edit source]
uDecalCountInterior is believed to be unused by the game.
Default is 500.
uDecalCountInterior=(0,1,2,...)
uEmittersCount[edit | edit source]
uEmittersCount is believed to be unused by the game.
Default is 50.
uEmittersCount=(0,1,2,...)
uEmittersCountInterior[edit | edit source]
uEmittersCountInterior is believed to be unused by the game.
Default is 50.
uEmittersCountInterior=(0,1,2,...)
uGeometryCount[edit | edit source]
uGeometryCount is believed to be unused by the game.
Default is 1000.
uGeometryCount=(0,1,2,...)
uGeometryCountInterior[edit | edit source]
uGeometryCountInterior is believed to be unused by the game.
Default is 1000.
uGeometryCountInterior=(0,1,2,...)
uGeometryMemory[edit | edit source]
uGeometryMemory is believed to be unused by the game.
Default is 5242880.
uGeometryMemory=(0,1,2,...)
uGeometryMemoryInterior[edit | edit source]
uGeometryMemoryInterior is believed to be unused by the game.
Default is 10485760.
uGeometryMemoryInterior=(0,1,2,...)
uHavokTriCount[edit | edit source]
uHavokTriCount is believed to be unused by the game.
Default is 5000.
uHavokTriCount=(0,1,2,...)
uHavokTriCountInterior[edit | edit source]
uHavokTriCountInterior is believed to be unused by the game.
Default is 5000.
uHavokTriCountInterior=(0,1,2,...)
uLightCount[edit | edit source]
uLightCount is believed to be unused by the game.
Default is 10.
uLightCount=(0,1,2,...)
uLightCountInterior[edit | edit source]
uLightCountInterior is believed to be unused by the game.
Default is 10.
uLightCountInterior=(0,1,2,...)
uLightExcessGeometry[edit | edit source]
uLightExcessGeometry is believed to be unused by the game.
Default is 100.
uLightExcessGeometry=(0,1,2,...)
uLightExcessGeometryInterior[edit | edit source]
uLightExcessGeometryInterior is believed to be unused by the game.
Default is 5.
uLightExcessGeometryInterior=(0,1,2,...)
uLoadedAreaNonActorMemoryBudgetCap[edit | edit source]
uLoadedAreaNonActorMemoryBudgetCap is believed to be unused by the game.
Default is 185597952.
uLoadedAreaNonActorMemoryBudgetCap=(0,1,2,...)
uParticlesCount[edit | edit source]
uParticlesCount is believed to be unused by the game.
Default is 5000.
uParticlesCount=(0,1,2,...)
uParticlesCountInterior[edit | edit source]
uParticlesCountInterior is believed to be unused by the game.
Default is 5000.
uParticlesCountInterior=(0,1,2,...)
uRefCount[edit | edit source]
uRefCount is believed to be unused by the game.
Default is 700.
uRefCount=(0,1,2,...)
uRefCountInterior[edit | edit source]
uRefCountInterior is believed to be unused by the game.
Default is 1000.
uRefCountInterior=(0,1,2,...)
uTextureMemory[edit | edit source]
uTextureMemory is believed to be unused by the game.
Default is 20971520.
uTextureMemory=(0,1,2,...)
uTextureMemoryInterior[edit | edit source]
uTextureMemoryInterior is believed to be unused by the game.
Default is 104857600.
uTextureMemoryInterior=(0,1,2,...)
uTriangleCount[edit | edit source]
uTriangleCount is believed to be unused by the game.
Default is 100000.
uTriangleCount=(0,1,2,...)
uTriangleCountInterior[edit | edit source]
uTriangleCountInterior is believed to be unused by the game.
Default is 100000.
uTriangleCountInterior=(0,1,2,...)
uWastelandLODBudgetAdjustment[edit | edit source]
uWastelandLODBudgetAdjustment is believed to be unused by the game.
Default is 20971520.
uWastelandLODBudgetAdjustment=(0,1,2,...)
uWaterCount[edit | edit source]
uWaterCount is believed to be unused by the game.
Default is 10.
uWaterCount=(0,1,2,...)
uWaterCountInterior[edit | edit source]
uWaterCountInterior is believed to be unused by the game.
Default is 10.
uWaterCountInterior=(0,1,2,...)
uWaterMemory[edit | edit source]
uWaterMemory is believed to be unused by the game.
Default is 5242880.
uWaterMemory=(0,1,2,...)
uWaterMemoryInterior[edit | edit source]
uWaterMemoryInterior is believed to be unused by the game.
Default is 10485760.
uWaterMemoryInterior=(0,1,2,...)